Type: Posts; User: fnkycoldmadeanr; Keyword(s):
Ensure you are not using compare two general values as it does not scope objects
I have made a Html5 Gamepad extension I will put it on the Clickstore soon
I will also create a full screen one though they only work with user interaction due to Some browsers not allowing code to...
The auto animations have been around since the Klik & Play days surely it says something in the help file.
It’s probably best practice to only use the built-in animations with the built in movements...
you could try put the values in a list starting from 99999 and subtract from the value then use the string tokeniser to split the value from the id if that makes sense
99999, fixed value
Alterable values for strings and counters <3
Also event sheet ordering :)
Also use the clickteam movement object with the drag and drop built in movement
I think what you’re trying to do is already possible JohnArtbox
Do you mean choose alterable value using expression?..
If your objects are next to each other you can just drag the folder bracket (When Folder expanded) instead of dragging them one by one.
As for ordering objects you could use a well organised...
The combo box is a windows control so it will always be on top you will either Have to hide the combo box or use a sub-app
(Windows Only). The way you are doing it may have different results on...
Hopefully Clickteam will implement shader support for other platforms soon and it will be achievable using shaders
Some more useful special characters
I downloaded the Mac version Segoe MDL2 Assets font that you linked and I'm still using windows 7 so there is probably a difference there.
I guess thats a plus to using comments is that you can...
name = Segoe MDL2 Assets
Yeah some of those icons will be very useful. I've burnt hours over the last couple nights downloading new dingbat fonts and searching for useful unicode characters lol
If you change your skin...
Using Wingdings in separate comments looks good might help to break up large sections of code
Hopefully just a case of putting int around the inputs but I don't know much about cpp
Must be storing as a float in the alt value 0.0 If you convert it to an Int when reading the values from the INI it works
If you set Freds value to 0.0 in the INI without converting it will...
Would the DLL object be able to retrieve device names?..
I was going to start playing around with it but I have never used it before.
Not sure if this will help or not but it’s something I’d like to learn also.
fnkycoldmadeanr >= Impressed
Set fnkycoldmadeanr to Medium+Bounce Clap :o
Very nice Vol that rhythm system is interesting. Also you must be Officeworks no. 1 customer
It might be possible using 2 qualifiers in the same object and scoping using each qualifier their ID offset by 1 e.g parent, child
The way I'd do it though
Store the values as you are referring...
Cool Example elvisish
Profiler has some head scratching results manually converting seems faster in some cases for me
Maybe try with VolProfiler Volnaiskra
I split the events/actions up to try and get...
I didn’t save it Vol but your image is pretty much what I done except I used buttons to move the active
I will remake it and do some more tests to try and change the behaviour
Doing some tests for myself and it seems to me it is rounding towards the 0,0 position/co-ordinate
so if the object is in the minus it rounds toward 0 position
and if the object is in the plus it...
Seams like adding 0.5 might be a solution though
V Edit v
“Adding +0.5 to a negative input before turning it into an int will give the wrong answer. The correct quick-and-dirty way is to test...
Sorry that stuff in italics was just extra interesting info..
Here’s a link about the topic my understanding is that it’s a data conversion not a math function
A quick google and I’m guessing fusion uses typecasting for speed. Instead of precise math.
The other function available is round(), which takes two parameters - the number to round, and the...
I bought it only for the shiny yellow badge in the forums. :) :cf25+:
The other way is to combine the shaders into one
But you probably want to apply the monochrome to the layer in this case
In the event editor click on each object and it will show you any events attached.
Make use of folders..
In the Event editor RMB object>new folder
I organise extensions in a folder labeled...
Why not just use a flag
Or Alterable string
Oh really. Its not a big deal users can always run the search again to refresh it.
A small bug if you delete or add an action the find index is not refreshed.
Any chance of implementing Auto refresh after a change or a refresh popupmenu option.
I think a Find all shortcut...
Just tested out the Find All feature with all this positive feedback and Its a +1 from me.
I think it would be handy if it also had a Double-Click or PopUpMenu to edit action.
A replace all...
Use the string tokeniser instead of the string parser
You could maybe use groups for each case activate/deactivate
If you can definitely use extensions as they add more functionality
Also Danny advised on a similar post to steer clear of ALT as it’s...
There is a part 2 as well
You might have to watch it on pc to auto translate to english as its in Portuguese
any more advanced than this and you'll have to get...
If you RMB the background the new frame menu item does nothing.
If you RMB the icon the new frame menu item works.
The issue is in Single animation editors only
Active animation editor works fine...
:o This is interesting!
Is UWP Exporter still working on XBOX One I was of the understanding it was now retired?..
:o This is very useful information thanks Fernando
That does look good Vol I wonder if you could make your own font with custom special characters even though it would probably be a lot of effort
Looks great Darkseed
Have you tried the Advanced Comment Object Vol?
The way you suggested is probably the way I would do it Vol. Though I’d probably add their fixed IDs to a list for rescoping maybe you could use the list of numbers extension
Do you need to scope...
