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    Great update, Gigatron! Have you seen this...

    Great update, Gigatron!

    Have you seen this thing? It can render native vector drawing animations on Android, it would be really useful for applications and stuff, might be something worth looking,...
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    Sticky: @StingRay you can copy multiple events, so I...

    @StingRay you can copy multiple events, so I think you mean multiple conditions or actions... Which would be useful, yeah.
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    You know you guys are replying people with years...

    You know you guys are replying people with years of distance, right?
  4. Honestly never saw this one, might be private...

    Honestly never saw this one, might be private from someone... (or a renamed extension, although i don't think we ever had a public streaming extension)

    Edit: found this:...
  5. I wonder if it's possible to find the overlay and...

    I wonder if it's possible to find the overlay and move it to the main window... But perhaps it's not attached to the main window cause it would be behind the frame (?)
    Unless it's attached to the...
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    Well, it depends on when and how he bought it......

    Well, it depends on when and how he bought it...
    When I first bought it I've did as a guest somehow, so I can only find my keys lost somewhere in my emails.
  7. @Brovic I don't have a ultrawide screen to try,...

    @Brovic I don't have a ultrawide screen to try, but I would say that no, this won't fix it, for one reason: You seem to be doing exactly what UFS does, which is resizing the internal window...
    The...
  8. It's stable enough, go with the beta.

    It's stable enough, go with the beta.
  9. Firefly has suddenly stopped development, so it's...

    Firefly has suddenly stopped development, so it's very likely that it stopped on a beta.
    I think it's the first one.
  10. You can use what contra said, but that will tint...

    You can use what contra said, but that will tint it, not fill it with a color, for example, the darker the original color is the less affected it will be.
    You don't need to calculate the RGB value...
  11. MegaShaderPack/ShaderPack/Looki's shader pack has...

    MegaShaderPack/ShaderPack/Looki's shader pack has a Coloring folder which has a Simple Mask effect, it can fill a object with a specific color and has a parameter to fade between the original color...
  12. Using a effect/shader, there are many shaders you...

    Using a effect/shader, there are many shaders you can use for this, are you on the official discord? It would be easier for me to help you out with it there...
  13. Check both Keep Aspect Ratio and Fit Inside...

    Check both Keep Aspect Ratio and Fit Inside (Black Bars)
  14. I remember when MMF1.5 had a color mask feature...

    I remember when MMF1.5 had a color mask feature on the sprite editor, it could select specific colors all at once, then you could probably change the color...
    Too bad this isn't on MMF2 or CTF2.5,...
  15. This happens cause you're not properly selecting...

    This happens cause you're not properly selecting each instance.
    Yes, when you create a object relative to another it will create one for each instance, but this won't select all the instances of the...
  16. Interesting, been having trouble locating and...

    Interesting, been having trouble locating and loading external files so this might help.
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    Sticky: Been having this weird issue where I can't build...

    Been having this weird issue where I can't build to Android with API 31, I've uninstalled API 30 but I still need to select API 30 on Fusion and it successfully builds even tho I only have API 31...
  18. What is your system language? Cause it could be...

    What is your system language? Cause it could be something with certain characters...
    If possible try changing your system language to English, there was a user that couldn't build because of this
  19. Try setting Fusion to API 30, even if you have...

    Try setting Fusion to API 30, even if you have API 31 installed... BTW, what API have you installed?
  20. What is the full name you have set for your...

    What is the full name you have set for your package on Android options? Please don't say it's just "test"...
    It should be "com.yourcompany.yourapplication", for example "com.piki.test", I don't...
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    Sticky: Talking about Physics Collision Shapes, I've made...

    Talking about Physics Collision Shapes, I've made a small mfa that can scan the collision shape out of a physics object.
    It's really slow since it can only work with collide and relies on high...
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    Nice, looking forward to it!

    Nice, looking forward to it!
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    Sticky: @pradeep If you say so... Then it's most likely...

    @pradeep If you say so... Then it's most likely that Load animation frame in runtimes other than Windows.
    Have you ever tried to load an actual file? Non binary data

    But...
  24. Then do the math yourself...

    Then do the math yourself...
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    Sticky: @pradeep I don't think Binary Data can be used in...

    @pradeep I don't think Binary Data can be used in any runtime other than Windows, either way you're doing it wrong.
    You have added the file to binary data but then try to load from a path inside a...
  26. Try Colour Converter object

    Try Colour Converter object
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    Really wish this was available, even if it was a...

    Really wish this was available, even if it was a incomplete beta.
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    Sticky: How can I compile a DX11 vertex shaders? Are...

    How can I compile a DX11 vertex shaders? Are those implemented?
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    Sticky: Are vertex shaders still a thing or did it broke...

    Are vertex shaders still a thing or did it broke with updates over time? That old vertex shader example doesn't seem to work (unless I'm using it wrong)...
  30. Putting a Collide in a different position other...

