You could temporarily create an invisible small platform underneath him
Type: Posts; User: Zenoff64; Keyword(s):
You could temporarily create an invisible small platform underneath him
They only said they "Requested" it, not that they got it. If what they're saying conflicts with what was officially written, can you blame me?
"Discounted upgrades are only for the full retail version of the products and do not extend to educational, promotional or time limited versions. If you have any questions please use the contact us...
Sorry bro, you gotta pay to play.
What your asking isn't possible with a splitter from radio shack, that just gives the same sound to both. You COULD split the wire and feed out the left signal to one and the right to the other, but...
It almost sounds like you're running your words through a translator program and are forgetting question marks because none of what you're saying is making sense.
Thank you so much! That makes perfect sense and everything is working perfectly! :)
Nope. In fact I just made an example file to show what I mean.
Like I said, no problems at all with a normal exe or running it through MMF. But in the swf version, click the squares...
I made a block breaking click type game, and in the regular windows build there is no click delay. But when built in flash, when clicking quickly it starts missing them.
Anybody else having this...
I'm looking to make flash graphics but have no idea where to start.
Does anyone know of any tutorials or books that teach this from the ground up?
Any help would be greatly appreciated.
I see a streaming Dragons Lair type game coming on
If anything, the value of each mochi coin should be equal to all other coins. For example, for every free coin inserted into the system, the paid coins should diluted evenly so they all are worth the...
Just give up, its pointless. Any security you put in there will likely be edited out.
Blatant out in the open piracy and intellectual property theft runs rampant over there, there's just nothing...
Post the mfa and I can take a look, but from your comments alone I can't pinpoint exactly what the problem is.
Use an alterable variable to keep a separate set of events for each different fighting style. Or toggle a flag if there's only going to be 2.
This is fantastic.
I wouldn't pay that much for flash, but I definitely would pay $600 for an iPhone exporter.
I'm running Xp64 and everything is flawless
I think if you cheat prior to beating the game at least once, make the game end one level before the final one, or have it skip the ending.
You'll get a "Disc" not a "Disk".
Ditto. I do the same thing, but I save them all to a raid array, so if one of the drives kicks the bucket, there's a mirror drive still kicking till I get a replacement.
TO record sound directly from the sound card, i'd suggest total recorder.
Though you will want to play with settings a bit to get the perfect level of recording.
I 2nd this request, with an additional detail. The ability to copy and flip path movement.
I feel a custom ladder system with actives is the best. That way you can make your character "Snap to" it with more professional results.
Very cool, thanks!
This is indeed awesome. I commend you for your work.
I think the biggest problem is that you don't want the push back to ultimately rely on animation times. You could parallel them most of the time, but still keep them separate. Mirrored, with...
I for one would definitely be. How may of those exporters would you need to sell to be able to break even?
Also, would creating an exporter for say, the Wii be feasable?
I'd pay alot for...
It would only be useful to me if it were able to be made into a sellable app. Otherwise, there'd really be no point.
To different settings for different characters. I'm aware I can set these variables manually, but I always kinda wondered why the preset thing didn't work.
Does anyone have any idea how to create Platform Movement Object presets?
I see the white box and a button to apply, but I can't figure out how to do anything with it.
Or did you mean:
"Make this game for me"
Mp3's are not officially supported. Oggs are your best bet, they're very easy to convert to this format.
Can't you just set a flag if on or off maintains a set speed for the variable that controls x speed?
Yay, my thread. You wouldn't believe how helpful that was.
All I can think of is a workaround, but it might work.
Use 8 Way movement, but when the jump button is pressed, create an invisible platform underneath the player and the possible range of the...
What is the feasibility of getting MMF game onto a Wii/Ps3/360 via their developer network type thing?
What im asking is, say I had a paid programmer, and I wanted him to convert a game, from a...
Thats actually a really good question, especially pertaining to creative software.
I set the position of the music to a counter, and reference the counter numbers when I want it to interact with animation or any other event.
There are no stupid questions, just stupid people and you old guy are not stupid so ask away.
Don't leave us, you're our hero!
I eat a big box of that every morning.
I find that for me, I get stuck in a rut after doing far too much game work or thinking about it for too much time.
