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  1. Re: Removing alpha channels EXTREMELY time consuming

    When I tried the suggested methods with photoshop it either ate to much into the picture or left some of the outlining effect. The way I did it deletes only pixels that are semi or fully transparent....
  2. Re: Removing alpha channels EXTREMELY time consuming

    Thanks for all your suggestions and help. I tried them all. My brother then came up with a way using GIMP. I'm a Photoshop user and never thought of using GIMP. Not the quickest way, though it does...
  3. Re: Removing alpha channels EXTREMELY time consuming

    Thanks for the suggestions. Unfortunately they're not producing the desired results.

    Surely there's a way. Google doesn't help as I don't know the terminology. There's got to be a name for what...
  4. Re: Removing alpha channels EXTREMELY time consuming

    Anyone?
  5. Removing alpha channels EXTREMELY time consuming

    I'm removing the alpha channels from my game to make it run smoother on iOS .

    Instead of creating a PNG with alpha, I created a BMP with a black background. I imported it to MMF2 then proceeded to...
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    Re: Speed between 2 different speeds

    Works perfectly :) A huge thanks for your help & effort.
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    Re: Speed between 2 different speeds

    Thanks for your help K1kk0z90. For some reason it doesn't work for me.

    I'm using it to trigger 1 of 4 different sounds depending on the speed of the player. Maybe it doesn't work with playing and...
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    Speed between 2 different speeds

    I wanted to have an event that happens between two different speeds.

    This is how I tried it,

    Speed of Active > 0
    + Speed of Active < 10
    + Only one action when event loops

    This doesn't...
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    Re: Drag & drop without drag & drop object.

    Thanks for taking the time to help me out. Now I can drag cornflakes to feed my guinea pig...one at a time. My virtual pets shall never go hungry again.
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    Re: Drag & drop without drag & drop object.

    The select object isn't compatible with iOS. I've updated my version and changed some values but now nothing moves.

    http://mfa.aquadasoft.com/upload/1312154158-Drag_Edit_v2.mfa
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    Re: Drag & drop without drag & drop object.

    mojofltr could you please take a look at my edit of your example. I tried to adapt it but things went wrong.

    http://mfa.aquadasoft.com/upload/1312154158-Drag_Edit_v2.mfa
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    Re: Drag & drop without drag & drop object.

    Thanks. Just checking it out.
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    Drag & drop without drag & drop object.

    Because iOS doesn't support the drag & drop object, how can I achieve the same results?

    I know about flags and setting it to follow the mouse but there are a few problems with this. First, it...
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    Re: Mystery of the disappearing string

    I turned "Follow the frame" on and it fixed the problem.
    Thanks for the help. Another mystery solved.
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    Mystery of the disappearing string

    I have a level that's larger than the game's dimensions. In the middle of that level is a string object. When I run the game it's not visible. When I enlarge the games dimensions to match that of the...
  16. Re: Disable collisions when on different layer

    Works like a charm. Thank you.
  17. Disable collisions when on different layer

    Is it possible to disable collisions when an object is moved to a different layer or has a new movement?

    In the game you click on an object and it's movement changes. With this new movement I no...
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    Re: Changing Backdrop Transparency with Events

    A huge thanks Willy. I won't be having epileptic rapid flickering. You may have been joking but you showed me the way.

    The fading will come from 6 stacked backdrops, each displaying progressive...
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    Re: Changing Backdrop Transparency with Events

    Is that a glimmer?

    Willy, I'm very interested in this toggling visibility. Could you please explain how it's achieved.
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    Re: Changing Backdrop Transparency with Events

    Oh well. I thought as much. Just wanted to ask in case there was a glimmer of hope. There was no glimmer, there is no hope.

    Yeah, my life will continue but for what purpose? Thanks for your...
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    Re: Changing Backdrop Transparency with Events

    Anyone? Please :)
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    Changing Backdrop Transparency with Events

    I'm wanting a to make a backdrop fade in and out. Is this possible? Due to excessive RAM & file size, replacing it with an active object is unfeasible.

    Any suggestions?

    Thanks.
  23. Re: What happens with iPhone portrait/landscape?

    Phew! Thanks Jeff. I'll stop making that rig and pulley system for my monitor.
  24. What happens with iPhone portrait/landscape?

