Arrays cannot be edited in excel - the problem is that unlike ini files, they cannot be edited at all unless you search the web for software specifically designed to read them and install that.
The...
Type: Posts; User: Janette5; Keyword(s):
Arrays cannot be edited in excel - the problem is that unlike ini files, they cannot be edited at all unless you search the web for software specifically designed to read them and install that.
The...
Yes, that's because Android for some strange reason is programmed that if an object with fine detection collides with an object without fine detection - both collisions are treated as having fine...
I don't think that would work. If there's only 1 source always clicking on an ad, and no other sources, it also triggers an alert and when a game is new and not popular - or not yet popular - then...
The Fireball has the bad apple qualifier. That qualifier tells an object to bounce when it collides with the chick. It's ahead of the other 2 collision events, so it triggers first - and the...
It may be that someone hacked your game. I had that with a game and unfortunately Google assumes you're guilty unless you can prove you're innocent - and that's impossible to prove since they won't...
I'm not sure what you're asking?
Lines 30 + 92 won't work because a collision is a one shot event i.e. Fusion will check it once only. If the frame isn't frame 2 at that point in time, then...
Is there a reason you don't want to use the built in functions?
In any object, for example an enemy, you can save multiple values and strings with the object. Fusion will automatically save those...
I've attached an example.
There's a full tutorial here: Court of the Lizard King
It's called Easy Path Widget.
The comments are not exported when you build an .exe - so that will never be a problem. They're just for your internal use.
There was just a problem with that specific comment in your .mfa that...
That is also what I see - but if I hover my mouse over it - it shows the full link. In your post the link doesn't work. Maybe Simon can look at it. He maintains the forum software.
Just...
Sorry, I meant full screen mode. On your menu you have the 2 options - full screen or window. When you first open the game, it has a dot showing by full screen when that dot should be showing by...
I don't know - by me it opens another tab - and then I click download.
The link text is:
https://filebin.net/55ji95rshqufm6gd/redbluedotfight.mfa?t=wdv5debm
I'm using Edge Browser.
Yves This person's .mfa every time I try to switch to the event list editor it crashes Fusion completely - every time.
===
hapsi, the way you've written your code Fusion will execute all...
Your app shows that it is in Fixed Screen mode, when you first start it - even though it is in Windows mode. If you click then on Fixed screen mode ( even though it shows it is in fixed screen mode)...
I couldn't recreate the behaviour on the games I have that uses Ultimate Fullscreen. Your .mfa I can't open because it uses 2 extensions I don't have installed - Steamworks & Surface.
So most...
On line 65 you spread the value after calling the loop - in other words the loop is running before the value is spread and so doesn't work.
But what fredetmumu said, is that you need a "For Each"...
An easy way to do that is to create a dummy or placeholder object that is invisible. If the player wants to move right - create the placeholder object to the right of the player, for example create...
1. It is possible to make a small game picture appear at startup - put that in your first frame and automatically create it at start.
2. It is possible to resize the game to full screen in the...
That worked - thanks.
Discrepancy between running the game in Fusion and exporting to HTML:
If you have the command
Level Control = 3
+ Run this Event Once
OR
Level Control = 4
+ Run this Event Once
Can't resize frame editor in Steam version of Fusion developer - see screenshot:
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Sorry if this is old / known issue - I couldn't find anything in search but I do vaguely remember someone...
Lives Object:
on mobile the hearts will overlap (custom hearts).
on windows they're next to each other.
on windows the final heart will be drawn off screen with only the edge of it showing...
Under Windows - Settings - Security & Update - For Developers - there's a switch to say: Install apps from any source including loose files. If you switch that on it indicates to Windows that...
Feature Request: Track Changes
Like in a Word document, if you alter it, it can mark your changes so that the person can see what you changed.
It would be useful to have that in Fusion, a list...
Should work - try it.
If you're stuck on having to change something on multiple levels, you can make the explosion a global object. Fusion will ask you if it must make the other explosions...
You have:
Fusion Counts them like this:
There seems to be a problem with custom animations and that feature (when animation is over). It doesn't work, I don't know if it is meant to.
But this did work:
Instead of saying - when...
