Search:

Type: Posts; User: gkinfinity; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. This is just a guess, but it might be because...

    This is just a guess, but it might be because you're using a font that's installed on your Windows 8 computer that isn't installed on your Windows 7 computer. I'm pretty sure resizing the screen can...
  2. Replies
    6
    Views
    490

    Thanks for the tips Volnaiskra. I remember having...

    Thanks for the tips Volnaiskra. I remember having issues with pausing animations in the past. I'm gonna hopefully remember to revisit this thread if I run into them again.
  3. Replies
    2
    Views
    169

    It depends what you want to do exactly. For...

    It depends what you want to do exactly.

    For instance, you could do:

    +User clicks on button
    +No Music is playing
    -Play Music

    or
  4. Replies
    21
    Views
    1,938

    You can simulate a zoom by changing the positions...

    You can simulate a zoom by changing the positions and sizes of all objects on screen (other than UI elements) if you're making a mobile app. If you're making something for PC, there are also shaders...
  5. Yeah, if you're making this for mobile devices...

    Yeah, if you're making this for mobile devices you'll have to make multiple actives that are different colors. You can't use shaders or the replace color option. Multiple actives is also kind of...
  6. Replies
    10
    Views
    703

    In your example, you have a global event that...

    In your example, you have a global event that says 'If user presses Y, change the value at (1,1) to some large number'. If you press 'Y' on frame 1 or 2 and then quit immediately, it will save the...
  7. Replies
    10
    Views
    703

    Yeah, if you can post a simple MFA that would...

    Yeah, if you can post a simple MFA that would make it a lot easier to see where you're having issues.
  8. Replies
    1
    Views
    145

    Can you post a simple example .mfa file?

    Can you post a simple example .mfa file?
  9. Replies
    10
    Views
    703

    I don't use a backslash when I use Apppath$ and...

    I don't use a backslash when I use Apppath$ and it works fine. I did a quick test and confirmed that the backslash is unnecessary because Apppath$ adds a backslash at the end, but it also doesn't...
  10. Replies
    4
    Views
    270

    I made you a quick example with 2 possible options

    I made you a quick example with 2 possible options
  11. Adjust Hue of an object during runtime -- is it possible on android?

    I know that the add/subtract, monochrome, and inverted effects exist, and I wouldn't think that changing hue would be much more complicated. "RGB coefficient" also exists, but it just blends colors....
  12. Replies
    7
    Views
    518

    I updated the example. This is definitely a...

    I updated the example. This is definitely a little more advanced so hopefully you can follow what's going on. Are you familiar with fastloops?
  13. Replies
    7
    Views
    518

    I was going to explain how to do it, but I...

    I was going to explain how to do it, but I decided to just make an example instead lol
  14. Is 'Follow the Frame' checked under your enemy's...

    Is 'Follow the Frame' checked under your enemy's properties?

    Click on the enemy object, and under Properties go to RunTime options, and you'll find it under Scrolling options.
  15. Replies
    4
    Views
    6,803

    Mathias I realize that this was created forever...

    Mathias
    I realize that this was created forever ago, but are there any tutorials available for this object, and is there any chance this will get an update for Python 3?
  16. Here are some existing threads which have example...

    Here are some existing threads which have example files:

    https://community.clickteam.com/threads/96636-counting-objects-overlapping-an-object?highlight=number+overlapping+objects
    ...
  17. Replies
    213
    Views
    25,918

    Sticky: I didn't delete the folder when I uninstalled...

    I didn't delete the folder when I uninstalled previously. By doing that and updating to the 292.11 beta patch, it fixed the error! Thanks so much Fernando!
  18. Replies
    213
    Views
    25,918

    Sticky: Right, thats the issue that I've run into. I'm...

    Right, thats the issue that I've run into. I'm pretty sure I previously set up the Android exporter using the old ant tools, so when I tried to follow the steps at the beginning of this thread for...
  19. Replies
    213
    Views
    25,918

    Sticky: After doing some research, I believe that I...

    After doing some research, I believe that I previously installed the Android SDK patch after following this guide -- http://flyinvinteractive.com/CT/Fusion_Android_Setup.html. I think this is what's...
  20. Replies
    213
    Views
    25,918

    Sticky: Oh, I thought that was prepackaged with Android...

    Oh, I thought that was prepackaged with Android Studio or something.

    I downloaded Gradle but I'm actually still getting the same error
  21. Replies
    213
    Views
    25,918

    Sticky: I'm trying to get my Android Exporter working but...

    I'm trying to get my Android Exporter working but I'm running into trouble. Hoping to get some help on this.

    -I'm on Fusion version R292.10
    -I installed the latest version of Android Studio
    -I...
  22. Thanks Marv! Honestly though it was pretty much...

    Thanks Marv! Honestly though it was pretty much all thanks to Anders' Perspective object. Shout-outs to him!
  23. @Danny: As Schrodinger mentioned, the method you...

    @Danny: As Schrodinger mentioned, the method you proposed wouldn't actually change the perspective when the screen moves. If not for that, simply changing the perspective on the sprites themselves...
  24. Pseudo 3D Parallax Effect (Pole Position Effect)

    Hey guys, I'm looking to replicate the effect in the GIF below. It's a sort of pseudo 3D Parallax effect which, according to the research I've done, is referred to as the Pole Position effect.
    ...
  25. Replies
    1
    Views
    536

    Update: I've tried 4 fightsticks now. 2 of them...