That is shorthand which is something i think would be very handy in fusion
basically it's referring to its self
To write in fusion
Set Alterable Value T to Alterable Value T/Alterable Value D...
Instead of putting a different letter in multiple Global Strings put the word in one Global String then use
Mid$(Global String A, frame, 1)
Line 1 Remove Repeat while left mouse key is pressed you don't need it
yeah you should definitely release on more platforms asap
Very nice work Shinbaxter! Plays like street fighter definitely worth downloading.
Thank you Yves
How do you install 2.5+ DLC on Mac?
It I get a pop up stating I can't run windows programs do I have to install Wine?
You could see if these work. I don't have windows 10
Maybe try the Surface Object to achieve this
Blit From Active Object
Blit Onto Background
This looks great Alex are you using Active system boxes and a up down control?
I was saying the same thing on Discord Volnaiskra
Yes if you enjoy using fusion and making games it is worth the money
Store the strings fixed id in one of the Actives alterable values
string fixed id = active alterable value
Search the forum for power of 2 image size
You might be able to use 2 images and the lens object/lens shader
Not sure if they are a standard image format or not
Is it possible to implement real-time shader updates/load shader at runtime and from file or string as I’ve been working on a visual shader editor for fusion 2.5 and need this feature. For the...
Here's one by Quail Studio
Not tested but someone will correct me if i'm wrong.. also maybe add on overlap snap to object for accuracy
180 - (Abs(angle1)+Abs(angle2))
Pinball movement should be perfect for this how is it buggy?..
Can you record your screen?..
But you prob won’t have to worry too much about the Max(,) depending where your hotspot is.
You may or may not have to store it in an alterable value to prevent...
It would sort of work like pathfinding I guess
Could work testing them sequencially horizontal though
Actually scrap that it would only work if they were all touching the same circle
Bit of a rough explaination how I might do it
If they are all same size circles you could compare the distance between each object
if distance is equal to diameter add fixed id to a list
Maybe try turn off gravity or reduce it
repeat while jump pressed
+ jump_press_timer < 0.5 seconds
Gravity = 0
So effective I added multiple shadows looks great! That fog looks awesome too
The natural duration of a simple tap event for mobiles should be 125 milliseconds (0.125 seconds). Anything longer than 500 milliseconds should register as a long press. However, these are the...
You may have to compare either a timer, distance or both
If touch time is equal/less than ? Milliseconds
If distance moved is less than ? Pixels
Do Touch Action
If more than
Do Drag Action
Did you uncheck create at start?..
Any actions apply to the object created in the same line as creation else you will have to store the fixed value or create an ID for it on creation.
There are some isometric examples on nivrams site. Save a link for it.
Because your active is yellow paint your block white.
also you could use these.
rgb ranges 0-255
select range of colors - GetRGB(RRandom(100, 200), RRandom(100, 200), RRandom(100, 200))
Hi Aloan great to see you got a copy of Fusion 2.5. I noticed you are a translator and I was wondering if you'd like to contribute to the community and help Matheus out by translating some of he's...
iirc you may have to set the build type to iOS?..
Red mushrooms look great!.. Looks like the color theory is paying off.
Are you using youtubes subtitle auto translate feature on PC? It's not the best but better than nothing. The videos are actually Brazilian/Portuguese very good tutorials sadly he's not making them...
I thought I wasn't too bad at photoshop but this is some next level wizardry!.. Photoshop has changed a fair bit since cs4. Would be cool to see more vids like this Vol.
Not sure probably best to watch the videos to help understand the code as there is some pretty advanced coding in them also their channel has a lot of other good tutorials..
Geez Vol just reading about what you've been upto is exhausting..
Not sure if this youtube video will be helpful but its a pretty good watch..
Applying 3D Level Design Skills (Sunset Overdrive) to...
Nice work Vol!.. looks a lot more natural..
Maybe try make it full size then resize it later if you need to it wouldn't take long to resize everything. some people make their graphics 2x to 4x as big as they need to future proof them. Or if...
Should be something like
Create object (0,0)
Set xpos Random(608) mod 32
Set ypos Random(448) mod 32
Create player * 4
spread value in alt val
Also in properties check that coins and shadows are not created at start
I have this same problem. And I just had an idea. Run a loop for all flags check if on set on else set off. Clickteam need to add set flags by expression. Set on/off/toggle is to limited..
Named flags is an awesome addition! Any chance of adding set Flags by expression in 291? instead of just set on, set off, toggle..
Yeah I reckon it looks a bit more balanced and the creature does not look crammed onto the platform if you know what I mean?..
also there is a really good video on the rayman level editor that is...
I think a mix between E and F would be good..
scrap my last post ^ it may have to do with the conversion of the values.
Nice work @MuddyMole very simple and better than what my plan was..
@Vol you may have to make the active the same size as the frame then add Sprykes xy to windowXvalue windowYvalue Or have the...
I'll try make a shader for it tomorrow after work Vol.. Just need bg offset/zoom/ and maybe a crop shader..
Hi Vol great job on the game just played through using my keyboard on my 10yr old laptop the frame rate changed on each stage see below.. only small fault I found was level 4 spryke sometimes jumps...