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  1. I'm working with very dynamic code so isolating...

    I'm working with very dynamic code so isolating an example of this was hugely challenging. I've done it though.

    In "SubEventBug.mfa" attached, I found a section of code losing its object picking...
  2. I'd like to give example apps but I've had the...

    I'd like to give example apps but I've had the exact same code with sub-events give 2 different results, even in my main project. It's like I suspected, aside from loops clearing the picking,...
  3. Here's another loss of object picking right below...

    Here's another loss of object picking right below the parent, in a foreach loop:

    https://i.imgur.com/pJPBYQ8.png

    Here's the very clunky workaround:

    https://i.imgur.com/Qr0lLe6.png

    This...
  4. Here's another example of object picking not...

    Here's another example of object picking not carrying over:

    https://i.imgur.com/mBpLeuh.png

    Here's what I have to do to make object picking work in it:

    https://i.imgur.com/pIK6LFX.png

    I...
  5. How do sub-events work with object picking?

    I have been working under the assumption that sub-events carry over object picking, because they'd be much less useful otherwise. This seemed to be the case at first but I keep running into problems...
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    https://steamuserimages-a.akamaihd.net/ugc/9574871...

    https://steamuserimages-a.akamaihd.net/ugc/957487168544883853/50FA5A7325FD78AB95FC1AFDE7A74906AC03277D/

    Here's a good example of what the 1-frame delay in bone position values does. This is the...
  7. Replies
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    I've run into a problem with it aggressively...

    I've run into a problem with it aggressively culling spriter objects (as in not updating or showing) as soon as they leave the frame, which causes issues with anything relying on their bone...
  8. Yeah I don't mean to downplay 2.5+, it is quite...

    Yeah I don't mean to downplay 2.5+, it is quite the progression. I'm just getting quite a lot of eyestrain.
  9. I think it's time for a real dark mode skin.

    First thing, I'm aware of the existing dark skin in CF2.5. Here's a picture of it:

    https://i.imgur.com/UVLHeNW.png

    Obviously not usable. Even if the action boxes and event group headers were...
  10. Replies
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    Sticky: Is there any chance for expanding the flags...

    Is there any chance for expanding the flags limit? Getting more than 10 alterable strings is wonderful and we can always use alterable values in a pinch, but flags are very clean and nice to use for...
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    I messed around with the GameMaker spriter...

    I messed around with the GameMaker spriter extension (which is not really functional.) It was missing a lot of basic features this one has (and I was adding them slowly but I've never worked with C++...
  12. The original upload seems to have expired. I've...

    The original upload seems to have expired. I've hosted it on Mega:

    https://mega.nz/#!dmZG3RTD!HkXCRq2DQOnqH5qjNMOPndNeu94AAkodz-sW8Oa_L3U

    Let me know if that also fails eventually.
  13. I lost 2 days trying to diagnose this bug in my...

    I lost 2 days trying to diagnose this bug in my game, and finally I gave up and googled it to check if it was a bug in CF2.5... Yep. The workaround also isn't viable since I'm using fastloop movement.
  14. Object picking errors/crashing seem to happen a lot when qualifiers are involved.

    Here's an example of a fully reproducible, simple crash and logic error:

    https://www.dropbox.com/s/d1e6wa4pmqyy3w4/CrashExample.mfa?dl=0

    The problems don't happen if 'Enemy Collision' isn't in...
  15. Replies
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    Not interpolation, but retrieving pointX and...

    Not interpolation, but retrieving pointX and pointY it retrieves the position they were in at the start of the frame (meaning the render frame, not the clickteam term for level or map) and don't...
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    The other bug I can work around, but can anyone...

    The other bug I can work around, but can anyone working on it say if it's possible to add updating point positions mid-frame? I tried working around it by storing a movement delta, but it can't keep...
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    If I have my character run against the wall, it...

    If I have my character run against the wall, it happens every 8-10 steps. Each loop is 2 steps. If it were user error, I think it'd be consistently happening every loop.

    Unrelated to that, does...
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    Yeah, I was blending. Trying without the blend,...

    Yeah, I was blending. Trying without the blend, it causes crashes (after about a minute, and just from basic animation switching.)

    This is with loading from external. I'd try the loading from...
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    I'm having an issue where, when switching...

    I'm having an issue where, when switching animations, any object/sprite not present in the previous animation will fly into the frame from offscreen.
  20. Replies
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    Does the debug say which process is crashing it?...

    Does the debug say which process is crashing it? If the mfa can be opened, try removing plugins one by one.
  21. Open source tilemap level editor using Looki's Tile Map extension

    You can get the version I used to make this mfa in this post: https://community.clickteam.com/threads/70577-Beta-Tile-Map?p=709156&viewfull=1#post709156

    Here's the example files:...
  22. Replies
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    I spent a few hours creating an open source...

    I spent a few hours creating an open source version of my level editor to share.

    https://ufile.io/mph3j Here's a link. If it ever dies, PM me.

    I tried to remove all the stuff specific to my...
  23. Replies
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    Over all, it's a solid plugin and I ran into very...