I find its because I become...
wait didn't you say we got a new version in late september
oh well, October is not that far away [/quote]
Hoping to see a "NEW HWA VERSION" thread is the only reason I have to wake up...
No dude, Notepad is the best programming language ever. You can change the font and stuff, its light years ahead of MMF.
Calc and Minesweeper come in a close 2nd and 3rd.
The backup file will be in the same directory where you save your regular MMF file, but will have a .001 extension after it.
Program glitches fall under the "Sh*t Happens" clause, and is certainly...
Then you can't use it. Its for Developer only.
I'll have to check that out. At the moment I'm torn between a standard changeable difficulty, or factoring difficulty directly into a non linear level system, making harder stages more difficult to...
I said what I meant, and it wasn't intended to be mean, simply a truthful view based on my experiences. If he took issue with what I said, then he could have responded to me directly, and did not...
Looks like you gave the whole dollar.
I had this identical problem about a year back.
All you need is to use a subapp in modal mode. It'll pause the game while the subapp is running, and you can have it share information with the...
I honestly don't think this would be helpful to anyone.
Its common sense.
If someone were to have a problem coming up with this own their own, they would likely have insane difficulty figuring out...
My biggest beef with the jump to frame system is if you assign something to jump to frame 10, and at some point you add another frame in between there, causing what was in frame 10 to become frame...
If your having problems with basic file saving, Programming might be a bit ahead of you.
Im working on a game where the player is multiple parts.
What I want to do is, set the arms and legs of the robot to the main piece, which will be controlled by the player, and the arms and legs...
I understand. Thanks for replying and the info!
Have fun on your vacation. :)
I don't mean to be bothersome, but is there any idea when the final version of HWA will be availible?
2 Months, 6 months, a year?
I know its alot of work for you guys, and I do appreciate how...
Someone could, and get away with it if you can't prove that you made it first.
Getting an actual copyright protects you alot more than just saying you made it and slapping a (C) symbol on the...
I resolved the problem.
Oddly enough, I needed to click Advanced and set it to the Preferred Device under "Select Device you want to use with older Programs"
Since when is MMF an older program?...
I don't know, I don't have MMF1 installed, or have an installer.
In the past, Multimedia fusion games could be played with any controller I threw at it, but today is different.
I got a Nes controller adapter, that allows older Older Nintendo controllers to be...
Thats actually really awesome, i'd never thought about a level system like that before.
I'd love to see a level editor made.
Nevermind, Got it all figured out.
I have it so when my character presses left against a wall to his left, to slow his falls as he is sliding down the wall.
I have it set, so while these criteria are met, it slows his y velocity...
I can knock out AI with no problem, but when it comes to enemies and gravity, I can't figure out how to do it in mass.
Any help would be appreciated to point me in the general right direction.
A bit demanding there. Do you have any ideas how many companies require their users to pay for updates?[/quote]
I still maintain that i'd glady pay a monthly or per update fee if it were to speed...
Just curious, was the glich with the save game function and certain movements ever resolved? *Crosses fingers*
I can't replicate this glitch, might because im doing something a bit differently than you.
Could you set it up exactly as you have it, and post the example so I can test it out?
This game was actually pretty awesome. At first glance it looked like it would suck, but I was completly wrong.
The link to the beta is dead :(
Yep. Are you using platform movement thats built in, or the advanced platform movement object? THe latter is much easier to do.
Theres no way to tell unless you tell me what extension you're using, or sending me the program to test myself.
And even then, the file needed in my case wasn't included with direct x9.
Are you using any extensions in your program? When using the Joystick2 extension, and missing one of the direct x9 files it was suppose to have installed, I got this exact same error.
After encountering strange errors in with the Save/Load Function in my game, I managed to narrow it down to an issue with Select Movements:
That is really strange, but your right. Only problem is that once I went back to my full version of the game, and removed the guitar(Axe, LOL) the problem is still there.
Edit: I think I isolated...
I deleted all code except for the 2 lines that Load and save frame positions, and most acitive object and threw this together to show the error i've been getting.
If you notice, for a split second...
Good point. I created a new version, deleted pretty much everything in the frame and all code except for the 2 lines that save and load, and the error is still there, so i'll upload it now.
