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  1. Si c'est juste pour le boulot il suffit d'ajouter...

    Si c'est juste pour le boulot il suffit d'ajouter l'EXE dans les exceptions de Kaspersky.

    Autre suggestion: sélectionner l'option "Unpacked EXE" dans les propriétés de l'application, qui sépare...
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    Sticky: What are you talking about exactly?

    What are you talking about exactly?
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    Sticky: No ETA yet, it's close but (1) a couple of...

    No ETA yet, it's close but (1) a couple of complex things are not 100% finished yet, (2) there will be a short private beta test period to make sure changes are safe.
  4. The next update will have a new Compare...

    The next update will have a new Compare Expression condition (in the object expressions) that allows you to compare any object's expression. Not sure why this was never implemented before.
  5. Thread: Rendering bug ?

    by Yves
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    I can't say why exactly, but in DX11 mode the...

    I can't say why exactly, but in DX11 mode the problem doesn't seem to happen if your object has power-of-2 dimensions, e.g. 256 instead of 240 (doesn't change anything in DX9 mode apparently).
    ...
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    Sticky: Yes it's broken, it's fixed in the next update,...

    Yes it's broken, it's fixed in the next update, sorry.
  7. Yes, we're stuck with 8 in 2.5. The main problem...

    Yes, we're stuck with 8 in 2.5. The main problem it would cause is compatibility issues with extension objects that access object lists.
  8. For objects with shaders images are not added to...

    For objects with shaders images are not added to sprite sheets.
  9. Fusion doesn't crop images. Also it keeps a 1 or...

    Fusion doesn't crop images. Also it keeps a 1 or 2-pixel space between images in a spritesheet.

    When you add a new image, Fusion tries to add it to existing sprite sheets, yes. And if there is no...
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    Sticky: Weird, I can't reproduce it and I don't see any...

    Weird, I can't reproduce it and I don't see any specific limit in the code. Could you post an example please?
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    Sticky: The best way to avoid false positives with crappy...

    The best way to avoid false positives with crappy anti-virus programs like this one = sign your game with a certificate. You can get code signing certificates from Verisign, Comodo, etc.

    You can...
  12. Yes their size is 2048 x 2048.

    Yes their size is 2048 x 2048.
  13. In DX11 mode Fusion stores images in sprite...

    In DX11 mode Fusion stores images in sprite sheets, so this is not relevant anymore (except for big images maybe, with dimensions larger than 2k, but I guess this would cause performance issues on...
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    Sticky: I see. Can't you add an invisible active object...

    I see. Can't you add an invisible active object that collides only with objects at a certain depth? (not sure why it should be a backdrop object)
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    Sticky: Hmm, could you post a picture of what you mean by...

    Hmm, could you post a picture of what you mean by height?
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    Sticky: Not sure, there is no easy solution. Note: you...

    Not sure, there is no easy solution.

    Note: you can now load entire animations with the new Load Animations action (2.5+ DLC).
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    Sticky: If you move the MFA to another folder, the...

    If you move the MFA to another folder, the pathnames will become "absolute", so they will still work (as the pathname is just a key).
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    Sticky: Well you can use Apppath$ +...

    Well you can use Apppath$ + "data_folder\file.png". Perhaps we could simplify it with "#Apppath#\data_folder\file.png", but that wouldn't be a big difference.
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    Sticky: The Binary Data tab allows you to import several...

    The Binary Data tab allows you to import several files at the same time.
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    Maybe some answers here?...

    Maybe some answers here? https://stackoverflow.com/questions/57951876/iphone-has-denied-the-launch-request-internal-launch-error-process-launch-fail
  21. View Post

    C'est peut-être du au format Unicode. Il est enregistré avec quel objet ce fichier .bat?

    Si c'est un objet List ou Edit, il est possible que changer le format dans les propriétés de l'application...
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    The iOS source code doesn't seem to be...

    The iOS source code doesn't seem to be up-to-date, did you update Fusion after installing the iOS exporter? if not, do it, this should fix the issue.
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    Sticky: Not possible as hotspots are associated with...

    Not possible as hotspots are associated with individual images, sorry.
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    Sticky: Even if you change a single line of event this...

    Even if you change a single line of event this can cause bad issues. IIRC it saves flags for every single event line, so if any event line is added or removed in the middle of the events this will...
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    Are you 100% sure you're talking about the same...

    Are you 100% sure you're talking about the same warning? O_o

    This message happens when you run the application, not when you load it. IIRC it's displayed when the version of EDRT.EXE doesn't...
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    No, Fusion can still load K&P games :p

    No, Fusion can still load K&P games :p
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    Can't reproduce with Steam version. If you use...

