Search:

Type: Posts; User: aenever; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.02 seconds.

  1. Replies
    8
    Views
    765

    Amazing, this is a very useful extension :O

    Amazing, this is a very useful extension :O
  2. Replies
    7
    Views
    805

    Awesome XD

    Awesome XD
  3. Replies
    7
    Views
    805

    Your demo works great, you should release it for...

    Your demo works great, you should release it for sure.
  4. Replies
    3
    Views
    384

    Can you put up an example .mfa of the problem, it...

    Can you put up an example .mfa of the problem, it doesn't have to be your whole game just the problem.
  5. Correction - I was able to re-download Firefly...

    Correction - I was able to re-download Firefly using my Click-store account download links. Thanks team :)
  6. I've got the same. It's a problem because there's...

    I've got the same. It's a problem because there's no link to download Firefly. I've updated my PC and entered my serial, yet it says Steam version and there doesn't seem to be a way to download...
  7. You are so dedicated, it's coming along nicely.

    You are so dedicated, it's coming along nicely.
  8. Thank you for your expert advice. To clarify I...

    Thank you for your expert advice. To clarify I used the List object to store my batch file commands. Then I changed the directory on line 1 to select the right txt file. I then used the File object...
  9. No need to respond, solved thanks to Yves. He...

    No need to respond, solved thanks to Yves. He suggested that the output depends on the "Character encoding options / Output" property in the Runtime properties of the application. I needed ANSI...
  10. Replies
    7
    Views
    856

    Yes that was the info, I needed. Thank you so...

    Yes that was the info, I needed. Thank you so much XD
  11. Replies
    7
    Views
    856

    Hi Christian_Wheel, did this get fixed? I've got...

    Hi Christian_Wheel, did this get fixed? I've got a similar problem. I would like to make a batch file. If you have it working, could you post an example .mfa of how to make a working batch file...
  12. Wow this is really cool JimJam. I'm trying to use...

    Wow this is really cool JimJam. I'm trying to use a batch file to help with a printing feature in my app. The problem I'm facing is, if I save my batch commands to a .txt file then convert to .bat it...
  13. Replies
    17
    Views
    558

    Sorry I can't make sense of it. The strange...

    Sorry I can't make sense of it. The strange push-out only seems to occur when the player is touching and moving towards the shield or the fire ball player stopper. I never use the move safely...
  14. Replies
    17
    Views
    558

    In the bouncing ball movement properties of both...

    In the bouncing ball movement properties of both spike actives you need to change the randomizer to 0 and the security to 0. You currently have it set as the default for a bouncing ball which is...
  15. Replies
    6
    Views
    266

    Nice work, keeps me coming back. Classic but new...

    Nice work, keeps me coming back. Classic but new X)
  16. Replies
    22
    Views
    804

    Here's what I mean about inaccurate collision...

    Here's what I mean about inaccurate collision detection.

    28968
  17. Replies
    22
    Views
    804

    Line 49 can take away lives as well, yet it...

    Line 49 can take away lives as well, yet it doesn't work because the spikes are not set to ignore being inactive if too far from the frame. If you change that, then it works without having to change...
  18. Replies
    22
    Views
    804

    By the way on line 49, I would change it to the...

    By the way on line 49, I would change it to the player is out of the playing area set lives to zero. That way you don't have to wait for the player to be pushed back onto the screen to get destroyed....
  19. Replies
    22
    Views
    804

    Yes, good point. I suggest trying this. Get rid...

    Yes, good point. I suggest trying this. Get rid of what I previously suggested and instead in line 48 add the condition: Set y position on spike_wall2 to Y(position of spikewall1+457)

    That way it...
  20. Replies
    22
    Views
    804

    Here's an easy fix - on line 48, add conditions:...

    Here's an easy fix - on line 48, add conditions: spikewall_1 - set y position to 12 & spikewall_2 - set y position to 469. This is where the spike walls should end up anyway, therefore forcing them...
  21. You're on the right track, what you need to do is...

    You're on the right track, what you need to do is always center the display from the red active that moves to the right. Center Display can be found in the story board controls. It will mess up your...
  22. Try this link:...

    Try this link: https://community.clickteam.com/threads/107548-spike-walls-disappearing-after-a-while
  23. Replies
    4
    Views
    802

    It because once the walls are on your player the...

    It because once the walls are on your player the condition for taking a life is only true if there is a collision. So for the first two times it takes a life yet as the collision is still a true...
  24. Replies
    4
    Views
    802

    Try un-ticking destroy if too far from frame. It...

