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  1. Replies
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    Did you choose to push the button or did you...

    Did you choose to push the button or did you choose if the button is repeatedly pressed down? If the latter it will not play because it will just be set to the first frame of the animation over and...
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    Ah, thanks for responding. :)

    Ah, thanks for responding. :)
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    Is Firefly no longer supported?

    Had a quick read at discord and if I understood correctly, Triadian is no longer part of the staff...does that mean we will have no more updates for Firefly? That would suck :-(
  4. Oh yes. I just love that there's always "the...

    Oh yes. I just love that there's always "the least attractive" solution whenever you're scratching your head. You try to find the most effective way to do something but just knowing you have the...
  5. Well...sometimes when things are not working like...

    Well...sometimes when things are not working like I want, I just go "Ah to hell with it" and just create an active object with 2 frames for the disapperaing sequence and when on first key press+ alt...
  6. sometimes things will work fine if you just...

    sometimes things will work fine if you just change the order of the events. If you're lucky it might help :-) I always reverse the order when I have stuff like that happening. For example, you're...
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    Not sure if you were adressing me or the original...

    Not sure if you were adressing me or the original poster (I'm guessing him) but ust to be safe. I'm too far into the project to send a mfa unfortunately. My specs are
    Windows 7
    AMD FX eight-core...
  8. Replies
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    I've noticed this too and scrolling makes the...

    I've noticed this too and scrolling makes the whole screen look like everything is shaking
  9. Replies
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    Interesting! I'll take a look at this tonight

    Interesting! I'll take a look at this tonight
  10. Replies
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    You can use the file object extension to check if...

    You can use the file object extension to check if a file exist
  11. Replies
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    Weird thing is that I made a second frame, added...

    Weird thing is that I made a second frame, added a firefly engine, a camera and the character and did an event to stop the engine and destroy everything and then restart the frame...then I had no...
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    I'm having the same problem. I even tried to...

    I'm having the same problem. I even tried to destroy every object and remove every material from the cache object stop the firefly engine and then destroy it but it stills chews 150 mb of RAM and is...
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    Can't wait for that :D

    Can't wait for that :D
  14. Replies
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    Here's a method for cloning a model

    Hey! Ok so I'm slowly trying to learn Firefly and I noticed that if you have 3 different mesh objects loaded with the same file, Fusion still treats them as 3 unique models so if you have a 5 mb...
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    Ah i got it figured out. I just had to leave my...

    Ah i got it figured out. I just had to leave my 2D mind in another room :-D thanks!
  16. If you want depth on the characters you need to...

    If you want depth on the characters you need to scale them, smaller when you move up and larger when you move down. Jumping. When you jump, make sure to have a value that increases when you play the...
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    How to open a door/chest etc.?

    Ok the title does sound a bit embarrasing haha but I was trying to figure out how to make stuff happen based on the player's position. I have text objects to always display my x,y,z coordinates and...
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    Best way to create a world?

    Hey! I've finally taken the leap to Firefly and I really like it. I have a third person setting and a guy walking around etc. I was just thinking about the actual world building. I can't imagine...
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    Ohh I was going nuts looking in the clickstore...

    Ohh I was going nuts looking in the clickstore but I got it now. FBX import is working :D I'm just trying to get the hang of texturing everything. Doesn't Firefly allow for a texture map to be added...
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    Umm ok , so where can I download it? I checked my...

    Umm ok , so where can I download it? I checked my account in the clickstore but i only see the beta from 2017 as the latest release :-S
  21. Replies
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    Any news regarding the update? :-)

    Any news regarding the update? :-)
  22. Replies
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    The only code I saw was the registration code on...

    The only code I saw was the registration code on the community passport page.

    Ah great news. I'm looking forward to it. Haven't really been using Firefly yet but I played around with a billboard...
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    Next update for Firefly?

    Sorry to ask here but I can't seem to join on discord...i'm being told that my code is invalid. Anyway, will there be an update soon?
  24. I thought that would be the case but it's better...

    I thought that would be the case but it's better to ask though. Thanks for clearing that up :-)
  25. Replies
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    Love the looks of this :-D

    Love the looks of this :-D
  26. Sorry if this is a completely stupid idea. I've...

    Sorry if this is a completely stupid idea. I've never had to deal with time stuff that must be exact. I'm merely speculating here. Would the time/date object be useful? Can it be used to check...
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    What settings? Because i seem to have the same...

    What settings? Because i seem to have the same problem. I placed a tree and the leaves just looked terrible. The transparency didn't work at all and i tried saving the transparent map in paintshop as...
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    Ah I thank you so much for all the help. I'm away...

