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  1. Yeah, that's what I meant by this: Fusion...

    Yeah, that's what I meant by this:



    Fusion phrases different types of actions/conditions/events differently, so if you want to search for something specific you need to make sure you use the...
  2. This has started happening to me (again) as well....

    This has started happening to me (again) as well. Running my MFA just crashes to desktop. It's probably not antivirus (I use ESET NOD32, but this happens even when I disable it). I guess it's...
  3. Are you sure? This search doesn't work for me. ...

    Are you sure? This search doesn't work for me.

    By the way, unless you need them, uncheck "objects" and "behaviors" from your Find All searches. They slow down the search by ~1000% or more.
  4. This works, though you may need more than one...

    This works, though you may need more than one search to catch all references though. For example, Player: Flag 2 will find conditions, but you might also need to search for Player: Set Flag 2 to find...
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    Sticky: Now that Ctrl+ Ctrl- zoom the event list editor,...

    Now that Ctrl+ Ctrl- zoom the event list editor, could you make Ctrl-0 revert to 100% zoom?
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    Check your antivirus log to see if it's not...

    Check your antivirus log to see if it's not blocking/deleting/quarantining the EXEs. And try adding the Fusion folder to the antivirus whitelist
  7. Replies
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    Sticky: I don't know if this is possible, but when...

    I don't know if this is possible, but when searching-as-you-type in the Create Object dialog, can you abort the current search whenever the user types a new letter?

    For example, in my large MFA,...
  8. Replies
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    Sticky: Great update as usual. :) In the Event...

    Great update as usual. :)

    In the Event Explorer, can we get buttons (ideally with matching hotkeys) to open all groups/close all groups? (to clarify: this would only affect the Event Explorer, not...
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    Sticky: Hit ctrl+home a few times. That usually fixes it.

    Hit ctrl+home a few times. That usually fixes it.
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    My guess is that you're experiencing...

    My guess is that you're experiencing microstuttering, not screen-tearing. Just a guess though.
  11. Global Events used to have some serious...

    Global Events used to have some serious limitations, like not being able to use the Event List Editor and, if I'm not mistaken, not being able to use qualifiers. The global event editor was also a...
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    Hey Rox. Do keep us posted with anything you...

    Hey Rox. Do keep us posted with anything you find. BTW, does this mean you're working on Dynacorp again?
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    In case it makes it marginally less annoying, it...

    In case it makes it marginally less annoying, it seems that if you separate the number into integer/float parts, as below, you won't see the crazy decimal places (though you'll no longer have a...
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    Sticky: Small interface bug

    -Insert Action "Set Alterable Value..."
    -Click "Use expression" button
    -Hit Enter or press OK
    -Vertically adjust the Expression Editor by dragging the top of the window ↕
    -Now it gets a bit...
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    You can probably do that with the String Parser...

    You can probably do that with the String Parser object.

    Alternatively, you could perhaps copy the string to a temporary alterable string, then use a fastloop to delete each "A" as you find it,...
  16. It took me more tries than I care to admit to...

    It took me more tries than I care to admit to make it safely back into the mothership XD
  17. I missed seeing your posts, Dex. They're always...

    I missed seeing your posts, Dex. They're always helpful, and I love seeing that avatar - it's my favourite on the whole forum :D

    Wow, what an insane gauntlet you've been through! Unimaginable. I...
  18. Unfortunately there are loads of other elements...

    Unfortunately there are loads of other elements with tab stops that I want to ignore. And they're ordered differently in each section so the number of tabs needed to get to each edit box isn't...
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    I'm concerned about how lost Sparckman seems to...

    I'm concerned about how lost Sparckman seems to have gotten on his way home. I hope he didn't leave the gas on! X)
  20. How can I detect another program's window controls (edit boxes)?

    I want to detect the edit boxes inside Photoshop's Layer Styles dialog (so that I can bring them into focus using hotkeys).

    Using the Kernel extension, I can get as far as identifying the Layer...
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    lol. It's been 6 years. I hope you haven't been...

    lol. It's been 6 years. I hope you haven't been waiting for the example that whole time! ;D
  22. Thanks. I didn't know how to do it myself, so...

    Thanks. I didn't know how to do it myself, so decided to figure it out not only to help Jamsteri, but as a learning exercise for myself. And in order to get my highly visual mind to find the solution...
  23. In essence, you want to be able to assign a bunch...

    In essence, you want to be able to assign a bunch of objects a sequence of numbers based on their speed, but without any repetitions, right?

    There may be simpler/more elegant ways, but this ought...
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    It can also be caused by a List Object, in which...

    It can also be caused by a List Object, in which case you can fix it by setting it to disabled (and set it back to enabled if/when you want the player to be able to interact with it again).
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    Saving the file also clears the undo cache IIRC,...

    Saving the file also clears the undo cache IIRC, which is a bit annoying.
  26. Can't you just deactivate the volCAMERA group...

    Can't you just deactivate the volCAMERA group whenever you want the camera to freeze?
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    Thanks. No, I just use the "machine...

    Thanks.

    No, I just use the "machine independent speed" setting. Delta Time has always been on my to do list, but to be honest, I may not need to do it because the machine independent speed seems...
  28. Replies
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    Sticky: Following on from the above...Yves, it would be...

