I purchased Firefly, but never used it. I was hoping for Android support.
When I have time, I will try it out.
Thanks for your effort.
Type: Posts; User: amiman99; Keyword(s):
I purchased Firefly, but never used it. I was hoping for Android support.
When I have time, I will try it out.
Thanks for your effort.
I remember the times when RARE released Donkey Kong Country for the SNES, and the technique they chose was pre-rendered 3D graphics. It was awesome for the era, and right now, the same tech works...
You could also install VirtualBox and run MacOS that way.
I was able to get it running, compile the code and run it on my iPhone, so I know it works. Last Os I tested is 10.11.
This solution is for...
Looks very nice! It also reminds me of a game on Amiga, Alien Breed
Also, image in the Fusion could be stored as an uncompressed image, instead JPG, etc. Try reducing the colors in your images.
BBC article about this:
Run in VM,
I have Win 7 PC with VirtualBox, with a lot of pain I was able to install 10.11 and upgrade to High Sierra 10.13.
Don't ask me how, it took a lot of Google help.
...and probably you can't do anything about it, right?
Like that should work.
Thanks for the feedback, my best was around 20., and you need to concentrate.
I made it easier one time, but it was too easy and you could go on for ever.
I could change the bullet's color to...
I released the game last year, and did not see any feedback, did anyone see it or played it?
Click on "Community Passport" next to FORUM link, it should be there.
Interesting...Monty Python inspired?
Zentaco made a tutorial right here:
Looks very nice, I'll buy that for a dollar or two!
I tried it last night, it feels pretty good, the music is great.
I do have a hard time doing the wall jumps, I'm not sure what is the proper way to execute the move.
If you are patient, you could get Clickteam Fusion for a lot less then full price. There is always a way to get a discount, Steam sale, store sale, Humble Bundle etc. There is no reason to pirate it....
Looks nice, I will try it this weekend.
I used MJLG0-NY389-ADT6J.
You could do pause many ways, one of them, you could put all your game code into one group, when a player presses the ESC, disable that group.
I'll do it when my stomach is empty :))
I really don't know why, and I wonder is there is some kind of technique that needs to be implemented to avoid that.
I did noticed that I can get sick if the frame rate is too high, some games like...
I played the example by Schrodinger and it looks nice and very smooth on my PC.
I did notice one problem, it make me dizzy/sick. There is something about the movement that make me sick. Only few...
The extension comes with Arduino example to control RGB light, looks like a pretty nice project.
I found a SERIAL extension here: http://www.wowbrowse.com/serial/
You could send a serial RS232 command from Fusion to Arduino or any other serial device, that device could interpret the command and...
I made a similar movement using the 8 direction movement, It's much simpler approach. I would like to post it, but I used a someone else gfx as a test (if you know what I mean).
BTW @DaveC, your...
I'm in the middle of porting my "Beats of Rage" MOD to Fusion, and I was wondering if is possible to look at the BOR code and port it to CF2.5?
Here are some comments on enemy AI in BOR:
OK, I was able to complete the registration, Thanks
I'm getting errors when trying to pay for the Pro membership.
I entered all info, coupon code, clicked on agree button,...
That's too bad... just for a pre-caution, I saved my stuff to Dropbox. I do have external backup just in case, but not the latest stuff.
Well, good luck.
I have LG Tribute5 phone with 5.1.1, I will test that for you.
Edit: Looks like it loops fine on my phone, after 1:52m it loops back.
I'm proud to announce that my new game is finally released on Google Play Store. I have been working on it since Dec 2016.
It's called "Ninja vs Gun"
Maybe you can limit the condition to one time.
I see the new example, it's not going to work. You need to assign a separate active per each touch and then group them with a qualifier.
I found one example, see if that helps.
I think what he did was to create an object that is larger then the player, like a box. Make that object follow the player, also make the object invisible. When the enemy overlaps the invisible...
Your example will not work on Android, because you are using mouse.
In your example you need to use "Multi touch" object for it to work. I'm not an expert in multi touch, but I was able to get it...
LatinoGol, To clarify, we could ask if it's a Steam Version or Standalone.
And Yes, I got all licenses to all exporters with Developer Version on Humble Bundle a year ago or so.
Probably got it from Humble Bundle for $15, and now tries to make a profit.
Personally, I got it twice from Humble Bundle, first time they offered Standard Edition with all exporters from $15,...
I wished Firefly was on Mobile not only desktop, that what is keeping me from trying.
I think we need to wait and see, before judging anything.