    Over all, it's a solid plugin and I ran into very few problems. I think getting tints to work on a layer basis was pretty tricky. Had to trial-and-error out that you have to enable layer callbacks...
  24. Replies
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    I think for features, being able to retrieve a...

    I think for features, being able to retrieve a layer's opacity and visibility setting would be handy, but I worked around it easily enough. The main functionality I'd wish for is further collision...
  25. Replies
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    I released my level editor using this (finally.)...

    I released my level editor using this (finally.) Here's the workshop:

    http://steamcommunity.com/app/391390/workshop/

    Here's a tutorial video series if you want to look at some of the features:...
  26. That seems to have been caused by the corruption....

    That seems to have been caused by the corruption. My main file only has 1 instance, so 1 seems to have mutated to that. Also note that removing the zip object or the active box objects stops the...
  27. A very weird crashing issue you should probably take a look at.

    I've been spending all day trying to get to the bottom of this crash. It happens when there's several changes in frame/application restarts. The error lists kcarray.mfx as the cause so I was looking...
  28. Replies
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    I thought collision was bugged, since the...

    I thought collision was bugged, since the colliders seemed to lag 1 frame behind the camera, but it turns out you need to handle all collisions before moving the camera. Even with follow frame...
  29. A concise example of a logical flaw in CF2.5

    https://www.dropbox.com/s/dwyrq9n6drxajb7/Screenshot%202017-02-13%2014.02.58.png?dl=0

    The top 2 events don't trigger. The bottom one does. There's no logical reason, but I did find an illogical...
  30. From testing, I've found that "publishing new...

    From testing, I've found that "publishing new content" fails if you try to upload the same file again, but "modifying existing content" doesn't seem to work at all. I confirmed that the content ID...
  31. Trouble with steam workshop uploading (levels for my game)

    To be clear, I'm talking about the workshop for my own game, and not clickteam's workshop.

    I can get a submission to upload once, but I think due to the new/modifying distinction, it doesn't work...
  32. Replies
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    I was talking about not having to duplicate code...

    I was talking about not having to duplicate code for multiple collision layers. Tile Map layers, not CF2.5 layers.
  33. Replies
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    Got my level editor functional. Been working on...

    Got my level editor functional. Been working on other aspects, but now I'm back on some tile-based aspects. Right now I have a collision layer, and there's about 50 lines which reference colliding in...
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    Any current way to do 9-slice?

    Searching google and the forums, all links I've found are either dead or no longer functional.
  35. Objects are apparently destroyed at the end of frame, not when you command them to be

    This is usually important, and might have caused some bugs for in the past, so I'm letting people know. After all these years, I noticed this was the case when an object that had already been set to...
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    I have this issue. I tried deleting all my...

    I have this issue. I tried deleting all my folders and it still didn't appear. The events referencing it are still here, and it shows up in the actions list and even in global events, but it's...
  37. Something like Background System object but the image can be loaded at runtime?

    What I'm trying to do: Parallax scrolling layers created by users in the level editor I'm making. Background system boxes work perfectly for parallax but you can't access the image. I could do...
  38. Replies
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    INI files are very slow to write to (since they...

    INI files are very slow to write to (since they modify an external text file.) Associative array does seem to be essentially a dictionary, but it's ancient and I vaguely remember Matt Bumder having...
  39. Replies
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    The properties feature of this would be really...

    The properties feature of this would be really good as a standalone, by the way. I've never been able to find a dictionary object for CF2.5, and this functions almost exactly like one. Especially the...
  40. Replies
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    Great update, thanks very much! A few minor...

    Great update, thanks very much! A few minor notes/suggestions as I near finishing the editor:

    1. Retrieving layer visibility state. I already worked around this using properties, but this would be...
  41. Replies
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    Maps with saved properties can't be loaded. Is...

    Maps with saved properties can't be loaded. Is this feature not implemented?

    Edit: Tested more, it only happens with strings. Can save and load ints and floats. Right now I'm just trying to get...
  42. Replies
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    Awesome, thank you! It seems to work.

    Awesome, thank you! It seems to work.
  43. Replies
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    That's what I first tried. It doesn't insert, it...

    That's what I first tried. It doesn't insert, it only adds. That's why I tried other things. I can't get it to do anything differently to the add function, even when inserting into, say, layer 2 of...
  44. Replies
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    I'm trying to get inserting a layer to work...

    I'm trying to get inserting a layer to work (rather than adding) and I'm running into some issues that I can't really debug, since I can't retrieve the current layer or tileset number.
    ...
  45. Replies
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    I was using tileset selecting from under . I...

    I was using tileset selecting from under <Map>. I didn't know that was different, and now I'm not sure what that does. Using the <Layer> set tilemap works, though I didn't know each layer had a...
  46. Replies
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    I mean, by default, CF2.5 allows loading frames...

    I mean, by default, CF2.5 allows loading frames to active objects and pasting backdrops from them, but it doesn't allow cropping or adding from clipboard or any storage. So, if you would want...
  47. Replies
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    It's the steam version, so it should...