    Putting a Collide in a different position other than the top only makes it act as a Overlap condition.
  31. You might be able to call a Javascript function...

    You might be able to call a Javascript function from your html page sending the text you want to send to clipboard.
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    Sticky: I see, okay, if at least we can sample another...

    I see, okay, if at least we can sample another object or a layer on Fusion 3 I would be happy.
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    Sticky: Would it be much difficult making shaders able to...

    Would it be much difficult making shaders able to sample what's on top of it?
    It could allow shaders like godrays etc. Since I do create a lot of shaders it would be pretty cool to have this...
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    It's a bit complicated, you'll have to import...

    It's a bit complicated, you'll have to import each file, select the files that goes into a folder, go to the Windows tab on Install Settings window, on Install Directory select Other, on the edit box...
  35. When you apply a shader to the layer, the layer...

    When you apply a shader to the layer, the layer is the "sprite", it can't differentiate a Active or a layer, it treats it the same way.
    So if you have a empty layer, it will not work, you need at...
  36. Sure, just check the photoshop effects for...

    Sure, just check the photoshop effects for Fusion, it uses both the own image and what's behind it to archive the results.
  37. I don't know any extension that does this... But...

    I don't know any extension that does this... But you could try doing it with Android Intents, it's a few commands you can put on Android object to do stuff from the Android System.
  38. Well, I did a example for him and it seems to...

    Well, I did a example for him and it seems to work fairly well, and I have a 7200dpi mouse on a 144hz monitor...
    I think as long your game works with DeltaTime and you got it to run on the higher...
  39. @ButterMun I'll send you a example on Discord,...

    @ButterMun I'll send you a example on Discord, was thinking about putting a menu/interaction example on Clickstore and this might be added with it.
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    Sticky: Sure, I tagged you on the discord server but you...

    Sure, I tagged you on the discord server but you never answered...
    I've added to the effect's "author" a piece that says "DX11 port by NaitorStudios" on these files already.
    I also have made more...
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    Sticky: Ah I see, didn't knew it was related, it feels a...

    Ah I see, didn't knew it was related, it feels a bit different but makes sense.
    It's not a huge problem but can cause a lot of confusion and possibly break stuff that is added later.
    But take your...
  42. Well, since the forum started being updated, some...

    Well, since the forum started being updated, some stuff got locked up for a while, this includes editing threads.
    Funny thing is that not even me, a mod, have access to the mod tools since this...
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    Sticky: Yeah, I cloned the frame and add the part, but I...

    Yeah, I cloned the frame and add the part, but I guess it's clear that it shouldn't be targeting a wrong group if the original isn't present BUT another type of object is.
    It basically saw that one...
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    Sticky: I don't think that's the same issue, I mean, in...

    I don't think that's the same issue, I mean, in the frame that this happens, there's only one of each kind and qualifier.
    Either way, the wrong Qualifier is targeted on the Frame 2, the event on...
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    Sticky: I can confirm this bug, seems to be related to...

    I can confirm this bug, seems to be related to how qualifiers are handled by the global event editor.
    But the weird part is that it gets confused about DIFFERENT qualifiers, it affects all objects...
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    Sticky: Is D3D11 effects in a different gamma space,...

    Is D3D11 effects in a different gamma space, having half precision floats or something?
    Found some weird inconsistencies in colors, can't quite get the DX11 version of a shader to match, even with...
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    Sticky: So, this is a slightly more accurate Color Burn...

    So, this is a slightly more accurate Color Burn on DX11, but still different from DX9, seems like part of the decimals are being lost or something.
    Had to add a small offset to the RGB values, which...
  48. Well, I did a quick bullet hell example recently,...

    Well, I did a quick bullet hell example recently, managed to get 29997 bullets on screen with about 70 fps on my PC. It uses Vector Movement.
    Here it is: 30753

    But there's also this custom...
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    Sticky: Is there any thing that I'm missing?

    So... I've made a more accurate Color Burn shader, but for some reason that's the only one I cannot get to work exactly the same on DX11.
    It seems to be off by 1 or something, no idea what is...
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    Sticky: Color Burn and Hard Mix are the only ones that...

    Color Burn and Hard Mix are the only ones that doesn't fully match the real Photoshop blending modes.
    I guess the equation is a bit off, so if anyone knows how to make it more accurate please share...
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    Sticky: @Kage here's my DX11 port, it seems to be all...

    @Kage here's my DX11 port, it seems to be all working correctly but let me know if there's something wrong with it!

    30747
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    Sticky: I know, I like these, in fact the lack of alpha...

    I know, I like these, in fact the lack of alpha is the main reason I don't use it as much as I would like, never knew it was this simple to fix it, so I'm porting, half way done here, but I'll go out...
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    Sticky: Ah, okay, I can port it, might take a bit of time...

    Ah, okay, I can port it, might take a bit of time since it's quite a lot tho.
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    Sticky: @Volnaiskra For example, I can only get 300...