    Following on from the above...Yves, it would be really great if we could get a Clickteam-made gamepad that works out of the box. We have to jump through many hoops just to get gamepads working...
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    Sticky: @Yves, I don't know if this helps or whether it's...

    @Yves, I don't know if this helps or whether it's relevant, but I occasionally get sharing violation errors with edrt.exe when I Run Application too soon after just having run it. You could try and...
  30. It's not really about how they run. Yes, it has...

    It's not really about how they run. Yes, it has dx11, but chances are your game will run more or less the same. Possibly a little less microstuttering,I'm not sure.

    The benefits of 2.5+ are mainly...
  31. Nice! I'll be using that heavily!

    Nice! I'll be using that heavily!
  32. What is this feature?

    What is this feature?
  33. Sorry, not really. That is, a Mac version of...

    Sorry, not really. That is, a Mac version of Spryke is certainly not out of the question, so it's possible I may end up doing sort of port of VACCiNE for Mac when the time comes. But (a) that'll be a...
  34. Replies
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    Sticky: Found a little bug: https://bit.ly/3v5KXI2 ...

    Found a little bug:

    https://bit.ly/3v5KXI2

    https://bit.ly/3n5zSns

    https://bit.ly/3tCfMDO
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    Uncompressed is definitely less CPU intensive...

    Uncompressed is definitely less CPU intensive than compressed. I think the professional screen recorders tend to use special GPU hardware encoding to perform compression fast enough - though I assume...
  36. I am SOOO glad this thread happened. When I...

    I am SOOO glad this thread happened. When I eventually discovered my phrase menu deleting characters in the Expression Editor, I just know I would have spent a full day scrutinising every line of...
  37. HAHA!! I just built myself a little...

    HAHA!!


    I just built myself a little phrasemenu this week, specifically to help me quickly enter frequently-used active object names into the Expression Editor. I haven't used it much yet, but I...
  38. I'm fastidious with my comments too. I have a...

    I'm fastidious with my comments too. I have a whole profile set up on my Stream Deck just for comments. Pressing different buttons pastes in different color coded comments, spacer comments,...
  39. Ctrl-Shift-L for lists in expression editor?

    I accidentally discovered a feature in the Expression Editor that I never knew existed. Press Ctrl-Shift-L and it'll turn the current line into a bulleted list. Keep pressing it and it'll cycle...
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    Sticky: OK, PMed. Thanks Yves.

    OK, PMed. Thanks Yves.
  41. Replies
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    Sticky: Something similar has been happening to me too,...

    Something similar has been happening to me too, and it's been scaring the bejeezus out of me, because I thought I'd broken my game somehow. But it happens with older builds that were definitely fine,...
  42. I've done something related myself just recently,...

    I've done something related myself just recently, actually. I don't think it's exactly what you need, but I built a little "phrase menu" tool for myself. As I type, it narrows down a list of phrases...
  43. @fnkycoldmadeanr: awesome - thanks! I don't quite...

    @fnkycoldmadeanr: awesome - thanks! I don't quite get what all the different actions do, but the important thing is that it works.

    I experimented with turning various actions on and off. When I...
  44. Replies
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    Sticky: One improvement I'd like to see regarding...

    One improvement I'd like to see regarding Behaviours is speeding up searching for them in Find All. When I do Find All with Behaviours unchecked, it takes less than half a second. When I do it with...
  45. But even with a subapp, how could I draw outside...

    But even with a subapp, how could I draw outside its bounds? Or is there a way to make a subapp transparent?

    I looked into the surface object and that looked promising, but again, how can I...
  46. is there a way to draw on the screen OUTSIDE of application window?

    How can I draw something on the screen, independent of the MFA/EXE application (eg. drawing a crosshair or lines anywhere on the screen)?
  47. Sorry for the repetitive posts (can't edit...

    Sorry for the repetitive posts (can't edit because of the forum upgrade works).

    The default hotkey (middle click) I used for positioning a child window creates problems if you drag around the...
  48. I think I finally cracked it. Below is an updated...

    I think I finally cracked it. Below is an updated AHK script that should allow you to reposition/resize any Fusion child window (Event Editor, Frame Editor, etc.) to a spot of your choice, by...
  49. Still using Fusion in 2 screen mode, and it's...

    Still using Fusion in 2 screen mode, and it's been great. The only problem for me is that I've got an irregular monitor setup (different sizes and orientations) and it's a real pain to set up my...
  50. Replies
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    Sticky: Small suggestion: Rename this Windows Vista label...

    Small suggestion: Rename this Windows Vista label to something more relevant:

    https://bit.ly/3m8kZk3

    Not a big deal obviously, but I just did a fair bit of googling before I found how to build...
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    Yeah, that's weird. I thought that it was maybe...

    Yeah, that's weird. I thought that it was maybe treating the - not like a negative sign, but like a hyphen in a hyphenated word. I did a few more sorting tests, but ended up more confused than when I...
  52. I'm doing lots of backend/structural/system stuff...

    I'm doing lots of backend/structural/system stuff lately. It never seems to end, and it rarely produces changes worth showing off in an update, which is why things have been so silent.
  53. I'm sure a lot of people browse the forums on...

    I'm sure a lot of people browse the forums on their phones, and may come across your page that way. And maybe there are others like me who like to do some of their programming on paper. For example,...
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    Oh, I forgot that I did both those things when I...