    Can't reproduce with Steam version. If you use your non-Steam version, maybe re-install the latest update patch (in case you installed some older DLC in the meantime).

    Otherwise, what examples?...
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    What defisym said. :p We released a number of...

    What defisym said. :p

    We released a number of updates for 2.5 for 3 years, with some new features, but yes it's time for an important update, it's almost finished and will arrive shortly.
    ...
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    Sticky: Hmm, can I see your code? ImportImage just...

    Hmm, can I see your code? ImportImage just creates a CInputBufFile and then calls ImportImageFromInputFile. Also the ActivePicture object directly calls ImportImageFromInputFile and can perfectly...
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    Sticky: The selection in Fusion is done by the Windows...

    The selection in Fusion is done by the Windows Rich Edit control used by the expression editor, not by some code in Fusion itself. Maybe we could do it manually but that would require some work.
  31. I've just sent you a PM.

    I've just sent you a PM.
  32. It's a bug due to a change in the DX11 code,...

    It's a bug due to a change in the DX11 code, sorry, can't find when it stopped working. This will be fixed. I can send you an update now if you (or anyone else) needs it.
  33. It seems it works in DX9 mode but not in DX11...

    It seems it works in DX9 mode but not in DX11 mode, I'll debug it to see if it's a DX 11 limitation or a bug, I don't remember.
  34. No, it doesn't.

    No, it doesn't.
  35. Hi, you can't open an EXE in the same window. ...

    Hi, you can't open an EXE in the same window.

    What you can do is using a sub-application object and load CCN files (built sub-apps) in it. This is compatible with the Windows runtime only though.
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    Sticky: ? Not sure if I understand about "it opens the...

    ? Not sure if I understand about "it opens the MFA as a separated app".

    It's by design to avoid a click when a library has a single frame, which is usually the case for object libraries. If you...
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    Sticky: For objects you could make your own library with...

    For objects you could make your own library with various versions of default objects and just drag & drop them from the library window. Same thing for frames, you can make a library with different...
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    View Post

    Oui il y a encore des mises à jour, on continue à faire évoluer 2.5 en attendant Fusion 3 (même quand Fusion 3 sera là il y aura une période de transition).

    fredetmumu plus d'infos bientôt.
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    Oui il faut utiliser l'éditeur d'événements globaux, pas la peine de copier les événements dans chaque scène. Et il y aura une autre possibilité dans la prochaine mise à jour.

    En ce qui concerne...
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    Sticky: Ah I see what you mean.

    Ah I see what you mean.
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    Sure, here is it. Press arrow keys to move object...

    Sure, here is it. Press arrow keys to move object 1 and automatically rotate object 2.
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    Sticky: Hmm, never heard of this and I don't see at all...

    Hmm, never heard of this and I don't see at all why removing and reinstalling extensions would change anything. Have you tried restarting your machine before?
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    Sticky: Yes, it's in the list for the next build too,...

    Yes, it's in the list for the next build too, this will be done if no major issue.
  44. PS: to fix this, try to round the value at X...

    PS: to fix this, try to round the value at X decimals. For example if you need a 3-decimal precision, multiply by 1000, round it to the closest integer, and then divide the integer by 1000.0. IIRC...
  45. It's normal and it's due to the way floating...

    It's normal and it's due to the way floating point values are encoded. This happens more often on Android as it uses single-precision floating point numbers (32-bit), but this also happens in the...
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    I just tested with a simple active object with a...

    I just tested with a simple active object with a single direction and it works fine, apparently. No need to create new directions.

    I don't think there were changes in this part of the program...
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    Sticky: Hmm, you just have to install Android Studio, as...

    Hmm, you just have to install Android Studio, as explained at the top of this thread. You do not need to install Java, and Gradle is automatically installed by Android Studio and/or at build time....
  48. Java is not launched by Fusion, it's probably...

    Java is not launched by Fusion, it's probably something in the Android SDK, so I don't see what we could do.

    There was the same problem with ADB before but this one was fixed, it's now closed by...
  49. No problem for removing the sub-menu, this will...

    No problem for removing the sub-menu, this will be done.
  50. Thread: JSON Object

    by Yves
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    I suppose you can load the .json file with an...

    I suppose you can load the .json file with an Edit box object, and then retrieve the text of the Edit box object and pass it to the JSON object?
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    Try this version, there is no bug in the current...

    Try this version, there is no bug in the current version but this one could work better (plus it fixes a 1 kb memory leak each time you use it...). Let me know. If it's OK I'll ask Nico to update it...
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    You're right something is wrong. I'll take a look...

    You're right something is wrong. I'll take a look at the code.
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    A DLL file is an executable file, the File-Folder...

    A DLL file is an executable file, the File-Folder object should be able to retrieve these info.
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    Pas certain de comprendre. Il suffit de...