    @Volnaiskra For example, I can only get 300 enemies that only fall, walk and turn around at 60 fps on my highly optimized enemy system on a high end computer.
    The more complex AI/movement gets, the...
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    Sticky: @Kage these are all already ported, I believe...

    @Kage these are all already ported, I believe most of these ports comes with Fusion updates, but for unknown reasons some users don't receive the files.
    These hlsl/fxc files must be on the same...
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    Try Mosaic effect from Looki's shader pack. You...

    Try Mosaic effect from Looki's shader pack.
    You can find it here: https://sites.google.com/site/mmf2stuff/shaders
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    Sticky: Does Fusion have any particular reason to limit...

    Does Fusion have any particular reason to limit the maximum amount of objects at 30000?
    Cause it would be nice to get another increase there, would be specially nice for backdrops, but interesting...
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    Sticky: The same way Position condition works, in fact...

    The same way Position condition works, in fact you can create a entire custom movement that works with instances without fast loops/for each loops, but you can only move 1px at time or lower or it...
  59. So you got this: Round(( Random(3) * 1.5 ) + 1)...

    So you got this:
    Round(( Random(3) * 1.5 ) + 1)

    Random(3) can give you 0, 1, 2
    0 * 1.5 = 0
    1 * 1.5 = 1.5
    2 * 1.5 = 3
    Then we add 1... Resulting in: 1, 2.5, 4
    If a number decimals are lower...
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    Sticky: Could I ask for another feature before stable?...

    Could I ask for another feature before stable? e.e

    I see a lot of people complaining about how difficult it is to make a custom movement, specially one that works for instances without the need of...
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    The amount of objects paired alone won't break...

    The amount of objects paired alone won't break it, you need to understand the logic of it to find out what you're doing wrong.
  62. Round(( Random(3) * 1.5 ) + 1)

    Round(( Random(3) * 1.5 ) + 1)
  63. You didn't stopped the animation nor set the...

    You didn't stopped the animation nor set the animation speed to 0 of the other instances, meaning these would play normally getting to the end of the animation, which happens to be the "Pointing...
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    That's For Each loops, not Fast Loops on the...

    That's For Each loops, not Fast Loops on the example.
    For Each loops basically will check each instance individually, running the same events "for each" instance.
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    Try this: 30731

    Try this: 30731
  66. Of course it does not work, you have added a...

    Of course it does not work, you have added a condition to only do it if the saturation is lower than 1.
  67. It's simple math, if adding will make it full...

    It's simple math, if adding will make it full color, subtracting will make it B&W.
    Just do this: Max(EffectParam( "Saturation Object", "fSat" ) - 0.01, 0.0)
    I've reduced the value that it will...
  68. I know, Saturation effect will do the same as...

    I know, Saturation effect will do the same as Monochrome, but with a parameter to adjust the intensity (0.0 = B&W, 1.0 full color).
  69. Err, none of what you said above made any...

    Err, none of what you said above made any sense...
    You can't control Monochrome effect, and getting a inexistent parameter from it wouldn't do anything...
    Alpha Coef is applied before the effect,...
  70. Saturation effect, part of the Complex-Softwares...

    Saturation effect, part of the Complex-Softwares shader pack (Windows only tho)
  71. Amazing work! I hope you can use DarkEdif's...

    Amazing work! I hope you can use DarkEdif's multitarget to export for Android/iOS as well!
  72. SINGLE BIG FRAME Pros: - Everything is shared,...

    SINGLE BIG FRAME
    Pros:
    - Everything is shared, objects, events, you don't need to store anything since you'll not be switching frames, it will remember it all.
    Cons:
    - Significantly higher memory...
  73. You mean like you can't change frequency in the...

    You mean like you can't change frequency in the middle of playing, only at the moment you play it?
    If so, technically you could store the sample position, stop the sample, play it again but setting...
  74. Try Date & Time object, you can get data from it...

    Try Date & Time object, you can get data from it and put on those counters.
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    And how would VR work on a 2D focused engine...?...

    And how would VR work on a 2D focused engine...?
    In the case of Firefly, you could technically do the glasses part with two views and a shader.
    As for controllers, perhaps you can read raw data...
  76. Works on my mobile game tho... Be aware that...

    Works on my mobile game tho...
    Be aware that each sample has a default frequency, you have to shift from that, and going out of range will either mute it or sound unaltered.
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    Sticky: Try this instead: ...

    Try this instead:

    https://i.imgur.com/fb1JxwB.png
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    Sticky: If I ever change the aggressiveness it would be...

    If I ever change the aggressiveness it would be lower not higher, cause it can be annoying having random files being deleted, sometimes without even a warning lol
    Anyway, just mentioned cause it can...
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    Sticky: GPG extensions installer did got quarantined by...

