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  1. Re: Failed to load Main-Class manifest attribute

    Thanks Looki. :)

    Has anyone tried running their app on the LG KP500? I'd like to know if it's possible before I upgrade to Developer. Actually, if anyone could make a simple app I could test on my...
  2. Re: Failed to load Main-Class manifest attribute

    I only have 5 options. Nothing about apps for mobile phones :( Is this developer only?
  3. Re: Failed to load Main-Class manifest attribute

    Sorry to bring this back up but I'm getting something similar on my LG KP500 'Cookie'. It says 'Manifest is invalid or content file is corrupt.

    I've set it 'Stand alone Java Internet applet when...
  4. Replies
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    Re: Fantasy Wargaming

    It's arrived!!

    Now to find the time to sit and read it cover-to-cover. :)
  5. Replies
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    Re: Fantasy Wargaming

    Thanks guys,

    Yeah, it's a tiled-based game with each tile having a movement point attached to it. I'll have a good read of the book when it arrives and go from there. :)
  6. Replies
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    Fantasy Wargaming

    Having just purchased Going to Warbook by Jason (and waiting for it to arrive) I'm very much interested in fantasy wargaming. What I'd like to achieve is a large map (a bit like this one: Heroes Of...
  7. Replies
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    Re: Wargame Creation Questions

    Sorry for being a noob, I've just ordered the book. How do I add layers?
  8. Re: Saving values from objects between screens.

    I'm not sure I'm following Marv. I already have menu options that I've edited.

    I want the state of the objects saved if the user goes to another screen and then back again instead of the default...
  9. Saving values from objects between screens.

    Hi guys,

    I'm creating a GUI that will will create and save a setup.ini for a particular program (here's a shot of the WIP)

    http://www.madladdesigns.co.uk/temp/launchergui.jpg

    The GUI will...
  10. Replies
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    Re: Info box when mouse hovered over image.

    Thanks, that's the type of thing I was looking for. :)
  11. Replies
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    645

    Info box when mouse hovered over image.

    Is it possible to create a hovering info box that appears when the mouse is over an image? An example of what I mean can be seen on this website I was creating for a client, just move the mouse over...
  12. Replies
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    Re: Tab Control Object help

    Thanks, but it's asking me to install Overlay Redux extension, you don't happen to know where that is by any chance do you?


    Edit: It's ok, I've found it. :)
  13. Replies
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    Re: Tab Control Object help

    Everything!

    How to create tabs, how to only put objects on certain tabs, how to have the objects switch in and out when clicking tabs...?

    :)
  14. Replies
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    Tab Control Object help

    Does anyone know how to use the Tab Control object? It doesn't appear to come with any help (it's greyed out) and I couldn't find anything when I searched?

    Any help appreciated. :)
  15. Replies
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    Re: Real-time trackbar results

    Ahh, the application, I was looking at the object's tabs. Gotch, thanks. ;)
  16. Replies
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    Re: Real-time trackbar results

    The 3rd tab says Runtime Options and I couldn't find anything about resizing on any of the tabs. I have, however, found "Show Tooltip value" which displays the value as a tooltip when moving the knob...
  17. Replies
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    Real-time trackbar results

    I'm using the Trackbar object to get the value of the knob's position (which appears in a text box) but the value only changes after I've moved it and let go of the mouse button. How do I get it to...
  18. Re: Getting a value from "Button CS" object by Sphax.

    That's what I've ended up doing Snail and it works quite well, thanks and a Merry Christmas. http://fc04.deviantart.net/fs8/i/2005/328/8/0/Yay_Christmas_by_Deadman2.gif
  19. Re: Getting a value from "Button CS" object by Sphax.

    Thank you Snail, that does seem to work but how do I add an "Else alterable value = 0"? Would I have to create a separate negated condition (so two conditions per box) or is it possible in the same...
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    Tooltip for a combo box

    How do you add a tooltip for a drop down combo box (kccombo.mfx)?
  21. Re: Getting a value from "Button CS" object by Sphax.

    Ok, here's the .mfa if it helps. Only the first checkbox is coded so ticking it and selecting 'Save setup.ini' should save a setup.ini file in the same folder as the .mfa with 'realgamesetup=1' but...
  22. Re: Getting a value from "Button CS" object by Sphax.

    I tried that but it's 0 whether it's ticked or not.



    Sorry, yes checkbox. How do I go about that?

    I'm using the INI object to create an ini file using the values from checkboxes, if that...
  23. Getting a value from "Button CS" object by Sphax.

