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  1. Replies
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    Sticky: Re: Pylacewing - Lacewing for Python

    Be sure we all love what you did with pyLacewing, Mathias. It's a great tool for me.
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    Re: MMF2 + Network + PB

    It's really easy to understand, and it's really fast too. Python is an easy language, it will probably be far easier to learn python and use pylacewing than implementing lacewing protocol in purebasic
  3. Replies
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    Re: how to make a counter display the FPS?

    With MMF2 you have an expression to get the FPS
    in MMF1.5 we used to have a counter, and always added 1 to it. Every one sec we had the FPS and set the counter back to 0.
  4. Replies
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    Re: Lacewing Build 14

    Sorry about my last post, I reported a false error : client recieves stacks ok, it's the server "automatically clear stack" that doesn't work anymore in this latest version. Clearing manually works...
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    Re: MMF2 + Network + PB

    If you consider implementing lacewing in purebasic, you should definitely give a look at pylacewing first.
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    Re: Some weird image bug

    have you tried editing the alpha channel and flipping it too ? Maybe it's isn't flipped along the image
  7. Replies
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    Re: Lacewing Build 14

    I think received stacks aren't automatically cleared in the lacewing client extension... I don't have much time to test it at the moment, but I tried to save to file and I had a constantly growing...
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    Re: Lacewing Build 14

    Changing the client name server side (in a name set request) doesn't seem to work anymore, in the end, the name is still the name the client asked for.

    EDIT : This seems to fix the server send to...
  9. Replies
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    Re: MMF2 + Network + PB

    MooSock is the only way because it has no protocol attached to it... But MooSock isn't perfect either, and you're going to have some trouble communicating with other protocols.

    I'd say it's...
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    Re: Server extension

    Good work jamie !

    I'd like the server to be able to force a client to join/leave a channel though
  11. Replies
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    Re: Order to back/front (Thouand of objects)

    I'd try Layer object's Sort by Y action
  12. Replies
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    Sticky: Re: Python Scripting - Extension

    I've run into the same kind of problems (trying to run pylacewing from the extension), and ended up adding this to my project :
    sys.path.append('C:\\Python26')
    sys.path.append('C:\\Python26\\DLLs')...
  13. Replies
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    Sticky: Re: Python Scripting - Extension

    Since I can't post in the other thread, I'll just say thanks to Mathias here !

    This python extension is just an awesome project and will expand MMF2 capabilities way further. I couldn't test it...
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    Re: Pinball movement

    I remember I was disappointed with this pinball movement too when I looked at it (it was a loooong time ago, already, probably when MMF2 was just out). What's funny is that I remember a french PC...
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    Re: MMO Game Server : Questions

    There is currently no lacewing server Extension. Anyway, for such a project, C++ or python are the only choices.

    There is no real limit to how many connections it can handle, it depends on how...
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    Re: Detect Lacewing Server connectivity with PHP

    nothing, leave them this way for example.

    I don't know if this will work with lacewing, but it probably should.
  17. Replies
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    Re: Detect Lacewing Server connectivity with PHP

    you should use a timeout, and some info about the errors could be useful, but I only used the timeout anyway (i didn't realize it wasn't present in my code when I pasted it here, but I have this lign...
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    Re: Old user is back... with a problem

    @Hristos :
    If you manage to reproduce a crash with bad coding, I'm pretty sure Yves/François are interested, or maybe the extension dev, if it's linked to an extension.

    @kikiriki :
    It's probably...
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    Re: Detect Lacewing Server connectivity with PHP

    function ping($ip, $port){
    $fp = fsockopen($ip, $port, $errno, $errstr, $timeout);
    if($fp){
    fclose($fp);
    }
    return($fp);
    }

    this is a little function I used to test a MooSock...
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    Re: Old user is back... with a problem

    I have to disagree with Hristos :
    1)It's probably no use (I didn't really undesrtand) but it shouldn't make it crash anyway.
    2)Same thing, there is probably no use at all, but no crash should...
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    Re: XLua extention beta

    I never use DoCall(), so this is how I would have done it :
    I would not put closeApp() function inside the script
    I'd register it in MMF, create an 'On Function' event with close frame.

    then you...
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    Re: XLua extention beta

    you can call MMF functions inside your scripts if you register those functions in MMF (action MMF Function>Register or something like that). Those functions can also return values to be used in your...
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    Re: XLua extention beta

    do you mean the 'Run File' action ? I don't really get what you mean.
  24. Replies
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    Re: XLua extention beta

    require works too, btw...