In your example you're missing the command to destroy the explosion when the animation is over - and your last frame of the animation is blank. So it appears that the animation is completed, but it...
Oh my stars - these anti virus companies are full of nonsense.
I've been checking Norton every other day and it was fine. Today it's back to what it was doing with 292.27 - deleting .exe as soon...
The object is shaking because it's a physics object and the hotspot and other physics properties aren't set up to work 100% with the physics engine. I don't know that you'd be able to solve the...
Hi, I have a Mahjong Example about done (I'm still testing to make 100% sure):
These are all the features. Were there any others you wanted?
1. Settings for Music, Volume and Sounds, Time...
I think the fade in occurs before anything in the frame is loaded / run, so it's not reading the commands until after it's done.
You could make your own transition instead if you must have one...
Not that I'm aware of - but you can do this. When you start a new frame put everything in a group.
At the start of frame display "loading" for a second or two - and then activate that group while...
In case this is fixable: With the layer object if you have the condition:
+ Layer object: Global Value A Below Global Value B?
Active : Set effect to "MonoChrome Shader Example" //doesn't...
Have you tried it using Direct3D 9?
Have you checked that the sign isn't being created twice, on 2 separate layers? For example, if you have the setting clicked, create at start, but then create...
Cute mask. Let's hope it stays on :).
And here we thought the only virus problem we were going to have in 2020 was Covid.
Maybe Fusion needs to start wearing a mask :-)
This is probably because ctrl + s pauses the music and then Fusion treats it as still playing, so that event then never becomes true. You'd have to do something else - like add in (or) sample is...
You're setting the scores in the ini files to zero.
But what about the scores in the counters and global values? Do they always pick up the values from the ini files?
Are you loading the...
It could also be the ratio of your monitor vs my monitor - 480 x 640 is an odd size for a game.
My monitor is 1920x1080.
(By the way sometimes your other cars go behind the edge on the side...
Your game is that smooth on my PC. I tried to make a video to show you, but the video recording software I use is not that good - so it looks a bit more choppy than it really is.
You can download...
I'm not seeing on my PC what you're seeing on that video. I have a 4 gig graphics card and maybe that makes a difference.
I changed your .mfa, just to get rid of the cross green patches in the...
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Screenshot showing Arial as an Open Type - Tahoma displays as an Open Type as well.
In case this info helps: Arial and Tahoma on my machine are open type fonts - not TTF - so most likely the case on most Windows 10 PCs.
(Also I thought Android couldn't use DirectX 11 mode - so...
Well turning Vsync on as fredetmumu said, will help a lot.
Changing the display away from Windows Standard to Direct X9, will also help.
But the green lines appearing between the tiles - I...
I don't understand the game i.e. I don't know why I die when I die - if it's a timer, or something fell on me, or I didn't move fast enough which makes it harder for me to check.
But there are a...
If you overlap the road tiles, then it will take away the green horizontal stripes where the tiles meet, but it creates a second problem that the pattern on the side of the road is not always right....
Be careful if this is a pc game, if the person installs the game into Program Files(X86) and then your ini file is named Apppath$ or even Appdrive$ and Appdir$ - then Windows cannot write to it. It...
Attached are two examples:
1. Selection - uses Global Values, is more manual, but gives you more control especially with placing the cards.
2. Selection_Arrays - uses an array and is more...
Thank you Euingee
In theory, I don't think what you have there will work on a second computer - I don't know what Fusion does with path names that are static like that - but you would need an...
Try this attachment.
You had speed 25 set in line 10, so every time the frame loops it will first set the speed to 25 and then to 35 and then back to 25... I deleted that line.
On my pc it...
Your game runs okay on my cell phone though, but my games that have a lot of timers coupled with movement, struggle on my tablets - they're entry level devices with very little ram - like 1 gig. ...
Some people declare the font and the font size every time they use a string - but in Fusion that isn't necessary unless you're re-using the exact same string every time and changing the font. If...
Font Embed Object
You can place the Android Font Packer on your first frame only.
If you click on the Android Font Packer it asks for a lists of fonts - you include there the fonts you're using. That's all. You...
It's probably a typo - Boba Fonts mentioned 292.27 one place and 292.29 another place.
That particular file though was historically flagged by Norton, but 292.29 put it back and I ran a scan on...
