Agreed looks awesome. Looking forward to the dark UI, replace colours, and finally being able to rearrange alt values and strings! A lot of these new features I thought weren't possible and would...
Type: Posts; User: Vetmora; Keyword(s):
Agreed looks awesome. Looking forward to the dark UI, replace colours, and finally being able to rearrange alt values and strings! A lot of these new features I thought weren't possible and would...
MuddyMoles onedrive is also another great place for examples. Also look in the stuff and MMF2 folders.
...
Yes I can confirm this is a windows thing and have encountered this before in the file explorer.
https://docs.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=cmd
At the moment I'm loading no more than say 5000 objects so there's no notable delay when loading the levels. I guess if I was at a point where I was using a lot more objects then your proxy solution...
Update: Tried your fixed value work around Defisym and it works perfectly now. Thanks a lot :)
That is weird. I did think it should work as it i've never had any problem with it before. It seems to work if I just add a fixed number for setting the X and Y, but not if I reference values from...
Yeah I did try that and it doesn't work in my case. Just leaves all the created objects up in the top left corner at 0,0. Which is why I ended up using the extension instead.
I'm loading in objects from an array using the Create by Name extension by Anders. This loads in the objects name, X, Y position and the layer using a simple loop to loop through the arrays Y...
Thanks for the help guys, much appreciated.
MuddyMoles article on Klikology using the tilekey array works like a charm.
Hi all
Currently have setup in my project an auto-tiling system that uses the 4-bit tiling method. This loops through an array using the below formula to find the values of the surrounding tiles...
Thanks for the new example. Feel like I'm overthinking this a lot too but I like where you're going with this. Was thinking of trying something similar along these lines over the weekend.
I have...
Thanks for the example fnkycoldmadeanr. I'm assuming flag 0 is the "attack" flag and flag 1 is a collision check?
I have tested the example and it seems that enemies also destroy when colliding...
Just tried using pick one of with no luck. However I have found a method that seems to be working ok after a few trials. Not sure if this is the best way though.
* Collision between Group.Enemy...
Thanks, I will give this a try. Which one would that pick though? I need it to pick the enemy that has flag 1 off, but only if the other enemies flag 1 is on.
Bump: tried a number of methods but none seem to work correctly. Closest I've come destroys all the other enemies with flag 1 off and not just the one getting hit (this is the collide flag).
...
Ah ok, thought this would be the case. Thanks for the confirmation.
Apologies if this has already been asked, but I couldn't find anything for this.
Is it possible to retrieve the actual name of a global value or string? Not the value or string itself but the...
@MuddyMole
I was using string tokenizer because I didn't think to use mid :P
Your solution works peffectly and thanks so much for your help!
I have a loop that splits a global string into separate characters and then searches for each one in an alterable string (stringA). If found, it appends the results to another alterable string...
One way to do it is to use a foreach loop. I have ediited fredetmumu's example.
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This is how I would do it.
1. After the action where the enemy is destroyed, add a new action "Create explosion from Enemy". Then under that set the X position of the explosion to "X Left( "Enemy"...
EDIT 2: wish you could edit or delete posts here...
Thought I had it but it's still not workinh correctly...
EDIT: The above code doesn't work but I've figured it out now.
Actually nevermind, I think I know a way to do. Haven't tested yet though.
If Qualifier.Enemy collides with Qualifier.Enemy
- start foreach loop "collision".
On loop "collision"
+...
Hi all. I'm trying to destroy an object if it collides with another object with the same qualifier whose Flag 1 is on.
I have a bunch of different active objects with the same qualifier "Enemy"....
Man I wish I knew about that select objects by qualifier option earlier! Would have made life so much easier...
What's the event under the health points = 0 condition?
Are you changing the animation to a dying animation when health is 0 and then destroying that enemy once the animation is over?
I've always wondered why the Alterable Values commands in the event editor differ between 'New action' and 'New condition'.
To elaborate; when inserting a new condition the alterable values,...
Looks awesome. Nice to see some footage too. Didn't realise this update until now... hope it's still progressing and hasn't been abandoned!
That works perfectly, thank you! I knew it would be something simple...
I have an active object that moves in 2 directions using the standard 32 directions: right (0) and left (16). However I need to get the current direction that the object is facing as either 1 (facing...
