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    Hi, check the Help file in Distributing your...

    Hi, check the Help file in Distributing your application / Android. It explains what to install (also explained in the Android Build 292 thread at the top of this forum) and how you can run your app...
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    Sticky: Thanks! I've submitted it to them.

    Thanks! I've submitted it to them.
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    Sticky: First results are positive, stay tuned :)

    First results are positive, stay tuned :)
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    Sticky: Well, this MFA works fine apparently, it displays...

    Well, this MFA works fine apparently, it displays the correct number even after changing the value in the Start of Frame event.

    When Read Changes From Disk is selected, Fusion uses the Windows INI...
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    Can you send me your app by PM?

    Can you send me your app by PM?
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    I just opened the resources folder in build...

    I just opened the resources folder in build directory and dragged all the mp3 files to Microsoft Edge to see which one couldn't play.
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    Sticky: Works fine here and there was no change in this...

    Works fine here and there was no change in this part of code. Make sure the INI file has no BOM (byte-order-mark) at the beginning.
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    Yes, apparently it's a OGG or WAV to MP3...

    Yes, apparently it's a OGG or WAV to MP3 conversion issue. Fusion converts sounds to either OGG + M4A or OGG + MP3 (it depends on the Build MP3 sounds option in your preferences, General TAB, HTML5...
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    This is an old build, this option was added in...

    This is an old build, this option was added in the build 293.1.
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    I think you get performance impacts only if you...

    I think you get performance impacts only if you use effects on layers, otherwise it should be about the same speed. Maybe someone else has measured it though, I've no precise numbers to give.
  11. We could fix it if we change the API we're using....

    We could fix it if we change the API we're using. IIRC we used the Windows API when we made this filter because of MP3 licensing issues. Using another one now could fix it, though we've a lot on our...
  12. IIRC it's because the Fusion MP3 filter uses a...

    IIRC it's because the Fusion MP3 filter uses a Windows API that doesn't allow this.

    Can you use OGG instead?
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    Sticky: Hey Andy, thanks. Tons of possible solutions. ...

    Hey Andy, thanks.

    Tons of possible solutions.

    Actually I'm going to experiment real frame templates, last night I thought of a possible not-so-difficult solution.
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    Sticky: I'll check if the current system could work with...

    I'll check if the current system could work with this option.
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    Sticky: No sorry, apparently I didn't download your MFA....

    No sorry, apparently I didn't download your MFA. I'll fix it.
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    Sticky: Check 2 things: 1. Make sure you've...

    Check 2 things:

    1. Make sure you've reinstalled the latest update patch of Fusion AFTER reinstalling the Android exporter, not before.
    2. If you use Google Play objects, make sure you've...
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    Sticky: Thank you for the ideas. A bit less...

    Thank you for the ideas.



    A bit less complicated to do that real frame templates, but still quite complex. I'll check all the internal changes that are involved.



    I'll try to see how this...
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    Sticky: Still present? Was this reported before? Can't...

    Still present? Was this reported before? Can't see this in my list, I must have missed it. Can I reproduce it easily or in specific cases?
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    Sticky: I've been thinking a bit for some time, I don't...

    I've been thinking a bit for some time, I don't see any easy solution in 2.5, except for a "Copy to other frames" command where you would select frames in a list as I mentioned before. I think real...
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    One of the Mac files of the Android runtime had...

    One of the Mac files of the Android runtime had been saved in Windows format because of an unexpected automatic conversion in a recent build, sorry for this.

    Fernando will send you an updated...
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    I can reproduce it Fernando, I'm on it.

    I can reproduce it Fernando, I'm on it.
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    This doesn't sound correct. If you want to apply...

    This doesn't sound correct. If you want to apply an action to the selected Enemy object, you should probably exchange the objects in the Start Loop and conditions:
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    You'll need to ask the support: ...

    You'll need to ask the support: https://service.clickteam.com/pages/newticket-main
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    The rule is that when conditions are evaluated,...

    The rule is that when conditions are evaluated, expressions don't scan the objects' scope, they only take the first object of the current object scope (if this object is not the one from the...
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    Hmm, IMHO if you plan to switch do DX11 at some...

    Hmm, IMHO if you plan to switch do DX11 at some point, then do it now rather than at the end of the project where you might discover some compatibility issues between the DX9 and DX11 modes. Nowadays...
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    Not sure if I understand, yes the Mac exporter is...

    Not sure if I understand, yes the Mac exporter is available as optional module for the Windows version.
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    All exporters work with the Mac version of...

    All exporters work with the Mac version of Fusion. To install it on Mac right click on its installer, select "Open with" / "Other", select "All the applications", select Clickteam Fusion 2.5 and...
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    Created backdrops are backdrops, no animations,...

    Created backdrops are backdrops, no animations, no variables, etc, they are not accessible via events.

    Layering: IIRC when you create a backdrop it's created in the same layer as the one of the...
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    We could probably add an "Internal" mode to the...