    I'm trying to determine whether a tickbox is ticked (it's the Button CS object by Sphax) from another object. I know about retrieving data from an object but I can't for the life of me find where to...
  24. Re: Boxed options and checking if a program is running

    It's ok, I found a way around it. :)

    http://www.madladdesigns.co.uk/temp/border.jpg
  25. Re: Boxed options and checking if a program is running

    Ahh, of course! Just move the text, excellent! Thank you very much Stephen. :)


    Edit: Ahh, you've used an image as the box, I wanted to have that automatic as there will be different box sizes...
  26. Re: Boxed options and checking if a program is running

    I've been playing around with those and while I can get the rectangle, how do I get the text across the top-left?
  27. Re: Boxed options and checking if a program is running

    Is that an separate object, or part of an object? I would like this border to be dynamic so I could just resize it to fit the option panel it's around, if that's possible.

    I don't have developer,...
  28. Boxed options and checking if a program is running

    Hi Guys, I have two questions if anyone can point me in the right direction. :)

    1/. How would I go about creating boxes around options kind of like the one's in this screenshot ("Lighting...
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    Re: load .dds format into an active.

    I actually need to load .dds files into a project I'm doing in MMF2 (I know how to convert them externally).
  30. Re: Snapping to a percentage using the Drag Object.

    You mean something like this?

    ((X( "Active" )/100)*100)

    Because if so I tried that and MMF2 crashed!

    Here's the mfa, you might have better luck.

    Menu Maker
  31. Snapping to a percentage using the Drag Object.

    Ok guys, I'm trying to get my head around this but I'm confusing myself. :crazy:

    I'll try to explain what's happening and may be someone can stop me being confused(.com). ;) I'm using the Drag...
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    load .dds format into an active.

    Is it possible (or is there an extension) that will allow me to load in a '.dds' image file, like you can load common images (jpg, png...), into an active?
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    Re: Converting screen pixels into percent.

    Thank you very much :) That is greatly appreciated. http://fc00.deviantart.net/fs45/f/2009/119/6/1/_goodjob____plz_by_Synfull.gif
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    Converting screen pixels into percent.

    Hi guys. :)

    My maths is non existent so I'm hoping one of you boffins might be able to help.

    I have an object that can be dragged around on screen, the very center of the object is the anchor...
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    Re: [Request] - Multi-Dialog System Box

    Will this just be for the developer edition of MMF2?
  36. Replies
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    Re: Viewing PDF Files

    It's ok, I've figured it out. :)

    I just used 'Execute an external program' and navigated to the pdf reader, then I simply put the name of the pdf to view where it said 'Command line' (in case...
  37. Replies
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    Re: Viewing PDF Files

    How do you launch the reader (externally) and pass it a specific pdf?

    Let's say my program has 4 buttons, the user clicks button 1 and it loads up adobe reader and loads a specific pdf into it,...
  38. Re: Combining multi edit box texts into one text file

    YES! That worked, thank you so much stephen, :D
  39. Re: Combining multi edit box texts into one text file

    Thanks, that kinda worked but how do I add a newline to the file? I've tried adding "/n" and "chr$(10)" and "chr$(13)", also "Val( chr$(10))"+"val(chr$(13))" but it just keeps putting it as text. :)
  40. [*SOLVED*] multi edit box texts into one text file

    Hi Guys.

    I've been asked to create a sort of CV Builder for the company I work for. Basically it will be around 12 pages, each with 1 or more edit boxes. For example the first page will ask them...
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    Re: Spreadsheet in a web page using MMF

    Is anyone else having trouble with this extension? I'd really like to get this going.
  42. Replies
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    Re: Spreadsheet in a web page using MMF

    I have, 3 times now. Surely FusionUpdater would have installed them correctly.

    From the EasyXML folder:

    'Runtime' into 'Data > Runtime'

    'Release' into 'Extensions'

    Is that correct?
  43. Replies
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    Re: Spreadsheet in a web page using MMF

    Thought it was but I'm getting an error when trying to run the example:

    Cannot load extension EasyXML.mfx

    Then

    Failed to open document

    When I 'create new object', the extension isn't in...
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    Re: Spreadsheet in a web page using MMF

    Thanks. :)

    I take it you put the Runtime extension in the "Data > Runtime" folder but where do you put the Release version?
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    Spreadsheet in a web page using MMF

    Is the following possible? If so, could some one give me a leg up on how I'd do it?

    I'd like to have an embedded table / spreadsheet in a webpage that can be updated with a simple text file.
    ...
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    Re: MMF2 Build #249

    Does anyone know where the example is for the Drag Object? I've looked in the Examples folder but there's no 'Drag' example so I don't know what to look for.
  47. Thread: Vitalize! 4

    by Nickydude
    Replies
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    Sticky: Re: Vitalize! 4 (pre-release version)

    Still having trouble installing the plugin (for the advent calendar), I get the following error:

    -----------------------------------------------------------------
    Firefox could not install the...
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    Sticky: Re: Snippet Manager

    This is a great idea! As a beginner to DBP, I'll certainly find this useful. :)
  49. Re: Finding End Of File using the GetLine object

    That explains it much better, thanks byo. :)
  50. Re: Finding End Of File using the GetLine object

    I get what you mean but how on earth do I do it?

