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  1. Replies
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    Sticky: I would assume this is so you can use expressions...

    I would assume this is so you can use expressions instead of a hardcoded loop name (like in this example), and not having quotation marks when dealing with strings would make it at odds with all the...
  2. Replies
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    Sticky: That screenshot has been resized so I can't...

    That screenshot has been resized so I can't really tell which parts are blurry - but I had the opposite. 293 and below were blurry (because windows was upscaling them 125% so they wouldn't be too...
  3. Another extensionless method:...

    Another extensionless method:
    https://i.imgur.com/eLf3gL4.png

    add the number to 100 so that it always has a zero in front, convert it to a string with Str$, then use Right$ to only pick the last...
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    8,698

    Sticky: The default background colour for transparent...

    The default background colour for transparent actives changed in 294.5 (2022-09-12) from #000000 to #FF00FF - if you've created an active object in an earlier build, then copying and pasting the...
  5. It's not immediately visible, but if you select...

    It's not immediately visible, but if you select an object it tells you which layer it's on (in the image below it's on the 5th layer and 32nd in the ordering)
    https://i.imgur.com/SjAUfyU.png
    ...
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    I've noticed this too:...

    I've noticed this too:
    https://i.imgur.com/hG2mKj6.gif

    At first I thought it was something to do with tooltips, but the same issue happens with tooltips set to 0, 1, 100 (what I had on...
  7. I don't have the mac exporter so this is just...

    I don't have the mac exporter so this is just guessing, but have you tried the following:

    Using 'Y bottom frame - 32' instead of '"ClientHeight("Window Control") - 32'
    (seemed to work the same on...
  8. Replies
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    Something like this? 31846

    Something like this?

    31846
  9. Replies
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    282

    Like this? 31836 (I've doubled the scaling...

    Like this?

    31836

    (I've doubled the scaling in the last line just to make the effect easier to see)
  10. Replies
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    6,387

    Triple clicking (or a single click then waiting...

    Triple clicking (or a single click then waiting after it's already selected) still works, but right clicking to rename doesn't do anything, and pressing F2 to rename zooms in the sprite instead...
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    Child events are *very* useful, but if you're...

    Child events are *very* useful, but if you're doing an ELSE/IF type condition you can use a flag to do it:
    https://i.imgur.com/1FtZdPM.jpg

    edit: in hindsight this is probably more like 'select...
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    If you're doing co-op and releasing it on steam,...

    If you're doing co-op and releasing it on steam, could steam's remote play be an easier option?
  13. Weirdly, I'm using the same xbox object and the...

    Weirdly, I'm using the same xbox object and the same logitech gamepad and I've never had issues with unplugging it and reinserting it. I did used to get that issue before though with the Joystick 2...
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    I'm getting semi-regular crashes with the steam...

    I'm getting semi-regular crashes with the steam version of 294.5 (mostly never had them with 294.4, had it occasionally but I think it was from this now resolved bug: "- Included Frame: crash when...
  15. Feel free to drop some links if there's anything...

    Feel free to drop some links if there's anything you think is helpful
  16. No worries. It *might* work in 293.10 and below...

    No worries. It *might* work in 293.10 and below if you replace the "Pick closest "Group.Friends" from "mouseHitbox"" in Line 33 and change it for "pick one of", but it won't be as accurate for single...
  17. That's unusual - worked fine for me. You're...

    That's unusual - worked fine for me. You're running the 294 beta? The only extensions and shaders it uses physics engine, layer object and the pixel outline shader
  18. Years ago I used to be able to just open the HTML...

    Years ago I used to be able to just open the HTML file and have it work locally, but at some point (Im guessing browser updates or some kind of security setting) it stopped working like that for me....
  19. Replies
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    Not sure if this is the correct thread for it but...

    Not sure if this is the correct thread for it but is it possible to get hotkeys assigned for these controls in the image editor (unless there already are some that I didnt know about)

    31684
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    no worries. There's probably a way to do it using...

    no worries. There's probably a way to do it using the "execute an external program" option under the special conditions (gears) object and "C:\Windows\System32\OSK.exe" , but I haven't used that...
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    You could simulate the keypresses using the...

    You could simulate the keypresses using the Control-X extension

    31680

    (I don't know if Control-X still works though without a physical keyboard plugged in, but I assume it would)
  22. Don't know if there is a better way but I do...

    Don't know if there is a better way but I do almost the same thing - I copy and paste the old object's events into a new frame, and then back into the old frame after replacing them
  23. In case you ever need them in the future, a...

    In case you ever need them in the future, a couple extra ones that might be useful that are similar to round()
    Floor() - always rounds down
    Ceil() - (as in ceiling) - always rounds up
  24. Replies
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    Depends on the object - once you've placed the...

    Depends on the object - once you've placed the item in the frame there's a "help" button in the "properties > about section" (if it's not greyed out for that particular extension)

    There's also a...
  25. Whipped something up cause I wanted to see if it...

    Whipped something up cause I wanted to see if it would work and I had an hour to spare. I have the developer version but it *should* (hopefully) work with standard versions of CTF 2.5 since it...
  26. Replies
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    Is anyone else unable to rename qualifiers...

