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  1. Awesome, this did it. Simple but exactly what I...

    Awesome, this did it. Simple but exactly what I needed. Thanks man.
  2. Yes :D I want a frame with a visible resolution...

    Yes :D
    I want a frame with a visible resolution higher than the window resolution to be completely shown in the window. Not just the 640x480 as in your example.
  3. No, you`re not. I think the whole idea is kinda...

    No, you`re not. I think the whole idea is kinda dingy.
    I think Im looking for some zoom out effect or something.
  4. Ok, i`ll try to explain what I mean. My game...

    Ok, i`ll try to explain what I mean.
    My game frame has a size of e. g. 1280x960 (visible not virtual). Now when I start the application I see a window with a resolution of 1280x960. But I would like...
  5. No idea? Anybody? ;)

    No idea? Anybody? ;)
  6. game window resolution lower that frame resolution?

    Hi everybody

    Is there a way to set the game window resolution lower than the actual frame resolution but still display the whole frame. I`m trying to get some sort of "smooth" scrolling out of it...
  7. Replies
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    View Post

    Hi schrodinger

    thanks alot man but its not quiet what Im looking for.
    What Im trying to do is some kind of blur effect. I dont really like the background blur shader, thats why I have one...
  8. Replies
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    possibility to "look through" foreground

    Hi everybody

    I would like to have a Background behind a foreground image and a circle, which is attached to the mouse. Now when the circle goes over the foreground i would like this part to be...
  9. Replies
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    Wouldn't it be easier if you just reset your...

    Wouldn't it be easier if you just reset your Counter? e. g. if event occurs add1 to counter. If counter reaches 10; Play sound; set counter to 0.
  10. Replies
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    That did it. Thanks man!

    That did it. Thanks man!
  11. Replies
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    Buttons ain't working either.

    Buttons ain't working either.
  12. Replies
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    Edit Box won't show in HTML5 application

    Hi everybody

    I created a little html5-file to play around a little bit. So I created a background object with an image and an edit box to enter data.
    When I "build & run" my application it only...
  13. Replies
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    I usually use a hidden object for camera. Set...

    I usually use a hidden object for camera. Set camera object to x of Player & set center of screen to camera object. That way you won`t affect the y-movement of the Player.
    Is that what you`re...
  14. Replies
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    And that`s where we get to the point I don`t know...

    And that`s where we get to the point I don`t know how to achieve. Is there a manual anywhere that describes how pre-set levels can be loaded in CF2.5? In what program would I predefine those levels?
  15. Replies
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    Might be a stupid question but how do you even...

    Might be a stupid question but how do you even build a single frame game? Do you have the levels in one big frame? Or via leveleditor? If so, how?
  16. Replies
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    Thanking you too, man.

    Thanking you too, man.
  17. Replies
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    Hi ptiseigneur Nice example! How exactly would...

    Hi ptiseigneur

    Nice example! How exactly would a achive something like that?
  18. Replies
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    Wow, looks really great. How long does "not in a...

    Wow, looks really great. How long does "not in a hurry" mean? ;)
  19. What I usually do, when I want my character to...

    What I usually do, when I want my character to change in game, I set up an invisible recangle or something to be my actual character (with all the events) and put the visible character (active object...
  20. Replies
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    The 3D-Menu object would do the job with the 2D...

    The 3D-Menu object would do the job with the 2D images "standing" on the rotating ground. But how to do the ground? How can I rotate a shrunken image properly? Mod7ex is just not smooth enough.
    ...
  21. Replies
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    Oh, I should've mentioned that I'm looking for a...

    Oh, I should've mentioned that I'm looking for a way on how to do the ground rotation of the gif. Not the 2d objects.
  22. Replies
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    That would be one way - true. Thank you for you...

    That would be one way - true. Thank you for you reply.
    But that's just too inflexible using it at runtime.

    Any other suggestions?
  23. Replies
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    semi-3D rotation with 2D image

    Hi everybody

    Does anybody know how to achieve an effect like that: http://vgmaps.com/Atlas/SuperNES/SuperMarioWorld2-Yoshi'sIsland-Yoshi'sIsland(Title-Animated).gif

    Been trying with the...
  24. Replies
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    Did you try the parallaxer object yet? Never...

    Did you try the parallaxer object yet? Never tried the shader way but had the best results with the parallaxer so far.
  25. Replies
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    There are several shader options in CF2.5 you...

    There are several shader options in CF2.5 you could use.
  26. Kinda confused right now because I thought (and...

