I also am after FlashURL. It's weird that all the download links only have the mfx, and not the .dat. All I'm trying to do is open an external URL on newgrounds, but I just can't get it to work, even...
Type: Posts; User: DizzyDoo; Keyword(s):
I also am after FlashURL. It's weird that all the download links only have the mfx, and not the .dat. All I'm trying to do is open an external URL on newgrounds, but I just can't get it to work, even...
Yes, it's absolutely fine to use Lacewing for commercial games. I am!
Frame size doesn't make any difference to the frame rate, if that's what people are complaining about. What does tend to impact are the forloops, and doing things with large images (scaling,...
A better solution would be to use Looki's FlashFX extension. Just drop it into every frame, and on at least the first one have a Start of Frame condition with a FlashFX - Stage - Set scale mode to...
My best guess is that FGL are mainly using Adobe AIR's iOS and Android package, and tying it up with their own service to do things like tracking and cross-promotion.
The ability to run swfs as...
I have also heard from Danny that Hide Layer By Name is also broken in the latest update. Perhaps much of the Layer Object has been broken?
The issues seem to be with server-sent player left channel and player joined channel messages. So one way to get around the catastrophic crashing errors is to just not use channels in your app. For...
I'm using that version with an extra fix or three from Looki. It's here for whoever wants the latest, most-fixed version to work from.
Oooh, but I'm now realising that it's a very similar problem...
The Flash version of Lacewing is a bit of a mess. It has a number of issues that cause a Flash swf to completely lock up, which is pretty disastrous. I don't even think the errors are that hard to...
Looks like a real arcade site! You'll be sponsoring games in no time. ;)
The GET object is what you're looking for, it's ported to Flash.
Fixed. Spreading values and then immediately calling a loop that'll use those values doesn't really work. The loop triggers before the values are spread. I just moved the loop call to a different...
Hooray! Mathias, you wonderful person. Thanks for fixing the receiving bug, that's a massive deal for me, I can now keep going on with my project.
One extra quick bug, that I'm sure you can fix in...
I told James about this on instant messenger, but thought I'd throw it up here as well. There's a bug with Lacewing Flash apps where they don't receive stack messages from the server. Here's an...
That's a good idea! A simple extension that does sitelocking well, something where you can specify a list of domains that it should work on.
Actually it was an exclusive deal for Nickelodean, so they could put in on the sites they owned. It was pretty good!
Mostly, yes. I think it was Sortacore, sorry, Phi, who got something as close...
I haven't had issues like these, and my current project is a Flash+Lacewing game. I primarily use Binary messages though. What server are you using/running?
Oh my oh my. This is an extension and a half. Nice one Looki, I can't wait!
Are you running a Flash Policy Server? They're necessary for .swfs to allow connections to a server. There's an example that comes with pyLacewing.
I see. All but my last project haven't been properly worth my time for the money, but that last project makes up for the previous ones. Of course, for me, I'm simply using game development to pay my...
Could you go into that a little more, where do the losses come from? Does it not work out to a good hourly wage, or are there other expenses?
I meant for counting the ping, it needs to be outside the MMF2 loop, since that's too slow. Python scripts can be run outside of this ('non-blocking') anyway, but it'll hang while it waits so I could...
Hey, I have two ping related questions I'd love to know the best solutions too.
1) I have a player connected to the server, to show the connection speed every second I send a UDP stack at the...
I recently licensed a (currently unreleased) Flash game to a big Flash portal for $3500. For a game that took four weeks to make, it was a bit of a surprise success. I'm going to do a full write up...
Hey all. I've been asked by a sponsor to implement the following Sitelock code:
// returns true if the current swf is hosted on an MTVN domain, false otherwise
function testSiteLock ()
{
...
Brilliant! Thanks Mathias, I now know what the Evaluate expression does.
Hi Mathias, I was asking you about this in Gwerdy a few days ago, but I've had little luck since.