    Pas certain de comprendre. Il suffit de réinstaller tous les installeurs que vous avez (ou téléchargeable via le Community Passport et/ou le sous-forum Product Owner's Lounge), en commençant d'abord...
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    Bonjour, il faut (1) réinstaller le programme principal, (2) réinstaller les exporteurs et 2.5+ (pas d'importance dans l'ordre), (3) réinstaller la dernière mise à jour pour tout mettre à jour d'un...
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    Yes he asked for apps generated with the Mac...

    Yes he asked for apps generated with the Mac exporter.

    The Mac version of the editor doesn't work on M1 Mac's for the moment.
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    Apps generated with the Mac exporter work fine on...

    Apps generated with the Mac exporter work fine on M1 Mac.

    There was a crash at the date you reported, but Fernando told me it was happening only on a beta of Big Sur and was fixed in the release...
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    Sticky: Image compression on mobile is defined by the...

    Image compression on mobile is defined by the Image Compression option in application and object properties. There is JPEG compression in 2.5+ apps, not sure if JPEG + alpha is easy to add.
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    Sticky: Not sure if this would be really interesting....

    Not sure if this would be really interesting. With 2.5+ images are already compressed in RAM, a 2.5+ app uses much less RAM than normal 2.5 apps. JPEG is better but decompression is slower.
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    Sticky: I think this is a bit outdated, MFA files don't...

    I think this is a bit outdated, MFA files don't get corrupt easily nowadays, I don't remember having seen a bad MFA for a long time. Though I agree anyway, having at least one instance created in the...
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    Sticky: I've compared Vector and Simple Ellipse and I'm...

    I've compared Vector and Simple Ellipse and I'm puzzled, I don't see any difference that could explain this difference. What's happening is that both movements use the Walking animation, which is...
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    Do you have the 2.5+ DLC? This DLC: - does...

    Do you have the 2.5+ DLC?

    This DLC:

    - does some agressive event optimizations
    - has a profiler that allows you to find bottlenecks in your events
    - allows you to use child events, which...
  63. It should be the same. PS: avoid using such a...

    It should be the same.

    PS: avoid using such a big image, some old video cards don't support images larger than 2048x2048 (at least on DX9, not sure for DX11, and some mobile devices too), plus...
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    Sticky: I can send you a pre-version with the fix if you...

    I can send you a pre-version with the fix if you want to check.
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    Sticky: Just tried with a Vector movement, apparently...

    Just tried with a Vector movement, apparently this condition is triggered.
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    No shortcut to modify the size of all images at...

    No shortcut to modify the size of all images at the same time. I don't think it's easy to do. If you've lot of frames to resize maybe copy them to a new active object, resize it and then paste them...
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    - Picture editor: pressing ALT when you change...

    - Picture editor: pressing ALT when you change the position of the hot spot changes it in all the images of the current direction.
    ...
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    Sticky: Done in next update.

    Done in next update.
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    Sticky: The Storyboard object / Screen / Display mode...

    The Storyboard object / Screen / Display mode expression returns:

    1 = standard graphic mode
    4 = DX8
    8 = DX9
    16 = DX11

    EDIT: ah I didn't see defisym already answered :p
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    Sticky: Well, we're working on it, we can't give a...

    Well, we're working on it, we can't give a precise date for the moment.
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    Sticky: About the margin glitch, I think the only glitch...

    About the margin glitch, I think the only glitch is that the window size was not taken into account when you zoom out, which means if you zoom out on a high res monitor you get a smaller margin on...
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    Sticky: Yes, it's done, the Frame editor will contain...

    Yes, it's done, the Frame editor will contain more zoom coefficients in a next update (in theory next update but it depends on other changes, so... And this future update will also be HDPI aware,...
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    Sticky: Thank you guys, nice and interesting suggestion....

    Thank you guys, nice and interesting suggestion. I'll check how this can be done and if there is any possible F3 compatibility issue (important for such a feature).

    I don't remember the reasons...
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    Sticky: Yes you are right Never is an immediate condition...

    Yes you are right Never is an immediate condition but this can be done by modifying condition flags. This will be done. PS: Negate also works for is flag set / reset, or is visible / invisible. If...
  75. PS: anyway you can easily test it and then...

    PS: anyway you can easily test it and then re-install 292.22 if it doesn't fix it and if for some reason you need to use this build.
  76. From the 2.5+ change log, build 292.24: -...

    From the 2.5+ change log, build 292.24:

    - HTML5 runtime: incorrect iPad detection when the iPad is in desktop mode, making the "wait for touch" option not working on these devices.

    So yes,...
  77. Bonjour, il faudrait dire quel produit vous...