    Oh, I forgot that I did both those things when I was first checking out the file. Sorry that I forgot to mention it.
  55. These arrows all seem to display on Chrome...

    These arrows all seem to display on Chrome Android:


    ← (U+2190)
    ⇐ (U+21D0)
    ⇦ (U+21E6)  
  56. Replies
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    Looks like you need to use groups. Once I added a...

    Looks like you need to use groups. Once I added a group, it worked:

    https://bit.ly/2PcKcO5
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    Handy tool! Thanks :) If anyone has trouble...

    Handy tool! Thanks :)

    If anyone has trouble with some qualifiers not showing up (like I did), it's probably because you forgot to use double-digits at the start of the filename or (like in my...
  58. Yes, I remembered that after I'd posted. It'll...

    Yes, I remembered that after I'd posted. It'll take some time getting used to it, but I guess it makes sense since I think it'll better accommodate F3's parent-child object structure...
  59. Replies
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    Sticky: You could use a pretty decent comment-based...

    You could use a pretty decent comment-based workaround: When you want to create a bookmark, create a comment that contains something unique but quick to type, like "BM>" or "bbb". Add your desired...
  60. As usual, MuddyMole goes above and beyond to add...

    As usual, MuddyMole goes above and beyond to add ever more value to this community. That's fantastic. I've bookmarked it and will no doubt reference it frequently. Thanks!

    I have a couple of...
  61. Thanks for thinking of that Brovic. I've checked,...

    Thanks for thinking of that Brovic. I've checked, and Notepad++ uses UTF-8 for both ini files and my new non-ini files. So I guess that means that it'll continue encoding them the same way as it did...
  62. Ok, cool. I didn't know it was common. Thanks...

    Ok, cool. I didn't know it was common. Thanks airways!
  63. Is it ok to use non-ini extensions in ini files?

    This is probably a silly question, but is it ok to use non-.ini extensions with the INI++ object? ( eg. instead of blabla.ini, use blabla.cfg, blabla.dat, or blabla.mysettingsfile?) I currently use 4...
  64. It certainly seems likely that parts would get...

    It certainly seems likely that parts would get moved or go missing. I've also noticed that the "edit post" feature is gone. Quite nerve-wracking for someone like me who rather obessively edits his...
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    In most cases other than pixelart, 'blurring the...

    In most cases other than pixelart, 'blurring the edges' is exactly how your artwork will retain its original appearance. Put in a photo, a line drawing, a font, a gradient into photoshop and scale...
  66. The WIP section ...

    The WIP section has a list of platform-specific "released games" subforums at the very top. Is that what you needed?

    There definitely seems to be some weird stuff going on. Lately, every time I...
  67. Great link! I've seen it before but had forgotten...

    Great link! I've seen it before but had forgotten about it. I've now copied/pasted it into my my MFA's comments :)

    I also highly recommend How I Stopped Worrying And Learned To Love The Expression...
  68. Yeah, I guess the more of them you have in your...

    Yeah, I guess the more of them you have in your MFA, the more the optimisation is needed. So an extended limit would be nice.

    Thanks for your tireless improvements, as always, Yves.
  69. If so, it'd be nice if they did that with forEach...

    If so, it'd be nice if they did that with forEach loops too. I recently noticed that forEach loops with longer (though still uninterpreted) names take a little more performance to run. Which makes me...
  70. I don't think you can do it directly. But it...

    I don't think you can do it directly. But it would be easy enough to do with altVals (or flags). Just do something like this, and then the altVals will tell you whether the group is open or closed:
    ...
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    Sticky: You probably know this already. But just in case...

    You probably know this already. But just in case you don't: you can save your toolbar settings by right-clicking on the toolbar and choosing "export settings" (this will save your hotkeys and window...
  72. I'm sure I noticed this, but I never thought it...

    I'm sure I noticed this, but I never thought it would matter to anyone (I guess I never properly thought about how it might look at very low resolutions).

    It's caused by a rounding error in the...
  73. No problem. Since you waited over 5 years to make...

    No problem. Since you waited over 5 years to make your first post, I hope it was worth it XD Welcome, by the way :)
  74. That's a good point. Deleting and re-cloning...

    That's a good point. Deleting and re-cloning would be pretty straightforward. Still, I don't like how you'd end up with objects that look identical but are actually different objects. When you come...
  75. Each of my previous solutions had a different...

    Each of my previous solutions had a different problem. The following solution prevents both problems, and gets at the real issue: your "fullscreen" object starts the frame not actually knowing the...
  76. Actually, that still doesn't work properly. Give...

    Actually, that still doesn't work properly. Give me a few minutes and I'll post a better solution
  77. The problem is here: https://bit.ly/30mM4G5 ...

    The problem is here:

    https://bit.ly/30mM4G5

    The "fullscreen" object always starts the frame with all of its flags set to off. So no matter what happens earlier in the frame with your ini file,...
  78. Just as MuddyMole said. Though I'll add that...

    Just as MuddyMole said.

    Though I'll add that it's ok to use the [X & Y] action that you're using (and it might be a good idea if you're likely to store more types of data in this array later)....
  79. Though when you start cloning lots of objects,...

    Though when you start cloning lots of objects, you lose much of the benefit of using behaviours. You now have isolated bits of code in 10 different spots. Every time you need to fix a bug or add a...
  80. Hey. Sorry for the late reply. I'm sure there's a...