    Ah I thank you so much for all the help. I'm away on work stuff so i haven't been able to try yet. No i'm not a moron haha. I made a fully functioning turn based battle system in 3 weeks (few hours...
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    Haha thanks Marv! It's not that bad but it feels...

    Haha thanks Marv! It's not that bad but it feels like it should be so straightforward...i understand what to tell fusion to do. Add file to binary...i choose the obj file which is located at...
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    Gonna take a crack at it and see how it goes.i...

    Gonna take a crack at it and see how it goes.i feel like a moron. XD
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    Hm ok gonna take a look again but when I chose...

    Hm ok gonna take a look again but when I chose the pole.obj file...the path in binary became d:\firefly\pole.obj automatically
  32. Replies
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    That's exactly what I did(except putting it in a...

    That's exactly what I did(except putting it in a zip, i just added the obj file immediately to try it out and moving the exe to a different folder than where i kept the mfa and the model file...
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    Ah ok! I played around with the binary stuff. I...

    Ah ok! I played around with the binary stuff. I kind of got it working...building an exe then move it to a different folder and run it (Otherwise the model doesn't load). The mesh object is loaded...
  34. Replies
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    Oh ok Why's that? They told me that i must embed...

    Oh ok Why's that? They told me that i must embed the models to be allowed to use them in a gameotherwise it was considered as redistribution of copyrighted material. Do you mean a pw protected zip +...
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    Allright then, all should be well then, loading a...

    Allright then, all should be well then, loading a mesh that way instead of using a resource pack zip shouldn't make any difference? :-D
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    Hmm I contacted Smith Micro, the creators of...

    Hmm I contacted Smith Micro, the creators of Poser and it seems i can only use their models if I can embed the actual model files into the games exe. Is it possible to embed models in binary or...
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    Got ya! Gonna check it out. Thanks! I don't like...

    Got ya! Gonna check it out. Thanks! I don't like this feeling of being a newbie again haha. In 2D Fusion I know how and what to do with most things XD
  38. Replies
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    How to load resource package?

    Ok I've been playing around with firefly a bit...I can't redistribute any 3d models so I must keep them in a password protected zip. Load resource package does nothing. I point to a zip file but how...
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    Thanks! I really appreciate it. I'll throw...

    Thanks! I really appreciate it. I'll throw something together. I guess I can just create a simple cube that spins around for testing purposes? but if a character is needed i can do that too :-)
  40. Replies
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    Ah awesome, I guess I can already do some cool...

    Ah awesome, I guess I can already do some cool stuff with it then. I can export from fbx 2006 to 2016-17 I think. Which version would be most likely to work?
  41. Replies
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    I use Poser like I mentioned in my first post and...

    I use Poser like I mentioned in my first post and it can export as fbx. I can't export them to md2 or those other currently supported formats. Anyway I just bought Firefly . I hope I will be able to...
  42. Replies
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    I'm sure it is if I want to make first person...

    I'm sure it is if I want to make first person games (which I dislike) because that's the only thing I can do with it at the moment. As soon as I can use it for what I want, I will get it. That gif...
  43. Replies
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    Was waiting now for midnight (paycheck comes in...

    Was waiting now for midnight (paycheck comes in then) and was looking forward to finally buy firefly but I'm glad I was checking out the documentation. Seems like firefly can't handle animated fbx...
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    Maybe I misunderstand you now but can't you load...

    Maybe I misunderstand you now but can't you load the text file to a listobject and then call which line to display? I do it for dialogs. A simple string object to always display the current line of...
  45. Wow that's really impressive :D

    Wow that's really impressive :D
  46. Replies
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    Sticky: Just took a peek at your videos. Awesome retro...

    Just took a peek at your videos. Awesome retro feeling you've got going there. Glad you like it :D Fighting works really well now. Just added an abnormally large spider enemy ;)
  47. Haha Yeah I never really understood why but I...

    Haha Yeah I never really understood why but I tried it and somehow that fixed it :-)
  48. Replies
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    Sticky: Ok here's an updated video. I've fixed up some...

    Ok here's an updated video. I've fixed up some stuff. The player now consists of 2000 images (Yes really)!!!! 32 directions of everything haha. It's very much a WIP so don't mind the weird stuff you...
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    Sure, even better. A videoclip :D (No sound...

    Sure, even better. A videoclip :D (No sound though) The fighting at the end is a little random so that's why I keep loading the frame a few times. Also I'm in the middle of fixing the fighting so...
  50. When an animation is over i have always added...