    We could probably add an "Internal" mode to the List object, so that you can use to choose either the current Windows control or an internal list. I'll check if this can be quickly done on all...
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    As you couldn't find anything in your...

    As you couldn't find anything in your application, and didn't change anything, I guess the same problem will re-happen if you do this.

    What extensions are displayed in the Extensions tab in the...
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    Weird, I think this issue has been reported once...

    Weird, I think this issue has been reported once before, a long time ago, I don't remember how it was solved.

    The Quicktime VR 2 object is a very old object, it's provided with Fusion for...
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    Sticky: Thanks :)

    Thanks :)
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    Sticky: I don't think we'll have time to do this in 2.5,...

    I don't think we'll have time to do this in 2.5, but I'll add it to the wish list just in case...
  34. You can disable Windows scaling on high DPI...

    You can disable Windows scaling on high DPI monitors with a registry key:

    https://community.clickteam.com/threads/104567-High-DPI-Scaling-Behavior?highlight=HIGHDPIAWARE

    We're considering...
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    Sticky: No, we didn't look at it yet.

    No, we didn't look at it yet.
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    Sticky: I can't make it work, not sure why, sorry...

    I can't make it work, not sure why, sorry...
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    This is how they work, I think they were not...

    This is how they work, I think they were not planned to be called from an event that is executed for several instances of an object, it's just a very simple loop instruction that executes other...
  38. Could you post a MFA? difficult to see what you...

    Could you post a MFA? difficult to see what you do with a simple screen shot.
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    Not sure if this is it, but Start Loop messes up...

    Not sure if this is it, but Start Loop messes up the object selection. Maybe replace the loop by child events in your case (I didn't try to understand what you do though).
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    Did you collect the version of Windows of these...

    Did you collect the version of Windows of these machines? If so, does this happen only on a specific version of Windows?
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    Have you tried the Add Backdrop action in the...

    Have you tried the Add Backdrop action in the Active object actions? (Animations sub-menu)
  42. DX11 is available only in the 2.5+ DLC.

    DX11 is available only in the 2.5+ DLC.
  43. Yes, it's a bit better than the same number of...

    Yes, it's a bit better than the same number of backdrop objects, but still not good on DX9. Much better on DX11 (you example runs at 85 fps on my machine with DX9 and 1000 with DX11).
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    Ah it's not possible but it's a good suggestion...

    Ah it's not possible but it's a good suggestion and easy to do, this will be in the next update (pressing ALT when clicking a color with the Fill tool will replace this exact color - no tolerance -...
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    Android.mfx can't be purchased separately, it's a...

    Android.mfx can't be purchased separately, it's a built-in extension, provided with the exporter, maybe you confused it with Android Plus?

    Maybe re-install the latest Fusion update patch, and if...
  46. I think the correct way to handle collisions in...

    I think the correct way to handle collisions in this case is implementing the GetRunObjectSurface and GetRunObjectCollisionMask functions (example in Simple Picture example in the SDK) (and let...
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    Sticky: Could you post this in the Android sub-forum...

    Could you post this in the Android sub-forum please? Also explain what you do and attach a MFA example. Thanks.
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    Sticky: OK! Please download the attached...

    OK! Please download the attached Box2DParticules.zip and copy it to your Data/Runtime/Android folder.
  49. Just for the reference, this question was...

    Just for the reference, this question was answered in the "build 293.10" thread, it's a bug and it's fixed in the next update.
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    No problem with Build API 30 here, but I tested...

    No problem with Build API 30 here, but I tested with a very simple app.

    You say you've reinstalled Fusion and the Android exporter, did you apply the latest patch of Fusion after installing the...
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    Ah, I see... A bit complicated / risky to change...

    Ah, I see... A bit complicated / risky to change I think...
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    Take a look at this post in the Android forum:...

    Take a look at this post in the Android forum: https://community.clickteam.com/threads/105484-Android-Runtime-Build-292
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    Not sure if I see what you mean. I tried to...

    Not sure if I see what you mean. I tried to create an object with no image in the Stopped animation and one in the Walking animation and it correctly used this one for the icon in the frame editor....
  54. There was a certificate mistake on these links,...

    There was a certificate mistake on these links, it should be fixed now.
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    Do not use your old Java SDK from C:\Program...

    Do not use your old Java SDK from C:\Program Files (x86)\Java\jre1.8.0_301.

    Use the Java SDK that is installed by Android Studio, change this pathname in your preferences (General tab / Android...
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    You can see the build number in the About box....

    You can see the build number in the About box. You should have the latest one, 293.10. Faster way to re-install it is via Help / Check for update.

    Otherwise you can download it or previous builds...
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    Did you follow these instructions to install it?...

    Did you follow these instructions to install it? https://community.clickteam.com/threads/105484-Android-Runtime-Build-292

    There are also build & run information in the Help file (in Distributing...
  58. Thank you for the example, I'll check it asap.