    Hey. Sorry for the late reply. I'm sure there's a way, but I've never tried this myself. I guess you'd want to turn off as many irrelevant features as possible (overshoots, jump lock, etc.), and lock...
  81. I forgot to mention that with the above example,...

    I forgot to mention that with the above example, you won't be able to see the names of the altVals (even the first 260 "named" ones from A to IZ). I believe that altVals' names are stripped at...
  82. The post was asking for -180˚to 180˚, but one of...

    The post was asking for -180˚to 180˚, but one of the answers mistakenly provided a solution for -90˚ to 90˚. The author later updated the answer to produce -180˚ to 180˚, but kept the old answer in...
  83. The named altVals go up to IZ, so it's weird that...

    The named altVals go up to IZ, so it's weird that the debugger only goes up to IT.

    If you wanted to, you could create your own alternative fairly easily using something like the List Object. (It...
  84. getting unexpected trigonometric equation results

    I'm using the following equation that I found on Stack Overflow. It's supposed to convert any angle (0-360˚) into a range of -90˚ to 90˚:


    asin(sin(angle * PI/180.0)) * 180.0/PI



    When I...
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    If this is referring to me, I find it a bit rude...

    If this is referring to me, I find it a bit rude and inaccurate, not least because VACCiNE has always been completely free. Though it took me hundreds of hours to make sense of Joystick 2's...
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    Sticky: I might have mentioned this in the past, but it...

    I might have mentioned this in the past, but it would be great if there was a way we could add qualifiers to multiple objects without potentially erasing existing qualifiers.

    Currently, you can...
  87. Sorry if I gave you false hope :(

    Sorry if I gave you false hope :(
  88. I agree this would be a good little QoL tweak. I...

    I agree this would be a good little QoL tweak. I make a habit of not using pure black so that my graphics don't get unwanted transparent patches (or else so I don't have to manually change the...
  89. This might not be the mfa's fault. This used to...

    This might not be the mfa's fault. This used to happen on my laptop (but not my desktop). I eventually reinstalled windows and now the same mfas work fine on the laptop.

    I never found out exactly...
  90. Actually, I've been using it exclusively since...

    Actually, I've been using it exclusively since Yves explained the shift thing, and I haven't had any stability problems. I only use it across 2 monitors though, neither of which are 4k (with panels...
  91. ok, thanks. I'll assume that it's been this way...

    ok, thanks. I'll assume that it's been this way for ever and will remain so for a long time, and adjust my MFA accordingly. I've made a dummy object as you suggest and that works well. I'll probably...
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    Sticky: Yves' suggestion of using is overlapping is...

    Yves' suggestion of using is overlapping is probably the simplest solution. You can combine it with only once when event loops so it only checks once per collision, which is more performant and...
  93. Yves, could you please confirm this point? As I...

    Yves, could you please confirm this point? As I detailed in this post on the previous page (and also in the short example I screenshotted at the top of this page), this doesn't appear to be correct....
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    I don't know the answer to your actual question...

    I don't know the answer to your actual question (though I suspect the answer is yes, once you find the right extension), but you could perhaps first load the image into a different (invisible)...
  95. As usual, you're right. Thanks! Surprisingly,...

    As usual, you're right. Thanks!

    Surprisingly, the culprit was a Run this event once event, yet it caused continual slowdown. This event added 150+ enemies to the debugger, which is obviously an...
  96. Weird: turning the profiler ON gives me dramatically better performance

    I'm stress-testing my enemy engine, so I added 150 enemies to my level, and enabled the 2.5+ profiler. When I run it, I get max fps (120fps). The game seems to work correctly, everything seems fine....
  97. Thanks for the heads-up about "^" Yves. ...

    Thanks for the heads-up about "^" Yves.



    What do you mean you created them and then delete them? Do you mean you used a "destroy" action on them, but your code still worked after they were...
  98. I've been working like this for a while now and...

    I've been working like this for a while now and it's pretty good. Unfortunately, working with 2 windows open seems to bring back this annoying ELE sync bug. The usual workaround was to make sure you...
  99. Unfortunately, these two statements are at...

    Unfortunately, these two statements are at somewhat at odds with each other.

    I religiously order my conditions as you suggest, with the least computationally expensive (and/or least likely to be...
  100. This doesn't seem to be entirely correct, unless...

    This doesn't seem to be entirely correct, unless I'm misunderstanding you.



    So do you mean that the event is removed/replaced at build-time, not at run-time? Which means that once an event is...
  101. On a semi-related note, can we have a way to...

    On a semi-related note, can we have a way to search for negated events?

    Because of the above issue, I'm now going through all of my x is overlapping... events, and there doesn't seem to be a way...
  102. bug(?): Fusion sometimes ignores events with non-existent objects

    I've been hunting down some bugs in my enemy behaviour, and I've found that they're caused by objects that aren't present in the frame. For example, take this event, which decides whether an enemy...
  103. I'm trying it now, and it seems to work ok so...

    I'm trying it now, and it seems to work ok so far. You can even have the Frame Editor from one frame open and the Event List Editor from a different frame open, which is great for me as I build my...
  104. +1 I would love this

    +1
    I would love this
  105. Replies
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    True. It feels almost like a puzzle mini-game to...