    When an animation is over i have always added "restore animation sequence" and never had any freezing issues
  51. Replies
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    Haha i did study a little bit of french but...

    Haha i did study a little bit of french but that's over 25 years ago so most of it is forgotten haha :-D Anyway I'm building a 2,5 D game in fusion and i'm trying to make the older resident evil...
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    Thanks alot buddy! Gonna check that out...

    Thanks alot buddy! Gonna check that out definately. My french isn't something to take serious but I'll manage mon amis :-D (probably wrong spelling there haha)
  53. Replies
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    Thank you for answering. Actually, Poser can...

    Thank you for answering. Actually, Poser can export different fbx formats as well. I'm not sure but i think you can select something like fbx 2014, fbx 2016 and so on.
    Which version does firefly...
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    Should I buy Firefly?

    Hi y'all! I was hoping someone could answer a couple of questions. I don't want to buy this before I have a little bit of info :)

    I'm using Poser for all my 3d stuff. Poser can export a few...
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    Sticky: Thank you so much! :-D I've also added some...

    Thank you so much! :-D I've also added some fighting now and it works quite well I must say. It does take time when doing 16 directions of everything though. It's so nuch better than just 8 so it's...
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    Sticky: I've been spendig a few nights now trying to make...

    I've been spendig a few nights now trying to make my own third person horror game similar to the older Resident evil games. No special extensions are being used. I think this is as close as you can...
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    I have done a few. It could've been done better...

    I have done a few. It could've been done better probably but I use a listobject for the quests and a string object for the quest info. Depending on how far you are into the quest I use global values...
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    Yeah a restart usually fix that. You probably...

    Yeah a restart usually fix that. You probably know this but for those who don't and reads this thread. A really easy way to do a manual fade is to set the alpha blending to 255 for the whole frame...
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    It is harder with those in front of/behind things...

    It is harder with those in front of/behind things . I remember that was the worst part about doing the isometric perspective. I did a crapload of "player is in zone x,y" but that is tedious. Another...
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    I hear that. I burn myself out on every project...

    I hear that. I burn myself out on every project trying to create so much freedom for the player XD
  61. Replies
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    I didn't actually try the demo yet so you might...

    I didn't actually try the demo yet so you might be right Julian. I was generally speaking. Choices are great but in this case it might not be necessary
  62. Replies
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    I always like when player's are given a choice ....

    I always like when player's are given a choice . If you want to beat up a pedestrian...well go ahead but if you want to pickpocket someone instead...well my good sir, go ahead with that too. If you...
  63. If you pick up a key for example, you want that...

    If you pick up a key for example, you want that key to be gone after you've taken it. So upon taking the key you set global value a (or "key" if you have renamed the value) to 1 and when that value...
  64. Replies
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    Welcome! Fusion is by far the best software...

    Welcome!

    Fusion is by far the best software I've tried. If you get stuck, this awesome forum will be quick to help you out. Think of Marvin's website as a buffet filled with great examples to...
  65. Thanks man! I will. It was the former battle...

    Thanks man! I will. It was the former battle system that completely put me off. Now I'm delighted to work on this again :-D
  66. Removed the above video and added this instead. ...

    Removed the above video and added this instead.


    https://vimeo.com/274384380
  67. Got a short clip here, quality is not the best...

    Got a short clip here, quality is not the best but at least something non-static to look at and I think real time combat fits the game much better :)

    https://vimeo.com/274266246
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    This really looks great man! I can tell a lot of...

    This really looks great man! I can tell a lot of hard work's been put into this little gem :D
  69. Replies
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    It could be lack of experience. I have learned to...

    It could be lack of experience. I have learned to do a lot of stuff differently the more I've been using the software. I gave up a game I'd been working very hard on for over a year because of the...
  70. Basically, from the top of my head... Let's...

    Basically, from the top of my head...

    Let's say you want a particle effect (water/bloodsplash,fire works etc. I uploaded an example in the tutorial section a while ago btw) whenever you want that...
  71. You've really nailed the 16 bit feeling. This...

    You've really nailed the 16 bit feeling. This looks really cool! :-D
  72. Replies
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    Really impressed by the amount of work you've put...

    Really impressed by the amount of work you've put into this. I wish you great success with this one buddy! (wish I could finish a game finally) :-)
  73. This sounds really weird. I've never encountered...

    This sounds really weird. I've never encountered anything like that. Do you have the latest build of fusion? Can't imagine this would happen even in older builds though. Does it happen every time you...
  74. Wow...it's been more than a year since I posted...