Here is a small .mfa that I think clearly shows what I'm trying to accomplish.
I'm trying to...
Oh man, the worst bug for me was when the collection of images that a Char Image Object held would mess up. A portion of the characters would suddenly be slices of other graphics in the game, so a...
It is possible to hack it into working with scrolling. I managed to map the number of pixels the object would jump left for every pixel I scrolled right. I can't quite remember, but I think it's a...
Use Looki's great FlashFX extension, and then add an event:
Start of frame - Set stage scale mode to "exactFit"
You've got to add that to every frame though, otherwise you can find it just...
Has anyone managed to successfully embed an MMF2 generated .swf file into Flash CS, or FlashDevelop? If so, how?
When I try to import into Flash CS, the .swf (which works just fine outside) has a...
Of course! Sent you a PM with the example. :)
I can't seem to load an internal file properly. I add a .swf file to the Binary Files in the Data Elements, then I use the "Load The Internal File" action, but nothing gets loaded.
...
The way I did this for a game I worked on this summer was to save a level's data in a string form. At its' simplest this could be a collision string looking like this:...
I wanted to give this extension a go, primarily to try out the new Leaderboard options, but just placing it in a frame and exporting I get this error log. The version, I believe, is the latest one.
Mine starts dropping down to 50 at 500 ships. Neat extension.
I'm afraid not in Flash games. Sadly, there are many, many portals that have a fixed width design and have a maximum of 640 pixels in width for the game. Flash Game License warns that making a game...
Olivier, that's what selling the IP entails, yes. Like Eliyahu, I tick that box, but if a sponsor wants to purchase the IP then I probably wouldn't accept less than 10x what other sponsors are...
You are correct, yes.
Also, whoops, guess I don't have that example any more. Sorry!
I did have an example for it, here.
That version still uses Flash Haxx, but FlashFX is pretty much the same except instead of doing all the nasty making-a-custom-function thing, you add an...
Check here. You can see that July was a poor month compared with June, with only 25 less games sold but with less than half the sum value of accepted bids. Summer seems to be slow, despite the number...
Good stuff again Eliyahu, this'll be useful for all us FGL users. Cheers!
As soon as people with non-US bank accounts are allowed to join, Google In-App Payments will be a fairly sweet deal. Until then, I can't use it.
Really? I just tried this on a number of conditions, but they all are blocked by Firefox, whatever I do.
Just use the INI object, it's really easy.
Start of Frame: Set Current File to "gamename"
When you want to save a string, do: Set String with Group and Item strings
When you want to load...
PHP is server-side right? So checking regex is all down to the server's CPU, whereas Javascript is run by the browser on the client side. I mean, either one will work, there's always a chance a...
If you have control over the html where the swf is displayed, then you can link in some Javascript there to perform regex checks for you. I've done this, works well.
Absolutely useless if your...
From what I hear, dress up games are the worst in terms of revenue from sponsorship. Flash Game License (.com), where games are sponsored, is regularly full of these types of games, too often because...
You can only use a serial twice, so I've got mine on my main machine and also my laptop. A usage seems to count when you install an update over an existing installation, a while back I wanted to make...
Current download won't build properly. One must rename the .mfx and .dat to 'playtomic' without the capitals. A quick fix though!
It's not supported, only works with an older version of MMF2 and requires some knowledge of how Flash works.
So does this mean, we can add .swfs to the Binary Data and load them with the extension? If so, very, very cool.
The simple answer is to use a server that you run and control. That way, you are responsible for updating or not-updating the server. If you're doing any kind of serious online game development, it's...
I take it you want to use the Mochi Social object as the way that players login.
You could use Mochi Social's On Player Login condition which calls Lacewing's Connect action and sets the player's...
Graphical extensions do not work with scrolling, I've been unable to use Char Image in any game with this. If the window moves across the frame a few pixels, strangely the Character Image object...