    Thank you for the example, I'll check it asap.
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    Sticky: You're right, this will be fixed in the next...

    You're right, this will be fixed in the next update. Do you need an urgent fix?
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    Sticky: Maybe it's me but I don't see anything odd, the...

    Maybe it's me but I don't see anything odd, the number of closing parentheses seems to match. There is more parentheses in the event editor as you chose to display both icon and object names.
  61. In the String object this option means "Use...

    In the String object this option means "Use internal anti-aliasing instead of Windows anti-aliasing", so if you select it it will disable ClearType. As this option was made for the old standard...
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    Try to unselect the "Use high-performance GPU"...

    Try to unselect the "Use high-performance GPU" option maybe (Windows tab in App properties).
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    Font file formats are complex so probably it's...

    Font file formats are complex so probably it's due to (1) converter issues, (2) the text library we use requiring minimum things in the TTF file. Can't do anything here...

    Try to find another...
  64. Can't seem to be able to find a way to avoid this...

    Can't seem to be able to find a way to avoid this on DirectX 9 (= I can't seem to find a way to render the first image immediately). I could add a "DirectX 9: Do not display object until first image...
  65. It might happen only on DirectX 9, I can't...

    It might happen only on DirectX 9, I can't reproduce it on DX11 with Media Foundation at least with 2 videos I've tested (can't compare all AVIs I've found as DX11 can't play lot of them).

    I'm...
  66. Usually slowness appears when you use lots of...

    Usually slowness appears when you use lots of objects in a frame.

    I see in your game blocks of identical objects. If it's individual backdrop objects, replace them by quick backdrop objects in...
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    It seems this font file doesn't contain some...

    It seems this font file doesn't contain some mandatory data for our font renderer to be able to display it. Maybe try to convert the original OTF file you can find on other web sites to TTF with some...
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    Sticky: Well, you can't use 290.4 for ever. ;) What you...

    Well, you can't use 290.4 for ever. ;) What you can do is:

    1. Make a backup copy of your MFA's.
    2. Make a backup copy of your current Android SDK.
    3. Update Fusion to 293.10.
    4. Install Android...
  69. You are right, the index of the current anim...

    You are right, the index of the current anim direction is not stored. What is stored is the address of the direction data, raAnimDirOffset. You would need to compare it with the addresses of the data...
  70. The 2.5+ DLC doesn't install the shaders, it...

    The 2.5+ DLC doesn't install the shaders, it installs the DX11 effect code so that your installed shaders also work in DX11 mode. You need to install the shaders you want to use.

    Some links to get...
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    Are you sure it's a TTF font? I tried to find it...

    Are you sure it's a TTF font? I tried to find it and I've found only OTF files. Do you have a link to download the TTF file?

    PS: in the current version the font embed object is useful only for DX9...
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    IMHO you should try it, 293.10 is better than...

    IMHO you should try it, 293.10 is better than 293.1. Maybe keep a copy of your MFA, update Fusion, try your MFA and then if any issue reinstall 293.1 (you can get it from Product Owner's Lounge).
    ...
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    Open the Preferences, Workspace tab, what's the...

    Open the Preferences, Workspace tab, what's the value in "Tooltip delay"? It should be 19 by default.
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    Update to 293.10 (latest official version), the...

    Update to 293.10 (latest official version), the event explorer bar was added in 293.2.

    I think that what you mean should be automatic if you select a line and then unselect the object, it should...
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    Sticky: The full installer is available in the community...

    The full installer is available in the community passport (link in the top bar of the forum, https://community.clickteam.com/passport).

    PS: re-install the latest update patch after reinstalling...
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    You can divide the number by a power of 10 that...

    You can divide the number by a power of 10 that depends on the number of digits you need and then round the result to an integer and multiply the result by the same power or 10. For example for the...
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    Will discuss with Fernando next week about this...

    Will discuss with Fernando next week about this issue.
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    +1 Make sure you install the Fusion update...

    +1

    Make sure you install the Fusion update patch after you have installed anything else.
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    Note: when you re-install an exporter, you must...

    Note: when you re-install an exporter, you must re-install the Fusion update patch for the build you want to use, so that you are sure the exporter is updated to that version too. Is this what you...
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    Ah, and to fix the warning that is displayed in...

    Ah, and to fix the warning that is displayed in your report, select RuntimeIPhone above TARGETS, select Build Settings, enter "search" in the search box and then set "Always Search User Paths" to...
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    Just googled for this error. When you click...

    Just googled for this error.

    When you click "RuntimeIPhone" (project root) in Xcode , and then select the Build Settings tab, and enter "C++" in the top-right search box, what does it says for C++...
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    Weird, I've no compilation error on a Mac running...

    Weird, I've no compilation error on a Mac running Mojave (= not Catalina either) and an old version of Xcode (10.1).

    Those 3 lines have been added in Nov 2020, i.e. before the build 293.1 that was...
  83. Ah, hmm... you're right, child events don't take...