    True. It feels almost like a puzzle mini-game to figure out how to change a hotkey, for example X)

    But to be fair, when it comes to actions/conditions/expressions, most of the hard-to-find things...
  106. Would using the Microtimer object (which can...

    Would using the Microtimer object (which can measure in microseconds) make any difference to this method? Or are milliseconds enough, in your opinion?
  107. Thanks BartekB! I definitely appreciate having...

    Thanks BartekB! I definitely appreciate having fewer brackets. Many of my expressions are complicated enough already, without adding another bunch of brackets to make it even harder to follow. I love...
  108. Seems to work pretty well. I also get something...

    Seems to work pretty well. I also get something like 88˚ at 12 o'clock if the time is very fast. I'm not sure why it happens, but it's certainly not something I would notice visually.
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    Woohoo! :D Thanks for sharing this. It'll come in...

    Woohoo! :D Thanks for sharing this. It'll come in useful for me for sure!

    There's no possible way to make a pixel brighter than its original using the SetRGB method, is there? Like you say, it...
  110. I only had time to have a quick look, and I...

    I only had time to have a quick look, and I couldn't figure out what the exact solution was. I found the extra layers (like the Tmultiplier & Tspeed stuff) complicated it too much for me to properly...
  111. Replies
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    It can take a bit of trial and error to get the...

    It can take a bit of trial and error to get the color you want, as the RGB tends to work differently to how you're probably used to it. It tends to be a 'subtractive' process. All graphics have a RGB...
  112. That's like magic XD I don't trust myself to...

    That's like magic XD

    I don't trust myself to remember to type it correctly though. But seeing this gave me some ideas of slightly simpler ways of doing it. Seeing you use pow got me thinking in...
  113. Replies
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    Just a quick update as I haven't written anything...

    Just a quick update as I haven't written anything on this thread for ages.

    I'm currently working on an enemy engine now (collision, pathfinding, shooting, etc.) In the past, I've coded each enemy...
  114. Replies
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    Yeah, using Fixed is great for 'marrying'...

    Yeah, using Fixed is great for 'marrying' specific instances of objects. I've recently started to use this in tandem with an object's Alterable Value ID, which I quite like (this requires 2.5+...
  115. Sigh. If this is about wanting me to do my famous...

    Sigh. If this is about wanting me to do my famous yodel-only Boney M medley routine, then ok, but it's the last time!!

    Sent you a PM ;)
  116. is there an equation that will return 1 for a certain number and 0 for anything else?

    is there an equation that will return 1 for a certain number and 0 for anything else? So, say I want to test whether some value is equal to 47, but I want to be able to do it right inside an...
  117. Replies
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    Thanks for your answers, guys. Since my workflow...

    Thanks for your answers, guys. Since my workflow and systems are pretty deeply embedded in my game already, I was hoping I could get some small benefits out of using Spriter in a lightweight,...
  118. Replies
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    Views
    10,138

    Sticky: Janette, I'm talking about selecting not entire...

    Janette, I'm talking about selecting not entire events, but actions and conditions. You already can select conditions and actions (the latter only in the Event List Editor, not the Event Editor), but...
  119. Replies
    88
    Views
    10,138

    Sticky: Is there any chance we could get the ability to...

    Is there any chance we could get the ability to shift-click multiple lines in the Event List Editor so we can copy/move/delete multiple lines at a time? I'm mainly thinking about actions, though I...
  120. Replies
    2
    Views
    1,393

    Do you mean this? https://bit.ly/3doIFwd

    Do you mean this?

    https://bit.ly/3doIFwd
  121. Replies
    88
    Views
    10,138

    Sticky: A search-as-you-type feature or something like...

    A search-as-you-type feature or something like that would be great. Though I imagine that might be harder for Clickteam to add. Hopefully reducing the number of sub menus is something they can do...
  122. Replies
    88
    Views
    10,138

    Sticky: Now that a new version is done, I just want to...

    Now that a new version is done, I just want to renew my request for fewer altVal sub-menus. My latest object is in the F's and is probably going to hit the G's soon! X)

    https://bit.ly/3l7hCrL
  123. No problems. Was just mentioning things that I...

    No problems. Was just mentioning things that I hoped might possibly help. Thanks for looking into it!
  124. I ended up removing TimeX in my game and still...

    I ended up removing TimeX in my game and still got the bug. Though I'm still using TimeString and Microtimer objects (and Joystick 2 and XBOX Gamepad) so perhaps it's a similar interaction with one...
  125. Replies
    8
    Views
    890

    ... But do the saving events in global events....

    ... But do the saving events in global events. Because, if you're anything like me at least, you'll end up having to modify those saving events several times, as you add more complexity to your game.
  126. Replies
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    890

    I do something along the lines of what you're...

    I do something along the lines of what you're describing, I think.

    I use active objects for everything - I don't use backdrops. I have a parallax system with some ~40 layers (not all layers are...
  127. Try the download button on this page:...

    Try the download button on this page: https://github.com/ClicksEnStock/SpriterPlusPlusCF25/blob/master/MFX/Spriterv1.3.zip
  128. As I understand it, that's exactly what the...

    As I understand it, that's exactly what the Spriter Pro extension does, isn't it?
  129. I'll try attaching again:

    I'll try attaching again:
  130. My guess is that this is related to the recent...