    Also, looking at the image in the first post, how do I put a comment in between lines? I know how to in the Event Editor between events but not...
  51. Finding End Of File using the GetLine object

    I'm using the GetLine object to load a file and parse the lines into different places:

    http://www.madladdesigns.co.uk/mack/getfile.png

    But different files can be different sizes, for example:
    ...
  52. Re: Clicking on an irregular area (RISK-like game)

    Are these sections going to be different all the time?
  53. Replies
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    Re: Full screen / Windowed checked menu item

    Erm.. I knew that... http://img228.exs.cx/img228/638/whistle9qn.gif

    :)

    Thanks.
  54. Replies
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    Re: Full screen / Windowed checked menu item

    Thanks Werbad. The Full Screen option doesn't appear in the menu when I added it back, in fact I tried a brand new project and it doesn't even appear in that menu!? Could someone try that just in...
  55. Replies
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    Full screen / Windowed checked menu item

    I've created a menu item (on the normal menu) to switch between Full Screen and Windowed Mode using a checkbox but I can't seem to get it to work! Here's what I have:

    Menu option "Full Screen"...
  56. Thread: File Parsing

    by Nickydude
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    Re: File Parsing

    Hmm, that does seem a bit easier, thanks to both of you.
  57. Thread: File Parsing

    by Nickydude
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    Re: File Parsing

    Thank you Nick! That helped a lot. :)
  58. Thread: File Parsing

    by Nickydude
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    Re: File Parsing

    How? (I haven't messed with file / string parsing) Would I just add a | to the end of each line?
  59. Replies
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    Re: New to the forums and/or MMF 2 / TGF 2?

    Last time I received a newsletter was December 2007!
  60. Thread: File Parsing

    by Nickydude
    Replies
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    File Parsing

    I have a simple text file like this:

    --------------------------------------------
    Will you rap on the door?
    357
    Will you pull the cord?
    275
    or creep around the house to investigate the light?...
  61. Replies
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    Re: Displaying duration of a directx object.

    COUNTER! That's the one, thank you!!! Now it's displaying 840789. Believe it or not, I actually tried the score counter, forgot about the plain ol' COUNTER. Thanks Jeff, now I have to translate this...
  62. Replies
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    Re: Displaying duration of a directx object.

    Could one of you guys whip up a simple example for me to look at? I'm sure it's something stupid I'm missing out. :)
  63. Replies
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    Re: Displaying duration of a directx object.

    I tried it with srt$(), with val() and without either! If I have it without, I don't get an error but the string just says 'text'.
  64. Replies
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    Re: Displaying duration of a directx object.

    Ahh, thanks Jamie, now I see it's asking for a paragraph, I assumed it was just displaying text. Do I have to set an alterable string / value somewhere and read that in?
  65. Replies
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    Re: Displaying duration of a directx object.

    I wonder why it's giving me the error when I 'Check current expression'.

    http://www.madladdesigns.co.uk/temp/clipboard02.jpg
  66. Replies
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    Re: Displaying duration of a directx object.

    Already tried that :)

    Get the error "Please enter a numeric expression".
  67. Replies
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    Re: MMF2 Build #248 (BETA 7)

    Don't know if this is the same in the older versions but the info of a selected value in the properties window of an object sometimes overruns the info box. Here's what I mean:
    ...
  68. Replies
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    Displaying duration of a directx object.

    I'm trying to create my own controls for a directx object that will show a video, specifically a trackbar so the user can slide it along and the video will fast forward or reverse along with it.
    ...
  69. Replies
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    Re: Getting videos behind another object

    I want something similar, to put a border over a video. Any help would be appreciated.
  70. Re: Text Blitter - Start scroller from right-hand side

    That's a bugger...

    I've fired of an email to the creator stating the problem and will put the solution here, if there is one. Thanks for all your help NK.

