Search:

Type: Posts; User: WhatPixelYouOn; Keyword(s):

Search: Search took 0.01 seconds.

  1. Thanks, I'll have a look into these suggestions....

    Thanks, I'll have a look into these suggestions. :)
  2. Best Way to implement Gamepad support?

    I have many, many events in my messy project containing conditions such as "Pressed Fire 1" etc. It would be a difficult task to find all these events and duplicate them (and probably have to modify...
  3. How to revert 'Replace Colour' during runtime?

    Once you replace colour, how can you revert the sprite back to it's original colours without typing the specific values in? I seem to remember there is an expression that will revert it back to...
  4. Replace Colour can't be done more than once?

    This can be deleted
  5. Active Objects randomly becoming another?

    I've had a bug happen a couple of times which I've not seen since MMF. In my level I have a couple of Active Objects, and one of them in particular decides to replace it's self with a completely...
  6. I am using PMO and can confirm "Collides with"...

    I am using PMO and can confirm "Collides with" gives the same result as "Overlaps with" in this particular scenario, though admittedly changing those sometimes does make a difference.
  7. Thank you! I've managed to get it working using...

    Thank you! I've managed to get it working using your method MuddyMole - The video was an interesting watch too! Thanks everyone!
  8. Thank you! Although it appears to be a simple...

    Thank you! Although it appears to be a simple solution, I've never worked with fast loops and can't figure out how to get those Conditions and Actions. Should the Action under the "Always" event be...
  9. Player collides with overlapping Objects

    I have a lot of coins which bounce around before staying static - Often these coins can land so that they are perfectly overlapping another coin and when the player collects them both, although both...
  10. Setting Perspective Object Zoom Value In Event Editor

    I can set a zoom on the object properties and it works, however it refuses to change using events - How do I get around this? Thank you. :)
  11. Replies
    0
    Views
    156

    Path Movement Speed Glitch

    5 nodes on a Path movement, each with speed set to 10-20-30-40-50, but the speed isn't increasing. I can't add to the speed via the events editor either. Any ideas?

    Edit: Object only travels at...
  12. Thanks for the reply - The Saturation effect...

    Thanks for the reply - The Saturation effect seems to be missing for me, a few new ones were installed with Looki's Shader Pack, but I can't find saturation.
  13. How to set a Semi Monochrome Screen Effect

    Hello, just playing with screen effects and am wondering if there is a way to set the screen to Monochrome, but only to a certain percentage? Like when you can adjust the Blend Coefficient on an...
  14. Nice advice there, thank you!

    Nice advice there, thank you!
  15. Replace Colour Limitations? (extra words for title)

    Just been playing around with the replace colour function, and was wondering if it's possible to limit this to just part of a sprite, perhaps using number of pixel from top/bottom. The reason is...
  16. Replies
    1
    Views
    364

    Event Editor 'Icon Gap' Bug

    Sorry if this is in the wrong place.

    Just wanted someone to take a look at the event editor in my project. I've been arranging my objects into groups then all of a sudden a got this gap after...
  17. Replies
    2
    Views
    1,098

    Thanks for this, it's almost working as I'd...

    Thanks for this, it's almost working as I'd expect now - I was finding with this setup, the main game is losing focus and slowing down dramatically when the frame started, until I started/quit the...
  18. Replies
    2
    Views
    1,098

    Sub Application Pause Menu

    I'm trying to make a Pause Menu using the Sub App to select a frame from my application. I tell the Sub App to pause/resume while my main app is in the alternate state, for example:

    Press Enter...
  19. Thank you so much! I've never seen this option in...

    Thank you so much! I've never seen this option in Fusion 2.5 before, but enabling it makes the application function just like it was doing inside MMF2. So it seems MMF2 has that enabled by default...
  20. Frame's Alpha-Blending Coefficient weird behavior between mmf2/fusion

    Using Multimedia Fusion 2 Dev, I made an application where I would set the frame alpha-blending coefficient to various values and this would give the scrolling of my game a nice "motion blur" effect....
  21. Replies
    2
    Views
    944

    Ah that's disappointing, well I'll hope that it's...

    Ah that's disappointing, well I'll hope that it's able to be behind other layer in future updates. Thanks. :)
  22. Replies
    2
    Views
    944

    3D Backgrounds for 2D Game

    I've been working on a 2D platform game for many years, and I've always wanted it to have 3D backgrounds. How easy would it be to implement with into an existing project, and how easy is the...
  23. Replies
    0
    Views
    873

    How can you Zoom In/Out?

