Will it be possible to remove or increase the 65500 image limit in future updates? My game is a fighting game with a lot of characters, it gets worse because I have to duplicate the second side of...
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Will it be possible to remove or increase the 65500 image limit in future updates? My game is a fighting game with a lot of characters, it gets worse because I have to duplicate the second side of...
Here is my example
After I wrote this post, I realized that the shader from the topic cannot correctly show the 256 color palette, is there such a variant of the shader with internal storage of palettes in a row inside...
The shader works fine, but I have some FPS drop when loading the palette from the hard drive, I think in my case it's better to use the shader variant from this topic, where all the palettes are...
Hi, is it possible to add the "reverse active points" option for active object? When I rotate sprites with the FlipX Shader, the hotspots are not positioned correctly on the other side. Or just add...
it's a very hard work, I've been working on the MK engine for over a year and I know what I'm talking about.
https://www.youtube.com/watch?v=n9aTEtdHHuc
Works excellent! Thank you guys, yiu are the best. :D
https://i2.piccy.info/i9/26498fe7d23599da3cd2f2c9822c0b5a/1645031169/115619/1458700/MKTXR_16_02_22_20_01_09_99_.png
thanks, now that elusive palette changing feature is finally achievable
Wow, no words :O, thank you so much.
NaitorStudios Can you please try to make a port under direct 11?
thanks, let's say I have an alternative palette ready for the character, but you can only upload one, how can I have two in the program and switch?
...
I really hope for a port under directX11. MuddyMole, can you please describe step by step how to make palettes for other characters like you did and how to add alternative ones? I tried to convert...
Wow! You are a true hero MuddyMole!
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Well, here is the result, many colors are lost, it is clear that the method does not suit me. I don't understand why something as simple as changing a palette is the holy grail of ClickTeam. A huge...
I confirm, just had problems with updating graphics and losing hotspots, it's terrible
looks strange... NaitorStudios is it possible to change about 150 palette colors with a shader?
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I have not yet figured out how to associate the colors of grayscale with normal color map hmm
Wow, thank you very much, about collisions - I have them just as separate objects, so to save memory, I just need a palette change and flipping
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oh, I figured it out, sorry for the confusion. I have one more stupid question: since I'm developing a fighting game (Mortal Kombat), this shader would be perfect for me with the FLIP function, is it...
i try to switch kirby palette, nothing happens, in dx9 version everything works right away, in this one there is no reaction, what am i doing wrong?
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Unfortunately the port doesn't seem to be working.
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great example, thanks for posting!
wow thank you so much :D
Hello everyone, i need help. Is it possible to combine two shaders? I need to combine a FlipX and a Simple Mask. Thanks in advance X)
thanks, that's great, but is there a chance to convert this to a 0 to 1 view? That is, 0.5 is half the parallax offset.
can anyone help with an example? I can't make this type of camera myself. If you've played Mortal Kombat, can you figure out what type of movement I'm trying to do?
My progress with the game: ...
Hurrah, thank you, love you!
thanks!...
these shaders create cool lightings effect. This is the difference from the old and new ones, can you please update them?
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these are new shaders that have been modified to work with transparency. Have they already been updated?
can someone do the conversion for direct x 11?
https://clickstore.clickteam.com/photoshop_blend_modes
Thank you all for the detailed answers. I am working on a remake of classic Mortal kombat Trilogy and no aspect caused such a problems like camera, not even artificial intelligence.
...
thanks, but I don't need the cameras to be in the middle all the time, players move it when approaching the edge of the screen
Hello everyone. I need some help. I need to create a camera in the style of mortal kombat or other fighting games. Players can move the screen, approaching it, but only when moving backward, while in...
Thanks a lot :D
can someone make a port to DX11 please ?
Could you post an example please? looking for this function too.
Anyone?///
thanks, I know about this object, but I need a formula for individual objects. Something like this in this thread
Hello everybody, please help me to make custom parallax using the formula, as in the layer coefficient.
Hi to all. Anyone have this video tutorial saved?
Is it possible to add animated tiles (such a the sea) or for this the user need to make serious changes to the engine?
Stephen Man, please don't ignore my PM's, then why you told me to write to you? Or just post your code here, in this topic.
I sent you a private message. I hope you will answer.
I'm still looking for someone who can write such an extension. Please help. Here is example of my game:
http://www.youtube.com/watch?v=quhC3b7V4Kg
so what? I did it already. Mugen launched by MMF using commandline tags. Now I need to have these two applications that worked in one window, that people can play with the convenience.
Thanks for the answer. I'm trying to open MUGEN engine (www.elecbyte.com/mugen) in MMF.
As I said above, I use MMF as graphic frontend and launch actually game in MUGEN. I will be very grateful for...
Surely no one can do it? Or it is too difficult? People in the know, please explain? Any tips may be helpful.
Hello there. I'm working on a game on mugen engine, and i'm use MMF application for graphic frontend. (my youtube channel - /JohnnyCage999).
All I need is an extension that would allow you to...