    It's the steam version, so it should automatically be the newest stable version.
  48. Replies
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    Still won't recognize that I have the extensions.

    Still won't recognize that I have the extensions.
  49. Replies
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    I cannot get CF2.5 to recognize this extension,...

    I cannot get CF2.5 to recognize this extension, despite both Extensions and Data\Runtime having "TiledMapLoader.mfx" files in them, as usual. Am I missing something?
  50. What can you do with "Pick objects with reference to their value?"

    There's several picking conditions under the "New Objects" event category. When I saw this, I figured it'd be useful in conjunction with "Create object by name," but I can't see any way to interact...
  51. Replies
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    Mostly, being able to load a single image as many...

    Mostly, being able to load a single image as many tiles, allowing external graphics without it becoming messy and making recoloring/editing difficult.
  52. Replies
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    Is there any way (or any plans to allow) a...

    Is there any way (or any plans to allow) a simpler version of this? This is really well-made, but I'm wary of using extensions that bypass CF2.5 systems altogether. If the tiles could just be loaded...
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    Can you retrieving animation speed?

    I'm making a game with slow motion. Animation needs to be slowed across the board, but I have never been able to find a way to retrieve the current animation speed. If there's no way, that means I'd...
  54. The new handling for negative collision events

    Before 2.5, negated collision events still had object picking. The event would be true for every object that's not colliding (Same thing for "mouse is over object")

    In 2.5, this was changed so the...
  55. I hope I can live without ultimate fullscreen. By...

    I hope I can live without ultimate fullscreen. By that, I mean I hope CF3 has working fullscreen out of the box.
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    I need named string lists, like a dictionary....

    I need named string lists, like a dictionary. AFAIK, alterable strings/global strings are the only thing that fill that need.
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    I'm on windows 7. Frameskip in mmf has always...

    I'm on windows 7. Frameskip in mmf has always done this for me, though.
  58. Bumping this, because I can't commit to a project...

    Bumping this, because I can't commit to a project unless I can be sure there's a way to do fullscreen. I'm using 2.5 developer steam version, and even a new application with UFS in it can't build. Is...
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    It occurs in all examples. I don't think it's an...

    It occurs in all examples. I don't think it's an optimization issue since my computer is fairly beefy.
  60. Replies
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    This ran at like 0.5fps until I saw that...

    This ran at like 0.5fps until I saw that frameskip was turned on until you press P. Throughout every computer I've ever had, MMF's "machine independent speed" option has done nothing but break it....
  61. Trying to make a windows build, it says every single extension is incompatible.

    http://imgur.com/a/toIP9

    I recently switched to and from HTML5 exporter, and I don't know if that's related, but I know for a fact that all of these extensions are compatible with windows EXE...
  62. Replies
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    I am using active objects where I can, but they...

    I am using active objects where I can, but they only have 10 alterable strings (another issue.) It'd be nice to have a string/key dictionary object for easy and fast data storage. Arrays can hold...
  63. Replies
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    I got it backwards, sorry. Global values are base...

    I got it backwards, sorry. Global values are base 1, alterable values are base 0.

    I'm using global strings as a lookup table for control bindings, and using alterable values of an active object...
  64. Replies
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    Global and alterable values inconsistent.

    Global value indices are base 0. Alterable value indices are base 1. Curious as to if this is on purpose, since they seem to be directly analogous features. Loops are base 0, which means to use...
  65. Replies
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    - The "Frame number" expression now returns the...

    - The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.

    Had to roll back versions because I depended on that being wrong to know if I was...
  66. Replies
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    The example for leaderboards requires...

    The example for leaderboards requires listview.mfx which is only available to the pro version. I can't even open it to see how it works.
  67. Replies
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    Steamworks Object leaderboards crash.

    The steamworks object can set my leaderboard scores and achievements fine, but any action involving retrieving scores (any starting with "download") crashes the game immediately. Is this a widespread...
  68. Can't nest loops in html5? Is this a bug?

    https://dl.dropboxusercontent.com/u/1550500/html5loopbug.mfa

    Check this out. Starting one loop will stop the other. Only happens in HTML5. Nested looping is so common that I'm surprised this has...
  69. Background system box object breaks HTML5 builds

    This is one part of the apparently multi-tiered problem I'm having getting my game to run. Any frame with a BSB object in it will freeze right after loading it. It's the only object of its kind and...
  70. Running frame from global events is annoying

    Right now, the only way to run a frame from global events is to click it once from the workspace toolbar. To run it again, you have to click it again. This activates renaming the frame, which will...
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    Re: MMF2 Build 252 - Beta

    not talking about my application, but it's a pain to have to dig out my old MMF2 CD to reinstall.
  72. Replies
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    Re: MMF2 Build 252 - Beta

    http://dl.dropbox.com/u/1550500/mmfun.png

    The amount of things this update broke is astounding. Changing animation direction doesn't seem to work, many positional things, action points don't...
  73. Replies
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    Re: MMF2 Build 252 - Beta

    This new version broke everything in my game and then removed the old version. Great success!
  74. Replies
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    Re: Will MMF2 ever get looping audio?

    try triggering the loop by checking if a sample isn't playing instead of designating a number of loops, that creates the weird delay for anything.

    seems like an order of operations error in mmf's...
  75. Replies
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    Re: Will MMF2 ever get looping audio?