    My guess is that this is related to the recent spate of false positives with anti virus programs. Perhaps your antivurus program quarantined or deleted stdrtdex.exe.

    Try the latest beta version,...
  131. I'm bumping this, as I don't know if anyone at...

    I'm bumping this, as I don't know if anyone at Clickteam saw it.

    EDIT: I've always had a natural gift for involuntarily finding weird and obscure bugs. But I must say, reading this thread again,...
  132. Replies
    88
    Views
    10,138

    Sticky: It's really great how much better Fusion becomes...

    It's really great how much better Fusion becomes every year. So much of my workflow and techniques nowadays depend on things that wouldn't have even been possible (or at least would have been more...
  133. Replies
    307
    Views
    126,374

    Hi conceptgame. I was just looking into Spriter...

    Hi conceptgame. I was just looking into Spriter Pro. I have my own workflow already using Toon Boom Harmony, so up until now I've not felt the need to look at other tools. But Watching the Spriter...
  134. I assume it has onion-skinning based on this...

    I assume it has onion-skinning based on this picture (from the clickstore page). Those red shadows look like onion skins to me (although they seem pretty much identical to the main figures, which is...
  135. Thanks! I understand how it works a lot better...

    Thanks! I understand how it works a lot better now.
  136. Replies
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    Views
    1,048

    Do you have a large object in the frame that...

    Do you have a large object in the frame that contains a shader? Or a layer that has a shader applied to it? If so, it could be that.

    There's an option somewhere to turn off shaders in the frame...
  137. Thanks very much for taking the time to explain...

    Thanks very much for taking the time to explain all that, BartekB. I appreciate it. I'm a visual thinker, so yes images probably would have helped (my IQ seems to go up in the presence of visual...
  138. Replies
    192
    Views
    20,191

    I feel like he may have said something along the...

    I feel like he may have said something along the lines of 'we're looking into it' by now. But maybe you're right, and he's too busy at the moment to even visit the forums.
  139. OK, I realise I got a bit lost in some of the...

    OK, I realise I got a bit lost in some of the nuances involved. I think when we talk about preserving selection, it's helpful to remember that there are at least two somewhat separate ways to...
  140. Replies
    192
    Views
    20,191

    I just want to clarify that I believe it's a...

    I just want to clarify that I believe it's a well-earned break! I'm not complaining - just noting the unlucky coincidence of these AV issues happening at the same time.
  141. Replies
    192
    Views
    20,191

    I get the impression that after a lot of...

    I get the impression that after a lot of crunching to get the last release out, Yves and/or Clickteam have taken a break. It's unfortunate about the timing.

    I still haven't gotten any warnings...
  142. oh wow - I had no idea! I always thought that...

    oh wow - I had no idea! I always thought that little scrollbar was used for moving through frames. Good to know!

    Looks like it can show you just one extra frame at a time. That would definitely...
  143. Fusion doesn't have onion-skinning, unless...

    Fusion doesn't have onion-skinning, unless there's an option somewhere I'm not seeing. Onion skinning involves being able to see multiple frames at once (ie. as if drawn on thin, translucent 'onion...
  144. Replies
    192
    Views
    20,191

    It might be good to start a separate thread about...

    It might be good to start a separate thread about this, perhaps? Since as NaitorStudios shows, it's not actually related to 292.26. But also to have one place where people list/track all the...
  145. I used fastloops extensively for the first couple...

    I used fastloops extensively for the first couple of years of my project, but I use almost forEach loops almost exclusively now. I used to be turned off by forEach loops because of how fiddly they...
  146. There seems to be at least one exception. Someone...

    There seems to be at least one exception. Someone recently showed me an example where you can combine a fastloop with a forEach loop and, incredibly, it keeps scope across events. I was practically...
  147. You've barely begun to scratch the surface of the...

    You've barely begun to scratch the surface of the problems with gamepad objects in Fusion. The Xbox Gamepad object is actually the more sensible and user-friendly of the objects, but as you've...
  148. Replies
    7
    Views
    1,251

    Could you please elaborate on this? I haven't...

    Could you please elaborate on this? I haven't come across this before. What sort of things does this relate to?
  149. Replies
    4
    Views
    1,283

    Check the help of the ini++ object (not the...

    Check the help of the ini++ object (not the general Clickteam Fusion help file, which is different). See pic below.


    https://bit.ly/3bxHc5E



    At the very bottom of the "Expressions" section,...
  150. They can't be real views though - the numbers are...

    They can't be real views though - the numbers are too bizarrely high compared to most other threads, and to the amount of comments. And to the 17 people and a dog who have actually purchased VACCiNE2...
  151. Wow, I'd never noticed that. That's really weird....

    Wow, I'd never noticed that. That's really weird. Even threads with 10 times more comments have 20 times fewer views. Must be some weird bot thing. Either that, or a lot of people anxious about...
  152. Replies
    192
    Views
    20,191

    Thanks for the suggestion. I've actually...

    Thanks for the suggestion. I've actually discovered this method myself recently, and I agree it's great! I put "fff" as my unique 'word' at the beginning of such comments, which makes it super quick...
  153. Replies
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    Views
    58,214

    Nice to see you pop your head up the forums...

    Nice to see you pop your head up the forums again, schrodinger! I hope you're keeping well :)
  154. Replies
    16
    Views
    1,708

    I guess you can try manually copying files from...

