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    Thanks Simon for the reply. An official response...

    Thanks Simon for the reply. An official response is much appreciated.
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    Thanks NaitorStudios for the info. I'm an IT...

    Thanks NaitorStudios for the info.

    I'm an IT guy :) I'm well aware that the 64bit architecture doesn't support 16bit applications. That is why 32bit operating system are still exists. Even Windows...
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    Thanks for the info NaitorStudios. Yes, I'm...

    Thanks for the info NaitorStudios.

    Yes, I'm aware of AMOS by Francois Lionet. He develops now AMOS2 (now called AOZ Studio). Though, since I'm familiar with the Klik engine I just thought of a...
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    You’re right regarding the probably low demand,...

    You’re right regarding the probably low demand, though there were many spectacular DOS games back in the day where DirectX wasn’t even exist - pure pixel-art creations with rich General MIDI based...
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    [Feature Request] - MS-DOS exporter?

    Since Clickteam's engine is target for 2D games creation, I was wondering whether it would be possible to develop an MS-DOS exporter so the games could be played in native DOS environment?

    I think...
  6. Thanks Dex for the reply. I do not have...

    Thanks Dex for the reply.

    I do not have artists that I'm working with at the moment, nor I can call myself a game designer just yet. I designed many full length games with Klik & Play and The...
  7. Thanks Dex for the reply. Actually, I've...

    Thanks Dex for the reply.

    Actually, I've loaded in my Fusion 2.5 Developer many old things that I made back in Klik & Play / TGF1 etc; the engine does know how to handle these old files, so we're...
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    Poll: I voted for graphics first, with some code/logic...

    I voted for graphics first, with some code/logic at the same time.

    To me, working on graphics was always first. Since the days of Klik & Play actually. Though I must say that there were times when...
  9. No one has replied to this thread yet, and by...

    No one has replied to this thread yet, and by that time I thought about more things to add:

    I also think that each version of the engine (apart from TGF2 which is the bottom one in the list which...
  10. Created Items by the Event Editor cannot be manipulated in the Frame Editor

    Hi everyone,

    I encountered with some difficulties trying to manipulate the position of items in the Frame Editor which were originally created in the Event Editor, either by the "Create Object" or...
  11. [Feature Request] - TGF2 and Fusion 2.5 modes for Fusion 2.5 Developer

    Hi everyone,

    I'd like to suggest a feature request mainly for instructors who build tutorials for the engine.

    I own Fusion 2.5 Developer and I went with this version so all of the engine...
  12. [Feature Request] - Improving the Picture Editor

    Hi there,

    I trust that there are many members here who are loyal to the clickteam engine from its very first days of Klik & Play, just like I am.

    Many things had been improved since Klik & Play...
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