If you are doing something professionally/commercial, then why not run your own server? Running pyLacewing on a VPS is very cheap, if you've got some Linux experience.
It is possible that your game might be stolen without that Kindisoft protection that breaks MMF2 games, but unlikely. Make sure that only developers with Market Level 1+ can play your game, that cuts...
I'm not sure I would. :P If I had the money, sure. But I'd be more likely to go for a VPS solution. They're fairly cheap, and can be scaled up and down a lot like cloud servers. They're not really as...
The problem isn't the bandwidth in terms of the number of GB of data you get to send down a pipe in a month, it's the amount you can send down a pipe at speed at any time. Flash games have popularity...
Haha, that's pretty cool. I'm sure this'll be really nice for self-published games, thanks Pharanygitis. It's an idea I would never have thought up, and it's neat.
Works just great in Firefox 4 for me. Nice extension :)
Wisehosting is interesting, there are so few good vps hosts in the uk. I've used Webbynode to run some a pyLacewing server for a while, they're pretty much the cheapest, but for two months I had 100%...
So I was inserting an event on a comment, and clicking rather quickly doing so. Imagine my surprise when faced with this:
http://dl.dropbox.com/u/5612419/waitwhat.png
The comment seems to...
Sphax was developing one years and years ago. It never got past the beta stage, and could never be used for anything because there was this message box that would pop up at the beginning of the game...
Box.net is a place that you upload files to or download files from. It isn't a webserver, that is, it won't host the html files for you in the way that you want.
Played with it for 10 minutes, really great little tool, very useful. I've noticed though that some of my fonts don't appear? Lots of ones that I've installed are there, but some aren't, including my...
You'll need to upload both of them. The html file embeds the flash file inside it, so when your browser reads the html file, it goes and looks for the flash file to load into the page.
Fantastic. Works perfectly. Thank you!
If anyone wants a hack-fix whilst Pharanygitis fixes this, use two Strings, a FullPath and a RealPath, and a counter/global value to keep track of where the real path should start in the fullpath....
I agree, I think it would be nice if Jamie was a wizard.
Yeah, it can't be done. What you are suggesting is somehow making the client be a server, and then turning the server into something that...
Just started playing with the extension and I think I've found a bug.
If I path once, that's just fine. But when I path again, the path is appended to the end of the last path, so the string...
Oh, fantastic, very cool. Nice work on yet another useful extension Pharanygitis, and thank you.
No one here is currently making a living from flash game development with MMF2, or if they are, they're keeping very quiet about it! There are a small number of very successful MMF2 flash developers...
But that isn't 'focus'. If I play a flash game that doesn't use the mouse, I usually move the mouse out the way, that isn't what I want to detect. I would like to know whether, if I press a key, the...
Really? How does Canabalt pause the game when I click away? This would really be a key feature, if it could be done.
Not possible with the Flash version of MMF2, though you could use the Get object to retrieve the xml file, there is no extension to parse it. I would love a port of EasyXML or even better, a good...
You know, if you want to learn Lacewing I did some... oh Stephen got to them first.
The only differences between the Flash version and the 'normal' version are that Flash doesn't support Blasting...
You are reading the short from 1, when really it is at 2. A short has two bytes worth of data. Just change the second parameter to two, where you are changing the Y position, and it should work fine.
Oh, very nice. This really is just a very useful extension, thanks for working on it.
As far as my understanding goes, it is actually saved into your cookies, not in the traditional .ini file on your hard drive deal like you would expect.
As far as I know, half of the Mochi coins extension's Actions still do not work.
So cool. Thank you StephenL, seems like a great extension, can't wait to try it out.
This can be pulled off without an extension. My usual method is testing on an array for collisions and using the MoveIt extension for the smooth movements.
Here's an example of it done very well...
Hmm, interesting. When you run your game, do you see your ad box? What is in the ad box? Usually it's a confirmation message that the ping has been successful. If you don't see an ad in there, check...