You have a lot of events firing off every half second, and then a few firing off in between that, and then all your loops are run in always events, so on a device that doesn't have much ram, Fusion...
Transitions don't work in Android. You have to make your own. If you really want them, take a black square, enlarge it to fill the frame and set the alpha blending co-efficient so that it gradually...
The lines 12 - 20 will override the direction you set at the start of frame. So to overcome that - just insert:
* Start of Frame
Special : Set Global Value Q to 250
This Value...
Ok - try this. The chicken will now only shoot up, down, left and right. It will always shoot left or right if it was moving diagonally.
Well at 4 seconds you move diagonally to the right and then down. Then you release the button and shoot - and it's shooting in that direction (to the right as I'm looking at the video). It's doing...
Well, what I fixed was that if you released the button then the direction was reset. If you accidentally released it also in the game the direction would be reset. Now the direction will only...
Fix attached.
It was because you put the angle calculation on an "always" event - so when the button snaps back to its default position, then it reset the direction. I changed it to only...
Actually you can make the container completely invisible - it's necessary for the code to work but since the player can now drag the button away from it, the container serves no purpose for them.
...
I guess it depends on what you're used to. I would prefer something like the example I just posted up.
I did struggle on my phone to move the player to the left and I would personally prefer the...
I modified your example to show the option where the player will move to where the screen is touched.
I moved your shoot button down to the corner so that you'd need fewer zones - i.e. if the...
Yes, if you move your finger off it - fast enough then it stays behind. Your version got stuck more than my version - that I uploaded this morning.
There's also a problem when you want to move...
Open Multi Touch Copy - select the events and copy & paste that into a new application.
Which I did for you - and it's uploaded as Multi Touch Paste - but you can't open it because you get an...
In case this is an easy fix:- (because it's easy enough to work around)
When you copy content of a frame into a blank frame and the multiple touch object is present in the frame you're copying...
I changed your file - see attached.
Yes, I programmed the small dot to stop when it's outside of the larger dot. Because else you would just keep dragging it all over the place. So when you get to the edge, you have to release it to...
Also I noticed if the tablet has gone into split screen mode and you manually deactivate the split screen - then the game goes into portrait mode if the device is held in portrait mode - where in the...
I made an example based on your original upload. I had meant that I have no clue how to use the object you had in there - the joystick controller. Whether you'd call the dot in the circle a virtual...
Sorry, no clue.
But I think the player must have a joystick or something similar plugged in? Maybe start a new thread and ask in case people don't read this thread.
If, however, you want to...
I'd be happy to help you - but I'm not going to go hunting for some software to uncompress a .rar file.
So if you take out what's making the game big and just leave the ini bit in - you can...
There's a problem with your package name. I don't think you can have punctuation or special characters in it.
You have the name: com.u&g.deadintent
Try: com.uandg.deadintent
I noticed that when someone uses a tablet in split screen or multi-window mode, that my game graphics are significantly distorted because the size ratio of half the screen is completely wrong for the...
You had multiple ini files - I changed that to only 1 ini file, and 2 files that are created - one for the options and one for the score. (Although you can put that all in one, there's no need to...
I agree, fredetmumu does offer a solution where your animation is smoother.
However, I would not have used the easing object at all. I would've used animation frames instead. I've attached an...
Norton says no threats found and I can run the .exe no problem - tried it on 3 different games.
:D
I don't have a recent increase - but I didn't build anything on 292.26 - this is just comparing to what I have on my hard drive - there's a decrease in size overall from May 2020.
Nov 2019 - 15...
Here's another possible solution.
I retested trying to run .exe and had the same issue with Norton. I contacted Norton Support and asked them what to do about their false positives.
They gave me a url to upload the detection and...
As far as I can see - there's something in the .tmp files when the .exe is unpacking that Norton's objecting to - it's deleting the main .exe because it's the source of the .tmp files
Each one...
They've gotten 3 apps now - all with different names...
On 292.27 - they were deleting the app immediately after I created the .exe
On 292.28 - they leave it well alone until I try to run it -...
Norton doesn't detect anything when I scan the file - but when I try to run the .exe - that's when it kicks in and removes it.