    Yes, and using either format. There's a definite pause inbetween samples. If you calculate how long a sample is and have it play for every however long it is, there is no pause.

    So, it has to be...
  76. Replies
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    Will MMF2 ever get looping audio?

    You know what I'm talking about. Right now in MMF2, its idea of looping audio is just... not. It inserts a 1/4th second pause inbetween playbacks. It's very inconvenient and I'm wondering if a fix is...
  77. Replies
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    Re: MMF2 Build 249 - Beta #5

    Is adding angled backdrops still broken?
  78. Replies
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    Re: Object loads as the wrong object!

    It only happens when "Load on call" is checked. Seems like a memory bug.
  79. Replies
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    Object loads as the wrong object!

    Pic

    This happens every time when I do the following steps:

    1: make a new game (Or load a game that's at the start)
    2: walk to the right until the achievement triggers
    3: restart with F2
    4:...
  80. Replies
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    Re: MMF2 Build #249 - Beta #4

    Is it just me or did we used to be able to use Add Backdrop on rotated objects and have it work properly? That was, uh, really useful. Any chance you could fix it?
  81. Replies
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    Re: MMF2's Collision is obviously BROKEN

    I spent all day fixing every event that had negated overlapping events when I updated to build 249. Maybe it's because the game was converted from MMF1.5 originally, but it's been in MMF2 format for...
  82. Replies
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    Re: MMF2's Collision is obviously BROKEN

    Nope. I've asked around. No one remembers the negated overlapping events being useless before.
  83. Replies
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    Re: MMF2's Collision is obviously BROKEN

    So it's a feature that makes the condition (a much needed condition) nonfunctional? And I know it's a new thing.
  84. Replies
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    Re: MMF2's Collision is obviously BROKEN

    Installing 249 broke my game in only one way, and that way was that negated overlapping events no longer worked in any useful capacity. It had to be true for all objects or it worked for no objects....
  85. Replies
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    Re: MMF2's Collision is obviously BROKEN

    Okay why are these people saying it's just the way MMF2 works? THIS DID NOT HAPPEN IN BUILD 248

    I know for a fact it did not happen, because patching MMF2 caused an event that used it and used to...
  86. Replies
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    Re: MMF2 HWA Beta 2c

    Happy 1 year anniversary, HWA beta 2c!
  87. Replies
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    Re: MMF2 HWA Beta 2c

    23 days until the 1 year anniversary of MMF2 HWA Beta 2c!!!!
  88. Custom controls that include the mouse?

    Hi, I'm using the controlx extension to allow the users to set their own controls, and the game also uses the mouse so I want its buttons to be mappable.

    The thing is, mouse and keyboard input is...
  89. Replies
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    Re: MOD files play extremely quietly

    this thread's fallen, but its soul still burns
  90. Replies
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    MOD files play extremely quietly

    I don't know why playing MOD files is a feature if they all play so quietly that it renders it useless.

    Any chance we can get a fix for this?
  91. Thread: Next Beta?

    by dustingunn
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    Re: Next Beta?

    But no one has a blu-ray player...
  92. Replies
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    Re: MMF2 HWA Beta 2c

    So I've pretty much abandoned all hope of MMF2 getting continuing support. How many months has it been since even a sub-patch of a beta?
  93. Replies
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    Re: What is HWA?

    every professionally released game is fullscreen by default
  94. Replies
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    3,196

    Re: [request] Outline/Stroke Object

    agreed, most people can make their own particles but mmf offers no solution for drawing effects like outlines
  95. Replies
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    107,524

    Re: Build #247 Zones

    Bug I'd like to see fixed: When running frame from MMF2, all calculations that depend on the frame number will think it's FRAME 1. This messes up a lot of global calculations

    It always thinks it's...
  96. Replies
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    Re: advanced pathfinding object

    hmm that extension sounds awesome but it might be too much to ask for players to have .net framework 2.0
  97. Replies
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    Re: Build #247 Layer Bug

    is there any chance you can fix the bug where if the image editor is scrolled, you can't see the rightmost or bottommost pixel in the next build?
  98. Replies
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    395,315

    Re: [Bug] Add backdrop doesn't work

    so it's been about 2 months since the last build...
  99. Re: Bug: Random objects created at 0,0 at start

    sent.

