It sounds like a workaround that is definitely worth adding! It would be especially helpful in this case! I don't think it would be a waste of time at all :)
I would use it for sure, it's better...
Type: Posts; User: blurymind; Keyword(s):
It sounds like a workaround that is definitely worth adding! It would be especially helpful in this case! I don't think it would be a waste of time at all :)
I would use it for sure, it's better...
Where is that dialogue box? Is that a feature that is going to be added to 2.5+ or is it something I am missing?
The biggest problem imo is that frames can not extend other frames. You have to...
Would this require to copy the object to all the frames that need to use it? In that case it defeats the point of creating it from the global event sheet.
The reason I need this is to teleport a...
Yes I was actually trying to do it all day from the global event sheet to no avail. It would REALLY help with code reusal
I've been playing with fusion's excellent spriter extension. For my purposes,I need to dynamically change the opacity level of one of the body parts of a character. Spriter's object loads body parts...
I just want to drop by and thank clickteam for resolving this for me. You guys are awesome!
I have missed the note about the license when purchasing it unfortunately. Guess I will only use it with the standard version of fusion for now
I filed a ticket here
Kisguri I made an error to buy it on the wrong platform because it was not made explicitly clear to me when purchasing...
the conversion of the DLC will cost another 10$ ?
I thought the conversion was only for the software, not the dlc/exporters
For some reason the DLC doesnt show up on steam, after I install it with the installer. I got it to patch the standard edition that I have via an installer, but it doesnt show up for the developer...
I have the same issue with the dlc not appearing on my steam version
Bought the dlc, it fails to install on the standard edition of CT. I am getting an error saying that cfex.dll contains invalid data
I am on win10
When installing clickteam 2.5 from the...
the subevents are a game changer. Thank you for making this available in f2.5, rather than leaving it promised for 3.
If sales on f2.5+ turn out to be successful, would you consider doing a 2.5++ ...
any idea how much it would cost? :)
wouldlike to see a video of the new qualifiers/etc - anything about reusable logic on multiple frames
I'd like to learn more about the improved global event editor.
Can we access qualifiers globally in it? :P
Would be nice if we can add/name qualifiers?
People have been trying to get around the...
this might be of use
@conceptgame - how does spriter's editor load the files regardless. It would be very nice if your runtime simply ignores missing files and still loads the ones that it does find. Right now it...
I get 'error by copying sprites'
this makes it impossible to import her into fusion
I understand :)
Dont you use the extension yourself too?
its too early to comment on it. Not out yet
Fusion 3 is not out yet, so even when you get them answered - you will have to wait a few months (hopefully not a year heheh)
I think that having to use c++ for extension is ok but not great, as...
yeah, you're right. :)
One can hope
It is sort of going in the direction of a nodal system, but it is not quite in the screenshots. It is at least an improvement over the current one, in a sense...
it was noted in the dev blog :)
The real question is -can you instance them? Save them as files and instance them in...
In godot you can parent objects (nodes) to other objects in the editor like this:
You can save a node structure and instance it inside other node structures...
Of course, if Fusion had better support for a more object oriented programming approach, you wouldn't have to worry about pairing objects and keeping their id's synced. You wouldnt have to manually...
subapps are kind of worthless at the moment I guess - especially the 'use as sprite' setting does nothing
any hope to see this be able to function as a global object?
@conceptgame thank you for working on this. I look forward to the android port :)
Thank you!! Hope the android port is on it's way! :D
I am getting more and more excited over this!!
Thank you conceptgame!!
I hope to see the next version soon :D
AWESOME!!! I cant wait to try it !! :D
Would you consider developing a dragonbones extension for fusion 3?
dragonbones supports 2d mesh deformation, unlike spriter
also blender has an addon that...
yes! Please keep it up! :D
I need someone from clickteam to confirm that first :)
Fusion 2.5 already supports those file types btw
In any case, I have decided to split the list into it's own thread:...
Thank you! I have updated the list to contain a bit more clarity and links that prove the points:...