Even a file with just a string in - Norton blocks from running: ...
Still not winning.
I manually deleted Inchrt.exe since I'd already restored it and deleted my ignore list in Norton. Reinstalled 292.28, didn't have any installation issues.
But then Norton...
You win some - you lose some... Norton 360
When installing I got a virus warning and an item was removed - this has not happened before, when installing.
Filename: lnchrt.exe
Threat name:...
Fusion will execute your always commands only once per frame rate. If your time is running faster than the frame rate - 60 times a second, you need to run your commands in loops so that they execute...
Yes - you can still move and shoot - I tried it on my pc (which is touchscreen).
But the arrows is more complicated - the "darkness" of the button is only reset when the person releases the...
You just change a touch is active - to a touch has started - I changed it on lines 54 - 57
The name being unique is only for the ini file because it's saved where a lot of other people's data can also be saved.
The global values etc. are internal to your game, so you can name then...
No, you should put a name (of your game): EuingeeScoreDataXNG234 then you're good.
No, I never specify a path - I let Fusion handle that, because Windows and Android uses different conventions. I just use a very unique name - the name of my game with random digits at the end.
@Euingee I've attached an example that addresses the scoring issues I noted in your .mfa that you posted here. If, however, these issues don't exist in your actual game, then ignore this. But if...
No, I just killed the enemies off after 1.5 seconds - so they didn't stay alive for long, makes it easier to test. There'd be one per spawner alive, if they didn't die so quickly.
I've attached an example - see if it helps you.
I've left the spawners visible in this example, just so that you can see that it works.
Yes - it seems to be working fine. You can delete line 10 on your title page - it's no longer needed.
Just make sure that your scoring system in your game works when you jump around between the...
I set it to 5 to test it - then set it back to 30 - the speed you had it - before uploading it. :)
As far as I can see there isn't any problem with your code. It works, but there is a problem with Fusion's handling of the function - launch an object, it seems to delay executing that command.
...
When you post - in the bottom right there's an option Go Advanced - click on that - it opens more controls for posting and from there you can click on the paperclip to attach something - or scroll...
Okay, if your scoring system works - then I'll answer your original system without touching your scoring system. You don't need anything on the title frame, this will all be managed on each level.
...
Question 1:
So after playing 3 levels the scores are like this:
Level 1 - Score 100
Level 2 - Score 90
Level 3 - Score 150
Now the player starts playing level 4.
Well it's working 100% as it's written:
You start every level with a score of zero.
Then the score for that level is saved at the end of the level if you win the level, but nothing is saved...
But did you win that level that you had over 500 points?
Because if you abandon the level or lose the level or restart the level before winning - then it doesn't save the new score - it reverts to...
Okay, so if you don't save 0 to the ini file - then the score is preserved from the previous level - and will only be changed if the player wins.
But you can still set the score to 0 with the...
If it helps at all:
I download a lot of small .mfa from these forums - they are all virus scanned automatically. There's no problem in any of them.
If I build .scr (screensaver) or an android...
You're resetting it on line 2 - it's about the 10th action in that list, if you don't want that - just delete those lines.
* Start of Frame
Special : Set ScoreOne to 0
Ini : Set current...
I've attached my version.
But this happens: When you go to the level, you're resetting the score every time to zero to start a new game.
If the person then presses esc or ends the game before...
Yes - Norton as well - I just made an .exe of a .mfa I was helping someone with - the only extension in it was the ini file - and then made a blank .mfa with only 1 active object in it and both were...
You're only saving the score when the person has won the game. If they lose or quit the game then the score isn't saved - they start over.
If you want to change that - then insert this - at the...
If something must happen while a loop is running, you need to include that in the loops. I changed it in your example lines 98 + 99 in your global events - I think that's what you were referring to....
You weren't loading the values into Global Value ScoreOne - but you were testing against that global value.
I added in a line to load the Score into the global value ScoreOne- and just...
Sorry, the penny just dropped. You guys want to select parts of a line - not the entire line.
I'd see that feature as more dangerous than useful - but that's just me.
But you already can. Control & Click will select - shift & Click will select all in between the 2 clicks. Maybe you tried to do it when the game / app was running - then you can't.