    In MMF the syntax might look a bit strange because of many " or ' :
    Run Source String : "require ""luaModule"""

    this definitely works if you have your lua files named...
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    Re: Mathematical Question

    Looki's way is ok, but I'd use Mod instead.
    if A mod B=0 then A is a multiple of B
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    Re: Need a bit of help/advice

    I think php without mmf is probably easier, yeah.
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    Re: Resizable array?

    mmf's built-in array can be resized at runtime, is up to 3 dimensions and has save/load too.

    to resize it, just use an out of bound index, it will be extended. To reduce it I think you'll have to...
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    Re: Sending Emails from within MMF2

    it's possible with .net extension, I made a very basic example that is available somewhere on this forum.
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    Re: Cannot get percentage?

    just adding 0.0 at first should be enough.
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    Re: XLua extention beta

    Parameters stay local, you don't have to be afraid of this.
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    Re: XLua extention beta

    I won't be able to test this before next week-end, but thanks for your fast update !
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    Re: [Req]Custom User Code Object

    you should really test xLua it's all you asked for and more... You'll just have to learn an easier language...
  33. Re: Database: Connecting to a database over internet

    First, most hosting services disable remote database access (the only accepted connections are from localhost), so you'll have to find a host that accepts that, or host it yourself.

    Then you have...
  34. Re: Making master server, but can't get ip adress?

    I'm not sure I understand what you're saying, but i think you have two problems (tell me if I'm wrong) :

    1-You can't get the ip of a client from your server (even if it's a server and master...
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    Re: [Always] Event Alternative

    Are you sure of the order of your events ? The limbs should be positionned after the body has been moved with your trig formula.
  36. Re: Making master server, but can't get ip adress?

    No step by step tutorial can be made because it depends on your config. Since you are acessing your computer by external IP (and not it's own callback address), firewall and router could be the...
  37. Thread: Imput delay?

    by Corentin
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    Re: Imput delay?

    It depends what you want to achieve, that's up to you. Most of the time, in an arcade game you'll want the game to respond as fast as possible, so it's probably not what you expect.

    But it's up to...
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    Re: Drag capabilities in mf2?

    Another solution would be to have another version of the object that would be created on the click. This other object would have a mouse movement.

    This solution might seem easier but i'm pretty...
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    Re: Drag capabilities in mf2?

    Dragging an object is just setting it's position to the mouse position while mouse button is pressed... It shouldn't be too hard. Do something like :
    User pressed mouse button over Object : set...
  40. Thread: Imput delay?

    by Corentin
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    Re: Imput delay?

    I realize my answer is rather incomplete : In the example I gave (with the "flag on" event above the "repeat while keypressed" event). There is a delay because "repeat while keypressed" isn't a true...
  41. Thread: Imput delay?

    by Corentin
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    Re: Imput delay?

    Not if the actions are in this order. There would be one frame delay if you had used :
    Flag 0 On : X=X+1

    Repeat while keypressed : set flag 0 on

    Also don't forget to add an action to set flag...
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    Re: Object-based MMF Interface

    I think it's a great idea. I'm not very used to Lua yet, but I think this syntax would be far easier to read/write/understand/debug, and most of the time, performance is not a big problem anyway.
    ...
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    Re: HWA-Enhanced Overlay-like object?

    I think many people have its source actually, didn't Andos work on it to enable rotations ?
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    Re: Transparent Editbox

    Is there a way to make it's background transparent ?
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    Re: Transparent Editbox

    I'd like something similar, but with the extended options of rich edit, such as coloring, RTF etc... I'm nearly sure, but can anyone confirm there is no text object that supports different font...
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    Re: Tile-based movement

    What you could do is have an invisible character doing a real platform movement, and have the visible one snap to the grid.
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    Re: Tile-based movement

    you could set xPosition to xPosition/cellWidth*cellWidth
    set yPosition to yPosition/cellHeight*cellHeight. But results might not be very pretty...
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    Re: Overlapping Group.0

    I guess you can't find it because you didn't set this qualifier for an object yet. Select one object, go to the events tab of its properties, and add the group 0 qualifier.
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    Re: MMF2 Runtime Question

    Nobody told it yet, but you only have to include this logo if you want to make profit from your creations, and only with MMF2 (not Dev).
  50. Thread: Chat question

    by Corentin
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    Re: Chat question

    Writing a custom server, it should be totally possible. Lacewing already has some Channel system inbuilt, and pyLacewing makes you able to customize it to your needs. This seems very possible to me.
  51. Thread: Chat question

    by Corentin
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    Re: Chat question

    I'm not sure I understand what you mean (my english is not perfect), but if you want some users to host their own servers when they are admin or moderator, I'm pretty sure it's a bad idea. Even if...
  52. Thread: Chat question

    by Corentin
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    Re: Chat question

    Yes, using a custom server. Maybe it would be easier to use irc, though.
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    Re: 'and' function?

