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  1. I don't know why, there must be something...

    I don't know why, there must be something different in MMF.
    But here's a fixed & optimized version, because you should stop the loop when the laser hits something.
    7407
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    Re: Text blitter using the Surface Object

    I think I understand the problem. The problem is twofold:

    1. You cannot blit the active object's alpha channel to the surface's alpha channel, everything is blitted onto the surface's image...
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    Re: Text blitter using the Surface Object

    You can send me the mfa, because I don't really know what's going on otherwise.
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    Re: Text blitter using the Surface Object

    Ah yes, it's because I'm starting to get more used to "typed" languages. So I've started avoiding spaces in variables and try abbreviating words so I don't have to type long words :P
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    Re: Text blitter using the Surface Object

    Sorry for bumping this. But since I'm uploading some files anyway, I'd like to update this widget while I'm at it. Why can't we just edit our first posts :(

    Anyway, the reason for me updating is...
  6. Thread: Pendulum widget

    by Hernan
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    Re: Pendulum widget

    I uploaded the ninja rope engine to http://www.create-games.com/download.asp?id=8417
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    Re: Lacewing Build #17

    Perhaps he's asking for a condition whether you're connected to a channel or not.
    Example:
    +Button("Connect") is clicked.
    +(Negate) Is connected to channel "chat"?
    ->Connect to channel "chat"....
  8. Thread: Pendulum widget

    by Hernan
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    2,024

    Pendulum widget

    A simple widget showing how to do a pendulum movement. You can also set how much friction the pendulum has so that it slows down, or set to no friction so it swings around infinitely. Useful for...
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    Re: Hitting enemies in different parts of body?

    How to use embedded detectors in active objects:
    http://www.create-games.com/article.asp?id=1639
    Read and learn ;)
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    Re: Use MMF like a batch file?

    Hmm, I dunno about Vista, but the patcher program I wrote does work for 7. It uses an embedded exe file too.
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    Re: Use MMF like a batch file?

    Make sure you're using it correctly. Did you perhaps forgot to extract the binary data file first?
    LB wrote a nice article about using the binary data feature...
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    Re: Use MMF like a batch file?

    Or you can put the quotes around them again ;)
    "1.2to1.1.imageDiff" + " """+FileSelReturn$( "INPUT" )+""" """+FileSelReturn$( "OUTPUT" )+""""
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    Re: Use MMF like a batch file?

    No, he's doing it right. The first " is for opening the string, then he follows with a quote.

    It's possible that you have to add a space before the first command line argument. So:
    Pipe Execute...
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    Re: Use MMF like a batch file?

    Well you just execute the exe one at a time with Console/Pipe object, so you don't need pause and exit. If you want to see the output, there should be an expression for that so you can put it in a...
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    Re: Use MMF like a batch file?

    I've done this before. Use the Pipe object (I know Jamie made an equivalent extension, but I forgot the name, sorry.)
    You may also want to use MMF's Binary Data feature, so you can include the...
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    Re: Detect HWA support

    Aha, I haven't seen these expressions before. Thanks!
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    Re: Edit Object Color Question

    Rich edit object.
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    Detect HWA support

    What’s a good way to detect if a user’s computer supports HWA? I have a few users whose games run slow, apparently they’re running the game on an old computer. My game has the display settings which...
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    Re: a Unicode extension for MMF2 Dev HWA?

    Hello. I've encountered the same problem. I really wanted support for different languages, but I wasn't ready to wait for the unicode version to come out (and it didnt appear to have HWA support...
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    Re: rounding decimal problem

    By default, MMF will think you are working with integers. That means whole numbers which are all rounded down. By adding 0.0 or multiplying with 1.0 (or any number of type double), MMF will know what...
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    Re: Text Object with variables?

    I think he wants to use Alterable Values in String objects. But String objects don't have Alterable Values.
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    Re: converting negative numbers to 1

    Use max(). It will return the highest of 2 numbers.
    E.g.: max(P1 ATK - P2 DEF , 1)
    Note that a 0 would become 1 too.
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    Re: How can I capture data from a non-MMF2 app?