I wouldn't be too enthusiastic with publicly posting my code, but I did find a bit of a workaround of sorts.
Judging by how it reacts in the different frames in my game, i'd say the feature does...
Thanks for the example.
I did exactlty was was in the example, but the error is the same. :(
Everytime I use this feature, I get an "An Error has occured while writing the file"
The odd thing is, it must be saving, because while I still get a similar "An Error has occured while reading...
With the platform movement object, make an event that says
If Counter1 <= 1 and jump button is pressed, then jump
Add one to counter when jump is pressed
When animation Standing is playing, or...
Man, thats an odd coincidence, that "RoboWarrior" was the name of my first project ever done in Kilk & Play (Baby MMF)
If you want things to look and work properly, theres usually no quick way.
That because what your saying is not only common sense, its not helping him with the problem he's having now, having the objects lag behind a bit.
What I do is create a hit box, or an invisible...
Theres about 4 computers using the same wifi connection, we havent' set up a network yet, but would this setup work with the network object once a network is set up?
I figured that much, the only reason I pointed it out that it was well into development was that I already know exactly how I want the game to work, rewriting it would be easy.
I have a platformer game, well into development, and as a side project I want to add a network feature to play on a local area network, and I have absolutely no idea where to start.
Basically, I want for enemies to know when Im within a certain distance from them, and also when im not within that distance, but also to make sure they're currently on the screen as well, so I can...
Your question is confusing. From the first sentence, you say you want to display that information to the user.
Is that all you want to do? If so that would be easy.
But if you want to do all the...
What kind of wall jumping are you trying to do?
Ex; Ninja Gaiden 1-3 or Megaman X style?
Im going to be working on this type of thing next for my game, within the next day or 2.
I've done it in...
Today when adding in path movement to an object, I noticed that the starting point of the line kept starting at (0,0) at the top of the screen. So after I atempted to move it to see what would...
I've used Sub apps in a few other game's i've made in the past, and they've worked just fine.
But all of a sudden in this game im currently working on, whenever I go to create the Subapp and make...
You guys are seriously my heros. I wouldn't be able to do as much as i've been able to do in the same time frame without this wonderful software.
The amount of online support and updates is...
I agree. Its just a logo, it doesn't really matter.
Welcome to the wonderful world of programming. Stuff happens, you can't give up with glitches arise, thats what workarounds are for.
You say that an invisible block ends the level? Just the level,...
Thanks! It works both directly and embedded in a webpage now.
Seems I spoke too soon. It works when accessed directly, as in:
But won't work when imbedded in the webpage:
Your right. I had this problem a few days ago and put it on the backburner while working on something else, then after I updated to the new build, I didn't think to test it. *Kicks self*
Im having a hard time thinking of any real use behind something like that other than some grapical effects.
What did you intend to use it for?
I'm working on a vertical space shooter game, and wanted to use 2 backrounds with stars, and have them transparent (with the exception of the stars) with a black frame backround, having them one with...
YES!!!!! IT WORKS!!! WOOOOOOO!!!!
I have a Linux server I use to host my message board, i'll upload the ccn to there and see if it'll run.
Neither of them seem to...
The case is exactly the same in the html as it is on in the filename on the server, since I copied it exactly.
And I also tried it with both the filename, and the complete address to see if it was...
I've tried 2 different games, changing the html multiple times and about ready to give up, as my html understanding is little to none.
Anyway, when I load the webpage, all I see is the big box,...
I can't wait. :grin:
My game is going to be heavily reliant on Hardware acceleration. In fact, the game almost comes to a complete halt in some spots.
I just wish they'd throw out an estimated...
OMFG, this looks amazing. Thank you so, so much Fisholith!
This definetly gives my game what its been missing for so long.
I've actually gotten a more basic form of this working, using counters, though to do something as complex as the picture below i'd have to use an array.
It doesn't matter that it isn't us spending the time and energy, its the fact that it would take an excessive amount of time on something that isn't the easiest and clearcut thing to do, let alone...
1. For this, you may want to toggle a flag on and off, on for your turn, and off for their turn, or vise vera, and have it activating certain groups dependant on that flag.