    Is anyone else unable to rename qualifiers anymore? Tried:
    - closing and reopening an MFA
    - restarting fusion and my PC
    - opening a different MFA that I had previously been working on in 294.4
    -...
  27. Instead of having the object's 'follow the frame'...

    Instead of having the object's 'follow the frame' property turned off, it might be easier to either;
    - use an event to keep it in the one spot (i.e. while the object is not moving, set X/Y coords to...
  28. Replies
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    I'm enjoying fusion being DPI aware now but I'm...

    I'm enjoying fusion being DPI aware now but I'm wondering if there's a way to zoom in beyond 400% in the frame editor?
  29. Replies
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    Just went from one big frame containing every...

    Just went from one big frame containing every single action/event/object/in game area to separate frames for each individual area using the new include frame feature. Took a whole five minutes and it...
  30. Replies
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    For those of you trying out the beta (can't...

    For those of you trying out the beta (can't currently since it's not yet available for steam version), how do layers work with the 'include frames' option?

    Specifically, if you have the same...
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    Hah, gotta remember to refresh the page before...

    Hah, gotta remember to refresh the page before replying
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    I haven't run across any issues with scrolling...

    I haven't run across any issues with scrolling myself so it could be something else in your code that's causing it. If you create a brand new project, throw some actives in and try scrolling do you...
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    Few options that (depending on what you're trying...

    Few options that (depending on what you're trying to do) might work:

    1. An alterable value and just set it to something like -1/0/1 for on/neutral/off. If you multiple the alterable value by -1 it...
  34. Have you tried creating a new MFA with just the...

    Have you tried creating a new MFA with just the 500mb active object and seeing if it replicates the same issue? That might help isolate further if it's the code or the object itself
  35. If you create an object (anywhere in the frame),...

    If you create an object (anywhere in the frame), you can reposition it in the same event, like this:

    https://i.imgur.com/Qp04qYw.png

    The 'storyboard control object' has "Frame > X coordinate of...
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    Ohhh, I thought something like Floor(-1.3) would...

    Ohhh, I thought something like Floor(-1.3) would return -2 while Int(-1.3) would return -1
  37. Replies
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    Fusion will only ever move an object by whole...

    Fusion will only ever move an object by whole pixels, and rounded down (technically FLOOR() not ROUND()). The solution is to store the intended x/y coordinates as an alterable value in the object,...
  38. Sometimes you might have a manually coded in...

    Sometimes you might have a manually coded in loading screen if you're doing procedurally generated content and you need time to generate that stuff, like procedurally creating a level. It's not made...
  39. I know you said graphical but if you're also...

    I know you said graphical but if you're also after sound effects (either as placeholders, to expand your sound library or even in the final game) sonniss has released a bunch of royalty free sound...
  40. I'm assuming there is possibly some...

    I'm assuming there is possibly some performance-related reason for why checking for certain things such as scale or alpha-blending coefficient isn't built in (or it might be something as simple as a...
  41. The object that doesn't destroy wouldn't happen...

    The object that doesn't destroy wouldn't happen to have a looping animation would it?
  42. Replies
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    I remember having issues with this object (the...

    I remember having issues with this object (the editor seemed to become unresponsive and quit), but I haven't fiddled around with it in a long time, maybe 2017 or so. I think it might have been some...
  43. Replies
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    Sticky: Small image editor bug i encountered: If you ...

    Small image editor bug i encountered: If you

    1) hold down one mouse button
    2) draw on the canvas
    3) press a second mouse button while the first one is still held and continue drawing

    the undo...
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    If you're just wanting to check them out....

    If you're just wanting to check them out. web.archive.org has older versions of the clickteam website archived, alongside installers for demo versions of MMF2.

    Here's one from 2007:...
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    This is a recent-ish (and by that i mean like......

    This is a recent-ish (and by that i mean like... three or four years ago) thing with the steam version right? I could have sworn I used to be able to double-click .mfa files before and have it open...
  46. Oh nice! Thanks everyone

    Oh nice! Thanks everyone
  47. Renaming alterable values across all objects in a qualifier?

    Is there any way to rename the alterable values for *every* object that has a certain qualifier?

    I'm currently just keeping a copy of every object with the qualifier "Group.Enemies" off to the...
  48. There is an extension-less text blitter widget...

    There is an extension-less text blitter widget using actives here as well which might be helpful
  49. Replies
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    Fast loops will have their own scoping - an...

    Fast loops will have their own scoping - an action with 'create object X at object Y' will trigger for every instance of object Y if it's inside its own fast loop.

    A quick solution is to turn on a...
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    Ive never tried it personally so this is very...

    Ive never tried it personally so this is very 'what if' but i wonder if you could use sub-apps to do split screen
  51. damn, from 170x to to 5x, those are some...

    damn, from 170x to to 5x, those are some incredible improvements. very much looking forward to checking this out!
  52. Animation preview in image editor running at different speeds?

    Not sure if this is just my machine (or of I'm just seeing things), but if you preview an animation in the image editor, wiggling the mouse cursor seems to make the animation.... speed up?

    R293.1...
  53. The quickest method I can think of is having the...

    The quickest method I can think of is having the menu option set the main volume to 0
    https://i.imgur.com/xSbZYQg.png

    Audio will still continue to 'play' but at 0 volume, and you can change it...
  54. A background obstacle works, but you can also use...

