But the problem is that I can't use calculations that exceed a certain number? Say for example 999999999 + 999999999 + 999999999
I end up with a negative number
Type: Posts; User: Outcast; Keyword(s):
But the problem is that I can't use calculations that exceed a certain number? Say for example 999999999 + 999999999 + 999999999
I end up with a negative number
It is for my game Plantera 2: Golden Acorn. You get gold when not playing but I had to cap it to 99 mil in the first game. It would be nice to go higher in the second. I took a quick look at the...
I have the perfect mfa for this where you can see all ahievements and unlock them and lock them at will to test. I don't remember who made this though but it is very good for this. You just need to...
Hmm where is the int64 object? I am searching in the extension manager but dont find anything
I know that there is/has been a limit of values to 999999999, but I recall this being increased with some version of Fusion or other method, though I am not sure if I was just dreaming or not. Is it...
We should all know that development always takes way longer than expected.. :) There are so many great features in this update though that I would not mind them releasing them one at a time if there...
I see a "lock channel" action, is this the one?
Also how do I set a channel as uninterruptable? The first 15 or so channels in my game are all "occupied" in that they are on a loop for sounds like music, water, footsteps and other elements that...
Ah that could cuase problems though, so iOS and Android supports the old 32 channels or even less?
Hmm so what happens if I for example use channel 47 and then export the game to iOS or Android? Will the sound not play? How many channels do iOS and Android support?
If I remember correctly there was 32 audio channels you could use to play sfx in Fusion but after some update it is 48. Is 48 the correct amount of channels now and is it possible to use all these...
I am trying to put in a condition for "pressing the Alt" keyboard key but the Alt key is not recognized and nothing happens when I press this button when trying to bind it? Is there a reason for this...
Thanks for the answers! So it seems it is a bit more complicated than it needs to be. Hope a inbuilt action for this can be added in an update! :)
Hmm it seems nothing happens for me when I bind a button to that event?
Just to be clear, by showing or hiding I want to hide it completely so the bar is not visible as when it is "closed"
I have mostly used "custom" debugging with strings and counters but I have more and more seen the use of the actual inbuilt debugger. However I don't want it to show up all the time but only when I...
Just want to say that the next Fusion update looks amazing! Thank you so much for all these updates and this one is the absolute best yet imo! The things that are added to this update will make...
Thank you!
I have a problem where I am trying to make a bee that is moving based on a loop that runs a number of times depending on its "tickrate" so the loop will fire several times during a frame. The problem...
Maybe I have missed some obvious sticky post etc but what are some of the best sources/sites etc to browse through tutorials/examples of different things for Fusion?
What if it is not in the extension manager? Like the Random Multitool? :)
Ah ok! I very rarely use the Event List Editor. The very little I have used it I find it harder to navigate somehow and get a good overview. Even though I have hundreds of items in my Event Editor I...
Also would say for Fusion 3 that it would be really great if there was actually some inbuilt function for random from pool behaviour.
Thank you Cesar!
Volnaiskra do you know if it is cross platform compatible? Is there a way to easy check that btw, is it stated in the extensions info somewhere what platform an extension work on...
I use the random function very often, but one thing that I could imagine would be very very useful is to grab a random number but grab it from a "pool" of numbers where only one number could be...
But what do you use instead of the Event Editor? Do you use the Event List Editor? (I use that very rarely, but I don't know if it is because I am so used to the Event Editor that I have never really...
It was EEObjectSelected. Making it red with black outlines really helped to make it stand out!
Or it is rather the image I need to change. Is it "EE_EventButtonsSelected"? I need to edit? I could just try trial and will probably do so, but just asking in case someone know.
Hmm I did notice now that it actually marks the object in the list at the top even though it does not scroll to it. If I can change this marking to something that really stands out (like red) then I...
One thing I have always wanted but maybe there is a function for it is to be able to easy find and scroll to an object in my event editor. I have hundreds of objects in the top bar in the event...
Oh wow haha never seen this! :D Makes me wonder if there are other features I am not aware of because I have never used them. Is there any video etc that goes over all these things?
I would like it better in that case if you open the Go to line with Ctrl-G and in that window you could set some preset line numbers that you could set to just jump to with a click instead of having...