    :grin:
  71. Re: Text Blitter - Start scroller from right-hand side

    :o

    I tried that early on but it aligned the end of the text to the left-hand side, so you got something like this:

    -------------------------------------
    |LE CLICK AGAIN TO EXIT FULL SCREEN.|...
  72. Re: Text Blitter - Start scroller from right-hand side

    Hi N_K2,

    I'm using the Cos scroller animation which has these settings:

    Speed: Speed of over all scroller
    X Speed: plus number = move left to right, negative number - move right to left....
  73. Re: Text Blitter - Start scroller from right-hand side

    I've tried all sorts to get the text to start at the right but nothings working. It's getting to be a bit of a bugger as that's the only thing left I need to do! LOL!
  74. Thread: Vitalize! 4

    by Nickydude
    Replies
    63
    Views
    107,446

    Sticky: Re: Vitalize! 4 (pre-release version)

    I'm having trouble installing the plugin for Vitalize 4 for FireFox 3. I have to manually install it by going to the vitalize page (FireFox say's it's a missing plugin and won't automatically...
  75. Re: Text Blitter - Start scroller from right-hand side

    Also, I'm using various buttons to change the text of the scroller. How do you 'restart' the scroller after changing text? At the moment, when the text changes it keeps it's position, for example, if...
  76. Text Blitter - Start scroller from right-hand side

    How do you get the scrolling text (using Text Blitter) to start off at the right hand side and then scroll into view? At the moment the text starts flush at the left-hand side and scrolls off. I've...
  77. Replies
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    Re: Best object to play a .wmv file

    Is there? I just might have to look at that if there is, thanks! :)
  78. Replies
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    Re: Best object to play a .wmv file

    I wanted something with WMP like controls. Using DirectX will mean I'll need to create my own controls, which it may seem like second nature to most of you guys, I'm still at the very basic level and...
  79. Replies
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    Re: Best object to play a .wmv file

    Doh, I've just done it (with SetURL) right after I posted, sorry!
  80. Replies
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    Re: Best object to play a .wmv file

    Ok, I've now been given 2 weeks to make a better player so I'm using the ActiveX object 'Windows Media Play', but how do you load and play a video? I've tried the following:
    ...
  81. Replies
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    Re: Best object to play a .wmv file

    Thanks for the replies guys. It was a video file I needed to play. I've made a video demo reel of stuff I've done (which is being sent to a games company) and I needed someway to be able to move...
  82. Replies
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    Best object to play a .wmv file

    At the moment I'm using Direct Show to play a Windows Media Video file, this is fine and works ok but I want to be able to manipulate the video, a bit like windows media player. What object is there...
  83. Replies
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    Re: Hiding a layer doesn't hide all content

    This is something I would want too. I'd like to create panels of buttons, text boxes, etc that the player can switch between and being able to hide / unhide everything on a layer would be ideal.
  84. Replies
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    Re: Minimap Object - Public Beta 2

    NVM
  85. Replies
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    Re: Minimap Object - Public Beta

    Wow, this is pretty good!
  86. Replies
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    Re: Merry XMas and happy new year!

    A Merry Christmas to all ClickTeam and all Forum dwellers!
    http://www.multimadness.de/gfx/wmann_guitar.gif
    Ohh.. the weather outside is frightful...
  87. Replies
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    Re: Game Board Advice

    Thanks guys.
  88. Replies
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    1,053

    Game Board Advice

    I'm creating a board game (the border is temporary) and the player moves in steps of 32. I have the screen centered on the player, so when the player moves so does the game map (but not the border),...
  89. Replies
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    Snap to grid - resizing

    Is it possible to resize an object in grid size steps as well as having the object snap to the grid when moving? Say the grid is 32 x 32 and I have a quick backdrop object, I'd like to resize it to...
  90. Replies
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    Re: Choose Your Own Adventure.

    That sounds great vortex, but I wouldn't have the faintest clue how to parse it! I'm struggling with ini files as it is (and I've heard they're simple :) )
  91. Replies
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    Re: Choose Your Own Adventure.

    *sigh*, now it seems you can't have paragraphs in an ini file. It displays the first paragraph only. It seems like one step forward, two steps back.
  92. Replies
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    Re: Choose Your Own Adventure.

    Is it possible to load a value from an ini file into a 'Formatted Text' box? i can load it into the RTF box ok, but I want a transparent background so I'm trying to use a Formatted Text box but no...
  93. Replies
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    Re: Choose Your Own Adventure.

    YAY! Thanks Guys, I've now got the location in the rtf box. :D :grin:
  94. Replies
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    Re: Choose Your Own Adventure.

    @DavidN: location86.ini is in the same folder as the MFA and the contents are exactly what you put in your post!

    @Jam: I've removed the current group and item and used Apppath$ +...
  95. Replies
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    Re: Choose Your Own Adventure.

    Thanks, that helped a lot, but I can't seem to get the first part [Location] into the RTF box, shouldn't this do it?.

    http://www.madladdesigns.co.uk/temp/inihelp2.png
  96. Replies
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    Re: Choose Your Own Adventure.

    I'm having a little trouble reading the various parts of the ini file as I'm not really sure how to go about it. I've tried:

    http://www.madladdesigns.co.uk/temp/inihelp.png

    which is supposed to...
  97. Replies
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    Re: Active over a list box

    Thank you! I now have an animated cursor!
  98. Replies
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    Re: Choose Your Own Adventure.