    Bonjour, il faudrait dire quel produit vous utilisez, et quelle version (numéro de build dans la boîte A Propos).
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    Are you talking about MMF2 or CF 2.5? kctp.mfx...

    Are you talking about MMF2 or CF 2.5? kctp.mfx seems ok in 2.5 here, loads fine.
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    Sticky: Fonts work fine in sub-apps here. AFAIK there is...

    Fonts work fine in sub-apps here. AFAIK there is no difference between string objects in sub-apps or in main app.

    Be careful with fonts in DX11 mode, you need to use TTF fonts (and some TTF fonts...
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    It's a thread about MMF2 CD version. CF 2.5...

    It's a thread about MMF2 CD version. CF 2.5 examples are installed by the CF 2.5 installer (including the ones that were on CD #2 of MMF2).
  81. Yes, if you can upload an that shows the problem,...

    Yes, if you can upload an that shows the problem, that would be great.
  82. Weird, looks like a bug but I can't reproduce...

    Weird, looks like a bug but I can't reproduce it....
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    Hi, check the Help file in Distributing your...

    Hi, check the Help file in Distributing your application / Android. It explains what to install (also explained in the Android Build 292 thread at the top of this forum) and how you can run your app...
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    Sticky: Thanks! I've submitted it to them.

    Thanks! I've submitted it to them.
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    Sticky: First results are positive, stay tuned :)

    First results are positive, stay tuned :)
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    Sticky: Well, this MFA works fine apparently, it displays...

    Well, this MFA works fine apparently, it displays the correct number even after changing the value in the Start of Frame event.

    When Read Changes From Disk is selected, Fusion uses the Windows INI...
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    Can you send me your app by PM?

    Can you send me your app by PM?
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    I just opened the resources folder in build...

    I just opened the resources folder in build directory and dragged all the mp3 files to Microsoft Edge to see which one couldn't play.
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    Sticky: Works fine here and there was no change in this...

    Works fine here and there was no change in this part of code. Make sure the INI file has no BOM (byte-order-mark) at the beginning.
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    Yes, apparently it's a OGG or WAV to MP3...

    Yes, apparently it's a OGG or WAV to MP3 conversion issue. Fusion converts sounds to either OGG + M4A or OGG + MP3 (it depends on the Build MP3 sounds option in your preferences, General TAB, HTML5...
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    This is an old build, this option was added in...

    This is an old build, this option was added in the build 293.1.
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    I think you get performance impacts only if you...

    I think you get performance impacts only if you use effects on layers, otherwise it should be about the same speed. Maybe someone else has measured it though, I've no precise numbers to give.
  93. We could fix it if we change the API we're using....

    We could fix it if we change the API we're using. IIRC we used the Windows API when we made this filter because of MP3 licensing issues. Using another one now could fix it, though we've a lot on our...
  94. IIRC it's because the Fusion MP3 filter uses a...

    IIRC it's because the Fusion MP3 filter uses a Windows API that doesn't allow this.

    Can you use OGG instead?
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    Sticky: Hey Andy, thanks. Tons of possible solutions. ...

    Hey Andy, thanks.

    Tons of possible solutions.

    Actually I'm going to experiment real frame templates, last night I thought of a possible not-so-difficult solution.
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    Sticky: I'll check if the current system could work with...

    I'll check if the current system could work with this option.
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    Sticky: No sorry, apparently I didn't download your MFA....

    No sorry, apparently I didn't download your MFA. I'll fix it.
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    Sticky: Check 2 things: 1. Make sure you've...

    Check 2 things:

    1. Make sure you've reinstalled the latest update patch of Fusion AFTER reinstalling the Android exporter, not before.
    2. If you use Google Play objects, make sure you've...
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    Sticky: Thank you for the ideas. A bit less...

    Thank you for the ideas.



    A bit less complicated to do that real frame templates, but still quite complex. I'll check all the internal changes that are involved.



    I'll try to see how this...
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    Sticky: Still present? Was this reported before? Can't...

    Still present? Was this reported before? Can't see this in my list, I must have missed it. Can I reproduce it easily or in specific cases?
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    Sticky: I've been thinking a bit for some time, I don't...

    I've been thinking a bit for some time, I don't see any easy solution in 2.5, except for a "Copy to other frames" command where you would select frames in a list as I mentioned before. I think real...
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    One of the Mac files of the Android runtime had...

    One of the Mac files of the Android runtime had been saved in Windows format because of an unexpected automatic conversion in a recent build, sorry for this.

    Fernando will send you an updated...
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    I can reproduce it Fernando, I'm on it.

    I can reproduce it Fernando, I'm on it.
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    This doesn't sound correct. If you want to apply...