Yeah I am doing the same and it's way too time consuming. Especially for animations.
Currently working on an 8 bit game so I don't have many colours to replace and thought it would be a huge time...
Thanks for the quick reply, Yves. And thanks in advance for adding it to the next update!
Just wondering if it's possible to replace a particular colour with another in the image editor? For example it would be handy to be able to click a colour with the fill tool while holding alt or...
Looking great. Would be good to see some gameplay footage.
Fair enough. If you use the ini+ object I think there's options to encrypt files. The array object does this also.
Found the following thread where someone suggests creating a loop to find out the max number of paragraphs: https://community.clickteam.com/threads/50546-Some-quick-questions-on-limits
Have you...
All good, managed to get it all working how I wanted! Thanks for the help!
By the way, does anyone know what happened to Muddymole's website? It used to be http://sketchy.co.nf
Hmm, so it would seem. I might try adding a flag that when on, prevents the xvel from being added to xpos. Then temporarily storing the xvel to another value to determine the enemy's direction.
I think I used version 10 https://community.clickteam.com/threads/56836-Select-Object.
Edit: the squash flat part is the collison detectors showing up, which isn't supposed to happen.
Edit2:...
Yes, I know, it's not available within the extension manager. I couldn't find a way to do it without that extension.
I am trying to modify the platform AI example (found here: http://www.castles-of-britain.com/mmfexamples-o.htm) by Sketchy/Muddymole to implement an attack type that basically charges at the player...
Hey guys,
Having a strange problem that I can't seem to replicate. I have attached an example file showing just the frames to see the problem.
In the example, the issue is when I save the...
Ok, so I've updated the level save/load feature to use an array instead of an ini, mainly for speed reasons. Basically just replaced all of the ini read/write actions with array equivalents. However...
I've attached one I've had a crack at. It sort of works but the animations are out of wack.
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EDIT:
I managed to fix it. All I had to do was run loop paint 6 times instead of 9. :D
This link sums it up pretty well.
https://youtu.be/YhX-i3GutrI
Thanks MuddyMole, excellent examples. This is pretty much what I was looking for, however is it possible to have it run the loop "Paint" at start of frame with an already "painted" frame?
Hi guys,
In the game I'm currently creating I have a level loader that loads in the levels I create in the native frame editor. What I would like to do is have the "floor blocks" change their...
This looks amazing! Love the art style.
Perfect! This is exactly what I needed. Thank you. It was mainly the condition under search loop that I was struggling with. I knew it would be something simple. My brain has a habit of...
Hi Michael, is the radar that attaches to each zombie acting as their "sight"? If so, it would be easier and better if you just have one radar and attach it to the player instead. This way you won't...
@4burner The below link should help you out!
https://community.clickteam.com/threads/62225-Semi-transparency-VS-Alpha-blending
You could try putting the code within the enemy objects as a behaviour. Pretty sure that way the groups won't affect each instance. Someone here should be able to confirm this.
I have a side project I'm creating where I have a global string containing numbers separated by commas, e.g., "1,3,4" (this can change), along with an ini file with items named "item1", etc.
What...
My character is 32x16.
No probs. You could also do always > move viewport object to top, but that would be more resource intensive.
The viewport object acts like a giant lense in the game. Any objects underneath get blown up to the required scale and objects that get created on top of the viewport are unaffected, e.g. the bullets...
Could you have it so that when the player is moving up, it checks if the mouse y position is greater than the players y position? Then if this is true slow the players speed.
Have you tried creating a new blank project and try it then? Also Fusion is all up to date for you?
I noticed 3.a references door button 2. Should it be door button 1?
Seems that should be working.
Are there any events related to the player moving that refer to the normal running animations? It could be that its stopping the player from moving because the...
In the application display properties there is a checkbox for hiding the menu bar.
Not sure if this thread is helpful at all? http://community.clickteam.com/threads/90110-search-for-string-in-string
Hi Sprayerdude, had a look at your example. Took me a little bit to figure out, but the fix is actually pretty simple. All you need to do is move your always event at the top that sets the screen to...
Hi Fernando I realise you can size the magnets in the editor.
What I'm doing is creating them through a loop at runtime. If you look inside universe creation folder in editor you will see.