    With games for the iphone what happens with the whole portrait/landscape thing? Will I have to design games with the monitor on it's side and rotated controls? I'm sure it won't come to that but am...
  25. Re: Swapping Objects With One Another...What a Mess.

    Spot on mojofltr. Thank you so much. :grin: My events list can now breath and the game, well...works.

    Once again I want to thank you for taking the time to help me. Your efforts are greatly...
  26. Re: Swapping Objects With One Another...What a Mess.

    Thanks mojofltr. The frames are highlighting perfectly. I'm having trouble making the numbered tiles swap in your example and in LB's exmaple I was having trouble getting the frames to highlight...
  27. Re: Swapping Objects With One Another...What a Mess.

    It probably is simple but I can't figure it out and it's not through lack of trying.

    When I'm talking about the frame I'm referring to an actual active object named 'frame'. Yep, I had to make it...
  28. Re: Swapping Objects With One Another...What a Mess.

    Thanks for that. It sure cut down from 200 events. The problem is that the highlight frame has to be a separate object for other reasons.
  29. Swapping Objects With One Another...What a Mess.

    My noob brain is mush and my events list is a mess. Please help.

    I'll start with what I'm wanting my game to do.

    The user rolls the mouse over 9 numbered tiles and in doing so lights up the...
  30. Re: Adding Half a Counter's Value to Another Counter

    Thank you. That was such a stupid question. I was setting counters in in a certain way and was trying to do the same when it came time to add half a value. Boy do I feel sheepish.
  31. Adding Half a Counter's Value to Another Counter

    Hi there. Quick question here guys. How do I add only half of Counter A's value to Counter B?
  32. Re: Screen Shaker Widget Not Working With Sub-App

    Problem solved. Seems the problem was me being an idiot.

    Frame size was the same as the window size. The size of my backdrop made it look like I'd already done that.

    Sorry to all who wasted...
  33. Re: Screen Shaker Widget Not Working With Sub-App

    I believe so. I've got it to work without being in a sub-app with no problems.

    I tried to create a shake effect using an object with a shaky path movement and tried to centre the screen using it...
  34. Screen Shaker Widget Not Working With Sub-App

    Hey there peoples. Trying to use the screen shaker widget within a sub-app with no luck.

    Would someone please take a look at why it's not working. I'm stumped.

    Download Sub-App Screen Shake...
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    Re: Any MMF2 Spell Check Example?

    Just saw your reply Jax. I haven't been on here for awhile.

    Thanks for the files. :grin: I'm going to play around with them now.

    Thanks again.
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    Re: Any MMF2 Spell Check Example?

    Both please :grin:

    Never heard of one without the spell check object. I'd love to see how it works.
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    Any MMF2 Spell Check Example?

    Does anyone know if there's a working MMF2 spell check example out there that I can be pointed in the direction of?
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    Re: Noob Wants To Spread It

    Thanks for your help guys. Problem solved. :)
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    Noob Wants To Spread It

    Hi peoples, complete spread noob here.

    In this game you click on a red tile and it turns to a green tile. What I'm after is to give each new green tile a spread value that corresponds with the...
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    Re: MCI Recorder Playing Backwards

    Anyone?

    I know it sounds pointless but being able to do this is very important to my game.

    Is it possible at all or is there no hope?
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    Re: MCI Recorder Playing Backwards

    Unfortunately that didn't work.
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    Re: MCI Recorder Playing Backwards

    I want to play it backwards as I have an unsual idea for a game but it requires being able to play an audio file you recorded backwards.

    It has to be done in game or else its like getting someone...
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    MCI Recorder Playing Backwards

    Does anyone know if Dave's MCI recorder example can be made to automatically play the recorded sound file backwards when you click the play button?

    Thanks for any help.

    MCI recorder example:...
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    Manually Loop an Animation

    I'm wanting to manually loop an animation.

    Is there a way in event editor to make a non looping animation loop back to the first frame after it's played the last frame?

    I know it's an...
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    Re: Two Windows One Game

    Thanks for the help guys. Time for some experiments.
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    Two Windows One Game

    I'm wanting to create a game show for use at trivia nights. I need to have 2 monitor outputs.
    One for the behind the scenes controls and interaction and another for the visuals people will see.
    Is...
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