    Update: I've tried 4 fightsticks now. 2 of them are Madcatz controllers, and although they work with other games they don't work with Fusion. If anyone else has a Madcatz fightstick and can get...
  26. I was having issues with my game not changing...

    I was having issues with my game not changing animation speeds regardless of what the Framerate was. I wasn't able to figure it out on the forums but I found a solution by just messing around with...
  27. Replies
    17
    Views
    3,560

    Whoa, that's crazy! I've considered scaling...

    Whoa, that's crazy! I've considered scaling individual objects to achieve a zoom effect before, but I definitely never thought it through all the way. It's even more complex than I thought. You...
  28. Replies
    17
    Views
    3,560

    Congrats, the game looks really well done! Out...

    Congrats, the game looks really well done!

    Out of curiosity, how is the zooming handled in your project?
  29. Replies
    1
    Views
    536

    Controller not recognized (Fightstick)

    So I've been doing some stuff with controller input and I've tested several types of controllers so far. I didn't have issues with anything previously, but I tested a Fightstick today and the...
  30. Ah, that makes sense. I was thinking that the...

    Ah, that makes sense. I was thinking that the other layers might actually be necessary for some reason, but I didn't initially see anything so I wanted to make sure.

    I've personally changed it so...
  31. Just downloaded it and I'm checking it out now. ...

    Just downloaded it and I'm checking it out now. There's a lot going on so it'll probably take a while to completely understand.

    I see that there are a bunch of empty layers. Are those actually...
  32. If you post the mfa it would help. I'm not sure...

    If you post the mfa it would help. I'm not sure exactly what's going on based on your description
  33. Replies
    49
    Views
    41,323

    Holy crap, can't believe I didn't realize that....

    Holy crap, can't believe I didn't realize that. Thank's Looki!
  34. Replies
    141
    Views
    23,164

    I would also like to check out the source code. ...

    I would also like to check out the source code. Can someone fix the broken link for the humble bundle?
  35. Wow, that's super good to know J3sseM. Thanks...

    Wow, that's super good to know J3sseM.

    Thanks Volnaiskra! Got Fusion working again thanks to you
  36. mmf2d3d9.dll Detected as possible threat by Kaspersky

    So my Internet security just automatically deleted mmf2d3d9.dll from my computer after detecting it as a possible threat (UDS:DangerousObject.Multi.Generic). Now, of course, Fusion doesn't work...
  37. Replies
    49
    Views
    41,323

    I'm looking to make a game with 1920 x 1080...

    I'm looking to make a game with 1920 x 1080 default resolution. Using Ultimate Fullscreen I can change the resolution size to fit any monitor which is awesome, but I feel like the visual quality...
  38. Replies
    49
    Views
    41,323

    Awesome, it worked! Wow, this is such an amazing...

    Awesome, it worked! Wow, this is such an amazing extension. Good stuff UW, and thanks Phi!
  39. Replies
    49
    Views
    41,323

    I downloaded the Ultimate Fullscreen object...

    I downloaded the Ultimate Fullscreen object forever ago, but I went to put it into a new project today and it was messed up. I'd really like to re-download it, but for whatever reason the download...
  40. This actually happened to me earlier today....

    This actually happened to me earlier today. Ctrl+C > Ctrl+V was creating clones for my object instead of duplicates. Ctrl+Click and Drag still worked as it should have though. Not sure what was up. ...
  41. That was the problem! Thanks

    That was the problem! Thanks
  42. I'm using Version 2.5 Developer, Build R284.10 ...

    I'm using Version 2.5 Developer, Build R284.10

    Apparently the android exporter was out of date. I also changed the API to 22. Can't believe I didn't see that option before. :P

    I'm still...
  43. I am currently reinstalling all my Fusion...

    I am currently reinstalling all my Fusion exporters on my new laptop since my last one died. I'm getting this error--

    [dependency] Library dependencies:
    [dependency]
    [dependency]...
  44. Replies
    3
    Views
    3,726

    I actually made one. I haven't done anything...

    I actually made one. I haven't done anything with MMF in super long. I'll try to find it.
  45. Replies
    9
    Views
    3,034

    I would also like to know the answer to (A) if...

    I would also like to know the answer to (A) if anyone has a solution
  46. Replies
    3
    Views
    742

    That did fix the problem, thanks! It's strange...

    That did fix the problem, thanks!

    It's strange though because I did not have this issue with 2.0
  47. Replies
    3
    Views
    742

    Animation Editor UI

    Do the Animation Editor buttons look like this for everyone, or is it just me? It looks like the images have been resized slightly so that they're glitchy looking

    12202
  48. Replies
    1
    Views
    659

    Just double checking that something like this...

    Just double checking that something like this doesn't exist before I put in a Feature Request for it...
  49. Replies
    1
    Views
    659

    Trimming/Resizing an active object

    I have an active object with several animations and frames per animation. If you try to reduce the size of the frame in the animation editor it always trims off the bottom pixels. I need to trim...
  50. Replies
    3
    Views
    1,091

    One way to deal with this problem is to have your...

    One way to deal with this problem is to have your character as two separate objects. Have one that is animated with a walk cycle, then when it is hit with something create the ragdoll version in the...
  51. Replies
    7
    Views
    1,584

    It's not that obvious -- don't worry about it. ...

