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  1. I fixed the issue, we're talking an object that...

    I fixed the issue, we're talking an object that was literally 1 pixel bigger than I thought (hence overlapping objects it shouldn't), and that's what made all the events seem buggy.

    I'll keep in...
  2. Help identifying an order or logical problem

    So I have some tiles like so, with numbers placed on top of them:

    [3]
    [2]

    I want the 3 to fade in (using an alpha effect). Consider the following code:

    22579

    The teal dotted square is...
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    Yes! I think I got the idea, now to implement it....

    Yes! I think I got the idea, now to implement it. Thanks!
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    So I've actually encountered the problem of doing...

    So I've actually encountered the problem of doing too much stuff in one frame... A loop I have that checks every object of a specific group seems to run for very long. How can I split up a "for every...
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    Ahhhh alright, that makes sense! I see now,...

    Ahhhh alright, that makes sense! I see now, thanks X)
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    So you're saying the applications for mobile...

    So you're saying the applications for mobile phones actually run multiple frames as opposed to HTML5 applications where it can only run one general loop per frame.

    This actually fits with the...
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    Thank you, thank you! This is brilliant...

    Thank you, thank you! This is brilliant Schrodinger! Want me to credit you by another name when my game's done sometime? :)

    Extra note: It seems if you keep clicking "TEST" all blocks will...
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    Thank you Schrodinger, that is awesome! I'll have...

    Thank you Schrodinger, that is awesome! I'll have to look at it tomorrow, but I really appreciate you take the time to help me out here!
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    Not a problem, I'll try and keep at it! haha

    Not a problem, I'll try and keep at it! haha
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    Very nice. I removed the whole "OR portion"...

    Very nice.

    I removed the whole "OR portion" under Test results, as I don't mind if the player groups in Cells like so: A | AA | BBB | CCC

    So let's say the player groups in the Cells like so: A...
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    How would you go about determining which groups...

    How would you go about determining which groups are accepted and which are not? I want to give some feedback to the player which groups are valid and which are not so it's easier for him to complete...
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    Wow that was a great explanation. I'm also fairly...

    Wow that was a great explanation. I'm also fairly close adapting this approach to my game engine... I'll keep you posted! And thanks a lot for all the help here!! I'll credit you when my game is...
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    EDIT: Yes I noticed we posted at the same time...

    EDIT: Yes I noticed we posted at the same time almost haha;

    It looks like your newest example does exactly what I'm going for. I'm having a little difficulty understanding the flags.

    1) If a...
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    So I may have come up with an idea on how to...

    So I may have come up with an idea on how to group up tiles together. It's a little hard to explain, but hear me out.

    Consider this path as an example: http://imgur.com/un7WssU

    We want to do a...
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    Cheers! As I'm still having trouble with this......

    Cheers! As I'm still having trouble with this... it's a tricky thing! :)
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    Thank you for the detailed response. I'm not...

    Thank you for the detailed response. I'm not really sure how to use this for my specific problem, perhaps you can help me out on getting started?

    Example: http://imgur.com/WmTOqDS

    So I want to...
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    Consider the player draws a path like so, from...

    Consider the player draws a path like so, from green circle to red circle:

    http://imgur.com/MCj4EFU

    How can I go through each Cell and group the empty Cells together (give the grouped Cells a...
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    So I have a grid you can draw on, you basically...

    So I have a grid you can draw on, you basically draw a path however you want on the grid, up, down, left or right. The line will start and stop at specific cells. Some of these cells on the grid have...
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    Nested loops, grids and secluded cells

    Imagine a grid with cells [], and a line L drawn on the grid. Furthermore, imagine a cell has a var set to 1, and another cell has a var set to 2, like so:

    [1][][][]
    [L][L][L]
    [][][2][]

    I...
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    It seems it was an issue with the "run once on...

    It seems it was an issue with the "run once on event" loop that I put in to fix another problem. I removed it, and the no win condition problem was not seen again. I'm not sure why the previous...
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    Are some objects saved between frames?

    I have no shared objects between frames, and I don't use global variables either.

    My game so far has a win condition, and when that is met, the game will proceed to the next frame. This works.
    ...
  22. "+ only one action when event loops" seems to do...

    "+ only one action when event loops" seems to do it, thanks a lot!
  23. So for your example Schrodinger, you add an...

    So for your example Schrodinger, you add an object a number of times equal to the amount of objects on a "Start of Frame" - so it does this loop once. How do I do this for when a VAR is set to 1 for...
  24. Ooooh, so that's how you use the "loop for each...

    Ooooh, so that's how you use the "loop for each of". I kept using "on loop" instead of using "loop for each of" again.