    I'm trying to create a simple Zoom in/out effect for my world map screen. I've tried looking into the Lens Object, but I've been unable to get it to function at all. I've had more luck with the...
  24. Thanks nim! I've never used compare two general...

    Thanks nim! I've never used compare two general values before :o I noticed that example is from Exploding Bees! :)
  25. How do you retrieve system date? (PC)

    How is this done? I can't see an option for it in the Date and Time object. I heard you can write an expression for it but I'm not sure. I just want to read the current system date at the start of...
  26. Thank you nim, such a simple solution! And you...

    Thank you nim, such a simple solution! And you wouldn't believe how many years I've been using MMF without knowing Alterable Values can take advantage of decimal values! :)
  27. How To Gradually Increase Active Object Angle/Rotation

    Sounds pretty simple, but how can I achieve it? Always adding to the current angle makes it rotate, which is great, but I want it to gradually get faster. When I try setting it to an alterable value,...
  28. Replies
    5
    Views
    1,070

    I'm thinking that will be the only way around it,...

    I'm thinking that will be the only way around it, though there are many, MANY events creating various objects so it'll take a while to sort through them all. But as for Always>Destroy, I can...
  29. Replies
    5
    Views
    1,070

    Prevent Objects from being created

    Is there a simple way to prevent events from creating specific active objects if a global value is greater than 0? This is something I should have designed around from the start but I have many...
  30. Replies
    2
    Views
    862

    Thanks! :)

    Thanks! :)
  31. Can't Find/Remove Multiple Touch Object from Project

    Years ago I aimed to make a game for iOS, but since then I'm built it specifically for PC. At one point I had the Multi Touch Object in my project, but it looks to me like I've deleted it from every...
  32. Replies
    2
    Views
    862

    Multimedia Fusion 2 Dev Installer

    Where can I download it? I have my serial number, but I need the installer. It's not in the DL section of the clickteam site - the download link downloads an updater, not the actual installer. Any...
  33. Replies
    1
    Views
    1,011

    Can anyone explain this for me? Surely someone...

    Can anyone explain this for me? Surely someone knows how to work this basic event?
  34. Replies
    1
    Views
    1,011

    MMF2 Text Blitter - On Char

    "On Char" doesn't seem to work? I read through the included help doc and believe it is triggered right as a new character is about to be drawn. Is this not how it works? I can't get it to function...
  35. MMF2 deleting Active Object Animations

    Just spent a while drawing some animations in the Active Object editors only to have the object I was working on revert back to an older version of it after I clicked ok. Undoing would put the new...
  36. Ah, thank you!

    Ah, thank you!
  37. Anyone..? 142, 79, 42 for example doesn't...

    Anyone..?

    142, 79, 42 for example doesn't work. It only reads 142, anyone know how can I get it to read it correctly?
  38. How do RGB Hex Values in MMF2 Dev work?

    When messing with the values in the expression editor for adjusting the RGB coefficient of an object, I can only seem to get black or red. How do I make use of the full spectrum?
  39. Replies
    2
    Views
    972

    Thanks! I'll keep this in mind. :)

    Thanks! I'll keep this in mind. :)
  40. Replies
    2
    Views
    972

    Acceptable Memory Usage for PC?

    I'm curious what is considered acceptable in terms of memory when running an MMF2 game on PC. I imagine it doesn't really matter as much as with iOS/Android, but I noticed my game seems to be...
  41. Replies
    1
    Views
    616

    Saving numerous Global Values

    I need to save/load 11 Global Values in my application. At the moment, I have an ini set up that saves one, though I implemented it years ago and have pretty much forgotten how it even works... :s
    ...
  42. Replies
    4
    Views
    1,951

    It's always worth checking that, but I can...

    It's always worth checking that, but I can confirm that having deleted every event in the frame except "Press key > Jump to frame" it still doesn't work. Though the same test in other frames does...
  43. Replies
    4
    Views
    1,951

    Thanks for the input - For me I can copy the same...

    Thanks for the input - For me I can copy the same events from one level to another but the glitch will still happen on certain frames and not others. Really weird.
  44. Replies
    4
    Views
    1,951

    Frames won't Jump to Frame

    I have a glitch with some of my levels/frames in MMF2. A simple event reading "User Presses Key > Jump to Frame" gets ignored in certain frames. Most frames are fine, but a few completely ignore any...
  45. Replies
    2
    Views
    1,153

    Not sure how to upload a file, but here's a video...