    It's not that obvious -- don't worry about it.

    Search the forum for Split screen (or splitscreen) examples. You can achieve this with sub-applications or the Viewport object.

    This thread Here...
  52. Replies
    12
    Views
    1,479

    I agree with Ouly, but it doesn't really matter...

    I agree with Ouly, but it doesn't really matter either way. Just use whatever you're most comfortable with. You can say it's good practice to use underscores, but really it's not that big of a...
  53. Replies
    6
    Views
    1,255

    You can definitely do this without box2D, and I...

    You can definitely do this without box2D, and I don't really understand why you'd want to use box2D in the first place.

    Is your game grid based?
  54. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    I am still trying to find a solution for this. ...

    I am still trying to find a solution for this.

    I am trying to get squares to fall (while accelerating) and stop once they land on the ground or another square. They shouldn't overlap the ground...
  55. Replies
    9
    Views
    2,442

    You can do all of the things that you mentioned...

    You can do all of the things that you mentioned with MMF2, but I highly recommend working on a few more simple projects first to get the hang of how things work. You can find lots of examples on the...
  56. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    Ahhh, I actually just realized that there's still...

    Ahhh, I actually just realized that there's still an issue I'm having trouble with. At no point does it set the object's speed back to 0 (alt value C), so if a box is moved or destroyed all boxes...
  57. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    The one pixel overlap is a problem, and I spent...

    The one pixel overlap is a problem, and I spent some time trying to remove that issue without any luck. I ended up just using the forEach object for the time being. Hopefully later I can figure...
  58. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    Ahhh okay, thanks Snail. I don't know why I...

    Ahhh okay, thanks Snail. I don't know why I didn't think to do it that way. That's certainly a much better way of approaching the problem. Your example is very much appreciated!

    The main reason...
  59. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    I really don't think that Box2D can accomplish...

    I really don't think that Box2D can accomplish what I'm looking for. Objects that collide apply forces to one another which make them move, right? I'm looking for something very precise.
  60. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    Won't box 2D apply rotation and horizontal...

    Won't box 2D apply rotation and horizontal movement? I'm only looking for vertical movement here.
  61. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    That sounds awesome. I will certainly pick up...

    That sounds awesome. I will certainly pick up 2.5 when it's out, but until then I would like to get a working example of this.
  62. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    Hmmm okay, sorry I didn't realize it would be so...

    Hmmm okay, sorry I didn't realize it would be so difficult. I mean, I tried messing around with it for a few hours and couldn't come up with anything so I guess that makes sense.

    I always try to...
  63. Thread: Box gravity

    by gkinfinity
    Replies
    14
    Views
    2,618

    Box gravity

    I am trying to add falling boxes to a game. I do not want to use detectors or any kind of extensions. The boxes should accelerate and should stop once they land on the ground or another box.

    I...
  64. Replies
    23
    Views
    2,930

    That makes sense Konidias, but how to you...

    That makes sense Konidias, but how to you determine if they're going in the right direction? That seems to be the difficult part of this problem.
  65. Replies
    10
    Views
    1,792

    This will only work if if it's overlapping the...

    This will only work if if it's overlapping the explosion during it's 1st or 2nd frame though. What if the explosion animation size starts off small and grows (as many explosion animations probably...
  66. In your example you aren't testing for...

    In your example you aren't testing for overlapping between sand particles which is why they don't stack on top of each other. Despite noticing this issue, I still haven't figured out a way to solve...
  67. Replies
    2
    Views
    724

    There are a couple of things I'd like to point...

    There are a couple of things I'd like to point out for you.

    Random(x) generates a number between 0 and x-1. This means that Random(11) will generate a number between 0 and 10. In your...
  68. Replies
    3
    Views
    784

    An example would be nice so we can see exactly...

    An example would be nice so we can see exactly what you're dealing with
  69. Replies
    6
    Views
    1,910

    Thanks Marv, that must be my problem. I didn't...

    Thanks Marv, that must be my problem. I didn't know that it would call any missing extension a .mfx file, even if it was an MMF 1.5 extension. It was really old so it probably was a file from back...
  70. Replies
    6
    Views
    1,152

    I looked at the file and don't know why it's...

    I looked at the file and don't know why it's crashing. You would definitely be better off using a different method to boost though since you just want to move straight sideways anyway. The path...
  71. Replies
    6
    Views
    1,910

    Ah okay, thanks ProdigyX. I would still like to...

    Ah okay, thanks ProdigyX. I would still like to have the file if anyone knows where I can download it but that will definitely help me out in the meantime.
  72. Replies
    6
    Views
    1,910

    Looking for ChangeAnim.mfx

    Does anyone know where I can download this? I found an old file I made and apparently it requires this extension. I'm not even sure what the extension does to be honest.

    I've tried general...
  73. Replies
    14
    Views
    2,177

    Yeah the ".0" isn't necessary, it just adds more...

    Yeah the ".0" isn't necessary, it just adds more variability but doesn't actually change the range of the projectiles being launched.

    It rounds down for positive numbers and up for negative...
  74. Replies
    6
    Views
    1,152

    One solution would be to use something other than...

    One solution would be to use something other than a path movement to achieve the same desired outcome. It doesn't really sound like a path movement is necessary.