    Thank you, that did the trick!
  25. Yes, that is really close to what I've been...

    Yes, that is really close to what I've been trying to do. I want to set the Cell's cell_amount manually before runtime (that's how I'll make the levels, so I'm cloning a Cell and changing the...
  26. Changing an object's variable in a loop of objects

    I figured it was better to just make a new thread in case someone else is having trouble with this as well. I've tried using the spread option, but that didn't quite work for me.

    Here goes:

    So,...
  27. That did the trick! Thank you so much! :) I have...

    That did the trick! Thank you so much! :) I have to get better at using fixed ID's; this is a great reference point for me in the future :)
  28. I was actually thinking about setting detectors...

    I was actually thinking about setting detectors around, but for some reason I thought I'd have to set up detectors for ALL squares. You're right, I can just set up a detector that just changes...
  29. Within a grid of squares, how do I check how many squares fulfill a certain criteria

    So imagine drawing a path on a grid with the following grid of squares (S), with currently activated ones (A) and the current path 'head' (H):

    SSSSS
    SAAHS
    AASSS

    These squares have the...
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    EDIT: I found my old serial, luckily!

    EDIT: I found my old serial, luckily!
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    I've not used this site for a while, but I can't...

    I've not used this site for a while, but I can't find anywhere to even download 2.5 Developer that I bought over a year ago. Can someone point me in the right direction? Thanks.
  32. Make Text String Object Follow An Active Object based on Object ID

    So I'm working on this card game for fun, and I'm trying to make a card's properties show using Text Objects. I want it to sort of imitate the way Hearthstone looks. Each card has a unique ID, but...
  33. That did the trick! Thanks a lot!

    That did the trick! Thanks a lot!
  34. +Mouse pointer is over '0' (the qualifier for...

    +Mouse pointer is over '0' (the qualifier for cards)
    +Repeat while left mouse button is pressed
    +idCard of '0' = storedId (storedId is in a separate object)
    - Set X & Y Position of '0' to X & Y of...
  35. I'll try and explain this better. Dragging and...

    I'll try and explain this better. Dragging and dropping cards unto a square board works well, they snap to the board and are not movable anymore. Right now each card has a qualifier '0', and they...
  36. Thank you, for this particular problem that'll...

    Thank you, for this particular problem that'll do. I'm making a card game though, and there are cards that'll change the properties of others cards. So let's say I play a card that changes a variable...
  37. Changing Variables of All Grouped Objects Instead of One

    Hi all!

    Right now I have a group of objects (that I've grouped to '0') that can be selected and dragged around. What I want to do is, once one of the objects is picked up, I want all other objects...
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    There are many tutorials if you have a look...

    There are many tutorials if you have a look around the forums. This site has some examples with custom movements for example. Take a peek in the example files and learn from it! :)
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    Hi NZSum, we want to help you, but can you...

    Hi NZSum, we want to help you, but can you clarify what you mean?

    Are you shooting an active object somewhere, and it needs to look like it's going through a hole, or? There are many possibilities...
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    Thank you for your answer.

    Thank you for your answer.
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    Is it not possible to add backdrops on runtime at...

    Is it not possible to add backdrops on runtime at all? Or am I missing something? :)

    I noticed "active backdrops", but I can't get those to work right it seems...
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    Generating Backdrops

    I've been stuck for a while now, as I'm making a randomly generated level using actives. This works fine, but after the map is generated (a small map for clarity), I want to create that layout using...
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    What? ^

    What? ^
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    Thank you all for the more in-depth answers, and...

    Thank you all for the more in-depth answers, and since I'm checking a negative position that is not there (and not saving) it would seem the output will be -1. I need to test this more, though.
    ...
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    I did try it and I couldn't get any results from...

    I did try it and I couldn't get any results from it, hence why I'm here. Thanks for your answer anyway.
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    Does anyone know of a way to get an object's...

    Does anyone know of a way to get an object's velocity?
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    MMF2.5 Arrays and going out of bounds

    Hello,

    I'm actually just curious what happens if I have a 2 dimensional array and I go "out of bounds" with it. Say I have [X,Y] where X = 0 and Y = 0 and I check for a value at [X-1, Y]. Which...
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    I'm not sure how I'd get the object's currenct...

    I'm not sure how I'd get the object's currenct velocity, can't find the option anywhere.
  49. I get frame issues when using the Ultimate...

    I get frame issues when using the Ultimate Fullscreen Object and I scale up the game too much. Does anyone know of a fix to this, perhaps we're using the object wrong.
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    Getting current force of an object would be...