    GPG extensions installer did got quarantined by Kaspersky as well...
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    Sticky: I use Kaspersky Total Security and my build EXEs...

    I use Kaspersky Total Security and my build EXEs are getting quarantined, not all of them tho.
  81. Both XNA and UWP are discontinued for a while...

    Both XNA and UWP are discontinued for a while...
  82. Set filename on INI properties and delete those...

    Set filename on INI properties and delete those actions to set the file, there's no need to have that.
    I honestly didn't knew you could delete entries :P
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    Sticky: Alright, awesome, cause Break is far simpler to...

    Alright, awesome, cause Break is far simpler to use than dedicating a flag... I have a pretty powerful system, so that's odd, here's my specs:
    i9-9900K, DDR4 32gb of RAM (2x16) 3800mhz, GTX 1080,...
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    Sticky: Here's a example, you can see that with the flag...

    Here's a example, you can see that with the flag it got a lot more FPS than using Break. 23% more efficient with a Flag. (44,4% more efficient than Negated Overlap)

    30700
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    Sticky: Could we get a condition like "Pick all objects...

    Could we get a condition like "Pick all objects in a line" for specific objects, like Active and Qualifiers?
    And perhaps a expression that outputs the amount of selected objects... Please?
    "Pick...
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    Sticky: Ah I see, I thought it would do things a bit...

    Ah I see, I thought it would do things a bit differently, like merging events with same conditions.
    I guess Optimize events also take care of not moving conditions in a way that would break scoping,...
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    Sticky: I just noticed a few options descriptions that I...

    I just noticed a few options descriptions that I never noticed before, these may be new...

    Optimize events: May modify events to favorize speed.
    Made me wonder how these optimized events would...
  88. Are you considering the window border? When you...

    Are you considering the window border?
    When you resize the window, it's not the same as resizing the Window Frame, you need to compensate the difference between window and window frame.
    It should...
  89. This was far easier before the increase, having...

    This was far easier before the increase, having to split it in two or more objects was a pain!
  90. The reason 2.5+ can output text but not paste it...

    The reason 2.5+ can output text but not paste it back is because the text is just a visual representation, the actual code is binary data that can't be easily changed.
    Even the same effect in a...
  91. Alright, so since you already had it all set up...

    Alright, so since you already had it all set up for a higher loop you needed a simple way to adapt it to work with a smaller amount of loops, got it.
    Glad it worked!
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    Sticky: @Fernando sorry, my mistake, forgot this...

    @Fernando sorry, my mistake, forgot this particular MFA had a shader on the layer that turns black into transparent lol
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    Sticky: Ah alright then, just thought it would be...

    Ah alright then, just thought it would be interesting, cause I have plans for a long time to make a game where people can replace the sprites with their own.
    I've created a spritesheet shader for...
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    Sticky: A small suggestion for the new "Load animations"...

    A small suggestion for the new "Load animations" feature tho.
    I presume it will be able to load animations during runtime, I see that you can export it without 2.5+, but I can't find anything to...
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    Sticky: Here's a comparison between Windows and Android,...

    Here's a comparison between Windows and Android, so instead of the collision being misaligned now the position value is, but like I said above, this is far less of a problem compared to how it was...
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    Sticky: Was the fix related to moving layer causing...

    Was the fix related to moving layer causing collision to be offset on Android? (basically the collision stays in place while the objects move with the layer, was only happening on Android)
    Cause I...
  97. When a expression has $ it just means it's a...

    When a expression has $ it just means it's a string instead of a value, in the example I'm converting the values into a string with Str$() to display it on a single string object instead of multiple...
  98. Conditions means it would need to compare values...

    Conditions means it would need to compare values on every single instance of the loop, while setting loopindex would skip this entirely. So it would be effectively doing more work.
    Here's a simple...
  99. Well I just said cause I think they were trying...

    Well I just said cause I think they were trying something like this:

    https://i.imgur.com/b7uF2if.png

    The loop would finish before even getting to the second action.
  100. I'm not the best at math either :P

    I'm not the best at math either :P
  101. That's the thing, you can't without a extension...

    That's the thing, you can't without a extension that adds a service that can run with the app closed.
    I presume you can call a notification through normal events like comparing the time or something...
  102. Neither of those will work with the app closed,...

    Neither of those will work with the app closed, it may work if you set the app to run in the background, but once the app gets killed by the system it's gone.
    Also, it must consume a lot of battery...
  103. Of course it will crash, if you continuously set...

    Of course it will crash, if you continuously set it to a specific index it will never finish, meaning it will be a infinite loop, causing the crash.
    If you just use a "only one action when event...
  104. You just need to do the math. You can convert...

    You just need to do the math. You can convert timer into whatever you want. By default it will be a second divided by 1000.
    Here's another example where I used it, but in this case I've set the...
  105. Hmm actually it wouldn't work, it seems like you...

    Hmm actually it wouldn't work, it seems like you can't set the stopwatch time.
    Try the built-in Timer instead.