Do you mean the event explorer? I don't find it very convenient to use since it only allow to jump to groups and not by short commands
Just inserting here also that it would be nice in an update (of for Fusion 3) to be able to put some "bookmarks" on event lines so you can quickly jump back and forth if you are frequently jumping...
Thank you. Are these extensions cross platform compatible? I feel like an idiot now but how do I download a file from Github? XD
Anyway it seems very strange to me that it is not possible to...
The value I save is "Animation" -> "Current Direction Value"
I am trying to figure out how to grab the animation direction value from an object but it just does not work. Could someone help? I have uploaded an example
Ah ok it is not really an option for me then as I like to keep things cross platform compatible.
Where do I get it? I cant find it in the extensions manager in Fusion. Also is it cross platform compatible?
What would be the best and smoothest way to go about when comparing many instances of an objects distance to another object and spit out the one that has the shortest distance?
Say you have 3...
Honestly these icons really ad a ton to the readability that I think that it would be amazing if something like this would be included in the actual event editor. It would be amazing if we could make...
Those are some nice icons thanks! As for the safe side, I might have missed something since I just skimmed through the thread but was it ever confirmed by anyone like Yves etc that it is totally safe...
Ah yes, I did not know you could just copy paste emojis like that into the event group text. That is a nice way to find things quickly.
Just to be safe though, using emojis and strange characters...
Is that Ditto clipboard or how do you do this?
I see you have some icons on your group text? Is that an extension or how do you insert those icons? (Like the pickaxe and sound icon?)
In the past when I have been doing a prototype for a game or in early development I have often made extremely quick mockup graphics, sometimes even just boxes and cirkles for characters etc. I wonder...
Also would be interested to hear an example if you have any where these sound debuggs are more intuitive to use than just a counter? Will I sort of can picture it I am so used to using counters as...
Never thought about the color coded comments, just curious as to what kind of colors you use for different kinds of things? Also curious in what situations you use the dividers and markers?
The...
Ok thank you! That is a bit cleaner!
I need to used the directions for actual direction so I need the animation changes. I managed to get it to work I think but my method seems so ugly (example attached). Is there really no better more...
This is such a basic problem but still something I have problem with from time to time and would like to fully understand the logic of. The problem I have is that I want to be able to change the...
Nice, I am convinced to try it out! I saw they have different models of the Stream Deck, do you recommend one over the other? Looking at your picture I can count to like 7 different button devices...
Also a bit curious how to "program" it? One thing that would be very useful in my project with over 10.000 conditions to be able to just jump to a specific group say on line 5645 with the press of a...
Yes, I guess it is the same thing as being a perfectionist, which I actually am when it comes to the small details etc in my games, it is a double edged sword where you can obsess over very small...
Also curious about all the buttons visible just below the main screen?
Wow that is a really neat setup and thanks for the tips! I can see you put a lot of thought into the things you do and really don't just slap things together quickly. I have seen it both in your...
Very nice! Do you have some good setup also for the "arms" of the monitors? Having that many monitors must mean a lot of things behind them to have everything in place? I wonder a bit how I would set...
Wow that is really impressive! :D Just curious also when it comes to doing other things on the main screen, like playing games is it as easy as pressing a button and the other screens are disabled or...
My "setup" :)
Also my "main monitor" is a 55" television screen (probably gonna upgrade to a 80") later so it needs to be able to fit beside it. Do you have one extra monitor and do you put all menus and interface...
I have been thinking about it but not sure which one to get. Do you know any good that can be put in vertical mode? (like it would be longer instead of broader) which would be good for just having...
Ah yes, see it now. Not sure why I have not used this more, seems nice!
Sounds nice!
I am curious as too why more actions are available when using the Compare two general values condition vs just trying to do the same on an object?
For example I wanted to create a condition where an...
I have been using the Event Explorer for a bit now, and while it is useful I find it takes up too much space on the screen (maybe better if having dual screens).
Still really would love a feature...
Ok thanks for the answer! It would be nice with more. But I guess it is not a huge deal if one is aware of it and plans around it.
I have some objects that have 8 qualifiers on them, but when I try to add a new one the "add" button is greyed out? Is 8 the max of qualifiers you can assign to an object? And if so, why? And is it...