    Kinda confused right now because I thought (and it seems Apple does too) the iPhone 6 plus had a resolution of 1080x1920? Or am I misunderstanding something because of the 401ppi?
    ...
  27. Replies
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    I would try doing it like this: every second +...

    I would try doing it like this:

    every second + while holding "R" --> add 1 to Counter - otherwise set Counter to 0
    if Counter = 3 --> reset "ammo"
  28. Replies
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    I'll send you an email on sunday or monday. Thank...

    I'll send you an email on sunday or monday. Thank you so far Jeff!
  29. Replies
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    Thank you Jeff for your reply. Unfortunately I...

    Thank you Jeff for your reply.

    Unfortunately I don't have any serial numbers except the one for CF 2.5. But I remember now that I purchased the Android Exporter with MF 2 Dev and still got the CD...
  30. Replies
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    915

    all exporters missing in CF 2.5

    Hi folks

    haven't been using CF for a while. But when I started and updated it today I found that all my exporters were missing except the standard Windows ones. I'm pretty sure I purchased the...
  31. Replies
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    Is there a tutorial of how to create a "level...

    Is there a tutorial of how to create a "level editor" and how to only use one frame in CF?
  32. Replies
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    774

    Ok, sounds logical. Thank you.

    Ok, sounds logical. Thank you.
  33. Replies
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    774

    moving object along a predefined path

    Hi folks,

    i'm working on a platformer. My screen centers at a camera-object which right now moves at x=player;y=320 (middle of the screen). That way i can make a larger frame than y=640 without it...
  34. Replies
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    Sorry to keep this topic up, but I still got no...

    Sorry to keep this topic up, but I still got no answer.

    So, will it be possible to create live wallpapers and themes (including lockscreens and icons) with MMF and the Android Exporter??
  35. Replies
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    @Clickteam Hope I ain't bothering about that but...

    @Clickteam
    Hope I ain't bothering about that but im seriously interested in making such wallpapers and widgets.

    Will there be a way of doing this with MMF 2 and the Android exporter?
  36. Replies
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    Parallaxer object

    Hi there,

    I'm wondering if and when the parallaxer object will be converted to android.

    I'm really missing it. So do I miss it for flash too.
  37. Replies
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    Thank for your reply. Does "at this point in...

    Thank for your reply.
    Does "at this point in time" mean it'll be added? If so, any knowledge of when that might be?
  38. Replies
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    Here's an example of what I would like to do: ...

    Here's an example of what I would like to do:

    http://youtu.be/G6AWD9V4HoY

    It's not about the day and night time functions. I basically want to create a multilayer wallpaper.
    Hope anybody can...
  39. Replies
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    Multi-Layer Live Wallpaper

    Hi everybody,

    can anybody tell me how to create a multilayer live wallpaper for Android?
    I just wanna create something simple to test the exporter like two layers of clouds or something.

    ...
  40. Thread: Data sheet

    by Bogeyman
    Replies
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    Thank you Marv for your reply. Been looking...

    Thank you Marv for your reply.
    Been looking through your examples but I couldn't find one for the grid object. Do you know any examples that would discribe the use of this object?
  41. Thread: Data sheet

    by Bogeyman
    Replies
    6
    Views
    1,220

    Data sheet

    Hi everybody,

    I need lots of help.

    I'm working in the sales department of a company and as probably everybody knows we have sale targets to reach every month or year.
    What I would like to do...
  42. Replies
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    Thank you Marv. Found some good examples.

    Thank you Marv. Found some good examples.
  43. Replies
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    And how would I get an object to follow another...

    And how would I get an object to follow another object but with a little distance and delay? <-- Ok, I know how to do that.

    What I would like to know is, how can I make an object follow another...
  44. Thread: 3d shader.fx

    by Bogeyman
    Replies
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    Found it... But... does anyone know how to use...

    Found it...

    But... does anyone know how to use it? I can't find any tutorial or something.
  45. Thread: 3d shader.fx

    by Bogeyman
    Replies
    4
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    4,849

    3d shader.fx

    Hi folks,

    I wanted to download this example (http://www.castles-of-britain.com/3dscenery.mfa) but my MMF2 doesn't have the needed file called 3d_shader.fx or something...

    Does anybody know...
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    Swinging movement

    Hi folks,

    now since i'm learning how to use sin and cos functions, i'm starting to create a big robot.

    When my robot is walking i want is arms (seperate objects) to swing. Right now I just set...
  47. Replies
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    Learing how to programm

    Hi folks,

    I believe there're quite a few people out there like me that do have great ideas but just don't know how to programm them.