    That's why you should put the most restrictive and less time-consuming conditions on top, to avoid making more tests than needed
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    Re: Request tutorial: "Neutral" objects

    I don't think you could do something reliable this way. Clients disconnect, lag, and are hacked, if you were to do such a system (and make it in a safe way) you'd end up having to control everything...
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    Re: Multiplayer Testing Help

    It's not at all what you came here for, but 2 players might not be enough for your private testing : if your player and the other players are different objects (and not different instances of the...
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    Sticky: Re: Pylacewing - Lacewing for Python

    don't even know what this connection,=connections[name] is supposed to do... I'm still a python noob. I'll try to understand that. Anyway I understand what you mean with this moo/lacewing design...
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    Sticky: Re: Pylacewing - Lacewing for Python

    I'm probably asking a stupid question, but I just don't understand something about the factory.connections MultiKeyDict :
    I thought connections[name] would return a ServerProtocol instance, but it...
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    Re: Reverse engineering websites..

    This can be done by looking at the authentification page : note the name of the fields, and they'll be what you should POST.

    You could also install a packet sniffer (I use ethereal) which will...
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    Re: Pylacewing error

    You should add the lacewing python implementation to c:\Python26\Lib
  60. Replies
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    Re: Bug reports - BETA #5

    thank you very much ! It's not something really important, but it will make our things easier.
  61. Replies
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    Re: Bug reports - BETA #5

    It's more a feature-request than a bug, but could it be possible to have an error rather than a crash when trying to access out of bound data from a received stack ?
    ie accessing byte 1024 in a...
  62. Replies
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    Re: Starting a private Moo Server

    There is also a java version of moo somewhere. And pyLacewing has a moo package too.

    I never tried those versions, but i'm pretty sure they are more reliable/effective than mooclick.

    Why did...
  63. Replies
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    Sticky: Re: Poinc - OINC for Python

    With Poinc, I was using a StringIO for my binary messages, I'll try it with your ByteReader now.

    Thanks for your work.
  64. Replies
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    Re: Finding Lowest Global Value

    You could use nested min(x,y) statement, but it will be a bit unpretty. Maybe it would be best to store the current lowest value somwehere, and everytime you change one of those global values check...
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    Re: Intro question about project

    I think so !
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    Re: Sending text.BG formatting through Oinc?

    It could depend on what you use to display your text actually...

    Your best solution will probably to add some delimiter to show which parts should be bolded, and parse this when received
  67. Replies
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    Sticky: Re: Poinc - OINC for Python

    I'm still having trouble understanding poinc :

    Where should I store player-related runtime information ? For example X and Y positions, should I just add those values in transport.getPeer() ? Or...
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    Re: Oinc: Online Course?

    I haven't had any problem yet migrating from OINC to Lacewing extension, my Poinc server seems to be fully compatible. But it's not very advanced yet, maybe I don't use problematic features

    EDIT :...
  69. Replies
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    Re: KcArray file format

    Useful indeed ! I needed this in the past, though I can't remember what for
  70. Thread: Game Database

    by Corentin
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    Re: Game Database

    You're a bit too unprecise for one to give you precise help. But you should have a look at SQLite3 extension by byo.
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    Re: Dragonguy needs OINC Game Beta Testers

    Have you looked at Tiled ?

    It's far from a basic level editor ! It has all the features one could want, and it would definitely be a waste of time to recode it. I wrote an importer for Tiled maps...
  72. Replies
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    Re: Dragonguy needs OINC Game Beta Testers

    Don't mean to be rude, but what can you show of the game so far ?

    From our discussions here it seems that my project is more advanced than yours, and you won't find any topic about it, just...
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    Re: Dragonguy needs OINC Game Beta Testers

    It's explained in their wiki. It's a xml file with all the info, and for each layer a base64 encoding of the gzip binary file representing the cells (1 cell = 4bytes)

    Since I guess you'll use...
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    Re: Dragonguy needs OINC Game Beta Testers

    I don't have time for that!
    [/quote]

    In my current project I use Tiled as the level-editor. It's pretty amazing : zooming in/out, copy/paste of zones, multiple tilesets, layers (you can lock/hide...
  75. Re: OINC problem with custom identification server

    It works perfectly, thanks Jamie
  76. Replies
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    Re: saving/loading objects and fixed values

    I think you can't. And Clickteam probably programed Fixed Values in a way that forbids this, so I don't think it could be possible even with a custom extension. But I could be mistaken.
    Anyway it...
  77. Re: OINC problem with custom identification server

    I would never have thought of this solution ! :grin:

    I'll try that tonight, thank you very much for the clever workaround !
  78. OINC problem with custom identification server

    I'm currently making my identification system in poinc, and it seems that the client has to have a name before sending a message to the server.

    It's not a real problem, I could make the server...
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    Re: flash exporter

    It's good to know xLua will work in Java, that's really cool actually
  80. Replies
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    Sticky: Re: Poinc - OINC for Python

    I find it difficult to grasp the structure of the code too... I have trouble understanding what is done by twisted and what by poinc, which modules are need and etc...

    The_Alee, did you see this...
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    Re: Any issues left with my extensions?

    SQLite3 is one of the extensions I use the most, and there is no real workaround for this, for me this extension is crucial, so thank you very much.