    It's not impossible, there are methods to communicate with other apps, but if you're not the developer of the other app then it probably no use. Two methods I could think of are window messages (with...
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    Re: How can I capture data from a non-MMF2 app?

    Are you also the developer of the non-MMF application or is it written by someone else?
  25. Re: [HowTo] Compare two images when loaded in Picture?

    Well, you'll have to temporarily save your image and get the hash with either the CRC32 object or the Quickhash object (the latter is for Developer only).
  26. Re: [HowTo] Compare two images when loaded in Picture?

    It might be easier to compare the hash of the images instead of going pixel by pixel.
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    Re: Developing a chat client using Lacewing...

    You need to select the peer before sending the text. Use "channel -> peer-> select by name".
  28. Thread: Double event

    by Hernan
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    Re: Double event

    This is how I would do it, see attachment.
    It's probably better to use the ForEach object, but I haven't tried that object yet.
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    Re: py2exe integration

    You can embed anything into the MMF2 exe.
    LB wrote an article that explains how to use binary data:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=190516#Post190516
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    Sticky: Re: Pylacewing - Lacewing for Python

    Hi Mathias, thanks for the update. Lately I'm having problems with random disconnects. The error lacewing returns is "Connection denied. Not denied". Unfortunalety nearly impossible to reproduce,...
  31. Thread: Surface Object

    by Hernan
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    182,003

    Re: Surface Object

    Thanks, it works now!
  32. Thread: Surface Object

    by Hernan
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    Re: Surface Object

    Looki, I think I found a memory leak.
    However I have no idea what causes this. Can you take a look?
    Please download the widget I made:
    http://www.mediafire.com/?nznmxm5o1oo

    And replace the...
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    Re: How can I use non-standard menu options?

    Look at the Special conditions. The icon with a wrench.
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    Re: Text blitter using the Surface Object

    I made a new version. In this version you don't have to keep the alpha channel image in a seperate image. The widget will split the alpha channel automatically instead of you have to doing it...
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    Text blitter using the Surface Object

    This widget uses Looki's Surface object (currently still in beta, use with caution!) to draw a custom bitmap font to the screen. Just like Text Blitter, except with variable width font and alpha...
  36. Thread: Surface Object

    by Hernan
    Replies
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    Re: Surface Object

    Hi Looki. Why can't we blit an alpha channel to another alpha channel of 2 images in the surface object. I've been looking around on how to do this, but it seems I can't unless I do some weird...
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    Re: Binary Data: How to use it, and what it is.

    You're missing the point of the binary data Ryan. When you use Binary Data, the file gets inlcuded in the exe. It gets extracted to a temporary folder and you reference to the temp file using the...
  38. Thread: Laser Tail

    by Hernan
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    Re: Laser Tail

    I can upload an example if you want.
    The effect looks like this:
    Image
  39. Thread: Surface Object

    by Hernan
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    Re: Surface Object

    Woah, this looks really awesome. Good job Looki!
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    Re: Objects you cannot delete

    As far as I know, this is not a bug but a feature. I find it very useful actually. It's been like this since TGF, maybe before then even.
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    Re: How to find the local ip address

    You could execute ipconfig with the console object or pipe object to get your ip address.
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    Re: Array + fastloop bug.

    Try to the current position before you use it.
    Set it to
    "Change Current Position -> Set X dimension index to... loopindex("DRAW") mod 4"
    "Change Current Position -> Set Y dimension index to......
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    Re: Average Size for a Finished Application

    The two things that take up the most space is mainly music and sound (graphics too, depending how large and how many colors). The reason why Cave Story is so small is because of the type of music and...
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    Re: Using MMF to make a Java online form

    I have that problem too
    In this thread here http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=141408#Post141408, Francois says he has no idea what causes it.
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    Re: End of application event in subapp

    Here you go
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=183588&#Post183588
    4 lines of doom :o
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    End of application event in subapp

    Related to http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=183510#Post183510
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    Re: End of application event in subapp

    Oops, I forgot to mention that, LB. I already tried that.
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    Re: End of application event in subapp

    LB: nope
    nivram: I think the explanation should suffice. It's easy to reproduce.
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    End of application event in subapp

    Hi
    I have a RTF object in the main window and an RTF object in a subapp. I want to auto save the contents of the RTF objects when the user closes the app (or restarts). However, it seems that the...
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    Re: Directory selector problem (file object)

    Well that's even better :D
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    Re: Directory selector problem (file object)

    Aha! It doesn't return the directory you selected. It returns the default pathname you entered!

