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  1. Replies
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    Volnaiskra - that's brilliant; thank you for...

    Volnaiskra - that's brilliant; thank you for commenting.
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    agreed. I changed the time to 1000 and added some...

    agreed. I changed the time to 1000 and added some movement. It behaves the same as mine; so go with Jeanette's simpler method. :)
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    fixed is an ID set by the system. It's unique to...

    fixed is an ID set by the system. It's unique to each object. I've seen that sometimes people have problems with spread; especially when the number of objects changes during game play.
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    Jeanette beat me. I made an example too....

    Jeanette beat me. I made an example too.
    Jeanette's seems to have only one enemy alive at a time.
    Mine has one per spawner at a time. I use for-each loops to set the correct flags.

    I am...
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    I think you are asking to do subtitle, not...

    I think you are asking to do subtitle, not subtile.

    Have you tried using the string object?

    Watch the tutorial "NPC Dialogue Tutorial" by Zen Taco ==>...
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    I don't understand what our goal is; I wasn't...

    I don't understand what our goal is; I wasn't able to figure it out from your program.
    No one has replied, so I'll offer some advice on fonts.

    I think that you probably need a different font.
    I...
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    Do a google search: "clickteam fusion fastloops...

    Do a google search: "clickteam fusion fastloops by popcorn"
    work through the tutorial: "A Clicker's guide to fastloops"
    Popcorn carefully explains how to make fireworks; and how to change...
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    I haven't been too long on the paid version. I...

    I haven't been too long on the paid version. I Tried the free for more than a year until I outgrew it. I dislike subscription pricing. A major reason I chose Fusion over other engines was that I...
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    Thank you Yves, I chose the timer method. It...

    Thank you Yves,
    I chose the timer method. It works in my example.
    I expect it will also work in my main game.
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    Hi-Score Object name entry backdrop

    Hello,
    I am using the hi-score object on a second frame.
    Some events were interfering with the name input form showing consistently, so I un-checked the ďcheck at startĒ property.
    Now when the...
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    Thank you Janette. So, I can assume that the...

    Thank you Janette.
    So, I can assume that the destroy "Good group" actives will always work immediately; I don't need to verify all destroyed before creating new teams?
    Thank you.
  12. View Post

    Hi, Iím still learning a lot, but I think I have a fix for the averages.

    I didnít use counters, but instead used an active to hold the variables. Iím not sure how much math you can do in a...
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    Help understanding spawns and qualifiers

    Hi,
    Iím having a lot of trouble understanding the inner workings of Fusion. Please help me understand why the disabled code does not work. My project needs several teams of actives. My current...
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