2. This is an engine...
For one of my frames, the screen scrolls from right to left. Even though I call to have the frame start at the right and slowly move left, for a split second, you see the left side of the screen.
If you show a screen shot of what you have so far, im sure i'll be able to help you out. Or sending me the code itself so I can work with it.
Wow, thats got to be one of the craziest questions i've ever heard. The question isn't even logical,itlike asking for a Soup to beanbag chair converter.
Yeah, i'd be interested. How much did you want for it?
If is possible to use the Platform movement object for multiple instances of the same object with only one platform movement Object?
I've done that in the past, it doesnt work well for platformers.
Edit: Nevermind, I guess i'll figure out everything myself.
Thats the thing, I have no idea how to set up getting the enemies with platform type movement, then going on from there.
I guess thats really my biggest issue, that and deactivating the enemy after...
Actually, I just figured out how to get Enemies to jump without level detectors, the detectors would follow the enemy itself.
And the AI I need can be fairly basic, as I can follow through and...
Heres what I need:
-Enemies to seek out the player
-Enemies to Activate/Deactivate when they're a certain distance off the screen.
-Setting up Multiple enemies(As well as multiple instances of...
Does anyone know how to use only certain sound channels for a sound effect? For example, when my guy fires his gun it'll use different sound channels each time, but if I only set it to one sound...
I don't think you can. If you missed your chance, thats it.
Suprisingly, i've never figured out how to actually use this function. If you could give a quick example of how to do it, you'd be my hero.
I dont understand all the extra stuff after "Jump to frame Number"'s purpose.
The way i've always handled this, is have a global value, say A.
I generally set the value of this prior to the start...
Now that i've got pretty much all aspects of my game figured out and working, the last thing I need is to figure out the best way to handle enemy movements.
At the moment i've got the enemies on a...
Thank you so much, that made it work flawlessly.
If you want to be in the Special thanks credits in my game, let me know.
Thanks for all the great info, I seem to be getting the hang of it.
The only problem im having now is the Sub app will only pop up at the start of frame.(Because I haven't destroyed it yet) I have...
Im working on a game that requires a full screen weapon select/status screen type menu and im not quite sure how I want to go about doing it.
I need to find the best or quickest way to do this to...
How hard would it really be to associate a flag with whatever is making it ignore/restore player movement?
Then you'd just refer to the flag for whatever you wanted to check on it.
I mean, its so...
So your trying to figure out how much damage you've caused to the enemy so far? Add another counter, and when any damage is caused to a singular enemy, have it add an identical amount to the extra...
Just tried that myself, and I get the same result.
As with most of the little quirks within Multimedia fusion, the best thing to do is just build a workaround.
An idea would be to put all your...
Seems like kinda a waste to do a custom platform movement when there is only one small thing wrong with it. And im not entirely sure how doing that would have an effect on the last 2 questions.
This glitch was quite evident to me back when I orginally switched from TGF to Mutimedia Fusion 2, but I always kinda ignored it since back then I never though I would have come this far on this...
In my game, when the character speeds up to do power attacks, right before he connects to the character, I want the frame rate to drop to 0 and halt the entire game for about a second before smashing...
Got it working. Turns out I made a mistake that kicked the wrong flag off after .5 seconds thus leaving it blink for eternity.
Thanks for your help.
I was already doing that, seems the problem lies elsewhere in the switch that turns makes them reapear after a certain amount of time.
I take it there isn't a way to have it only flash for a...
Am I the only one who has problems with this function? I've tried nearly everything, but once I get them to start flashing I can't seem to get them to stop.
Any help would be appreciated. Thanks
Ive done something like this in the past. Upload your mmf file to a file host or something, and i'll try to figure it out for you in the next couple days.
Im seeing where the problem is now. If one of the guys is dying, and you manage to get enough hits into the next guy to repeat the process before the one before complelty dissapears, then a phantom...
Heres the file. Just rapid fire at the bad guys and you'll see what im talking about. Thanks in advance.
Enemies are set up with 2 movements sets, Platform and Path movement. So when he takes too many hits,it switches to movement 2 and hes knocked back, the dissapearing animation plays, and the guy is...