    Try un-ticking destroy if too far from frame. It might be the problem.
  25. Replies
    6
    Views
    397

    Thanks man, I'll check it out X)

    Thanks man, I'll check it out X)
  26. Replies
    6
    Views
    397

    Please share XD

    Please share XD
  27. X) Can't wait to purchase for Xbox One. It's a...

    X) Can't wait to purchase for Xbox One. It's a brilliant game.
  28. Replies
    33
    Views
    727

    Thanks for the share :)

    Thanks for the share :)
  29. Replies
    33
    Views
    727

    Cool game :)

    Cool game :)
  30. Replies
    3
    Views
    174

    I suggest separating the animation part so that...

    I suggest separating the animation part so that they trigger differently. Here's what I mean:

    28735

    You could also fix your values for speed using greater and less than. For example, your speed...
  31. Replies
    3
    Views
    174

    Here's a fix, there may be other solutions...

    Here's a fix, there may be other solutions though.

    28730
  32. Replies
    9
    Views
    284

    Same idea, even if it’s not the player object....

    Same idea, even if it’s not the player object. The only other thing that I a think of is to make sure the planes don’t bounce in the same direction. I couldn’t actually see the glitch, for me the...
  33. Replies
    7
    Views
    289

    No problem, here to help if you ever need it :D

    No problem, here to help if you ever need it :D
  34. Replies
    9
    Views
    284

    You could try in line 13 instead of an 'Always...

    You could try in line 13 instead of an 'Always condition' change to enemy overlapping enemy and then negate. That way when the enemy planes collide they will give up following the player until they...
  35. That is strange, I definitely got a warning...

    That is strange, I definitely got a warning saying I could build, yet the multitouch would be Ignored. Yet I've tried again and no warning.
    I agree that it's not behaving right though.
  36. Replies
    7
    Views
    289

    Hi Limeatron, if you haven't got it sorted yet,...

    Hi Limeatron, if you haven't got it sorted yet, put up an small mfa with your issue and I'll get it sorted. Over the years I've had many similar issues.
  37. Did you notice the warning when you built the...

    Did you notice the warning when you built the Html5 file? It says that the MultipleTouch object isn't compatible with Html 5. However, in the extension manager Html 5 is listed under MultipleTouch as...
  38. I guess I pointed it out as there seems nothing...

    I guess I pointed it out as there seems nothing in your code that makes the player fall more slowly while on the wall.
  39. I haven’t had much time to play with it, yet it...

    I haven’t had much time to play with it, yet it seems your applying an x change (horizontal) to the movement while touching the wall yet perhaps you need a y change (vertical)?
  40. Replies
    1
    Views
    150

    It because the physics movement acts...

    It because the physics movement acts independently. If you remove the physics engine it works as it should, therefore the problem is with the physics movement. Perhaps where you have the active stops...
  41. Replies
    2
    Views
    366

    You need to add some conditions when the player...

    You need to add some conditions when the player collides with the spike wall stop movement (as you have it set up as ball movement). Hope that helps you figure it out a bit more.
  42. Replies
    2
    Views
    242

    Wow, this looks really promising, Nice work....

    Wow, this looks really promising, Nice work. Can't wait to play it XD
  43. Replies
    6
    Views
    361

    You need to disable the destroy if too far from...

    You need to disable the destroy if too far from the frame. What's happening is your code doesn't work because your selector actives (blue and red circles) get destroyed. If you change the screen size...
  44. I adapted an old path finding engine made by a...

    I adapted an old path finding engine made by a user called Erkabubben. I got it off the forums ages ago. It’s only good for PC though (not cross platform). To help with more direct movement, I’ve...
  45. Zak McKraken and the Alien Mindbenders - Fusion Remake

    In my spare time, I've been programming a little nostalgic remake Zak McKraken and the Alien Mindbenders. I've been having fun coming up with sarcastic and witty game comments. I'll have to keep my...
  46. This is awesome, any chance of a PC release?

    This is awesome, any chance of a PC release?
  47. Replies
    4
    Views
    260

    I haven't use firefly much yet I'd be amazed if...

    I haven't use firefly much yet I'd be amazed if you can do it without firefly TBH.
  48. Replies
    44
    Views
    7,140

    That gives it a great sense of depth and...

    That gives it a great sense of depth and anticipation. It really suits your underground mining theme.
  49. Replies
    44
    Views
    7,140

    Wow this has come a long way. Looking great XD

    Wow this has come a long way. Looking great XD
  50. Replies
    35
    Views
    2,492

    If you choose set boid attributes, you can select...

