This may seem like a silly question, but how exactly do loading screens, or any loading, work in Clickteam? In the past, I had a game with a frame that took a long time to switch to and even made the...
Type: Posts; User: TheHandwovenBox; Keyword(s):
This may seem like a silly question, but how exactly do loading screens, or any loading, work in Clickteam? In the past, I had a game with a frame that took a long time to switch to and even made the...
Oh my god, at first your advice didn't work, but then I realized a different event still had a "deactivate enemy group" trigger. It's meant to do that if the AI is 0, but not if it's above 0, but I...
After realizing I accidentally put this in the MMF2 forum, I'll repost this here.
So I am coding an AI in a Fnaf sort of game. When the enemy is in one of it's 13 positions, a list will be edited...
So I am coding an AI in a Fnaf sort of game. When the enemy is in one of it's 13 positions, a list will be edited to only contain lines with rooms it can enter next, for example:
+When...
Oh my god I made a typo on glitchy
Hello, I'm trying to use the cursor object to "reskin" the player's mouse cursor, and to also use animations for directional arrows to show where you're going. To do this, I've used the "Set Cursor...
This is a bit of a tricky question. So other frames in the game, such as the menu, will have a high resolution, say, 960 x 540 for example. However, the main sections of the game are fully made of...
Is it Click converse? There's an ID on that page but adding it to the end of a normal discord invite link says it is either invalid or expired. Searching "clickteam discord" led me to the click...
I am not, where can I find a link?
Hello, in some games, when an enemy is about to do something you can counter, they flash with a yellow hue, when they're on low health, they have a red hue, or when getting hurt, they briefly flash...
I know I'm late to reply, but when I set the object's effect to mosiac, it just vanishes.
Hello, I am using 2.5+, and I want to create an effect similar to what is seen at this timestamp:
https://youtu.be/7H9NJXhpCn8?t=16
Where the boss morphs into a form, it pixelates and stretches,...
Would you be willing to look at an mfa? I have one prepared.
Alpha channels?
Hello, I've recently released a fnaf fangame on gamejolt, and while I noticed slower performance in this frame compared to the rest of the game, it wasn't that noticeable for me. However, other users...
Thanks for the help, it worked!
This one's an issue I've had to work around multiple times, but now I am wondering if there is a way to overcome it.
So when an object is clicked, first it deletes itself, then it fires an event,...
Thank you for the help!
Hello, I was wondering if there is some way to properly make an event that checks if the mouse is moving or not? I came close, with an "every 15/100 of a second, set (VariableA) to Xmouse, same for...
Hello, I have been using clickteam for around a year or two now, and after hours of creating levels by using the built in duplicate option for objects, I have to ask, is there an easier way to create...
Yeah I don't know why I typed A and S as left/right when I meant A and D, so a bit of a typo there. Thanks for the help!
Hello, I am currently working on two games, one being the focus, and the other has a small fun side project.
The main game is keyboard only, and I would like feedback on how these controls sound:...
Hello, I was wondering what a good way to create water physics with the platform movement plugin would be? The type of movement would go from normal to being slower, with slower acceleration, lower...
So I want an object to rotate around a character so that the character's arm holding a sword will set it's angle to look at it. The halfway and destroy part from the title is easy enough, but how...
Thanks for the help!
Hello, I am curious on how to make an active object follow the edge of a counter bar, as shown below in red:
27605
The missile icon below the bar would, in theory, move itself to point at the end...
Up to this point, if I ever had a text box, it was a pre-made image made in another program, not actual generated text, but as far as I know, something like this is only available for the Developer...
I've been looking into making games I make look more pleasing to the eye, and one thing I've seen is lighting with Clickteam games. What would be the best way to go about making simple lighting,...
Thanks for the help!
So the game I'm making is a copy of another project I made, which had many uncompressed mp3 songs, and these make saving take quite a while, is there a way to remove them from the project entirely? I...
How would I make a Pause menu? For example, like Super Metroid, where you can pause, look at what items you have, logs, etc, then unpause, continuing the game as if nothing happened, in the same spot...