    Not sure how to upload a file, but here's a video showing the problem:


    https://youtu.be/SAQfUb5Uo7g
  46. Replies
    2
    Views
    1,153

    PMO Jump Through Platforms Glitch

    When throwing spears at a wall, they stick to it temporarily, acting as a Jump-through platform (Using PMO). They work fine, unless the player tries to stand/land on one while there is already...
  47. Replies
    1
    Views
    744

    Fading Between 2 Audio Tracks

    I want to have two pieces of music play and loop at the same time, but I want only one of them to be heard. When reaching a certain distance across the frame, I want the current music to fade out,...
  48. Perspective Object Build Not Compatible

    I can export an exe build of my application with the perspective object in it, however it warns me that it's not compatible. Could this be the display mode I'm using? (Direct3D 9)
  49. Thank you! That works great. :)

    Thank you! That works great. :)
  50. Replacing an Active Object over numerous frames.

    I have quite a few levels/frames in my application and would like to replace the player sprite with an updated version. It's not a problem to simply delete the sprite and then import the new one as...
  51. You could painstakingly make it an animation......

    You could painstakingly make it an animation... This is an interesting question. :) Sorry I can't be much help!
  52. Controller Support with customisable button mapping

    I'm wanting to add "real" controller support to my game, rather than relying on the built-in MMF2 joystick control options. I have thousands of events that read "User presses Button1" etc. Is there...
  53. Replies
    1
    Views
    882

    Okay! So I just increased gravity when going down...

    Okay! So I just increased gravity when going down the slope... I'm not thinking clearly tonight, sorry guys! :p
  54. Replies
    1
    Views
    882

    PMO and diagonal slopes

    I'm using the PMO and I can't have the velocity increase above a certain point, without having issues with diagonal slopes.

    In this video, you can see how the truck "jumps" down the downward...
  55. Replies
    3
    Views
    1,220

    Sounds not playing

    I have a lot of different audio files in my project. I had issues with a lot of them, which were in MP3 format. I changed them to .ogg and this has fixed most of them. However, there are some OGG...
  56. I'm doubling the window size (With Window Control...

    I'm doubling the window size (With Window Control Object) and stretching the images across the window, so there is no actual zooming going on.
  57. MMF 2.5 - Any sort of Zoom Out feature?

    I'm developing a pixel art game. I give the user the option to display the game at 2x the original size, which stretches the pixel art. I recommend doing this as the game window is a bit small at...
  58. Replies
    7
    Views
    2,936

    I've installed Windows 7 64 bit onto one of the...

    I've installed Windows 7 64 bit onto one of the new iMacs and it's working great now. I just had a thought - it could have been antivirus that was affecting it before, as I was trying a new one out....
  59. Replies
    7
    Views
    2,936

    Thanks for the replies, guys. My computer...

    Thanks for the replies, guys. My computer happened to break the other day, so I'm about to try and install Windows 7 64 bit on this new iMac through Bootcamp. I find it difficult to believe bootcamp...
  60. Replies
    7
    Views
    2,936

    MMF2 Dev and Windows 7 64 bit

    I am using boot camp on a 21.5 iMac which is roughly 2 years old. I was using Windows 7 32 bit perfectly, but since I reinstalled Windows I found that 32 bit is no longer supported.

    I installed...
  61. I should also add, that my main "in-game" buttons...

    I should also add, that my main "in-game" buttons now have a half second delay when pressed. Before iOS 7, it was instant.

    Also, does anyone know how to disable the battery/time/etc display from...
  62. Broken touch control since xcode update

    I've just updated to the latest version of Xcode and notice that the following event isn't working in my game any more:

    A new touch has occurred
    User clicks with left button on "Active"

    I know...
  63. Replies
    55
    Views
    17,825

    Looks really nice! I like the lighting! :)

    Looks really nice! I like the lighting! :)
  64. Replies
    7
    Views
    2,713

    Thanks for the replies, sorry I forgot I made...

    Thanks for the replies, sorry I forgot I made this thread! I use FilePwn, too. I couldn't get the browser to download files from dropbox, but FilePwn seems a tad more convenient.
  65. Replies
    2
    Views
    1,379

    Thank you, Yves - This fixed it. I'd not have...

    Thank you, Yves - This fixed it. I'd not have been able to figure this out myself. Thanks. :)
  66. Replies
    7
    Views
    2,713

    Testing game on Ouya

    Silly questions, but I can't figure it out! I've exported a .apk build from MMF2 and would like to try and run the game on Ouya hardware. I thought it'd be a simple case of transferring it via USB...
  67. Replies
    2
    Views
    1,379

    Build Error

    I think I may have selected the incorrect directory for the Java SDK. I'm not sure I even downloaded the right kits, as I ended up with about three different installations for it. I get the following...
  68. Replies
    3
    Views
    1,131

    Restricting App to only 5th gen

    Is it possible to restrict an app to only being available on iPhone 5? I'm building an app which runs on iPod 5th gen and iPad 2 and above, but it will not run at an acceptable speed on iPhone 4. I...
  69. Replies
    0
    Views
    899

    External Data saved on device?