    I can't think of any bug about it at the moment.
  82. Thread: Rewrite

    by Corentin
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    Re: Rewrite

    Good news Jamie ! Keep up the good work :D

    BTW I didn't see this bug reported on the forums, but when the server is stopped (I'm working on my POINC server, which means many server...
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    Re: Dragonguy needs OINC Game Beta Testers

    Anyway the best way is probably as usual to have a map editor and to have your frame load it.
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    Re: what versions of flash MMF will export to?

    François just said it was version 9, I guess he knows what he talks about :grin:
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    Re: Planetary orbit

    I'm pretty sure there are some examples around, maybe even an extension.

    But if you want something more precise and easier (once you have learned it) go for box2D or Phyzix extensions.

    The...
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    Re: Question on a controlled random star spawn

    I didn't think about that, but Dynasoft's definitively right
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    Re: Question on a controlled random star spawn

    use sin in the Y formula
    range is just a custom name, it would be "rayon" in french (since I think you're a fellow french clicker)
    angle and range would be two alt values of your star object, that...
  88. Replies
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    Re: Question on a controlled random star spawn

    It's basically the same thing, only with some trig involved. What you want is a random angle and a random range, something like :
    Angle=random360
    range=random200+100
    ...
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    Sticky: Re: Poinc - OINC for Python

    Just put your poinc folder in the \lib\ directory of your python version (probably something like c:\python26\lib\poinc)

    There are some examples of custom servers around (you'll find one in the...
  90. Replies
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    Re: what versions of flash MMF will export to?

    I think François stated somewhere the flash version was higher than 7. I can't remember exactly, but I think I remember I was disappointed because Wii's version of Opera supports flash version 7.
    ...
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    Re: Get info from parent object? Not possible?

    I was indeed mistaken, can't believe I forgot about this...
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    Sticky: Re: Poinc - OINC for Python

    Or install poinc in the libs directory of your python installation
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    Re: Received Binary

    I managed to do this by running a loop that copies each byte from the stack to the binary object. With the expression to get the size of the stack it was actually trivial. Thanks Jamie
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    Re: Get info from parent object? Not possible?

    I don't think you need fast loops at all. Or I didn't understand what you want to achieve : are there multiple parents that can have multiple child ?
    -Every 50/100
    create one Parent

    -Every...
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    Re: Received Binary

    Thank you very much Jamie I'll give a look this evening !
  96. Replies
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    Re: Get info from parent object? Not possible?

    I think the best way is to store the parent's FixedValue in some Alt Value of the child. You'll be able to get any info from the parent at any time

    As you said, you can only access parent's...
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    Received Binary

    I'm just giving my first look at OINC extension, and I'm really impressed. Many cool features, clever conditions/actions/expressions... It already seems much better than Moo.

    Yet I have a...
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    Re: Fast Loops pointless?

    If you want your bullet to be destroyed during the execution of your fastloop, you have to make an overlapping test in the fastloop. If you don't the test will only be done after the fastloop's...
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    Sticky: Re: Poinc - OINC for Python

    Thanks for those good news !

    So far Poinc looks very good. But I haven't started making advanced stuff yet. Thank you for the hard work.

    What are your future plans for version 0.2 ?
  100. Thread: LCase

    by Corentin
    Replies
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    598

    Re: LCase

    I think it's in special>strings>lower
    or something like that
  101. Replies
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    Sticky: Re: Poinc - OINC for Python

    I'm giving my first look at poinc, excuse me if this was already discussed. I see last poinc version is about 1 month old, is it considered stable/bug-free ? How much of OINC is currently supported ?
  102. Thread: What is Lua?

    by Corentin
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    Re: What is Lua?

    What is interesting for us clickers with lua is the ability to run Lua functions from MMF and the ability to run MMF functions from Lua.

    Some things are easier/faster with a script, and it helps...
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    Re: MMF2 Build 249 - Beta #5

    Yes, Francois answered this question somewhere. He said that having divisions before multiplications makes calculations faster, that's why it's not left to right
  104. Replies
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    Re: XLua extention beta

    Good news ! I cannot try it yet, but I was looking forward more explicit syntax-error-messages
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    Re: MMF2 Build #249 - Beta #4

    Just for your linear problem pixelthief this could be done through xLua, but it's a bad workaround...
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    Re: MMF2 Build #249

    To be more precise, I think it's for extensions that have a HWA specific version. If no such version exists MMF2HWA will look for the standard version of the extension (which will work perfectly most...
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    OR operators why not Never ?

    Some people use Never a lot for debugging, it's not a problem at the moment, but you have to Right click select Insert select Special and then Never. It would be more convenient to be able to add it...
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    Re: MMF2's Collision is obviously BROKEN

    Nope. I've asked around. No one remembers the negated overlapping events being useless before. [/quote]

    It's not what I meant, sorry if I wasn't clear : What I meant is that in MMF, if you want to...
  109. Re: MMF2 Extension Installation

    It's not a protection or anything, and it's not Clickteam saying "because you have to".