Social Gold is more interesting to self-published games, so it fits right in with social games on Facebook, or stuff you're running on your own website. It has a really nice Flash API, there is...
Whaaaat. This is good stuff Pharanygitis, really, well done. It gives us developers more options with our monetisation. Hurrah!
My wish list is still: Playtomic, Kongregate and Social Gold.
I actually think the Char Image object is a more useful extension to use for multiplayer chat boxes. It gives you colours, custom fonts, like RTF, but also a transparent background, which I think is...
Don't you hate that Adobe context menu when you right click a Flash game? I do. I bet no one on this planet has ever wanted to print a flash embedded object. When was the last time you zoomed in? Why...
StephenL, actually Blowfish is still a fine encryption cypher to use, though it is getting old and so I'd choose to use AES. The problem with Blowfish and MMF is it's not hard to crack open the game...
Go easier on him, guys, the Kongregate API is one that MMF2 needs as much as it needs Mochi and Newgrounds.
Strangely enough, I've played a little with Edif and when I was I messed with the Playtomic API. I only got the basic 'track View' action working, so you can only see how many times your game has...
Ravenius, you can sell your game and still keep the rights. I currently own all the rights to the six games I've completed this year, of which I have sold two of them. I put three up for bidding. I...
One right here:
http://www.clickteam.com/website/usa/img/uploads/tutorials/download/Mochi.pdf
It loads them from an external location, so it's not ideal for loading preloaders.
Excellent idea Steven, we need to be supporting each other's attempts at making some cash with our favourite game dev software. All my other preloaders are just images, which are rather easy to...
Hmm, I don't think that's quite accurate, I'd agree with 25% of all games though, if not slightly more than that. There's a lot of rubbish that is uploaded there everyday.
You're asking for...
I find this slightly bizarre, can you answer a few of my questions?
Where is your arcade?
What exactly is your relationship with 'eBit Networks' and who are they? Had a google, but all I could...
You can do it by downloading the Flash CS5 demo, opening the .fla file and using Flash's batch export feature to export each frame of the animation to a .png. Then import them into an Active Object...
PandaExplosion, these sponsors are spending hundreds of dollars in what is essentially a risk/reward business, you can bet they'll play your game through multiple times. The last game I sponsored was...
I have no idea, works just fine for me here. Check your events, make sure the Client connects, then sets a name, then joins a channel, just to be sure.
Edit: Have you registered the condition?
Not so fast Shaun! It's actually allowed to make ports of your game. Your sponsor (usually, if it's a primary license) pays you money for their logo to be shown on web distribution. Their logo, links...
Biggest one for me is making custom Preloaders. I can make one with MMF2 itself and have complete control.
There's also the Char Image object which I've used for most of my flash projects.
Yes, both Evilized and Steve Harris have been successful there. I have sponsored two games there myself, but they have done really well for themselves.
Which Creative Commons license? Some you can use, some you can't use for commercial purposes, some you can't use at all.
I don't think settling for 30fps is quite necessary, I've finished some reasonably complex games and while, yes, I have had to battle to keep a high framerate, my projects all run at 50fps for the...
Wonderful. Love hearing this. I read Rock Paper Shotgun every day, so seeing that Quinns wrote a 'play this now' post and he was recommended it by the creator of VVVVV? Well, that's pretty cool....
On Channel peer loop triggers successfully in .exe but doesn't work in Flash.
The differences with Lacewing and the MooAPI (Mooclick, Moogame) are simple.
Mooclick/Moogame are very old, they no longer have developers that work on them and haven't been updated in a long...
If you have the Server sending a message 'To Channel' then you need to receive that with 'On Text Message from Server', it doesn't trigger 'On Text Channel message'.
Yes, that is correct. One way to make this faster is to type 1000 in your games FPS box, so the frame rate will be as high as possible and MMF2's event loop will run more times a second.
If,...