    Each time I export my Xcode project from MMF to test on the device, I export the entire thing. I seem to remember there is an easier way, but because I've been making large changes to the project I...
  70. Replies
    5
    Views
    1,659

    Oh it seems I misunderstood AyreGuitar's post....

    Oh it seems I misunderstood AyreGuitar's post. I've managed to get them working now. I noticed the directory didn't have to be changed in MMF at all, which I find strange - I'm not sure how it...
  71. Replies
    5
    Views
    1,659

    Oh I see. Any idea why it wont load the Active...

    Oh I see. Any idea why it wont load the Active Pictures I'm using? I checked upper/lower case characters.
  72. Replies
    5
    Views
    1,659

    I used the directory: "Resources/graphic.gif" and...

    I used the directory: "Resources/graphic.gif" and added the graphic to the Resources folder through Xcode. Unfortunately this didn't work.

    What is this about including the graphic as Binary Data...
  73. Replies
    5
    Views
    1,659

    Active Picture in iOS

    Hi there,

    Just wondering how we specify the directory for an Active Picture in MMF2 when we want to use it on an iDevice?
  74. Replies
    24
    Views
    8,508

    I too cannot get video clips to play on device. I...

    I too cannot get video clips to play on device. I simple put my video into the Recourses folder called "Intro" and also named it "Intro" as the filename in MMF2, but it still does not play on the...
  75. Thanks, I wish I had seen that sooner! I noticed...

    Thanks, I wish I had seen that sooner! I noticed that adjusting the frame rate from the default 50 frames, to 60 frames actually fixes this problem!
  76. ... But! This doesn't help my diagonally shaped...

    ... But! This doesn't help my diagonally shaped platforms. Sliding down/running up slopes is a feature that is use often in my game so I don't want to remove it. The PMO will fall through these solid...
  77. Fixed by enabling Collision with box...

    Fixed by enabling Collision with box...
  78. PMO falls through obstacles on iOS devices

    I'm using the PMO. I have your average backdrop objects set to obstacles and everything works flawlessly in MMF2. It also works like a charm in the iOS simulator. But I've tried testing the game on...
  79. tompa, I've looked at your file and think I...

    tompa, I've looked at your file and think I understand what's happening with it. I'm curious though, I'm using the PMO, and various other built-in movements such as pinball. Will using this method...
  80. Replies
    4
    Views
    1,334

    You can have it automatically stretch to fit the...

    You can have it automatically stretch to fit the iPhone's resolution, which I personally love. There's a checkbox under the Display or iOS properties in MMF for this. I believe there is an extension...
  81. Replies
    3
    Views
    992

    Alpha channels

    Hey guys, just a question about the alpha channels in mmf2.

    I've got the colour reduction setting enabled on my iOS project and noticed that if I export a png from photoshop with a gradual...
  82. I discovered the problem is only apparent on the...

    I discovered the problem is only apparent on the PC. When running it on the simulator, it works fine. Even when filling the iPad resolution. I've not tested it on the device yet, but I don't see why...
  83. Replies
    5
    Views
    2,129

    Thanks a lot for the details, guys! I've had...

    Thanks a lot for the details, guys!

    I've had these bad objects on rare occasions in the past, but this time thankfully it was because I had one event hidden away that referenced it. I thought MMF...
  84. Replies
    5
    Views
    2,129

    Deleting a missing Active Object

    I deleted the only instance of an Active Object from my frame while holding some of it's animations on the clipboard. Now the Active is still present in the library even though it's not actually in...
  85. Replies
    5
    Views
    944

    Sorry for double posting, but I don't seem to...

    Sorry for double posting, but I don't seem to have an "Edit" button anywhere..?

    So now I can get my games working in the simulator again... Only now I have to change the device once the simulator...
  86. Replies
    5
    Views
    944

    Thanks ratty, all information helps! I was...

    Thanks ratty, all information helps! I was wondering if anyone here could run this blank app with an active object in it for me? I've built it in MMF so it just needs extracting and opening in Xcode....
  87. Replies
    5
    Views
    944

    Yeah I made sure to close it. I've since...

