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  1. Replies
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    I forgot to compensate for the loop movement, it...

    I forgot to compensate for the loop movement, it seems to have solved the issue.

    For anyone intrested I'll post What I missed to do:
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    2.5d Jumping example help

    So I'm trying to make my character jump on top of objects in 8 directional movement.

    I found some examples of 2.5d jumping but when I try them out on my build it seems that the jump is always...
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    Reap & Sow Complete incomplete TD

    Reap & Sow was mostly made in late 2014 and most of 2015. I've revisited the project several times over the years.


    It's a take on the tower defense genre with some touches of additions. I mostly...
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    You should've gotten a mail with a link to your...

    You should've gotten a mail with a link to your humble bundle details, you'll be directed to a website with your activation keys, which you will use in steam under the category games, choose activate...
  5. Just to clarify, do you mean the dropdown menus...

    Just to clarify, do you mean the dropdown menus file when you run the application? File, options and help that is.
  6. Thread: Multiple Clicks

    by Swiff
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    Here I just made a quick example. First you...

    Here I just made a quick example.

    First you need a value to use as a "checknig" service. So we can use this value to see what buttons was pressed. If they have to be pushed in a specific sequence,...
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    You will have to do some drawing. But you can use...

    You will have to do some drawing. But you can use code to manipulate the colors easily, well, if you know how. I think this guy is somewhat of an expert on the matter:...
  8. Well. I will tell you right now, I don't...

    Well. I will tell you right now, I don't understand trigonometry. But then again I didn't put much effort into it today. I only watched that picture a few times:P

    The bouncing ball got phased out...
  9. I was comfortable with it, but then weird things...

    I was comfortable with it, but then weird things happend and I wanted to know if someone could help me with it. But before we dove into it you wanted me to take a look at ball movement, which will...
  10. Well. I took a look at the ball move fix first,...

    Well. I took a look at the ball move fix first, they will phase out eventually though.

    I then took a look at 8 direction move block and it confused me alot. It says always(no other conditions) set...
  11. There are currently pushable boulders in my...

    There are currently pushable boulders in my application. I thought my code was simple and good but oh well. I will take a look at these 3 tomorrow. Thanks for taking your time and trying to help, I...
  12. It is not buged. The black in the pictures are...

    It is not buged. The black in the pictures are considered Transparent. If you right click and edit the button, then use the color picker object on the black, it will give you transparency. This means...
  13. Yes. Click the buttons and in properties- uncheck...

    Yes. Click the buttons and in properties- uncheck disabled at start
  14. Well. The example you showed got spiders stuck in...

    Well. The example you showed got spiders stuck in the trees..

    To expand on the ball movement.. I have used ball movement as a first go-to in all my applications, however, sooner or later they will...
  15. Well. I understand now. If the pixel speed is...

    Well. I understand now. If the pixel speed is higher than the pushback, it can get deeper than the push out.

    By the way, I activated my other enemies, and they buged out, even though they use the...
  16. The bouncing between same obstacles? do you mean...

    The bouncing between same obstacles? do you mean when it changes direction in very short span of time due the 2 obstacles being close to eachother? Or do you mean "stuck" as inside an obstacle?
    ...
  17. Here it is reproduced, with minimal code. Just...

    Here it is reproduced, with minimal code.

    Just start it and watch. I added quite some enemies to make the wait shorter..
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    I haven't used "Play sound over frames" but if...

    I haven't used "Play sound over frames" but if you are, uncheck that - In the application properties in the Runtime tab. It might interfere..

    Also when you take screenshots of your code, use the...
  19. Update: So, I've been at it for another day. I...

    Update:

    So, I've been at it for another day. I tried using alt values for directions instead of directions, didn't matter. I tried the ForEach as seen in the mfa(wrongly I assume, because ForEach...
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    I don't think there should be any noticable(by...

    I don't think there should be any noticable(by human senses) delays what so ever, wichever method you use.

    I am not sure what exactly is going on with the Alien blast? You say you want to upgrade...
  21. Mutliple object repositioning when overlaping other multiple objects.

    Hello again. This time I spend more than a day trying to figure this one out myself. I know I should probably be able to fix this myself by now. But I can't seem to remember how if so.

    In any...
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    So you're saying removing the objects didn't...

    So you're saying removing the objects didn't help, so they weren't the problem?

    I am not sure what you mean by "bad objects" I think specifics may help us help you.

