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    fixed was pushed to beta build 293.7, and will be...

    fixed was pushed to beta build 293.7, and will be out in whatever build makes it to release after 293.7.

    thanks for the spot it was missing.
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    the above will give you Rotations not...

    the above will give you Rotations not EulerRotations which you maybe expecting
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    hmmm you can read the angles with bind target off...

    hmmm you can read the angles with bind target off

    set your text/debug to "RotX : " + Str$(AbsoluteXRotation( "Firefly Node - Camera" )) + " RotY : " + Str$(AbsoluteYRotation( "Firefly Node -...
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    it would depend if bind target is on or off ...

    it would depend if bind target is on or off

    if off then set Y to 45 or -45
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