    A background obstacle works, but you can also use an active with static movement too, depending on whether you have other objects that need to go past the screen without hitting a background
  55. From what I can tell, there's no immediate way to...

    From what I can tell, there's no immediate way to test if a particle is leaving the play area like you can for ordinary movements. You can though create object(s) that sit right on the border of the...
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    oh haha, looks like we switched places this time...

    oh haha, looks like we switched places this time @Volnaiskra ;)
  57. Replies
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    Correct, creating an object and should...

    Correct, creating an object and should automatically scope any actions applied to that object to only that one individual object. Except;
    https://imgur.com/NNJxg2k.png
    this event is 'overriding'...
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    Sticky: What happens if you play a sample at 0? I'm not...

    What happens if you play a sample at 0? I'm not running the beta but I'm assuming default 0 means ignore this specific parameter/play it at the file's default frequency of 44.1khz or whatever it was...
  59. Replies
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    from what I understand, behaviours are just a way...

    from what I understand, behaviours are just a way to organise code, but destroying an object (or not spawning it) will still run the code.

    You can still use this to optimise your code though, by...
  60. The "frequency" that MMF reports is the "sample...

    The "frequency" that MMF reports is the "sample rate" of the audio file - that is, the quality of the audio file, not the fundamental frequency of the note itself being play in the audio file.

    If...
  61. Do you mean every bullet on screen is creating a...

    Do you mean every bullet on screen is creating a new object to test for collisions - then destroying it every single frame tick? That *could* be a reason for slowdown, but without seeing an MFA file...
  62. Replies
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    If you change "distanceFromShip" to "0", then...

    If you change "distanceFromShip" to "0", then create an event that's like

    - Active 2: distanceFromShip < (desired distance)
    -- set distanceFromShip("Active 2") to distanceFromShip("Active 2") + 1...
  63. Replies
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    Here's an example 30385

    Here's an example
    30385
  64. Replies
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    1,022

    You could store the angle of the Zamboni(?) as an...

    You could store the angle of the Zamboni(?) as an alterable value, and instead of pasting an object every frame you create a single active object, then stretch it while the angle remains the same,...
  65. Replies
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    You can store the video file as binary data...

    You can store the video file as binary data, which stores the video file inside of the game's exe and extracts it when needed
  66. Not sure if there's any technical reason for it...

    Not sure if there's any technical reason for it *but* if you're looking for a workaround, you could call a fast loop using a string from an expression, and have that fast loop activate/deactivate...
  67. Replies
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    String$() is for converting a number into a...

    String$() is for converting a number into a string - if something is already a string, then String$() won't work on it

    String$(5) will give you the string "5", but String$("hello") will give you...
  68. Replies
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    That's odd - it seems to work perfectly fine for...

    That's odd - it seems to work perfectly fine for me on iOS (iPhone) with the default safari browser. I am running an older version of iOS though (13.5)
  69. Replies
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    For something like this I would probably use a...

    For something like this I would probably use a string instead of a flag, especially if you're doing something and you don't want multiple flags to overlap (e.g. if you have a flag for "grappled" and...
  70. Can you upload an MFA file with the issue

    Can you upload an MFA file with the issue
  71. Without seeing the MFA file it's a little...

    Without seeing the MFA file it's a little difficult to see exactly where it might not be working - but an easy way to sort a bunch of objects so that things with the highest Y position are sorted in...
  72. Replies
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    The Physics - Static movement is probably the...

    The Physics - Static movement is probably the easiest built-in way to prevent multiple balloons from overlapping eachother. If they have a negative gravity, they'll also float upwards too instead of...
  73. Ahh - I *think* if you change the "set direction"...

    Ahh - I *think* if you change the "set direction" so that it occurs after the launch object, instead of before, it might fix it. Maybe
  74. Any events on the arrow that happen under the...

    Any events on the arrow that happen under the "Launch an object" event should keep scoping - it seems to work the same way as "create an object"

    Is it possible you've got some events affecting...
  75. Like this? 29695

    Like this?

    29695
  76. You could also make the first frame of your...

    You could also make the first frame of your object a multiple of the grid size, and have some empty space around it in the animation, like this

    https://i.imgur.com/woth0cs.png]

    edit: woops, im...
  77. Replies
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    (woops, double post)

    (woops, double post)
  78. Replies
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    Qualifiers work the same as any other object,...

    Qualifiers work the same as any other object, what's happening here though looks like an issue with scoping

    In Line 14 you're telling the particle to stick to the obstacle - but since this is a...
  79. Replies
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    When you're importing the animation, there's an...

    When you're importing the animation, there's an option to change which colour you want to be the transparent on

    here
    https://i.imgur.com/yyjLkCT.png]

    As far as I can tell once you've set the...
  80. Replies
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    Speaking of the action editor, I've noticed the...

    Speaking of the action editor, I've noticed the back/forward buttons are greyed out when you go into the action editor, so you can't use the back button to go back to the event editor
  81. Replies
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    I just tried it on a blank project with no issue...

    I just tried it on a blank project with no issue - but I had to create a group first, it was greyed out when my event list had no groups
  82. Whoa this is cool - is 2.7183 a constant that...