    30662
  106. You can either do it with a Effect (shader) or...

    You can either do it with a Effect (shader) or Perspective object.
    A shader would be more efficient tho, neither of these are compatible with runtimes other than Windows.
  107. You can store it on a global value before...

    You can store it on a global value before switching frames and then load it back on the stop watch on the new frame.
  108. Like I said, you don't need conditions, the whole...

    Like I said, you don't need conditions, the whole point you want to skip some indexes is so loopindex returns something in between 5 and 15 for example, right?
    So if you're using loopindex for...
  109. Why not just getting loopindex and adding the...

    Why not just getting loopindex and adding the offset?...
    So whenever you need to get the loop index do it like: LoopIndex("YourLoop") + 5 (or any other offset value)

    Would be just inefficient...
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    Recording with Fusion on Windows isn't new, I've...

    Recording with Fusion on Windows isn't new, I've seen examples before, you can either do it with any of the many screen capture objects (for screenshots) or Surface object.
    On Windows, you can...
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    Just to make it clear... The reason I worry...

    Just to make it clear...
    The reason I worry about performance on Fusion apps is because it's "single threatened", the apps can only use a single core.
    This is because events has to be predictable...
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    Sticky: No, you can use MCI object for that.

    No, you can use MCI object for that.
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    Anyway, here's the Android API for recording:...

    Anyway, here's the Android API for recording:
    https://developer.android.com/guide/topics/media/av-capture

    Please don't take this negatively, I just talked about performance cause because of the...
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    Using its own API, also, Apple has its own...

    Using its own API, also, Apple has its own hardware encoding for HEVC (phones without it can take a massive amount of time to convert it just to be playable)
    Of course at this point Android must...
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    If you say so... But I work with video editing...

    If you say so... But I work with video editing and visual effects for 15 years and I'm also currently making extensions.

    A screen recorder works by taking 24-60 screenshots per second and...
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    It's the same file you have sent with the last...

    It's the same file you have sent with the last version.
    https://drive.google.com/file/d/1tHjhL3ad2QMqN1YNvkyf_hGjV7Yn_pXW/view?usp=sharing
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    Basically a 2 player camera is the middle point...

    Basically a 2 player camera is the middle point between the two characters.
    So basically: ( Player1_X + Player2_X ) / 2
  118. Replies
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    Views
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    Hmm problem is that I'm getting a crash on your...

    Hmm problem is that I'm getting a crash on your example that sets the variables just once not continuously...
  119. Replies
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    Views
    900

    Recording a video file would be extremely...

    Recording a video file would be extremely inefficient and slowdown performance in general, hence why people buy external hardware to record gameplays...
    The thing you need is recording gameplay...
  120. DX11 port

    After a few stupid errors I've managed to port it.
    30635
  121. Replies
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    Views
    40,593

    Sticky: Although WebView object got got support for...

    Although WebView object got got support for Javascript back on Windows 11, it seems like it lost it on Windows 10 and might not get back.
    I've reported this a long time ago to Microsoft and they...
  122. Replies
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    Views
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    You're welcome! Yeah, please join the discord...

    You're welcome!

    Yeah, please join the discord server, people are more active there
    https://discord.com/invite/R3WuvF3mHr
  123. Replies
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    Well, at this point I would recommend...

    Well, at this point I would recommend uninstalling both Android Studio, JDK and may even reapply the last Fusion update just to make sure there's nothing corrupt :P
    Check Fusion's properties as well...
  124. Replies
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    Views
    1,131

    That tutorial is really outdated, that was before...

    That tutorial is really outdated, that was before Android Studio, when you could install only a standalone Android SDK Tools, that's not the case anymore, nothing of that will work.

    The USB driver...
  125. Replies
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    Views
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    Seems to crash on my phone with this new version,...

    Seems to crash on my phone with this new version, but loading from a string is an awesome addition, yeah.
  126. Replies
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    Views
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    Where did you found this patch? It's not...

    Where did you found this patch? It's not necessary and may cause problems, I never used any patch myself.

    The built-in JDK is installed in this directory by default: D:\Program...
  127. Replies
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    Views
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    Only if you're using Play Sample (all parameters)

    Only if you're using Play Sample (all parameters)
  128. Replies
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    Views
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    Your SDK build tools seems really outdated tho...

    Your SDK build tools seems really outdated tho mine is 31.
  129. Replies
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    Views
    1,131

    Did you downloaded the API 27 on Android Studio?...

    Did you downloaded the API 27 on Android Studio?

    The odd thing is that your error log uses a different design, which makes me think something else is off.
    It would be easier to help you on the...
  130. Replies
    20
    Views
    1,131

    What do you have on Android minimum version and...

    What do you have on Android minimum version and target version?
  131. Replies
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    Views
    1,098

    I understand, but I mean, couldn't you inject the...