Hmmm could be, I can't replicate it in any way at least. Tack och Thank you :)
Ok, actually found a tickbox in the Runtime options for "Run when minimized" so assume that will fix it, though have not tested yet :)
Then it is only the question about the window being on top?...
I am currently working on the sequel to my game Plantera on Steam. Plantera 2: Golden Acorn.
I am in the last stages of development of the sequel and I am in the process of reading through all the...
I have a question regarding the Find All command in the event editor (Ctrl-Shift-F)
Say that I have an object called "bird" and it has an alt value called "moving". How do I search for all events...
Just to give an example of how my sprites looks in my upcoming title Plantera 2: Golden Acorn: https://store.steampowered.com/app/1091920/Plantera_2_Golden_Acorn/
I use Photoshop, but it might not be optimal for pixel art really.
I saw that there was a program on Steam that looked really good on sale for 50% right now called Pro Motion NG:...
This seems to do it!
For the past week or so every time I start to work on my game in the beginning of they day (no computer restart) I get a black screen the first time I start up the runtime from within Fusion. I have...
Thanks for the example but I notice it does not work right here either. The animation frame jumps to frame 1 when you mouse over. So the animation frame could be on 3 but as soon as you mouse over it...
I:E the frame animation should not be affected by the mouse over.
Thank you, but no I want the frame animation to continue on like nothing have happened. Not freeze on any one frame as you move the mouse over it.
Oh actually it did happen on the original example also. So that is a problem. (Is it possible to edit posts somehow instead of having to add a new post ? :S )
Also do you know the "logical" reason to why the animation stops on the global value condition but not on the mouse overlap? I can't see any logical reason why it does it on the first but not on the...
Just a slight problem, the animation stops when changing the animation when doing this way? I tried to restore animation frame but it seems it does not work
Thank you! That was very clean and neat!
If the hotspot was in the center of the object that is.
The best would even be that it choose the object whose hotspot the x and y was closes to, that would feel the most logical as a player when selecting between objects as it would always be the one...
This is a problem I have from time to time and I don't think I don't know what the best solution really is. It feels like it should be possible to do in an easy way, but I have not found a good way....
Just wondering, is there any performance impact on having many layers? Say the exact same events and same numbers of objects in a game, but one with 3 layers and another with 50 layers?
I have never done pathfinding. And by pathfinding I mean making AI characters move "naturally" on a map, most likely top down or iso style with a zombie theme (so the AI will mostly be zombies, but...
Ok yes will do that is a good idea!
It would be so super duper awesome if it was possible to do that jump to the select code. It would save soooo much time and frustration on a really big project.
Ah I see, I don't know if I dare update now in the end of completing a project in case it could have some new unforseen behaviour or bug.
I tried what you wrote in this version and it did not keep...
Yes. 2.5+ 293.1
And how do I bring up this window? I check in my view -> toolbars menu but there is no event explorer there?
Hmm that could be useful, but it is not what I mean.
Nope, what do you mean?
If there is any feature I miss in Fusion that feels like a no brainer and I think not to hard to implement(?) is a jump to function to jump to a event or group. If you are like me that have a game...
Not sure if it is helpful or possible in your situation depending but you could have an event that moves the particle to the layer that needs to check for overlap and then after the check it moves...
I have never done this before but how do I round numbers?
For example I might have these numbers and I want them to round to:
16 -> 15
68 -> 70
99 -> 100
"Then you can press mouse to " was supposed to be right mouse button. Why can't I edit any of my posts?
Here is the mfa if someone would be interested in the same thing.
Steer the left marker to make the gap smaller or wider and press mouse 1 to spread out the objects.
Then you can press mouse to...
Found a solution!
Also the two top fields are supposed to be the same length.
Hmm strange, for some reason the x:s are not in the places I made them when I made the post. When I made it I made the x:s appear much more random over the area. But for some reason the forum...
I have a problem that I *think* have a simple solution, but I am trying to figure it out and wonder if anyone know.
I want a number of objects to spread out evenly (with some randomization still)...
After thinking some seconds on it I assume it is because the array can essentially be a "map" of the level top down like its tiles ?