    This doesn't sound correct. If you want to apply an action to the selected Enemy object, you should probably exchange the objects in the Start Loop and conditions:
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    You'll need to ask the support: ...

    You'll need to ask the support: https://service.clickteam.com/pages/newticket-main
  106. Replies
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    The rule is that when conditions are evaluated,...

    The rule is that when conditions are evaluated, expressions don't scan the objects' scope, they only take the first object of the current object scope (if this object is not the one from the...
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    Hmm, IMHO if you plan to switch do DX11 at some...

    Hmm, IMHO if you plan to switch do DX11 at some point, then do it now rather than at the end of the project where you might discover some compatibility issues between the DX9 and DX11 modes. Nowadays...
  108. Replies
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    Not sure if I understand, yes the Mac exporter is...

    Not sure if I understand, yes the Mac exporter is available as optional module for the Windows version.
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    All exporters work with the Mac version of...

    All exporters work with the Mac version of Fusion. To install it on Mac right click on its installer, select "Open with" / "Other", select "All the applications", select Clickteam Fusion 2.5 and...
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    Created backdrops are backdrops, no animations,...

    Created backdrops are backdrops, no animations, no variables, etc, they are not accessible via events.

    Layering: IIRC when you create a backdrop it's created in the same layer as the one of the...
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    We could probably add an "Internal" mode to the...

    We could probably add an "Internal" mode to the List object, so that you can use to choose either the current Windows control or an internal list. I'll check if this can be quickly done on all...
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    As you couldn't find anything in your...

    As you couldn't find anything in your application, and didn't change anything, I guess the same problem will re-happen if you do this.

    What extensions are displayed in the Extensions tab in the...
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    Weird, I think this issue has been reported once...

    Weird, I think this issue has been reported once before, a long time ago, I don't remember how it was solved.

    The Quicktime VR 2 object is a very old object, it's provided with Fusion for...
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    Sticky: Thanks :)

    Thanks :)
  115. Replies
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    Sticky: I don't think we'll have time to do this in 2.5,...

    I don't think we'll have time to do this in 2.5, but I'll add it to the wish list just in case...
  116. You can disable Windows scaling on high DPI...

    You can disable Windows scaling on high DPI monitors with a registry key:

    https://community.clickteam.com/threads/104567-High-DPI-Scaling-Behavior?highlight=HIGHDPIAWARE

    We're considering...
  117. Replies
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    Sticky: No, we didn't look at it yet.

    No, we didn't look at it yet.
  118. Replies
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    Sticky: I can't make it work, not sure why, sorry...

    I can't make it work, not sure why, sorry...
  119. Replies
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    This is how they work, I think they were not...

    This is how they work, I think they were not planned to be called from an event that is executed for several instances of an object, it's just a very simple loop instruction that executes other...
  120. Could you post a MFA? difficult to see what you...

    Could you post a MFA? difficult to see what you do with a simple screen shot.
  121. Replies
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    Not sure if this is it, but Start Loop messes up...

    Not sure if this is it, but Start Loop messes up the object selection. Maybe replace the loop by child events in your case (I didn't try to understand what you do though).
  122. Replies
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    Did you collect the version of Windows of these...

    Did you collect the version of Windows of these machines? If so, does this happen only on a specific version of Windows?
  123. Replies
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    Have you tried the Add Backdrop action in the...

    Have you tried the Add Backdrop action in the Active object actions? (Animations sub-menu)
  124. DX11 is available only in the 2.5+ DLC.

    DX11 is available only in the 2.5+ DLC.
  125. Yes, it's a bit better than the same number of...

    Yes, it's a bit better than the same number of backdrop objects, but still not good on DX9. Much better on DX11 (you example runs at 85 fps on my machine with DX9 and 1000 with DX11).
  126. Replies
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    Ah it's not possible but it's a good suggestion...

    Ah it's not possible but it's a good suggestion and easy to do, this will be in the next update (pressing ALT when clicking a color with the Fill tool will replace this exact color - no tolerance -...
  127. Replies
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    Android.mfx can't be purchased separately, it's a...

    Android.mfx can't be purchased separately, it's a built-in extension, provided with the exporter, maybe you confused it with Android Plus?

    Maybe re-install the latest Fusion update patch, and if...
  128. I think the correct way to handle collisions in...

    I think the correct way to handle collisions in this case is implementing the GetRunObjectSurface and GetRunObjectCollisionMask functions (example in Simple Picture example in the SDK) (and let...
  129. Replies
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    Sticky: Could you post this in the Android sub-forum...

    Could you post this in the Android sub-forum please? Also explain what you do and attach a MFA example. Thanks.
  130. Replies
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    Sticky: OK! Please download the attached...

    OK! Please download the attached Box2DParticules.zip and copy it to your Data/Runtime/Android folder.
  131. Just for the reference, this question was...