    Whoa this is cool - is 2.7183 a constant that works for every value or did you derive it from the target 47 somehow

    edit: ah, that's eulers number. woops, been a couple decades since I last looked...
  83. Replies
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    I haven't done it with parallax but I've made a...

    I haven't done it with parallax but I've made a couple games and a few prototypes where most of the gameplay is in the one frame. The levels were random/procedurally generated.
    I had a series of...
  84. I've had the same problem, what I *thought* was...

    I've had the same problem, what I *thought* was happening was the window control object seems to include the heading/menu bar when it calculates the new size. If there's a workaround for this I'm not...
  85. Replies
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    Assuming you're using the in-engine clock, the...

    Assuming you're using the in-engine clock, the expression editor lets you use timer to retrieve the game's runtime in milliseconds, like this
    https://i.imgur.com/m9apVJs.png

    29126
  86. The list is definitely the easiest way, but if...

    The list is definitely the easiest way, but if you were really intent on not using any numbers, you could store your numbers in a global string, and then use Left$ and Right$ to snip out a part of...
  87. Replies
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    Sonniss (https://sonniss.com/) usually releases a...

    Sonniss usually releases a free bundle of sound effects and samples to use in games as well every year for Game Developers Conference since 2015. They haven't done one this year (yet, I assume, since...
  88. Replies
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    Something like this might be what you're after: ...

    Something like this might be what you're after:

    28808
  89. Another solution would be to initiate a for:each...

    Another solution would be to initiate a for:each loop on the objects instead of destroying them, then destroy them and add to the counter in the loop itself

    something like this:...
  90. Velocity angle (PVelocityAngle) is direction in...

    Velocity angle (PVelocityAngle) is direction in which an object is moving, so an object moving directly upwards at 90° will have a PVelocityAngle of 90

    Angular velocity (PAngularVelocity) is the...
  91. Replies
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    Whenever I get slowdown in my games from doing...

    Whenever I get slowdown in my games from doing procedural generation stuff and attempting to create/destroy thousands of objects at once, I can get it to perform better by 'chunking' my level and...
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    Here's an example - instead of using a fastloop,...

    Here's an example - instead of using a fastloop, you just set an alterable value and lower it over time

    28518

    this uses WASD for movement and dashes towards the mouse location as an example,...
  93. Replies
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    This is correct, shooting/launching a projectile...

    This is correct, shooting/launching a projectile will make (as far as i know) make it ignore any built in movement it already has. If you wanted to keep events mostly the same, you could replace the...
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    it's possible there's another event somewhere...

    it's possible there's another event somewhere changing the animation to something else - if you upload the MFA file, we might be able to pinpoint more easily what's happening
  95. Replies
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    As far as I'm aware you can only directly change...

    As far as I'm aware you can only directly change that property in the editor itself - but instead you can do the following to manipulate it during runtime

    - make a new layer, with x coefficient...
  96. Replies
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    Do you mean raising X to the power of Y? If so,...

    Do you mean raising X to the power of Y? If so, "X pow Y" will work
  97. If it's an object created at runtime, I usually...

    If it's an object created at runtime, I usually just create the object at the x/y coordinates you want them to be at on a layer with the normal 1.0x/1.0y coefficients, then move them to the correct...
  98. Under the application properties, there's a tab...

    Under the application properties, there's a tab for runtime options where you can change the default controls to let the player use WASD instead of the arrow keys

    For the default 8 direction...
  99. Replies
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    As far as I'm aware, behaviours are just another...

    As far as I'm aware, behaviours are just another way to organise your code - they work the exact same way as regular events in your frame's event editor. The same is true for global events.

    The...
  100. Replies
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    You would still be setting the scale with a...

    You would still be setting the scale with a number, but if your object is 100x100 and you want to resize it to 120x120 you can set its scale to "120.0 / 100.0" (same thing as 1.2) and it will give...
  101. Are you spawning it on a layer that has an x/y...

    Are you spawning it on a layer that has an x/y coefficient? that can sometimes do it. otherwise without seeing an MFA file it's hard to figure out what's going on
  102. Just tried it and I experienced the same problem...

    Just tried it and I experienced the same problem - I didn't even know you could create new physics ground objects at runtime.

    I guess the main reason to use the physics ground object over a...
  103. Replies
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    If they're using a path movement, are they...

    If they're using a path movement, are they looping at the end of the movement? If so, it's possible the end node is slightly lower than the start node, but without seeing an MFA file this is just...
  104. I tend to use the built-in physics engine for...

    I tend to use the built-in physics engine for platformer enemies, since it handles gravity automatically for objects. There's a bit of tweaking needed for enemies like collision shape, friction,...
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    Without seeing an MFA file we would mostly be...

    Without seeing an MFA file we would mostly be doing guesswork trying to figure out exactly what's happening
  106. The built in path movement right? If the two...

    The built in path movement right? If the two points are close enough and you're looping the movement, could you turn on the "reposition at end" option so that it always returns back to the start...
  107. Replies
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    ohhhhh yeahhhhhhh, thank you so much!!

    ohhhhh yeahhhhhhh, thank you so much!!
  108. If the layer's coefficient is 0 then that means...

    If the layer's coefficient is 0 then that means it always stays on the screen if it has no movement right? Effectively the same thing as unchecking "Follow the frame"?