    I have seen alot of example files and tutorials and have...
  48. Replies
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    That's exactly what i'm looking for. Looks pretty...

    That's exactly what i'm looking for. Looks pretty complicated though... Is there a way how to "learn" your examples? Especially the serpent...
  49. Replies
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    No one has an idea?

    No one has an idea?
  50. Replies
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    combined objects

    Hi folks,

    i'm still into trying to combine objects with each other like in the following video.
    What i'm trying to do is something like that big boss in this video. His arms and legs are made...
  51. Wow, that's a pretty good example. Thank you

    Wow, that's a pretty good example. Thank you
  52. Replies
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    colors of image change

    Hi there,

    one of my images has different colors after I imported it into MMF2 even though my application colors are set to 16 million colors.

    In photoshop it looks the way i want it. Saved it...
  53. Replies
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    Gives the same effect - none. As soon as I...

    Gives the same effect - none.

    As soon as I "turn on" the autoscroll function the set automatic scrolling won't work.

    Thanks though for your reply!
  54. Replies
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    Parallaxer Object and Autoscroll

    Hi there,

    I have a cloudy background which I want to scroll automatically with the parallaxer object.

    So what I'm doing is set the parallaxers offset always to the parallaxers offset +1 (eg).
    ...
  55. Hi King_Cool. I would use two tester at the...

    Hi King_Cool.
    I would use two tester at the bottom of your horse to check which legs are still on the platform an which ain't.

    If the front legs getting over the edge and the back legs are still...
  56. Thank you King_Cool, but I've tried that too and...

    Thank you King_Cool, but I've tried that too and it's just not "smooth" enough.

    Won't there be any different way/extension?
  57. When I scale the object to e.g. y-size 50% it...

    When I scale the object to e.g. y-size 50% it still rotates the same as before just smaller.

    I want it to be rotating like this:...
  58. Thank you Popcorn... Didn't know it's that easy....

    Thank you Popcorn... Didn't know it's that easy.

    Is there a way to add more objects at different positions to it?

    Another question - is there a way to shrink the y-size of the rotating object...
  59. set position of object to position of rotating object

    Hi folks,

    i have a rotating object which is 128x128 pixels large and which rotate around its center point.
    I want another object to be always set to the upper left corner of that image and want...
  60. Mmh, let's say this robot is made up of several...

    Mmh, let's say this robot is made up of several parts. How would i do this?
  61. Create one big object out of several small ones

    Hi there,

    does anyone have an idea how to create a robot like the following?

    http://www.youtube.com/watch?v=w1EqF5kWz6Q

    It seems to like the robot is made out of several small sprites (arms...
  62. Replies
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    Hi LS2, thanks for your reply. Android...

    Hi LS2,

    thanks for your reply.
    Android exporter? Didn't know something like this exists. How can i get it?
    Ain't live wallpapers similar to regular android apps?
  63. Replies
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    Creating live wallpapers for android

    Hi everybody,

    can anybody tell me if its possible to create live wallpapers for android with MMF and/or any of its tools?
  64. Replies
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    water surface effect

    Hi folks,

    does anyone know how to create an effect like this when Mario jumps in and out the water? It looks like some physics effect and no animation.

    http://www.youtube.com/watch?v=Q9sWh02_nC8
  65. Replies
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    Hi there, i have two layers. layer two is on...

    Hi there,

    i have two layers. layer two is on top of layer one but not visible until a button on layer one is pressed. If i press the button, layer two appears but I can still press the button on...
  66. Replies
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    @crash86: It does work with Marvins example so it...

    @crash86: It does work with Marvins example so it should work at all.
  67. Replies
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    5218 @Marv: Thanks for all those examples...

    5218

    @Marv:

    Thanks for all those examples on your page. I downloaded the basic pause screen example but it doesn't work with my app at all even though I did it exactly as shown in your example....
  68. Replies
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    Thank you folks. The HWA was what I forgot. With...

    Thank you folks. The HWA was what I forgot.
    With HWA you can smoothly rotate an image from 0.00 to 360.00 degrees.
  69. Replies
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    smooth rotation

    Hi folks,

    i wonder why this wasn't asked before (at least i couldn't find nothing).

    Since MMF only use rational numbers for rotation that means I only have 360 degrees. So one complete rotation...
  70. Thread: Saving

    by Bogeyman
    Replies
    3
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    559

    Saving

    Hi folks,

    I have a little programm with several doors to open by clicking on it.