Thanks for all the info! I wonder though if the array is so much harder to work with than the ini++ why not also use the ini++ for the "set and forget" things like the level layout etc. Why is the...
Is there any example on how to use it to save and load?
Oh ok! Is it more complitacated to use the Ini++ extension compared to the regular ini object? Would it be ease for me to transfer my save events to it?
I have always been using the ini object for saving and loading in my games, and while it works well it is extremely easy for players to find and edit to cheat.
I have really 2 questions:
1 -...
Oh, thanks, but that seems like much of a workaround. Good it works though :) But I really hope that Clickteam will expand on the search function so we don't need to do things like this. The search...
For example I try to search for Waterlilyleaf: WaveSpeed (the alterable value WaveSpeed in the object Waterlilyleaf) but it does not work..
I have 2.5+ but I am not sure I fully understand, could you refrashe that please?
Hmm actually after checking more it seems only to be possible to find conditions but not actions. For exampel if I seach for Waterlilyleaf: Flag 0 I find the events where it checks if Flag 0 is off....
It is a bit confusing though I must say since it is possible to search for "Active: Flag 0" but not in the same way for an alterable value? For example "Active: Alterable value A" ?
Thank you that is both very useful! :) I have actually been quite sloppy in naming flags since I am working on an older project I started using before it was possible. Will definitely use named flags...
I am trying to use the find all command in the event editor with ctrl-shift f and it is useful. However is it possible to filter it more? For example say I have an active object (it can be called...
There are some settings in the properties tab that I am unsure what they actually do in practice? Could someone explain what they change if toggling off or on?
- Use high performance GPU
-...
Works now! Somehow I had managed to put in the path to the java folder for the sdk path in the general settings
This is how things look like in the Android Manager. Could the problem be that I need to install the API for 29 also? I tried to change the API to 31 in Fusion but got the same error.
That worked and I accepted all the licences. However I still get another error (I think the same error) now when trying to build:
> Configure project :app
WARNING: The option...
I tried this also but I just get an error in the prompt window instead. When I try to open a command prompts I can only select something called PowerShell but I think it is the same thing. This is...
Thanks Fernando, I get an error though when trying to build. I am trying to build an empty app with a single active object?
> Configure project :app
WARNING: The option...
I am trying to build an android apk for the first time again in years and when I do it asks me to pinpoint the folder to my Adroid SDK and Java SDK. I have no idea where these are though and if I...
Thank you! That looks good! I found a similar solution though with just using an acceleration value that increases or decreseas by a very small amount from an xpos value.
Hmm I don't have an example in mind, but just something that moves slowly back and forth over an area at random. Like I said think a leaf on a lake where there is a slight breeze at times pushing the...
Yes animation will not work for this I think
I am thinking of making a simple movement pattern for an object, think a leaf on the top of a lake that slowly drifts back and forth (in theX axis from a side view). Not sure what would be the best...
Is anyone here that is in charge of the Patreon? I have sent a message request on the Patreon (20 mars) but there is no response
Hm it is priced for me. Should I email support on the clickststore or the patreon? And also is there a list on every reactor item on the store?
Not sure if this is right section to ask, but I could not find any other suitible section. I became a Patreon a week or so ago ($10 pledge), but where can I access the Reactor mfa examples etc? There...
You mean you have seen people ask for it or is there a section on the Discord for this?
By started hour I mean that even if it takes 5 minutes for someone to give an example solution to a problem (which I don't think would be uncommon for some simple thing that I have not learned yet) I...
I hope I am posting in the right section. From time to time during my projects I usually get stuck for a bit on something I have not done before. The usual method is mostly to smash my head against...
I always localize my games these days since from when I looked last Enlglish is only about 45% of the Steam market last I looked. However before I have just offred the option to change the language...
I wonder if anyone can explain what difference it makes if I choose Direct3D 9 vs Direct3D 11 in my PC runtime build? Is one recomended over the other?
I am also curious what the option "Use high...
Over the past few days I have been trying to create a simple script that on paper I feel should be simple but has become quite an ever expanding nightmare and I just can't make it work properly.
...
Hm this is interesting, I have not dug into it yet though, is there any obvious limitations to this? can you still use scrolling etc in the zoomed out mode? (if you don't zoom out as much?)