    Getting current force of an object would be awesome. In the meantime, is there a way to set a maximum applied force to an object?
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    I had actually tried that, but couldn't get it to...

    I had actually tried that, but couldn't get it to work. It seemed I forgot about the Gravity modifier. D'oh. I made the chain "Stop" when any of its elements collided with the Player Physics Detector...
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    ^ To clarify, I want my custom platform movement...

    ^ To clarify, I want my custom platform movement to work with Physics - Chains, so that when the player walks into a chain, it starts dangling around.
  53. Replies
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    New question concerning box2d (title still...

    New question concerning box2d (title still applies so I'll post my question here).

    I'm trying to make a chain (using the box2d Physics - Rope and Chain object) move when the player touches it,...
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    Thanks, that did the trick! By the way,...

    Thanks, that did the trick!

    By the way, BigHatLogan, Dark Souls is one of my favourite games! :)
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    Impacting objects differently using box2d

    I've played around with box2d the last couple of days and I really like this engine.
    I have a minor issue revolving around impacting different objects of the same instance differently.

    Right now,...
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    I got it all sorted as I just used guest purchase...

    I got it all sorted as I just used guest purchase (I got the discount on 2.5 as well) - liking this so far, getting into the box2d physics!
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    It seems I can't login on my account at this...

    It seems I can't login on my account at this time. If I try to Reset Password, I get a message saying the email address doesn't exist in the system. Is this because some of the servers are still...
  58. Follow up question: It seems when using the Xbox...

    Follow up question: It seems when using the Xbox controller, the Joystick 2 object only goes to 10 buttons (being the right analog click); does anyone know which buttons are the directional pad...
  59. After some sleep and having looked at my code...

    After some sleep and having looked at my code again, it seems like I hadn't actually tried all the joystick options... I thought I had. :)
    +Repeat while pressed joystick 1 button 1 (NEGATED) seems...
  60. Joystick 2 Object and "Repeat while is pressed" (Negated)

    So I figured out how to use the Joystick 2 object, almost without any problems. The thing is, I have a custom built platform engine using fastloops and a gravity variable.

    Here's the code I have...
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    Thank you for the clarification on Fast Loops,...

    Thank you for the clarification on Fast Loops, it's much appreciated.
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    Thank you guys for your input! I have a LOT of...

    Thank you guys for your input! I have a LOT of logic in my game so far, do you think it would be a good idea to put everything into fastloops? I do have some fastloops, but would everything run...
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    Thank you that did the trick. I put all my...

    Thank you that did the trick. I put all my interface code to the bottom and it looks fine now. There's only a sliiiiight movement on the healthbar now though, but this will do. :)
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    "Set Position" has small delay

    Consider the following code for an interface element (Hitpoints):
    +Always
    -Set X position to X("Enemy")

    This enemy can move around and fall down etc. The thing is, if the enemy is falling beyond...
  65. Thread: Walljump

    by hellii
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    I actually just fixed it. It seems the "double...

    I actually just fixed it. It seems the "double jump" feature was colliding with my walljump code. I made sure the player wasn't colliding with a wall when doublejumping to prevent that. I'm very...
  66. Thread: Walljump

    by hellii
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    Thank you for your fast replies. As mentioned...

    Thank you for your fast replies.

    As mentioned I don't use the platformer movement object as I'd feel too 'locked' on what I would be able to do, it's a nice example though. If I was using the...
  67. Thread: Walljump

    by hellii
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    Walljump

    I'm curious to know about an efficient way to make a walljump. So far, when the player detectors (placed on the right and left side of the player) are in contact with a wall, and the floor detection...
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    ^ That happens for me too..

    ^ That happens for me too..
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    It seems I don't have the Surface Object, where...

    It seems I don't have the Surface Object, where is it and how do I use it (unless it's really easy)? :)
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    Thanks that worked. I still can't get the...

    Thanks that worked. I still can't get the lighting to work though, so there's darkness everywhere except for in a circle of my choice. Can someone please guide me in the right direction (I've tried...
  71. Replies
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    RGB Coefficient and Lighting

    Hello,

    I'm trying to create a lighting around a player.

    While I've found some examples on how to do this, I have hit a barrier which will seem obvious to pass by many of you, but I'm just...
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    For those interested at a later time, I made it...

    For those interested at a later time, I made it pick a variable for the NPC called Portrait_Frame. Then whenever the player detector hits an NPC, the object changes animation frame depending on the...
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    Got it, thanks a lot!

    Got it, thanks a lot!
  74. Replies
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    Thanks for the quick reply! I think I'll have...

    Thanks for the quick reply!