Feature Request:
A setting that will allow .mfa to be opened in an already open instance of Fusion and not each time restart a new instance of Fusion. (When you click on the .mfa as opposed to...
Attached is an example that does this:
Selects a random number.
Subtracts one active until that random number is met - 1 second at a time.
Shows that in a counter.
I think this is...
I don't think it's the anti-virus - I tested a .scr with your .mfa and that was clear on Norton too. No threats found.
I think the .scr freezing our computers is a different issue and not a virus...
- That seemed to be the only thing that worked. But I'm sure Fernando will let you know.
Look under the section, how to setup ADB - although read Yves' reply - it might already be on your PC...
I extracted the parts relating to the MMF Runtime and it is here: https://1drv.ms/t/s!AgVEPtcaHQ02na1B9-U31psGn6c_bA?e=hDNLXf
It gives a list of extensions used and excluded at line 115 (if you...
It could be an infinite loop.
If you want you can send me the .apk (pm me a link) and I can test it on my phone and run a log report which will tell you where or what's going wrong.
But you...
I only watched the first few seconds of the video - I didn't see that it was multi-player. I don't have any experience in multi-player games.
Also I don't know anyone who still uses...
It should work. If it's not supported it won't install i.e. if your minimum build is higher than your device's - it refuses to install.
Things to try:
1. Build a blank .apk with just a single...
What extensions do you have? I ran a test .scr that had only an active object in it through Norton and it had no problems with it. (But trying to run it hung my pc to the point that I had to power...
Quote from the help file:
The graphic engine of the Android runtime is hardware accelerated, it supports some of the HWA features of Clickteam Fusion 2.5, including the Blending and RGB...
When you have an object and you select load on call under memory options - that feature did not work in Android.
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In 2.5+ a new feature was introduced that would make that feature work in...
I changed the score counter - it worked for me - attached. (Frame 1 - line 11)
But you can only test it once, because after that the score is saved in the ini file and will always be true i.e....
When you copy & paste text from Fusion into these forums - the text for a counter and a global value are the same.
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Copies & pastes like so:
* Start of Frame
Special : Set Score...
On line 8 you are retrieving the values from the ini files into counter objects.
On line 12 you're testing against a global value that isn't used / set - so that global value is always going to...
Set a global value.
Global Value Text = 0 display the text - create the text or make it visible.
Global Value Text = 1 don't display the text -destroy it or make it invisible.
When score...
So to recreate the YouTube video - you would use strings - and type your questions / answers into the strings.
Randomly create the 3 answer objects below and give each an alterable value - type it...
I use different groups inside the ini file.
Settings like music / sound is in a group and the player's score / objects are in another group. To reset the game the player can either press a button...
You can set the order when the object enters the frame, at which point it will be active / visible.
You can also play around with the layer object - it does a good job of keeping the order of...
Attached is an example that you can play around with.
1. It moves an object around the frame - then captures where the object is - 10 x
2. It places these screenshots reduced in size at a point...
You only write the content of the edit boxes to the array when the Up and Down buttons are pressed.
If the person saves before pressing the Up or Down buttons then nothing is saved.
If...
I can't recreate that - I've attached an example.
Frame 1 writes and saves the array - one of them with a random number so that I can see that it changes.
Frame 2 clears the array - then after...
Thanks, I see now. I forgot about the first section, I was only looking at the loops and didn't see how it related.
Then an additional fix would be to make them invisible first & then destroy...
The people referring to Parent / Child events are referring to the function introduced in Fusion 2.5+ where when a primary condition (parent) is true - you can have multiple options (children) under...
I don't think so. Yves participates in the forums when he is taking things a little easier - it's probably his way of taking a break.
When he is really busy with something he is completely absent...
I just did a random test with a simple single field array and had no problem with punctuation if all the punctuation was contained in the quotes " ".
Is there any specific punctuation you're...
Really? So before 2.5+ you never used fastloops or everything you created had bugs in it? Going all the way back to 2014?
Because I've never used a parent / child event and all my fastloops work...
By the way - the 2 issues posted by migwah had absolutely NOTHING to do with scoping.
It had to do with how Fusion executes event and the order in which Fusion executes them.