    Ah, hmm... you're right, child events don't take destroyed objects into account when they get the object selection from their parent, if at least one object has been selected (works if no specific...
  84. AFAIK there is no known issue about sub-apps that...

    AFAIK there is no known issue about sub-apps that would "close before opening". Maybe you have a Delete or Hide event that is executed for some reason?
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    Just a precision about "Not an obstacle", this...

    Just a precision about "Not an obstacle", this works only in the first layer, not on the others (as only the first layer has a global background collision mask).
  86. You can probably use the Dialog Box object...

    You can probably use the Dialog Box object instead.
  87. I suppose you're talking about the .gradle folder...

    I suppose you're talking about the .gradle folder in "C:\Users\user_name" Fernando?
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    I've edited Fernando's post above, the latest...

    I've edited Fernando's post above, the latest version is GPGObjects_V200f_AndroidX_ForBuild293.7orAbove_211022.exe
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    Can you post a screenshot of the transition setup...

    Can you post a screenshot of the transition setup dialog box?

    Do you have a cctrans.dll file in the Transitions/Unicode folder of Fusion?
  90. Not sure, but the 293.10 update patch also...

    Not sure, but the 293.10 update patch also updates the Android exporter to 293.10 (unless you've reinstalled Android 293.1 after installing the update patch, which would be bad).

    Plese also...
  91. @Tiny, the build 293.10 is no longer a beta...

    @Tiny, the build 293.10 is no longer a beta version, it's now the official version.
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    Better, Fernando tells me you can set it to...

    Better, Fernando tells me you can set it to OpenGL 3.0, it will automatically switch to 2.0 if 3.0 is not available on the device.
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    Oh, I see. OpenGL 1.1 is very old, you can safely...

    Oh, I see. OpenGL 1.1 is very old, you can safely switch to 2.0.
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    I've re-pushed the file for previous customers,...

    I've re-pushed the file for previous customers, can you check now again?
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    Weird, I'll ask Simon...

    Weird, I'll ask Simon...
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    You need to install the version for the build...

    You need to install the version for the build 293.7 or above as explained in the release notes. Don't you see this version in Clickstore? EDIT: filename =...
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    It seems the problem is caused by the...

    It seems the problem is caused by the "ui_barre_vie" counter object. If you move the "vie_ogive" objects behind this object, then this works (use the Order / Backward One command in the Frame editor...
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    Sticky: Update: build 293.10 is now an official version...

    Update: build 293.10 is now an official version (no need to re-download it if you've installed the beta version already, no change).
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    @MuddyMole I've compared your Quad.mfa with a...

    @MuddyMole I've compared your Quad.mfa with a copy of MMF2 HWA from 2012 and CF 2.5 builds 291 and 293, no difference. Not surprising as AFAIK we didn't change anything it the DX9 engine.

    Maybe...
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    I took a look again, I think I fixed it. It was...

    I took a look again, I think I fixed it. It was in the animation routine, there was a case where the image could be modified and the hotspot coordinates and object size were not copied to an internal...
  101. You can get the beta on Steam too. Select Fusion...

    You can get the beta on Steam too. Select Fusion 2.5 in your Steam client, right click it, select Properties, and then select BETAS, select "beta tests" and enter the following code: x243TNkwZS1239
    ...
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    Sub-apps are a special object. In fact it depends...

    Sub-apps are a special object. In fact it depends on the "Display as sprite" option. Without this option they have their own window (like buttons, edit boxes) and will always be displayed above...
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    Sticky: This one if from a stand-alone application built...

    This one if from a stand-alone application built with the "compress the runtime" option with the build 292 or below, you can remove it but that won't change anything for your issue.
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    Sticky: There is zero change in the Windows runtime in...

    There is zero change in the Windows runtime in the build 293.10, or in the build routines (except for building DX11 fonts) compared to 293.9.

    Could it be a Windows screen scaling issue? IIRC this...
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    Ah yes, it's correct, when you build (or run) an...

    Ah yes, it's correct, when you build (or run) an application, only the samples that are used in events are included in the application.
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    Hi, I've just checked, it works fine apparently,...

    Hi, I've just checked, it works fine apparently, could you post a MFA file please?
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    Sticky: Update: the build 293.10 is now available, still...

    Update: the build 293.10 is now available, still as beta version for the next couple of days but hopefully this is the next official version.
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    Sticky: Go to Support Forums / Product Owner's Lounge /...

    Go to Support Forums / Product Owner's Lounge / Fusion 2.5, it's in the Download Links thread.

    Sorry for not pusing all betas top the passport, it's a bit boring to do and I always forget (though...
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    PS: did you select both "Resize display to fill...

    PS: did you select both "Resize display to fill window size" and "Fit inside" options in the app properties? I think you need to select this if you want your app to be identically displayed on all...
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    Could you post a simple example? Fernando tested...

    Could you post a simple example? Fernando tested it on his iPad and it seems OK too.
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    I theory you can find it in your account in our...