    Edit: I figured out a workaround. You can take advantage of the fact that FileSelReturn$( "File" )...
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    Re: Directory selector problem (file object)

    I just tried this. It works fine for me. I selected a directory and pressed cancel. FileSelReturn$( "File" ) was empty.
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    Re: Search RTF Bolded Words

    Well, the RTF object has a condition "Character -> Is bold?", which checks if bold is turned on at the current caret position.
    Wouldn't you able to use this and what's written the above (search...
  54. Thread: MySQL?

    by Hernan
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    Re: MySQL?

    Moosock is converted and you can use that to communicate with php scripts.
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    Re: Binary and null :(

    There is a function for that in the binary object. Use "Replace byte sequences -> Replace byte occurences -> Replace char with string" to replace certain bytes (in your case 00s) with a string. Or a...
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    Re: Ratios and decimal points etc

    Pick a function, use whichever you think fits best.
    int(): converts to integer (rounds down)
    round(): rounds numbers to the nearest integer
    floor(): rounds numbers down
    ceil(): rounds numbers up
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    Can't lower framerate in subapp

    Currently I have a subapp loaded from an external ccn file. I have the functionality to halve or double the framerate in the subapp. But whenever I try to lower the framerate, the subapp freezes....
  58. Thread: Console object

    by Hernan
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    Re: Console object

    Are you sure you're not forgetting to add a space before the commandline? So " dsadd user...." instead of "dsadd user...". I made that mistake once with the pipe object.
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    Re: Darkness and Flashlight Effect

    If you want this effect, the best way is to use HWA.
    You can use ink effects in non HWA, but the colors always reduce to 256, which looks really ugly.

    I did once think about how to do this effect...
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    Re: Pass parameters?

    Thanks Looki, I'll play around with it :D
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    Pass parameters?

    Hi, is possible to pass data between a java internet applet and html?
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    (Bug) Player events causing crash

    Hi, I discovered that when you try to change the controls for a player (Player 1 -> Player Control -> Set key), it will crash the java internet applet. Possibly other Player events can cause crashes...
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    Re: Lacewing BETA #6

    Hi. Sorry to bring this up again, but I've recently released a beta of my game utilizing lacewing instead of moo. And I've gotten reports from 3 people that the game crashes on the same event I...
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    Re: Peer_Name$ blank? Here's why

    okay, I finally checked what i did with Peer_PreviousName$. I don't think this problem is related, because this event was triggered by On Peer changed name, and also the full action reads
    Set Text...
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    Re: Peer_Name$ blank? Here's why

    I'll check it after I get home :P
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    Re: Peer_Name$ blank? Here's why

    Any similar reason why Peer_PreviousName$ returns blank?
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    Re: Char-code Finding

    Well this is kinda obvious. Use Mid$() and String Parser 2 together. In the case of your example: you would use asc( "String Parser", Mid$("myString", 3, 1)) to get the ascii value of 't'...
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    Re: Char-code Finding

    String Parser 2!
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    Re: Lacewing BETA #6

    Bugs I found:
    -Peer_PreviousName$( "Lacewing" ) doesn't seem to return anything, after a peer changes a name.
    -On name changed doesn't trigger.

    Most functions seem to work though :)
  70. Thread: mooclick

    by Hernan
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    Re: mooclick

    String parser is in the bonus pack, which (I think) also works with TGF2. The detectors are active objects.
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    Re: Lacewing and UPnP?

