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  1. Yes, I am doing that already. Please, read the...

    Yes, I am doing that already.

    Please, read the question, that is not what I am asking about at all:

    When two copies of the same active collide, how can I compare if they share the same...
  2. Yeah I wish it was as simple as that! I...

    Yeah I wish it was as simple as that!


    I guess I need to rephrase the question, because the problem is not actually the layers:

    When two copies of the same active collide, how can I compare if...
  3. Yes I am using IDs for every ball but that still...

    Yes I am using IDs for every ball but that still doesnīt give me a clue of how to compare that both balls are on the same layer during a collission.
  4. View Post

    After a quick test this seems to work, but itīs problematic as it would mean I have to reassign every object that balls collide with on each layer to a new engine. The problem with this is that most...
  5. Yes they do, when they are physics objects. ...

    Yes they do, when they are physics objects.

    See attached:
  6. Collission between two copies of an active only when both are on the same layer

    Hi!

    Iīm working on a pinball game using the physics objects and itīs going great so far but I run into this problem I canīt figure out:

    I am using 4 layers for ramps and such and when there are...
  7. I just had this same issue and I tried...

    I just had this same issue and I tried reinstalling the viewport object via the Extension Manager and it didnīt work. Had to copy it manually to both the extensions and runtime folders.
  8. Ok, never mind, I got it! You can join objects...

    Ok, never mind, I got it!

    You can join objects via an expression using the physics engine object.

    THE PROBLEM WAS: "prismatic joint" and "revolute joint" are mistaken between the expression...
  9. How can I create objects durng runtime to be joint to other objects (Physics)

    Hi,

    Iīm trying to create some copies of an active object (object_A) at the start of the frame and have them all be joint to another bigger active object (object_B).

    I set up Object_A to be...
  10. View Post

    nope, thatīs a different one, Iīm looking for Advanced Pathfinding Object (APF.mfx).
  11. Looking for the Advanced Pathfinding Object

    Hi,

    I was going to resume some work on an old project I started a couple of years ago and realised that I no longer have the Advanced Pathfinging Object extension (apf.mfx) in my new Fusion 2.5...
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    I was just looking for a way to do this. ...

    I was just looking for a way to do this.

    Changing both the gravity and the display factor does work quite well, but it doesnīt seem like you can alter the display factor value during runtime :(
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    Pinball flipper physics

    Hi there,


    I started toying around with the new physics objects trying to make a simple 2d pinball game.
    Itīs working out pretty well but there are a couple of things that Iīm finding weird so I...
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    Animated picture object for dummies?

    Hello,

    I've been looking for a tutorial, an example file or some kind of explanation on how to use the animated picture object but can't find one.

    Can anybody give an explanation "for dummies"...
  15. Allright, thanks! Id does work like this. I...

    Allright, thanks!

    Id does work like this. I did not know the difference between these two ways of comparing values. I still donīt really understand what is the use of what in this case is the...
  16. compare two values from different objects not working

    Hello,

    Hereīs something I donīt understand: I have a series of computer controlled characters, each one with their own hitboxes. Each character and hitbox have an alterable value to identify them...
  17. View Post

    Oh wow, thanks!

    The tedious thing with that system is that I have to set up manually at which frame the animation loops back for every direction, as I have lots of different ones, with different...
  18. View Post

    Sorry but I donīt really understand.

    Unlease Iīm doing something wrong, MMF will play as "100" speed any value over "100".

    I could force the frames to a value, it works but I find it a bit...
  19. View Post

    It would be much simplier if insted of having copies of the animation with less frames I could simply set it to play faster. Is there a practical way to do this?
  20. Re: moving through a infinite self-repeating map

    Ok, that works!

    Thanks, haven't thought it might be that, that was easy.
    And yeah, the borders do look seamless, so no problem with that.

    Thanks again.
  21. moving through a infinite self-repeating map

    Hi,

    This is a simple problem Iīm not sure how to approach.

    Iīm making a top-down view game where you should be able to move infinitely in any direction. The map is randomly generated, it also...
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    Re: setting up a replay system

    Yeah I thought of that, but what happens when some actions are randomized? like for an action where there are several possible sounds that trigger randomly so you donīt hear each time the same, but...
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    Re: setting up a replay system

    Ok!

    Thatīs really helpful information, it actually looks less complicated than I thought. I guess Iīll go with the array system as Iīm more used to it and it seems easier than cutting strings and...
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    setting up a replay system

    Hello,

    Iīm working on a game which has, as one of itīs key features, a replay system which allows players to watch the game they played, save it to a file and open other playerīs replays to watch...
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    Advanced Game Board object question

    Hello,

    Is there any way to check for different type of bricks making a single connection? I mean, checking for 3 connected bricks which have at least brick types 1 and 2, for example.

    Thanks a...
  26. Re: Sub Application object not working anymore

    Ok, Iīm stupid!
    Sorry, I forgot about that!

    The thing is that I saw this problem when running the compiled game on Windows Vista, where the sub application wasnīt working. I thought it was a...
  27. Sub Application object not working anymore

    Hi,

    I just went fixing some minor things in a game I did some months ago, and I realised that the pop-up menu I set using the "sub-application" object has stopped working. I didnīt change anything...
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    Re: Any hopes for my game being small enough?

    So, can we expect a vector extension for MMF2? Could be really useful...
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    Re: Any hopes for my game being small enough?

    Thanks to everybody!

    I didnīt knew the flash exporter would reencode the sound as .mp3, I was encoding the sound to a low bitrate to see how much I could reduce itīs size.

    Well, I do have...
  30. Replies
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    Any hopes for my game being small enough?

    Hello,

    Iīve made a small game on MMF2 that I think could work nicely as a flash game. But before buying the flash exporter I would like to know if I would be able to make my game small enough. As...
  31. Re: small problem with mouse controlled object

    The "press fire 1" on the joystick event works!
    Great trick, thanks a lot!

    Nicolai
  32. small problem with mouse controlled object

    Hello.
    This should be simple but Iīm stuck with this small problem: I have a mouse controlled object and I want it to play an animation when the user clicks the left button but for some reaon the...
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    Re: samples volume problem

    Thanks!

    I didnīt knew that!
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    samples volume problem

    Hello,

    I donīt know how to solve this: when a sound sample plays a second time before the first is finished it plays on full volume instead of the volume I set up. Iīm trying to make a menu where...
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