Yes, it was in this thread: https://community.clickteam.com/threads/100908-Concrete-Jungle-and-zooming-panning?highlight=surface+zoom
To be clear I actually don't need smooth zooming (of course that would be nice as a bonus) it would be ok if just being able to snap zoom between different states. Like 1x 0.5x etc so that might open...
Do you know if there is any example out there with using the surface object for this?
Is this doable though without creating a complete mess when trying to do other things? Is there any example on how to do this?
By the way, I saw you mentioning that it might be possible to do zoom...
I think I am trying to create an autotile thing so that the correct tile frames are shown depending on position of other tiles around it.
I am currently making a game that would really like a zoom out feature, however I am very doubtful this is possible to do in a reliable intended way that is not to janky or messy? Is there actually a...
Yes I managed to do it with for each! Thanks!
This is something I have been wondering about while doing my new project. I have quite a lot of loops (mainly for each loops) and I wonder if anyone know how much performance loss there is in having...
Thanks! :)
Nice that actually seems to work! :) It works much better now! If anyone know a way to detect by pixel overlap also please let me know!
I know there is a method to get the unique number ID that every objects are assigned on creation, but I forgot how to do it, do anyone know?
Yes but what would be the best method to do this? I do have an unique ID in every object, but how to pick the one with the lowest ID for example? My thinking is a fastloop, but is there a better less...
This works with this specific arrangement, but I must have been a bit unclear with what I am after. I was just arranging the counters this way as an example. The goal is to be able to arrange them in...
This is a thing that from time to time causes problems for me and I don't know if I have ever found a real solution to it. If you have an object that should check for an overlap with another object...
This is how the example looks for me 29931
Hmm it seems to be in the right direction but there is something wrong
I have a new problem where I have 3 different types of tiles that is supposed to act as a counter that should be able to sort themself depending on the position of other tiles to form a cohesive...
I am building this on an example that I got help with movement from chrilley. I now need to implement some sort of sorting so that when the character moves in front of the "counter" he is moved in...
Thank you for explaining, makes more sense now! :) However with the last thing with setting the x and y adjust back to 0 would that not cause bugs if indeed the character would slide forward and hit...
Thank you this is just perfect! :) I am trying to understand the logic though for my own understanding. Why do the loop need to run the same amount of times as the X and Y Adjust? Also with this...
I am on a new computer so I need to install Fusion on this one, but where do I find the install for Fusion 2.5? (and the + version)
Ok I have made this simpler. I have an example here with a small square that can be moved either by the controller or the keyboard (wasd keys) and I want it to be able to move freely except over the...
Ah no, I just want the collision to work properly with the "counter" object. It is supposed to be a counter that you can move around and the collision should work properly no matter the arrangement...
Here is a version with keyboard also, but it seems even more bugged when using the keyboard for me
I am doing a character that is supposed to move in an ISO environment and I am trying to put detectors on him to detect the edges of the obstacle but I can't make it work properly. Do anyone know how...
I had this problem and made a thread about it in the past that saving in my game (even with a blank mfa and just saving a number) caused heavy micro stutter (but it is also a bit random, so it is not...
Ok thanks! One thing I also wonder is do it matter what extensions I have in the mfa and if that can trigger false positivess, even if they are not used in the actual .exe? For example I have a bunch...
Sounds nice if there is possible to make this occur less often. I do get users from time to time in the Steam forums of my game that say they get my game detected as virus (and don't know how many...
Ok that made it clear! Thanks!
Hmm it sounds good on paper, but it would be nice to see some example in practice on how it would be better compared to the regular way.
I know that Child events where a big update to Fusion, but I have no idea how to use it. Where is the best place to learn about it? Is there some good tutorial etc?
Ok thank you that is useful! Best thing would be if it was possible to just right click on a line and then in the menu have an option "jump to line" and it would deselect objects and jump to that...
Oh thank you, this is exactly what I am looking for!
This is something that has always annoyed me, but I am not sure if what I want is actually possible and that I have just always missed how to do it.
I often click on an object in my event editor...
Hmm I am stuck at the GetRGB action. I just grab it from my active (at pixel 30,30 though I dont think that matters), but I always get the same number 15793151 no matter what RGB coefficient I have...