    I theory you can find it in your account in our webshop.
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    It seems OK here, the joystick is apparently at...

    It seems OK here, the joystick is apparently at the correct position. I've just tested on an iPod Touch, an Android device and a PC desktop touch screen with a very simple test app built with the...
  113. OK, I'll check if this can be optimized.

    OK, I'll check if this can be optimized.
  114. I've just tested 2 different MFAs (1 Gb and 1.3...

    I've just tested 2 different MFAs (1 Gb and 1.3 Gb), running them from Fusion takes exactly the same time in DX9 and DX11 modes.

    I wonder if it could be due to fonts. Do you use lots of fonts in...
  115. Maybe uncheck "Optimize events" in the app...

    Maybe uncheck "Optimize events" in the app properties? (and/or Optimize image size in RAM)

    >> Hopes that everything would be better after I upgrade my hardware the next year……

    Or that :)
  116. What's the JDK (Java SDK) directory in your...

    What's the JDK (Java SDK) directory in your Fusion preferences (when you select Android exporter in the General tab)? It should be something like C:\Program Files\Android\Android Studio\jre
  117. Replies
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    Ah yes, I forgot about this. Yes you can use a...

    Ah yes, I forgot about this. Yes you can use a Javascript function. I quickly searched for some solution and you can do this:

    1. Add the following code to your HTML file:



    <script>...
  118. Replies
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    Views
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    Sticky: The image format in ANM files is different from...

    The image format in ANM files is different from the format of animations in MFA files, plus the images may be slightly different from the original ones, for example if you select image compression in...
  119. Replies
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    760

    Well, I said it above :) in your key name replace...

    Well, I said it above :) in your key name replace SOFTWARE by SOFTWARE64 to read 64-bit keys: SOFTWARE64\7-Zip

    Reason:
    - when a 64-bit app reads/writes an HKLM\Software key, Windows reads/writes...
  120. Replies
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    Views
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    Sticky: Sampling what's on top of the shader is difficult...

    Sampling what's on top of the shader is difficult to do, yes. Or more exactly too difficult to do compared with the possibilities it would give. I've discussed with Anders and he doesn't see this for...
  121. Replies
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    Views
    760

    Oh, this is a 64-bit key. A special feature...

    Oh, this is a 64-bit key.

    A special feature was added in the build 44 of Install Creator Pro, replace SOFTWARE by SOFTWARE64 to read 64-bit keys.

    Though if you're using the standard...
  122. Replies
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    778

    Could you check the Adroid build API property of...

    Could you check the Adroid build API property of your older MFAs and see if changing it to a newer version fixes the problem?

    A possible issue I see is that if the build API that was used to...
  123. Replies
    667
    Views
    59,424

    Sticky: This is a limitation of the Android runtime,...

    This is a limitation of the Android runtime, those features are not implemented on this platform.
  124. Replies
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    Sticky: Your RGB coefficient is 0,0,0 it should be...

    Your RGB coefficient is 0,0,0 it should be 255,255,255.
  125. Replies
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    No, it works also in the unregistered version. ...

    No, it works also in the unregistered version.

    Make sure the directory really exists on the disk. If it doesn't exist IC will just take the default directory.
  126. I think this object is disabled by default. To...

    I think this object is disabled by default. To re-enable it, edit Exts.ini, find the kctaskpr section, and change the cats line to cats=Blablabla. Save it and then restart Fusion, you should now see...
  127. Replies
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    Views
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    Sticky: The problem is the one I mentioned. When...

    The problem is the one I mentioned. When Group.Texts was imported initially in the global events, it was associated with the Active Object type. Not sure why it associates it with the Active object...
  128. Replies
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    Views
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    Sticky: This is complicated to do given the current way...

    This is complicated to do given the current way Fusion works, as Fusion loads object data when the frame starts and it doesn't know what objects created in global events can be created in the current...
  129. Replies
    667
    Views
    59,424

    Sticky: Not sure if it's this, but you must not use the...

    Not sure if it's this, but you must not use the same qualifier with different types of objects in global events or behaviors, this is a known issue.
  130. Replies
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    Android 4.4 = 1% of Android devices, and it's...

    Android 4.4 = 1% of Android devices, and it's continuously decreasing, I imagine you won't lose a lot.
  131. Replies
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    Views
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    Sticky: I tested it, it seems OK. What build of Fusion...

    I tested it, it seems OK.

    What build of Fusion were you using before?

    I see there were changes in the build 293.2 in the way the object detects font files on disk when the application is built,...
  132. Replies
    667
    Views
    59,424

    Sticky: There is an object corruption in this action, the...

    There is an object corruption in this action, the Group.buttons object ihas an incorrect ID, not sure what could have caused this issue (did you copy/paste this action from another app of frame for...
  133. Replies
    667
    Views
    59,424

    Sticky: Ah you're right, sorry, I must have broken it....