    Yeah I made sure to close it. I've since uninstalled and reinstalled it completely after rebooting and I can't get a blank app with an active object in it to run in the emulator anymore. Maybe it's a...
  88. Replies
    5
    Views
    944

    Warning when creating build

    I've just installed the ctrlx.mfx extension from some sort of pack I found online, but ever since then I get an error message when I try and export my project to test in Xcode. I've only noticed it...
  89. Thanks, I'll check the example in that thread...

    Thanks, I'll check the example in that thread when I get onto Windows. One thing I completely forgot to mention was I'm not using buttons! I should have said they're active objects, acting as...
  90. Replies
    5
    Views
    1,162

    Ah that's a relief. Thanks! :)

    Ah that's a relief. Thanks! :)
  91. Touch Screen Button Detection off when stretched

    When running the game at the standard screen size, the buttons function properly. But when I maximize the display the buttons no longer recognise a touch. Instead, the detection for the buttons...
  92. Replies
    5
    Views
    1,162

    Hmm... It says "Issues". It guess that's the...

    Hmm... It says "Issues". It guess that's the equivalent of a "warning"?
  93. Replies
    5
    Views
    1,162

    Xcode errors

    I've no problem running my game in the emulator, but I've noticed that there are usually between 7-10 errors when I open it up. I can't get info on what the errors are right now (I'm not even sure...
  94. Does this mean Frame Transitions or Active Object...

    Does this mean Frame Transitions or Active Object Transitions? Or both? Does this also apply to iOS..?
  95. Ah thanks guys, I'm terrible with writing...

    Ah thanks guys, I'm terrible with writing expressions! :)
  96. How do you minus a percentage of objects speed?

    I am using pinball movement, and when the object collides with a backdrop I want to minus 25% of it's current gravity/speed(?) from it, but I'm not sure how to write the expression. Any help?
  97. Replies
    3
    Views
    1,897

    Thanks for the link. I've looked at another...

    Thanks for the link.

    I've looked at another tutorial file that used similar methods, but I don't understand them. I've never used "group player" or "group reference point" before and don't know...
  98. Replies
    3
    Views
    1,897

    iOS Touch Control help

    Sorry this is such a basic question, but I've not really understood the responses in previous posts about this.

    I have your average platform game, it uses left/right movement and button 1/button...
  99. Ah, thank you. It makes sense to me, I'll try it...

    Ah, thank you. It makes sense to me, I'll try it as soon as I get back to Windows.
  100. Creating Event - If Active is in window/screen?

    Such a simple event, but I don't know how to create it. I have a large frame with scrolling. I want a particular action to happen only if a certain active object is viewable on the screen. How can I...
  101. Thanks. I was sure MMF was doing it's job...

    Thanks. I was sure MMF was doing it's job correctly, it's just baffled me from time to time due to my PS exports.
  102. Importing graphics without alpha channels

    I draw my graphics in Photoshop and import them into MMF2. Sometimes I'll export gif and sometimes png. It seems random weather or not it's going to automatically add alpha channels into my graphics....
  103. That's good to know - to be safe, I've been using...

    That's good to know - to be safe, I've been using those as guidelines. :)
  104. Android/Ouya Exporter Known Limitations?

    Just wondering if there are any significant limitations in terms of unsupported extensions, ram limitations etc for the Ouya exporter that we currently know of? Also, this may sound stupid, but is...
  105. Replies
    162
    Views
    19,558

    So you started making games in school... Just...

    So you started making games in school... Just like everybody else here I presume! xD Nice interview! and Screw Attack - Woah! That's going to get you a ton of publicity! Things are going well it...
  106. Replies
    0
    Views
    769

    Android/Ouya Exporter

    Do we have any idea if video will be supported in MMF apps using these exporters?
  107. Replies
    0
    Views
    635

    How does video work in iOS apps?

    I've tried games on iOS that will have an introductory video file when you start the game. What really bugged me about it, was that at the start of the video, it'd always show you the standard iOS...
  108. Replies
    45
    Views
    5,265

    So much colour! I know my kid will love this...

    So much colour! I know my kid will love this game! Looking really nice!
  109. Replies
    2
    Views
    822

    The iPhone 5 resolution is 1136 x 640, though the...

    The iPhone 5 resolution is 1136 x 640, though the resolution you choose to work with depends on the game style/art style you're using.
  110. You can buy an external drive if you find you...

    You can buy an external drive if you find you need to, so that shouldn't be a massive problem. It seems like a good bet to me if you're just using it for getting your MMF games onto the iPhone. It'll...
  111. Can we submit games to the Mac AppStore?

    Hi peeps, this might be a silly questions but I really don't know!

