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  1. Were you unable to find the solution, Fernando?...

    Were you unable to find the solution, Fernando? Please let me know if it isn't working so I can move forward.

    Thanks,
    Kilk
  2. Hello again, Fernando. I hope the fonts I'm using...

    Hello again, Fernando. I hope the fonts I'm using aren't complicating your test of my MFA. Is it working okay? Thanks!
  3. Hello again! Are there any problems with testing...

    Hello again! Are there any problems with testing the MFA? Thanks!
  4. Sure thing! Here's a link to an MFA with just the...

    Sure thing! Here's a link to an MFA with just the two frames I mentioned:

    https://1drv.ms/u/s!AsgSjIc6m17V6TE5aeAV4atafSET

    These aren't the only frames where the glitch is present, but they are...
  5. Since I'm just in the beta stage right now, I'm...

    Since I'm just in the beta stage right now, I'm taking the HTML5 route instead--which can still be accessed on iOS devices. Thanks for the info, though. :)
  6. String objects are cut off and misplaced when built in HTML5

    Hello,

    I'm exporting a game to multiple platforms. At present, I'm working on HTML5. If I test my HTML5 game by choosing "Run Application (F8)," everything looks fine. However, once I build it,...
  7. You know, this is probably the best route to...

    You know, this is probably the best route to take. Once I can confirm the game works properly on HTML5, will it be easy to make an iOS version from it, so easy that I may only need to test the iOS...
  8. Thanks, everyone, for posting these solutions!...

    Thanks, everyone, for posting these solutions! Hopefully I can come up with something that works.
  9. Uh-oh! This isn't good. Guess I'll have to think...

    Uh-oh! This isn't good. Guess I'll have to think of something. Thanks for letting me know.
  10. Wait, do I need a Mac to export CF games to iOS?

    Hello! I develop Clickteam Fusion 2.5 games via my Windows laptop. I don't own any Apple devices, but I'm borrowing an iPad so I can test my game on iOS. According to ClickWiki, I'll need "a Mac...
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    Good news!

    Actually, I just figured it out. All it takes is the Android object. Thanks a lot, guys! I should be able to move forward now!
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    Aha!

    I've been thinking the problem has to do with groups. However, I just did an event without groups, instead specifying one of the URL strings, and the problem persisted. Therefore, it looks like you...
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    I actually am not using an extension for this. I...

    I actually am not using an extension for this. I just made a regular string, then I programmed the events such that when the user taps* on anything considered Group.Doors, it will execute the...
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    I'm actually using a different font now anyway...

    I'm actually using a different font now anyway due to copyright restrictions on the original. Thanks for the help, both yours and also pradeep's!
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    After trying to build and being told, "Some...

    After trying to build and being told, "Some conditions, actions or expressions found in your application are not supported by the target platform," I can request the following information:
    ...
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    Does Android support Clickteam groups?

    Hello! On my game, I created a number of strings that serve as links to websites. Instead of creating events for each individual string, I grouped them together as "Group.Doors" and make one event...
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    Sorry for the late reply. I contacted the website...

    Sorry for the late reply. I contacted the website with the fonts, and everything's been taken care of. Thanks! :)
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    Thanks a lot! It appears the fonts are being...

    Thanks a lot! It appears the fonts are being rendered now. I have two questions:

    1. Did anything you do affect the fonts' license? Their licenses are the same and can be found here:...
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    Based on the picture, it looks like it's working....

    Based on the picture, it looks like it's working. But for some reason, the tablet I'm using won't open the file you linked to. My Android version is 5.1. What do you think the problem is?

    Thanks,...
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    Problem with packing fonts on Android

    Hello!

    I'm using the Android Font Packer for five fonts. While three work fine, these two aren't:

    https://www.1001fonts.com/call-of-ops-duty-font.html
    ...
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    You mean like this? I commend you guys! ...

    You mean like this?

    I commend you guys!

    --Kilk
  22. Replies
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    Okay. Then, is there a way I can commend you guys?

    Okay. Then, is there a way I can commend you guys?
  23. Replies
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    So what do I do now, Fernando and Perry? Is...

    So what do I do now, Fernando and Perry? Is there a way for me to commend you both and/or mark this thread as resolved? Thanks!
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    Thanks for the help!

    Thanks for the help!
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    Okay, I'll do that. ;)

    Okay, I'll do that. ;)
  26. Replies
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    I'm using JDK 1.8. As for Android, I tried what...

    I'm using JDK 1.8. As for Android, I tried what you suggested, but still to no avail. I don't get why it isn't working. Thanks for the help, though. :) You've put a bunch of effort in helping me...
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    I applied the SDK Patch again, and it reverted...