    I don't know why it'd crash in...
  75. Replies
    14
    Views
    2,177

    See how in this equation I divide by 10.0 at the...

    See how in this equation I divide by 10.0 at the end? --> Cos(Angle( "Turret" )+90)*value( "True_Power" )+(value( "Wind_Gauge" )/10.0)

    Dividing by any number that has a ".0" on the end will...
  76. Replies
    14
    Views
    2,177

    Sorry for not getting back to you sooner. It...

    Sorry for not getting back to you sooner. It ended up being a much busier week than I anticipated. I also want to point out that you'll typically get more responses if you've registered your copy...
  77. Replies
    2
    Views
    924

    It looks like it'd be a lot of fun to play, but...

    It looks like it'd be a lot of fun to play, but it also looks pretty daunting at first. There's a lot of information being displayed on screen. I'm pretty sure it could be condensed quite a bit. I...
  78. Replies
    14
    Views
    2,177

    2 quick things I saw-- +You spelled 'Fual'...

    2 quick things I saw--

    +You spelled 'Fual' wrong. It's 'Fuel'

    +The expression Random(x) generates a number between 0 and (x-1), so Random(200) generates a number between 0 and 199 and...
  79. Replies
    28
    Views
    8,676

    In the example I gave you the piece never...

    In the example I gave you the piece never actually locks. All you have to do is use an alterable value and start a countdown of some sort once it touches bottom the first time. After the countdown...
  80. Yeah I realize it really a 'workaround'. Poor...

    Yeah I realize it really a 'workaround'. Poor choice of words
  81. Ahhhh, I see. Thanks for clearing that up, I...

    Ahhhh, I see. Thanks for clearing that up, I didn't realize that you were talking about multiple objects. I do understand why the error in your example would occur now, thanks for posting it! I'll...
  82. I'm curious now too. Maybe I'm confused about...

    I'm curious now too. Maybe I'm confused about what you guys are talking about but that sounds like it should work the way mentioned in the OP. I'm not sure what Danny is talking about either. I...
  83. Replies
    10
    Views
    2,245

    I normally use nested loops to accomplish this,...

    I normally use nested loops to accomplish this, but I think I like this method better actually. Good stuff DaveC!
  84. Thread: Stopwatch

    by gkinfinity
    Replies
    7
    Views
    2,282

    Thanks for the example. That's awesome

    Thanks for the example. That's awesome
  85. Replies
    28
    Views
    8,676

    Create the individual blocks relative to the...

    Create the individual blocks relative to the position of the tetrimino once it has hit the bottom, then destroy the tetrimino.

    Just check out a full tetris example like the one on Chris Burrows'...
  86. @AyreGuitar: Thanks for the example, but I'm not...

    @AyreGuitar: Thanks for the example, but I'm not getting consistent results with it. Sometimes when you toggle an object's Alt Val A the count doesn't change properly.
  87. Replies
    28
    Views
    8,676

    Yeah I haven't actually made any part of my...

    Yeah I haven't actually made any part of my tetris variant yet. I'll make a quick example though. It won't be great, but you should be able to figure it out from that I think.

    Edit: Here ya go
    ...
  88. Replies
    15
    Views
    1,714

    That was my guess (as seen in my earlier post),...

    That was my guess (as seen in my earlier post), but that's definitely not the problem.

    While holding down the spacebar the objects are being created but are invisible and don't move. I created an...
  89. Replies
    15
    Views
    1,714

    I don't use 'launch object' either but I don't...

    I don't use 'launch object' either but I don't see why it's not working as expected. I tried changing all kinds of minor things to see if I could figure out what was causing it but had no luck. I...
  90. I'm glad you mentioned this because I didn't know...

    I'm glad you mentioned this because I didn't know about it. I think that might explain a problem I had with a game I was working on a long time ago. Thanks!
  91. Replies
    15
    Views
    1,714

    Are you making sure to destroy the bullets that...

    Are you making sure to destroy the bullets that are fired (when leaving the screen, hitting an obstacle, etc.)?
  92. Yeah it sounds like the subpixel shader is what...

    Yeah it sounds like the subpixel shader is what you're looking for
  93. Replies
    58
    Views
    27,514

    Is Microsoft still accepting games made with XNA...

    Is Microsoft still accepting games made with XNA for the 360 then? Or are they just stopping development of the tool kit that you use for it? It just got the XNA exporter and still know very little...
  94. Replies
    28
    Views
    8,676

    I was gonna post in this thread initially to try...

    I was gonna post in this thread initially to try to explain how to accomplish the things you listed but didn't have time. I still don't really have time, but I'll say what I can.

    I am very...
  95. Replies
    10
    Views
    1,753

    Not quite sure what your problem is. Are you...

    Not quite sure what your problem is. Are you talking about a frame that's a level editor? Depending on what you're doing you can have a sub-app (containing the contents of another frame) open in...
  96. Replies
    3
    Views
    1,869

    He mentioned the Chaos fighter so I'm assuming...

    He mentioned the Chaos fighter so I'm assuming that's the same thing
  97. Replies
    28
    Views
    8,676

    I plan on making a tetris game in the near...

    I plan on making a tetris game in the near future, and like prodigyX mentioned I agree that arrays aren't necessary. It just depends on what you are more comfortable with I think. I personally...
  98. Replies
    3
    Views
    1,055

    That is correct (at least, it was the last time I...