    SEELE, thanks for the example (I'll keep looking it over) but try as I might, I just can't get my head around it. It's a bit complicated for me for now (I'm only a beginner! :))

    I do have an idea...
  99. Replies
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    Re: Choose Your Own Adventure.

    This is coming along slowly but surely :) M.A.C.K - exe
  100. Replies
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    Re: Active over a list box

    Ahh, thank you.

    A couple of questions...

    1/. How do I have an custom animated cursor.
    2/. How can I change it when the left mouse button's pressed? (it's a pointing hand which i'd like to...
  101. Replies
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    Active over a list box

    Is it possible to have an active go over a list (box) object instead of behind? I'm using an active as a custom cursor and I'd like to select things from a list box but it goes behind.
  102. Replies
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    Re: Choose Your Own Adventure.

    Yay! I'm 25 again! :)
  103. Replies
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    Re: ini text based game for Nickydude

    Who? me or SEELE?
  104. Replies
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    Re: ini text based game for Nickydude

    Thanks! This is a great example... and wayyyy over my head! I'll keep chipping away at it though to see if I can understand any of it but thanks anyway. :)
  105. Replies
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    Re: Choose Your Own Adventure.

    Is this example still in the offering? :)
  106. Replies
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    Re: Choose Your Own Adventure.

    Wow, thanks! :)
  107. Replies
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    Re: Choose Your Own Adventure.

    :) It will all be user definable.
  108. Replies
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    Re: Choose Your Own Adventure.

    Thanks Popcorn, forgot all about that! But I'm now not sure an ini file would be the best choice. I'd like the location text to be able to use text effects like different font, bold, italic,...
  109. Replies
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    Re: Choose Your Own Adventure.

    *Check out the M.u.C.e.S site I made a while ago - M.u.C.e.S*
  110. Replies
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    Re: Choose Your Own Adventure.

    Sounds like a great idea Spike, unfortunately, my drawing / animation skills are zero (I can't draw a box without it having 5 sides!) This is why the text version is my only option.
  111. Replies
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    Re: Choose Your Own Adventure.

    DavidN: Although I've had MMF2 for a while, I've never really used it so INI files are all new to me! I'll definitely read up on that and hope you'd be able to help in the future? Also, you can have...
  112. Replies
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    Re: Choose Your Own Adventure.

    Thanks guys! Fighting Fantasy was way cool! I'm getting all the re-issues as most of my old ones fell apart! House of Hell was my favourite and I've been trying to make a computerised version for 10...
  113. Replies
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    Choose Your Own Adventure.

    Hi Guys. :)

    I need a little help as I'm not sure the best way to go about this. I'm creating a 'Choose Your Own' adventure type game, the one's like Fighting Fantasy, you know the ones:
    ...
  114. Re: [Bug] File Selector Crash - finally reproduceable!

    Weird, I have the XP, SP2 also. I wonder if it crashes for anyone else?
  115. Re: [Bug] File Selector Crash - finally reproduceable!

    Ok, I've tried this and it doesn't crash for me. I do exactly what it says, I run the application...:

    1. choose a file

    2. restart application (F2)

    3. wait for tool tip text over a file in...
  116. Thread: Tabs

    by Nickydude
    Replies
    3
    Views
    1,284

    Re: Tabs

    I need each tab to be a separate page. I want to build graphic elements into an image for each 'page'. In other words each page will be a screen shot. I don't have Dev edition :( Is there any other...
  117. Thread: Tabs

    by Nickydude
    Replies
    3
    Views
    1,284

    Tabs

    Is it possible to use tabs in an MMF2 application, like this, if so , how?:

    http://www.madladdesigns.co.uk/temp/tabs.png

    Thanks.
  118. Replies
    229
    Views
    162,468

    Re: MMF2 Build #245

    They're on what!!!



    ;)
  119. Re: Program to Program Coding - Is it Possible ?

    So you're saying Behaviours are attached to the object, otherwise they're attached to the frame?
  120. Re: Success!!!! Classic RPG movement using MoveIt

    Edit: You've corrected the url :)
  121. Replies
    1
    Views
    1,614

    Re: A simple menuscreen tutorial

    Thank Popcorn, I needed something like this so I know how to do my menu system.
  122. Replies
    63
    Views
    39,917

    Re: MMF 2 Developer Book

    I won mine http://www.killersklan.it/forum/smile/berlusca.gif
  123. Replies
    23
    Views
    4,444

    Re: If i made MICK(CICK2), who would use it?