    How can I save and load how many doors I have already clicked on each time I end my application and load it...
  71. Thread: Compare dates

    by Bogeyman
    Replies
    8
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    1,190

    Re: Compare dates

    Hahaha - it's working!!!
    Thank you very much... :D

    Never work with expression like that before...
  72. Thread: Compare dates

    by Bogeyman
    Replies
    8
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    1,190

    Re: Compare dates

    I still don't know how to work with it.
    If I wanna include it as a condition, let say "If date is equal to...", I can't even find it / select it.

    All I can do with it is to add it to the...
  73. Thread: Compare dates

    by Bogeyman
    Replies
    8
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    1,190

    Re: Compare dates

    Thanks LB. That's ok about mixing them up.

    I downloaded the timestamp object but I don't really know how to work with it. All I can do is add it to the debugger as a condition. Can't find it as an...
  74. Thread: Compare dates

    by Bogeyman
    Replies
    8
    Views
    1,190

    Re: Compare dates

    No, TimeX just starts and stops the time in within the programm. But I can't set or compare the actual date of the day...
    Thank you though for your response!

    The date & time object seems to get...
  75. Thread: Compare dates

    by Bogeyman
    Replies
    8
    Views
    1,190

    Compare dates

    Hi Folks,

    is there a way to compare the date. I want to create a few boxes which can only be open when there's a certain date reached.

    Box one doesn't open before date x...
  76. Re: change hot spot on every frame in active object

    Thank you DavidN!
  77. change hot spot on every frame in active object

    Hi folks,

    this has probably been asked couple times before but I couldn't find anything regarding my problem.

    I have an active object with about 60 frames in the stopped animation. I need to...
  78. Replies
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    1,017

    Re: Reverse loop an animation in active object

    Thank you but...

    Force animation frame of object to random(x) just sets a random animation frame. But it doesn't start the animation at that frame...
    Restore animation frame starts the animation...
  79. Replies
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    Re: Reverse loop an animation in active object

    Thank you. Ill try that.

    One more question. I have an active object with a stopped animation on loop. Now i've cloned that object several times. My problem is now that everyone of those cloned...
  80. Replies
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    1,017

    Reverse loop an animation in active object

    Hi Folks,

    wasn't it possible to loop an animation in the active object to go from the first frame to the last an back.

    I don't want to start over at frame one, I want to go from 1 to 32 and...
  81. Replies
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    Re: Walking around a tower...

    Oh ok... sounds good. I'll try it that way.

    Thank you guys!
  82. Replies
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    558

    Walking around a tower...

    How would you something like this if possible?

    http://www.youtube.com/watch?v=sVJPxoz8_wA
  83. Re: Several questions about aligning objects to a path

    Ok, let me try to ask in a different way:

    How can I add some kinda inertia to an object compared to another one? Let's say I wanna move Active 1 and Active 2 is following but starting little later...
  84. Re: Several questions about aligning objects to a path

    Hi EE,

    thank you for the response. I used the search engine but couldn't find what I was looking for.

    About the second question. I mean something like the flying thing you can see on this...
  85. Several questions about aligning objects to a path

    Hi everyone,

    how can i create a rotating fire barrier like in Super Mario Bros? I've tried several ways but don't get nothing to work.
    I don't wanna use an animation. What I want is each little...
  86. Replies
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    Re: Cant create a jad/jar

    *embarrassed*

    Thanks Yves - Problem solved!

    Edit: By the way - Application works fine on my cellphone - MDA Vario II! Thanks alot Clickteam!
  87. Replies
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    Re: Cant create a jad/jar

    I still have that problem. Even after reinstalling MMF2-HWA.

    It works fine to create a *.jar-file in regular MMF.

    Will I have to reinstall complete MMF2? Because I just reinstalled the addon...
  88. Replies
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    Re: Java Competition

    I think it's a great idea to start a java competition. But then again I would wait until Java-final came out. So everyone will have the same chances and won't have to start over or to change some...
  89. Replies
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    Re: Mouse pointer just appears as "hand"

    @Olivier: That's what I got thinking about a couple weeks ago. I read some stuff on the internet that it might have to do with an anti-virus program.

    It could also be ICQ.
  90. Replies
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    Re: Mouse pointer just appears as "hand"

    @Jamie: My system comes with 2048 Megs of RAM

    @Joeyotrevor: Haven't tried the "hold space"-theory yet but if it works, will I always have to do that?
  91. Replies
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    Mouse pointer just appears as "hand"

    Hi Community,

    sometimes when I start MMF 2 Dev it happens that the mouse pointer appears as a hand like the hand tool. But whatever I do I can't change it. It changes back to normal after a while...
  92. Replies
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    Re: Parallaxer beta 3!