    In any case, I have crashed...
  23. when you create the a certain object set a value...

    when you create the a certain object set a value to it. and use the random range. This way you can set an alt value to a random value, and then check for a specific, or a value in a range when it is...
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    Well, the reward is to get to the next day. Or...

    Well, the reward is to get to the next day. Or that was the plan, and seeing the base grow bigger and bigger. However, I don't like this system I made. It's way too messy to work in, It's the first...
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    Well. It didn't turn out the way I wanted it to....

    Well. It didn't turn out the way I wanted it to. I don't know, the feel just disappeared. I might've learned a few things, but overall I'm quite disappointed. I also spend too much time fixing bugs....
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    Yeah I am split myself about the adventure and...

    Yeah I am split myself about the adventure and strategy aspect. I guess it comes naturally when you try to do exactly both. I have been planning on making some random gen maps to explore. Not yet...
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    I completely missed this! Well, I knew you were...

    I completely missed this! Well, I knew you were working on a platformer in this style but.. I Didn't realize You've come so far alredy!

    It looks great, seems you've got the engine figured out...
  28. Very nice idea, I love puzzle and horror. I...

    Very nice idea, I love puzzle and horror.

    I had a similar thing in mind long ago. It's too bad days aren't made of 240 hours instead of 24. So many more project could be started each day;D

    How...
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    Yes, I realized that today, collecting wood...

    Yes, I realized that today, collecting wood seemed a bit finger breaking after doing it 100 times. Luckily I alredy have the cooldown so I just made an OR with mouse holding. Thanks for poitning this...
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    Adventure Features and hopefully some rts/idle

    Hello. I've mae a little "game" for the past 4 days.

    The goal of this project is to learn a few new things related to idle/rts and adventure games.
    My first goal was to learn how to make a few...
  31. I found the problem. Just needed a 24h break I...

    I found the problem. Just needed a 24h break I suppose. I originally made another type of enemy, that didn't have fine detection, and I made the sprite large. Now I simply forgot to resize the...
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    Nevermind. I just realized you did exactly this...

    Nevermind. I just realized you did exactly this for Tap Heroes. So I missunderstood your problem, sorry.
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    If position y of "object" = (enter the...

    If position y of "object" = (enter the coordination) then stop(remove or inactivate whatever makes it going downwards) "object"
    or as king said. check for an overlap(is overlaping) and do the same ^
  34. Overlaping active object interference problem

    I am having one of those "WHY?!" moments right now. Since I've been trying to fix this for 2 hours it's time to ask for help.

    What I am trying to do is have my Hero character being pushed back...
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    You can make active objects count as 1x (1k for...

    You can make active objects count as 1x (1k for example) and you cancheck number of active objects. you can also just make a new value represent 100x and just do a dual check of the original value+...
  36. If you jump (with an object set from PMO object,...

    If you jump (with an object set from PMO object, let's call it player) into the side of a moving platform that is set as an obstacle, the player will move upwards and get stuck in the platform untill...
  37. compress the runtime is not checked. antivirus...

    compress the runtime is not checked. antivirus Rising detects same "malware". I will try to report this as a false positive. However I have no deep understanding of malwares
  38. Fusion 2.5 developer is generating virus checker false positives

    I tried to send my friend an .exe that I build with Fusion 2.5 develeoper, but his antivirus (BUllguard) stoped the transfer and said it was unsafe.

    So I ran a scan on the .exe through virustotal...
  39. You need to set the direction of active 33....

    You need to set the direction of active 33. standard direction without value is right (east) or "---->" that direction.
    Line 12 and 13. here's a fix:

    http://www.filedropper.com/minigamefix
  40. Replies
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    Looks promising, i'm really curious about the...

    Looks promising, i'm really curious about the gameplay feeling:o
    Demo? =)
  41. Very intrestnigng graphics! Some thinsgs seem to...

    Very intrestnigng graphics! Some thinsgs seem to melt into the ground, like the wrecked car seems to not have any height. Maybe this is more visible when playing :o
    Well done!
  42. Replies
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    Better gameplay than my first game aswel lfor...

    Better gameplay than my first game aswel lfor sure! Well done, keep it up:)
  43. Replies
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    Updating with an example mfa that show's this.....

    Updating with an example mfa that show's this.. invisible limit or how to call it.
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    So, I found what caused this. It was not the...