    Wow...it's been more than a year since I posted here. I was quite upset to leave this project but as I learned more about Fusion the more I realised how stupid I did certain things. I just left it...
  75. Replies
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    Have no comp available to try it but is it...

    Have no comp available to try it but is it possible for you to have a small black border at the edges and keep the camera inside that to keep it from being at the very edge of the screen?
  76. If you have the created objects in a qualifier...

    If you have the created objects in a qualifier would that help? Then you would only have to change the flag state for that qualifier and not for every single object but i am tired after having 12...
  77. Replies
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    You can make your own transitions too to prevent...

    You can make your own transitions too to prevent those problems. If it's a simple fade in/out you're after for example it can be done quite easily with a timer and increasing/decreasing transparency....
  78. Maybe a simple file search in windows might be...

    Maybe a simple file search in windows might be helpful? Just search for mfa files and it should appear :-)
  79. Could it be that your antivirus is thinking it's...

    Could it be that your antivirus is thinking it's a harmful program? Heard that fusion sometimes make AV software react.
  80. Replies
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    Have you checked Nivram's awesome site. It's...

    Have you checked Nivram's awesome site. It's filled with examples, both past and present...probably future ones too :-D don't remember the exact adress but I think it's something like...
  81. Does it have a new position when it gets to the...

    Does it have a new position when it gets to the last node? If it does then the loop will start from the new position and that could be the reason perhaps?
  82. Replies
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    If you press left or right, add 1 to an alt....

    If you press left or right, add 1 to an alt. Value but maybe make sure there's a max limit so it won't go over 10 or whatever, and when that value >=5 or what you feel is good, you allow the camera...
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    I'm not sure about the extensions but can't you...

    I'm not sure about the extensions but can't you share your phone's internet with your computer? I do that if my internet dies at home :-)
  84. No problem buddy! :)

    No problem buddy! :)
  85. Ok I checked and XOR, AND, OR was greyed out here...

    Ok I checked and XOR, AND, OR was greyed out here as well...changing to Standard mode, NOT d3d8/9 made them available for me :)
  86. Could the reason be that you're using standard...

    Could the reason be that you're using standard mode and not direct3d? I haven't played around with shaders that much but I know that some stuff won't work in standard mode so... Could be XD
  87. Well if they have a message saying something like...

    Well if they have a message saying something like "your copy is not legitimate. Updating could cause serious problems" i don't think they deserve it though but then they even get a warning for using...
  88. I've heard that studios themselves actually...

    I've heard that studios themselves actually releases broken versions of their games sometimes to annoy pirates so much that they are more or less forced to buy a legirimate copy. I know that cracked...
  89. Replies
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    Does the game use a lot of RAM whenyou test it? I...

    Does the game use a lot of RAM whenyou test it? I have been working on a character generator now for rpg/top down games and I had many large frames of animations, every body part is seperated so you...
  90. Replies
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    I usually make all my menues in a subapp, mainly...

    I usually make all my menues in a subapp, mainly so i don't have to keep track of npc's/moving objects and never had any problems with that but maybe that's not an option?
  91. Replies
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    Sticky: Poll: I tend to do both almost 50/50 but before doing...

    I tend to do both almost 50/50 but before doing to much art i make sure I can handle the toughest parts about the coding. When I have that figured out i focus a lot on graphics
  92. Amazing work! Looks really professional :D

    Amazing work! Looks really professional :D
  93. Is it possible to do something like this:...

    Is it possible to do something like this: whenever the ball bounces, set it to a random direction? Or whenever it bounces, add 1 to one of its alt values and make a timer. Every 20 milliseconds or...
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    I think he means credits. But I could be...

    I think he means credits. But I could be mistaken. You could have a string object and just type the text you want and then have "every 30 milliseconds" (or whatever time to make it move how you want)...
  95. Replies
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    Congratulations man. I'm honored I was able to...

    Congratulations man. I'm honored I was able to help you out :-D
  96. Replies
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    Very simple particle widget

    Hey! This is my first widget I'm posting here and I hope someone will find it at least somewhat useful.
    The particle image itself might not be super hot but I didn't think that would matter as long...
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    typing "site:clickteam.com save ini" (without "...

    typing "site:clickteam.com save ini" (without " ")in google for example makes searching even better if you're looking for something specific ;D
  98. Replies
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    Glad I could help :-)

    Glad I could help :-)
  99. Replies
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    Add an event "animation launching is over" ---->...

    Add an event "animation launching is over" ----> restore animation sequence
  100. My pleasure :-D

    My pleasure :-D
  101. You could set a flag on when the animation is...