    I guess you can try manually copying files from the non-program-files installation into C:/Program files (x86)\Clickteam Fusion 2.5\Data\Runtime\Unicode\... and see what happens. It might at least...
  155. Replies
    16
    Views
    1,708

    I know you've looked at the bitdefender logs, but...

    I know you've looked at the bitdefender logs, but have you tried explicitly whitelisting the Fusion folder, or temporarily turning off bitdefender altogether?
  156. Replies
    192
    Views
    20,191

    Ah, I see. Not too bad. Though I still would love...

    Ah, I see. Not too bad. Though I still would love a hotkey option somehow
  157. Replies
    192
    Views
    20,191

    I just tried this and, though using Find All is...

    I just tried this and, though using Find All is definitely easier than hunting around in the object itself, enabling the "Behaviors" checkbox in Find All makes the find function waaaaay slower...
  158. Replies
    16
    Views
    1,708

    Tell me about it! Every time I visit it I'm...

    Tell me about it! Every time I visit it I'm staggered by just how un-neurotypical I must be, because no-one whose brain worked like mine would ever willingly spend more than 5 seconds on that thing.
  159. Replies
    192
    Views
    20,191

    piscesdreams what do you mean it's easier to get...

    piscesdreams what do you mean it's easier to get to in 2.5+? Are you referring to the "find all" feature, or is there some other way that I've not noticed?

    Regarding your last paragraph, you can...
  160. I think that means you need to switch to TrueType...

    I think that means you need to switch to TrueType fonts. I believe DX11 mode doesn't support OpenType
  161. Replies
    192
    Views
    20,191

    I think it could be useful to organise or...

    I think it could be useful to organise or declutter code, by storing certain code in there that you don't need to change very often, for example. But of course only if you did it very carefully and...
  162. Replies
    192
    Views
    20,191

    My biggest wish with qualifiers is that they...

    My biggest wish with qualifiers is that they would be much easier to access. I flip between frame events and global events all the time, with hotkeys. It's instant. Whereas getting into a behaviour...
  163. Replies
    167
    Views
    8,435

    I hope that's not true. Because it's like saying...

    I hope that's not true. Because it's like saying that a bomb is more likely to get past a bomb squad if it has a post-it-note on it saying Cake inside! XD If it's true, then whoever makes the...
  164. You need to upload your gifs to a place like...

    You need to upload your gifs to a place like giphy.com and then embed the gif with IMG tags around it. It's good to do this with JPGs too (upload to imgur) , as it shows them at full size, rather...
  165. Well that indeed sounds silly. Does it still...

    Well that indeed sounds silly. Does it still happen if you try to zip it while logged in under a different account?
  166. I just tried copying the objects and events from...

    I just tried copying the objects and events from the example MFA (not my main game, but the MFA I attached above) into a new MFA, and the problem persisted. Same behaviour: deleting Time X makes it...
  167. X Left sometimes gets read from the wrong frame

    I've found a strange bug. It caused me lots of headaches this week until I isolated it. Or at least kind of isolated. I managed to make an MFA that reproduces it, but how/why/when exactly the bug...
  168. I guess you can upload a simple MFA with a PNG,...

    I guess you can upload a simple MFA with a PNG, and one of us can tell you if it opens correctly on our PC. Or you can log out of your own PC and log in with another account, and test it that way. As...
  169. O yeah, I've lost countless hours to bugs caused...

    O yeah, I've lost countless hours to bugs caused by this annoying behaviour. It also means that something as simple as using cut & paste on a group can prove fatal: the cut command deletes all...
  170. Replies
    192
    Views
    20,191

    I don't know exactly how those "Storyboard...

    I don't know exactly how those "Storyboard Control" actions work, but I do know that they don't activate immediately. So, for instance, if you do this, the frame will never end (if you reverse the...
  171. Replies
    192
    Views
    20,191

    Guys, he said that his Fusion was updated without...

    Guys, he said that his Fusion was updated without him realising it. Unless he downloaded and manually installed the EXE while sleepwalking, that means he's a Steam user (as indeed his icon confirms)...
  172. Replies
    33
    Views
    3,069

    oh, wow - calling a fastloop from a forEach loop...

    oh, wow - calling a fastloop from a forEach loop and then putting that same forEachloop inside the fastloop? How Escheresque :o I didn't know you could do that. I'll definitely try it.

    EDIT: seems...
  173. Replies
    33
    Views
    3,069

    Can someone please suggest a good way of creating...

    Can someone please suggest a good way of creating a variable number of objects from within a ForEach loop, without breaking scope?

    So, at the moment, I'm creating a single object from within a...
  174. I don't know for sure, but I'd say you probably...

    I don't know for sure, but I'd say you probably can, using the Surface object. Look especially in the "Blitting" section. I know you can definitely take the visual contents of an Active as an image,...
  175. Replies
    192
    Views
    20,191

    Not a big deal, but if it's easy, could we get...

    Not a big deal, but if it's easy, could we get the fields in the Animation Editor's RMB>Zoom to remember their last settings? They always default to 100% and 10 frames, which seems unlikely to be...
  176. Replies
    192
    Views
    20,191

    It seems like there's a fix that isn't on the...