    That is correct (at least, it was the last time I checked). Pretty sure we're stuck with it until mmf3
  99. Replies
    27
    Views
    2,396

    If you follow what AyreGuitar said that should...

    If you follow what AyreGuitar said that should solve your problem. I'd recommend double checking that you completed that for the corner pieces. Are you sure you changed the hot spots and not the...
  100. Replies
    8
    Views
    1,396

    Ahhh, looks like Popcorn beat me to it! ;D

    Ahhh, looks like Popcorn beat me to it! ;D
  101. Replies
    8
    Views
    1,396

    Oh, well in that case if you post your mfa I'd be...

    Oh, well in that case if you post your mfa I'd be more than willing to show you how to do it. It's hard to give advice without seeing your exact movement engine though. You can just isolate that...
  102. Okay, well I haven't played the original so I...

    Okay, well I haven't played the original so I don't know what it used to look like. Although I realize that you are trying to replicate the original, I don't think anyone would mind if you fixed any...
  103. Replies
    8
    Views
    1,396

    Oh, you're using the platform movement aren't...

    Oh, you're using the platform movement aren't you? I always make my own movement engines because they are much more precise and you can have more control over them. I believe that with the default...
  104. The walking movement is kind of glitchy so I'd...

    The walking movement is kind of glitchy so I'd try to improve that a bit. You've also got a ton of events but there doesn't seem to be much going on in the game. It can definitely be simplified a...
  105. Replies
    5
    Views
    855

    Nice example. Thanks!

    Nice example. Thanks!
  106. Hmmmm, I made an example for this a while ago. ...

    Hmmmm, I made an example for this a while ago. It should be on Marv's website under the title 'Center Counter'

    http://www.castles-of-britain.com/mmfexamples-c.htm
  107. Replies
    8
    Views
    1,396

    Welcome to the forums! When the user presses a...

    Welcome to the forums!

    When the user presses a button to initiate the second jump, just have it check to see if the second jump animation is already playing. If it isn't, start the second jump...
  108. Replies
    5
    Views
    851

    So are you just wondering how to make them walk...

    So are you just wondering how to make them walk back and forth, switching directions when they hit a wall or come to the edge of a platform? It didn't seem like they did much more than that from the...
  109. Replies
    5
    Views
    908

    Thanks Marv, I never knew that. No...

    Thanks Marv, I never knew that.

    No extensions eh? Hmmm, that might be kind of annoying for some things but overall I think I could work around it. If you can post a link to what you guys have...
  110. Replies
    5
    Views
    908

    I really like the art design, and based on that...

    I really like the art design, and based on that alone I'd be willing to help. Unfortunately I don't have TGF2 (Just MMF2) so I'm not sure what I'll be able to do. :/
  111. ^That would work just as well, if not better. ...

    ^That would work just as well, if not better.

    Let us know if you still have any other questions and I'll do what I can to help.
  112. Replies
    9
    Views
    2,447

    That's interesting, thanks. I wouldn't have...

    That's interesting, thanks. I wouldn't have expected the for each loop to work that way exactly, although it does make sense

    (I've never used a for-each loop so I have no experience with them at...
  113. I'm not quite sure what the situation you're...

    I'm not quite sure what the situation you're describing is, but here are 2 tips which might help you out.

    Do you know how to generate random numbers? If so give your enemies random alterable...
  114. Thread: rpg menu

    by gkinfinity
    Replies
    4
    Views
    1,128

    The way you suggested is how I would personally...

    The way you suggested is how I would personally do it
  115. Replies
    7
    Views
    1,088

    Yeah, use the layer object with a decreasing y...

    Yeah, use the layer object with a decreasing y sort
  116. Replies
    2
    Views
    537

    You can have multiple buttons on the same frame,...

    You can have multiple buttons on the same frame, you just don't want to change frames when the button is clicked. So for example, you can have buttons for Easy, Medium, and Hard. When a button is...
  117. Replies
    12
    Views
    1,837

    You're welcome! I'm pretty sure the decimal is...

    You're welcome! I'm pretty sure the decimal is completely truncated so I don't think it'll be a problem.
  118. Replies
    12
    Views
    1,837

    I just made a quick and poorly done example. Is...

    I just made a quick and poorly done example. Is this what you're looking for?
  119. Replies
    12
    Views
    2,370

    Yeah that should work fine

    Yeah that should work fine
  120. Replies
    11
    Views
    2,728

    Awesome, thanks for the example

    Awesome, thanks for the example
  121. Replies
    14
    Views
    2,192

    My most recent project required bouncing lasers...

    My most recent project required bouncing lasers so I've actually put a lot of time into trying to do it. I took a break from it because I always had some new glitch popping up that required me to go...
  122. Replies
    119
    Views
    27,520

    Sticky: What about San Francisco though? Is there any...

    What about San Francisco though? Is there any chance that will happen? If not I can try to set something up in my area, or sacramento possibly. I've run many video game tournaments and I'm not shy...
  123. Replies
    119
    Views
    27,520

    Sticky: Which locations are confirmed at this point?

    Which locations are confirmed at this point?
  124. Replies
    16
    Views
    1,845

    Okay, so a few things. First of all, check out...

    Okay, so a few things. First of all, check out Marv's site as foyzul2002 suggested. He posted the older version of Marv's site however. This one might be different, but idk. Check it out just in...
  125. Replies
    1
    Views
    1,913

    Well I'm not exactly sure what you want to do but...