    If it helps to know, I've been working on this game for about 4 years and it went from CnC to mmf1.5 to mmf2
  100. Re: Bug: Random objects created at 0,0 at start

    the link is working fine

    the example I uploaded has no coding at all, it's gutted to just a few objects to show the dysfunction
  101. Re: Bug: Random objects created at 0,0 at start

    Any help here? It happens every time I clone the frame and there doesn't seem to be a single thing I can do about it
  102. Re: Bug: Random objects created at 0,0 at start

    http://www.faindfiles.com/dustingunn/Maybug.zip see?!
  103. Bug: Random objects created at 0,0 at start

    I cloned a frame, and when I run the new one, 2 objects with no relation (And no events to create them active) drop from 0,0. I deleted every instance of the object aside from 1 each then placed them...
  104. Replies
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    Re: Loadframe problem

    ok that worked, as dodgy as that is

    thanks man
  105. Replies
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    Re: Loadframe problem

    I've never messed with them, and checking them it seems they're all on by default
  106. Replies
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    Re: Loadframe problem

    It's just an active object, I use XP Pro SP2, and the path is just E:\documents right now, but it all works in mmf2's runtime so I figure I'm not doing anything wrong and it's an mmf2 bug
  107. Replies
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    Re: Loadframe problem

    nah nothing changed
  108. Replies
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    Loadframe problem

    I'm using the loadframe command, it grabs a bmp file from a folder in the game directory.

    Works perfectly when I run the game from mmf2, but doesn't work AT ALL from an executable, even if I...
  109. Taking a pic of the screen and saving to bitmap

    I know this is done in the click game "I want to be the guy" so I'm wondering which extensions to use and how?

    Basically do what print screen does, then save the image to a file.
  110. Re: Can't see the bottom or rightmost pixel

    yeah the image editor

    kind of troublesome at times
  111. Can't see the bottom or rightmost pixel

    If I'm zoomed in or the picture is bigger than the window and the scrollbar is all the way down or right, I either can't see at all or can barely see the bottom/rightmost pixel.

    I have the latest...
  112. Re: [HWA] Pixel shaders Complex-softwares package

    I can only change a parameter at runtime at the very start of the frame, and even then I have to look its name up in the xml file.

    Is there any way to be able to change parameters mid-frame?
    ...
  113. Replies
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    13,391

    Re: MMF2 HWA Beta 2a

    The string object is slightly smaller in dx9 mode for some reason, caused some of my text to wrap when it didn't before.

    Also, collisions with rotated and scaled objects are still about 20 pixels...
  114. Replies
    5
    Views
    1,257

    Re: All active collisions turn off

    yeah, apparently. Thanks.
  115. Replies
    5
    Views
    1,257

    Re: All active collisions turn off

    I can prove it and send a stripped down version of my game if someone like Yves wants to see, here's a small demonstration of this:

    http://www.faindfiles.com/dustingunn/wtf.PNG
  116. Replies
    5
    Views
    1,257

    All active collisions turn off

    Hey here's a strange problem, when there's too many particle effects in my game (these in question being 100x100 alpha blended smoke clouds) all active collisions turn off, bullets go through things,...
  117. Re: Bonus Pack 1 Platform Movement ... is it good?

    aside from directional gravity it can do pretty much anything, I recommend it
  118. Re: Multiple events happen at once, only one actio

    Yeah I mentioned pick at random spamming, which usually works, but the problem is that it begins to take up a lot of resources when used in big loops.

    My bullets move 50 times per frame, and...
  119. Re: Multiple events happen at once, only one actio

    I gave an example. I'm pretty sure this happens for everyone, anyone that's coded anything of any complexity.

    If you have code for a bullet hitting an enemy, and 2 bullets hit an enemy at once,...
  120. Multiple events happen at once, only one action

    This has been a "bug" since the beginning of klik, but I'm curious. Right now it's plagueing my current project at every step, forcing me to copy events lots of times with the clause "pick at random"...
  121. Replies
    15
    Views
    3,682

    Re: Confused about HWA slowdown

    my game ran much slower until I disabled all my physics loops for the enemy qualifier (Which has many copies of events to test for collisions after every pixel of movement, since using fastloops...
  122. Replies
    89
    Views
    42,814

    Re: MMF2 HWA Beta 1f

    nvidia 8800gts
  123. Replies
    89
    Views
    42,814

    Re: MMF2 HWA Beta 1f

    http://www.faindfiles.com/dustingunn/alphablending.PNG

    additive blending messes up like this, even though it's got a check mark under hardware
  124. Replies
    89
    Views
    42,814

    Re: MMF2 HWA Beta 1f

    http://www.faindfiles.com/dustingunn/collisions.PNG

    Here's my bullets hitting midair, while normally they have pixel perfect collisions.

    It's also running much, much slower than with normal...
  125. Replies
    19
    Views
    2,366

    Re: Hate to bug about this, but it is urgent.

    clickteam betas have always been pretty stable I dunno
  126. Replies
    1
    Views
    852

    Re: AI choosing from multiple targets

    http://www.faindfiles.com/dustingunn/porblem.mfa

    I made a sample real quick but it's probably confusing because nothing works.
  127. Replies
    1
    Views
    852

    AI choosing from multiple targets

    Ok I've made a design that requires AI to select from multiple objects and check an "allegiance" value against their own and then target and attack them.

    For example, in bioshock there's many...
  128. Replies
    24
    Views
    16,614

    Re: [Demo] MMF2 Pixel shaders power

    If you can't change anything about it during runtime then wouldn't it functionally be the same as prerendering these effects in photoshop but a lot more resource intensive?
  129. Re: MMF 2 or 3 Global Event Editor Main Editor.