    If so, you could maybe set...
  109. Huh... I had never thought to do this, this is a...

    Huh... I had never thought to do this, this is a really neat way to do it
  110. Replies
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    Hope I'm not derailing here, but the dream for me...

    Hope I'm not derailing here, but the dream for me would be a separate list(s) of Alterable Values for each qualifier assigned to an object, something like this:
    https://i.imgur.com/UjyWt9qm.png]...
  111. Replies
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    No need for extra space since it moves the entire...

    No need for extra space since it moves the entire layer itself rather than the camera. It's basically the same effect as moving the camera "beyond" the frame's edge

    This is a little bit...
  112. Replies
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    You could use a shader, but you can also do...

    You could use a shader, but you can also do screenshake just by manipulating the layer's X/Y coords using the layer object:
    https://i.imgur.com/sqDL5Cb.png

    If you wanted all the layers to shake...
  113. Replies
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    Without seeing an MFA file we would mostly be...

    Without seeing an MFA file we would mostly be doing guesswork trying to figure out exactly what's happening.

    If it's the game itself
    - are there are large number of fast loops happening at any...
  114. Replies
    10
    Views
    8,467

    Are you talking about panning in the frame...

    Are you talking about panning in the frame editor? If you hold spacebar and click+drag you can pan around the window (if you're zoomed in or the level is big enough). You can also use Alt +...
  115. Replies
    2
    Views
    1,720

    My understanding is this happens because you've...

    My understanding is this happens because you've scoped multiple square/colour objects, but haven't scoped any circle/particle objects (outside of the create event itself)

    You can still do this...
  116. Like this (https://imgur.com/ttSbofh.png):...

    Like this:
    https://imgur.com/ttSbofh.png

    "Always" can be replaced with whatever other condition you wanted, like the overlap or distance check you mentioned above, and line 3 will only scope...
  117. Here's one solution...

    Here's one solution, hope it's not too complicated:
    https://i.imgur.com/99uAmUq.png

    This checks the Y position of the bike, and sets the Y scale depending on where it is, with a maximum of 1.0...
  118. Might not be the most ideal way to do it, but you...

    Might not be the most ideal way to do it, but you could have an "Always" event that calculates the modulus and puts it in that object's alterable values.

    i.e. instead of using "IF (A + B) mod n ==...
  119. Any way to change the order of global events, frame events and behaviours?

    Normally when you create something in Fusion the order of events is:

    1. Frame Events
    2. Global Events
    3. Object Behaviours

    Is there any way to change this order so that Fusion executes the...
  120. Replies
    5
    Views
    2,570

    Not sure if this is the exact issue, but the only...

    Not sure if this is the exact issue, but the only problem I encountered with the binding frame was that the "Right" control was never saved to the INI file (but all the other controls seem to save to...
  121. Replies
    5
    Views
    2,570

    Any chance of seeing an MFA file to figure out...

    Any chance of seeing an MFA file to figure out what's going on? You've done a lot of isolation steps to narrow down the root cause of the issue, but without an MFA file I think we'd be doing a bit of...
  122. Replies
    8
    Views
    7,139

    that's the frequency of the particular sound...

    that's the frequency of the particular sound files I was using in the game, if you open up a sound file in any sound editor it should tell you the frequency (or even fusion if you output the info to...
  123. Replies
    8
    Views
    7,139

    If you're OK with the files being embedded...

    If you're OK with the files being embedded directly into the EXE/don't need them to play externally, you can do random sounds using loops:

    https://i.imgur.com/KIzsGFa.jpg

    This just runs a fast...
  124. Replies
    11
    Views
    6,005

    Under Line 25, you've got it so that if the...

    Under Line 25, you've got it so that if the player isn't pressing any buttons and they aren't jumping/falling, it sets their animation to "stopped"

    Since this happens every single frame while they...
  125. Under Line 2 you've got the following: *...

    Under Line 2 you've got the following:


    * Postion of YugAi = 2
    YugAi : Set position at (0,0) from Placeholder
    YugAi : Set IsInOffice on
    Office : Change animation sequence to YUG
    Office...
  126. Replies
    14
    Views
    5,993

    I don't think "most" people mute the audio on...

    I don't think "most" people mute the audio on PC/Mac - I've got a game released on steam with *no* audio options in it, and out of the 368 posts in the discussion thread over the last four years...
  127. Replies
    14
    Views
    5,993

    I usually keep sound effects stored inside the...

    I usually keep sound effects stored inside the file (most of mine are usually <10s), and music external if it's a larger file.

    Most of the time whenever I used sound effects I specify a channel as...
  128. That's bizarre - if you use another action like...

    That's bizarre - if you use another action like "make object invisible" or "destroy" it behaves the way you would expect and scopes *all* of the objects
  129. There's a few files that Fusion packages inside...

    There's a few files that Fusion packages inside your builds, such as DLL files needed for your game to run as well as MFX files (extensions). While you're running your game your computer extracts...
  130. Replies
    2
    Views
    3,350

    Some distribution services, like gmail, will...

    Some distribution services, like gmail, will recognise if you simply change the file extension of an EXE (they perform some kind of basic inspection of the file's contents itself rather than just the...
  131. Replies
    4
    Views
    889

    using OR in the expression editor is different to...

    using OR in the expression editor is different to the OR condition in the event editor (the working solution Lukiester posted)

    in the expression editor, OR uses logic operators, a special way of...
  132. Replies
    8
    Views
    2,419

    Something to note as well, the physical pixel...