    If you choose set boid attributes, you can select avoid obstacles. I'm assuming if you use backdrops instead of actives and set the backdrop to obstacle, the boids would avoid / go around them.
  51. Great to hear, was it hard to implement the...

    Great to hear, was it hard to implement the objects cycling when they are clicked? Do you mind sharing how you achieved it.
  52. If you put up an example I’m certain there’ll be...

    If you put up an example I’m certain there’ll be a solution.
  53. You could add another group or groups to...

    You could add another group or groups to distinguish between the objects. That is when you say group you mean qualifiers.
  54. View Post

    Iím not at my pc, so I canít confirm this idea. As long as mouse over an object can be negated it should work. Have you tried to use - mouse is over object A, as well as mouse is over object B...
  55. Replies
    5
    Views
    409

    You are correct the bullet is created at the end...

    You are correct the bullet is created at the end of the launch animation (last animation frame). Here's an example that proves it.

    28329

    Note that if you leave the launch animation blank (don't...
  56. Replies
    3
    Views
    224

    Run this event once, will only limit the event...

    Run this event once, will only limit the event once for every time the frame is played. Each time a frame is replayed it will run the event again but just the 1 Time. You could limit it by e.g. run...
  57. I'm doing great my friend. I'm back to school...

    I'm doing great my friend. I'm back to school teaching this week, so it very exciting. I've been working on a 'Zak Mckraken and the Alien Mindneders' remake, using C64 style graphics, it's coming...
  58. Check line 16 and 17. I changed your code so that...

    Check line 16 and 17. I changed your code so that your good counter will only reach 1. The way you had it set up with each click on the NPC it increased the counter by 1; therefore on the second and...
  59. In line 42 and 43 you need to add a special...

    In line 42 and 43 you need to add a special condition (right click, insert and choose from the cog - limit conditions) 'Only one action when event loops'. What happens without a 'Only one action when...
  60. Your project has come a long way, keep up the...

    Your project has come a long way, keep up the great work. Its going to be epic when it's finished.
  61. Yves' solution works perfectly :D 28184

    Yves' solution works perfectly :D

    28184
  62. Good thinking Yves, I’ve used that idea in the...

    Good thinking Yves, I’ve used that idea in the past. I’m sure that will solve it.
  63. I'd say the best result is to convert your sound...

    I'd say the best result is to convert your sound files to ogg. In my experience shorter sounds are handled much better in ogg. I could be wrong yet I also find that playing files on loop even if you...
  64. Hi Don, Is it possible to post a basic mfa...

    Hi Don, Is it possible to post a basic mfa example of your problem, users could hear and experience the issue you are facing and trial a way to solve it. I could give a bunch of solutions, yet I...
  65. Replies
    13
    Views
    716

    Yes, I would play with the gravity setting. The...

    Yes, I would play with the gravity setting. The floating sensation is because the gravity is too low.
  66. Replies
    3
    Views
    175

    In that case I suggest you need a Window size of...

    In that case I suggest you need a Window size of 800 X 480 and a Frame size of 1600 X 480.

    28109

    Sorry had to change file due to being 400 not 480 - use the first one listed
  67. Replies
    3
    Views
    175

    28107 I increased the frame size to make sure...

    28107

    I increased the frame size to make sure it was 3X wider than the window size of 640. Then it's just a matter of dividing the buttons evenly as though it was three windows wide. If you divide...
  68. Replies
    13
    Views
    716

    It enjoyable :) I did find the jump a little...

    It enjoyable :)
    I did find the jump a little frustrating because of the floating effect. Yet, if it's a deliberate feature, it certainly is a challenge. Nice pixel work.
  69. Replies
    224
    Views
    47,979

    Chily I think you mean it's not built in /...

    Chily I think you mean it's not built in / (optimised) for 2.5+
    It's probably best to leave it being compatible with 2.5 & 2.5+
    I couldn't imagine Schrodinger wanting to make two versions when it...
  70. Replies
    8
    Views
    592

    It’s not necessarily a bug. Many extensions and...

    It’s not necessarily a bug. Many extensions and projects for that matter behave differently depending on the target platform.
  71. Replies
    8
    Views
    592

    Oops, there is no problem. Just update the...

    Oops, there is no problem. Just update the 'advanced Path movement' in the extension manager. It fixed it for me ;)
  72. Replies
    640
    Views
    58,774

    Sticky: Scrap that, I should have checked first. They...

    Scrap that, I should have checked first. They just needed an update. Sorry for jumping the gun XD
  73. Replies
    640
    Views
    58,774

    Sticky: I'm not sure how long these extensions haven't...