    I realise there's a MUCH bigger market on the iOS AppStore, but it seems like there are so many things you have to consider...
  112. Sticky: Very informative and thorough! Thanks a bunch for...

    Very informative and thorough! Thanks a bunch for taking the time out to let us know about this. :)
  113. Replies
    6
    Views
    11,850

    I thought that might be the case. A shame really!...

    I thought that might be the case. A shame really! :(
  114. Replies
    6
    Views
    11,850

    Wii U Exporter

    Is that possible? I was just thinking as it'd be nice to release a game on a new system that doesn't have many games yet. I get the feeling Nintendo has a ridiculous fee or requirement to get a game...
  115. Replies
    12
    Views
    2,137

    Whenever my iPhone gets a call incoming, it...

    Whenever my iPhone gets a call incoming, it pulses a 1 second vibrate until I answer. However, when I get a message it vibrates once for about half a second. Sorry I can't test it with MMF though. :(
  116. Yes this would make things a bit easier for us. :)

    Yes this would make things a bit easier for us. :)
  117. Replies
    11
    Views
    1,849

    Oh right, I misread what you were saying earlier....

    Oh right, I misread what you were saying earlier. :P Never mind. :)
  118. Replies
    11
    Views
    1,849

    colej_uk - Is it possible to code something in...

    colej_uk - Is it possible to code something in MMF to alter the resolution depending on what device the app is running on?
  119. Ah I see. Thanks for the insight! :)

    Ah I see. Thanks for the insight! :)
  120. How does apple deal with age ratings?

    Is this something the developer choses? Or does someone from apple have to play through the entire game just to see if anything is classed as suggestive or violent?
    Just curious. :)
  121. Replies
    19
    Views
    3,026

    Oh, sorry guys. I've been using iMacs for the...

    Oh, sorry guys. I've been using iMacs for the last 5-6 years and noticed more and more laptops just spit the discs out at you. I just assumed that PCs didn't have have disc trays anymore! My bad!
  122. Replies
    3
    Views
    813

    Oh wow, that's really cool! I'd love to...

    Oh wow, that's really cool! I'd love to experiment with it one day! I should actually start looking into the HWA Shaders - I seem to just stick to what I knew was in TGF1. XD
  123. Replies
    3
    Views
    813

    Camera/Screen Tilting

    I'm guessing there is no way to achieve this, but maybe I just don't know it. I'm talking about a screen effect like that seen in the beginning of Super Metroid. Where the level and everything in it...
  124. Replies
    19
    Views
    3,026

    I'd keep in mind though, that a lot of CD drives...

    I'd keep in mind though, that a lot of CD drives these days do not have disc trays that stick out anymore.
  125. Hooray! :)

    Hooray! :)
  126. Ah I see. I'm only just starting the game really...

    Ah I see. I'm only just starting the game really so I won't need to worry too much about this just yet. Hopefully the issues will be resolved in Beta 6! Thanks for the info. :)
  127. Yeah, it's set to Landscape in MMF and in...

    Yeah, it's set to Landscape in MMF and in Xcode... :s
  128. Replies
    4
    Views
    871

    240x160 is the GBA resolution? No way! I kinda...

    240x160 is the GBA resolution? No way! I kinda wish I had stuck with that now! :P I've currently got it at 400x240, which gives me enough room for level visibility, and controls at the bottom. I've a...
  129. iOS Simulator only displays in Portrait?

    I've been testing my game and can't seem to get it to display correctly in the Simulator. No matter if I check/uncheck the Portrait/Landscape options in Xcode, the game screen always displays rotated...
  130. Replies
    4
    Views
    871

    Help me decide on a resolution

    Hi guys, I've been getting the basic engine for my game done and am now almost ready to start building the levels. Before I do this though, I want to make sure I'm using the best resolution for my...
  131. I thought the pricing of the Mini was actually...

    I thought the pricing of the Mini was actually pretty good. (For an Apple price anyway)
  132. Replies
    8
    Views
    1,290

    Personally, I really do not like downloading a...

    Personally, I really do not like downloading a free app then buying parts of it inside. I like to pay it all off from the beginning. However, it seems like IAP is quite successful for a lot of...
  133. Replies
    4
    Views
    983

    Thanks guys. Yeah, I've tried reopening the .mfa...

    Thanks guys. Yeah, I've tried reopening the .mfa a few times now after computer restarts and such - the object still wont be deleted... It's a not a big deal, but I don't need it to be in the frame...
  134. Replies
    4
    Views
    983

    Can't Delete Layer

    I've created a new layer, and moved it down to the bottom of the list, making it Layer one. I created one event on the layer and copied a few objects onto it. I'm sure I've deleted everything but it...
  135. Replies
    8
    Views
    1,556

    I can't view all the screenshots on that page. It...