    Is it just me who doesn't know how to attach an object to the parallax effect?

    I mean it's not a problem to attach one object. It will be attached at line the z-length is set to.

    And how can I...
  93. Replies
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    Re: Parallaxer - Bublic beta!

    It think that would be possible but way to complicated. See, the way a program works is just in lines. and they are horizontal and vertikal, not diagonal.
  94. Replies
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    Re: Parallaxer - Bublic beta!

    @Andos
    Tested you extension... I'm speechless as I was before. Just great.

    The only thing - can you make it work with decimal numbers (e. g. 0.5)?
  95. Replies
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    Re: Parallaxer - Bublic beta!

    Thanks Andos... Thank you so much!!!
  96. Replies
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    Re: Looking for help.

    Now I don't really get what you mean.
    As far as I understood - you've got several answers given and people can choose one answer to be the right one. If not you want it to show a "wrong answer"...
  97. Replies
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    Re: Changing a Game Mode

    I would choose global values.
    1 stands for easy
    2 stands for hard

    If global value = 1 -> set speed to 50
    If global value = 2 -> set speed to 75
  98. Replies
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    Re: RPG + Mode7 = Perspective?

    I made a request couple days ago for a parallax-extension. Wouldn't that be something for you Andos?
    Basically an extension to load an image and divide it into it's lines to give each line (or group...
  99. Replies
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    Re: RPG + Mode7 = Perspective?

    I know what you mean about patterned images. but that wouldn+t be a problem.
    About that example made with the overlay object: I know that one - thanks to Gustav -.
    But your perspective object can...
  100. Re: Help - I'm trying to learn to use the event editor

    depents on what you would like to do. I would search for tutorial files and take a look how they've been created. That's how I learned the best.
  101. Thread: Forum login

    by Bogeyman
    Replies
    2
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    1,081

    Re: Forum login

    No, I can search and view without login. But when I decide to reply to a thread and I login I get set back to the first forum page.
  102. Replies
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    Re: RPG + Mode7 = Perspective?

    @andos:

    does the perspective object has to zoom each line? why not just scroll it at different speed but not zoom it in?!
  103. Thread: Forum login

    by Bogeyman
    Replies
    2
    Views
    1,081

    Forum login

    Hi Clickteam,

    just one little thing even though I know I could login first and then search. But when ever I visit clickteam.com and search for a topic, then find a topic but need to login, I get...
  104. Replies
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    Re: [Request] Parallax Extension

    @Lazycoder: viewport object?
  105. Replies
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    Re: [Request] Parallax Extension

    I tried the perspective object and I thought that would be it. But when you use a background with a low scroll-value it's getting "jumpy". I want it smooth.

    Also when I want more than one line to...
  106. Replies
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    [Request] Parallax Extension

    Hi everybody,

    let me explain first, what I would really like to see for MMF.
    Creating parallax backgrounds is really easy to create in MMF but when it comes to set the scroll-coefficient of each...
  107. Replies
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    Re: Vertex Shader Support?

    Same here.
    I believe LazyCoders Vertex Shader to skew objects will be great. That's why I wouldn't wanna wait for it too long.
  108. Replies
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    Re: Skew Pixel Shader?

    Sounds logically.

    So when will it be available?
  109. Replies
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    3,398

    Re: Skew Pixel Shader?

    @LazyCoder:
    By using your example would it also be possible to move the points (0,1) and (1,1) to the left while the points (0,0( and (1,0) stay where they're at and the whole image would "skew"...
  110. Replies
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    3,398

    Re: Skew Pixel Shader?

    Can somebody explain to me what you mean with skewing an image?

    Is it something like a parallel translation to create some kinda rhomboid or something? If so, could it be changed at runtime?
    For...
  111. Replies
    12
    Views
    1,746

    Re: What would be the best way to do this...

    Did you try the perspective object yet? There's a panorama function.
  112. Replies
    5
    Views
    1,150

    Re: Overlay Redux Object

    Haven't tried to expand a picture but when I shrink it it doesn't work. Could that be because I'm using two overlays (one as source and the other one displays line by line from the source).

    Maybe...
  113. Replies
    5
    Views
    1,150

    Re: Overlay Redux Object

    yeah I found that one. But it just resizes the overlay itself but not the image it displays. Am I doing some thing wrong?
  114. Replies
    5
    Views
    1,150

    Re: Overlay Redux Object

    independently on what i would like to do with it, does andybody know how to resize an image used by the overlay redux object?
  115. Replies
    16
    Views
    6,022

    Re: Parallax Scrolling / Raster Method

    Could it work with Active Overlay?