    I'm not sure how long these extensions haven't been working when compiling a Windows exe; yet I can't use the 'advanced Path movement' and 'path-finding object' extensions. I was alerted to the...
  74. Replies
    8
    Views
    592

    See next reply...

    See next reply...
  75. Replies
    12
    Views
    1,333

    Working nicely :)

    Working nicely :)
  76. That’s great news :)

    That’s great news :)
  77. I'd do it more along these lines, but others...

    I'd do it more along these lines, but others would do it differently :)

    27863
  78. Happy to help if you Post an example of the...

    Happy to help if you Post an example of the issue, (doesn’t have to have your artwork just dummy animations will do). I only say this because it will be easier to demonstrate a solution.
  79. The whole game play and graphic design is mind...

    The whole game play and graphic design is mind blowing. I’m super impressed.
  80. Replies
    35
    Views
    4,475

    Looks appealing, students will love it.

    Looks appealing, students will love it.
  81. Replies
    8
    Views
    1,146

    Any time, my friend :)

    Any time, my friend :)
  82. Replies
    8
    Views
    1,146

    Actually I have already done that for you in my...

    Actually I have already done that for you in my example above. However, I did forget to add if an orange overlapped an apple - so I've added that. I've added a deactivated example to show the fruit...
  83. Replies
    8
    Views
    1,146

    Just combine my solution in the other thread with...

    Just combine my solution in the other thread with this one ;)
  84. Replies
    8
    Views
    1,146

    Here's how to do it, I've used Alt values but...

    Here's how to do it, I've used Alt values but it's pretty much the same as the suggested solution.

    27791
  85. Replies
    24
    Views
    2,233

    I can confirm it works for me, in fusion and as...

    I can confirm it works for me, in fusion and as an .exe
  86. Replies
    11
    Views
    1,329

    I've changed your formula, I had to rearrange it...

    I've changed your formula, I had to rearrange it and account for the width of the border line. I've isolated the fruit creation and tested, it now works perfect XD

    27780
  87. Replies
    11
    Views
    1,329

    Here's the fixed file 27775 Glad to see you...

    Here's the fixed file

    27775

    Glad to see you got it sorted :)
  88. Replies
    11
    Views
    1,329

    On the file you hosted, your Frame size is...

    On the file you hosted, your Frame size is 800x480. Your (game) Window size is 600x480, They need to be the same.

    This is the frame properties / size

    27774
    Goto my example above click the game...
  89. Replies
    11
    Views
    1,329

    This should help 27773

    This should help 27773
  90. Replies
    11
    Views
    1,329

    Your frame size is 800 x 480 yet your window size...

    Your frame size is 800 x 480 yet your window size is 600 x 480. You need to match the sizes by changing the window size to 800 x 480.
  91. If you send a PM i'll have a look. I've made a...

    If you send a PM i'll have a look. I've made a few HTML games, I can't promise I'll find the problem yet I'll be happy try and find the issue.
  92. Replies
    11
    Views
    1,329

    I was going to look at your file, yet it says...

    I was going to look at your file, yet it says need decryption key to download :(
  93. Replies
    5
    Views
    570

    It seems to be the Tray Icon extension. Delete it...

    It seems to be the Tray Icon extension. Delete it from the first frame and it stops crashing.
  94. Awesome, going to purchase now XD

    Awesome, going to purchase now XD
  95. Wow, very atmospheric. Loved it.

    Wow, very atmospheric. Loved it.
  96. Nice, I love this genre. I’m going to try this...

    Nice, I love this genre. I’m going to try this out for sure :)
  97. Replies
    5
    Views
    583

    Here's a quick example

    A global value works by storing a value that can be used across frames.

    27530
  98. Replies
    5
    Views
    583

    Do something like if animation fall over is...

    Do something like if animation fall over is playing and it’s up to the last fame of the animation set global value to 1. If global value equals 1 set animation to fall over and set frame to whatever...
  99. Maybe you could animate the basketball spin...

    Maybe you could animate the basketball spin separate like this?

    27342
  100. I'm not sure exactly why you need this effect,...

    I'm not sure exactly why you need this effect, however have you considered not rotating the purple circle and only rotating the black line?
  101. Replies
    177
    Views
    37,510

    Wow what a professional outcome, just amazing :O

    Wow what a professional outcome, just amazing :O
  102. These are really cool, thanks for the share :D

    These are really cool, thanks for the share :D
  103. Just added XD

    Just added XD
  104. Replies
    35
    Views
    4,475

    I'm having lots of fun with this. Amazing work :D

    I'm having lots of fun with this. Amazing work :D
  105. Replies
    7
    Views
    616

    Great to here :)

    Great to here :)
  106. Replies
    7
    Views
    616

    I think its most likely to do with the position...