Yep! You can use the Server to decide whether a player dies or where they spawn or any number of things. Giving that responsibility to the server is much better than giving it to one client because...
Sortacore's answer isn't what you're after, Gibbon. The Lacewing Server extension is a fantastic extension, but it's new so there isn't really any documentation for it. (Maybe if Jeff wants me to do...
Just a reminder that the Movement Hints Set X Speed and Set Y Speed are messed up in Flash. I think they're doing the same thing as Set X Position and Set Y Position because that's where the Dead...
I love it when you say those words. Fantastic extension, you've been doing great stuff recently Andos, keep it up!
If we're trying to monetise games with ads, it's impossible to do so effectively until the game is 5mb in size (that's on the safer side). So designing a game with enough assets and music as to...
Did you ever manage to sort this one out?
Jamie sorted it out over msn. Thing is, when you read the something, the cursor moves automagically. So, it should just be:
+ On Stack message received
- Read string
- Read string
- Read...
Hi, having some trouble getting my stack reading loop to work.
So I send a stack made up of three null-terminated strings and a byte. Here are my events:
+ On Stack Message to server
- Start...
Hey! So I've installed pyMongo to do some database stuff, I get an error doing
It can't find it. :(
I can import it from the python interpreter quite happily. I tried adding
to my Python...
We need a JSON object. We totally really do, and there needs to be a Flash version of it as well.
C++ Library
Flash Library
How best to design it? Take a look at the EasyXML extension,...
I was sure this was going to be a "oh, it's just your game thing" but I've just checked my dashboard and my revenue is much higher too. And yes, it's all from MochiGames.com. I wonder how long it'll...
AndyH, didn't Jamie write an unofficial bug fix for that error?
eCPM is just the about of money you make per 1000 ad impressions.
So, if 1,000 ads are shown, and you've made $1, that's an eCPM of $1.
If you've shown 28,290 ads, and you've made $7.09, that's...
And... done!
No luck with that method.
Interestingly there is something that acts weirdweird about having both a PMO and Dead Reckoning object assigned to one object. I assign both PMO and Dead Reckoning the...
That's super interesting, good to know.
In other news, I'm massively struggling with getting it working with PMO. I'm taking exactly the same approach that you take in the platform movement frame...
I see what you're saying. Right now I'm doing it locally in one app, and so there I would be looping through, but when receiving an X,Y over lacewing, well, I can just select the appropriate object...
Just got some time to play with this extension. So far it's really very cool.
What's the best way to do multiple objects? Should I ForEach loop through them all, set the object and position them...
Plenty of times I've need this, as well as perhaps a 'Get Line' expression.
There's an example of how to easily parse an RSS feed using EasyXML in the example folder for that extension.
... But it's not Flash compatible :(
I like how you just slip in Also, Flash support!. Andos, you are wonderful!
At last! The game is getting the exposure it deserves. :D
Unless I'm mistaken, Steven got it sponsored which is preferable to Mochi.
Congrats Steven, 1 million plays is a lot. I'm not quite there yet. :(
An extension for extension developers? No, it's an Actionscript object.
Best to just wait till the end of the month when (maybe) the new Flash update is released, with an object that will allow any API to be called.
Would absolutely love to see this converted to Flash. I'm sure you've been asked a million times already, but thought I might just make it a million and one.
Oh gosh, so it is a bug. I thought I was doing something crazy with positions.
Very much looking forward to a fix for this bug.
Whoops, my mistake!
Hi Deke15. Sponsors usually want you to stick an .flv file on the front of your game. StephenL's External Files object lets you do that in a few clicks.
As for a highscore screen, the Mochi...
Oh dear, I imagine they are not all from the same player then? An edited version of the swf that sends highscores only with one name?
Eliyahu, don't worry about it. It's terribly frustrating, I know, but there isn't anything you can do about it, it's the same with piracy. It's little consolation, but even if your ads were still...