    I applied the SDK Patch again, and it reverted everything:

    Buildfile: C:\Users\Kilk1\AppData\Local\Temp\AndC84.tmp\build.xml

    -set-mode-check:

    -set-debug-files:

    -check-env:
    [checkenv]...
  28. Replies
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    I did the event updates using Android Studio. It...

    I did the event updates using Android Studio. It made minor changes, but the error log is similar to the last one. Here it is in its present form:

    Buildfile:...
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    Actually, the app's build API was set to 22 for...

    Actually, the app's build API was set to 22 for some reason, but it doesn't appear that it's been 22, however. I now just set it to 27. The reason the SDK tools went to 24.4.1 goes back to when I...
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    After checking the boxes to install, I was told,...

    After checking the boxes to install, I was told, "Installation did not complete successfully. See the IDE log for details." Here's what happened during the process:

    Packages to install:
    -...
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    Let's try again: 25702

    Let's try again: 25702
  32. Replies
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    Here is SDK Platforms: 25700. As for the...

    Here is SDK Platforms: 25700.

    As for the patch, I just reapplied it, and this is the present error log:

    Buildfile: C:\Users\Kilk1\AppData\Local\Temp\AndAFAD.tmp\build.xml

    -set-mode-check:
    ...
  33. Replies
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    As the following image shows, it's possible to...

    As the following image shows, it's possible to check some of the boxes that are partially filled (i.e., the ones that have updates) without having to check all of them:

    25698

    The way I've been...
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    Unfortunately, it seems that the "official" SDK...

    Unfortunately, it seems that the "official" SDK manager (the one from Android Studio) undoes the SDK patch. I'm assuming that you're referring to that manager. (The other SDK manager is the one I was...
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    I didn't run as administrator, so I'll try that....

    I didn't run as administrator, so I'll try that. Doing it now, I still got an error log. Apparently, the SDK tools reverted to 24.4.1:

    Buildfile:...
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    After I used the patch, a larger error log...

    After I used the patch, a larger error log appeared, and the SDK tools were downgraded back to 24.4.1. I then ran Android Studio's updates in hopes that the SDK tools would go back up, but it didn't....
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    Okay, it's getting close now, I think! This is...

    Okay, it's getting close now, I think! This is all that's left:

    Buildfile: C:\Users\Kilk1\AppData\Local\Temp\AndD53C.tmp\build.xml

    BUILD FAILED...
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    Okay, here's where we stand now: ...

    Okay, here's where we stand now:

    https://www.diffchecker.com/NVYLSLq5

    Do I need to make the SDK tools higher than 25.2.5? Thanks! :)
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    Oh! I found out why the Android version was 9...

    Oh! I found out why the Android version was 9 despite me setting it to 5.1. Apparently, I didn't even have the version on Android, so Clickteam couldn't choose that despite it being set as the target...
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    I see; that makes sense. So the goal now is just...

    I see; that makes sense. So the goal now is just to figure out how to change the Android version from 9 to, in my case, 5.1 even though I've already done so? 😅
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    Okay. In that case, what should I set the...

    Okay. In that case, what should I set the pathname to?

    Thanks,
    Kilk
  42. Replies
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    For some reason, it does appear on the error log...

    For some reason, it does appear on the error log that my project target is Android 9. However, if I go to my game's properties, the "Android Options" section says the minimum Android version is set...
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    I followed the three steps, but it still isn't...

    I followed the three steps, but it still isn't working. My guess is that maybe I misunderstood the first step. I interpreted it to mean I go to Android Studio and then do the default updates....
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    I'm glad I have someone to help me through this!...

    I'm glad I have someone to help me through this! :)
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    View Post

    Considering these three things—Android Studio, AndroidSDKPatch, and SDK Manager—is there a certain order in which I need to run them? This is complicated. 😅
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    To try something else, I did the Android Studio...

    To try something else, I did the Android Studio update again and then did the AndroidSDKPatch in case this would let the SDK Manager add the other updates it checks by default, but it didn't work....
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    Now, I did the AndroidSDKPatch again, and this...

    Now, I did the AndroidSDKPatch again, and this was the error log compared to last time:

    https://www.diffchecker.com/I9kS4q8u
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    Since that didn't work, I just tried doing...

    Since that didn't work, I just tried doing Android Studio's update again. This is the error log for it:

    https://www.diffchecker.com/0Hbe9LtR
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    I reused the AndroidSDKPatch, as you suggested,...

    I reused the AndroidSDKPatch, as you suggested, and tried again to build my game. Unfortunately, it went back to infinitely building/loading. When I restarted to break the loading, this was the info...
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    Okay, so I was making some changes to my PC...