    What is MICK(CICK2 if I may ask?
  124. Replies
    7
    Views
    1,751

    Re: iSniper scope for Ebolaboy

    Wow, that's pretty neat.
  125. Replies
    6
    Views
    1,217

    Re: Bullet out of view port

    So this should be placed under the bullet object and not a new event?
  126. Replies
    6
    Views
    1,217

    Bullet out of view port

    How do I say "If a bullet has left the visible viewport area, destroy it"!

    I have this as a bullet event:

    Y("bullet")< Y Top Frame - Destroy

    Which sort of works, the problem is that there...
  127. Replies
    10
    Views
    2,228

    Re: [Request] Organized Alt Values

    It would be better if you could have a folder within folder, or can you already do that Joshtek?
  128. Replies
    4
    Views
    1,448

    Re: Clone / Duplicate

    Just checking, thanks guys :)
  129. Replies
    4
    Views
    1,448

    Re: Clone / Duplicate

    If I duplicate it (therefore only having 1 object) and remove a hit from one of the objects, wouldn't it remove 1 from all the other duplicate objects?
  130. Replies
    4
    Views
    1,448

    Clone / Duplicate

    Let's say i have an active, which takes 6 hits to be destroyed and I want 20 of these throughout my game. Would I have to create (clone) this active so there are 20? Or is it possible to have some...
  131. Replies
    1
    Views
    566

    Active Picture

    Is it possible to select the transparency colour in an Active Picture Object from the picture itself? Like picking with an eyedropper?

    I know you can change it in the options but I don't know the...
  132. Re: Playback from an array.... Big problem... help

    You ain't kidding! :D

    Is it not possible to check the player's position during playback and say something like:

    If player is within num distance and playback01 is greater than num distance...
  133. Re: Playback from an array.... Big problem... help \o/

    How about having 2 doors at each location? A 'real' door and a ghost door. The player can open the real door and walk through the ghost one if it's closed.
  134. Replies
    3
    Views
    1,490

    Re: Scolling viewport

    Thank you Joshtek :)
  135. Replies
    3
    Views
    1,490

    Re: Scolling viewport

    Right, I think I'm nearly there. Is there an expression that returns the width / height of an active?
  136. Replies
    7
    Views
    1,652

    Re: Do I need some special licence?

    Where is the "Fueled by Fusion" logo?
  137. Replies
    3
    Views
    1,490

    Scolling viewport

    I'm creating a vertical-shoot-em-up and I have the viewport scrolling over a large level, but I'm having problems keeping the player from disappearing of the bottom of the "screen". I've tried a...
  138. Replies
    34
    Views
    11,523

    Re: [Beta5] Fusion Manager

    The 'Easy Grid Object' website (http://www.tigerworks.co.uk/) is shut down.
  139. Replies
    5
    Views
    2,777

    Re: Binary Map Editor

    This seems like an excellent example, if only I could get my head around it. :grin:

    You wouldn't consider making some sort of video tutorial about it would you?
  140. Replies
    4
    Views
    786

    Re: Qualifier rotation different centers

    Isn't there a 'sticky' extension where you could place objects next to another and when moving one object the other automatically moves with it?

    Edit: It was called StickyObject "This extension an...
  141. Replies
    2
    Views
    1,057

    Re: Randomized time

    Thanks, got it now:

    Start of frame: Set alterable value A to (1000+Random(500))
    Start of frame: Set alterable value B to 0
    Always: Add 1 to alterable value B
    Alterable value of B = Alterable...
  142. Replies
    2
    Views
    1,057

    Randomized time

    I want to play a sample randomly between every 20 - 30 seconds, how ? I've tried the timer object and the TimerX object.
  143. Replies
    4
    Views
    1,121

    Re: Issue with Active Picture object

    Try creating a blank 1x1 image and load that.
  144. Replies
    2
    Views
    1,945

    Re: Path movement speed

    I just discovered that :grin:

    I have just two nodes, the first one is set at the correct speed (10) while the other always returns to 50, but the movement speed is correct in game. Thanks Jeff :)
  145. Replies
    2
    Views
    1,945

    Path movement speed

    I've created a path movement for an active and selected 10 for the speed in the 'Path Movement Setup' dialogue that pops up in the storyboard. When I go to edit the path again, the speed has reset to...
  146. Re: 'Painting' in Storyboard mode [Large pic insid

    Some of them, others I 'scavenged' of the net :)
  147. Re: 'Painting' in Storyboard mode [Large pic insid

    Thanks guys :)

    @ DavidN: So I could set something up on a shortcut key to say 'paste the selected active here'?

    @ Brandon: I don't want to paint with the mouse 'in game', it's while I'm...
  148. 'Painting' in Storyboard mode [Large pic inside]

    Let me explain.