    It's just that to keep updates small, they have to do it : the people update from 248, 247 or any other...
  110. Replies
    15
    Views
    1,754

    Re: Best Key > Value Extension

    It would be a huge overkill to use a database for such a simple purpose, but SQLite 3 object is my favorite data-related extension.
  111. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    I'll try to see what was the trouble and try to reproduce that crash then
  112. Replies
    38
    Views
    7,432

    Re: MMF2's Collision is obviously BROKEN

    From what I understand, it doesn't make it unfunctionnal, it makes it global to all objects.

    If you need it to be specific to one object, you'll have to use loops, it's always been this way in MMF...
  113. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    About those Auto-Registering functions, I guess we lose that minimum parameter count ?

    On another point, I think we don't get error messages when invoking a MMF function that doesn't exist or...
  114. Re: line receiver - receieving form data from php?

    Once php has generated data, there is no way to know if it was php or html or whatever. Recieving php is just like recieving html I can't make an example either, but if you have an example with html...
  115. Thread: ini++ help

    by Corentin
    Replies
    4
    Views
    599

    Re: ini++ help

    you could add another group to your ini, but this will make things harder :

    1=Bob
    2=Jane
    3=Corentin
    4=...

    You could also use a realy database with SQlite.
  116. Replies
    7
    Views
    1,163

    Re: Programs used in conjunction with mmf2?

    Notepad++ for scripts in Php or Lua
    Visual C# Express for .Net Scripts
    OOO and SqliteManager Extension for firefox for SQLite Databases

    I'm not much of an artist, so I don't really use...
  117. Replies
    9
    Views
    1,356

    Re: Working with databases

    Sorry if my last post made you doubt more than helped you ;)

    If you need to order this data and find some elements that match some criteria, you should probably go for SQLite (for example...
  118. Replies
    9
    Views
    1,356

    Re: Working with databases

    It really depends what you have to do with this data. If you have complex operations to do, and need to link different data, SQLite object is the best way. If you need to store data like in an array...
  119. Replies
    4
    Views
    816

    Re: Magnetism Movement Effect?

    Those kind of forces are relative to the distance power two. For example two planets attracted by gravity create forces like Mass1xMass2/distancePow2. It's the same with such a repulsive field.
  120. Replies
    4
    Views
    1,303

    Re: I made a new kind of function

    If you're learning about cos and sin, you'll soon learn to consider a trigonometric circle, and this kind of things will be really obvious, you'll suddenly get why cos 90°=0 and such. That will be...
  121. Replies
    3
    Views
    1,085

    Re: Firing at random intervals

    Use Alt Values :
    Always set Alt Value Timer to Timer-1

    When Timer = 0 Shoot and Set Alt Value Timer to Random(x)

    PS : Note this Timer counts ticks, not seconds or miliseconds, this is...
  122. Replies
    115
    Views
    61,865

    Re: [Beta public] Sphax VectorialShape object

    Since it's just a beta, I guess Sphax didn't bother making a runtime version yet. You could just use the extension one in runtime. I guess Sphax will correct this if i'm wrong
  123. Replies
    68
    Views
    27,175

    Re: MMF2 HWA Beta 4

    When I saw the new build 249 post, I thought François had done an excellent job with Java, now I see you've been great with HWA too ! Have a good week-end !
  124. Replies
    5
    Views
    975

    Re: question about mooclick object

    Yep, just don't forward the port to outside your LAN
  125. Re: Brainstorming bullet oinc taggin for FF off

    I would send it on the same channel whatever your team is, just include the team in the message you send. It's not a big deal, but if you ever want to have more teams you won't have to change much in...
  126. Replies
    5
    Views
    1,897

    Re: Internal Flags

    A useful feature with flags is this switch function, it can be used with alt value using (value+1)mod2, but I find it more convenient. It will make your flag go from on to off or from off to on.
  127. Replies
    4
    Views
    1,494

    Re: (0,0) difficulties, origin difficulties

    This might not be what you are used to, or not seem natural for math graphics, but there has to be a fomula to get you positions ok.

    There is no way to change 0,0 position nor axis directions.
    ...
  128. Replies
    12
    Views
    1,687

    Re: Manage FX trough dotNet

    You can give as many parameters as you want such as Type,posX,PosY...
  129. Replies
    12
    Views
    1,687

    Re: Manage FX trough dotNet

    You don't even have to make some checking. You can create a function that will ask MMF for the fixed value of a newly created object. This object will have to be active, counter, string or overaly if...
  130. Replies
    12
    Views
    1,687

    Re: Manage FX trough dotNet

    I think you can't create from inside the extension, but you can trigger a true condition that will create the object from MMF. Don't know if this helps you, but it's possible with dotNet and xLua
  131. Replies
    36
    Views
    8,140

    Re: OINC - Kicking/banning

    Well RickyRombo if you think you don't need security, just don't use it, I guess everything will be fine. As you said, there is probably no point in such a hack anyway... Yet if you think there is no...
  132. Replies
    36
    Views
    8,140

    Re: OINC - Kicking/banning

    What makes you think a hacker will actually send his IP and kindly disconnect, when receiving a /ban message ?