    I understand, but I mean, couldn't you inject the shader from a external file or string to that sinewave shader instead of having to edit the zip file manually?
    I know GLSL and I could edit the...
  132. Replies
    21
    Views
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    Hmm would be a lot better if we could import a...

    Hmm would be a lot better if we could import a shader file, or even import the shader code as a string.
    So, this unused sinewave shader, is it one of the ink effects?
  133. Replies
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    Views
    352

    Well, if you can isolate your sample playing part...

    Well, if you can isolate your sample playing part and send a mfa, I could spot the problem or report if this is a bug.
  134. I've made a port for you. 30617 I also...

    I've made a port for you.

    30617

    I also invite you to join the Discord server, you will get faster help there: https://discord.com/invite/R3WuvF3mHr
  135. Replies
    21
    Views
    1,098

    Awesome extension, the one that will go to...

    Awesome extension, the one that will go to Clickstore will be able to add any shader to a object?
    Will it work with objects that contain alpha channel?
  136. Replies
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    Views
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    Sticky: @Volnaiskra thanks for finding this! I couldn't...

    @Volnaiskra thanks for finding this! I couldn't find any other mention, this should be on the Help contents!

    @Linky be aware that deleting it might not remove the shortcut, you need to remove the...
  137. Replies
    580
    Views
    40,593

    Sticky: F2 restarts the app and it's defined on the App's...

    F2 restarts the app and it's defined on the App's menu bar. "Enable debugger keyboard shortcuts" won't affect it.
    And F3 does nothing ...?
    I just don't understand why Francois would said that there...
  138. Replies
    580
    Views
    40,593

    Sticky: Bug or just really undocumented?

    "Enable debugger keyboard shortcuts" on App Settings Properties seems to not be hooked to anything.
    It doesn't do anything, there are no debugger keyboard shortcuts, or at least, there's no mention...
  139. Replies
    580
    Views
    40,593

    Sticky: Are you resizing the frame window with Window...

    Are you resizing the frame window with Window Control object?
    I know that Window Control object has some trouble with certain resolutions and will just stretch instead in some situations.
  140. Replies
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    Views
    352

    Tip: Open the debugger, open the Sound Channels...

    Tip: Open the debugger, open the Sound Channels section, see what happens when these samples get louder, if you see more than one instance appearing when that happens it would explain it.

    Other...
  141. Replies
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    Views
    263

    Are you on the Clickteam discord server? If so,...

    Are you on the Clickteam discord server? If so, send me a DM there and I might help you out.
  142. Replies
    5
    Views
    263

    No, technically no matter what you do it will be...

    No, technically no matter what you do it will be processed, that's why if conditions aren't good for shaders.
    But, that's your only choice.
    What you gotta do is add a if condition right in the end...
  143. Replies
    580
    Views
    40,593

    Sticky: More info about my last Bug report

    Default settings, just a single String and a Always event setting it to Str$(Timer).
    Seems like any graphics object will make it work, even if you have two Strings instead of a single one.
    But...
  144. You're making this harder and less efficient....

    You're making this harder and less efficient.
    There are far better ways of accomplishing this.
    But be aware that the fixed values depend on a lot of things, which means a small change on the frame...
  145. Replies
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    Views
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    You could simply just add te toggle to the shader...

    You could simply just add te toggle to the shader yourself, it would be just a bool and a if condition.
    Alternatively you can have the shader on a layer then moving objects between layers, setting...
  146. Replies
    580
    Views
    40,593

    Sticky: Android Runtime Bug: Strings appear as a black rectangle when getting Timer value

    Hi, just found a weird and unusual bug:
    If you put a string and try loading the Timer value (eg: Str$(Timer) ) on it you'll get a black rectangle in the place of the string if you don't have any...
  147. Hmm, yeah, seems like it does speed up a tiny bit.

    Hmm, yeah, seems like it does speed up a tiny bit.
  148. Replies
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    Views
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    Playing the same sample multiple times at the...

    Playing the same sample multiple times at the same time will amplify the volume, that happens cause sound frequencies stack on top of similar frequencies (that's physics, not a Fusion thing).
    But if...
  149. Then open Android Studio and install the API, if...

    Then open Android Studio and install the API, if you're not using Android Studio but that old standalone Android SDK, then I'm afraid it's not possible, that's deprecated.
    You need to use Android...
  150. Could be something on the name or other...

    Could be something on the name or other information you filled for the app, you may need to avoid using symbols on those.
  151. Seems like only Invert and Monochrome will work...

    Seems like only Invert and Monochrome will work on Android.
    The thing is that Android uses different graphical APIs, so the Windows shaders (DirectX / HLSL) aren't compatible with it, and there's no...
  152. Replies
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    It's honestly a really old extension and editor,...

    It's honestly a really old extension and editor, it was seems to have problems with modern operating system
  153. Replies
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    You mean the editor? If so, yeah, that won't even...