    Let's say I was making a top-down, vertical scrolly space shoot-em-up and I made the level, say, 20 screens tall and was filled with tiles, like this:
    ...
  149. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    I never did get round to doing that bit :whistle: :grin:

    If I could nail the jet pack movement, the rest should slot into place and you're name will be top of the credits :)
  150. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    Hi guys,

    Thanks for your help Paul, it's really appreciated :)

    There seems to be some confusion over what exactly I'm after, not sure if you've downloaded the actual game in progress (zip file)...
  151. Replies
    5
    Views
    1,199

    Re: Collision problems

    Just tried the one above and I'm also getting the failed doc error :(
  152. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    Thank's Paul. I don't want him bouncing when he lands on a platform, see post 40742 above for what I'd like him to do. If anyone can help :)
  153. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    That's the one I get Brandon.
  154. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    @Brandon: So there's no way to select, say a collision box? What happens is an object has many appendages but you only want to collide with the main body?
  155. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    Can someone please help me out! I'm trying to have it so that when the player is on the ground, the animation is of him with his legs down, and when he's hovering, he's legs will be tucked under him...
  156. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    Paul, the link is to a platform game.
  157. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    Thanks guys :)

    @Nick: I know, i'm trying to find a way to have some sort of collision area around the player that doesn't include the flame, is there a way to do that?
  158. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    I think I have it, here's the mfa for those who want a look: JetPac.mfa
  159. Replies
    31
    Views
    8,669

    Re: Jet Pack movement

    I get you, but how do I let the player take off again?
  160. Replies
    31
    Views
    8,669

    Jet Pack movement

    I'm trying to duplicate a JetPac game I was writing in another game creation package and I'm wondering the best way to create a jet pack movement. I'm trying the Spaceship Movement at the moment...
  161. Thread: Toolbar

    by Nickydude
    Replies
    3
    Views
    816

    Re: Toolbar

    Thanks :) I've had a go and it can be done but it's slightly limited for creating toolbar buttons.
  162. Thread: Toolbar

    by Nickydude
    Replies
    3
    Views
    816

    Toolbar

    Is there an extension that will allow me to create a toolbar? Something like this:

    http://www.madladdesigns.co.uk/mmf2/toolbar.png

    or would I have to create it myself?
  163. Replies
    2
    Views
    1,401

    Re: Playing a flash video in MMF2

    Thanks for those :)

    I did search for flash, but it returned posts about how to turn a MMF file into flash.
  164. Replies
    2
    Views
    1,401

    Playing a flash video in MMF2

    Is it possible to play a flash video in MMF2? Like a tutorial video for example?
  165. Re: Magic Deque, crash with multiple global objects

    Yup, the example file crashes for me to on frame 2.
  166. Replies
    11
    Views
    5,066

    Re: [Beta2] Fusion Manager

    Yeah? But I bet it can't put a fruit pastel in it's mouth without chewing it! :grin:

    Sounds wicked though.
  167. Replies
    7
    Views
    1,613

    Re: Obstacle ? :(

    Check out the tutorials page here: http://www.clickteam.info/km/ , there's a flash tutorial on all sorts, including platforms
  168. Replies
    4
    Views
    607

    Re: List Object Bug?

    I get this on some of the example games I play.
  169. Thread: Error 11FD

    by Nickydude
    Replies
    10
    Views
    5,903

    Re: Error 11FD

    Also, pressing CTRL+F5 will reload the page you're on straight from the internet and not the cached version on your drive (as just pressing F5 to 'refresh' will load the cached version for faster...
  170. Thread: Speed Issues

    by Nickydude
    Replies
    9
    Views
    1,447

    Re: Speed Issues

    Check this topic: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=39560#top
  171. Replies
    5
    Views
    928

    Re: I have a question..

    Vitalize 4 is in production, this will support MMF2, you just have to be patient like the rest of us :)
  172. Replies
    7
    Views
    1,777

    Re: Machine-independent speed

    Is it possible to change this in runtime? perhaps giving the player the choice?
  173. Replies
    9
    Views
    1,995

    Re: "Error while opening file" with .exe file

    Is there an external file that should be loading but isn't in the right place? Sounds like it's trying to load a file but can't find it. Are you sure you've spelt the filename correctly?
  174. Replies
    4
    Views
    1,121

    Re: Question about background

    Also check out the clickwiki (see "Community Links" to the left) as I'm adding questions and answers all the time!
  175. Replies
    2
    Views
    789

    Re: Need help w/ Windows Shape...

    when clicking on 3, is it supposed to become a blue square?
  176. Replies
    6
    Views
    1,526

    Re: Window Transparency

    So no-go for just plain old MMF2 then?
  177. Replies
    6
    Views
    1,526

    Re: Window Transparency

    When I try to run your example Jeff, it tells me that the 'Kernel Object (fcKernel.mfx)' is not installed. Where would I find this extension?
  178. Replies
    15
    Views
    3,120

    Re: TigerDirect Purchasing

    I bought MMF2 and it was a combination of about 20 numbers and letter. I bought mine directly from Clickteam and it came with an 80 page instruction booklet and two disks.