I've had the same thing happen in the past - but my objects were not 32 x 33 - because typically I wouldn't have objects that small. But it was the exact issue you describe, with the width going...
Yes, it's another quirk by design.
The overlapping and collisions were designed to be used with moving objects and there are certain blocks and conditions built into them. When you use them...
We expect Fusion to do this:
1. Destroy all the numbers
2. Move the green block up or down
3. Run the loop.
But it was explained to me before that Fusion executes the commands as follows:
...
I've created a pause function for you - its done by activating and deactivating groups. Fusions built-in pause is a "dead" pause. Nothing will happen while the game is paused. If you want a pop-up...
Attached are 2 examples:
Frame 1: Moving the block using loops and not Fusion's movement - it's a slow and steady movement. If you want the block to move more then increase the number of times...
The physics will mostly affect collisions and if you don't have that - it's not going to make much difference.
You can make the downward speed kick in quicker and move faster by playing around...
I've set an alterable value to 10 and it will countdown and when it reaches 0 or below the green block will fall.
The value 10: if you reduce it, i.e. make it smaller than 10, then the delay,...
Nah it does - but you had said the person must left click on the "left button" and right click on the "right button" and I left it like that.
This is just because I'm taking the .apk into Android Studio and I had built it with API 30 but because the target version was 29 - Android Studio would only build it with API 29. If I don't bring...
It depends on your event - if it's a mouse click - then make the arrows reappear when the mouse is clicked - if it's the end of an animation - make them appear when the animation is over
You can...
I think this is what you're trying to achieve - attached.
I changed the directions to a visual - you can change it there to be go in a direction that is halfway between up and left - i.e. 12 - but...
I was trying to build a signed .apk in Android Studio but keep getting error messages.
1. Android Studio refuses to build if the API and target versions are not in sync - although I've been...
As far as I know - but I'm not 100% sure on this - if you have a duplicate of an object - then anything done to the duplicate will generally affect all of them - you can't change the size etc. of...
There are certain so-called efficiencies built into Fusion, for example, that which will make a collision only trigger once. However, since some of us use Fusion for casual or puzzle games these...
You can load as much text to an ini file as you want (within the size constraints.)
How is your text organised?
Are there a group of strings, or just one paragraph?
Adding a line into an ini...
You can upload your .mfa here with just blank pictures or random pictures and then we can see if we can help you.
Fusion does have this built-in feature that it will check something once, and then...
Yes, I saw that too - any long sentence or unbreakable sentence won't wrap in DX9 but will in DX11. I don't know if that is something Clickteam can fix or would be willing to fix.
But the one way...
I don't understand your question - this is why:
1. If you want the blue ball to move across the black circle, then it doesn't make sense that the black surface is an obstacle.
2. If you want the...
It wraps by me - whether I use X9 or X11.
But, for example, on Android, it will often get truncated if there isn't enough space in the block for the string - your block must be big enough. In...
There's Nivram's site - but things are a bit hard to find there just because there are long lists of tutorials and when you're looking for something and you don't really know what it is named, it's...
I've given you 2 examples.
I insert a control flag that is always tested to be "off" when a key is pressed, and then switched on - so that the next line won't trigger, because now that control...
Attached is an example of how I would do it - but in Fusion there's often many ways of achieving the same result. It might give you an idea of how to organise your project.
Note that the hot spot...
Since you're using an active object you can have multiple animation frames - and just change the animation frame when you want the new background. But it will keep all of it in memory, so depending...
To attach something click on the button - Go Advanced - from there you can attach something - either using the paperclip or the button Manage Attachments.
I changed it in your file - Is this what...
I'm not sure if you mean you want to move it somewhere else or if you want it to have a different order i.e. move it to the back or bring it forward. Here are 3 options if you want to move it to a...
This might give you some idea - I wrote it a few years ago, I've learnt a little since then, so could probably write it better now - but it will give you an idea anyway:
...
As long as it works - go with it :). That's more or less my programming style.
What is your export target?
If it is html - that is limited to 30 actives and it won't run or do anything once you reach that limit - if you try to build the application it will give you an error...
Yes, you can save / set the Y position to a global value in the same way:
* End of Frame
Special : Set Global Value B to Y( "Геро" )
And then in the next frame you'd put:
* Start of...