    It seems like there's a fix that isn't on the changelog. I reported a while ago that switching bookmarks in the Event List Editor ignores bookmarks on events that are currently selected (which could...
  177. Replies
    192
    Views
    20,191

    Hmm. I had the problem on both my MFA and on a...

    Hmm. I had the problem on both my MFA and on a brand new MFA. But re-importing settings from my .tbs file seems to have fixed it. :) Sorry to waste your time.
  178. Replies
    192
    Views
    20,191

    An undesirable old behaviour seems to have...

    An undesirable old behaviour seems to have reappeared in 292.25: when switching from Event List Editor to Frame Editor and back again, Fusion no longer correctly remembers your position in the ELE,...
  179. Replies
    192
    Views
    20,191

    Great update, as usual. Moving between different...

    Great update, as usual. Moving between different frames and global events is much nicer now since it always remembers the most recently visited frame. And the lined grid makes panning and zooming...
  180. Replies
    192
    Views
    20,191

    Will you let us know when the changelog is...

    Will you let us know when the changelog is finalised? thanks
  181. Replies
    640
    Views
    96,821

    You could always export your animations in series...

    You could always export your animations in series of PNGs, then use a fastloop to import them into consecutive frames of an Active Object (something like the pic below). The trick is that Fusion...
  182. ok, so I think we were talking about slightly...

    ok, so I think we were talking about slightly different things.

    Currently, if I edit the active itself, then the icon is updated automatically, everywhere (other frames, global events). This...
  183. :cf25+:R292.22 - but I'm pretty sure I was also...

    :cf25+:R292.22 - but I'm pretty sure I was also using this version earlier in March when I made this thread.
  184. Replies
    640
    Views
    96,821

    I've mentioned this before, but now that we have...

    I've mentioned this before, but now that we have 260 named altVals, can you please reduce the number of submenus it takes to contain them? I'm getting into the D's and E's on one of my objects, and...
  185. I'm not having any problems with this now. When I...

    I'm not having any problems with this now. When I update the graphics of an active object, the icon is automatically updated in the global event list editor and the even list editors of other frames....
  186. Replies
    640
    Views
    96,821

    edit: nevermind

    edit: nevermind
  187. Replies
    640
    Views
    96,821

    You can always ctrl-dragthem. That's what I do...

    You can always ctrl-dragthem. That's what I do when I don't want to overwrite my clipboard. Works on events, conditions, and actions (not sure if the latter works in the Event Editor - I haven't used...
  188. Replies
    640
    Views
    96,821

    I don't fully understand what you mean, but in...

    I don't fully understand what you mean, but in any case I highly recommend you try a clipboard manager like Ditto. It lets you retrieve multiple copied clips. You can add hotkeys to frequently used...
  189. Replies
    33
    Views
    3,069

    I haven't followed the entire conversation (I...

    I haven't followed the entire conversation (I skimmed it but got lost with the jargon X)). So I might be saying something you already know. If so, forgive me.

    If you rearrange this event:
    ...
  190. Great! I didn't use forEach loops much for my...

    Great! I didn't use forEach loops much for my first few years, but I use them all the time now. They make life a lot easier.
  191. You need to use a forEach loop and not a...

    You need to use a forEach loop and not a fastloop.

    When you do this:

    https://bit.ly/2NSvMhF



    ...Fusion runs 50 loops like this:
  192. Replies
    640
    Views
    96,821

    Wow, I didn't realise it's been that long. I get...

    Wow, I didn't realise it's been that long. I get the feeling this is going to be a pretty big update, when it eventually launches. I've seen a lot of bugs reported, and I've seen Yves mention a few...
  193. Replies
    640
    Views
    96,821

    1. create an active 2. add an Animation 12 and...

    1. create an active
    2. add an Animation 12 and an Animation 13
    3. rename Animation 12 to Fred
    4. create a condition Animation Fred is over
    5. Rename the animation Fred to Barney
    6. The condition...
  194. oh, awesome! Do yourself a big favour and get the...

    oh, awesome! Do yourself a big favour and get the BarRaider plugins for the Streamdeck. They're more powerful and dependable than some of the default functions. In particular, get SuperMacro, which...
  195. ok, but if an update comes that changes A/C/E, I...

    ok, but if an update comes that changes A/C/E, I can just remove all references to the extension manually, then update it, and there shouldn't be any problems, right?

    I'm very keen to try this...
  196. Oh, wow! This looks groundbreaking. Do you...

    Oh, wow! This looks groundbreaking.

    Do you think it's safe to use on my main (5 year+) project? I don't mind if there are some bugs that make it not work quite as intended (that's what the...
  197. By the way, I now use Ditto in conjunction with a...

    By the way, I now use Ditto in conjunction with a Stream Deck, which is a (physical) configurable macro button device. It's amazing. I now can insert all sorts of conditions/actions/events/text...
  198. Oh, that's not a real event. That's just a 'fake'...

    Oh, that's not a real event. That's just a 'fake' event that contains all my most-used objects. So I can just paste that fake event whenever, and quickly 'grab' objects from it by dragging them from...
  199. No, I don't think you can modify events. You can...

    No, I don't think you can modify events. You can modify their descriptions though to make them easy to search for within Ditto
  200. When you tell Fusion to move the active in...

    When you tell Fusion to move the active in actions #2 and #3, Fusion has to decide which active you're talking about:

    (a) the actives in condition #2 (mouse pointer is not over active), or
    (b)...
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