    Once again you can't control what's happening on a remote machine. The hacker could...
  133. Re: Help with SQL Server object, please don't bump!

    Most SQL servers don't accept connections from outside. You'll have to run the program on the same computer, or in local network.

    This is for security reasons.
  134. Replies
    9
    Views
    1,825

    Re: Can you get access to the code?

    You can't, it's pseudo-compiled code.

    In fact, you can hex edit the .exe file, but it's not human-readable.
  135. Replies
    36
    Views
    8,140

    Re: OINC - Kicking/banning

    I'm not sure I understand your system RickyRombo, but if there is no server-side code, it's got to be insecure. I'm nothing like hacker and I cannot hex-edit code or memory values, but a hacker could...
  136. Replies
    36
    Views
    8,140

    Re: OINC - Kicking/banning

    that's exactly the point of having the server perform the disconnection : the server is the only reliable thing. If you only want some users to be able to kick others, then you have to set some...
  137. Replies
    36
    Views
    8,140

    Re: OINC - Kicking/banning

    You can't expect a client to do what he's told... The kick should be performed by the server. In fact any important thing should be performed by the server. There is no way to be sure the client will...
  138. Replies
    379
    Views
    341,344

    Re: MMF2 HWA Beta 3

    latest xLua extension broke compatibility with previous versions, if i'm not mistaken you have to define a new state for it to work
  139. Replies
    9
    Views
    1,300

    Re: SQLite3 - Causes MMF2 to Crash

    Don't confuse SQlite and SQL Server Objects :D
  140. Replies
    9
    Views
    1,300

    Re: SQLite3 - Causes MMF2 to Crash

    There is a workaround SQLite function to correct this, instead of SUM() use this other function, it will return 0 rather than NULL... Of course I can't remember the name of this function, maybe...
  141. Replies
    9
    Views
    1,300

    Re: SQLite3 - Causes MMF2 to Crash

    I think I used to have a crash when a null result was sent. Byo corrected it very fast, maybe you don't have the latest version ?
  142. Replies
    8
    Views
    2,018

    Re: NEED CLICK AND DRAG EXAMPLE

    you can take advantage of MMF's way to round numbers :
    if your cells are 32px wide :
    set X to Xmouse/32*32

    Do the same for the height. You could also use grid object's snap function
  143. Replies
    2
    Views
    1,063

    Re: SQLite3 example - for Corentin

    Thanks for making this, it's very kind of you !

    I knew about AS statements (and I use them a lot actually), but I can't use them in this particular case, I think... Or maybe I could, I'll have to...
  144. Replies
    33
    Views
    17,940

    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    Since Zabooza is probably Angelfox, I'd believe anything from dragonguy....
  145. Replies
    12
    Views
    3,048

    Re: Server doesn't recieve message.

    A server that would disconnect ou if you didn't identify as a registered user, from a database or example. Or any server-side action.
    The only thing a MMF OINC Server can do at the moment is create...
  146. Replies
    8
    Views
    1,050

    Re: Sending MP3s Across Computers

    Such a system has already been done. There's one in the file archive. Made with MooSock, but because of MooSocks bugs with MMF2, I would advise you to recreate one with OINC. Good luck !
  147. Replies
    1
    Views
    954

    Re: Testing for open ports?

    I did such a thing once, using php.

    When you created a game it was registered to a server which tested if your computer was reachable and added it to a list of playable games.

    I don't have the...
  148. Replies
    10
    Views
    2,606

    Re: Can I use MMF to unblock and forward ports?

    But be aware upnp isn't available on every router, and not activated in many others... I think it actually kind of defeats the point of a router.
  149. Replies
    18
    Views
    2,318

    Re: What kinds of roadblocks do YOU encounter?

    The line-by-line debugger would indeed be a most useful tool. This and a real if-then-elseif-else system would be enough to make MMF3 worth it.
  150. Replies
    18
    Views
    2,318

    Re: What kinds of roadblocks do YOU encounter?

    You're absolutely right Random ! But I can't really think of any real suggestion to improve things in this area...

    Most of the time you have to be a veteran to know what could cause problems, this...
  151. Replies
    310
    Views
    297,631

    Sticky: Re: Features/Updates Wanted in Included Extensions

    What I mean is that what you're suggesting is just not to display objects outside window and removing them from debugger. They still are in debugger (and are still concerned with events and...
  152. Replies
    310
    Views
    297,631

    Sticky: Re: Features/Updates Wanted in Included Extensions

    What makes you think it's not this way currently ?

    I mean of course there is no such checkbox, and objects are always in debugger, but I'm pretty sure objects outside frame aren't displayed
  153. Replies
    18
    Views
    2,318

    Re: What kinds of roadblocks do YOU encounter?