...
To be honest I was unaware there was a new version. I've updated to 286.6 now and using api 23. Doesn't seem to affect my problem.
Link to the mfa file is below if you wanted to have a look.
...
This problem is getting stranger. But it could be something obvious I'm missing.
My magnets are all created within a loop at the start of the frame. I've cloned the same magnet and made them get...
I realise a similar problem was posted back in 2014 and was supposedly fixed in build 283.2. However I have build 285.8 and I have found that when I create magnet objects at runtime they do not...
Ah that all makes sense. Thanks for the advice, guys. Might try a few of those tips.
This may seem like a silly question. But why is it that an apk exported from Fusion with a few effects and about 1000 objects runs slow on my phone. Yet there is full 3D games on the app store that...
Hi guys,
Just a quick update.
Depending on popularity, I plan on releasing 3 new worlds/themes to this game in addition to the current 20 levels.
Wanted to get your opinion. Would it be...
Thanks Jeff! I sent you a promo code via PM.
At long last, the app is now up on the Play Store for beta testers! Link below.
https://play.google.com/store/apps/details?id=com.neonfishgames.jungalia
If you are interested, please let me know...
Hi guys!
I've been playing around with the engine by William Yvart on the click store.
http://clickstore.clickteam.com/physics-engine-mouse-joint?search=Mouse%20joint
For some reason when I...
Just thought I'd share a game play snippet video for everyone.
You must collect and sort all the animals into bags as the monkey stops them from reaching his tree by slipping them on bananas.
...
Thanks Jeff!
I sent the link to you in a PM.
Hello!
I've edited this post to show the latest updates.
https://www.dropbox.com/s/xlhlwjk5c27ltl5/TITLE%20LOGO%203-01.png?dl=1
I present to you Jungalia, which will be released on Android...
Ah ok. You could try using the setting "Resize display to fill window size" under options in the application properties. And then if its not in proportion you can check "Fit inside (black bars)"...
On first glance, it looks to me like the window size of your application is smaller than the size of the frame. See the image about what I mean.
Fantastic, thank you. Ok the bug report has been posted.
@Sparckman
All of the SDK's are linked correctly, otherwise it wouldn't export the file. I followed your tutorial directly just incase there was something I've missed, but still not working.
...
So I've reinstalled Clickteam Fusion 2.5 and the Android exporter after doing a reformat on my PC.
I have then gone and exported a game for Android I've been working on and then when playing it on...
Thanks for the feedback. I did wonder what it would do to the performance...
I did think I could make it create full copies of each drone and not just clones. And then let each peer handle the...
Oh. My apologies. It would help if I posted the correct link wouldn't it...
https://dl.dropboxusercontent.com/u/9919361/Lacewing%20Project.mfa
It works both sides with the first unit created,...
Hey folks,
Need a little help with Lacewing. Trying to set it up so that each player can create their own "units" that then get replicated on each players screen.
It sort of works with one or...
I've figured out you can create and recognise "gestures" with the Multiple Touch Object, which is kinda similar. However I would like this done with an object, rather than the touch itself because...
Not sure how easy this is, but I'm trying to find a way to track a top-down objects movement path. I then want to check if it's just moved in a circular path and then run an event.
I was thinking...
Hi,
Bit of an odd question, and I'm sure the answer is quite simple. But how would I be able to check if a direction has changed? I would an event to only be able to be activated once after the...
Figured out what it was. Turns out the objects weren't invisible, they just weren't actually changing layer.
It was because I toggled a flag within player_mask, which activated/deactivated certain...
Hi all,
Not sure why, but when I move a certain qualifier to another layer, all the objects in that qualifier except one are invisible. There is also another qualifier that does the same move and...
Here's something I've developed in the past. It's something that I've expanded onto originally coded by Sketchy from The Daily Click.
16058
It's pretty simple and doesn't cover traffic jams or...
Hello,
I've been trying for a while to set up a loop that generates a grid of blocks at the start of the frame. This is easy, however I'd like each block to be random out of a pool of X amount of...
Hi guys,
Thanks for the help. I really appreciate it! I ended up using Snail's example, purely for the fact it uses less objects as this is a minor game mechanic.
They are both great examples...