    I can't view all the screenshots on that page. It keeps refreshing the first image. This is on Google Chrome OS X.
  136. Replies
    31
    Views
    3,433

    Question. Do apps made for iPhone 5 run on iPhone...

    Question. Do apps made for iPhone 5 run on iPhone 4S and lower? I presume not? Does this mean we now submit an iPhone 4 version, iPhone 5 and iPad 3?
  137. Replies
    13
    Views
    4,035

    I agree completely. I like *fairly* tough...

    I agree completely. I like *fairly* tough achievements, and not a silly amount of them. To help encourage the player though, I'd always implement an element where if they are going for the...
  138. I actually really love that new screenshot. :)

    I actually really love that new screenshot. :)
  139. LogLady, I disagree - when I look for new pixel...

    LogLady, I disagree - when I look for new pixel art games, the first place I go is iOS. And I usually find something :) I just hope other people have the same mind set as me when it comes to hunting...
  140. Or Sonic. ;) When I talk of originality, I just...

    Or Sonic. ;) When I talk of originality, I just mean sometimes things can seem a little too familiar. I believe there is more than enough to separate Mario and Sonic.
  141. When I look at games I enjoy for inspiration, I...

    When I look at games I enjoy for inspiration, I try and think about what could be changed to make it as different as possible. I'm a huge fan of originality - It's difficult to be original these...
  142. Replies
    4
    Views
    1,017

    Ah, thanks for the heads up Diabohead!

    Ah, thanks for the heads up Diabohead!
  143. Replies
    4
    Views
    1,017

    Ah, I thought it would be something like that....

    Ah, I thought it would be something like that. It's been years since I've built a game in MMF. Thanks!
  144. Replies
    4
    Views
    1,017

    Music in iOS game

    This is probably a really silly misstake on ym part, but I can't play music in my game project. For some reason, when I try and select "Music">"Play and Loop Music", it's greyed out. Everything under...
  145. Does this only work for certain touch controls? I...

    Does this only work for certain touch controls? I noticed holding down the Alt key seems to enable multitouch. I'm using joypad controls, but don't see the joypad or buttons on screen in the...
  146. Thanks for the replies. That info will be helpful...

    Thanks for the replies. That info will be helpful in the future for me Jeff. I feel really silly about the joystick problem (It's been many years since I've used MMF properly) Got that sorted now.
    ...
  147. I'm getting a little further with it, but when I...

    I'm getting a little further with it, but when I try and run the application, I'm getting 30 errors. I've not got much going on in my test game, so I'm not sure what's going on... The number of...
  148. Questions about iOS Exporter and Xcode

    Hi there,

    I've just acquired the iOS exporter and would like to do some testing. I've downloaded Xcode, but honestly I'm completely lost with it. I've built my test app from MMF2 Dev, but don't...
  149. Replies
    5
    Views
    1,666

    I don't have permission to access that link.. :/

    I don't have permission to access that link.. :/
  150. Replies
    18
    Views
    1,803

    Wow, an 2048 x 2048 Active Object? This makes me...

    Wow, an 2048 x 2048 Active Object? This makes me feel MUCH better about having slightly large pixel art. :P
  151. Replies
    2
    Views
    958

    Ah, that's good to know! Thanks. :)

    Ah, that's good to know! Thanks. :)
  152. Replies
    2
    Views
    958

    Mac App Store

    Do any of the exporters or MMF2 Dev allow us to create games for the Mac App Store?
  153. Replies
    30
    Views
    2,990

    Each app on iOS has it's own folder, I believe....

    Each app on iOS has it's own folder, I believe. This is only visible through third party software such as iPhone Explorer, not iTunes. This is where the ini will save. I think.

    Edit: Woops....
  154. Replies
    33
    Views
    3,787

    I believe so, yes. :)

    I believe so, yes. :)
  155. Replies
    34
    Views
    3,811

    I don't understand, doesn't it already scale your...

    I don't understand, doesn't it already scale your game to the correct resolution of the iPhone/Pad? Regardless of what weird resolution it may have been made in? I guess most games would look a bit...
  156. Replies
    18
    Views
    1,803

    paobrasil, I export PNGs from Adobe Illustrator...

    paobrasil, I export PNGs from Adobe Illustrator CS3 and get no horrible white pixels/antialiasing. If I "Save for web" I'll always get the white outline, regardless of the antialiasing setting....
  157. Replies
    10
    Views
    2,200

    Looks like I'll be buying 2 exporters within the...