Maybe he's just excited to say something before it's fully done, I don't know...
Any preview videos?
I think output file needs to be saved on C root drive.
Yes, When you import the image, click on the "Pick" button and select the color you want to be transparent from the image.
JPG contains artifacts when saving which can cause problems. Like your white background, in JPEG, there could be many shades of white, which you can't see, but computer does.
Try using PNG format,...
Try this one...
I did use jump to frame to fix it with some conditions.
Maybe this one...
Hi, If you going toward the desktop then I have a suggestion.
I'm using HP Compaq 6200 Pro i7 10GB RAM. You could go cheaper and get the i3 or i5, if you could find used one with Core2Quad, it...
Thanks for the link.
Is there a campaign that rewards for viewing whole video ad?
Do reward videos pay per completed view or only per click?
Cool, so what was different?
1. jdk1.7.0_79-b15 amd64
2. android Studio 1.5.1, Build AI-141.2456560 build on Dec 1 2015, did not updated for some time, "if it's not broken, don't fix it"
3. Build API 21
I usually test the Ads before putting in the store. I have an App I'm working on and it's configured in Chartboost, I test multiple times on line and offline and see how the App behaves in both modes...
Released today a free version of Zombie Excidium, available on Google Play Store.
You could create challenges for different levels with a time limit and give out stars depending on speed.
There is your game!
On your next example can you add ESC for Quit?
I have tried your test app (sometimes_clicks.apk) on my test phone and it's working properly. The phone is a ZTE v4.4.4 model N9130.
I can softly touch on a button and it's working, I can drag my...
I use Flags and I don't comment them, maybe I should. There I said it.
It's only few of them easy to keep track of.
Looks like "TOWER TOPPLER" for Atari 7800.
I think it takes time. For my test game it took from evening till morning for the icon to change, maybe run the APP with Ads to let the APP connect to Chartboost.
For sure it's not instant.
Great work and looks nice, Thank you, I will keep this in my examples folder for future use.
I have a problem with the Chartboost when WIFI is not available.
I setup my game to jump to Chartboost frame after the user ends the game, but when the network is not available the game just stays...
Hi, I'm planning to convert and release some games that are Ad supported on Android.
My question is, which Ad revenue service you are using and which ones generate more revenue, also which Ad types...
Search forum and you may find what you need.
Here is one example: https://community.clickteam.com/threads/98733-Detecting-closest-object-between-multiple-objects?highlight=odistance
or use Public Domain fonts.
I'm not an expert in Android builds, but the most common build problems can be solved my lowering your "Build API", SO.. try to change the API from 25 to 21 and see if it builds.
Normally 19 works...
I'm working on something very similar using 3 star system.
Right now I'm using INI object to set and store game progress.
At the end of level I have a condition that checks the progress and assigns...
Change the counter object type to Animation?
That is a very good article! So far my games do not require any camera movements, but I keep this in mind for future projects.
Thanks Jeff, this works really good!
So let's calculate the size of your animation, let's assume it's 24bit (16mil colors):
640 x 640 x 24bit = 9830400 bits / 8bits to get the size in bytes = 1228800bytes which is about 1.2MB per...
Debugger shortcuts, Yeah!
keyboard shortcuts are (at last) implemented (Ctrl+F8 = Pause, F10 = Step, F8=continue, Shift+F8 = Quit, F2 = Restart, Ctrl+O = Add object)
I know it's old, but I need to give credit to your idea, it works great. Thanks
This is very nice @Patrice!
Yes you can, I have seen example of that. It uses sin and cos to do that. I'll look for the example.
Edit: not mine, but found it.
Maybe create your images when need it?
Uncheck "Create at Start" on your big objects and create them when need it. Maybe that would work?
Use a counter, type animation, edit your images.
Thanks, your videos are ALWAYS well made and to the point.
I also like that you show what you are going to do, the final result.
Before you get any further making your game let me give you an advice, DO NOT USE CLICK with mouse events in android in FAST paced games. It's better to use Touch object.
The mouse, if clicked too...
So, I'm not sure if this helps.
I'm using the "touch" object in my game.
I created an event to create bullet holes on a barrier, but there was an instance where you shoot outside of that object...
I think I have a backup of my project with similar problem, let me go back and see what I did.
I had a similar problem, I solved it by rearranging the events.
Use the Event List Editor.
When you paste in the background, you should destroy the object , so it will not count towards the final object count.
Am I right?
The example is really nice and I love the path finding feature!
It's nice to play around blocking the path and seeing objects getting around it.