    Just wanted to say I'd really like to see this. Currently I have players from Asia that complain about the lag in my game. The physical distance to the server is just too large. If they could connect...
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    Re: generate random number

    It generates 0 or 1.
  73. Re: [Bug] Hiding the menu bar disables related events

    Yes, I got it working by using permanent shortcut. But you will be able to trigger the options even if they're grayed out. So I had to add "is menu option enabled?" to the events.
    I just find it...
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    Re: Window Transparency Extension -Beta

    Thanks FVivolo, I got it working :D
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    Re: Window Transparency Extension -Beta

    Awesome thanks FVivolo. I tried this on my game, to try to make the sub app window semitransparent, but it made the main window transparent instead :P I was using it with the HWA beta btw.
    It looks...
  76. Re: [Bug] Hiding the menu bar disables related events

    Oh I see. I don't understand why it's set up like that, but thanks :)

    Edit: wait, according to the help file, this will allow the user to trigger it, even if it's disabled. I don't want that :(...
  77. [Bug] Hiding the menu bar disables related events

    I think this is a bug. When hiding the menu bar (default menu option F8), all your events related with your own added menu options are ignored. The other default options still work on the other hand.
  78. Thread: [TEST] LuaFMOD

    by Hernan
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    Re: [TEST] LuaFMOD

    Yup, looks like this was added since b249 (I've been using b248). Thanks.
  79. Thread: [TEST] LuaFMOD

    by Hernan
    Replies
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    Re: [TEST] LuaFMOD

    ...Where? That's just too vague. How am I supposed to search for it? All I can find is the Drag object.
  80. Thread: [TEST] LuaFMOD

    by Hernan
    Replies
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    Re: [TEST] LuaFMOD

    Ooh, this looks awesome. I'm very interested in this, thanks Algul :D
    I couldn't open the 2nd example though. Where do I find clickteam-dragdrop.mvx :/
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    Re: Bug reports - BETA #5

    Yeah, I dunno why I said crashing, I meant freezing >_<
    If this only happens on my computer, any reason why it would do so?
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    Re: Bug reports - BETA #5

    You can't? It always freezes for me :/
  83. Replies
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    Re: Bug reports - BETA #5

    Reposting this again because it's a serious stability issue. :/ http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=165240#Post165240

    Also, it'd probably much neater if you just...
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    Re: Bug reports - BETA #4

    This bug is still present: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=165240#Post165240

    Also, when I close LaceWingServer.exe, it crashes. Not a serious bug, but kinda...
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    Re: Lacewing BETA #4

    Yay, awesome Jamie. Will try this out later. What's changed? Does server listing and blast work yet?
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    Re: The bug report thread - Lacewing BETA #3

    Hi, to show the bug I was talking about in my previous post, I uploaded another example.
    Basicly when you click the "kill everyone" button, it sends 25 messages in 25 frames. Yes, I know you...
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    Re: [Request] Alpha Text Object

    Yah, me too. (Were you trying to convince me of something? Because I already agree o_O)
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    Re: [Request] Alpha Text Object

    Just to say again to clear misunderstandings: I do not oppose to any extension. Everything you say is true. Extensions provide much better interfaces, which is good for new users, and antyhing you do...
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    Re: [Request] Alpha Text Object

    The reason why I said "obsessed with the text blitter object" is because you have been waiting 3 years for something you can already do in MMF. With that I mean bitmap fonts with alpha channel (see...
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    Re: [Request] Alpha Text Object

    I don't see how pasting letters to the overlay is super advanced nor complex. I'm very aware of MMF's limitations. Even as a hobbyist, I try to push MMF to its limits. Many times realizing that it's...
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    Re: [Request] Alpha Text Object

    So much for being open to alternative suggestions. And hospitality.
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    Re: [Request] Alpha Text Object

    Dude, what you're saying is just weird (not to mention rude). There are so many things in MMF you have to do in workarounds. Why would you wait for an extension if you can code it with what you...
  93. Replies
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    Re: [Request] Alpha Text Object

    Why is everyone so obsessed with the text blitter object. You can easily achieve custom fonts with the Overlay object. And if you want an alpha channel, just throw in the alpha channel object.
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    Re: The bug report thread - Lacewing BETA #3