    Okay, so I was making some changes to my PC (uninstalling Cortana's web search function, which now required me to end Cortana). Although that wasn't related to any Android issues, Android Studio got...
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    Here is the API info: 25620 Am I needing to click...

    Here is the API info: 25620 Am I needing to click the button that says, "Install 8 packages..."? I tried it already, but when I accept the license, it fails, saying, "Package 'Wear OS Intel x86 Atom...
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    Thanks! Here's a picture.25619

    Thanks! Here's a picture.25619
  53. Replies
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    Okay. I installed AndroidSDKPatch to...

    Okay. I installed AndroidSDKPatch to C:\Users\Kilk1\AppData\Local\Android\Sdk. Following your first step, I tried to see if it would work, but it failed. I then went to Android Studio and updated....
  54. Replies
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    Going on Android Studio, I was told that there...

    Going on Android Studio, I was told that there were new events regarding updates. I ran the installation, and almost everything worked. Android SDK Tools, however, did not, and I was given the...
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    I just did it, but now it appears the Android SDK...

    I just did it, but now it appears the Android SDK Tools Revision has now downgraded from 26.1.1 back to 24.4.1. See the following link to see what's changed: https://www.diffchecker.com/Rwy6zsng.
    ...
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    Just a bump to make sure you got the last post.

    Just a bump to make sure you got the last post.
  57. Replies
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    Going on Android Studio, I'm told that Android...

    Going on Android Studio, I'm told that Android SDK Tools is ready to be updated. However, after trying to do so, I'm told, "Installation did not complete successfully. See the IDE log for more...
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    I tried building it again, and this is the full...

    I tried building it again, and this is the full log report given:

    Buildfile: C:\Users\Kilk1\AppData\Local\Temp\AndFFC4.tmp\build.xml

    -set-mode-check:

    -set-debug-files:

    -check-env:
    ...
  59. Replies
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    Okay, so I uninstalled everything, installed Java...

    Okay, so I uninstalled everything, installed Java (using jdk-8u181-windows-x64) and Android Studio (using android-studio-ide-173.4907809-windows), and then installed AndroidSDKPatch to the Android...
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    Oh, whoops! I was treating Android SDK Tools as...

    Oh, whoops! I was treating Android SDK Tools as if it, not Android Studio, were Android SDK. Because of this, I installed Android Studio, uninstalled Android SDK Tools, and then installed...
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    I downloaded jdk-8u181-windows-x64 from the...

    I downloaded jdk-8u181-windows-x64 from the following link:

    http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html

    Then, I downloaded AndroidSDKPatch from the link...
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    Is this error out of the ordinary?

    Is this error out of the ordinary?
  63. Replies
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    Help building game into .apk file

    Hello! I have attempted to build my game into a .apk file. Clickteam said I needed first to download and install JDK. After doing so, however, I'm then just told, "An error occurred, do you want to...
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    I'm probably just going to have to use...

    I'm probably just going to have to use artificially drawn lines. Although it's an annoying solution in one sense, I'll be able to stick with Direct3D 9, meaning the solution will be contained to just...
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    If you're referring to the string's movement...

    If you're referring to the string's movement type, it's static.
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    Although the frame rate does vary between frames,...

    Although the frame rate does vary between frames, the fundamental difference appears to be Direct3D 8, unfortunately. As soon as I go back to Direct3D 9, the frame rate returns to 60 across frames,...
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    As I've been working with it, I also noticed...

    As I've been working with it, I also noticed something else: For some reason, the frame rate goes way below 60 on most of my frames. Is there a way that Direct3D 8 could be used just for a single...
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    Okay, I went from Direct3D 9 to Direct3D 8, and...

    Okay, I went from Direct3D 9 to Direct3D 8, and now it's working! XD While having underlines is definitely a positive for Direct3D 8, are there any downsides/side effects I could be prone too by...
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    How can strings be underlined?

    Hello! I'm using strings as links; upon clicking them, the user's Internet browser opens the given URL. To make them look like authentic links, I'm having them match the typical blue color of links,...
  70. Thanks for the reply! For some reason, it didn't...

    Thanks for the reply! For some reason, it didn't notify me, so I didn't read your post until just now. The good news is that it WORKED! Thanks a lot!
  71. Running URLs with Clickteam for online high scores

    Hello! I'd like to know how to upload high scores on my Clickteam game to a server. The site I'm using is http://gmscoreboard.com. To upload, you just run the following URL:
    ...
  72. Collision detection problems with a frying pan and an egg

    Hello. I'm new to Clickteam (in fact, this is my first post on the forums), and as of now I don't have much experience with programming. Using the physics engine of Clickteam Fusion 2.5, I'm having a...
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