    Well I'm not exactly sure what you want to do but it shouldn't be too hard.

    Let's say you want 15 enemies to spawn for wave 1 but only want a maximum of 5 enemies on screen at once. First you...
  126. I didn't realize what you were doing at first,...

    I didn't realize what you were doing at first, but that's a very nice method. I was expecting you to be creating and destroying objects as you scrolled, but since the tiles are all the same object...
  127. Replies
    4
    Views
    810

    I think Outcast wants to do it at runtime though,...

    I think Outcast wants to do it at runtime though, correct?

    It doesn't seem like the events should work the way they currently are. It's clearly an object selection issue but I'm not sure why it...
  128. Replies
    119
    Views
    27,520

    Sticky: If one in San Francisco is set up I'll be there...

    If one in San Francisco is set up I'll be there for sure. I can't help find a venue unfortunately since I live about 2 hours away. Hopefully someone can set something up!
  129. Replies
    15
    Views
    2,420

    Nice update!

    Nice update!
  130. Replies
    15
    Views
    2,420

    Yeah that would work. CB already has a box like...

    Yeah that would work. CB already has a box like that in his example though actually. It's the black looking 'Square' active object to the far right in the events editor. You just need to change a...
  131. Hi Mobichan, I'm pretty sure I can help you with...

    Hi Mobichan, I'm pretty sure I can help you with this if you haven't found a solution yet but I'm kind of confused about what you're trying to achieve. I don't know what kind of GUI you're using and...
  132. Replies
    16
    Views
    2,231

    I thought you could solve this problem by using a...

    I thought you could solve this problem by using a project but now I'm not sure. It doesn't look like projects do what I thought they did, and in fact now I'm not sure that they do much of anything...
  133. Replies
    16
    Views
    1,938

    What type of ball movement are you looking for? ...

    What type of ball movement are you looking for? Is it for a sidescrolling game (where gravity is involved) or one that has an overhead view? I think I have examples of both but I didn't actually...
  134. Replies
    363
    Views
    86,363

    I'm getting a constant 30 FPS

    I'm getting a constant 30 FPS
  135. Replies
    25
    Views
    2,866

    The equation is the same, but if you set the...

    The equation is the same, but if you set the object's position to the result of the equation directly your decimal is going to be truncated
  136. Replies
    25
    Views
    2,866

    Oh thanks! Yeah, shoutouts to Outcast for...

    Oh thanks!

    Yeah, shoutouts to Outcast for posting the video though. I thoroughly enjoyed it
  137. Replies
    25
    Views
    2,866

    According to Chris' example, using the numbers 0...

    According to Chris' example, using the numbers 0 and 50 it should look like...

    0 += (50-0) * 0.1, which becomes 0 += 5 which is 5
    5 += (50-5) * 0.1, which becomes 5 += 4.5 which is 9.5

    So...
  138. Replies
    14
    Views
    3,400

    Thanks, that pretty much is the type of bridge...

    Thanks, that pretty much is the type of bridge I'm looking for. I'd like to do it without having to use box2D though if possible. If anyone else has an ideas it would be greatly appreciated.
  139. Replies
    14
    Views
    3,400

    Maybe I'm not understanding your explanation...

    Maybe I'm not understanding your explanation right but I don't think that will solve my problem.

    6600

    The two ends of the bridge should always remain in the same place, the part the character...
  140. Replies
    14
    Views
    3,400

    Sagging bridge

    Let's say you have a bridge in a side-scrolling game that's made up of multiple adjacent active objects. How can you make the bridge lower a bit in the spot where your character is standing? Check...
  141. The problem was created because effects on layers...

    The problem was created because effects on layers are not placed relative to the X and Y coordinates of the play area, but instead relative to the visual edges of the frame. I didn't know this until...
  142. I don't think it's possible, but I could be...

    I don't think it's possible, but I could be wrong. Out of curiosity, what would hyperbolic trig functions be used for? (I should have paid more attention in calc)
  143. Replies
    4
    Views
    730

    Ah, I figured out your problem. I don't know...

    Ah, I figured out your problem.

    I don't know why this is exactly, but MMF2 doesn't seem to like it when you start a loop in an event where you have other actions occurring. If you split your...
  144. Replies
    3
    Views
    659

    If you wanted to say TotalSpeed > x for instance,...

    If you wanted to say TotalSpeed > x for instance, you could just say

    If 'Speed'_ > x - 'AdditionalSpeed_'
  145. Replies
    4
    Views
    939

    I would recommend Corlen's method. Oruga's will...

    I would recommend Corlen's method. Oruga's will work but the arrows will be limited to 32 directions.
  146. To get around this you would have to include the...

    To get around this you would have to include the condition in the loop that creates them, but I'm not sure how to do it. I understand where you're coming from. I haven't had any luck being able to...
  147. This is usually called Fog of War. Do a forum...

    This is usually called Fog of War. Do a forum search for it. There are some nice examples floating around.
  148. Your second loop is unnecessary. Your 'Always'...

    Your second loop is unnecessary. Your 'Always' event is constantly starting a loop that's running 2500 times a second even though it's only actually destroying stuff once. Delete the last 2 events...
  149. Replies
    3
    Views
    3,726

    Rectangular Mask?