    Just for the reference, this question was answered in the "build 293.10" thread, it's a bug and it's fixed in the next update.
  132. Replies
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    No problem with Build API 30 here, but I tested...

    No problem with Build API 30 here, but I tested with a very simple app.

    You say you've reinstalled Fusion and the Android exporter, did you apply the latest patch of Fusion after installing the...
  133. Replies
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    Ah, I see... A bit complicated / risky to change...

    Ah, I see... A bit complicated / risky to change I think...
  134. Replies
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    Take a look at this post in the Android forum:...

    Take a look at this post in the Android forum: https://community.clickteam.com/threads/105484-Android-Runtime-Build-292
  135. Replies
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    Not sure if I see what you mean. I tried to...

    Not sure if I see what you mean. I tried to create an object with no image in the Stopped animation and one in the Walking animation and it correctly used this one for the icon in the frame editor....
  136. There was a certificate mistake on these links,...

    There was a certificate mistake on these links, it should be fixed now.
  137. Replies
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    Do not use your old Java SDK from C:\Program...

    Do not use your old Java SDK from C:\Program Files (x86)\Java\jre1.8.0_301.

    Use the Java SDK that is installed by Android Studio, change this pathname in your preferences (General tab / Android...
  138. Replies
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    You can see the build number in the About box....

    You can see the build number in the About box. You should have the latest one, 293.10. Faster way to re-install it is via Help / Check for update.

    Otherwise you can download it or previous builds...
  139. Replies
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    Did you follow these instructions to install it?...

    Did you follow these instructions to install it? https://community.clickteam.com/threads/105484-Android-Runtime-Build-292

    There are also build & run information in the Help file (in Distributing...
  140. Thank you for the example, I'll check it asap.

    Thank you for the example, I'll check it asap.
  141. Replies
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    Sticky: You're right, this will be fixed in the next...

    You're right, this will be fixed in the next update. Do you need an urgent fix?
  142. Replies
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    Sticky: Maybe it's me but I don't see anything odd, the...

    Maybe it's me but I don't see anything odd, the number of closing parentheses seems to match. There is more parentheses in the event editor as you chose to display both icon and object names.
  143. In the String object this option means "Use...

    In the String object this option means "Use internal anti-aliasing instead of Windows anti-aliasing", so if you select it it will disable ClearType. As this option was made for the old standard...
  144. Replies
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    Try to unselect the "Use high-performance GPU"...

    Try to unselect the "Use high-performance GPU" option maybe (Windows tab in App properties).
  145. Replies
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    Font file formats are complex so probably it's...

    Font file formats are complex so probably it's due to (1) converter issues, (2) the text library we use requiring minimum things in the TTF file. Can't do anything here...

    Try to find another...
  146. Can't seem to be able to find a way to avoid this...

    Can't seem to be able to find a way to avoid this on DirectX 9 (= I can't seem to find a way to render the first image immediately). I could add a "DirectX 9: Do not display object until first image...
  147. It might happen only on DirectX 9, I can't...

    It might happen only on DirectX 9, I can't reproduce it on DX11 with Media Foundation at least with 2 videos I've tested (can't compare all AVIs I've found as DX11 can't play lot of them).

    I'm...
  148. Usually slowness appears when you use lots of...

    Usually slowness appears when you use lots of objects in a frame.

    I see in your game blocks of identical objects. If it's individual backdrop objects, replace them by quick backdrop objects in...
  149. Replies
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    It seems this font file doesn't contain some...

    It seems this font file doesn't contain some mandatory data for our font renderer to be able to display it. Maybe try to convert the original OTF file you can find on other web sites to TTF with some...
  150. Replies
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    Sticky: Well, you can't use 290.4 for ever. ;) What you...

    Well, you can't use 290.4 for ever. ;) What you can do is:

    1. Make a backup copy of your MFA's.
    2. Make a backup copy of your current Android SDK.
    3. Update Fusion to 293.10.
    4. Install Android...
  151. You are right, the index of the current anim...

    You are right, the index of the current anim direction is not stored. What is stored is the address of the direction data, raAnimDirOffset. You would need to compare it with the addresses of the data...
  152. The 2.5+ DLC doesn't install the shaders, it...

    The 2.5+ DLC doesn't install the shaders, it installs the DX11 effect code so that your installed shaders also work in DX11 mode. You need to install the shaders you want to use.

    Some links to get...
  153. Replies
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    Are you sure it's a TTF font? I tried to find it...

    Are you sure it's a TTF font? I tried to find it and I've found only OTF files. Do you have a link to download the TTF file?

    PS: in the current version the font embed object is useful only for DX9...
  154. Replies
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    IMHO you should try it, 293.10 is better than...