There is also a built in virtual joystick in cf2.5, which I never used. I did see tutorial for that, but I can't find it.
You can use this: http://clickstore.clickteam.com/dynamic_touch_screen_joystick
I'm looking for some more examples.
I guess you could.
They give you 6 or 7 day certificate for the APP, then it expires, and you have to recompile again. This is for the free dev account.
If you pay the $99 a year, then this limitation is removed.
It's possible to do it w/o the MAC, I did it.
I use VirtualBox with MacOSX El Capitan, works fine on my i7 Win7 PC. The iPhone is recognized in emulated MacOS and app is compiled to it using...
Looks like the Decor object is too big, try to slice it in smaller chunks, maybe 4000 pixels wide?
Yep, something like that!
I need a user input, like press a button. The counter goes from 0 to 100 and then back towards 0. I need to add power to a cannon, but if the user holds to long then it goes back to 0.
I do have...
Hi, Does anyone have a simple solution for increasing the counter to 100 and then subtracting to 0, all in one go. Like a power gauge.
Press the counter object, the couter increases to 100, when...
Many Thanks, need it something like that just now, and modified it to use touch control coordinates.
I'm not sure about the HTML5 games on the server, you could try to delete/remove those mp3 files and see if the game plays.
I think OGG is a standard web format, with the WAV of course, but WAV is...
I use ogg and wav.
I converted all my sounds and music to ogg in Audacity, easy and no worries in the future.
Group.Dissolving is just a group/name for a group of objects that you want to control the same way. Just like grouping all enemies under same group and telling the program to do something to that...
This is a very good example!
Try to use this tutorial: https://www.youtube.com/watch?v=I05TDijQx-Q
Try to put both characters into same QUALIFIER under properties, then setup events to respond to the qualifier, not the object.
Simple, DO NOT USE JPEG images.
Save your pics in PNG or BMP, big difference.
Looks like you missed the boat, the Humble Bundle had the Developer version with all the exporters for $15, last month or two ago.
The simplest way is to create active object, place it in the spot you want you character to walk on, make it invisible in the properties, make a collision event "if player collides with box, then...
I can not solve your problem, but I can offer different solution.
How about running Windows in VM like VirtualBox on your MAC.
I had a dilemma in how to compile my game for iOS devices w/o...
I left the Multitask ON, removed the QUIT buttons. So I guess it works.
To close the game, double press HOME button, select the game, swipe up and game quits.
Follow tutorials on a Platform Object, then instead using SPACE to jump, use "When user clicks with left button". The mouse left button is mapped to touch in Android.
This should get you started....
Got it too, just for Spriter.
Thanks, I was just reading about that here: http://gamedev.stackexchange.com/questions/17709/can-an-ios-application-have-an-explicit-quit-button
So, where exactly I find that settings?? Is it the...
Hi, I have a weird problem with my app on my iPhone 4.
My phone has iOS v9.3.5
I compiled my game with newest XCODE 8, and made it to run on iOS 8.1 and higher.
The game runs fine, and maybe...
Sparkman made a tutorial for that: https://youtu.be/ix2E_q4HbGE?t=1m10s
Does it Help?
How about you make the movement tied to a specific FLAG, let say FLAG 1.
Put your objects that need to be pushed to a same group qualifier.
when user is pressing a button and the object has this...
Change line 22 (Every 04"-00 line) second condition to Enemy2count (the counter with 20 in it) greater then 0. (20>0)
When the counter = 0 the enemy will not spawn anymore.
Also, your laser...
I had a similar problem when I tried to rearrange the events in my game, so I'm assuming that the order of the events is critical. Try to rearrange your events and see if it helps.
Looks like you are building to API 24 and Android v7.0.
Try to build to API 19 and Android version 4.4.
This works for me
I'm running El Captain in VirtualBox5.0 and it works fine so far. On my first try I was able to build and test my app using the simulator.
No problem, I had similar problem on one game I was working on.
I think in the physics object properties (the wheel chair guy) you can change the collision detection to a BOX/RECTANGLE instead sprite shape*.
*the comment is made from memory so it may not be...
I did not want to use list because I need to preserve the order correct answers with wrong ones.
I did find a solution last night and was able to adapt it to my needs in here:...
I'm using the below command to display random paragraph (with STRING object) on certain event:
“Display paragraph Random(npara( "Questions" ))+1” or "Random(37)+1"
I would like to...
Yeah, I don't have FRAPS.
Anyway, I tried the demo on my other PC Core2Quad with 8GB RAM and better video card and it runs much better.