    I know that Looki created a circular mask shader (which is awesome btw), but I was wondering if there's a rectangular mask shader floating around somewhere. If a circular mask can be done I would...
  150. Replies
    2
    Views
    726

    I would like to see the solution to this as well....

    I would like to see the solution to this as well. I have an idea but don't have the time to try it right now. I've tried to do something like this before and had no luck however. I also don't...
  151. Replies
    8
    Views
    727

    Yup, no problem. It took me a while to realize...

    Yup, no problem. It took me a while to realize what the problem was too even though it was so simple haha
  152. Replies
    1
    Views
    916

    I really don't think it's a problem with hwa,...

    I really don't think it's a problem with hwa, although if you really wanted to test it you could just switch to standard mode and see if the problem persists.

    Your code looks okay, but obviously...
  153. Replies
    8
    Views
    727

    The reason why it isn't working is because you...

    The reason why it isn't working is because you have your character being constantly set to a detector. The detector is the thing that is moving, not the character himself. Change the last 2 events...
  154. Thread: Wall Jump

    by gkinfinity
    Replies
    8
    Views
    3,644

    I haven't used any of the standard movements in a...

    I haven't used any of the standard movements in a while, but I remember back in the old mmf 1.5 days that you could actually walljump as many times as you wanted with that glitch (and essentially...
  155. Replies
    13
    Views
    2,821

    I've never used the Dungeon object before, but I...

    I've never used the Dungeon object before, but I looked at the properties you had set for the dungeon object yesterday and wasn't able to figure anything out (everything seemed okay).

    After...
  156. Events are usually found in the events editor,...

    Events are usually found in the events editor, but it's also possible to have events tied to objects. These are called behaviors and they are accessed by going to an object's properties > the events...
  157. Replies
    3
    Views
    853

    Yeah no problem. Glad to help.

    Yeah no problem. Glad to help.
  158. Replies
    6
    Views
    1,808

    Yeah the built in grid features will allow you to...

    Yeah the built in grid features will allow you to snap objects to the grid which isn't something you'll be able to do using a backdrop object.
  159. Create an event that says Always -->Center...

    Create an event that says

    Always
    -->Center window position in frame relative to player character

    In the event editor it's under storyboard controls (the icon with a chess board and a knight) >...
  160. Replies
    3
    Views
    853

    Get rid of the "Global Value" part of line 1 and...

    Get rid of the "Global Value" part of line 1 and 2 on the world map frame

    -Global Value(ValueatX("...") = 1 <--bad

    -ValueatX("...") = 1 <-- good

    Use that for both the = 1 and = 0...
  161. Replies
    3
    Views
    3,230

    Check out Marv's site, it has tons of great...

    Check out Marv's site, it has tons of great examples.

    http://www.castles-of-britain.com/mmf2examples.htm

    To create an active object (or any object for that matter), right click in the frame and...
  162. Cimics' example looks like what you need. I...

    Cimics' example looks like what you need. I created a similar example but I guess he beat me to it. :) Just make sure you destroy each enemy's detector after you destroy the actual enemy. It's...
  163. Changing color for specific words in a string

    I'm trying to create a typewriter text engine that has several different features. I'm currently trying to add the ability to outline text and change the color of specific words. I've tried using...
  164. Replies
    10
    Views
    1,208

    Wait what? There's a checkbox that stops the...

    Wait what? There's a checkbox that stops the bounce? Why have I never heard of that before? lol
  165. Replies
    5
    Views
    999

    I have come across this problem in the past. Try...

    I have come across this problem in the past. Try changing the keys used for your controls. Pressing a certain combination of keys (like DavidN said) can prevent it from working properly.
  166. Replies
    5
    Views
    1,318

    Oh ok. You can actually use the same method by...

    Oh ok. You can actually use the same method by adding all of the counters to a qualifier. Here's the updated version.
  167. Replies
    15
    Views
    2,326

    Okay after having the specifics explained to me...

    Okay after having the specifics explained to me I've realized it's not as complicated as I thought. I'll try to make an example as soon as I have some free time.

    Minecraft is a 3D game though...
  168. Replies
    7
    Views
    683

    Wouldn't you want a score of 8 to be the perfect...

    Wouldn't you want a score of 8 to be the perfect score though?

    Anyway all you have to do is make an event for each possibility. You pretty much said it yourself. For example, for the good score...
  169. Replies
    15
    Views
    2,326

    It would probably be pretty annoying to make...

    It would probably be pretty annoying to make something that matched minecraft's water physics exactly and I don't know how it works anyway. I've had it explained to me before and it's actually...
  170. Replies
    5
    Views
    1,318

    Is this what you're looking for?

    Is this what you're looking for?
  171. Replies
    3
    Views
    1,066

    On an xbox 360 a user can go to System Settings >...

    On an xbox 360 a user can go to System Settings > Console > Display > HDTV and adjust the screen resolution. The default resolution is probably just the highest resolution possible but it might also...
  172. Thread: Smoke?

    by gkinfinity
    Replies
    17
    Views
    2,328

    The link still doesn't work though.

    The link still doesn't work though.
  173. Replies
    16
    Views
    2,648

    Very nice solution. Simple and straightforward. ...

    Very nice solution. Simple and straightforward. I'm pretty sure that's what ls2 was looking for.
  174. Replies
    16
    Views
    2,648

    This can be done with detectors like drnebula...