    So, I found what caused this. It was not the small ones only, it just showed on them more because they were small enough to avoid detectors when offset from their supposed position. It is the ball...
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    It broke :/ They are still sometimes running to...

    It broke :/ They are still sometimes running to the wrong direction.. >.<

    First picture is code that "seems" to be working. second picture is when it all "seems" to be working fine. Third picture...
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    I'm not sure what you mean. "when you click...

    I'm not sure what you mean. "when you click walking"? Do you mean as when you move character or click the frame editor name "walking"?
    If it's the frame editor, you need to draw the animation for...
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    Create Object A alt valua a = 0 Set position...

    Create Object A
    alt valua a = 0 Set position random Y, set alt value A to 1
  48. The problem will start to occour after leaving...

    The problem will start to occour after leaving the game on for some time. Unless other reports have been made, the game will slow down after x(usually hours) amount of nonstop playtime . Whenever I...
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    Devis I am going to give you some feedback...

    Devis I am going to give you some feedback regarding your game. I just downloaded the demo and played for about 2 minutes.
    I went to the right and fell down, My character was walking on the bottom...
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    You create an invisible detector for the enemy....

    You create an invisible detector for the enemy. When the player get's close, you set the enemy to look at player.
    I made a quick example: The detector is not invisible in this example to give you...
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    Either I'm noob or I did something wrong. I can...

    Either I'm noob or I did something wrong. I can enter any score and the text can't be set to a global value.. How do I print the score? I don't understand how I make it so players can't enter any...
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    Your first kit inspired me to start the project...

    Your first kit inspired me to start the project I'm soon finished with, way to go SolarB!
  53. Replies
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    Set random frame or animation example

    A simple example of how you can make a random animation to play, or forec a random frame inside an animation.
    key 1 and 2 to switch between which should be randomized.
    A to attack the red box,...
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    Thanks sparck!

    Thanks sparck!
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    Update: For some reason after saving 100 * x ...

    Update:

    For some reason after saving 100 * x where x = 1.05 to an Ini file, then loading it and in another event take x / 100 does not work to get 1.05. However if I take x * 0.01 I will get the...
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    I tried to save 2 decimals to my Ini and load...

    I tried to save 2 decimals to my Ini and load them. Didn't work. I was confused why some of my data was saved, untill I realized anything with decimals didn't load. So. When I saved to .ini I took...
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    you can also make a timer if you don't want the...

    you can also make a timer if you don't want the condition to be collisioning. after x time turn "pushback" flag off, or x value to 0 if you'renot using a flag. This way you can modify the lenght (or...
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    after 3 short tests it seems that it's working,...

    after 3 short tests it seems that it's working, by just making it count foreach on the line when it's spawning the small spawnling, wow. How coudl I not have thought about that myself >.< Thanks you!...
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    I am confused. Should they not be adressed by the...

    I am confused. Should they not be adressed by the active at hand? That was what I was taught in an earlier problem I had.
    Thank you for showing me how to solve it, I would absolutely try to avoid to...
  60. Use the "is hurt playing" right click on it and...

    Use the "is hurt playing" right click on it and select "negate" this will make the event run if "is hurt playing" is NOT. So it turns into "If animation hurt is not playing".
  61. Replies
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    Direction of active not responding correctly

    Hello! I have been working on a Tower defence game since fall, but I got into a few bumps and got discouraged. Recently I fixed all the things that buged me, but one. I have tried to do this in 4...
  62. Replies
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    It's the range of the value that will compare...

    It's the range of the value that will compare with the counter. the lines says this:
    If counter 3 equals random 49 (here it will check if the value is one of the numbers 0-49) then: make an object...
  63. Replies
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    Aha! Yeah It seems more logical now that I know....

    Aha! Yeah It seems more logical now that I know. Thanks
  64. Replies
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    I thought I tried this. However, the result is...

    I thought I tried this. However, the result is that it will reset, but suddenly 2 carpets may infest same building. Just by changing that overlap.
    However, after some trixing I finally made it work....
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    As I imagine this code may be confusing...

    As I imagine this code may be confusing especially since I have alot that does not need to be there to make the example. I've cut down the example to one instance where this problem lies to make it...
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    Make an alt or global value called Gamespeed....

    Make an alt or global value called Gamespeed.
    Make another value called RandomEnemy
    condition: Every (use calculation) 1000/Gamespeed Action: set RandomEnemy to RRandom(0, 5 ) Set speed to (the...
  67. Replies
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    As I thought maybe it could have to do with the...