    You could set a flag on when the animation is over and then make the event "flag1 is on" -------> look in direction of player
  102. I'm guessing the player sprite is the actual...

    I'm guessing the player sprite is the actual player object? You could create a small rectangle and make that the player and then have the player sprite follow the rectangle instead. That way the only...
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    Ah ok i have only experienced interruptions when...

    Ah ok i have only experienced interruptions when sounds don't play on a specific channel. It's quite annoying
  104. I had the exact same problem but in mmf2 and only...

    I had the exact same problem but in mmf2 and only when using external graphics. I never encountered it in 2.5 though. I was told it had been fixed. Are you using 2 or 2.5?
  105. Replies
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    Do you really need uninterruptable if you assign...

    Do you really need uninterruptable if you assign a sound to a specific channel? Doesn't that kind of mean it already is played uninterruptable "Yep this is MY channel and no other sound shall be...
  106. Ah good to hear that you could confirm this! :)

    Ah good to hear that you could confirm this! :)
  107. Replies
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    I use only global values actually and never had...

    I use only global values actually and never had any problems with it. I save everything with a fastloop though so i don't manually add every single item etc.
  108. For me, sounds playing on non specific channels...

    For me, sounds playing on non specific channels has stopped playing if another sound assigned to a channel is starting to play so my guess is that those non specific sounds are played on a randomly...
  109. Replies
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    Ah yeah I meant to post that info there and then...

    Ah yeah I meant to post that info there and then I saw this thread...got confused a little I guess XD
  110. Replies
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    Haha sorry! XD No problem :)

    Haha sorry! XD
    No problem :)
  111. Replies
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    You can also: Right click under the speaker icon...

    You can also: Right click under the speaker icon in the event editor -----> samples --------> "Play sample file on a specific channel" then press "Use expression" and type...
  112. Do you mean like playing a sound file the way...

    Do you mean like playing a sound file the way you'd load an external image file?
  113. Replies
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    Great! There's usually a solution for most stuff...

    Great! There's usually a solution for most stuff :D
  114. Replies
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    Hmm a quick thought...instead of launching an...

    Hmm a quick thought...instead of launching an object, how about creating an object (projectile)with ball movement and have it look at 0,0 from the player when it's created?
  115. Replies
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    Does the actual projectile have those uncheckd as...

    Does the actual projectile have those uncheckd as well. Could be that issue maybe?
  116. Replies
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    Anytime! :-) hope you got it working the way you...

    Anytime! :-) hope you got it working the way you wanted
  117. Replies
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    Not at the comp right now but if you edit the...

    Not at the comp right now but if you edit the sprite where you can draw, on the left side there are some icons (pencil tools and stuff) also there's an eye icon(sets the hot spot) and a hmmm how does...
  118. Replies
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    I think if you set the action point at the barrel...

    I think if you set the action point at the barrel of the gun in the animation editor should do it
  119. Replies
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    How about if you use only custom animations? But...

    How about if you use only custom animations? But maybe it will not make a difference because it might always show a millisec. Of the first animation in the list? Or maybe have the first frame in the...
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    You could also slow the animation down like this...

    You could also slow the animation down like this "frame=0" ----> set animation speed to 2 then on frame 1 set speed back to whatever you want. That way you at least don't have to duplicate the frame...
  121. Really nice of you to take the time and do all of...

    Really nice of you to take the time and do all of these tests. I can already see how this thread can become invaluable for all of us. Excellent work :-)
  122. The way I do it (on the phone so can't check your...

    The way I do it (on the phone so can't check your file now) is that i make all dialog in a simple text file and import it to a list object (easy for people to do translations that way) If you don't...
  123. Hmm well how about unchecking "Create at start"...

    Hmm well how about unchecking "Create at start" in the properties of those objects and then create them when you need to use them?
  124. Replies
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    I don't know if i have the correct info but i...

    I don't know if i have the correct info but i think 9999.mp3 is just silence and needed /used for html5 in order to play sound on some devices. :-)
  125. Strange. I use up to 800 mb of memory sometimes...

    Strange. I use up to 800 mb of memory sometimes in my game but i don't notice any slowdowns. I load lots of graphics externally though. I don't know if that really helps with that because those ext....
  126. Replies
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    Nope i NEVER use it ;-D but to be serious... I...

    Nope i NEVER use it ;-D but to be serious... I don't think i've ever used it. 1-2 times maybe maximum but i can't remember why haha
  127. Replies
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    This might be a somewhat stupid idea but me and...