    I think its most likely to do with the position of the initial creation of the hitbox. It most likely touches the target even though it is launched in the opposite direction because its created at...
  107. Replies
    7
    Views
    616

    If you isolate the problem by making a small mfa...

    If you isolate the problem by making a small mfa with only the collision problem error of the small rocks and character I’m sure I could find the issue or it may become apparent to you what the issue...
  108. In the Properties of the active you have chosen...

    In the Properties of the active you have chosen to be controlled by the sine-wave movement, under the General Properties select the 'On Completion' drop down to be 'Reverse'.
  109. I think your 'spots occupied' value doesn't work...

    I think your 'spots occupied' value doesn't work as you intended. When I set a counter to its value to see what was going on, its value increases with each move rather than counting the spaces that...
  110. Keep it up, it’s working like a charm. Thanks for...

    Keep it up, it’s working like a charm. Thanks for all the time your investing.
  111. Ingenious XD

    Ingenious XD
  112. Replies
    2
    Views
    1,441

    Nice work Tisnart, thanks for the share :D

    Nice work Tisnart, thanks for the share :D
  113. I knew your project had potential, this is...

    I knew your project had potential, this is amazing :D
  114. This is so cool Aloan :D

    This is so cool Aloan :D
  115. You're the best :D This is such a really neat...

    You're the best :D

    This is such a really neat concept.
  116. Hi Aloan, this is really cool. Could you add a...

    Hi Aloan, this is really cool. Could you add a zip file that contains all the needed files, keeps asking for a musica.txt file :)
    I really want to see how this baby works.
  117. Popcorn is a legend, and thanks for the share...

    Popcorn is a legend, and thanks for the share piscesdreams :D
  118. Replies
    13
    Views
    2,753

    Nice update, I enjoyed the nostalgia :)

    Nice update, I enjoyed the nostalgia :)
  119. Replies
    38
    Views
    6,866

    Amazing work, are you considering a PC release?

    Amazing work, are you considering a PC release?
  120. Replies
    44
    Views
    7,140

    Looking better, with each update. Nice additions...

    Looking better, with each update. Nice additions ;D
  121. Replies
    44
    Views
    7,140

    It's great, the fog of war effect works nicely....

    It's great, the fog of war effect works nicely. My only suggestion is that I'd remove the 8 direction, considering the character animations are only 4 direction. Other than that, it's got a great...
  122. Replies
    44
    Views
    7,140

    Wow, very generous. When I get a chance I’m going...

    Wow, very generous. When I get a chance I’m going to have a play. Looks great on the videos. Thanks for the share :D
  123. Looks amazing, the thought you put into the...

    Looks amazing, the thought you put into the collision testing is amazing. Very smooth animations and playing experience. Thanks for the share.
  124. Replies
    27
    Views
    176,042

    I’d love to check it out :D

    I’d love to check it out :D
  125. Julian I don’t have the words to describe just...

    Julian I don’t have the words to describe just how visually appealing your game looks, WOW x 100000
  126. Replies
    27
    Views
    176,042

    I’m excited to announce Cauldron is available in...

    I’m excited to announce Cauldron is available in the Clickstore:

    https://clickstore.clickteam.com/cauldron_2019
  127. Replies
    77
    Views
    72,906

    Sticky: Cauldron 2019...

    Cauldron 2019 https://aenever.itch.io/cauldron-2019


    https://www.youtube.com/watch?v=Hr2QCF5lmHM&t=699s
  128. Replies
    27
    Views
    176,042

    Cauldron 2019 XD Some Screenshots: 26590 ...

    Cauldron 2019 XD

    Some Screenshots:

    26590

    26591

    26592
  129. Replies
    27
    Views
    176,042

    Cauldron 2019 - Now Available on itchio: 26588...

    Cauldron 2019 - Now Available on itchio:

    26588

    https://aenever.itch.io/cauldron-2019
  130. Replies
    60
    Views
    5,742

    Thanks the High Score object looks perfect now in...

    Thanks the High Score object looks perfect now in directx11 XD
  131. Replies
    27
    Views
    176,042

    Cauldron 2019 has now finished beta development...

    Cauldron 2019 has now finished beta development and will be released to the public soon. Made with Clickteam Fusion 2.5+

    Here's the latest demo video (long play):

    ...
  132. Replies
    4
    Views
    590

    I had this occur too, I updated to the latest...

