Search:

Type: Posts; User: Atom; Keyword(s):

Search: Search took 0.01 seconds.

  1. Thread: [TEST] LuaFMOD

    by Atom
    Replies
    18
    Views
    12,967

    Re: [TEST] LuaFMOD

    No problem, good to know it's working now :D
  2. Thread: [TEST] LuaFMOD

    by Atom
    Replies
    18
    Views
    12,967

    Re: [TEST] LuaFMOD

    I just loaded up example 2 without any problems, theres no extra extensions but an active object with Drag and drop movement. I thought everyone has this as standard though, if your using a older...
  3. Thread: [TEST] LuaFMOD

    by Atom
    Replies
    18
    Views
    12,967

    Re: [TEST] LuaFMOD

    Nice thanks for the help file. DSP and effects like reverb will be really great, would be the first time available in MMF as far as i know also. It just shows how powerful XLua can be with these...
  4. Thread: [TEST] LuaFMOD

    by Atom
    Replies
    18
    Views
    12,967

    Re: [TEST] LuaFMOD

    Wow i have just tested this now. The sound plays great and the command list is actually quite big already so it's just like having a new audio extension. If it has more commands like DSP functions it...
  5. Thread: [TEST] LuaFMOD

    by Atom
    Replies
    18
    Views
    12,967

    Re: [TEST] LuaFMOD

    Nice thanks i will have to take a look at this when i get time, it's great to see people making extra librarys available and i know a lot of games use this so it should be great. :)
Results 1 to 5 of 5