You can record his position at the end of frame into a global value, for example:
* End of Frame
+ X position of Геро <= 100
Special : Set Global Value A to 1
* End of Frame
+ X...
There's a timer and you can do something like:
* Timer equals 01''-00
New Objects : Create Enemy 1 at (320,240) layer 1
* Timer equals 01''-50
New Objects : Create Enemy 2 at...
You can use an edit box - that allows the user to write text.
You can save it in an ini file from which you can retrieve it later - if you do a search for ini files you'll find examples.
By the way - I referred you to Clickteam because I assume you don't want to share your app with the community - but if that isn't a problem for you - you can pm me a link - I can remove the object...
I've only used paths to move an object from Point A to Point B - and never the nodes aspect.
But I've learnt that Fusion doesn't like a command that includes a movement and destination in the same...
It does sound like your anti-virus - you'd have to ask customer support, you'd probably need someone from Clickteam. Normally Yves would, but he doesn't seem to be around much at the moment.
Object collides + object is facing direction left
or
Object collides + object is facing direction right
1. Without an example it will be difficult to say - perhaps if you copy & paste your code into a .mfa just using squares as your character we can check for you.
2. No. You don't need an extra...
You can change your test example to this:
* Collision between Active and Active
Start loop for each one of Active, loop name "Test"
* On each one of Active, loop name "Test"
...
If you use the extension Advanced Path Movement it allows you to connect the nodes in different sequences and it will probably work better for you.
I've attached an example - it tests that there are 2 enemies in the collision with their flags on and not just one.
You'll have to restart the example until you have two red blocks on the same...
I have no idea - but perhaps if you reinstall the latest update / patch again it could help. - https://community.clickteam.com/threads/84521-Download-links
Instead of this:
* Start of Frame
Ini : Set current file to "DaPoints"
Special : Set Points Score to GroupItemValue( "Ini", "YoPoints", "YoPoints" )
You would do this:
* Start of...
Fusion Free HTML Request:
Please can you change your Clickteam Fusion banner to state: MADE USING Clickteam Fusion? This is when the game starts - the load screen that's your branding.
It's...
https://community.clickteam.com/threads/107812-Bug-in-Android-runtime-with-strings
well if you use the ini file or a global value it will be saved.
okay, well then go back to your original file - you're good with that.
So in frame 3 set the global value back to zero, or...
Yesterday I went through the stats of each of my games and 7 of my games still have active users using Android 4.2 which the latest Fusion build excludes.
This means I will not be updating any...
I think it's easier to show than to explain - so attached is an example:
Frames 1, 2 and 3 I use just a single line command and no loops because it affects all the objects - and this will work in...
I don't understand what you're asking.
You can delete the ini files and just use global values for the score - or the built-in score. They will be remembered across frames. In frame 3 you just...
It takes about 75 - 100 hours to update and retest all my apps - spot checks - on the latest Fusion build. If I had to fully test them it would take 200+ hours.
If I can wait to update onto...
Instead of using a counter, use a global value. They are saved across frames and also if a frame is restarted.
If you want to display it, then just set a counter to always equal the global value....
Okay - I've changed it to only have 1 score - I have no idea why you're saving it twice.
In Frame 1 whatever you do to the score will reflect on Frame 2.
If the score is >5 - the text will be...
There are global events that are active in all frames - you enter them in the Global Event Editor
There are global objects - where a change to the object in 1 frame will run through to all the...
You have:
YoPointsBro1
YoPointsBro2
YoPointsValue
Which one of those 3 is the score and what are the other 2?
Frame 1 is just an example of how to use the ini file and the values saved or loaded there are not used on frame 2.
Frame 2 uses a different value and I don't know where that comes from. In...
Has anybody tested their Fusion games on Android 11 yet?
I have to update some apps because Google is making API 29 compulsory from 2 November 2020 - I was hoping to update to API 30 at the same...
I only checked frame 2 - and in frame 2 you're always setting the score to 0 at the start of frame.
I have no idea what you're doing on frame 1 - but attached is the proper way of dealing with an...
Your way would've worked if you just deleted the Start of Frame from the command - The Start of Frame checks the score only once when the frame starts and never again.
I changed your example -...