    Ok, I can't reproduce this consistently, but usually after sending a short burst of messages, the receiver of these messages crashes.
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    Re: The bug report thread - Lacewing BETA #3

    Edit: umm, nvm. Need to think about this for a moment.
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    Re: Peer message "deaf" bug

    Alright, awesome :) I'll keep playing around to see if there are more bugs
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    Re: Locking the keyboard?

    afaik control X's "disable all keys" only affects the key events from the control X object's own conditions.
    Why won't you disable all key press events by adding your condition to those events?
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    Re: Peer message "deaf" bug

    I tried using 67.212.160.6 as server: same thing happened. I uploaded the mfa file, I used the HWA version to compile. It's practically the same as the one I uploaded before, so don't mind the...
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    Re: Peer message "deaf" bug

    I was using the beta #2 server that comes with the extension.
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    Re: The bug report thread - Lacewing BETA #2

    -Peer messaging: For some reason, I can't send peer messages when selecting the channel before selecting the peer. It only works when I remove the select channel action.
    Fixed in Beta #3

    -After...
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    Re: Lacewing BETA #2

    Awesome. Will be trying this tomorrow.
  102. Thread: Lacewing BETA

    by Hernan
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    Re: Lacewing BETA

    Jamie, do you mind releasing the 2nd beta soon? IMO the current beta is just way too buggy :|
  103. Replies
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    Re: The bug report thread - Lacewing beta #1

    Already reported in other thread, but might as well put it here again:
    (see http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=163339#Post163339)
    -Sending message to peer doesn't...
  104. Re: Help needed: Rich edit object and Greek? fonts

    Looks fine to me, I don't see any Greek.
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    Re: Lacewing problems

    Sorry to double post, but I'd really like to know if anyone else has these same problems. I really want to know whether this is an error in lacewing, or whether I'm doing this wrong. Because I know...
  106. Thread: Lacewing BETA

    by Hernan
    Replies
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    Re: Lacewing BETA

    I uploaded it here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=163339&#Post163339
    Contains 2 things i was able to do in MOO, but not in Lacewing.
    Also, clicking "Client...
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    Lacewing problems

    Please see the mfa file. These things work fine in MOO, but not in Lacewing.

    Problem 1: Start server. Compile and open the exe twice. Connect as two different people. Click on the other person's...
  108. Thread: Lacewing BETA

    by Hernan
    Replies
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    21,210

    Re: Lacewing BETA

    Then what's wrong with my code? The same code works fine in MOO (never tested in OINC), but not in Lacewing. I'm not receiving anything when I send text to a peer. Sending text to the channel works...
  109. Thread: Lacewing BETA

    by Hernan
    Replies
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    21,210

    Re: Lacewing BETA

    Please read my post properly. Send text to a single peer. It's not working. Example code:
    -Select peer by name List Select$("List Object")
    -Send text Edittext$("Edit Box") to peer on subchannel 1
    ...
  110. Thread: Lacewing BETA

    by Hernan
    Replies
    50
    Views
    21,210

    Re: Lacewing BETA

    Ok another problem: I can't send text to a single peer. Either it's not sending or not receiving. Is it not implemented yet?
  111. Thread: Lacewing BETA

    by Hernan
    Replies
    50
    Views
    21,210

    Re: Lacewing BETA

    MMF crashed when I clicked on Get welcome message (for on connect)
  112. Replies
    7
    Views
    1,084

    Re: Flashing an object bug?

    Frames don't get skipped. They only may not be drawn on the screen. If they'd get skipped, we'd all be in horrible trouble...
    Anyway, the flash object action is something that needs to be triggered,...
  113. Replies
    24
    Views
    4,307

    Re: Weeird bug, someone must have noticed this.

    This sudden name change really bugs me. What is it!
  114. Replies
    7
    Views
    1,084

    Re: Flashing an object bug?

    Why would you add "one action when event loops". The condition should just be changed to "Alt Var A(object) = 80" instead of "<=". That way the event won't be repeated in the first place.
  115. Replies
    7
    Views
    1,155

    Re: How to set up framerate?