    Something to note as well, the physical pixel size of the object affects its movement too - so the same force being applied to a 32x32 object will launch it further than a 64x64 object with the exact...
  133. When you use an event tied to a specific object,...

    When you use an event tied to a specific object, like checking the Flag of each Spawn object, the actions will fire differently based on where those actions are being performed

    - events tied...
  134. Try this: 27359 When each platform is...

    Try this:
    27359

    When each platform is created, the current timer is stored as a variable "TimeOffset". This is then subtracted when calculating the X position of the platform, meaning each moving...
  135. Replies
    4
    Views
    1,619

    There's a couple ways you could approach this -...

    There's a couple ways you could approach this
    - Rather than destroying them, have overlapping objects move themselves a bit (e.g. 'Set X Position to X("Active 1") + rrandom(-5,5)' or something along...
  136. Replies
    5
    Views
    8,349

    It really depends on the type of game you're...

    It really depends on the type of game you're making and whether you think the player would find a minimap useful info to have.

    If there's value in the player being able to see 'beyond' what they...
  137. Replies
    3
    Views
    605

    Yes, qualifiers work in behaviours, as well as...

    Yes, qualifiers work in behaviours, as well as global events. Just note that there might be issues if you have different types of objects with the same qualifier (e.g. an active object and a string...
  138. Replies
    176
    Views
    71,698

    Not sure if it's a (mostly inconsequential) bug...

    Not sure if it's a (mostly inconsequential) bug or intended behaviour, but if I change the value of object's Alterable Value via the properties section of the frame window, then immediately navigate...
  139. As long as the name of the INI file you use is...

    As long as the name of the INI file you use is unique it shouldn't be an issue. From what I recall Five Nights at Freddie's uses the default MMFApplications folder for save data too.

    The only time...
  140. Replies
    17
    Views
    4,250

    I was wondering that myself originally - I'm...

    I was wondering that myself originally - I'm assuming the m4a is a recording of the issue happening in Fusion (across two samples) and not the original sound files themselves
  141. Replies
    17
    Views
    4,250

    There's an option under the application...

    There's an option under the application properties for "Optimise 'Play Sample'" - I think I remember someone in another thread mentioning turning this off in case of audio issues.

    Otherwise, it...
  142. Replies
    3
    Views
    2,200

    I did not - it seems to only affect qualifiers...

    I did not - it seems to only affect qualifiers though. My workaround was to use a two different qualifiers - one just for scoping physics collisions, and another for any other actions rather than a...
  143. Replies
    7
    Views
    1,765

    How are the weapon hitboxes being...

    How are the weapon hitboxes being made/positioned? I can see that they're in the right position during gameplay video but I didn't see the code for it in the video. Are the hitboxes for the weapons...
  144. Replies
    1
    Views
    564

    This might seem like a silly question, but are...

    This might seem like a silly question, but are you opening the Global Event Editor instead of the Frame Event Editor?

    https://i.imgur.com/vW0VZ46.png
  145. Replies
    12
    Views
    4,629

    Huh, that's unusual - could it be related to some...

    Huh, that's unusual - could it be related to some other events in the game? I was trying with a simple setup (counter in the frame, event with always set counter to counter value + 1) and it steps...
  146. Replies
    12
    Views
    4,629

    Ahh I should have probably added there's keyboard...

    Ahh I should have probably added there's keyboard shortcuts built in to the debugger that do this too (Ctrl+F8 to pause, Ctrl+F10 to step and F8 to unpause) but I don't think they can be rebound,...
  147. Ah, I see. Another solution then might be to -...

    Ah, I see. Another solution then might be to
    - add a new active object (or use global value, use a flag, anything really)
    - a new condition in lines 203 and 204 check checks to make sure the value...
  148. Correct, that would be why this happens. One...

    Correct, that would be why this happens. One quick solution would be:

    - Line 203 - Change from "Set Equipped to 1" to "Set Equipped to 2"
    - Line 204 - keep this line as is

    Then insert a New...
  149. Replies
    12
    Views
    4,629

    Don't know about the specific object, but this...

    Don't know about the specific object, but this feature is built into Fusion 2.5's debug editor

    https://i.imgur.com/KitQb3R.png

    The pause (circled in red) button will pause the frame, and the...
  150. Just tried creating two applications with a...

    Just tried creating two applications with a 640x480 frame size, and one with a 64000x48000 frame size. There's a very tiny difference of about 6kB, so pretty neglible (at least for an empty frame).
    ...
  151. Replies
    2
    Views
    1,227

    The physics system in Fusion 2.5 (Box2D) prefers...

    The physics system in Fusion 2.5 (Box2D) prefers shapes to be convex, rather than concave. That is, a shape with no angles >180°

    There's a couple ways I can think of to fix this -
    - you can slice...
  152. The Ultimate Fullscreen...

    The Ultimate Fullscreen extension is probably the easiest option to use
  153. Replies
    4
    Views
    2,492

    While they display integers values, they are...