I updated my previous post here to reflect on advantages of fusion 3 over construct 3...
I think that the pricing and licensing model that clickteam has at the moment is part of the reason of it's growing success in the indie communities. The things that have been holding the engine back...
Hi @Rayek, I think there was talk on this forum that Fusion 3 will have support for Spriter built in, but right now you can actually download and use a free spriter runtime plugin for fusion 2.5:...
check out the tutorials section of the forum
some cool yt...
I will continue to gladly support clickteam by buying any major version upgrades (like it was with mmf2 to fusion 2.5) ,exporters and premium plugins.
The very fact that I can still...
If we can get a firm confirmation from Clickteam ( @simon perhaps?) what the licensing model of fusion 3 would be - and if that in fact is going to be similar to what fusion 2.5 had - if that happens...
If you dont like spine's pricetag like me, but like deformation,
try Dragonbones. It is free:
unfortunately no plugin for clickteam fusion
running spriter on CT fusion
@conceptgame - would be nice if we could make the spriter object a global object - like we can with the active object :)
Would it be possible to ellaborate on the different ways sprites can be...
Might buy it once some more videos of the workflow show up and android is added.
It does not stop me from being critical based on what I see, sorry if it sounded harsh-hopefully pointing out those...
Does clickteam fusion 2.5 even have a future? In a year or two it will be replaced by fusion 3.
Why did you guys not make a visual programming platform on top of something like superpowers for...
Ok then - how about using blender for that - can you import a blender file as a scene? When you update and overwrite the file in blender, will it update automatically in firefly (like unity and...
The engine is interesting, but why should I pay 80$ on top of the money I already have paid for fusion license, when I can just as well use Unreal 4 or some other 3d game engine with better...
looking forward to android support :D
Would even buy it
-what happens when fusion 3 comes out? Will firefly be ported?
- Is firefly based on any open source engine (such as babylon or three.js) ?
- what target platforms does firefly support? Can I...
any progress on the android version? :)
the pathfinding in Godot is so much better than what fusion has to offer :)
Share the source code of your game with the clickteam - it may be your game being coded badly.
Remember that there are also many successful and very responsive games made with the same engine. So...
Will you sell the android version of the extension? :)
I am looking forward to it btw.
thanks!! Can you update the first post in this thread to include the latest version :P
Damien, i cant wait to get back home anf test it out. Thank you for tue awesome work and determination
great work so far. Looking forward to it. Do you have an estimate? :b
you are good at teasing :) Looking forward to downloading it btw
did you manage to sort out instances optimizations?
I did and even wrote a rant at c2 forum:
(scroll down to see my reply...
in the end of the day they want to sell native exporters. Html5 games can be ported to android and ios via xDK (container) for free, so I would assume its in clickteam's interest that the html5...
I am very happy with clickteam and the clickstore. The attitude and service has been very polite and professional.
I will not buy the html5 exporter until clickteam developers pull their pants up and make a fix to the exporter that is on par with the competition - work both with XdK and nw.js out of the box....
this is awesome news @conceptgame !
Looking forward to trying out the next version :)
unfortunatelly that object is available only for windows games. But thank you for suggesting it :)
I need to figure out a way to count the days between two dates in fusion. Using the "Date & Time" object lets me do that only if the two dates are in the same month. If I however need to calculate...
I too would like to know if it's possible. The "Date & Time" object in Fusion doesnt seem to have a way to return the number of days that are in a month. For me that is the biggest show stopper.
Is it possible to port a fusion made html5 game to Linux or Mac via a wrapper such as node webkit (nw.js). I am asking because of the temptation to buy the html5 exporter.
It seems like html5 as...
so has anyone figured out a way to do it? If not, then I guess construct2 is the way to go then for html5 game porting. Html5 clickteam games can not be used with xdk
How do you go about spawning active objects?
Thank you for the reply. This is very interesting and hopefully Yves will help you out with fusion's sdk. Once the optimization problem is out of the way, I can see myself using this...