    You mean the editor? If so, yeah, that won't even open for me, crashes on load.
    You could send a ticket to Clickteam here: https://service.clickteam.com/
  154. Replies
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    Views
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    I've been using Windows 11 since day one and it...

    I've been using Windows 11 since day one and it works flawlessly. There's nothing to worry.
  155. Replies
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    Move conditions/actions up or down

    Since Volnaiskra showed interest, here's one more, it can move conditions/actions.
    The condition/action has to be fully highlighted (inverted colors) for it to work.
    One cool thing is that even tho...
  156. Errr, I don't think so, it's for creating a...

    Errr, I don't think so, it's for creating a Launcher, which is a software that opens another app, downloads available updates, let you control certain aspects of the app before opening it, etc...
  157. Replies
    580
    Views
    40,593

    Sticky: Completely agree, Fusion needs a more keyboard...

    Completely agree, Fusion needs a more keyboard shortcuts, although it's called "Clickteam", using the keyboard or a Strem Deck is way faster than clicking and dragging, or in some cases cutting and...
  158. "Ignore control" only works for stuff that comes...

    "Ignore control" only works for stuff that comes from that controller thing, this also includes the movement called "Mouse Controlled" that you can add to objects.
    But the normal keyboard and mouse...
  159. This usually happens because it can take a some...

    This usually happens because it can take a some time for Google to start sending you certain kinds of ads...
    Usually it happens more often with video ads, as a workaround on my project I did made a...
  160. Replies
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    Views
    40,593

    Sticky: Bug: Get Last Caret Position issues

    Seems like Get Last Caret Position can only update either if you click on the text or press up/down. Left or right will not update it, it does move the caret but doesn't update the value, which I...
  161. Replies
    580
    Views
    40,593

    Sticky: Suggestion: PBM and PPM image filters

    Probably won't be added, but it's definitely an interesting finding...
    I've discovered these two image file types: PBM and PPM
    These two filters are similar to BMP, but the whole point of the is...
  162. Replies
    580
    Views
    40,593

    Sticky: Not really Clickteam's faut. Whenever a idiot...

    Not really Clickteam's faut. Whenever a idiot makes a malware with Fusion, any apps made using the same runtime and extensions can also get flagged cause they share code.
    Pretty sure a legit buyer...
  163. Check Extension manager if there isn't any...

    Check Extension manager if there isn't any updates for it.
    Are you using Fusion beta?
  164. Replies
    580
    Views
    40,593

    Sticky: Bug?

    No idea if this is intended or not, but if you apply a effect to the frame or layer, it will have all parameters zeroed out instead of using their default values defined on the XML file.
    A bit of a...
  165. What kind of errors you get? Cause you might...

    What kind of errors you get?
    Cause you might need to add your device to the Test Devices though an action before trying to display the ads.
    It's natural that the ads won't show on your device like...
  166. Done. So, anyone seeing this, you can get more...

    Done.

    So, anyone seeing this, you can get more scripts and automation ideas on this thread
  167. Replies
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    Views
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    He means inside Fusion's folder Clickteam Fusion...

    He means inside Fusion's folder
    Clickteam Fusion 2.5\Data\Runtime\Android\RuntimeAndroid.zip
  168. Replies
    580
    Views
    40,593

    Sticky: Bug on the built-in image editor

    If you copy and paste a piece that has true black (0,0,0) on the Alpha Channel editing part it will become transparent (so whatever it has behind it will be kept).
    Happens either if you copy from...
  169. Replies
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    Views
    934

    Capturing variables name list

    Here's a small contribution, with this AHK script you can capture global/alt values/strings directly to your clipboard from any open Expression Editor window that has the dropdown list with the...
  170. Replies
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    Views
    945

    Well, never created the keystore myself, but I've...

    Well, never created the keystore myself, but I've compiled a aab with a keystore many times, so it definitely should work.
    Try verifying files integrity on Steam and if you're not on the beta, try...
  171. Sure, go ahead, just add some credits and we're...

    Sure, go ahead, just add some credits and we're good ;)
    I've been experimenting a lot with AHK and Fusion
  172. Replies
    17
    Views
    945

    Actually running stuff as administrator can make...

    Actually running stuff as administrator can make some folders inaccessible.
    Well, do you need to use this specific keystore or could you create a new one?

    Also, you don't need every single API...
  173. Replies
    17
    Views
    945

    Hmm, I'm not sure. Do you have a particular...

    Hmm, I'm not sure.
    Do you have a particular antivirus? For example Avast
  174. Replies
    17
    Views
    945

    No, that should work. What extensions are you...

    No, that should work.
    What extensions are you using?

    I've noticed that having too many unnecessary stuff installed on Android Studio can also make it fail to build (for example NDK will cause it...
  175. Replies
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    Views
    945

    Are you using the JDK included with Android...

    Are you using the JDK included with Android Studio?
  176. Or, alternatively, you can use AHK. This will...