    While they display integers values, they are still floats, with values like 258.00000000000000000001 or something along those lines. I imagine once the decimals are small enough the debugger in...
  154. Replies
    4
    Views
    2,492

    You're correct in your analysis - xPos and yPos...

    You're correct in your analysis - xPos and yPos are floating point values being compared to x/yTarget's ints

    The remainder disappears after standing still for a while but during movement and a few...
  155. Replies
    2
    Views
    1,268

    From what I can tell, it appears to run the loop...

    From what I can tell, it appears to run the loop events twice on each object

    https://i.imgur.com/t26ZC2O.png

    https://i.imgur.com/XZFJKXs.png

    edit: I've only just realised I chose the 'second...
  156. I think they're talking about changing the icon...

    I think they're talking about changing the icon via the inspector (right click/control clicking on the finished app, clicking 'get info' and pasting over the existing icon)

    Here's an example video...
  157. Replies
    29
    Views
    6,331

    The Clickteam Blog mentions that the Fusion 3...

    The Clickteam Blog mentions that the Fusion 3 image editor is tracked for being "something along the lines of which we’d had for years already", as well as better third party support (opening sprites...
  158. Replies
    9
    Views
    1,941

    I imagine there's some kind of performance reason...

    I imagine there's some kind of performance reason why the number of objects is limited - i.e. not just your own computer but the runtime itself.

    Having said that, 30,000 objects (or even 20,000)...
  159. Replies
    5
    Views
    1,471

    Something that might be worthwhile considering...

    Something that might be worthwhile considering depending on how many loops you use - nesting a loop inside of a child event will impact performance less than using otherwise multiple lines of loops....
  160. 3 edit objects for the input values will work -...

    3 edit objects for the input values will work - the tricky part will probably be having to convert the inputs from a 'string' to a 'value' so that Fusion can properly interpret the values to do maths...
  161. Damn, had no idea this was a thing.... this is...

    Damn, had no idea this was a thing.... this is gonna save me a lot of time in the future.
  162. Replies
    60
    Views
    9,507

    I mentioned it in the pre-release thread (but...

    I mentioned it in the pre-release thread (but that was probably the wrong thread to report it) - there's a small issue with editing Global Qualifiers. If you're editing the image of a Global...
  163. Replies
    14
    Views
    5,353

    Child events are there to cut down on the amount...

    Child events are there to cut down on the amount of repetitive lines of code in your events. Here's an example:
    https://i.imgur.com/P1LM7DL.png
    Rather than having "on loop "moveBullet"" across...
  164. Couple of other odd behaviours I just tried out...

    Couple of other odd behaviours I just tried out (excuse the image size, DPI scaling on my monitor):
    https://i.imgur.com/SXF4Pgi.png
    This *should* jump to the next frame before changing the global...
  165. Replies
    1
    Views
    862

    I haven't used the Android exporter but I have...

    I haven't used the Android exporter but I have encountered the same issue with HTML5 - I imagine it's something to do with those platforms rendering sprites upscaled to the resolution of the display,...
  166. Replies
    228
    Views
    129,093

    Sticky: If you uncheck "Any" the rest of the checkboxes...

    If you uncheck "Any" the rest of the checkboxes are unlocked - they're only available when both "Any" and "Current" are unchecked
  167. I think I've come across a bug - when editing the...

    I think I've come across a bug - when editing the icon for a qualifier, I rotated the image which automatically cropped it

    Link to image:
    https://i.imgur.com/s60aPb4.png

    The option to resize...
  168. Haven't picked it up yet (will be once it hits...

    Haven't picked it up yet (will be once it hits Steam though!) but I just noticed - I seem to have the 2.5+ badge already in my forum profile?
  169. Replies
    2
    Views
    544

    Few things to check (I imagine you've already...

    Few things to check (I imagine you've already done a few of these already and some of em might seem silly but just in case)

    - Do sounds work elsewhere on your computer? OS sounds, other programs...
  170. Replies
    184
    Views
    1,138,369

    I imagine you'll still be able to create games...

    I imagine you'll still be able to create games with the editor in XP 32bit, but testing or running the compiled version would require a DX11 compatible OS - kind of like how you can make and export...
  171. Replies
    3
    Views
    3,056

    If you haven't already found it (or something...

    If you haven't already found it (or something else to check for in future I guess), you might want to double check to see if your antivirus software has quarantined the files. I haven't seen an MFA...
  172. Oh my god, this is genius, how have I not thought...

    Oh my god, this is genius, how have I not thought of this before
  173. Replies
    184
    Views
    1,138,369

    Global events / behavior editor: Undo is now...

    Global events / behavior editor: Undo is now available after running the application.

    Best patch already 🙌
  174. Replies
    4
    Views
    3,208

    As to *why* it doesn't do it... I'm not sure. I...

    As to *why* it doesn't do it... I'm not sure. I imagine it's something to do with how those extensions actually move objects vs the built in system but without looking at the source of those...
  175. Replies
    6
    Views
    3,559

    Everyone learns differently but for myself the...

    Everyone learns differently but for myself the easiest way is to dive right in and *make* things. Pulling apart examples or following watching a video is great if you already know what you're doing....
  176. Replies
    246
    Views
    138,703

    The animation editor already has this - pressing...

