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  1. Figured it out. Seems having a rain effect on (at...

    Figured it out. Seems having a rain effect on (at least in the same layer) was what was causing the problem.
  2. Certain objects are not spawning properly

    I have it set so that whenever you kill an enemy, it drops objects that you can pick up to fill up a meter. The problem is, I have it in the code to spawn 4 of them. It instead, a large chunk of the...
  3. Never mind. I got it working. Turns out I didn’t...

    Never mind. I got it working. Turns out I didn’t notice the direction in the main physics engine was wrong.
  4. MFA. Clicking Edit post wipes out what's already...

    MFA. Clicking Edit post wipes out what's already in there. I also added the MFA from the test I mentioned above. To get past the metal bar at one point, you have to climb to the top of the ladder and...
  5. View Post

    I tried to make it so that a crate would move when it’s riding on a conveyor and is supposed to drop when it’s not. It’s not doing that. It just keeps moving to the left even in mid-air. I even tried...
  6. Nevermind! I got it working. Just needed to add...

    Nevermind! I got it working. Just needed to add in an “Object is not overlapping wallclimb” in a few areas.
  7. That somehow didn't work either. 28383

    That somehow didn't work either.
    28383
  8. It works except for the climbing animation, which...

    It works except for the climbing animation, which is still stuck on frame 1. It just doesn’t seem like that one’s going to work. And, yes, it worked in your example.

    EDIT: Great. Mobile site...
  9. It works except for the climbing anim@tion, which...

    It works except for the climbing anim@tion, which is still stuck on frame 1.
  10. So, it looks like jump and falling are working...

    So, it looks like jump and falling are working properly, unless you move while jumping/falling.

    EDIT: Got it working, but it still looks like it just plays the first frame.
  11. Well, stopped and running are handled...

    Well, stopped and running are handled automatically, but stopping after running just makes the running animation keep playing.

    EDIT: Wait! It seems I do still have to code in the running animation...
  12. Are flags in the global event editor different than the frame event editor?

    In other words, can I have Flag 1 in the global event editor be something and then have Flag 1 in the frame even editor be something different? Just curious.
  13. So, to clarify, instead of checking “change...

    So, to clarify, instead of checking “change animation sequence to whatever” under “Object is whatever”, you check “set flag on”?
  14. View Post

    I’m putting together a small demo level using fan-made Sonic sprites, but for some reason, when I jump, Fall or climb up the wall, only the first frame in their respective animation plays even though...
  15. I was just following this tutorial. ...

    I was just following this tutorial.
    https://youtube.com/watch?v=XktQxCeuluo
  16. I followed the example for the one without the...

    I followed the example for the one without the trigger, and it works on the pink enemies, but for some reason, it won't work on the black ones despite me doing the same thing.
  17. I tried that. It doesn't work. I even added one...

    I tried that. It doesn't work. I even added one so that there's one for looking both directions. That didn't work.
  18. I tried that and it's not working. It's in the...

    I tried that and it's not working. It's in the global events.
  19. For clarification, I insert all the X and Y...

    For clarification, I insert all the X and Y statements in the same event where the player overlaps the trigger, right?
  20. View Post

    Something I was wondering. I made enemies in my app shoot when the player character overlaps an invisible active object, but it’ll only shoot in the direction it’s facing. Any way to only make it...
  21. Nevermind. Re-activated the line under Respawn...

    Nevermind. Re-activated the line under Respawn and NOW everything’s working.
  22. That worked, but the player won't respawn at the...

    That worked, but the player won't respawn at the checkpoint.
  23. The enemy blocker is in the level event editor,...

    The enemy blocker is in the level event editor, not the global events. I noticed that some stuff off with the code, so I adjusted it with the right Global values. Now nothing in the frame's working.
  24. I added some moving enemies. Now some things are acting up.

    I followed this tutorial to implement a simple enemy AI in my app.

    https://www.youtube.com/watch?v=XktQxCeuluo
    Except when I finished implementing it, things started acting up. Specifically,...
  25. There we go. That works (had to set it to 800)....