Ok, I saved my MMF file in the same folder where the scml spriter file is and it worked.
On Windows 7, with 6 instances of the spriter grey guy in idle animation- I get a drop to 21 fps. Here is a...
As said earlier, my linux tests were done by running mmf via WINE. Wine is not an emulator- it's just a set of recreated as open source windows libraries to allow other operating...
Construct2's spriter runtime is one developed officially by the spriter staff, I believe with help of the c2 developers. It is the most functional runtime they seem to have. It still doesnt support...
I got it to work! The problem was that I should have clicked "build and run", rather than run layout (f7). Also It did not compile when using api23, I had to set it up to use api21 instead. I have a...
I have all of the android drivers installed and working correctly. Build and run with game maker works. Build and run with clickteam fusion 2.5 does not work at all - nothing happens on my phone.
Thank you conceptgame,
I will continue to look forward to and test new versions of your extension with the hope that it will soon be ready for prime time. Your work is very valuable to the community...
Truth be told, I am running clickteam fusion on linux, via wine. My laptop has 4gb of ram and a duo core 2 intel card, with an Ati mobility radeon 4650.
Clickteam runs alright and spriter's...
Jeff -- Is there a tutorial somewhere as to how to set it up right?
Thanks in advance :)
I get a horrible framerate with the default greyguy spriter object. From 60 it drops to 30. If I put more than one instances it gets much worse.
Your extension works, but it needs some serious...
In game maker (and other game engines), the developer can connect their phone or tablet via a microusb cable and when they hit the "play" button, the game immediattely then starts on the target...
will we get the ability to keep global objects between frames without having...
you could also try rpg maker mv
or rpg boss
they can both be used to make html5 rpg games.With some love it can...
Why not just use AGS. It is free, it runs on other platforms with wine, just like fusion 2.5 does, and it is especially tailored for adventure games.
You can compile games to windows,mac and linux...
is it possible to disable diagonal movement? That would be useful to have! :)
The one that sells the most is the easy load and save out of the box system:
There is the load csv file system...
After posting that a transfer was made of the sum. Thanks to clickteam!
Now time to cook up some new content for the store.
gdevelop has a much superior path finding behavior (native and html5) . You can set it up in a single action : Set target location (to an expression or exact x and Y value) and thats it - it makes a...
I have over 50$ of sales , it is past the 15th and no money has been transfered to my paypal.
aro you sure its not 100 ? :)
there is something that does that available at the click store:
would be nice to have a dedicated object that loads...
You can store all the object states you want to keep between frames to an array object (memory) save them on frame exit and load them on frame enter. If you want to create save files to load after...
there is also an out of the box load and save system available at the clickstore:
if you dont want to code one yourself.
i too was looking for an example of this being done right, but unfortunatelly couldnt find one
the transparency layer effect does not affect the list objects for some reason
Is it possible to make the background of the list object semi transparent or completely transparent?
I tried numerous ways but nothing seems to affect it. :(
Why yes I have. Thank you very much for your help :)
Ah I see. Thank you for explaining :)
I dont understand why my example is not working (triggering twice). Its almost as if the "is checked" condition does not work at all
You could use this:
Does it out of the box for you. Otherwise, code it yourself - with ini file or with arrays.
I really dislike flags! :0 Is there any other way?
Btw here is the file I am struggling with. Can we get it to work without flags?
ok sorry, didnt look at it carefully enough. What you are doing is using an "Always" condition to set the id of all children to their parent's. Auto pairing might have something to do with it, but...
when I start your example file, everything gets destroyed :/
When auto pairing - what is the safest way to give the children objects the same ID value as the parent?
I found out that using loopindex to set ID on creation does not always give the same ID to...
For some reason I cant get fusion to switch between two states - checked and unchecked in the app menu.
Basically in my logic I want the menu item to become checked when i click on it while it is...
I have already tried doing what you have in your example :)
The verdict is that when you do it that way, you get a very very ugly outline in the exported result. Try using pictures with alpha that...
nevermind, I found it inside the "Layers" object.