    Why do clickteam have to be so stubborn about the biggest problem with their program that's also comparatively easy to fix.

    Here's the facts, this lack of functionality has murdered many, many...
  130. Re: Put the "start record" feature in the events!!

    Yeah read your first sentence and tell me that it's well structured and easy to comprehend
  131. Re: Put the "start record" feature in the events!!

    Recording all the keypresses and random input won't help when you use timed events since it's variable on how fast the game is running.
  132. Re: Put the "start record" feature in the events!!

    So not limiting demos to be developer-made by putting it in the event editor, how about it clickteam?
  133. Re: Saving Frame Position does not save the angle

    Yes, I said it in the post about the build #245:

    [/quote]

    Ok what about angles
  134. Re: Put the "start record" feature in the events!!

    Not being able to activate it with events is cutting its usefulness by about 2/3rds and making it so the only possible function it could have is pointless attract modes.

    Please make it...
  135. Re: Saving Frame Position does not save the angle

    It also doesn't save added backdrops, as I just found out!
  136. Saving Frame Position does not save the angle

    Observe, here is an average every day shot:
    http://www.faindfiles.com/dustingunn/bug1.png

    And here is a shot fired then saved then loaded:
    http://www.faindfiles.com/dustingunn/bug2.png
    ...
  137. Re: Put the "start record" feature in the events!!

    Yes but what about being able to record from the event editor like he asked about. Having it external seems weird.
  138. Replies
    8
    Views
    1,100

    Re: Your patcher uninstalled MMF2

    I've seen "UPDATE NOT COMPLETE ARE YOU SURE YOU WANT TO CLOSE?" dialogs that patch programs often have do the same thing. It removes all files it temporarily installed then when it takes them out it...
  139. Replies
    8
    Views
    1,100

    Your patcher uninstalled MMF2

    I was trying to update my MMF2 copy to the 3rd beta of the latest build. My cd was in another state along with my cd key so I closed it. A few days later I noticed all data files in my MMF2 folder,...
  140. Replies
    53
    Views
    16,675

    Re: MMF2 Build #244 (BETA)

    It still crashes when you're in global events and in the action editor and click the event editor button up on the toolbar.
  141. Replies
    13
    Views
    4,276

    Re: Pathfinding Tutorial for MMF2

    Well it's what I have and it still crashes when I click on the box with the hole in the middle.
  142. Replies
    13
    Views
    4,276

    Re: Pathfinding Tutorial for MMF2

    Are you not talking about http://www.clickteam.com/webftp/files/mmf2/Exts/MMF2z33zExtPack.exe ?
  143. Replies
    13
    Views
    4,276

    Re: Pathfinding Tutorial for MMF2

    So is there a way to do these for multiple objects, not hardcoded? I could do it in mmf1 but I don't see the path naming feature in this one.

    Edit: And the new version still crashes.
  144. Replies
    3
    Views
    869

    Re: Bezier Curves in MMF

    I can't use that example because powerfunction.cox doesn't exist on the internet, but there's others there so thanks.

    Edit: Through a stroke of luck I found powerfunction uploaded on the ruins of...
  145. Replies
    3
    Views
    869

    Bezier Curves in MMF

    I need to have a rope for a game I'm going to start soon. I remembered a tutorial on bezier curves: http://www.create-games.com/article.asp?id=1185

    Of course the links are broken and the article...
  146. Replies
    2
    Views
    597

    Re: Action editor crash (Reproduceable)

    hello?
  147. Replies
    2
    Views
    597

    Action editor crash (Reproduceable)

    In the GLOBAL EVENT EDITOR, when I go into the action editor and click the event editor button at the top instead of closing it, MM2 crashes every time.

    I'm using 243

    You can create a new game...
  148. Replies
    2
    Views
    569

    Re: Stretching/undo bug in picture editor

    243
  149. Replies
    2
    Views
    569

    Stretching/undo bug in picture editor

    http://www.faindfiles.com/dustingunn/bug1.png

    My graphic

    http://www.faindfiles.com/dustingunn/bug2.png

    Hit no on resize frame when pasting

    http://www.faindfiles.com/dustingunn/bug3.png
  150. Replies
    20
    Views
    4,348

    Re: Animation changing and skipped frames.

    First frame is randomly skipped for me, too. I had to double the first frame on my animation, which sometimes makes it appear too long.
  151. Replies
    158
    Views
    130,967

    Re: MMF2 Build #243 (BETA)

    Something weird happened, don't know if it is because of this patch or what, but I used Save As to make a new build of my game, and the new copy was a few saves backwards, like it opened one of the...
  152. Replies
    158
    Views
    130,967

    Re: MMF2 Build #243 (BETA)

    Yeah I know it has to be fully backwards compatible, but there's ways around this. Problem is Clickteam doesn't seem to know this is kind of alienating the higher end users of their product.
  153. Replies
    5
    Views
    694

    Re: Virtual Frames

    No you can't use it going left and up, it will eventually reach the end, but that doesn't matter because I have no use for repeating terrain right now.