    Oh and I also recommend...
  179. Replies
    15
    Views
    3,120

    Re: TigerDirect Purchasing

    Here's a few places it could be:

    1/. On the back of the box (mine was)
    2/. On the inside cover of the back page of the instructions.
  180. Replies
    4
    Views
    1,145

    Re: Runtime flood fill

    Ok, I was changing the 'fill' colour to fill, but for some reason I needed to change the 'outline' colour (then change tool to fill). So I can now draw in different colours and 'fill' (outline?) in...
  181. Replies
    4
    Views
    1,145

    Re: Runtime flood fill

    I'm trying the Draw object now but can't seem to change the colour of the brush or fill (from inside the event editor)! I'd attach the mfa but I don't know how!
  182. Replies
    2
    Views
    932

    Reverse High Scores

    Is it possible to reverse the high score table so the lowest high score comes first?

    I've looked at the High Score extension but couldn't find anything to reverse the scores. Perhaps this could be...
  183. Replies
    4
    Views
    1,145

    Runtime flood fill

    I'm thinking about creating a 'colouring in' game for my daughter. Basically it's outlines of cartoon characters and things and she should be able to click on coloured blocks and then fill various...
  184. Replies
    3
    Views
    961

    Re: Resizing application window

    Take a look on the tutorials page under "Video Tutorials By Mr Man". There's a video tutorial called 'Application Development' which shows you how to automatically resize your objects as the app...
  185. Replies
    7
    Views
    2,094

    Re: Font, Color, and Counters

    Thank you, this was something I was wondering also. I've added it to the Questions section I'm compiling in ClickWiki. :)
  186. Thread: Snap to grid

    by Nickydude
    Replies
    7
    Views
    1,834

    Re: Snap to grid

    Exactly how do you use the EasyGrid object? There seems to be no help file with it and I can't find anyway for the active to 'snap' to the grid.
  187. Thread: ToolTip

    by Nickydude
    Replies
    5
    Views
    1,573

    Re: ToolTip

    Thanks. Just looked at your 'resizing applications' tutorial and must say that's it's helped a hell of a lot for an up and coming project, well done!...
  188. Thread: Drawline.mfx

    by Nickydude
    Replies
    5
    Views
    1,124

    Re: Drawline.mfx

    Is this to draw lines using events? If so I was looking for something like this.
  189. Thread: ToolTip

    by Nickydude
    Replies
    5
    Views
    1,573

    Re: ToolTip

    That worked great. I just made two conditions as "if mouse is over an object" and negated one of them. Thanks :)
  190. Thread: ToolTip

    by Nickydude
    Replies
    5
    Views
    1,573

    ToolTip

    Me again I'm afraid :grin:

    I have an active object and a string object (which starts of invisible). When the mouse pointer is over the active, the string is made visible, that part I can do, but...
  191. Replies
    3
    Views
    1,246

    Re: Credit Scrolling Example

    Clever. :grin:
  192. Replies
    14
    Views
    3,666

    Re: Scrolling Credits

    The Text Blitter extension does seem to do the job you want nicely, but I can't seem to get the bloody dimensions correct for the image file so the letters show up correctly. :cry:
  193. Replies
    12
    Views
    3,607

    Re: playing a Random Sample- possible?

    My bad David, I assumed it would start from where the app was and go from there. Something else I've learnt, thank you :)
  194. Replies
    12
    Views
    3,607

    Re: playing a Random Sample- possible?

    I'm just guessing, but try taking the full stop from the beginning of the filename:

    "/sounds/o" + Str$(random(3) + 1)"
  195. Replies
    11
    Views
    4,600

    Re: TGF2 Build #244 (BETA - UPDATED)

    Basically, I think it means "check for this or that", something like:

    If lives = 5 or score > highscore then....

    so if either of them are true then...
  196. Replies
    8
    Views
    3,703

    Re: Random position on screen

    How do you add to the wiki?
  197. Replies
    63
    Views
    39,917

    Re: MMF 2 Developer Book

    Can I ask how much of it is for the developer version? Which of the projects?
  198. Replies
    6
    Views
    1,274

    Re: Create an object after a time

    That's what I have done OOJ ;)

    http://www.madladdesigns.co.uk/mmf2/powerup.gif
  199. Replies
    2
    Views
    714

    Re: Active behind string object

    Thank you so kindly :)
  200. Replies
    2
    Views
    714

    Active behind string object

    Is there any way to have an active (bouncing around screen) to go behind a string object (instructions on screen)?
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