Is there some sort of a way to get the z-order value of an active object in fusion? What is the expression for that?
Note: I dont want to get the z-order of the layer at which it is residing. I...
Unfortunatelly blitting active objects does NOT work with active picture objects - for the surface object.
The only way to get an alpha image out of clickteam fusion is via the surface object.
Unfortunatelly the active picture object does not work with the surface object, which I am currently using to export the composited images with alpha.
I guess I have to manually create the frames...
it's not :(
This enforces a lmitation on my app - of maximum possible image holders (I have to create new animation sequences) and maximum possible images loaded into the holders (I have to create...
Thank you! Are there any exaple files out there that illustrate in a simple way the various ways you can control multiple instances?
Hi, I need some help.
I am trying to load do a bunch of things during runtime and fusion does not seem to be cooperating with me!
Basically I am trying to load a frame (external image) into an...
Sorry if this has been asked before, but I am slightly confused about object management in fusion.
I am trying to get the instances of one object to talk to the instances of another object. What...
Edit: Nevermind, I got it! :)
It wasnt doing it right because I was using "compare two general values"
I am doing this:
1. add a unique ID to each instance of the active object "layer" when it is created
2. start fastloop "saveImage" the number of "layer" instances
3. on fastloop "saveImage"...
there is, but it is more complicated than it should be. :)
I've been fighting with the same issue here:
I found out that the position offset was due to not having the origin points of my active object at 0,0.
Thank you for the information on the surface object!!
On a side note, trying to do the...
ah I have a problem! It is not blitting them in the right order! So their Z-order is wrong when i export the image.
So I suppose to do that I have to do a fastloop and do a multi blit action for...
Yes, that is actually what I did. :)
Thank you for having patience with me and for the help!
I saw the transparent color -1 part from your example.
Also blitting from active picture objects does not work at all!
ah nevermind, I figured out that to get a better saved image, I need to set the Load Frame command to -1 (set color on the first pixel)! :)
Thank you everyone for the help!
Btw I am loading...
thank you. Btw I tried blitting it from an active object rather than an active picture, and it worked.
However, I get this regression in picture quality:
I dont think that the surface object can grab an alpha image from an active object. At least I dont see a single *working* example of that anywhere and trying to do it with the commands (help file)...
how do you blit from active object> active picture? Its not working for me :(
I am trying to blit from active picture object - its not working at all. :(
Can you share an example of blitting multiple active objects please?
Can you please reupload the surface object's examples zip? The links in this thread are dead! :(
Hi, can you help me find said example?
Loading two images into the surface object - being able to move them around the canvas before that.
I am looking through the thread and still not sure how...
Have you tried doing it? I am not sure if its possible until there is a working example.
I want to be able to manipulate the objects before compositing them - be able to move them around in the play area. This is not easy to do within the bounds of the surca object. Thus why i am using...
The problem is not the export. It is in getting the screen with alpha to the surface object. How do you do that without leaving ugly pixel outlines? Can you do that at all?
Might have to look into doing with another engine if there is no solution. The white pixel outline is unacceptable for me.
Its such a simple thing, I am amazed that nobody has implemented it.
well, If I ever figure out a way to do it in a more elegant way, I will let the community know. Otherwise, if there is a genius around here who knows the answer - please help us out. At least two...
nevermind, the solution was to set picture resize property to "none" for the Active picture object
there must be a better way to do this :(
Why cant we just take a screenshot and have it work? This is a destructive way to get the image out
The surface object is big and has absolutely no...
with your method I get an ugly pixelated white outline though . Here is a comparison:
For the extension:
Just add it to the expression of its name
Apppath$ + "test.png"
actually wait, I do get one with an alpha channel :) but it doesnt work if I dont press Save, then load and then save pic. So you save it out with a white background, then load it back and then...
yes, unfortunately in your example we still get a white background :(
This seems impossible to do in clickteam fusion
ok, I will wait for it. I am not sure any more if this can be done with the capture object. There is no documentation anywhere for the capture object and the surface object. Why is that :(
Hi, is there a way to have the active picture object readjust its size when loading an image from hard drive during runtime, so it is the same size as the image that it loaded?