    Ah you're right, sorry, I must have broken it. I'll fix it next week.
  134. Replies
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    Views
    59,424

    Sticky: I've signed and re-uploaded the GPG Objects...

    I've signed and re-uploaded the GPG Objects installer, hopefully this fixes the issue (if I've correctly uploaded it...).
  135. Replies
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    Views
    59,424

    Sticky: Weird, it's not detected by Kaspersky on...

    Weird, it's not detected by Kaspersky on VirusTotal. Maybe you've selected too agressive detection options in Kaspersky? EDIT: this one is not signed, we could probably sign it.
  136. Replies
    667
    Views
    59,424

    Sticky: Different issue, Doberman is talking about...

    Different issue, Doberman is talking about Windows Defender that flags update patch installers (although they are signed with our certificate...).
  137. Replies
    667
    Views
    59,424

    Sticky: Depuis quelque temps Windows Defender semble...

    Depuis quelque temps Windows Defender semble complètement nase, enfin c'est une opinion personnelle. Je leur ai déjà envoyé l'installeur des patchs de Fusion et à chaque fois ça revient, ça doit...
  138. Replies
    667
    Views
    59,424

    Sticky: What files exactly, what anti-virus program do...

    What files exactly, what anti-virus program do you use, etc... I very rarely get false positives here (maybe 2 in 20 years - ESET NOD32, best AV ever). Maybe use a more efficient anti-virus program?...
  139. Replies
    667
    Views
    59,424

    Sticky: Update: the build 293.9 is available, hopefully...

    Update: the build 293.9 is available, hopefully next official version.
  140. Replies
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    Views
    59,424

    Sticky: Thanks, I'll need to check in depth what happens...

    Thanks, I'll need to check in depth what happens in your example, because this doesn't seem normal (and on another machine because on mine it's a steady 1000 fps in both cases).
  141. Replies
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    Views
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    Sticky: Correct, it won't optimize if there is a risk to...

    Correct, it won't optimize if there is a risk to break scoping.



    I'm curious to see in which case this is more efficient.
  142. Replies
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    Views
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    Sticky: Yes and no. It does 2 types of modifications: ...

    Yes and no. It does 2 types of modifications:

    1. It re-orders conditions to make sure faster conditions are executed first. As very simple example, if you do:

    - Object A overlaps Object B
    +...
  143. Could you post a MFA that shows the problem?

    Could you post a MFA that shows the problem?
  144. By virtue of the powers vested in me by the team,...

    By virtue of the powers vested in me by the team, please accept your medal :)

    30694
  145. Replies
    667
    Views
    59,424

    Sticky: Hmm, interesting, I'll fix it.

    Hmm, interesting, I'll fix it.
  146. Replies
    667
    Views
    59,424

    Sticky: I've posted the fix in the other thread (and will...

    I've posted the fix in the other thread (and will include this fix in the next update of the runtime).
  147. I think GENERATE_EVENT was not designed...

    I think GENERATE_EVENT was not designed originally to be called from an expression.

    To fix the crash, save rdPtr->rHo.hoAdRunHeader->rh4.rh4ExpToken before calling CallEvent and restore it just...
  148. Replies
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    Views
    59,424

    Sticky: I'll check it for a future update. A little...

    I'll check it for a future update. A little boring to do as it's deep inside external code.



    I'll check if this crash can be fixed or if calling GENERATE_EVENT from an expression is impossible...
  149. Replies
    667
    Views
    59,424

    Sticky: I can't reproduce this with the build 293.8, were...

    I can't reproduce this with the build 293.8, were you using this build or the build 293.7?



    Thanks, probably there was a limitation in old times, I'll change it.



    Complicated to do with...
  150. Replies
    667
    Views
    59,424

    Sticky: Oui si tu utilises ces objets il faut installer...

    Oui si tu utilises ces objets il faut installer la dernière version qui est sur Clickstore (GPGObjects_V200f_AndroidX_ForBuild293.7orAbove_211022.exe) car l'ancienne version ne fonctionne plus à...
  151. For info you should not use the same qualifier...

    For info you should not use the same qualifier for different object types (e.g. active and strings) as this is causing known issues inn the global event editor (you can use them in local frame...
  152. What version of the Java SDK do you use? do you...

    What version of the Java SDK do you use? do you use the one provided with Android Studio in its jre sub-folder? (this is the one that is recommended, C:\Program Files\Android\Android Studio\jre)
  153. Replies
    667
    Views
    59,424

    Sticky: There is no fix to do, it's a well known fact...

    There is no fix to do, it's a well known fact that in Fusion all instances share the same animations. It's the same thing with the Replace Color and Load Frame actions, they affect all the instances...
  154. Replies
    667
    Views
    59,424

    Sticky: Build 293.8 is now available (on Steam too).

    Build 293.8 is now available (on Steam too).
  155. Replies
    667
    Views
    59,424

    Sticky: The break issue when the other actions are...