    This might be a somewhat stupid idea but me and math doesn't mix very well haha XD but maybe you could place some hidden objects between the launch and the target. Place them so that they form an...
  128. If I remember correctly. The problem was...

    If I remember correctly. The problem was something like this: The pasted images are created as backdrop objects or something like that and you can't scale them.
  129. Thanks :) Well hopefully I can return to this...

    Thanks :) Well hopefully I can return to this mess one day XD
  130. That was a positive little kick in the behind to...

    That was a positive little kick in the behind to read that. I Think you're on to something there. Remaking stuff is the most boring thing but if that means you improve it, then it's all worth it. The...
  131. Replies
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    Add "Only one action when event loops" in your...

    Add "Only one action when event loops" in your event and that should do it :)
  132. Love that old school look :-D

    Love that old school look :-D
  133. I hope so. I really do :-)

    I hope so. I really do :-)
  134. Replies
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    For some reason I always have that problem with...

    For some reason I always have that problem with internet Explorer on this site. I have to use Firefox to download attachments so try and switch browser and see if that helps. Maybe someone with more...
  135. No I don't think I will do that. Only my...

    No I don't think I will do that. Only my playtester has it and it pains me to tell him about this because he absolutely love the game and always go crazy with joy whenever he gets a new version to...
  136. Thanks a lot buddy! Well you are right about...

    Thanks a lot buddy! Well you are right about experience. I have learned much since i began and I realise how much stupid code that game has.IF I ever touch this again it will need a real overhaul and...
  137. RIP. Earth:Anarchy...I'm afraid this game will...

    RIP. Earth:Anarchy...I'm afraid this game will not happen. Thank you everyone for showing interest and giving me compliments about it :-) I'm feeling quite sad considering how much work I've put into...
  138. Replies
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    Edrt.exe crash because of gamepad?

    Hey! Until yesterday i've never had any problems with fusion and my gamepad. My gamepad however has started to act up a little bit. I must recalibrate it sometimes and sometimes i must turn the left...
  139. Replies
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    I don't think anyone else can build it for you if...

    I don't think anyone else can build it for you if it's over the limit. It will be over the limit for everyone
  140. Replies
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    Congratz on the release buddy! :D

    Congratz on the release buddy! :D
  141. Replies
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    You need to optimize a little to make your file...

    You need to optimize a little to make your file size smaller...load some large animations/graphics and/or sounds externally for example. That can reduce size drastically i use very little internal...
  142. Yeah! You can't beat the original :-D

    Yeah! You can't beat the original :-D
  143. Global events are very useful sometimes. Now i...

    Global events are very useful sometimes. Now i make my games in one frame only though and load the screens with groups so that frame itself kind of becomes the global events but i still use the...
  144. Replies
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    Agreed! I hope you can find a solution. If i...

    Agreed! I hope you can find a solution. If i suddenly have a bright idea i'll let you know but for now it is a noodle scratcher for sure :-D
  145. Replies
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    I don't know about this because i mostly use a...

    I don't know about this because i mostly use a simple string object for all text. Maybe the text blitter object is capable of doing something like this? OR....this is the loooong and tedious...
  146. Well for the adress you could use an edit box i...

    Well for the adress you could use an edit box i guess and when text = "yourwebadress" + pressing enter ---> show the new image :-)
  147. Replies
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    Maybe need to enable hidden files?

    Maybe need to enable hidden files?
  148. Replies
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    You can have a sub-path in your game folder. So...

    You can have a sub-path in your game folder. So retrieving images would be Apppath$+ "mygame/images/image1.png" and so on if i remember correctly :-D
  149. Maybe you don't need a seperate frame. How about...

    Maybe you don't need a seperate frame. How about keeping the decals in a seperate layer in the same frame? Keep that layer invisible first and whenever they're supposed to appear (like clicking a...
  150. Replies
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    Sorry I don't know. I haven't actually looked...

    Sorry I don't know. I haven't actually looked into anything about physics stuff/movements XD
  151. Replies
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    Actually i'm thinking that maybe set ball...

    Actually i'm thinking that maybe set ball movement to the nails and have them always look at the magnet when it's close enough to affect them? Might require some tweaking though but maybe that's a...
  152. Haha yeah i've been using clickteam's products...

    Haha yeah i've been using clickteam's products since klik & play (ok amos pro on the amiga as well but...yeah) :-D and only recently i started working with layers too haha. They are very helpful!...
  153. I do something like that all the time now hehe....

    I do something like that all the time now hehe. I'm loading most of my graphics externally as well. That way I can use the same objects over and over again and just load them with new graphics. I...
  154. What I understand is that the save frame function...