Hello, I was wondering which system would be more efficient for Metroid style character upgrades, were the only notable change are the colors. Would it be more efficient to have each suit be it's own...
Thank you, very helpful!
Hello, I am wondering how to make a launched object face towards where it was aimed at, for example, if an object is launched towards another object that is attached to the mouse, and the mouse was...
Thank you, very helpful
Thank you very much! I'm curious as to how this fixed it, but I think I can figure it out
Hello, in this game I am making, you can double jump as one of the characters. I tried making it so that while the character value is set for that character and the object is on the ground, it sets...
Never mind, found the solution, the event to switch to Platform was a "while" statement, causing it to constantly switch to platform, rather than only once.
Hello, I haven't posted a help thread in a while, but I am back for one more. As a little joke, I was making a fight against Sans in this little group project, and when it came to making an event...
Nevermind, found the solution
Almost forgot the file:
https://www.dropbox.com/s/1c2myg58ny3evoy/Adfectus%20Problem%202.mfa?dl=0
In "Melancholy Fight", upon defeating the boss, it will die, and a red gem is created, colliding with it ends the frame. In "Jubilant Fight", there is a yellow gem with identical code, however it...
Thank you very much!
Of all the things I could've forgotten, here's the file:
26691
So in the frame "Melancholy Fight", in the Intro group of events, the boss's position rises, and once the position gets to a certain point, the health bar appears and begins to rise, and once it is...
Oh, I see, thank you very much!
Hello, I am making an item you get from a boss, and upon touching it, Global Value A is set to 1, and on the World Map, Global Value A being set to 1 destroys the aura surrounding the level, and...
Thank you for the help!
So I have this game where when you press X with a flag value, the animation of the character moving their arm forward plays with an action point on their hand, and with "Always", the sword object is...
Has anyone found the problem, or is it trickier than I thought?
Yeah, I should have thought about that, the lines for crouch shooting at an angle are in the Power Beam group at lines 134-139
25990
So, this problem applies with all current weapons in-game, but when crouching, you can shoot normally when pressing left or right (fire key is X), and everything works properly, however, if...
Well I did what Wirta suggested and it fixed the issue, aside from a brief freeze
Thanks for the advice, I will try what you said later
25981
I used the "Replace Color" event for my main Active to try and avoid the long process of recoloring every single frame of every animation to make a new active, however, upon the event...
Thank you, it worked
25962
So if you jump at a wall and hold the direction you jumped while facing it, Samus will do a wall slide animation, however, it flickers, and for a split frame you can see some of her falling...
Well that doesn't sound very good, seems like I'll have to start from scratch
Ah, I was trying to avoid global values because I planned the game to have 3 save files, and I thought global values applied to all frames, I've never really made a game that has saving or files...
Here's the file: 25954
I feel like I should post the file for the game but I'm not sure if that's needed, since my description is kinda vague
I think there's just one issue though, although making the first outfit (and second) a qualifier would work if it was just them, when you shoot your blaster, it briefly makes the main player...
I didn't even know "qualifiers" were a thing, where can I find them?
Hello, I did some Google searching and can't seem to find the answer, but is it possible to replace one Active Object's animations with another Active's animation? For example, I was trying to have...
Nvm found the solution
Thank you very much! How can I look out for this problem in the future?
25938
So, when you start, you have access to a basic beam, which fires with X. When "Power Beam" is 1, all actions related to shooting it work.
However, when touching the Charge Beam active, it...
Hello again, I recently ditched the original movement system I had, and moved to the Platform Movement Object, and everything has been going great. However, I have come across some issues I can't...
25927
The jumping animations seems to like to override several other animations where the player wouldn't be on the ground. For example jumping into a ladder or jumping while on the ladder will...
Wow, I hadn't even noticed I set the negative left direction to "upon pressing", it's those small mistakes that get you, man
Thank you very much! It worked.
Here it is 25912
So I was going along with DavidN's custom platform movement tutorial, and everything works fine except for one thing, the walking animation's left direction. The right direction works just fine, as...