On this PC, I still have a 4:3 monitor on it and noticed that...
How do you measure FPS?
I tried the demo, I like the game, but like BartekB said, missing menu, is that omitted for the demo?
The game runs kinda slow on my PC (HP i7 10GB RAM, Intel integrated Video -that probably made it...
Hi, Did anyone tried to port their game to Amazon Marketplace?
Any procedures, specific requirements I need to watch for?
The game is released!
I left the Clickteam logo in the credits to show my support for Fusion 2.5. I have the Developer version of Fusion, so I could hide that I made the game in CF, but I did not....
The only way I got it working on my phone is to put your main code in a group, then when a user presses the pause button, stop all movement and deactivate the group.
When you un-pause it, activate...
I finally made a Youtube video showing my game in motion, check it out.
Yes, it works
Your dropbox link is wrong.
Here you go...
The source code is in the Humble Bundle page, when you click on the link from Humble Bundle, on the bottom of the page you can see the download links.
Also, make sure you click on the PLATFORM icon,...
Very simple way to switch the screen is to do When "click on zone", "Center Display at x,y" command. For 3 screens create virtual screen 1920x480, and then create events to jump to specified...
Hi, I'm not an expert but here we go...
Try to make each level in the same frame, don't jump around the frames like you do. Every time you jump to a new frame, the level restarts, that is why you...
You don't want to post your MMF file here with your game assets, try to create simple example of your problem and post that.
It's so cheap, I got it twice, first the one without the Pro, but with iOS and UWA exporter, and second time the one with the Pro version. Money well spent.
Also, my friend got it too.
Well...I got it again when I saw the Dev version, so now I have ALL!
I actually also got the Game Maker Humble Bundle last week, which also was a Great deal. When I looked at the sample code that...
So I got the Humble Bundle and it came with 2 iOS exporter keys, Steam and Standalone (probably for the Mac version).
The question is: Can I add the Standalone iOS key to my Standard version that I...
Just drag it from frame 1 on the left side to the frame 2. You can also make the object Global, so if you modify the object on frame 1, it will change in frame 2.
Hi, Is there a program or script that can convert my tiles to active objects automatically?
I noticed in debugger that your green blocks did not get max health of 500, so add a line to the "Create Green" loop like this:
Green Block ->Set Max Health to 500
You should do that to other...
Here you go, check the Pause frame and level 1 frame for details.
You are Correct
There are few things that needs to be done and I'm almost done fixing your problem.
But, there is an issue when you click "Main Menu", that when you restart the game and hit the Pause again, you...
I'm pretty bad in commenting my code, not even one comment. It's only 100 lines of code.
I'm working on a Zombie game called "Zombie Excidium" for Android. the game is inspired by an old Amiga PD game.
The game is almost ready trying to add some things to make it better.
Looks very nice! Are the animation done by you?
I can test it for you, I have 2 el cheapo phones I use for testing. One is Os4.4.4 and other is 4.4.2
I use alterable value per enemy,
subtract 1 when hit, if alt=0 then destroy.
The first screenshot looks bad, but it's not like that on my PC, mine looks perfect. This looks like some one resized it, or scaled it wrong in MSPaint. Wrong screen resolution???
Set counter to ( RRandom(4, 100 ) / 4 ) * 4
I'm developing for Android with same screen resolution as you, so it did not bother me too much that screen offset, because it looks fine on my phone.
I did find it odd.
I have green borders too with your application. I also have borders with my application also, but they disappear when the frame changes to the next frame.
I'm using 284.10 version.
Double clicking is not good, does not fit the way game plays.
I have played with my example and changed the clicking action to the TOUCH, I was able to make it work and it actually works better...
Here it is, you will see 2 counters, one for static object and other for moving object.
This problem is evident in Windows and Android.
Try to click as fast as possible on both objects and you...
One thing I noticed that you can click faster if the ACTIVE is moving, then when its stationary and you are clicking in the same spot. Is that normal?
"action will only fired when you release this button"
This actually is good to know, because I want my action to be when the gamer presses the button, not release.
So, there is no speed...
In my game I'm using "Click on Object" to register a hit and it works pretty well. Then I came across "Multi Touch" object and made me thinking if I should convert the "Click with mouse"...
Thanks, Wow the website looks amazing!
But, how do I get the Ultimate Full screen extension? always have that problem.
I use global value
Cool, finally I can see simple MOD application and easy to understand.
I always go for simplest solutions :)
How about this way?
I changed the ball collision from "Shape of first image" to "Circle" for the circle, and rectangle for the platform.