    IMHO you should try it, 293.10 is better than 293.1. Maybe keep a copy of your MFA, update Fusion, try your MFA and then if any issue reinstall 293.1 (you can get it from Product Owner's Lounge).
    ...
  155. Replies
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    Open the Preferences, Workspace tab, what's the...

    Open the Preferences, Workspace tab, what's the value in "Tooltip delay"? It should be 19 by default.
  156. Replies
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    Update to 293.10 (latest official version), the...

    Update to 293.10 (latest official version), the event explorer bar was added in 293.2.

    I think that what you mean should be automatic if you select a line and then unselect the object, it should...
  157. Replies
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    Sticky: The full installer is available in the community...

    The full installer is available in the community passport (link in the top bar of the forum, https://community.clickteam.com/passport).

    PS: re-install the latest update patch after reinstalling...
  158. Replies
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    You can divide the number by a power of 10 that...

    You can divide the number by a power of 10 that depends on the number of digits you need and then round the result to an integer and multiply the result by the same power or 10. For example for the...
  159. Replies
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    Will discuss with Fernando next week about this...

    Will discuss with Fernando next week about this issue.
  160. Replies
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    +1 Make sure you install the Fusion update...

    +1

    Make sure you install the Fusion update patch after you have installed anything else.
  161. Replies
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    Note: when you re-install an exporter, you must...

    Note: when you re-install an exporter, you must re-install the Fusion update patch for the build you want to use, so that you are sure the exporter is updated to that version too. Is this what you...
  162. Replies
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    Ah, and to fix the warning that is displayed in...

    Ah, and to fix the warning that is displayed in your report, select RuntimeIPhone above TARGETS, select Build Settings, enter "search" in the search box and then set "Always Search User Paths" to...
  163. Replies
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    Just googled for this error. When you click...

    Just googled for this error.

    When you click "RuntimeIPhone" (project root) in Xcode , and then select the Build Settings tab, and enter "C++" in the top-right search box, what does it says for C++...
  164. Replies
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    Weird, I've no compilation error on a Mac running...

    Weird, I've no compilation error on a Mac running Mojave (= not Catalina either) and an old version of Xcode (10.1).

    Those 3 lines have been added in Nov 2020, i.e. before the build 293.1 that was...
  165. Ah, hmm... you're right, child events don't take...

    Ah, hmm... you're right, child events don't take destroyed objects into account when they get the object selection from their parent, if at least one object has been selected (works if no specific...
  166. AFAIK there is no known issue about sub-apps that...

    AFAIK there is no known issue about sub-apps that would "close before opening". Maybe you have a Delete or Hide event that is executed for some reason?
  167. Replies
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    Just a precision about "Not an obstacle", this...

    Just a precision about "Not an obstacle", this works only in the first layer, not on the others (as only the first layer has a global background collision mask).
  168. You can probably use the Dialog Box object...

    You can probably use the Dialog Box object instead.
  169. I suppose you're talking about the .gradle folder...

    I suppose you're talking about the .gradle folder in "C:\Users\user_name" Fernando?
  170. Replies
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    I've edited Fernando's post above, the latest...

    I've edited Fernando's post above, the latest version is GPGObjects_V200f_AndroidX_ForBuild293.7orAbove_211022.exe
  171. Replies
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    Can you post a screenshot of the transition setup...

    Can you post a screenshot of the transition setup dialog box?

    Do you have a cctrans.dll file in the Transitions/Unicode folder of Fusion?
  172. Not sure, but the 293.10 update patch also...

    Not sure, but the 293.10 update patch also updates the Android exporter to 293.10 (unless you've reinstalled Android 293.1 after installing the update patch, which would be bad).

    Plese also...
  173. @Tiny, the build 293.10 is no longer a beta...

    @Tiny, the build 293.10 is no longer a beta version, it's now the official version.
  174. Replies
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    Better, Fernando tells me you can set it to...

    Better, Fernando tells me you can set it to OpenGL 3.0, it will automatically switch to 2.0 if 3.0 is not available on the device.
  175. Replies
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    Oh, I see. OpenGL 1.1 is very old, you can safely...

    Oh, I see. OpenGL 1.1 is very old, you can safely switch to 2.0.
  176. Replies
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    I've re-pushed the file for previous customers,...

    I've re-pushed the file for previous customers, can you check now again?
  177. Replies
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    Weird, I'll ask Simon...

    Weird, I'll ask Simon...
  178. Replies
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    You need to install the version for the build...

    You need to install the version for the build 293.7 or above as explained in the release notes. Don't you see this version in Clickstore? EDIT: filename =...
  179. Replies
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    It seems the problem is caused by the...