    I thing bugs are part of programming. If you didn't find any bug in your tests, then you should test better.
    Those bugs can be a waste of time, but that's just the way it is. And the worse thing is...
  154. Replies
    42
    Views
    11,355

    Re: [Request] Web Page Interpretor

    Well php outputs html, but it has to be interpreted anyway... I guess this would be a very complex extension...
  155. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    yeah, it sounds pretty logical, but I thought it would throw an error rather than crashing.

    edit : haven't tested it yet, but thanks for the fix !
  156. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    print(nil) creates a crash on my computer, with an error about using a memory index at 0x00000000. It's the same with any undefined variable.
  157. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    Amazing ! Thanks for the fast bug-fix !
  158. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    Maybe i'm doing something wrong, but I have just the same error when pushing a return value for a MMF Function, with error :
    Invalid place to push a return value.

    Could it be a bug related to...
  159. Replies
    235
    Views
    254,254

    Re: MMF2 Build #249

    It looks like I'm the only one happy to see that feature, but I'm really glad to see the line numbers are now fixed. This will really make communication/documentation easier.

    The next step would...
  160. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    It has got to be some stupid mistake I'm making, could you explain to my poor brain why
    -On Function 'test'
    Set text to 'test function with param : '+MF_StringParam(1)

    writes 'test function...
  161. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    I don't have managed to get a single crash yet !

    Congratulations for the bug fixes, it seems pretty good now ! I hope Pixelthief stability problems are solved too...

    Thanks for the great...
  162. Thread: Public server

    by Corentin
    Replies
    89
    Views
    68,054

    Re: Public server

    That's very kind of you, but isn't it a bit dangerous to include somebody else's code like that ? I'm sure you're honest, but I wouldn't dare use this method
  163. Replies
    9
    Views
    1,540

    Re: Question about SQLite 3 object [tables]

    Glad you got it to work as expected :)
  164. Replies
    9
    Views
    1,540

    Re: Question about SQLite 3 object [tables]

    Maybe it's me not understanding what you're trying to do, but your query is really strange... Have you tried it outside MMF before ?

    I usually use SQliteManager extension for firefox to test those...
  165. Replies
    8
    Views
    1,161

    Re: Live Receiver Question

    what Gustav described was the expression that the POST action of Live reciever asks for. I'm not aware of this thing with newer servers... Could you explain more SEELE (aren't you mistaken with GET...
  166. Re: OS Creation - Can it be Bootable like XP, Vista???

    One of the most important things an OS has to do is allocate memory to the running processes... This isn't possible in MMF
  167. Replies
    13
    Views
    2,166

    Re: Shoot Object speed different in HWA beta?

    We were told the new version should be out this week, maybe it's worth waiting ? But a custom engine would be perfectly adapted to your precise needs, it's up to you...
  168. Re: Make a time machine run with lower time comple

    I'm no expert in LUA, but there is a new extension by Retriever2, called xLua.

    SQlite can use in-memory databases, and every SQLite object around can use them. It's actually pretty fast, but...
  169. Re: Make a time machine run with lower time comple

    you could also try xLUA's beta version. Or using a SQLite in-memory database.

    .Net should do it easily too, but users will need the .Net framework...
  170. Replies
    13
    Views
    2,166

    Re: Shoot Object speed different in HWA beta?

    I think this cannot work with actual HWA build, since it's based on 247, and this feature (speeds above 100) are 248-only.

    I could be confused in versions, ut that's probably the reason
  171. Replies
    9
    Views
    1,540

    Re: Question about SQLite 3 object [tables]

    I wasn't home when answering, so here's the expression you'll need :
    Field>Get string from field>FieldString$( "SQLite 3", >Column Number<)
  172. Replies
    9
    Views
    1,540

    Re: Question about SQLite 3 object [tables]

    Once you managed to select the data you wanted, it doesn't care anymore whether it's from different tables or not. It's all Columns and Rows now. So you'll have to use next row to go to the next...
  173. Thread: Antivirus?

    by Corentin
    Replies
    14
    Views
    3,057

    Re: Antivirus?

    I think MMF2 is great, i love it and use it all the time. It's a very powerful tool and everything. Yet I'd say an antivirus isn't possible to create in MMF.

    Of course it might be possible with...
  174. Replies
    9
    Views
    1,540

    Re: Question about SQLite 3 object [tables]

    Maybe you should explain a bit more clearly what you want from those tables... If you don't make a join between those two tables, maybe two queries would be better. Or you could use the UNION or...
  175. Re: Make a time machine run with lower time comple

    Or if you don't want scripting (though it's a good idea), you could try with a SQL transaction (probably to an in memory database) in SQLite. I made some tests back in MMF1.5 where SQLite object...
  176. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    I'll explain better soon (i'm not home at the moment)... On my computer it crashes, and closes the app, with a memory error.