Also, for the circle and checked the "Extended collisions"...
Click on the frame, and on the bottom you see Properties of the frame, click on the "Background Color" color box. By default is White, change it to Black.
Simple, you have chosen black color as the background color, you can change that when you import the image, or select black color as your background color in your frame.
My first choice for making games was Game Maker, that's what my fried has, BUT the free version of GM kept crashing on my PC, and I don't know why.
After much research I found CF, and here we are....
How do you even come up with number like that?
Every time I make a significant change, I save it as a different name as Jeff said. That way if the changes don't work as expected then it's a easy way back.
The Fusion 2.5 did crash on me few times...
You need to use the sprite sheet. Put your images in order and use the sprite sheet option and import as animation.
I have the same problem, but I'm using it to my advantage, as a double kill, yeah!
Your Anim frames should be named the same and have a sequential number like: death001.png, death002.png, maybe "death 001.png" and so on.
Also, if your anim frames are on single sheet, put them in a...
I noticed same shifting on my game, but my game is 960x540 for Android phone. When the game is played on Windows it looks like your picture, but when compiled to Android it fits perfectly on the...
You can use counter min 0 max 10.
Increment the counter
Counter =1 -> Make Visible Image #1
Counter =2 -> Make Visible Image #2
and so on.
Let me build mfa of my way of doing to share.
Here it is!
Start Loop "blood" 34 times
Set x position to LoopIndex("blood")*30
Almost got it.
I created an object that is 32x572 pixels. I'm creating it on top, they move down at random speed, then stop at the edge, paste in background and destroy.
Random x position is not...
There is and I'm using it, but it probably sticks only during creation, which is off screen. The object is still falling down. This might work if you paste in the background every few milliseconds.
I'm trying to create death scene, when you die, the blood with flow down from top of the screen to the bottom, leaving trail that covers the screen.
Then I want to show text "You Died" -this...
Looks nice, I may use it in my project.
I just use a Black Active object wit 125 coefficient to reappear during pause.
I use layers, so I put this object in the one before last last layer, when it appears it shades all layers behind it....
Yes, I can open it now. Work in full screen too.
When you compile the game to EXE then it should work for everyone, I can't open the file because I don't have that extension installed.
Can you set the Action Point as shown in my picture and rotate the ship on that point?
I can not open the example because I don't have the ultimatefulscreen extension.
Use a counter and change Type from Numbers to Animation?
Long time ago I have written a nice basic program for Atari 800 to draw mathematical patterns.
Here is my implementation of that program in Clickteam Fusion 2.5.
The program is very crude but...
How about do the manual fade-in? There are bunch of examples how to do it. Basically you take full black frame active and change the transparency from 100% black to 100% "clear".
Yeah, it's not worth using it on Android. On Windows it works perfectly.
Here you go...
I'm making you an example. I was planning to use it in my game, but the sub-app does not work on android, so I did it for nothing.
When you call the sub-app, you pause the app and go to the frame...
It only works with windows, is that what you need?
Maybe this person can send you his code?
Just an idea...
You need a grid system
divide directions into quadrants, so you can go left/right/up/down.
put detectors in each intersection
make a direction decision at...
Speaking of Activating or Deactivating groups, can you check that in the Debugger somehow?
How about you pick between 1 and 2 and reset the counter to 0? This is how I do it, but for me is between 1,2 or 3, reset to 0.
I had the same problem, divide by 1000.0
Got it, Thank you
I will try to incorporate the solution to my game. I need to see how it fits in to my code.
Thanks, That's exactly what I'm looking for.
Will this method also update my STRING object that displays the BONUS points?
The counter in the pic is the BONUS counter.
I'm looking for a way to add my bonus points in a way that adds them to score 1 point at a time (very fast), and subtracting them from the bonus counter.
I already got it working by adding all...
Well, if you like Tempest check out Tempest 2000 for Atari Jaguar and Sega Saturn, Tempest X3 for Ps1, Tempest 3000 for NUON (did you ever hear about NUON?) and last TxK for PS Vita.
I got them ALL.
Thanks, sometimes I forget to use the Alt Values instead the counters.
Ok, It worked.
this is what I did:
I activated all groups
Start of Frame->Deactivate Group Y
After 4 sec-> Deactivate Group X, Activate Group Y
I was under assumption that you need to...
Hi, I'm trying to do a simple fade in and out for a Android application (becuse the built in fade in/out is not working on Android) I'm using Activate and Deactivate Groups command, but for some...