    The animation editor already has this - pressing Ctrl+Left or Ctrl+Right will cycle between each frame in the animation editor

    If you hold ALT and select a new spot for the hotspot (or action...
  177. Replies
    7
    Views
    3,384

    That is a very big frame - how big are the images...

    That is a very big frame - how big are the images you're using in your map?
  178. Replies
    2
    Views
    779

    As far as I can tell the black bar options can...

    As far as I can tell the black bar options can only set during in the editor, but this example from SolarB could probably be reworked into doing what you're after
  179. 1) Downloadable content, an 'add-on' or 'upgrade'...

    1) Downloadable content, an 'add-on' or 'upgrade' - For example, the standard version of Fusion 2.5 has add-ons (DLC) for Android and iOS exporters
    2) 2.5+ is a paid upgrade/add-on - much like the...
  180. Replies
    3
    Views
    946

    One way I can think of is changing a value or...

    One way I can think of is changing a value or toggling a flag every single frame tick, and using the pause/resume event of the physics engine.

    Here's an example using the spacebar key to slow...
  181. The easiest way I can think of is by using...

    The easiest way I can think of is by using qualifiers. If all the player objects get given the same qualifier you can test their X/Y positions to make sure they're within the camera's edges, and pick...
  182. That seems unusual - a couple things to check off...

    That seems unusual - a couple things to check off of the top of my head (unless you've already checked them!):

    - How much data are you saving at once? Does this happen even with a brand new...
  183. Replies
    4
    Views
    2,008

    This will remove "http://" or "https://" from a...

    This will remove "http://" or "https://" from a string without any extensions
    26207

    Sample:
    26206

    It's reliant on there being no spelling errors though
  184. Ahhh sorry I misunderstood, I misread your post...

    Ahhh sorry I misunderstood, I misread your post as a memory management concern and not as wanting swappable sprite atlases at runtime
  185. oh my GOD how did I miss this

    oh my GOD how did I miss this
  186. I'm not 100% sure about the other platforms but I...

    I'm not 100% sure about the other platforms but I know the HTML5 exporter at least automatically creates a sprite atlas when you export, and chops it up at runtime automatically for all...
  187. Replies
    2
    Views
    992

    An easy way to do it is using the MultiTouch...

    An easy way to do it is using the MultiTouch object - it has the angle of a drag/swipe as a property:
    https://i.imgur.com/dd0g0rE.png

    If you wanted to do it yourself with the "Repeat while mouse...
  188. I tried this out just then and seems to store...

    I tried this out just then and seems to store build settings for each platform in that platform's tab. Tested it out by making a new app, changing a bunch of build settings across multiple platforms,...
  189. Replies
    9
    Views
    1,901

    My usual method is to get something made/working...

    My usual method is to get something made/working then focus on optimisation later - for me, it's very easy to fall into the hole of optimising and over-optimising something before it's even done, and...
  190. Replies
    9
    Views
    1,901

    This option basically says "will it follow the...

    This option basically says "will it follow the frame's X/Y coordinates" or "will it move, independently of the frame" (like with it's own X/Y coordinates relative to the screen rather than the frame)...
  191. Replies
    9
    Views
    1,901

    I did a bit of testing to try this out with a...

    I did a bit of testing to try this out with a blank project, a couple empty frames, 4MB sound file and just kept an eye on the memory usage in the debugger.

    If "Play sounds over frames" is checked...
  192. Assuming you're using Windows, it *looks* like...

    Assuming you're using Windows, it *looks* like Fusion 2.5 user settings are stored in the registry under Computer\HKEY_CURRENT_USER\Software\Clickteam\

    There's a couple files under your user's...
  193. If it's allowed, can I ask for nested events - do...

    If it's allowed, can I ask for nested events - do the child events inherit object scope from the parent event?
  194. Try this: 26169 The "RAYTRUCHAST" object...

    Try this:
    26169

    The "RAYTRUCHAST" object should get its ID in the same line that the turret fires it - if it doesn't, it will always get the ID of the most recent turret (left one), instead of...
  195. Replies
    3
    Views
    5,091

    I guess it depends on how comfortable with Fusion...

    I guess it depends on how comfortable with Fusion you are. 3 lines of code isn't a huge amount and you can lay it down pretty quickly if you have a plan - but if you've only got like, 3 or 4 objects,...
  196. Replies
    3
    Views
    5,091

    This is probably the quickest way I can think of...

    This is probably the quickest way I can think of doing it:
    26133
  197. Replies
    3
    Views
    2,200

    Scoping qualifiers and collisions

    I've come across an unusual issue and I'm not sure if it's a bug or intended behaviour.

    So I've got two objects - they both belong to the same qualifier group, but one has a flag "collideswithBG"...
  198. The standard timer object has a 'fire event after...

    The standard timer object has a 'fire event after X seconds/minutes' action, which is probably the simplest and quickest way I can think of doing it;
    26115
  199. Yep, you'll need a Mac (or access to a Mac and...

    Yep, you'll need a Mac (or access to a Mac and someone who will let you use it) to compile the XCode project that Fusion exports. If you don't have one or know anyone who might, a public library or...
  200. Yeah the for-each loop will only run on the two...

    Yeah the for-each loop will only run on the two objects affected by the collision (or whatever objects were scoped down by the initial conditions).

    If you wanted to go outside that scoping but...
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