I am trying to change the colour of a white box so it blends into different colours, it might go from red to gren and then to yellow and blend back to another colour etc etc etc. But I have not found...
Found another effect I could use instead that had parameters!
I wonder if it is possible to change the parameters for the Add effect (at runtime) to apply more or less Add effect and if so how?
I think I got the best result by just moving the hotspot a bit up on the object. It is not perfect, but it looks alright now I think. It would be hugely helpful if it was actually possible to draw...
I am trying to buy some things from the clickstore, but it is not recognizing my passoword. I have tried to send a request for a new password to my email like 5 times, but I have only got the email...
Ok I found that part, it did not really describe the problem though or how to overcome it, apart from that the shape is made of 8 points so it is not exact.
Hmm I have tried to modify the first frame a bit but could not get anything that looked convincing, is it possible to display the actual physics bodies somehow?
Did not find anything about...
I have had this problem a number of times where the "shape" of the "body" of an objects physics does not match the image, even when I have it set to be the shape of the first image. I have uploaded...
The feature of being able to filter events by an object by clicking on it in the event editor is kind of useful, but also very clumsy in that it is hard to get an overview of what is actually...
This sounds vaguely familiar too me like I had the same problem once. Don't remember though the "solution" but converting too .Ogg could be it. Or perhaps checking some build settings if there is...
Ah nice thank you :)
Why is that checkmark not default if it breaks things if it is not checked?
Saw I made a almost identical tread like 7 years ago. Have not learned a thing haha.. :P...
The problem now though is that the object is supposed to animate also, but I can't seem to get that to work now :@..
Should not a restore animation work?
Again I am positive I have done this...
Ah thanks that works! I will probably never totally get the hang of the logic behind these overlap events.. :S
Hmm, but I am positive I have done this sort of thing before so it must be possible somehow?
Inbuilt detectors is a thing? I am sure there is a tutorial on it somewhere also, but can't remember...
I simplified the example even more
I have done this sort of thing before, but now for some reason I can't get it to work and can't find what I am doing wrong. Could someone help?
I am trying to create a "detector" in an object that...
Thanks will try this! Yes the fact that it disrespects layers is kind of annoying, I wonder if it would be possible to update the object to choose if wanting to ignore layers or not?
As a sidenote I also wonder if it is possible to turn off some kind of view where you see the actual collision bodies of the phsyics shapes instead of the "graphics"
I have some physics in my game, but it was quite a time ago I actually adjusted anything regarding the physics (probably over a year ago) so I don't remember the basics. I have a physics object now...
Ok thanks! , I have actually never heard of movement vectors as far as I know. Do you have any pointers on where to start learning about it? Examples or tutorials etc?
As for the Layer Object,...
Thank you! :)
I noticed though that the Layer object is in the frame now but there is no event on it?
What sort of things could be adjusted to make it smoother and less buggy and are they hard...
Ah nice thanks! :)
This is starting to become a really solid example of zombie AI I think and a huge help! Is it possible you, MuddyMole or someone else could put in some comments in the events...
That actually works quite nice with the repel of other zombies! It might work even better in a straight iso view where Zombies can overlap each other a bit without it looking too strange?
I have...
I played around a little bit in the flocking example, but it seems to me like the obstacle avoidance is calculated as a radious around a sphere ?
I tried to change the bubble to a couple of blocks...
That is really cool. It does seem like it does use obstacle avoidance also? At least in the example file they seem to move around that big Bubble?...
Yes that would also be a way to minimize bugs! But honestly I am quite inclined to go with Box2D to get the zombie to zombie collision thing kind of sorted by itself, and nice physics when it comes...
Ah thanks I think I get it. So in performance from slowest to fastest when checking collisions would it be actives -> backdrops -> collision masks? The thing I don't get though is if collision masks...
Oh, I had no idea there was such a thing as Collision Mask. So if I understand it correctly you "assign" some pixels a value of 0-2 and then you can test against those pixels? How do you assign those...
Hmm sorry but I don't understand this, what do you mean by background collision mask and that those runtimes support it? All this is all completely new to me :) My biggest issue though is that this...
Ah thank you for the clarification! I see what you mean now with the grid based system and it does sound like a good idea. Where would I start though if I have never done such a system before? Would...