    This can be done with detectors like drnebula suggested. I personally like to avoid detectors if possible however since it adds unnecessary objects that might slow down your game. I tried to figure...
  175. Replies
    5
    Views
    952

    Yeah I don't think I would benefit from #7 either...

    Yeah I don't think I would benefit from #7 either but the other suggestions are great
  176. How does MMF2 actually determine when 2 objects...

    How does MMF2 actually determine when 2 objects are overlapping? I would guess that it runs some kind of loop that compares individual pixels or something. It seems like by determining that there...
  177. Also just so you know alxmrg, at around 26...

    Also just so you know alxmrg, at around 26 seconds on your first frame "Loopy" your object bounces through the wall and leaves the play area. You may want to tweak things a bit to prevent that from...
  178. Replies
    4
    Views
    815

    Check out page 22 (in the middle)

    Check out page 22 (in the middle)
  179. Thread: Enemy AI

    by gkinfinity
    Replies
    44
    Views
    15,638

    Basically what marv said, although it might be a...

    Basically what marv said, although it might be a bit more complicated than that depending on whether or not there are obstacles between your enemies and the area you want them to retreat to
  180. Yep, just do what oasuke said. Keep in mind that...

    Yep, just do what oasuke said. Keep in mind that if you want the speed of the water to be constant but just want the speed to be in between 1 and 2 you only need one alterable value (lets call it...
  181. Replies
    2
    Views
    631

    I've never used counters that display a fixed...

    I've never used counters that display a fixed number of digits before, but it seems like they should continue to display the right number of digits after multiplying like that. The way it currently...
  182. Thread: Smoke?

    by gkinfinity
    Replies
    17
    Views
    2,328

    Yup, I get the same problem

    Yup, I get the same problem
  183. I would assume that TheSmanman is probably...

    I would assume that TheSmanman is probably missing lens.fx or that something's wrong with it. I didn't have any trouble viewing the explosions.
  184. Replies
    3
    Views
    906

    I've been curious about this too. I thought...

    I've been curious about this too. I thought maybe the text blitter object would have justify as an option but it doesn't.
  185. Replies
    6
    Views
    1,281

    Yeah you actually don't need spread values to...

    Yeah you actually don't need spread values to accomplish this
  186. I edited your mfa for you to include EE's fix for...

    I edited your mfa for you to include EE's fix for your object selection problem and I also fixed your bullet angle problem.

    Before, the bullets position would update by setting the X coordinate to...
  187. Replies
    7
    Views
    1,167

    I personally just use the normal array object for...

    I personally just use the normal array object for level editors and enable value and string sharing with the parent application like FVivolo said. I have never used the associative array object so...
  188. Replies
    7
    Views
    921

    Yeah it stays at -78 for me too. And you're...

    Yeah it stays at -78 for me too. And you're right, the illusion is a result of the colors you chose
  189. Replies
    7
    Views
    921

    It's not though. The counter on screen displays...

    It's not though. The counter on screen displays the differences in their x coordinates and it never changes
  190. Yeah no problem! It can pretty hard to find out...

    Yeah no problem! It can pretty hard to find out why something isn't working quite as you expected it to. There have been several times where everything looked right to me but there ended up being...
  191. It does matter how your order your events though,...

    It does matter how your order your events though, whether they're in a fastloop or not. If your program works while you have it ordered a certain way, leave it that way.

    The problem you're...
  192. Replies
    7
    Views
    921

    Haha when I looked at that I was thinking nah...

    Haha when I looked at that I was thinking nah man, it looks like you did something wrong. But you're right, it was just a weird illusion
  193. Replies
    5
    Views
    1,365

    I haven't done this recently and I've never...

    I haven't done this recently and I've never actually done anything regarding bits in mmf2, but as I recall you just use OR to add bits, AND to subtract bits, and XOR to toggle bits.

    ____10111111...
  194. I believe the 'Creation reflection' thing you...

    I believe the 'Creation reflection' thing you were talking about was caused by your fastloop. Each of the nodes would be repositioned every time a new node was created, and some of them would be...
  195. Replies
    3
    Views
    1,051

    I created a quick example for you that uses a...

    I created a quick example for you that uses a different (hopefully easier) method
  196. Setting Position Relative to Rotating Object

    If an object's position is set relative to a different rotating object (or just an object that is set at a weird angle) it doesn't line up quite right. In many cases it appears to be off by a pixel...
  197. Replies
    8
    Views
    892

    http://sites.google.com/site/mmf2stuff/ Edit: ...

    http://sites.google.com/site/mmf2stuff/

    Edit: Oh, I kinda forgot to mention how to actually add them to MMF2. You can just run it if it's an installer but if it's a zip file containing folders...
  198. Replies
    8
    Views
    1,924

    What type of game are you making? Side scroller,...

    What type of game are you making? Side scroller, Top-down view, isometric, or something else entirely?
  199. Replies
    9
    Views
    983

    I agree. I'd really like to be able to search...

    I agree. I'd really like to be able to search through the old posts
  200. Replies
    8
    Views
    1,729

    After messing around with the objects a bit more,...

    After messing around with the objects a bit more, it appears that the Pixel object does fit my needs better. Unfortunately it crashes with HWA. Is there any other solution?

    In my original post I...
Results 1 to 200 of 282
Page 1 of 2 1 2