    The break issue when the other actions are removed when you build a stand-alone app should be fixed in build 293.8 (I say "should" because it's a bit complicated so maybe I forgot a case, hopefully...
  156. I took a look at the MFA. The problem is that a...

    I took a look at the MFA. The problem is that a Group.Obstacles shortcut in the global event editor is associated with this object. You can see 2 instances of Group.Obstacles in the global event...
  157. Replies
    667
    Views
    59,424

    Sticky: Thank you for the example! Sorry for that, stupid...

    Thank you for the example! Sorry for that, stupid bug, this will be fixed in 293.8.
  158. Replies
    667
    Views
    59,424

    Sticky: Oh yes it's a 2.5+ feature, the export option...

    Oh yes it's a 2.5+ feature, the export option shouldn't be there if 2.5+ is not installed, must be a mistake.

    Well exporting if you can't load doesn't make lot of sense, and allowing it just for...
  159. Replies
    667
    Views
    59,424

    Sticky: Layer compositing is a bit weird in DX 9 mode due...

    Layer compositing is a bit weird in DX 9 mode due to the library we use iirc, I don't think we can easily fix this.
  160. Replies
    667
    Views
    59,424

    Sticky: 1. Yes with the new action you can have more than...

    1. Yes with the new action you can have more than 65500 images (65500 max in main application and as many as you want in ANM files), as far as you don't load more than 65500 images at the same time...
  161. Replies
    667
    Views
    59,424

    Sticky: Hmm, I saw a fix for layers on Android but I...

    Hmm, I saw a fix for layers on Android but I don't think it's this one. I'll check.
  162. Replies
    667
    Views
    59,424

    Sticky: Update: the build 293.7 ( beta version) is...

    Update: the build 293.7 ( beta version) is available for the owners of the stand-alone version, it will be pushed to Steam asap.

    Sorry for the delay for this version and for not releasing an...
  163. Replies
    23
    Views
    1,695

    Did you change anything to your hardware...

    Did you change anything to your hardware recently? IIRC there was a problem once in the past (2 years ago maybe) between Joystick 2 and Corsair K55 RGB keyboards that was fixed in a driver update.
  164. Replies
    667
    Views
    59,424

    Sticky: Quick update: build 293.6 is available.

    Quick update: build 293.6 is available.
  165. Replies
    23
    Views
    1,695

    Works fine here. Maybe it's due to a Windows...

    Works fine here. Maybe it's due to a Windows update?

    About the crashes I'll continue testing your MFA when I can to see if I can reproduce it, hopefully at some point it will crash.
  166. Replies
    23
    Views
    1,695

    Ah correct, I updated the Debug object and the...

    Ah correct, I updated the Debug object and the command prompt window disappeared.

    Still no crash.
  167. Replies
    667
    Views
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    Sticky: I need the MFA file for this.

    I need the MFA file for this.
  168. Replies
    23
    Views
    1,695

    PS: it crashes with a 0xc0000005 when I close the...

    PS: it crashes with a 0xc0000005 when I close the command prompt window that opens when you run the game (Debug object? or Surface maybe?), not sure if it's related.
  169. Replies
    4
    Views
    1,111

    Did you apply the latest CF 2.5 update patch...

    Did you apply the latest CF 2.5 update patch after installing the HTML5 exporter? If not, you should do it so that the editor and the exporter are the same version.
  170. Replies
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    909

    View Post

    C'est dans l'onglet Evénements des propriétés de l'application. On ne peut pas créer de nouveaux qualifieurs, on peut simplement renommer et redessiner les qualifieurs existants (et c'est spécifique...
  171. Replies
    667
    Views
    59,424

    Sticky: Actually this feature was planned for 2.5+ but...

    Actually this feature was planned for 2.5+ but it's only half coded, it was a bit more work than planned. Maybe later.
  172. Replies
    667
    Views
    59,424

    Sticky: Could you give more info about this issue please?...

    Could you give more info about this issue please? And are you sure this still happens with the build 293.5? Because we've fixed a crash with this option on iOS in the latest build and verified it...
  173. Replies
    23
    Views
    1,695

    Looks like a different issue (crash when running...

    Looks like a different issue (crash when running instead of loading). I'm unable to reproduce it with the MFA you sent me, I ran it several times without crashes.
  174. Use high performance GPU: sometimes machines have...

    Use high performance GPU: sometimes machines have several video cards, this option allows you to force Windows to use the best one for playing your app.

    Reduce CPU usage: check this option if your...
  175. Replies
    667
    Views
    59,424

    Sticky: Wow, probably I didn't test with a big app, I'll...

    Wow, probably I didn't test with a big app, I'll check it.
  176. Replies
    667
    Views
    59,424

    Sticky: There was a test to check if the object had been...

    There was a test to check if the object had been launched from another object, to do specific things in this case, and the time taken by this test was proportional to the number of objects, now it no...
  177. Replies
    667
    Views
    59,424

    Sticky: I'm afraid it's not possible.