    It seems the problem is caused by the "ui_barre_vie" counter object. If you move the "vie_ogive" objects behind this object, then this works (use the Order / Backward One command in the Frame editor...
  180. Replies
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    Sticky: Update: build 293.10 is now an official version...

    Update: build 293.10 is now an official version (no need to re-download it if you've installed the beta version already, no change).
  181. Replies
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    @MuddyMole I've compared your Quad.mfa with a...

    @MuddyMole I've compared your Quad.mfa with a copy of MMF2 HWA from 2012 and CF 2.5 builds 291 and 293, no difference. Not surprising as AFAIK we didn't change anything it the DX9 engine.

    Maybe...
  182. Replies
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    I took a look again, I think I fixed it. It was...

    I took a look again, I think I fixed it. It was in the animation routine, there was a case where the image could be modified and the hotspot coordinates and object size were not copied to an internal...
  183. You can get the beta on Steam too. Select Fusion...

    You can get the beta on Steam too. Select Fusion 2.5 in your Steam client, right click it, select Properties, and then select BETAS, select "beta tests" and enter the following code: x243TNkwZS1239
    ...
  184. Replies
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    Views
    1,834

    Sub-apps are a special object. In fact it depends...

    Sub-apps are a special object. In fact it depends on the "Display as sprite" option. Without this option they have their own window (like buttons, edit boxes) and will always be displayed above...
  185. Replies
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    Views
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    Sticky: This one if from a stand-alone application built...

    This one if from a stand-alone application built with the "compress the runtime" option with the build 292 or below, you can remove it but that won't change anything for your issue.
  186. Replies
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    Views
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    Sticky: There is zero change in the Windows runtime in...

    There is zero change in the Windows runtime in the build 293.10, or in the build routines (except for building DX11 fonts) compared to 293.9.

    Could it be a Windows screen scaling issue? IIRC this...
  187. Replies
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    Ah yes, it's correct, when you build (or run) an...

    Ah yes, it's correct, when you build (or run) an application, only the samples that are used in events are included in the application.
  188. Replies
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    Hi, I've just checked, it works fine apparently,...

    Hi, I've just checked, it works fine apparently, could you post a MFA file please?
  189. Replies
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    Views
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    Sticky: Update: the build 293.10 is now available, still...

    Update: the build 293.10 is now available, still as beta version for the next couple of days but hopefully this is the next official version.
  190. Replies
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    Views
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    Sticky: Go to Support Forums / Product Owner's Lounge /...

    Go to Support Forums / Product Owner's Lounge / Fusion 2.5, it's in the Download Links thread.

    Sorry for not pusing all betas top the passport, it's a bit boring to do and I always forget (though...
  191. Replies
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    Views
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    PS: did you select both "Resize display to fill...

    PS: did you select both "Resize display to fill window size" and "Fit inside" options in the app properties? I think you need to select this if you want your app to be identically displayed on all...
  192. Replies
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    Views
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    Could you post a simple example? Fernando tested...

    Could you post a simple example? Fernando tested it on his iPad and it seems OK too.
  193. Replies
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    Views
    297

    I theory you can find it in your account in our...

    I theory you can find it in your account in our webshop.
  194. Replies
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    Views
    715

    It seems OK here, the joystick is apparently at...

    It seems OK here, the joystick is apparently at the correct position. I've just tested on an iPod Touch, an Android device and a PC desktop touch screen with a very simple test app built with the...
  195. OK, I'll check if this can be optimized.

    OK, I'll check if this can be optimized.
  196. I've just tested 2 different MFAs (1 Gb and 1.3...

    I've just tested 2 different MFAs (1 Gb and 1.3 Gb), running them from Fusion takes exactly the same time in DX9 and DX11 modes.

    I wonder if it could be due to fonts. Do you use lots of fonts in...
  197. Maybe uncheck "Optimize events" in the app...

    Maybe uncheck "Optimize events" in the app properties? (and/or Optimize image size in RAM)

    >> Hopes that everything would be better after I upgrade my hardware the next year……

    Or that :)
  198. What's the JDK (Java SDK) directory in your...

    What's the JDK (Java SDK) directory in your Fusion preferences (when you select Android exporter in the General tab)? It should be something like C:\Program Files\Android\Android Studio\jre
  199. Replies
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    Views
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    Ah yes, I forgot about this. Yes you can use a...

    Ah yes, I forgot about this. Yes you can use a Javascript function. I quickly searched for some solution and you can do this:

    1. Add the following code to your HTML file:



    <script>...
  200. Replies
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    Views
    110,207

    Sticky: The image format in ANM files is different from...

    The image format in ANM files is different from the format of animations in MFA files, plus the images may be slightly different from the original ones, for example if you select image compression in...
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