    What I understand is that the save frame function saves the entire application. every global value,every object position (Even moving objects) and their alt. values etc. It pretty much works as a...
  155. Replies
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    So...are the 3D objects embedded in the gamefile...

    So...are the 3D objects embedded in the gamefile or do they stay open/free to grab with your project?
  156. Replies
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    Ok i own the Game dev. version of Poser that...

    Ok i own the Game dev. version of Poser that allows me to use actual models for a 3D game but the assets themselves can't be extracted by anyone so how does that work? If i import a fbx or an obj...
  157. I think save frame position is ok for smaller...

    I think save frame position is ok for smaller games but with my rpg where i have a ####load of values both global and alterables i got an immediate crash, which i sort of suspected. I just wanted to...
  158. Sorry if you got your hopes up when you saw a...

    Sorry if you got your hopes up when you saw a response in this thread :D I just wanted to second that idea with saving. I was just thinking about that yesterday. How great it would be to have an easy...
  159. Replies
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    Aha ok that sound good then! I will hang around...

    Aha ok that sound good then! I will hang around and keep viewing this thread. I'm hoping this will be a buy for me when i've got the cash! :D
  160. Replies
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    I just want to see a tutorial/example video of...

    I just want to see a tutorial/example video of how you make third person games, I can't buy this until I know if I can use this Engine or not. I was also hoping for something like having an active...
  161. Replies
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    Views
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    Yeah I will definitely hold on buying this. I...

    Yeah I will definitely hold on buying this. I really need to know more about third person stuff :)
  162. Replies
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    Is it fully documented how to import/create your...

    Is it fully documented how to import/create your own characters etc. for a third person game? I dislike first person view...almost more than raisins so i would really like to know how that works...
  163. Looks cool! That characters in the last pic...

    Looks cool! That characters in the last pic immediately made me think of the box cover art from the old nes game "The adventures of Lolo" :-D
  164. Replies
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    One way is to have a counter/global/alt value...

    One way is to have a counter/global/alt value serve as a holder for the number you don't want and if your randomized value equals that number you make a new randomizer. Might be better ways but...
  165. You could set a global value to a random number...

    You could set a global value to a random number and then make the event...timer =00.31 ms" + global value = 2 (or whatever number you want) then do stuff
  166. Replies
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    Great! I thought that must've been the problem :-D

    Great! I thought that must've been the problem :-D
  167. Would it be possible to give the character a...

    Would it be possible to give the character a second movement during the runningattack? The built in platform movement just during that animation then set it back to the platform object? Might be a...
  168. Replies
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    I usually do a bunch of "object is in area x y"...

    I usually do a bunch of "object is in area x y" ---> move in front of/behind player...or the lazy solution...i draw 2 masks and place them on the play area...mask 1 puts the player in front of...
  169. Replies
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    did you uncheck "Destroy object if too far away"...

    did you uncheck "Destroy object if too far away" and/or "Inactivate object if too far away"? It's in the properties for the objects. It is for Fusion anyway...don't know about games factory but those...
  170. Replies
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    No problem! Hope you get it working :-)

    No problem! Hope you get it working :-)
  171. Replies
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    Maybe create an invisible object at the player...

    Maybe create an invisible object at the player character every 3 seconds or whatever? Then have the enemy shoot at that instead and when the projectile touches that invisible object you destroy it
  172. Thanks 4evo and Volnaiskra. It's great to hear...

    Thanks 4evo and Volnaiskra. It's great to hear those comments! I still need a break from this though. I put soooo much energy in this that I'm completely drained. I will not give up on it though I...
  173. Yeah i never got anywhere with blowfish so i made...

    Yeah i never got anywhere with blowfish so i made my own encryption system. Now my ini gets filled with really weird symbols and is completely unreadable but i made a decryption thingie too of...
  174. You're absolutely right! I'm also doing all the...

    You're absolutely right! I'm also doing all the music so there is even more work haha. your game looks really crisp and nice btw :)
  175. Great :-D and no it's not pathetic! There's a...

    Great :-D and no it's not pathetic! There's a learning curve for everything and everyone here was a beginner at some point so just keep at it and soon enough you'll be answering questions about "this...
  176. Replies
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    If you're just starting out with Fusion it's not...

    If you're just starting out with Fusion it's not a good idea to start doing a RPG. I'm doing one myself and I don't want to discourage you but it's an insane amount of work to do. I'm going the free...
  177. I'm not completely sure what you mean but do you...

