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  1. Thread: Project Red 2

    by Amade
    Replies
    10
    Views
    1,924

    Re: Project Red 2

    Yes, the focus was on gameplay, rather than looks. If anyone has suggestions for PR3, feel free to share.
  2. Thread: Project Red 2

    by Amade
    Replies
    10
    Views
    1,924

    Re: Project Red 2

    Arnax, the controls are at the end of the first post. Basically you clear the level of enemies and then proceed to the next level.

    Mediafire Download
  3. Thread: Project Red 2

    by Amade
    Replies
    10
    Views
    1,924

    Re: Project Red 2

    Okay, link changed. Hosted with rapidshare.
  4. Thread: Project Red 2

    by Amade
    Replies
    10
    Views
    1,924

    Re: Project Red 2

    I know, but I HATE megaupload.
  5. Thread: Project Red 2

    by Amade
    Replies
    10
    Views
    1,924

    Project Red 2

    As a select few of you may know, a while ago I uploaded a game called Project Red. I liked working on it so much I decided to make another. Here it is, Project Red 2!

    You will need the platform...
  6. Replies
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    11,372

    Re: Self enemy movement. HELP!!!

    The AI I've been working on is now halfway decent and fully commented, but there's only one of them. You could use behaviors to make these events work for all of your enemies, though.
  7. Replies
    9
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    1,876

    Re: Making backdrops appear in front

    You could use two layers. One layer would be the backdrops you want in front, the next layer would be the backdrops that need to collide with the player.

    And doesn't the layer object allow...
  8. Replies
    3
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    629

    Re: I need help with this AI...

    You really need to update, that's a very old extension...
    Anyway, I got a relatively stupid one working.
    Stupid AI
  9. Replies
    3
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    629

    I need help with this AI...

    I'm working on this game, and it needs a computer. It's working pretty well so far, but the AI isn't changing directions when it's supposed to.
    To help with identifying the problem, you can download...
  10. Replies
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    1,043

    Re: 360 Degree Shooting

    Thanks, but I actually figured it out with the vector movement.
  11. Replies
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    1,233

    Re: Can you test my online program.

    Could you explain what exactly would help? It's not very self explanatory...
  12. Replies
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    1,233

    Re: Can you test my online program.

    This should probably be in the file archive.

    But, I'll try it out. You'll have to be there too, though.
    EDIT: I recommend you use WikiUpload, there's no waiting for download -.-
  13. Replies
    2
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    1,043

    360 Degree Shooting

    I've really been wanting to make a game with 360 degree shooting, so how would I do that? I'd prefer to use the advanced direction object.
  14. Replies
    5
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    1,446

    Re: Help with scrolling?

    Fixed by myself... It was just the application. Scrolling doesn't work with sub applications, which is what I was trying to do.
  15. Replies
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    1,446

    Re: Help with scrolling?

    Yes.
  16. Replies
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    3,110

    Re: In game character creation.

    This is quite a hard task... Others have some very good ideas, and I have one too. You could make objects for each attribute, and find some way to have them all stick together. Don't ask ME how, I've...
  17. Replies
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    1,446

    Re: Help with scrolling?

    Here
    it is.
  18. Replies
    5
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    1,446

    Help with scrolling?

    No matter what I do, the camera REFUSES to follow the player. Someone, please help. What events would be used? Right now I'm trying to use the Always: Center window position in frame at 0,0 from...
  19. Replies
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    732

    Help with flying in Kirby game?

    I'm trying to make a kirby game for a friend of mine, and the flying is proving more of a challenge than I initially hoped. If someone could correct it, I'd really appreciate it. :)
    Kirby...
  20. Thread: New Gravity

    by Amade
    Replies
    7
    Views
    2,509

    Re: New Gravity

    It was deleted. I recommend you use WikiUpload instead, because it doesn't delete files.
  21. Thread: Box Maze

    by Amade
    Replies
    3
    Views
    1,568

    Re: Box Maze

    Very deleted! :(
  22. Replies
    15
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    4,089

    Re: WHY CANT I SHOOT??????

    Please explain :o
    I've been looking for a 360 degree shooting how-to as well.
  23. Replies
    2
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    1,144

    Re: Some Springyness for Skeets

    You can make them repel if you get the K low enough.
  24. Replies
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    71,834

    Re: Toying with physics

    Could you please make a version for TGF2? I always feel left out when things like this are released.
  25. Thread: Changing turns

    by Amade
    Replies
    4
    Views
    1,082

    Re: Changing turns

    The problem was:
    •Player is overlapping backdrop
    I was using quick backdrops. All fixed.
  26. Thread: Changing turns

    by Amade
    Replies
    4
    Views
    1,082

    Re: Changing turns

    Well, I have a "Turn" variable on both of the players. Should it only be on one object?
  27. Thread: Changing turns

    by Amade
    Replies
    4
    Views
    1,082

    Changing turns

    I'm trying to make Clue for my sister, I've got the dice and movement working, but I can't get the turn to switch over to the other player. Also, I can't figure out how to attach it. Help...
  28. Thread: Fake Scrolling

    by Amade
    Replies
    6
    Views
    1,676

    Re: Fake Scrolling

    Define "fake scrolling," please.
  29. Replies
    15
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    3,635

    Re: Turning Missiles and "Semi-Pausing"

    For turning missles-
    •Every (number) seconds
    Missle: Direction -> Look in direction of... -> 0,0 from Player
    For Semi-pause-
    (Trigger of pause)
    All objects but objects that shouldn't stop:...
  30. Thread: Stickman Dummy

    by Amade
    Replies
    21
    Views
    7,943

    Re: Stickman Dummy

    I tried opening that, but I was bombarded by error messages...
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