    I'm afraid it's not possible.
  178. Replies
    667
    Views
    59,424

    Sticky: Hmm, I can't explain why but apparently it's an...

    Hmm, I can't explain why but apparently it's an order issue. If you move the physic_crate and physic_minecart objects to front this solves the problem.
  179. Oh, when you run apps from Fusion it opens them...

    Oh, when you run apps from Fusion it opens them (in theory) on the monitor where the latest app was running when it was closed. I.e. if you run an application from Fusion, move it to monitor #2,...
  180. Sorry, can't reproduce your issue here, similar...

    Sorry, can't reproduce your issue here, similar config, tested with various applications, DirectX 9, 11 or even standard, built with the latest build of Fusion (AFAIK there is no change in this part...
  181. No problem here when the monitors are stacked...

    No problem here when the monitors are stacked vertically, the applications start on the monitor that is marked as main display (not always the one marked as "1" in the graphic).
  182. In the Windows display parameters, select the...

    In the Windows display parameters, select the main monitor [1] and then at the bottom click the option to make this monitor the main screen ?
  183. Replies
    20
    Views
    1,694

    This sounds like a different problem, specific to...

    This sounds like a different problem, specific to Android, see with Fernando for this one.
  184. Replies
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    1,694

    I think it's because you don't set the texts in...

    I think it's because you don't set the texts in Start of Frame events. Line 7 in your MFA, in the On Loop "buttons" event you should add:

    Button Name : Set alterable string to List Line Text$(...
  185. Replies
    20
    Views
    1,694

    From what I see this behavior is also in the...

    From what I see this behavior is also in the Windows version and is not new. If you set the frame rate of your MFA to 1 you'll see the A on Windows too, and not only with build 293.5, this also...
  186. Replies
    667
    Views
    59,424

    Sticky: Thanks! This will be fixed too.

    Thanks! This will be fixed too.
  187. Replies
    20
    Views
    1,694

    Not sure if we see what's the problem. Could you...

    Not sure if we see what's the problem. Could you explain what's different please, what objects or events are concerned? And try to provide a MFA that highlights the issue. Thanks!
  188. Replies
    9
    Views
    1,239

    Maybe try installing API's 29 and 30. Not sure if...

    Maybe try installing API's 29 and 30. Not sure if 31 is supported yet.
  189. Replies
    9
    Views
    1,239

    Did you try to do what they say in this...

    Did you try to do what they say in this screenshot, i.e. type .\sdkmanager instead of sdkmanager.

    I don't know PowerShell, not sure what you can run with it. Otherwise just launch a normal command...
  190. Replies
    9
    Views
    1,239

    This issue is referenced in the post Fernando...

    This issue is referenced in the post Fernando talked about:
  191. Replies
    7
    Views
    1,709

    It works fine here, I confirm what Fernando said,...

    It works fine here, I confirm what Fernando said, I just tested it. The best way to do it = put the INI in the directory of the MFA, add it to the binary files and use Set current file to Apppath$ +...
  192. Ah, it could be the sub-apps then. Hmm, their...

    Ah, it could be the sub-apps then. Hmm, their event time is probably counted also in the Object Handling section, which would incorrectly make this value too high, not sure if this can be easily...
  193. Replies
    667
    Views
    59,424

    Sticky: When you change the content of an application,...

    When you change the content of an application, usually the saved position is incompatible with previous versions of the application. The version number is used to determine what saved positions your...
  194. Do you use physics objects in your application?...

    Do you use physics objects in your application? If so, there are 2 options (in the Physics Engine object) that may take lot of time, because the physics engine must evaluate contacts between objects:...
  195. Replies
    2
    Views
    827

    There is a memory leak in this extension in DX11...

    There is a memory leak in this extension in DX11 mode if you use "Use Media Foundation", in the build 293.4 or below, maybe it's the reason for this limit. If you use the build 293.1, either install...
  196. Replies
    667
    Views
    59,424

    Sticky: Update: the build 293.5 is available, still a...

    Update: the build 293.5 is available, still a beta version (hopefully final). Change log
  197. Replies
    23
    Views
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    You can send it to me by PM (upload it somewhere...

    You can send it to me by PM (upload it somewhere and send me a link). (I added you to my contacts, so you should be able to send me a PM)
  198. Build 293.4...

    Build 293.4 is a beta version. To test it, you have to suscribe to the private beta (in the Steam properties of Fusion) with the code given in this page.

    PS: there are a couple of issues in this...
  199. Replies
    667
    Views
    59,424

    Sticky: IIRC it's in Fernando's plans, but please don't...

    IIRC it's in Fernando's plans, but please don't discuss about this in this thread, thanks!
  200. Replies
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    Views
    979

    OK, thanks. I think it's probably a specific case...

    OK, thanks. I think it's probably a specific case of animations/movements that is causing a problem with an optimization that was done in the build 293.2. This optimization will be removed.
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