    There we go. That works (had to set it to 800). Thanks.
  26. Now it's messing with my jump AFTER climbing....

    Now it's messing with my jump AFTER climbing. After it touches the climbable objects, and goes back to the ground, I press the spacebar and can't jump.
  27. Managed to successfully implement climbing in an app. Now my jump's not working

    Pretty much what the title says. Keep in mind, I was able to have double jumping and climbing together in the same code in an earlier application and IT worked. AND my code is almost EXACTLY the...
  28. Climbing up certain objects not working in this proto frame yet it worked in another

    Okay. What's going on? A while back I made a player character in an app make it so that it could climb up certain walls. I did that in the app I was working on today, and it doesn't work. The...
  29. It worked. Thanks. Guess there’s no need for this...

    It worked. Thanks. Guess there’s no need for this thread anymore.
  30. That didn’t work. And in order to get to the...

    That didn’t work. And in order to get to the wrecking ball, there’s a series of platforms right next to Bobby you jump up.
  31. This is weird. I added one more conversation with...

    This is weird. I added one more conversation with Sue, this time for when you complete her mission, and, for some reason, the text for that won't display onscreen. Keep in mind, I looked over the...
  32. Thanks! Everything's working properly now.

    Thanks! Everything's working properly now.
  33. I tried the loop thing you suggested and it...

    I tried the loop thing you suggested and it worked. There's still one more problem. Sue's last dialogue is still skipping paragraph 1 ("I can't believe you decided to help Bobby instead of me. HE...
  34. That didn't work. I did manage to make Sue's...

    That didn't work. I did manage to make Sue's dialogue skip to the second paragraph instead of the third or forth but I still can't get it to display the right paragraph. It's supposed to display all...
  35. Okay. Now we have another problem. It's not...

    Okay. Now we have another problem. It's not displaying the first two paragraphs. They are "I can't believe you decided to help Bobby instead of me. HE DROPPED A BUCKET OF WATER ON MY HEAD!" and "Why...
  36. Thanks! That fixed the health meter issue. All...

    Thanks! That fixed the health meter issue. All that’s left is the text string issue. Speaking of which, I have an update on that. Remember how when I said that when I talked to Sue at a specific...
  37. Thanks! Here's the MFA. The issue is on Frame 3....

    Thanks! Here's the MFA. The issue is on Frame 3. I made some additions to the frame since making the last post, specifically, adding an enemy and a buggy Health Meter (Max value is 10, min value is...
  38. Trying to make my app change text strings. A certain one won't change

    I'm prototyping an idea in an application. In one frame, I made it so that you can open a door but completing a mission in a choice of two. A) Find the key to Bobby's house or B) drop a wrecking ball...
  39. View Post

    I’m not using any sort of coefficient whatsoever. This is happening on frames that only have one layer. Ever since I made my post yesterday, I put some ground where it spawns and it turns out it’s...
  40. Changing frames causes player to spawn in the wrong area

    A make the player character pick up something to go to the next frame, but when it does the player character spawns UNDER the floor area and out of the frame, NOT in the are it spawns in when I click...
  41. The matter’s resolved. I was using the free...

    The matter’s resolved. I was using the free version at the time.
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    Here’s the event list editor. 28077

    Here’s the event list editor.
    28077
  43. Replies
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    UPDATE: Did a bit of testing. It seems to only be...

    UPDATE: Did a bit of testing. It seems to only be happening when the box is on the ground. If it’s a mid-air platform, it still gets a bit stuck on the side, but the box slides downwards to the...
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    Possible Bug? Box is getting stuck

    Trying to practice platformer basics using the platformer physics engine. I made a yellow platform, but if I stop after jumping on top of it, or if I touch the sides, the box gets stuck and can’t...
  45. UPDATE: I did a bit of thinking, could the fact...

    UPDATE: I did a bit of thinking, could the fact that I used an Active object have something to do with this?
  46. Need help creating Platform Movement Object

    So, I’m at the chapter in my CTF Book where it talks about extensions, and it tells me how to create a platform movement object extension. It says to create a platform movement object. Then it says...
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