    That's true indeed. Now I'm not so sure if there really is a solution for my problems :P

    Your article is indeed difficult to understand. The thing that scares me is that you use "timer", which as...
  116. Replies
    7
    Views
    1,155

    Re: How to set up framerate?

    "Framerate dependency" is a necessity for me unfortunately. Because I also record replays, so timers are not allowed to change. What I need is the game not to skip frames, yet stay at a constant...
  117. Replies
    7
    Views
    1,155

    How to set up framerate?

    Ok, I was rather intrigued by the discussion about framerate in this topic http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=162684#Post162684

    Even though I use HWA myself, I...
  118. Replies
    22
    Views
    9,155

    Re: MMF2 Japanese - Beta tests

    Question: will there be a unicode patch for the HWA version too?
  119. Replies
    9
    Views
    1,403

    Re: More than 127 actions?

    Actually, I used to have an event that was close to 120 actions. Reason: I needed to "reset" my active objects. Those objects used a lot of alterable values and I had several of them (not clones, but...
  120. Re: Right clicking edit box pauses the application

    Yup, I'm using the click blocker now. And a simple Upon pressing "Menu" -> set focus off, is enough to solve it all :D
    BTW, it actually appears as Upon pressing "" in the event editor. It still...
  121. Re: Right clicking edit box pauses the application

    That'd be a good workaround. Thanks stephen. The problem isn't 100% solved though, you can still press the Menu button on the keyboard. I don't know anything that can disable keypresses :\

    EDIT:...
  122. Re: Right clicking edit box pauses the application

    No, that won't do anything. When the popup menu appears, the whole application will freeze, no matter what your settings.
  123. Right clicking edit box pauses the application

    Hi, I found out that right clicking on the edit box object can pause the game. It makes a popup menu appear. I don't want this to happen. Especially considering my game is an online game and pausing...
  124. Replies
    5
    Views
    1,081

    Re: Binary Object Encoding to hex bug?

    Yeah, it's hard to tell what you're trying to do? What do you mean with "encode to hex" ,and what kind of expressions are you using?
  125. Replies
    4
    Views
    1,090

    Re: fixing the result of Randomizer Object

    I'm pretty sure he means this: when you set a seed, you're supposed to generate the same numbers. And it should work with Randomizer Object.

    Also now I'm typing about Randomizer anyway, I'd like...
  126. Replies
    69
    Views
    29,578

    Re: Oinc: Online Course?

    That does sound cool. I'm really interested in learning more about server side programming. But in a month wouldn't be a good time for me though (2 months is better, because of summer holidays).
  127. Replies
    1
    Views
    1,805

    Re: Making a Puyo Puyo style puzzle game

    Hey, I'm making a Puyo game currently too :P
    There are 2 options:
    1. You code it yourself using an array to store the puyo locations and loop throuhg the array.
    2. You use the Advanced Game Board...
  128. Replies
    10
    Views
    2,368

    Re: Creating objects...

    Here's a way to remove the object from the frame editor:
    In the event editor:
    +Never
    -Create active at (someplace)
    Now you can remove the object from the frame, but it still exists.

    As long as...
  129. Re: dotNet script: interacting with Event editor

    Ahh, I see. I missed that. Thanks a lot.
  130. dotNet script: interacting with Event editor

    Hi, I tried using the dotNet extension for the first time. As a test I thought I'd start with a simple script and trying to make the script interact with the Event editor. But I just can't seem to...
  131. Replies
    21
    Views
    18,782

    Re: Using dotNet to communicate with game servers

    Does anyone still have the example file? I'd like to see it. DarkKiller seems to have lost it during his host switch, unfortunately.
  132. Replies
    4
    Views
    1,396

    Re: Question about public moo servers

    Ah, thanks for that link and replies.

    I think I'll continue using MOO, and when OINC gets out of beta, I'll replace MOO with OINC, meaning a lot of replacement work and stuff :/ My game is not...
  133. Replies
    8
    Views
    918

    Re: Overlays > Text Blitters?