This is such a better good article. Thanks this!
Just tested exporting a Lacewing game with the flex-config supplied with this extension and there is an error. Can we have a flex-config that works with everything please? :P
I've had problems with this. In fact, I couldn't embed any fonts. The swf would build without errors (errors appear when you get the name of the font wrong) but the font in the Edit Box/String object...
Wow, really good Stephen, well done.
Haven't had a second to try this out, will do later. I hope there is a way to Paste into Backdrop though!
I had this problem a while back. I managed to get it to build by typing the name of the font that you see in the Windows list of fonts. But then I could never actually get that font to display in an...
Game is up for Sponsorship, so where the game is embedded is out of my hands.
Firefox scrolls on Windows 7.
Guess I've got to redo my control system. Massive sadface.
Hi. I've just finished a game, and the key gameplay mechanic is controlled by scrolling the mouse wheel up and down. However, when I do so the whole page scrolls up and down as well. This is not a...
To me at least, your post offers zero information as to what 'it' actually is.
Do you mean an extension that can randomise numbers? If so, then why not use random()?
But of course, you can't...
I was rather confused for a second. Confirmation, it's a bug. (Hash key, for me)
Really? I've heard some sponsors don't mind Gamersafe micro-transactions because they usually cut a deal to buy the game for less and allow those transactions. The sponsor gets a cheaper license, and...
That is just excellent news, really, congrats!
You got sponsored then? Congrats! :D (Just assuming a sponsor sent you a .swf to implement)
I really don't think there is much demand for this. You could contract a Flash extension developer if you really need it.
It's a frustrating business trying to write a game in Flash right now, because occasionally when I export, what works fine in the .exe is entirely broken in the .swf. Can't expect much else though,...
"Start play" at the beginning of the game frame.
"End play" at the end of the game frame.
"Track Event "Help Documentation viewed" when the user clicks the button.
The Mochi servers are doing...
Has anyone had some really weird bugs with Loops? I can't seem to isolate the issue in a smaller .mfa, but my .exe works perfectly but the .swf fails. All I'm doing is calling a loop from another...
I'll just throw in another Lacewing Flash bug, the On Channel Peer Loop Finished event never triggers.
Learn the Lacewing extension, that allows the creation of multiplayer games.
See, this is all good and well, I've done this before, but you still can't count on it to sort everything out. Other people using the same server won't do this and make their games able to join...
Someone should stick it back on the hook. Wait, is that a good thing?
Thanks guys!
Most Flash Games use a Local Shared Object to save game data.
I asked Jamie about this yesterday, he said it's possible to do it with the ini object by not specifying a filename. Or something like...
Yeah, I could never get that default tab working myself. Stuck to daily.
Sounds like you are just displaying the leaderboard. If the leaderboard is empty, you'll just see an empty leaderboard. Use the Submit Score action to actually send a score.
Sure thing. I've been getting a bunch of questions lately. I'm going to create an FAQ in the next few days, because I'm getting a bunch of the same questions again and again, and it's a really...
Box2D is definitely not required for flash at this early stage. Before that is considered, there is a much bigger need for a Pathfinding extension for Flash.
They're officially being released in the upcoming Flash update. It will be released soon.
Hi there. I've already completed one flash game and have now, about a week till my next game is complete. I've been hanging around Flash Game Development communities (mostly focused on monetisation...
I have used the Mochi suite of extensions in a distributed game called Turbulent Tundra. I've used Mochi Ads, Mochi Leaderboards and Mochi Analytics. Feel free to PM me.
Maybe because this is crazy clever? I don't know, I'm pretty impressed by this.
Well, apparently I'm not smart enough to pick it up myself. Luckily then, I'm fine with looking stupid and asking questions!
Running Python files works wonderfully, I'm very much enjoying that...
Yeah, this doesn't have anything to do with lacewing, you are right when you say it has to do with the Rich Edit object.