    I haven't been working with this extension yet, but I've read that you can display the image of Overlay Redux as an Active Object.

    Right now I'm working with...
  116. Replies
    16
    Views
    6,022

    Re: Parallax Scrolling / Raster Method

    I've tried that but it wasn't satisfying. Mode 7 slows the game down and (as far as I know) it's not been converted to HWA yet.

    Isn't there any other way how to program something in MMF?
  117. Replies
    16
    Views
    6,022

    Re: Parallax Scrolling / Raster Method

    Here I'm again with my neverending problem.

    I'm still trying to find out how I can create an effect like the water surface in Sonic 3 (Hydrocity Zone). For those who don't know what I mean. In...
  118. Replies
    37
    Views
    13,658

    Re: MMF2 HWA Beta 2a

    Keep going guys... Great work.

    Just one question: Will full screen mode ever work in DirectX8 or 9?
  119. Thread: Java on PSP?

    by Bogeyman
    Replies
    19
    Views
    4,014

    Re: Java on PSP?

    Now I don't wanna bother because I know you guys from clickteam have alot of work to do (and you do a good job), but does anybody know when Java for mobile might be released?
  120. Thread: Java on PSP?

    by Bogeyman
    Replies
    19
    Views
    4,014

    Re: Java on PSP?

    Hopefully! Would be neat.
  121. Thread: Java on PSP?

    by Bogeyman
    Replies
    19
    Views
    4,014

    Re: Java on PSP?

    Just outta curiosity. Just saw my PSP lying there I wondered it if would be possible.

    @Pkeod : What are MiDlets?
  122. Thread: Java on PSP?

    by Bogeyman
    Replies
    19
    Views
    4,014

    Java on PSP?

    Hi Clickfamily,

    does anyone know if an MMF2-created *.jar will run on a Playstation Portable? Does PSP even support Java? If so, how?
  123. Replies
    14
    Views
    3,378

    Re: HWA Beta or just me?

    Problem solved... It was me ;)!

    I had to create a layer mask out of the alpha channel in photoshop so that alpha channel and image would be in one layer (thanx to Brovic).

    Thanks anyways guys...
  124. Replies
    14
    Views
    3,378

    Re: HWA Beta or just me?

    @Brovic:
    I've tried to export directly as png-file but it won't work.

    But your explanation gave ma an idea what the mistake might be...
    I'll have to try later on at home. Will see if it works.
    ...
  125. Replies
    14
    Views
    3,378

    Re: HWA Beta or just me?

    I just found out that it's me, not MMF2 ;).

    I create sprites in cinema 4D and export them as PSD-file (photoshop) with all kinds of layers and alpha channel.
    It works fine in photoshop until I...
  126. Replies
    14
    Views
    3,378

    Re: HWA Beta or just me?

    No, there's just PNG-8 and PNG-24. I suppose it means 24 bits. I used to export all my files in PNG-24 and it always worked fine.

    I usually export them from a PSD-file (photoshop). And they have...
  127. Replies
    14
    Views
    3,378

    Re: HWA Beta or just me?

    Thank you guys for quick reply.

    @Yves:
    I use WinXP Pro in 32 bit color depth. My videocard is a Geforce6800GT (256MB).
    When I switch to standard mode the problem is still there. That's why I got...
  128. Replies
    14
    Views
    3,378

    HWA Beta or just me?

    Hi Guys and Gals,

    in my games i usually use PNG-files. I create them in photoshop and export them as PNG-24 so the alpha channel will automatically be imported in MMF2.

    For some reason since...
  129. Thread: MMF2 HWA Beta

    by Bogeyman
    Replies
    99
    Views
    43,196

    Re: MMF2 HWA Beta

    could it be that alpha channel doesn't work? I had an active object and wanted to make it "glow". Everytime i import a *.png (24bit) it doesn't work.
  130. Replies
    16
    Views
    2,016

    Re: Merry XMas and happy new year!

    Happy new Year to ClickTeam and to everybody in this community...
  131. Replies
    25
    Views
    3,196

    Re: First Java game posted

    pretty nice!

    Score 26600 ;) @ first try...

    a litte bit hard to click on the wrong items at my resolution (1280x960) though...
  132. Replies
    16
    Views
    2,016

    Re: Merry XMas and happy new year!

    Hi Francois, Hi Clickteam,

    from my side thanks to all of you for creating a program like MMF2 and especially for building a community like this one.