    I thought it'd be useful for using the frame...
  154. Replies
    158
    Views
    130,967

    Re: MMF2 Build #243 (BETA)

    It's not impossible. The only thing stopping them is multiple kinds of objects in the same qualifier, which is a useless feature.
  155. Replies
    5
    Views
    694

    Re: Virtual Frames

    Wow so the only use is having repetetive geometry? AND it only works when going right or down?

    Who thought this thing up?
  156. Replies
    5
    Views
    694

    Virtual Frames

    Hey, what's the deal with these things? I really have no idea what they do, and the help file doesn't explain them in great detail.

    As I understand it, it allows for one thing only, which is frame...
  157. Replies
    158
    Views
    130,967

    Re: MMF2 Build #243 (BETA)

    Good update, but the next patch really needs the following:

    Make an option that disables having more than one type of object in qualifiers so you can use them in global events. This will solve...
  158. Replies
    27
    Views
    4,271

    Re: MMF2's speed.

    "I'm kind of baffled with what's going on The character I'm moving around, resizing for fake 3D, checking for overlapping, checking for within different zones and animating at the same time - is...
  159. Replies
    6
    Views
    1,018

    Re: Rotation Action Point Bug!

    I have the newest version. It still clearly lags for one frame. Now when I use inverse kinematic animation, things will look detatched.
  160. Replies
    6
    Views
    1,018

    Rotation Action Point Bug!

    Hey, when you rotate things, there's a one frame delay for uptating action points! This gets pretty bad when you rotate things fast. No, it has nothing to do with the order of rotation or setting...
  161. Replies
    10
    Views
    1,805

    Re: Qualifiers in global events

    []I liked the "global groups" in TGF. A group of events had a property to make it global. I find that much better than the global events MMF has. Maybe that group should be displayed in a different...
  162. Replies
    2
    Views
    715

    Re: Collecting 2 of something at once

    Sweet, I set a flag on when colliding, then did the identify by alterable value spreading thing, and it seems to have worked. Thanks
  163. Replies
    10
    Views
    1,805

    Re: Qualifiers in global events

    It's highly improbable that it's impossible. And if in the unlikely event it is impossible, there's probably a million functional workaround solutions.

    This feature is vital for a flexible game...
  164. Replies
    2
    Views
    715

    Collecting 2 of something at once

    I run a loop when you collide with a gun qualifier object.

    The loop goes through each weapon slot (There are 5) to check for an empty space, and if there is one, it copes the gun qualifier...
  165. Replies
    10
    Views
    1,805

    Re: Qualifiers in global events

    Why would you need it to be anything other than an active object? This is just lazy, and defeats the purpose of global events
  166. Replies
    10
    Views
    1,805

    Qualifiers in global events

    I really need these. If you can't use qualifiers in global events, doesn't that remove a lot of the purpose of global events? Since I can't use, say, the enemy qualifier, every time I want to add an...
  167. Re: Dear Clickteam, please fix frame editor rotati

    Ok, I went into the graphics editor of a non-alpha channeled object, told it to rotate by 5 degrees, and it created a white line at the top. It happens only when the top line is at the top of the...
  168. Dear Clickteam, please fix frame editor rotation

    http://www.faindfiles.com/dustingunn/rotation.png

    enough said
  169. Replies
    8
    Views
    1,386

    Re: Status on DIrection Calculator

    When is this coming? Seriously
  170. Replies
    8
    Views
    1,386

    Re: Status on DIrection Calculator

    How soon is soon? I needs it
  171. Replies
    31
    Views
    2,694

    Direction and Angle calculator

    Are these extensions coming? I use them often to determine the angles or directions between 2 positions, and in the case of direction calculator, to rotate slowly toward a point.

    If they are...
  172. Replies
    31
    Views
    2,694

    Direction and Angle calculator

    Are these extensions coming? I use them often to determine the angles or directions between 2 positions, and in the case of direction calculator, to rotate slowly toward a point.

    If they are...
  173. Replies
    9
    Views
    1,113

    Re: Picture editor in task bar

    Happens with me too, and I have XP. I figured it happened for everyone.
  174. Replies
    9
    Views
    1,113

    Re: Picture editor in task bar

    Happens with me too, and I have XP. I figured it happened for everyone.
  175. Replies
    27
    Views
    2,735

    Re: Ink effect SDK

    If you're going to add an ink effect, I suggest multiply, that one's popular.
  176. Replies
    27
    Views
    2,735

    Re: Ink effect SDK

    If you're going to add an ink effect, I suggest multiply, that one's popular.
  177. Replies
    13
    Views
    1,627

    Re: Picture editor is chock full of bugs

    For 1. the graphics mode was on the highest setting (16 million?). And I was in the 8 bit mode for alpha channels. And while I had pasted a higher bit picture into the alpha channel, I had used the...
  178. Replies
    13
    Views
    1,627

    Re: Picture editor is chock full of bugs

    For 1. the graphics mode was on the highest setting (16 million?). And I was in the 8 bit mode for alpha channels. And while I had pasted a higher bit picture into the alpha channel, I had used the...
  179. Replies
    13
    Views
    1,627