For some reason all...
please share an MMF :)
The white background comes from the project, not the picture. here
How do I get this exported from mmf project, but without the damned white background?
the resulting png image has a white background. I already tried that :)
Can you share an example file where it saves without the white background?
is it possible to capture an area of the screen with alpha and save it as a png? How- someone please share an example file!
I noticed that you can "capture active window" to get a result with alpha. However, it only captures the LIST items that I have in the scene for some odd reason. How do I tell it to also capture the...
I am trying to do a simple graphics application in MMF. Is it possible to export an image with an alpha?
For example I have a sprite that is over another sprite and I want to export the combined...
ah damn, dev only. Cant afford it at this point :)
Thank you for the info
ah, nevermind. I figured it out. Just use the list object. Btw, is it possible to show image thumbnails instead of a list (with another object) - or do we have to manually code it
I am trying to make an app with fusion. Is it possible to count the number of files in a directory on windows?
thanks in advance. :)
would it be possible to do a HTML5 implementation? That way games using the spriter object would also be portable to MAC and LINUX as well as run on windows
One last question - would it run faster if I load them into a string array before reading them from the string tokenizer?
I see. Well I did it the way you said and it worked. But it took a lot of objects. :)
Yves - that is impressive. You achieve loading it in much less code.
But it does not have the convenience of csv tables like the one in c2.
Yours gets the string like a standard array - by...
I will try it over the weekend. I am very grateful to lh37 for the example file! :)
It seems like clickteam has reserved this feature to the pro license users, while the scirra community has...
This is loading them into an array , which is awesome, but it cannot return a string from a cell via its corresponding row name and column name. That is the main advantage of CSV files.
I can't open your file:
is this due to you using the developer's edition by any chance? :D
I am using the string tokenizer from the extension manager. There is no unicode version listed...
Ah I see. Is there any straightforward way of doing it in the personal license edition of mmf?
The named variable object (and all the other PRO solutions) unfortunatelly work only for windows games....
Sorry, i just couldnt find a good tutorial on this. CSV file with comma separated values - created in google docs spreadsheet.
Do you use the string parser?
In construct2 all you have to do...
I wish the ini object could have a "wipe" command to clear the ini file completely.
jeez, a hundred? Where does it say that? I am gonna have to put up quite a few more products.
Hi, I am a seller since january.
So far I have earned about 18$ from the clickstore.
I have set a correct paypal account. The clickstore has not transfered any of those earnings to my paypal...
it looks like a problem with how the logic is finding the ini file. If you used the open file prompt to set where the ini file is, fusion will use the full path to find it. This becomes a problem...
is it possible to achieve a gradual blur?
Edit: nevermind, I figured it out!
That is an interesting proposition. Create the shape out of triangles. Still not sure how to do it- getting the three vertices at the correct positions just by scaling the triangle and rotating it
ok the surface object is too memory intensive and my polygon shape gets cut off by the boundaries of the canvas.
This is not going to be useable.
Can I set the polygon points and then create a...
Ok nevermind, I figured out how to draw the polygons with the Surface object. The real issue is that the game will only work on windows :(
Are there any hopes of having the Surface object ported...
Any tutorials on using the surface object? I cant seem to find any
its not going to always be a square. How do you draw the shape once you have the points figured out?
any example files ? :D
Its really hard to imagine how it would work by just looking at...
It is certainly a challenge. I dont think that anyone has ever done it before in fusion :)
I am quite curious of how it can be done. Btw sorry I couldnt provide a less sleazy example. The name of...
Here is an awesome tutorial on using ini files to save the game:
and with arrays
I am way over my head with this :D
Is it possible to code logic where the player's movement on the screen (4 directions) can leave a trail. When that trail closes in shape, it creates a closed shape that kills enemies inside it.