    I wish you guys a very blessed christmas...
  133. Replies
    5
    Views
    674

    Re: Preloeder for Java?

    @DaVince: thats what I got thinking about too. So I guess that would help so far.
  134. Replies
    5
    Views
    674

    Preloeder for Java?

    Hi Clickers,

    My main question is though that my applet is quite big of kb. Is there a way to create a preloader so that waiting for the app to load won't get to boring?
  135. Replies
    19
    Views
    3,207

    Re: re: Hardware accelleration

    Christmas is coming! HWA too?
    I know this can be annoying, but we're all totally excited to start working with HWA.
  136. Replies
    6
    Views
    1,124

    Re: Scrollable Windows

    you can do this by setting the virtual windowsize lower than the real windowsize.

    e. g.: your windowsize = 640x480 but your frame is actually 6000x480 wide. So all you'll see is a window that...
  137. Thread: 3D Games

    by Bogeyman
    Replies
    25
    Views
    2,780

    Re: 3D Games

    Like I said I was just curious if it is possible in MMF2. Since it is not that easy, I'll create fancy 2D games. There is one thing I won't do, change the program. Cause like you guys said Clickteam...
  138. Thread: 3D Games

    by Bogeyman
    Replies
    25
    Views
    2,780

    Re: 3D Games

    Zeitgeist1989 knows exactly what I'm talking about.

    I'm not talking about parallax scrolling.

    MMF is still what I wanna work with. I was just curious if it is possible at all. I guess I'll just...
  139. Thread: 3D Games

    by Bogeyman
    Replies
    25
    Views
    2,780

    Re: 3D Games

    @Sarah:
    Thats the way I'm working right now. I use a 3D program to create my characters, sprites and the landscape.
    I thought there might be a way to do it different.

    @LIJI:
    3D Mesh object?...
  140. Thread: 3D Games

    by Bogeyman
    Replies
    25
    Views
    2,780

    Re: 3D Games

    Hi Dynamite422,

    Voodoo Vince is not the type of game I'm taalking about though. I would like to create a sidescrolling game (like Super Mario, Sonic) with 3D worlds. Where the ground the player is...
  141. Thread: 3D Games

    by Bogeyman
    Replies
    25
    Views
    2,780

    Re: 3D Games

    Hi Sarah,

    thanks fr your reply. When you say fake 3D do you mean mode7?

    I don't wan't different views and the levels don't have to be that big.

    So you think I would be able to create a game...
  142. Thread: 3D Games

    by Bogeyman
    Replies
    25
    Views
    2,780

    3D Games

    Hi folks,

    will it be possible to create games like "Ultimate Ghosts'n Goblins" (PSP) or "Dracula X Chronicles" (PSP) with HWA? Or will there be a different program from Clickteam soon?

    For...
  143. Replies
    5
    Views
    1,150

    Overlay Redux Object

    Hi folks,

    is there anybody who knows how I can resize an image drawn by the overlay redux object.

    What I'm doing is a background with the overlay redux object. I have two overlays, one is the...
  144. Thread: Browser games

    by Bogeyman
    Replies
    24
    Views
    4,298

    Re: Browser games

    @ SEELE:
    Are you sure that java is supported by PSP? I've read about it several times. How can i get java to run on my PSP?
  145. Replies
    6
    Views
    1,161

    Re: Scrolling and Virtual width

    Why not use the background system box. With it youR'e able to set your image transparent and you can "pattern" it.

    Edit: Well, it would probably slow things down with a size you'd need.
  146. Replies
    3
    Views
    1,107

    Re: Creating Sprites

    I've tried that. But I'm not satisfied with the result. Still looks to realistic.

    Maybe I should really go ahead and draw everything by hand.
  147. Replies
    3
    Views
    1,107

    Creating Sprites

    Hi Clickers,

    I'm kinda frustrated right now. I'm working on a new game and I would like to create my own sprites. The character is already done but the "landscape" is my problem.
    I made some nice...
  148. Replies
    29
    Views
    3,544

    Re: MMF created games converted to (e. g.) *.smc

    The reason why I was asking was because of playing MMF-games on different platforms. Several systems can be emulated on different "consoles" or computers and even on a PDA.

    I just wanted everybody...
  149. Replies
    29
    Views
    3,544

    MMF created games converted to (e. g.) *.smc

    Hi Clicker-Community,

    is there a way to convert an MMF 2 created file to *.smc (SNES roms) and use it with an emulator?


