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    Sorry I didn't get a chance to reply last night. ...

    Sorry I didn't get a chance to reply last night. I got it working. I had to rearrange some of the ordering of my events and replaced the ForEach loop with a standard loop and everything works like...
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    This sounds like this could very well be the...

    This sounds like this could very well be the case. I am indeed using foreach loops and storing values. In a nutshell, I'm: (1) iterating through each hero with a foreach loop and storing their HP...
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    Thanks again fellas. The zombie example is...

    Thanks again fellas. The zombie example is similar, but slightly different. My game is really more like a board game, so on the enemy's turn, each one takes a turn, moving towards a hero and...
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    Thanks for the advice. I think I've gotten...

    Thanks for the advice. I think I've gotten things mostly working. I iterate through all of the players to find those within attacking range. I then iterate through those enemies to seek for the...
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    Kid friendly strategy enemy attack

    All,

    I'm making a basic strategy game for my kids and an working on coding my enemies to select which player to attack. I'd like to set it up so that they attack the closest player that has the...
  6. Full disclaimer: I'm a newer user, coming aboard...

    Full disclaimer: I'm a newer user, coming aboard thanks to the stellar humble bundle. That said, I found this to be a great and informative read! As you said, there are times when code, as it...
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    Sorry it took me so long to get back to you. ...

    Sorry it took me so long to get back to you. Thank you for pointing me in the right direction, but I'm having some problems. I'm using the basic example, which suits my movement needs just fine. ...
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    I'm coming back to a project that I was working...

    I'm coming back to a project that I was working on awhile ago (had some college courses take over my time). I'm working on a turn based strategy, and am wondering if I can limit enemies to a number...
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    Unable to create object

    I've got a problem that I hope one of you can help me figure out. I'm working on creating a turn-based strategy game. I have two characters programmed using behaviors for each one. For one...
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    I've been playing around with this for the past...

    I've been playing around with this for the past couple of days and it works really well! This does exactly what I had envisioned. Thanks again for all your help!
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