    Yeah, the overlay object is great! I even use overlays as Text Blitter (you know, as fonts) :P I guess the question to why Text Blitter is slow and how it really works, is a question for the creator.
  134. Replies
    4
    Views
    1,396

    Question about public moo servers

    Hi, I'm not so sure if this is the right board/place to ask this, but I'd like to know what the terms of use are for the public MOO servers that can be found on www.mooservers.com (though it's down...
  135. Replies
    2
    Views
    896

    Re: Commandline Commands

    /DIB => forces standard graphic mode
    /DIB3 => forces standard graphic mode, 256 colors
    /DIB4 => forces standard graphic mode, 16 millions of colors, 24 bits
    /DIB6 => forces standard graphic...
  136. Re: Qualifiers aren't being consistant like Objects?

    Could you try "Qualifier overlaps object" instead of "Object overlaps qualifier"? This was usually the solution to qualifier problems in TGF1, so it may be worth a shot. I haven't really seen that...
  137. Replies
    368
    Views
    397,026

    Re: MMF2 HWA Beta 2c

    I just tried the HWA beta 2c on a game and experienced some crashes. After looking around for a while I discovered the following reason: MMF2 HWA can not retrieve alterable values by index. This...
  138. Replies
    6
    Views
    1,167

    [BUG] Pasting Alpha Channel Object to Overlay

    Hi, I don't think this bug has been reported yet, so I'll do that here.
    The Alpha Channel Object has a function "Alpha->Overlay" which pastes the alpha channel to the overlay object. However this...
  139. Replies
    4
    Views
    830

    Re: Opening a big file with Binary object

    Oh, it doesn't matter. File object can get the file size too.
    Thanks for the replies, I got it working.
  140. Replies
    4
    Views
    830

    Re: Opening a big file with Binary object

    Aha, thanks, I didn't know that. However, when using the Get size function from Binary Quickload, it also asks for a string. What's with that string?
  141. Replies
    4
    Views
    830

    Opening a big file with Binary object

    I'm trying to open a 28 MB file with Binary Object. However, whenever I do that, the application freezes.

    I also tried using Binary Quickload, but I can't get it to work. It doesn't load any file....
  142. Replies
    7
    Views
    1,732

    Re: Binary Object: Byte returning negative number

    Replace Byte and Add Byte from the Binary Object work fine. The problem is when you read the byte (e.g. set counter to byte something), that's probably what you're seeing.

    If you want to continue...
  143. Replies
    13
    Views
    2,772

    Re: PLEASE ADD:: Load frame srcX srcY

    There are already a bunch of threads about about this. Shows how much people want it. I agree btw, I want it too :P
  144. Thread: Using IDs

    by Hernan
    Replies
    7
    Views
    1,244

    Re: Using IDs

    Don't spread the value in the same event as the object is created. Otherwise it will only spread the value of the object that was created. Do something like: Always-> Spread value 1 in ID
  145. Replies
    35
    Views
    8,650

    Re: Best way for make a full screen pause menu?

    You know, you don't actually need this. You can just delete the subapp in the frame editor. As long as you have a "Create subapp at (0,0)" action, all events will stay. It's not necessary, but it's...
  146. Replies
    1
    Views
    1,133

    [Bug] Delete created backdrops at

    There is a bug and I thought I'd report it. There is a problem with the "Delete Created Backdrop At" action.

    Deleting the backdrops itself works, however the position of deleting a backdrop goes...
  147. Replies
    4
    Views
    1,314

    Re: Global array and sub app problem

    Ah, thanks. I'll use a different method then.
  148. Replies
    4
    Views
    1,314

    Re: Global array and sub app problem

    Of course I did that. I'll add an example. I can figure out a workaround, but it'd be nice if this would work.

    http://www.flyupload.com/?fid=3580116
  149. Replies
    4
    Views
    1,314

    Global array and sub app problem

    Hello,

    Long time lurker, first time poster here. I have a problem concerning the arrray object and sub application. This is the problem: I have a array and a sub app, I want the values of the...
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