Here's an example that should help.
I have had to implement smilies...
All the games on ActiveDen are made available to be opened in Flash CS3/4, or Flex Builder, or just the plain Action Script, so I doubt just an .swf file will suffice.
We're talking server controlled games here LB. As in the logic is server-side.
No plans for more Lacewing tutorials right now. Maybe in the future, and when the Lacewing Server extension is more mature and stable.
Your best option would be to try and implement the Lacewing protocol into Purebasic. Going to be tricky, but Lacewing is the best by a long way in terms of networking for MMF2 right now.
Distance joints are working perfectly. For now, at least, I haven't stuck anything on the end yet, but if I throw the hexagon at it, it never messes up no matter how hard.
The hard thing now is...
Hello, so I've made a chain by jointing a bunch of bodies together using the Box2D extension. Here is the file:
http://mfa.aquadasoft.com/view/1272871858-CraneTest2
If it moves slightly...
Thanks for the kind words everyone. Makes it all worth it.
http://i800.photobucket.com/albums/yy287/Cranktrain/LearnLacewingLogoHalf.png
Hello! Lacewing is a networking extension that allows you to create multiplayer games and online applications with...
I used the Fusion Updater about three days ago, with Windows 7 64-bit edition. Worked fine.
I've been testing this out, haven't had any problems so far. We'll see how it goes, but imagine if there were no bugs for the first release!
Oh Jamie. I spent a good few hours doing tests with stacks and Lacewing so I could finish my video tutorial series with Lacewing, and you write this. Couldn't you have written this article three days...
Lacewing is an extension for Multimedia Fusion 2 that gives you the functionality to create multiplayer online games and applications. So, it allows you to send and receive messages and manage the...
1) I could live with using an INI though, is the INI object/INI++ flash ported? Is there a list of the ported extensions, that might be helpful?
2) According to the object's Author property,...
I haven't even purchased the Flash runtime yet, but I'm trying to plan how things will work, so here are two questions.
1) How would one do External Map Files? I haven't built a level in the Event...
You could write some Python code using PyLacewing for the server, it's a very simple language.
Mooclick is almost certainly not okay for a big project. The servers can be forced to crash, if a hacker was so inclined. Lacewing is much more lightweight, is currently under active support by the...
Thanks for the suggestions, but I've found the problem lies with the Animated Picture object 'not letting go' of the .pngs that it opens, despite using the 'Uncache all' action. Files can't be...
Yeah, refreshing doesn't work. Even a restart won't shift them.
xyzzy, as for the MMF2/Windows using them, I now think this is the reason, the application deletes those files fine if they were...
The problem seems much more complex than it did before.
I went and wrote the equivalent of the Delete Folder with the File Object (using looping and the Tree object to iterate). I get exactly the...
I'm sure it isn't impossible. It's just simply deleting a directory. Some ideas from the Gwerdy chat:
• Create batch file, or second application to run invisibly after the game ends to do the...
Whenever my game is closed, I need a temporary directory (full of files that have been created over the course of the game running) deleted. These are my events, covering every possible "End of":
...
Oh really? I was under the impression that I could do that. In that case, might as well use the Directory Packer for what I want to do. Thanks guys.
If I have an image file loaded in a Binary Array workspace, how can I have it loaded by an Animated Picture object?
Thanks,
Matt
The Lost Garden blog is excellent for free prototyping sprites: http://lostgarden.com/labels/free%20game%20graphics.html
There are very few places where you can get copyright free game art for no...
Ricky, don't you want guaranteed packets with a file sender though? I would hate to be missing a few chunks of the final final.
1) Your connections are instances of ServerProtocols, so you cannot do it from there. Mathias has yet to release the next update, within which (I think) he'll let us subclass ServerChannel so we can...
Not quite sure what that means, but pyLacewing is what is usually meant when we throw around the term "custom server". It's just a set of python modules that let you code your own servers really...