    Or, alternatively, you can use AHK.
    This will get the whole list (as long any expression editor window is open and have the dropdown list) and copy to the clipboard.
    In this example you need to...
  177. Alternatively, you can just open the any...

    Alternatively, you can just open the any expression editor stuff that will show a dropdown list and use SysExporter to get the entire list as plain text.

    30591
  178. No problem ;)

    No problem ;)
  179. Be sure the fonts you're using on String object...

    Be sure the fonts you're using on String object supports these characters...
    String Tokenizer is supposed to be Unicode, so unless Hebrew has weird stuff like a character being made of multiple...
  180. Oh, so you're using MMF2, right? It's old and...

    Oh, so you're using MMF2, right?
    It's old and doesn't have Unicode support, I can't remember if it got separated installer for Unicode support at some point...

    Edit: There is a unicode installer,...
  181. I really don't see why it wouldn't work for you,...

    I really don't see why it wouldn't work for you, I just created a new mfa and just copied the hebrew alphabet and it just works, didn't had to change anything...

    My Language is set to english,...
  182. Just to make it clearer... Here's a example: 30588

    Just to make it clearer... Here's a example: 30588
  183. Replies
    580
    Views
    40,593

    Sticky: Android / iOS runtime bug: Collide / Overlap not behaving like it should

    Hi, someone brought to my attention to that collide/overlap is failing entirely on Android/iOS if the object has a big transparent/blank border.
    So I did this test to see what works and what...
  184. Well not even the "official" MacOS version of...

    Well not even the "official" MacOS version of Fusion is running natively.
    Only Fusion 3 will be able to run in all operating systems natively.
  185. This is a the "loopindex" of a timer event.

    This is a the "loopindex" of a timer event.
  186. Try the encoding properties

    Try the encoding properties
  187. It's not "officially" supported, getting it to...

    It's not "officially" supported, getting it to run is pure luck.
    It doesn't use anything too fancy tho, except DX11 on 2.5+ DLC.

    It may be possible that the Steam version doesn't work properly on...
  188. Steam handles the updates, so that option is...

    Steam handles the updates, so that option is deactivated.
    What you can do is get the beta code and add to Fusion properties on Steam so you can update to the latest beta, it might work (or not)
  189. Replies
    12
    Views
    2,104

    I honestly never had any problems installing or...

    I honestly never had any problems installing or using it...
    Only had problems when a extension wasn't compatible.
    If you just install Android Studio, API 30 or 31, let it update whatever it's...
  190. Replies
    580
    Views
    40,593

    Sticky: D3D11 Frame Effects causes slowdown depending on the window size

    I was doing some tests and discovered that Frame Effects will affect performance based on the window size (or monitor's resolution when fullscreen)
    Originally I thought this affected any DX11 app...
  191. Replies
    580
    Views
    40,593

    Sticky: I think you didn't understood my suggestions......

    I think you didn't understood my suggestions...
    Here's some examples.

    This first one is completely automatic, it simply detects if you're running from Run inside Fusion, if you use Build & Run or...
  192. Replies
    580
    Views
    40,593

    Sticky: One feature that I saw in code recently that I...

    One feature that I saw in code recently that I think would be great for expressions:

    Having these operators inside expressions: == != <= >=
    So we could check something without having extra events...
  193. Replies
    580
    Views
    40,593

    Sticky: There are many ways to accomplish this. For...

    There are many ways to accomplish this.
    For example, you could check command line for a specific piece of string to enable debugging groups.
    Then you only need to go to the properties of the mfa...
  194. Replies
    580
    Views
    40,593

    Sticky: If you only changed the icon on About Properties,...

    If you only changed the icon on About Properties, that won't do it.
    You gotta change on Android Options tab, scrolling down there you should find "Launcher icon" with a Edit button at its side.
  195. Just an update, got help from Yves, this isn't as...

    Just an update, got help from Yves, this isn't as simple as I was expecting, the original function has 255 lines, but I can work with this :D
  196. This would only work with "Resize display to fill...

    This would only work with "Resize display to fill window size" turned on, not differently from how Ultimate Fullscreen object works, but doing like this has some major flaws that I'm trying to avoid....
  197. Replies
    2
    Views
    1,232

    Looking forward to this one!

    Looking forward to this one!
  198. I'm using DarkEdif, but any solution from any SDK...

    I'm using DarkEdif, but any solution from any SDK will do as long it's working solution, I can adapt it.
  199. How can I adjust the (non virtual) frame size?

    Hi, I'm trying to replicate the Frame Window > Set Width/Height with "Adjust frame size" from Window Control object.

    I've tried a action like this:

    void Extension::SetWinSize(int value)
    {...
  200. Replies
    580
    Views
    40,593

    Sticky: I think this would only be possible inside the...

    I think this would only be possible inside the editor in the current state, unless this data was exported with the built app as well...
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