    Looks like I'll be buying 2 exporters within the next year then. ;)
  158. Sticky: Ahh, thanks a lot. I'd like to get as much out of...

    Ahh, thanks a lot. I'd like to get as much out of it as possible! :)
  159. Sticky: Ahh, thanks a lot. I'd like to get as much out of...

    Ahh, thanks a lot. I'd like to get as much out of it as possible! :)
  160. Replies
    18
    Views
    1,803

    Thanks, jregork - It's nice to hear some...

    Thanks, jregork - It's nice to hear some first-hand input. :)
  161. Sticky: I'm curious, when looking at the debugger, how...

    I'm curious, when looking at the debugger, how many MB should we aim to stay under for good performance? I have an early test level running with a lot of features missing at 30MB, and plan on adding...
  162. Sticky: I'm curious, when looking at the debugger, how...

    I'm curious, when looking at the debugger, how many MB should we aim to stay under for good performance? I have an early test level running with a lot of features missing at 30MB, and plan on adding...
  163. Replies
    18
    Views
    1,803

    Ah, thanks for that. I guess from now on I'll...

    Ah, thanks for that. I guess from now on I'll always export as gif then, just to be sure!
  164. Replies
    18
    Views
    1,803

    Thanks for the info, guys. Taco, are you saying...

    Thanks for the info, guys. Taco, are you saying that you imported .gif images to MMF2 in place of .png images? I thought that MMF2 would forget what the original filetype was after importing?
  165. Replies
    6
    Views
    1,311

    Ah, well that answers that question! Haha,...

    Ah, well that answers that question! Haha, thanks. :)
  166. Replies
    6
    Views
    1,311

    Come to think of it, can we actually post to...

    Come to think of it, can we actually post to Twitter/Facebook using the iOS exporter? (I don't have it yet, but assumed this feature would be included?)
  167. Replies
    18
    Views
    1,803

    Graphics - How big is too big?

    I'm currently drawing out graphics for a train level for my game. There are various backgrounds to be used here, ranging from large trucks to carriage interior/exterior. One of the carriage tiles is...
  168. Replies
    6
    Views
    1,311

    Facebook/Twitter sharing

    Is there a way for the game to check if the player has shared their score from within the app to Twitter/Facebook?

    Thanks for any info! :)
  169. I think releasing apps is always going to be a...

    I think releasing apps is always going to be a bit of a gamle. Make sure you know your audience, and more importantly - make sure THEY know it exists.
  170. Couldn't agree more with DistantJ. Oliver, I...

    Couldn't agree more with DistantJ. Oliver, I seriously think launching it as a free app would be a good decision as there are so many other games like it that are already free, with ads or in-app...
  171. Replies
    8
    Views
    1,229

    Oh, thanks for letting us know about that - I...

    Oh, thanks for letting us know about that - I don't think I would have tried on the iMac if it wasn't responding in MMF2!
  172. Ahh, thank you very much!

    Ahh, thank you very much!
  173. What audio file type should I used for iPhone?

    I'll be getting someone to make music for my project and he's asking what file type I'd like. I said mp3 for now, but does MMF2 also support others such as .ogg? The game will hopefully be played on...
  174. Replies
    162
    Views
    19,558

    Just dropping by to say I bought the game and...

    Just dropping by to say I bought the game and love it! Congrats on the success! :)
  175. That's looking great! And just what I was hoping...

    That's looking great! And just what I was hoping to know, I'm feeling much more confident about iOS development now! :)
  176. Awesome! Thanks a lot for the info! :)

    Awesome! Thanks a lot for the info! :)
  177. Thanks guys! :)

    Thanks guys! :)
  178. Ah thank you, that's some useful information! So...

    Ah thank you, that's some useful information! So let me be 100% clear on this: Let's say I built my app at half the resolution of the iPhone 3G(480x320), which would mean having my MMF2 application...
  179. Large Active Objects vs Resize to Fill Window Size

    Which is better in terms of performance? Importing my graphics large scale or having smaller graphics stretched to fit the resolution during runtime?
  180. Ahh that's good to know. So when you say it...

    Ahh that's good to know. So when you say it up/downscales does that also add a blurring to the pixels? That looks alright for photos, but with pixel art the blurring looks pretty off-putting. I guess...
  181. What screen resolution should I use for iPhone?

    Hi there,

    I'd like to develop an iPhone app but am unsure of weather I should go with the iPhone 3G or iPhone 4S resolutions, would using the iPhone 4 resolution not work on the 3G, and viceversa?...
Results 1 to 181 of 189