    I didn't explain more because I was sure it would crash for you too :D...
  177. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    I've tracked down the bug and found way to reproduce it in a fresh app :

    xLuaCrash
  178. Thread: xLua Crash

    by Corentin
    Replies
    0
    Views
    1,465

    xLua Crash

    here's a simple program that crashes, using xLua.

    It seems that using much the expressions to retrieve values from Lua creates crashes (and leads to this Out of Memory error I was talking about)
  179. Thread: MooClick Help

    by Corentin
    Replies
    6
    Views
    1,350

    Re: MooClick Help

    No problem, it's always a pleasure to help people like you, you're asking for precise help, and not "how can I make my game ? more questions will come later".

    Hope your tests are going well. At...
  180. Thread: MooClick Help

    by Corentin
    Replies
    6
    Views
    1,350

    Re: MooClick Help

    this "set alterable string" is an action of String object. (don't confuse it with Edit Object).

    You are right, you need to put quotations around the comma, as this is a string (",").
  181. Thread: curious

    by Corentin
    Replies
    22
    Views
    4,467

    Re: curious

    you can't create an OS, a firewall, a packet sniffer and any such thing...

    Anyway it's not really important to know if it's possible or not, MMF is all about "easy to do". Many things could be...
  182. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    In fact I see it pretty often, even with very short scripts, so I guess there's something strange appearing here...

    It's pretty hard to say because i've modified the app I'm working on to use LUA...
  183. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    I've experienced an Error loading string : Out of memory. This is no real problem, but it causes a crash when leaving app (and everything seems to be messed up after such an error).

    Could it be...
  184. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    I'm testing your extension, and everything seems perfect. There was just this feature in Lua+ which I liked : An expression in Lua Functions>Call Function> Get string/number parameter

    You can...
  185. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    Thanks for the quick bugfix ! I think this is exactly what people want from a new LUA extension : support from it's creator (of course, no offence meant to other devs, nobody has enough time for half...
  186. Replies
    425
    Views
    278,221

    Re: XLua extention beta

    Opening the Package Library crashes the app. Just like Lua+ btw
  187. Replies
    3
    Views
    789

    Re: Simple question - mouse leaves zone...

    Haven't worked with zones in a long time, but you can maybe negate this condition, and add a "Only one when event loops" ?
  188. Re: Easiest way to convert array to the ini object???

    Don't really see what the problem could be (some " are missing in the code you wrote here, but I guess it's ok in MMF). Isn't it because of 0-Based loopindexes and 1-based arrays ? (you can change...
  189. Re: Easiest way to convert array to the ini object???

    I know my english isn't perfect and can lead to some misunderstanding, no problem. I hope things are going ok for you project.

    I'm actually pretty sure I used intensive writing/reading to/from ini...
  190. Re: Easiest way to convert array to the ini object???

    I'm not sure I understand very well what you meant (I don't speak english that well).

    I don't think you're dumb or anything, it's just that I haven't seen you much around here, and didn't know...
  191. Replies
    35
    Views
    7,940

    Re: Isometric Racing

    I didn't really think about this, but how about using a hidden top-down racing game, and rendering it in iso with some maths ?
  192. Re: Where should I start being totally new to HWA?

    Using HWA isn't a safe choice at the moment. It's a beta, and could have some deep modifications in any future version. You could end up having to recode things or start over some aspects of your...
  193. Replies
    3
    Views
    1,244

    Re: Random Integers.

    Glad you found it yourself ! I'm at job, and couldn't test it here. Sorry for this mistake
  194. Re: Easiest way to convert array to the ini object???

    I'm nearly sure ini and fastloops works, yet I can't believe you didn't try it yourself...

    I'm sure making a test like the following one would have been faster than posting here...
    Start of Frame...
  195. Replies
    3
    Views
    1,244

    Re: Random Integers.

    Those are not integers...

    (random(5)+1)/10 if you only want 1 digit
    (random(50)+10)/100 if you need 2 digits...
  196. Re: To Clickteam: Cross platform deployment and mo

    I doubt MMF will ever export to Xbox, but you could try XNA, Asholay. It's free and not that hard.
  197. Replies
    10
    Views
    2,356

    Re: Expression Limit (100?)

    Hope we'll get the documentation for all of those... :grin: This seems very impressive.
  198. Replies
    7
    Views
    1,327

    Re: 'normal' or nested boolean logic

    This would be a real improvement for every clicker. And I guess it wouldn't be that hard to program a simple "else" condition. It would be triggered if last condition (from the same group) was false....
  199. Re: [REQUEST] BASIC script extension /or other sim

    Hey DarkHog, I wasn't shouting at you, I just stated that though you don't like the actual solutions for different reasons, they exist. That's why extension developers might not be interested, but...
  200. Re: [REQUEST] BASIC script extension /or other sim

    You might not have much success with your request... What you are asking for exists in two different ways (Lua and .Net) and 3 different languages... That's already pretty much.

    You'll be quite...
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