The auto tile example doesnt seem to work for me for some odd reason. Looks interesting though.
Edit: my bad, it does work! Awesome example! :)
The best approach to do this is by using arrays.
There is an open source item that has the code you need already written and easy to integrate:
Am I the only one who finds it ridiculous to have to write your own level editor when fusion offers one?
I mean come on! I support the idea of having the option of global group for events. We...
Ok sorry for the rant :)
I figured it out anyways.
Found the mistake.
When you use an expression for the value ID, in the expression you should not put it inside a AltValN().
That was silly...
I think that there is a way to do it with a single line of code, instead of a bazillion. I just need to figure out whats wrong with my syntax
Decided that this desreves it's own thread, since it is a different approach from the list file.
Basically I have an XYZ array object.
x= object ID (get's it from Alterable value A of the object)...
Glad to hear from you :)
I decided to redo it as array, but a bit simpler than your example.
x=object ID coordinate
y=value ID coordinate
Alterable value A...
you guys are awesome! :D
Ziplock > this is exactly what I wanted! This example will come in handy in my game!
SolarB > Your example is even better. It takes more lines of code but it is...
DaveC - it doesnt seem to work for me. when I open my array file its all zeroes.
Marv - Is it possible to link me to it? :)
I noticed that there are some floating around , made for multimedia fusion 2.
Well none of them work for arrays created in 2.5
is there an array viewer that displays a spreadsheet of arrays...
would it be possible to get it to work for array files made in fusion 2.5 ?
yeah that is exactly how it generates the Ids at the moment. You are right it will cause problems!
I am wondering how to get around this. Maybe create a list for each individual frame instead? It...
if that would be more efficient than running a loop. :)
I am actually considering doing it with an array, but I am not sure how much it would add complexity to the code and if it would be worth...
interesting. I didnt know you can run a loop -1 times. What does it do when its a negative value?
In my case I am also appending the number of the frame to the ID. Would that cause any serious...
If nobody knows how to do this with a list file, any ideas how to do it with an array?
I want to store in one place all the ID values of game items that have been used/killed/shouldnt respawn.
I see that is clever. Use the loopindex number to point to the value id :D
I kind of overlooked that. This new feature in fusion is really impressive.
Thank you btw, it saved me a huge number of...
ok another question: Can I refer to a value of an object by its name (string value) instead of it's id in the expression of the value?
One last question:
Would the ability to enter an expression for the value name allow me to operate on multiple values at the same time (with one line of code)? What syntax can I use to do that?...
I am using a list item to store all active object IDs that should not be spawned again when you restart the game (load/save system).
How do I tell an item to destroy itself at the start of frame,...
I am going to give this a try tomorrow. Thank you Snail! :)
It is sort of how the item inventory system works at the moment when scanning the container list and feeding into the GUI list.
since writing to and reading from an ini file is slower (as Snail pointed out in another thread), I might have to move my ini temporary value creation back to the object i was using before, but...
that is great news! Thank you :)
I didnt know about that! :D
is there an example file?
I got it to work by using an the ini object, but this new information is definitely going to be handy !
Are there any plans of making...
I might be able to do this my storing these temporary values in an external ini file instead - the same where I store data about the objects that are being scanned
I dont undertsand :D
When the loop runs, it needs to write to many temporary values. More than the number you can have attached to an object.
As some of you already know fusion has a limitation in the number of value variables you can attach to an object.
And I find this limitation is creating an issue for me right now- as I need to a...
Its time to redo some of the code then :)
Snail> you have always had great insight on fusion. Your tutorials are a pleasure to read/watch.
Would it be possible to make a centralized place/tag or...
Fusion is a very powerful engine with a number of insanely good actions that can be used to build the behavior you are asking for. Its good at NPC text (use an ini object for that).
But you are not...
your skin is beautiful! (that sounded a bit wrong ehehe)
But seriously- its awesome! Should be included in fusion.
Dark themes are easier on the eyes as the screen emits less light that way.