    I think I'll have to settle with putting the required NPC portraits into one object in the frame. I've watched your example, and it's not quite what I need, but it's...
  75. Replies
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    Showing an Image depending on a variable

    I'm working on an RPG.

    I've decided to show a portrait of the person you're talking to, but I've been trying to figure out the best solution for this. Is the optimal solution to just put in all...
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    Alright, thanks for the quick response. And...

    Alright, thanks for the quick response.

    And Merry Christmas :)
  77. Replies
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    I've been thinking about using the qualifier...

    I've been thinking about using the qualifier system differently: Is there a way to remove a qualifier from an object when an event happens (paste into background won't work in my case)?
  78. Replies
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    Opening doors using qualifiers

    I want to be able to open doors using Alterable String A. I'm using the qualifier doors, so everytime I 'use' a door, it should check for the Alt String A name, and destroy the desired door. I've...
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    Thanks for everyone's help. I got it working...

    Thanks for everyone's help. I got it working properly with my existing dialogue and NPC collision code, using Asholay's example. :)

    Would be cool to some day figure out why I couldn't use the...
  80. Replies
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    I've just tried to put the whole of my project...

    I've just tried to put the whole of my project into the example. Then I took the objects from the example and put it into the first frame I got of my game... and it does the same thing: sometimes...
  81. Replies
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    Could be last resort, but it would be awesome if...

    Could be last resort, but it would be awesome if I knew what was wrong..
  82. Replies
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    Even after literally copying everything from...

    Even after literally copying everything from Nivram and Springup into my own project to try it out, it sometimes goes off grid and gets stuck in the obstacles. It works fine when I run it in your own...
  83. Replies
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    Retro RPG Movement (Grid)

    I've been working on something involving grid-movement, I found an example where it in essence used 4 flags (up, down, left and right) and it uses a counter going to 32 (adding 1 every 22...
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    Reinstalling MMF2 Dev worked for me..

    Reinstalling MMF2 Dev worked for me..
  85. Replies
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    Hello, I just bought MMF2 Dev. :)

    Just wanted to say hello to everyone on here.

    I've been looking around the forums for some time while playing around with the demo version, and I decided to buy this great tool. I got some great...
  86. I got through the order but there's no place I...

    I got through the order but there's no place I can put in the code for the discount? :S
  87. Ah thanks for the heads up! This might be the one...

    Ah thanks for the heads up! This might be the one thing tipping me over to buying Developer right away :P Still considering it :)
  88. I saw I get some extra extensions from using...

    I saw I get some extra extensions from using Developer? I couldn't find the list though
  89. Thanks for the reply, but is it cheaper to buy...

    Thanks for the reply,

    but is it cheaper to buy the Developer version now, than to buy standard and upgrade later?
  90. Buying Multimedia Fusion 2 (eventually upgrading to Developer later)

    So I've been amazed at how flexible the whole creator is, and after having tried the demo, I'm thinking about buying the full version.

    I just want to know what the rules are for developing using...
  91. That sounds great, I'll have to look into it. :)

    That sounds great, I'll have to look into it. :)
  92. Was wondering if I should make a new thread for...

    Was wondering if I should make a new thread for this, but I have a new question actually.

    In my ini files I have a value I call lines, wherein I state how many lines the character can say. This is...
  93. That's perfectly fine for me, I learn more as I...

    That's perfectly fine for me, I learn more as I build my own engine from the ground-up, as I suppose I'm already doing.. :)
  94. I changed the name of the Alt String A in the...

    I changed the name of the Alt String A in the object itself to name, but yea, I still have to do
    Alterable String A( "Group.NPC" )
    for it to work.

    Thanks a lot! :)

    I'm considering buying...
  95. Even though I change the Alterable String A into...

    Even though I change the Alterable String A into name it still checks on Alterable String A in the event editor (it says syntax error when I change "Alterable String A" into "name" :S

    EDIT: But it...
  96. I may have made the question more advanced than I...

    I may have made the question more advanced than I had to;
    If a player overlaps an object of the type group.NPC, get the overlapped object's name.

    Does anyone know how it's done?

    I want to...
  97. Just to be sure, am I allowed to post .mfa files...

    Just to be sure, am I allowed to post .mfa files from the Demo version?
  98. Quick reply! At first I thought that would...

    Quick reply!

    At first I thought that would work, but after trying it out, it's not exactly what I want. I'll get a bit more in-depth if I can describe it properly.

    My player has a detector...
  99. Getting an object's name (for use with dialogue)

    My first post on here, be gentle. :)

    I've searched around for an answer on this question, but I found nothing; so I registered to ask this.

    I'm making a dialogue system which will make it...
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