    I'm not completely sure what you mean but do you simply want the ghosts to respawn at their original starting position? in that case... ghost1 has been destroyed....------> Create ghost1 at X,Y
  178. Replies
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    I would love to see this fully coloured.Green...

    I would love to see this fully coloured.Green hills...blue sky and so on. I think that would look really nice because the graphics looks great!!
  179. Well I am stressed out because of this monster...

    Well I am stressed out because of this monster project. I do consider it my main project and really want to finish this game. The problem is that I probably took a muuuch bigger bite than I can...
  180. Replies
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    Hahahaha me too...that was damn funny :-D well...

    Hahahaha me too...that was damn funny :-D well how about this.. Player walks in a room but nothing happens the first 2 times (make sure it's a room the player must return to) but on the third time...
  181. Wouldn't a simple flag be able to do this?...

    Wouldn't a simple flag be able to do this? Colliding with ghosts and flag 1 is off...pacman dies...colliding with ghost and flag 1 is on...ghost dies. Touching the super pellets turns on the flag of...
  182. Didn't sparckman create a pretty cool tutorial...

    Didn't sparckman create a pretty cool tutorial for underwater stuff? Can't remember if it was cross platform though but it looked really nice
  183. Replies
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    I did a boxing minigame a while ago. It's mostly...

    I did a boxing minigame a while ago. It's mostly about animations. For example. You press up arrow...your character has a face protect animation. Down arrow, stomach protect animation. No arrow...
  184. I think i read somewhere in an old thread but i'm...

    I think i read somewhere in an old thread but i'm not 100% sure, that duplicated objects doesn't use up extra memory/resources. I had 1 large animated object...saved the project file and it took 2,5...
  185. When the bonus for bullets is recieved you could...

    When the bonus for bullets is recieved you could toggle a flag on on the player object. And add a condition "upon pressing space bar + flag 1 is on -----> Launch an object(bullet). Turn off the flag...
  186. I use Cubase myself for recording and that is a...

    I use Cubase myself for recording and that is a very good tool (professional) :)
  187. Replies
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    I work a lot in 3D myself so I can only imagine...

    I work a lot in 3D myself so I can only imagine how much time it takes for you to make these animations! Phew!!! :D
  188. Replies
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    I don't know how many objects you have with...

    I don't know how many objects you have with animations of course but one way could be to make a global value/counter set to 40 for example and then set the animationspeed of the objects to that...
  189. Replies
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    P3D with model import support....then i would...

    P3D with model import support....then i would say. "Just shut up and take my money!!!" :-D
  190. Replies
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    Ooh very nice!! I like the atmosphere and the...

    Ooh very nice!! I like the atmosphere and the sound was just right :-D
  191. Replies
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    This must be the worst looking graphics I've ever...

    This must be the worst looking graphics I've ever seen!!! ;D Joking aside, your work is AMAZING!!!! This looks fantastic,awesome and did I say AMAZING? :D I wish you all the best for this project!!!...
  192. Replies
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    I know exactly what you mean. I always try...

    I know exactly what you mean. I always try everything i can think of before asking for help. The most annoying thing though is when the solution pops up in your mind immediately after posting for...
  193. Replies
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    You should listen to what bad_rick says :D I...

    You should listen to what bad_rick says :D I haven't fiddled around with platform games really so I just did that fast :)
  194. Replies
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    Ah I didn't think about that you used the...

    Ah I didn't think about that you used the platform movement object...oh well I removed everything and did this very quick anyway with the built in platform movement. Maybe you can do something with...
  195. Replies
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    No cash needed buddy :-D i might be able to whip...

    No cash needed buddy :-D i might be able to whip something up tonight
  196. Replies
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    2,063

    Can't try it right now but what I'm thinking is...

    Can't try it right now but what I'm thinking is that Mario is the actual player character right? so if his head for example collides with a block he hangs in the air? What you could do is to create a...
  197. Replies
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    I usually do like this. Always + character is NOT...

    I usually do like this. Always + character is NOT overlapping obstacle. Set x coordinate to alterable value1 and y coordinate to alterable value2 and when he do overlaps the obstacle just put his x...
  198. Replies
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    Hmm that is weird i have several hundred values...

    Hmm that is weird i have several hundred values in one of my projects saved to an ini and I never noticed that. Maybe the condition you made for saving is looping the procedure perhaps? (just a top...
  199. Also, did you actually make the frame big enough...

    Also, did you actually make the frame big enough to make it scrollable?
  200. I never had any crashes with global events. It's...

    I never had any crashes with global events. It's been very stable for me but I don't know, maybe if you have a lot of them it can become unstable
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