    Greetz...
  150. Thread: Overlay Redux

    by Bogeyman
    Replies
    7
    Views
    2,176

    Re: Overlay Redux

    @HolyMonkey:
    Thank you for the suggestion. But I've already tried it before. The perspective object is really great doing stuff like that but its not working that smooth. When you use the...
  151. Thread: Overlay Redux

    by Bogeyman
    Replies
    7
    Views
    2,176

    Re: Overlay Redux

    Hi Gustav,

    I'm not sure if we're allowed to write in german in here.
    As I've seen you understand english as well.

    What I'm doing is what you (Gustav) helped me to do a while ago. I have one...
  152. Thread: Overlay Redux

    by Bogeyman
    Replies
    7
    Views
    2,176

    Overlay Redux

    Hi Clickers,

    to create some sort of parallax scrolling I'm using two Overlay Redux objects.
    Is there a way to animate the image I'm using with an Overlay Redux object?

    thanks in advance...
  153. Replies
    16
    Views
    6,022

    Re: Parallax Scrolling / Raster Method

    Hi folks,

    I would like to get back to this topic once more.
    I've tried several ways to create an effect like this. The best way so far is the perspective-object from Andos. Unfortunately the...
  154. Replies
    2
    Views
    985

    Re: Windows Mobile and MMF?

    ok, thank you
  155. Replies
    2
    Views
    985

    Windows Mobile and MMF?

    Hi Clickers,

    I'm not sure if we had a topic like that before. I couldn't find anything using the search.

    What I'd like to know, if I can create games using MMF2 for my Windows Mobile based PDA?...
  156. Thread: Background

    by Bogeyman
    Replies
    12
    Views
    2,790

    Re: Background

    Sure you can, but why would you wanna do that? The way I got it solved is better I think! Besides that, one big animatied active in the background would slow it down.

    Just check it out!

    ...
  157. Thread: Background

    by Bogeyman
    Replies
    12
    Views
    2,790

    Re: Background

    Take a look at my Test-File again (see above).

    Looks pretty good so far (at least to me it does). The only problem left, how do i get a left/right-perspective? the perspective-object would be the...
  158. Thread: Background

    by Bogeyman
    Replies
    12
    Views
    2,790

    Re: Background

    I got thinking and maybe we can solve that problem by calculating the distance bewteen 2 actives and using this distance to resize a 3rd active. Do you think that would work?

    I tried it but...
  159. Thread: Background

    by Bogeyman
    Replies
    12
    Views
    2,790

    Re: Background

    Does anyone know how you can create an effect like that using mode 7?
  160. Thread: Background

    by Bogeyman
    Replies
    12
    Views
    2,790

    Re: Background

    @AsparagusTrev: I've been thinking about using Mode 7 but I ain't got no clue what kinda effects I can create with it and how.

    @ChrisStreet: Where can I find that game? I googled it but there's no...
  161. Thread: Background

    by Bogeyman
    Replies
    12
    Views
    2,790

    Re: Background

    *g* sorry for that.

    I already use the perspective object for the floor which works fine. But I don_'t know how to strech or shrink an image depending on the scrolling.
  162. Thread: Background

    by Bogeyman
    Replies
    12
    Views
    2,790

    Background

    Hi Clickers,

    does anyone of you know the game "Donkey Kong Country 2"?
    In the 3rd Level (inside the ship) the game has a neat background which I would like to create in MMF 2. Does anybody know...
  163. Replies
    16
    Views
    6,022

    Re: Parallax Scrolling / Raster Method

    Does it work with MMF 2?
    I didn't find the perspective object for MMF 2.

    Found it! Downloaded the file. How comes that the link to the file shows an *.mfa-file but it actually downloads a...
  164. Replies
    16
    Views
    6,022

    Re: Parallax Scrolling / Raster Method

    Thanks. Even though I can't try it right know, because I'm at work.

    Your wrote you can scroll with the mouse. Can it also scroll not depending on any input?
    For example I'm making a game with a...
  165. Replies
    16
    Views
    6,022

    Re: Parallax Scrolling / Raster Method

    Thank you so far.

    I'll try it and see if it works good and smooth...
  166. Replies
    16
    Views
    6,022

    Re: ,Parallax Scrolling / Raster Method

    Does anyone know what I mean?
  167. Replies
    16
    Views
    6,022

    ,Parallax Scrolling / Raster Method

    Hello Clickers,

    does anybody know what I mean when I say Parallax-Scrolling / Raster Method?

    If not, let me explain it real quick.
    I guess I won't have to explain the simple parallax scrolling...
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