Hey all,
Just wondering what is the best way, or if there is a way, to search or compare two strings for a match. For example:
If you search and compare both of the following strings, the...
Thanks for this. This is great, pretty much what I needed. However just one more slight issue. See, the way I'm figuring out the time is by getting the distance between an object A and the target B....
Yeah I do mean constant speed and angle by uniform. Not sure I understand your answer fully either.
Do you or anyone else know how to get the speed in pixels per frame of an object with 360 degree...
Hi guys,
Got an issue here I can't seem to resolve. I need to find what the X and Y of an object orbiting another object will be in a given time.
Basically, I have an object (A) that uniformly...
Figured it out!
https://dl.dropboxusercontent.com/u/9919361/Drag%20multiple%20objects.jpg
Having trouble with moving a group of objects with the mouse.
I have set up X number of objects which all have the same "group" Alterable Value. When you click on any of the objects with the...
The Select object isn't working for build 257. Any chance of an update?
Dynasoft,
Can you please update the Select Object for build 255, when you have the chance?
Thanks.
What I think this needs, is a torch light/flashlight. Some sort of directional light with angles and such. But I don't think the Surface Object can blit angled objects.
Australia?
Mate, that is an awesome find! I can't find words to describe how useful it would be for Box2D users at the moment. Unfortunately I don't have the skills to make an exporter for MMf2 but I know there...
Yeah, I work with Box2D. I had a look at your example but can't seem to locate the problem. Not 100% sure how Box2D works with angles but have run into a few problems myself with them.
Good luck...
Anyone?
From here: http://dark-wire.com/store/extlist.php
It's still in beta however.
Hello!
For weeks now I have been trying to create a good top-down car physics engine. I'm using Box2D v2.0.0. I know about the car example in the Box2D testbed, which is very simple and doesn't...
Is this something like what you're after?
http://www.create-games.com/download.asp?id=8087
Anyone?
The links should be working. But try the following instead.
http://ajrg.penscribbles.com/games/PlayerCar%20v2.0%20Box2D%20v2.0.0.mfa...
Yeah, I realise that. But the Chipmunk version has a lot more in it.
Well the title says it all. I'm trying to convert the chipmunk car engine to box2d v2.0.0. In theory it should work the same? However it doesn't seem to work correctly as expected.
Is anyone able...
Thank you for all your help, Phi. It works now!
I found the problem that I was referring to a different Alterable Value instead of the Car's ID when handling them for display purposes.
Thank...
I've tried everything but don't seem to have any luck. I've also tried using binary instead of the message. For this exercise Alt Val A is the ID and Alt Val B is what determines if the vehicle is...
Sorry for my ignorance, but I'm still not quite getting it.
Let's say there's 2 players: Player A (PA) and Player B (PB). PA is the channel master and all the vehicles are creates and handled on...
Ah ok, that makes sense. One question though, since there is a chance the 'original' vehicle object will not be on some client's screens, how do I make it so they control the vehicle they have...
Howdy all,
I have in my Lacewing game different vehicles. I want any player to be able to 'enter' any vehicle and then, of course, be able to drive it.
This is simple enough in general terms...
Hmm, the link doesn't work :/
Aha! That's perfect, LB. Thank you very much for this.
This is what I have so far. Not even sure I'm on the right track here.
I'm unsure how to get Lacewing to receive the text and identify which object_clone to set the received to as I'm sending the...
Would you please care to elaborate on that Nuggetron?
Hi all,
I'm making a game that involves Lacewing. I have everything set up but the thing I'm unsure of is how to do objects that move by themselves that need to be synced between clients.
...
Hi there Coldfire,
All that's happening is the Box2D objects are created from the centre. So you need to set the active objects hotspot to the centre as well and it's fixed!
Also you don't need...
I love this, it's excellent! I've added 360 degree rotation to the players and now I want bullets to be shot. That's all good. One question though. How do I get the bullets to be transferred to the...
Sorry for the extremely late comment. But how would you get this to work in something like... Nifflas's platform engine/widget? Is it possible or should I just not bother and edit this example file?
It's the one I'm using in my current game, although it gets confusing with lots of dialogues and such... I'm trying to edit it so it's better
http://www.create-games.com/download.asp?id=7471