    I had this occur too, I updated to the latest version and then right click 2.5 + patch and run as administrator. See if that fixes it.
  133. Replies
    227
    Views
    29,420

    Sticky: Direct 3D11 High Score Perspective Object Bug

    Hi Score object gets a strange perspective when using - Direct 3D11 see example mfa

    26561
  134. Replies
    227
    Views
    29,420

    Sticky: Loving the new 2.5 + I ran into a bug today...

    Loving the new 2.5 + I ran into a bug today though. The Hi Score object gets a strange perspective when using - Direct 3D11. It looks like the start to a Star Wars film. Direct 3D9 works fine though.
  135. View Post

    Weíll still need an example to see exactly what the problem is. Youíve explained the issue, but to find the solution youíll need to provide a basic example that contains the issue for a helpful user...
  136. Strange could you post an example, I'd be...

    Strange could you post an example, I'd be interested to see why that would be happening.
  137. When you say they don’t behave correctly, do you...

    When you say they don’t behave correctly, do you mean they are out of sync?
  138. Replies
    27
    Views
    176,042

    Here's the link to Pixelizer's tune: ...

    Here's the link to Pixelizer's tune:


    https://www.youtube.com/watch?v=WWWvQwuvy_o
  139. Replies
    27
    Views
    176,042

    The tune was remixed by the very talented...

    The tune was remixed by the very talented Pixelizer, you can find his work on Soundcloud. Iíve been given permission to use in my remake XD
  140. Replies
    27
    Views
    176,042

    No the tunes aren't mine. The start splash screen...

    No the tunes aren't mine. The start splash screen starts with the original tune, and then morph's into an updated mix on the second loading screen. I'll give full credits at release. I've changed up...
  141. That's what I call Hamming it up X)

    That's what I call Hamming it up X)
  142. Replies
    27
    Views
    176,042

    Thanks glad you like the update. The game would...

    Thanks glad you like the update. The game would be unplayable if the the original one screen at a time and static camera was kept the same. To keep the same feel I’ve added a player fall condition...
  143. Replies
    27
    Views
    176,042

    Cauldron C64 Fusion 2.5 Remake - Aqua Key Crypt...

    Cauldron C64 Fusion 2.5 Remake - Aqua Key Crypt finished :)

    Top world and First Crypt complete. So much fun, only 3 Crypts to go XD


    https://www.youtube.com/watch?v=G5I6HWs7y6A&feature=youtu.be
  144. Replies
    27
    Views
    176,042

    Great question CapitaineCaverne, my plan is to...

    Great question CapitaineCaverne, my plan is to make it a challenge, yet as the original game 'Cauldron' was renowned for being the most difficult game on C64 ever I'll to ease up on the difficulty to...
  145. Thanks Danny, I’m going to look into that. It...

    Thanks Danny, I’m going to look into that. It could be just the solution I’m looking for :)
  146. I agree it's not an ideal solution, as most...

    I agree it's not an ideal solution, as most networks have several printers to choose from. Plus it's a pain to restore the default printer each time, I've had to store the current printer in an alt...
  147. Replies
    27
    Views
    176,042

    Thanks Klownzilla, I've almost finished the Top...

    Thanks Klownzilla, I've almost finished the Top world (Scrolling part of the game). I only have to animated the Cave entrance doors and add the Sharks and maybe some variation for the placement of...
  148. + 1 for this, If you work this out please share....

    + 1 for this, If you work this out please share. I could only get local printers to enumerate as well, local printers are usuful yet most users tend to access network printers.
  149. Anytime my friend, I’m looking towards 2.5+ with...

    Anytime my friend, I’m looking towards 2.5+ with a great deal of anticipation too :)
  150. Replies
    27
    Views
    176,042

    March 9th Cauldron remake update: 26365 ...

    March 9th Cauldron remake update:

    26365


    https://www.youtube.com/watch?v=qolqhp_QlKM&feature=youtu.be
  151. Well done, I remember this when it was first...

    Well done, I remember this when it was first posted as a simple demo. It's awesome to see a game come full circle into a fully blown professional game, amazing work :)
  152. Thanks for the Share :)

    Thanks for the Share :)
  153. Crian, defisym's code works fine and it's...

    Crian, defisym's code works fine and it's probably the best solution. I've posted another solution below to comare three methods. Even though defisym's solution has two lines, it doesn't mean it's...
  154. If this get's sorted please share or sell. This...

    If this get's sorted please share or sell. This is a feature sorely needed for all run-times.
  155. Replies
    4
    Views
    1,136

    Wow, amazing graphics. Nice work :)

    Wow, amazing graphics. Nice work :)
  156. Is it possible to post your example mfa? Then...