    Picture editor is chock full of bugs

    1. When coloring something, then exiting out of the picture editor, then going back in, the same color will appear slightly different, even in 8 bit in the alpha channel editor. Example!
    ...
  180. Replies
    13
    Views
    1,627

    Picture editor is chock full of bugs

    1. When coloring something, then exiting out of the picture editor, then going back in, the same color will appear slightly different, even in 8 bit in the alpha channel editor. Example!
    ...
  181. Replies
    19
    Views
    1,751

    Re: Event editor bugs from the past

    []Usually to keep it from happening I have to select a condition from another row, then go back to the one I want to delete, then it will delete the correct one. [/]

    How could you not have seen it...
  182. Replies
    19
    Views
    1,751

    Re: Event editor bugs from the past

    []Usually to keep it from happening I have to select a condition from another row, then go back to the one I want to delete, then it will delete the correct one. [/]

    How could you not have seen it...
  183. Replies
    19
    Views
    1,751

    Event editor bugs from the past

    When scrolling up and having a comment box:
    http://www.faindfiles.com/dustingunn/prob1.jpg

    Oh and the one where randomly, if you have more than one condition for an event, and you click on one...
  184. Replies
    19
    Views
    1,751

    Event editor bugs from the past

    When scrolling up and having a comment box:
    http://www.faindfiles.com/dustingunn/prob1.jpg

    Oh and the one where randomly, if you have more than one condition for an event, and you click on one...
  185. Re: More blending modes (Ink effects): Multiply

    []Subtract gives very similar effects to what multiply does, only difference is it's like opposite;
    With multiply, a dark object makes it very dark, with subtract a light object makes it very dark....
  186. Re: More blending modes (Ink effects): Multiply

    []Subtract gives very similar effects to what multiply does, only difference is it's like opposite;
    With multiply, a dark object makes it very dark, with subtract a light object makes it very dark....
  187. More blending modes (Ink effects): Multiply

    You might have noticed multiply is a rather popular blending mode. Giving us add was great, subtract... rather confusing choice, but can we please have multiply?

    Add and multiply are like the 2...
  188. More blending modes (Ink effects): Multiply

    You might have noticed multiply is a rather popular blending mode. Giving us add was great, subtract... rather confusing choice, but can we please have multiply?

    Add and multiply are like the 2...
  189. Replies
    5
    Views
    802

    Re: Alpha channel needs a few things

    []#1 - MMF2 uses two images - the 24 bit RGB data and the 8 bit alpha. When you have any colour above black on the 8 bit alpha, you are telling MMF that it should display a colour from the RGB...
  190. Replies
    5
    Views
    802

    Re: Alpha channel needs a few things

    []#1 - MMF2 uses two images - the 24 bit RGB data and the 8 bit alpha. When you have any colour above black on the 8 bit alpha, you are telling MMF that it should display a colour from the RGB...
  191. Re: Completely reproduceable workspace bugs, try t

    Here's another fun reproduceable bug:
    http://www.faindfiles.com/dustingunn/mmf3.jpg

    Yes, when you try to close the lower application, it tries to close the top one!
  192. Re: Completely reproduceable workspace bugs, try t

    Here's another fun reproduceable bug:
    http://www.faindfiles.com/dustingunn/mmf3.jpg

    Yes, when you try to close the lower application, it tries to close the top one!
  193. Replies
    5
    Views
    802

    Alpha channel needs a few things

    1. You need to be able to have transparent color over the alpha layer. Right now, if the alpha layer isn't black, it shows up as a solid color on the image even if you haven't drawn anything there...
  194. Replies
    5
    Views
    802

    Alpha channel needs a few things

    1. You need to be able to have transparent color over the alpha layer. Right now, if the alpha layer isn't black, it shows up as a solid color on the image even if you haven't drawn anything there...
  195. Completely reproduceable workspace bugs, try them!

    Ok open an app, then open an editor such as the event or frame editor.

    Alright now see the workspace? Try right clicking on it to bring up the properties window. If it's not already open you'll...
  196. Completely reproduceable workspace bugs, try them!

    Ok open an app, then open an editor such as the event or frame editor.

    Alright now see the workspace? Try right clicking on it to bring up the properties window. If it's not already open you'll...
  197. Replies
    13
    Views
    1,692

    Re: Huge problem with alpha channels.

    Tt was in 256. That's probably why it's doing that, but still, it's strange. Especially the second one.
  198. Replies
    13
    Views
    1,692

    Re: Huge problem with alpha channels.

    Tt was in 256. That's probably why it's doing that, but still, it's strange. Especially the second one.
  199. Replies
    13
    Views
    1,692

    Huge problem with alpha channels.

    Ok I draw a helicopter, right? Then I create an alpha channel, and make slight adjustments around the border to make it smoother. Everything's fine so far...

    Then, I unclick "show" and "edit"...
  200. Replies
    13
    Views
    1,692

    Huge problem with alpha channels.

    Ok I draw a helicopter, right? Then I create an alpha channel, and make slight adjustments around the border to make it smoother. Everything's fine so far...

    Then, I unclick "show" and "edit"...
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