    As I thought maybe it could have to do with the grouping I made it for every building instead. This does the same as above, with the same problem.

    http://i.imgur.com/HCwXaAT.png...
  68. I stumbled upon same thing few days back, and got...

    I stumbled upon same thing few days back, and got same headache. But it makes sense, if the object 2 does not exist, it can not count as a qualifying condition. It has to exist to compare it's...
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    in same condition as fire you'll set the...

    in same condition as fire you'll set the animation. And then use condition "has animation (launching) stoped" to action restore/set to the previous animation (usually stopped).
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    Just a new link: http://i.imgur.com/jgMBeZk.png

    Just a new link:
    http://i.imgur.com/jgMBeZk.png
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    Another for each problem

    Hello. I really thought I started to understand the for each mechanism when I bumped into this..

    I have enemies that stick to objects when they get close, but only 1 enemy can stick to the same...
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    Thank you! I actually alredy managed those...

    Thank you! I actually alredy managed those problems, by trial and error;P
    I must also thank you however for making me take up TD again:) It's looking nice, even though I didn't get the build and...
  73. Replies
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    seems link is dead, new:...

    seems link is dead, new: http://www.imageupload.co.uk/image/5Kj2
    http://www.imageupload.co.uk/images/2014/10/24/setup.png
  74. Replies
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    Multiple targets in 1 collision, limit damage

    Hello, I'm making a Tower defense and I'm stuck at an area damage from one of the towers.
    THis is what I have so far, I was told I most likely had to use a foreach to get the limit of the damage:...
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    If you press the application (directly above...

    If you press the application (directly above frame in the level editor) and select the window tab, you can find the size here. This is where you set the game screen size. The frame size is just the...
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    When I saw the slime enemy I thought of an enemy...

    When I saw the slime enemy I thought of an enemy that will divide into smaller weaker enemies when defeated.
  77. problem with action treating "individuals" as "the same".

    Okay, so. My sword will treat the enemy I hit as an individual, while my spell (shooting object) will apply changes to every enemy(blue ball) that is the same type. An illustration:
    ...
  78. Than kyou:) We got this sorted in the chat...

    Than kyou:) We got this sorted in the chat aswell. I Had a similar problem later with a "switch" event, where I had to make a "cooldown" for the values so they weren't read as the same time. So yeah,...
  79. Problem with global values responding in a weird way.

    So I have two conditions that handles a couple of values.

    Condition 1:
    player collision with ITEM
    if X <1 set X to 1 and Z to 1 | Destroy ITEM


    Condition 2:
    player collision with ITEM
    ...
  80. Thread: Shooting delay

    by Swiff
    Replies
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    3,232

    Re: Shooting delay

    Really? I'm using the demo version. May that be a reason why I can't update the version correctly?
  81. Thread: Shooting delay

    by Swiff
    Replies
    12
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    3,232

    Re: Shooting delay

    Yeah I did use the special->limit conditions-restrict actions. However, SInce I got the old versio,n i'll download the latest and try it. thank you.

    re-downloaded, got some stuff I didn't have...
  82. Thread: Shooting delay

    by Swiff
    Replies
    12
    Views
    3,232

    Re: Shooting delay

    I don't have a launch option in my conditions. I did put "active 14 shoot active 17 at speed 60. But it only let's me shoot once and never again. I put it in the row of the condition:
    *upon...
  83. Thread: Shooting delay

    by Swiff
    Replies
    12
    Views
    3,232

    Re: Shooting delay

    SO, I added set restriction 1 second for active object (character) shoot object (bullet).

    didn't work.

    So I removed my "upon pessing ctrl character shoot object" and inserted "upon pessing ctrl...
  84. Thread: Shooting delay

    by Swiff
    Replies
    12
    Views
    3,232

    Re: Shooting delay

    Thanks nivram and LB. Unfortunately I have no idea howto "not allow" I'm using all built-in functions only. I will have a look again and try LB's suggestion, if the conditions are "choosable" so to...
  85. Thread: Shooting delay

    by Swiff
    Replies
    12
    Views
    3,232

    Shooting delay

    I'm using the inbuilt platform movement for my playable character. I'm new to TGF since 2 days back, I learned alot by reading replies and examples from people around this forum. But I can't seem to...
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