    Is it possible to post your example mfa? Then people could try a fix that will work rather than guessing.
  157. Replies
    8
    Views
    947

    Great find for people in the community should the...

    Great find for people in the community should the problem arise for others :)
  158. Replies
    8
    Views
    947

    It could be that the hot spot in the active was...

    It could be that the hot spot in the active was accidentally moved way out to the left.
  159. Replies
    27
    Views
    176,042

    Tiling the background trees / scenery etc in 256...

    Tiling the background trees / scenery etc in 256 by 256 tiles has improved the scrolling remarkably. Not that it really mattered; when playing the original I noticed it had very choppy scrolling....
  160. Replies
    27
    Views
    176,042

    Thanks akakaone :) Here's a quick update: ...

    Thanks akakaone :)

    Here's a quick update:


    https://www.youtube.com/watch?v=8k92CWxWJNo&feature=youtu.be
  161. If you keep up that kind of cartoonish comedy...

    If you keep up that kind of cartoonish comedy it'll be a lot of fun :) Nice start.
  162. Replies
    27
    Views
    176,042

    Cauldron Remake (made with Fusion 2.5) Feb 24th...

    Cauldron Remake (made with Fusion 2.5) Feb 24th update. Working Magic Regeneration linked to counter & added Ghost AI.


    https://www.youtube.com/watch?v=yLMr45tsCOU&feature=youtu.be
  163. Replies
    6
    Views
    986

    Have you set the Randomizer and Security setting...

    Have you set the Randomizer and Security setting of the bouncing ball to zero? You'll find it in the Bounce settings directly below the Speed settings in the Actives Properties.
  164. Replies
    27
    Views
    176,042

    Cauldron Remake (made with Fusion 2.5) Feb 23rd....

    Cauldron Remake (made with Fusion 2.5) Feb 23rd. Updated magic regeneration, Water animation test, Bat AI and world scenery complete. A huge deal still to go yet it's coming along nicely :)

    ...
  165. Replies
    10
    Views
    1,236

    Not sure if this is of any use, it bugged me that...

    Not sure if this is of any use, it bugged me that new fruit created made all the fruit start at the yellow animation frame. This example with sync the fruit with the first fruit without interruption...
  166. Replies
    10
    Views
    1,236

    Or without counters :) 26267

    Or without counters :)

    26267
  167. Replies
    5
    Views
    1,130

    This is a great game :) It's so relaxing and...

    This is a great game :)

    It's so relaxing and great challenge, very polished and professional.
  168. Replies
    27
    Views
    176,042

    Here's a quick update, the first video had a...

    Here's a quick update, the first video had a small glitch :D

    26224


    https://www.youtube.com/watch?v=Jflvmn_r_fM
  169. Replies
    27
    Views
    176,042

    Cauldron C64 remake - (test flight)

    I grew up with the C64 and thought Cauldron was one of the best games out. For nostalgic reasons, I've decided when I get the chance I'll construct a remake. I'm certain I won't be able to nail the...
  170. Replies
    6
    Views
    1,239

    Graeme2408 that's a great find. However, your...

    Graeme2408 that's a great find. However, your solution thankfully isn't limited to the stopped animation, it actually has nothing to do with the high or low speed variable (which is good, otherwise...
  171. Replies
    6
    Views
    1,239

    It's certainly is strange yet it could be how...

    It's certainly is strange yet it could be how it's intended to behave - a simple way of getting animations to sync would be nice. I've played with your example and tried various changes. There...
  172. Replies
    5
    Views
    1,130

    Looks like a very slick puzzle game, if you get a...

    Looks like a very slick puzzle game, if you get a chance I’d love to see a video :D
  173. Replies
    44
    Views
    7,140

    Looking great so far, reminds me of a more...

    Looking great so far, reminds me of a more strategic gauntlet like game, nice pallete and the camera is very smooth.
  174. OK so I tried building your game on itchio to...

    OK so I tried building your game on itchio to test several multi-touch solutions and versions that others have offered on the forums. I can't get it to work. Perhaps it has something to do with the...
  175. Strange what platform are you testing on? Pc...

    Strange what platform are you testing on? Pc Android or iOS? If I know I’ll test to see if it’s working on my end.
  176. Sorry for the delay, see if this works...

    Sorry for the delay, see if this works https://www.dropbox.com/s/39ao7lk3qwk5um3/64x64%20trial.mfa?dl=0 I'll take down the link for you once you've tried the file.
  177. Replies
    20
    Views
    4,286

    Thanks for the encouragement Shinbaxter :) -...

    Thanks for the encouragement Shinbaxter :) - Unfortunately 'Super Mogura Tennis' doesn't seem to be available anymore, however the team 'Krobon Station' certainly did come up with some extraordinary...
  178. Replies
    20
    Views
    4,286

    I stand corrected, my friend :) nice looking game...

    I stand corrected, my friend :) nice looking game too.
  179. Sorry it has to be adapted like in my previous...

    Sorry it has to be adapted like in my previous post. If you can’t get it working I’ll post an example when I’m on my pc next.
  180. Thanks, I'll be awhile in getting back, yet...

    Thanks, I'll be awhile in getting back, yet here's a file that I used and adapted to get it working on my end. You could try the same. It's what I'm going to use as an alternative to get your game...
  181. I see that you havn't got any exporters other...

    I see that you havn't got any exporters other than HTML 5. So I assume your making a HTML 5 game that you want to run on IOS and or Android. I've just added touch to my HTML5 game...
  182. Replies
    20
    Views
    4,286

    I've just added Touch support for those that have...

    I've just added Touch support for those that have a touch screen - Enjoy. I've tested on Ipad mini and it works nicely. However when I go full screen on Ipad it freezes, I think it due to my game not...
  183. Perhaps you can share an example mfa of how...

    Perhaps you can share an example mfa of how you’re doing your multi touch code in case there’s a better way or a fix someone can suggest.
  184. When you say test in Fusion are you testing on a...

    When you say test in Fusion are you testing on a touch screen or with a mouse?
  185. Replies
    5
    Views
    927

    Sometimes even re-sampling and saving sound file...

    Sometimes even re-sampling and saving sound file in a program like Audacity fixes issues when files wont play.
  186. Replies
    20
    Views
    4,286

    I don't really have much time on my hands, as I'm...

    I don't really have much time on my hands, as I'm about to return to work after school holidays. I have created a play-through video of the Arcade mode though, tit shows off all the improvements. I'm...
  187. Replies
    20
    Views
    4,286

    Pixel Pro Tennis has been updated with a new...

    Pixel Pro Tennis has been updated with a new player skin, upgraded umpire AI improving the reliability of calls. It also has 3 new player modes - First to 3 games / Arcade, Best of 3 Sets and Best of...
  188. Replies
    5
    Views
    927

    Perphaps add a mfa? So that we can give feedback...

    Perphaps add a mfa? So that we can give feedback if the same is occurring and trial a solution :)
  189. Yep even to get it to an iPad you’ll need a Mac.

    Yep even to get it to an iPad you’ll need a Mac.
  190. Thanks Ryan, Ill check it out :)

    Thanks Ryan, Ill check it out :)
  191. When you set the 8 directions movement it goes to...

    When you set the 8 directions movement it goes to 50 by default for speed, deceleration, acceleration. So instead of a speed of 100, which is crazy fast try a speed of 30 and set deceleration 30,...
  192. Firstly the jump works fine both left and right...

    Firstly the jump works fine both left and right walking and sprinting. It could be your keyboard not registering multiple keystrokes. I had that problem in the past an upgraded to a gaming keyboard....
  193. Replies
    1
    Views
    937

    This is so nice. Would make a great Screen Saver...

    This is so nice. Would make a great Screen Saver :)
  194. Replies
    3
    Views
    633

    Hi surgeryhead, if you send me a PM with a drop...

    Hi surgeryhead, if you send me a PM with a drop box link I'll see if I can fix it up for you. As Long as I can open the MFA I should be able to get it going.
  195. Replies
    3
    Views
    538

    You could also round the Xscale value to get rid...

    You could also round the Xscale value to get rid of the floating point precision error like this: 26074
  196. Replies
    9
    Views
    1,484

    I love the beat em up effect. So wanted to be...

    I love the beat em up effect. So wanted to be able to hit back ;D
  197. Using the Layer object is the easiest way to get...

    Using the Layer object is the easiest way to get the effect your after :)

    26066
  198. Best not to double post :) here's a link to the...

    Best not to double post :) here's a link to the solution https://community.clickteam.com/threads/105044-not-sure-where-to-put-this-when-asking-for-help-about-a-tutorial-but-can-it-be-moved
  199. Replies
    4
    Views
    811

    Thank you ��

    Thank you ��
  200. Hi Feaorn, I found your problem. Control+S by...

    Hi Feaorn, I found your problem. Control+S by default mutes the sound. Your reload button is the control button and your down shoot is 'S'. Each time you reload and and the same time press control,...
Results 1 to 200 of 500
Page 1 of 3 1 2 3