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  1. [Bug?] A new touch on [qualifier] has started

    Not sure if this is a bug or not but I found an archived post in the Android forum with the same problem and no resolution.

    Quite simply, I can't get the event "A new touch on [qualifier] has...
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    Ah, so if you recompile regularly you can keep...

    Ah, so if you recompile regularly you can keep the app working on your phone for free?
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    I might have a look at running through a virtual...

    I might have a look at running through a virtual operating system, I wanted to avoid the hassle of it but I guess it could save me purchasing/borrowing a Mac. What's the 6 day limit thing about?...
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    Ah, damn shame, I was hoping to keep it mobile...

    Ah, damn shame, I was hoping to keep it mobile friendly and option 3 sounds crazy intensive in terms of my end goal :(

    I could drop the size down to 16x16 but that's still pretty heavy on...
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    Player Drawn Sprites at Runtime

    I've been playing around with the idea of a game in which the player can design their own sprites and wondered if this was possible in Fusion 2.5.

    My current approach would likely involve...
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    Thank you for the swift reply! It's not too...

    Thank you for the swift reply!

    It's not too big an issue if a Mac is needed, I just wanted to make sure that was my only option going forward. Does this all require an Apple Developer account...
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    Testing on iPhone (without Mac?)

    I'm looking to make a little game in Fusion 2.5 that I can get on my iPhone but I'm struggling to find anything in-depth that can help. I own the iOS Export Module and Fusion Developer 2.5.

    I'd...
  8. Ah yes, I think I've done this before in a...

    Ah yes, I think I've done this before in a previous project but lost all comprehension of it at some point.

    Just to clarify, the ID would be an alterable value and so this cannot be done with...
  9. Creating Multiple Instances During Runtime for Efficiency and Organisation

    I've been using Fusion for a while now and I feel I'm fairly well adapted to it, but I've always had a nag that I've never gotten round to solving.

    My problem is with creating and editing...
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    Ah yeah, I should probably mention that this came...

    Ah yeah, I should probably mention that this came about because my project doesn't allow the use of third party extensions. Most methods I tried first would always set the Edit Box carat back to the...
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    Disabling Characters in Edit Box

    I've just been trying to solve the problem of stopping users from entering certain characters into an Edit Box and I've found quite a simple method of doing so which I didn't see when searching the...
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    Changing the Datagrid Delimiter (Comma)

    I've been using the Datagrid object in my application and it's been working fine as a really efficient way of importing data, I'd like to keep using it as I'm familiar with it now and lots of my...
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    Thanks, that's solved quite a few problems I had!...

    Thanks, that's solved quite a few problems I had!

    My only issue now appears to be that the text does not resize accordingly. Is there a simple fix to this that doesn't evolve going through and...
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    Problems with Window Resizing

    I'm trying to resize my application so that it fits on a 1080 display as it was originally made on my Surface Pro 3 with a higher resolution. The application is 640x1136 and I'm trying to resize to...
  15. Transitions Disrupting "Start of Frame" Events

    I have a frame in my game which uses fade transitions in and out. I also have an event which moves an object at the start of the frame, dependent on a global variable. My problem is that the object...
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    @schrodinger: I'm tinkering with it a little to...

    @schrodinger: I'm tinkering with it a little to suit my needs, but this is pretty much exactly what I was going for, thank you very much! :)

    @Sumo: Thanks for sharing! Even if this doesn't get...
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    I've decided to rework this feature for...

    I've decided to rework this feature for convenience. Now, the player clicks a point on the map and creates a pin, clicking another point on the map will create another pin with a line drawn between...
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    @schrodinger: It's a graded project and we're...

    @schrodinger: It's a graded project and we're generally told not to use extensions probably to avoid incompatibility and other issues that may arise when being graded. Tbh, I don't fully know why we...
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    GPS Style Map Routes

    I've come to another wall in my MMF project and I'm not even sure if there's a solution to this one as I wouldn't know where to begin.

    My game contains a map which the player can view. I'd like...
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    Yep, thank you very much. I'm gonna call it a day...

    Yep, thank you very much. I'm gonna call it a day here because I'm missing blatantly obvious answers to my problems :)
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    One little issue I'm now having: the player could...

    One little issue I'm now having: the player could potentially input "ell" or "e" and this would result in the same outcome as inputting "hello". I can slightly remedy this by amending the "Enter...
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    Wowo, I could cry, thank you! I was on the...

    Wowo, I could cry, thank you!

    I was on the right lines with the find function I was just trying to find a stupid way of inputting it, like an idiot, rather than using the "Compare two general...
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    Search for Text within a Cell

    I feel like this should be simply but I've been staring at my Event Editor for ages and my mind's starting to blank out.

    Basically, I have an Edit Box object which the user can type words into....
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    Thanks for the suggestions, I'll get to trying...

    Thanks for the suggestions, I'll get to trying them out now. The array method does sound appealing for the sake of simplicity, but I imagine the amount of text I'll be using can make this very...
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    Efficient "Text Adventure" Events

    I'm looking to create a game which has similar mechanics to old text adventure/interactive fiction games wherein the player can input a word or phrases to advance or engage in conversation. For...
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    I suppose. I just defaulted to Actives because I...

    I suppose. I just defaulted to Actives because I could do more with them if I chose to later down the line. Also, not sure Quick Backdrops would really solve any of the issues I'm having which I...
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    Okay, think I've solved the passable platforms...

    Okay, think I've solved the passable platforms now. I put the player's Y position into a variable and used that in the condition which seems to have done the job fine :)

    Moving on to solid...
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    Fixed the jumping now, thank you! :) As for...

    Fixed the jumping now, thank you! :)

    As for the collisions, at the minute I'm using passable platforms which can be jumped on top of from beneath. I'm using a jump/fall check I found on a video...
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    Auto Runner Jump and Collisions

    Hi, I'm attempting to mess around with Fusion 2.5 by making a little auto-runner style game but I'm encountering some seemingly simple yet frustrating problems.


    My first problem is that I've got...
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    I realised I'd cloned a frame so I could use one...

    I realised I'd cloned a frame so I could use one to test in without messing with my level. Strangely, deleting this cloned testing frame seems to have fixed my problem as the frame now runs from the...
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    Delay When Testing Frame/Application

    So in the game I'm making I've noticed a delay when I try to run the frame. Sometimes, when I test it, events will not function as they are supposed to but function fine a couple of seconds into the...
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    Thanks for the reply. I'd hoped there'd be a...

    Thanks for the reply. I'd hoped there'd be a better way, maybe an extension of some sort but I suppose maybe not.

    What I'm trying to produce is quite basic, I'd just be using the notes of one key...
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    Implementing Sound in Rhythm/Music Games?

    I'm looking to try my hand at a basic game involving rhythm and beats. One hurdle I can see I'm going to come across is how best to actually implement the sound within the game. My initial thought...
  34. I'd be surprised if the frame rate was dropping...

    I'd be surprised if the frame rate was dropping as the game isn't particularly intensive (unless I've made a mistake somewhere which might cause it to be). I added frame rate counters to both frames...
  35. Sub-Application Running at Increased Speed

    I have a Sub-Application in my game which runs over the top of my game and can be toggled on or off. (For context, it's a radar so players can switch between radar view and over-world view).

    My...
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    UPDATE: Thanks mobichan, I've got it working...

    UPDATE: Thanks mobichan, I've got it working precisely how I wanted with your help. Really cannot thank you enough! Also, should've mentioned I'm unable to use extensions in this particular project...
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    Wow, can't thank you enough for such an in-depth...

    Wow, can't thank you enough for such an in-depth reply! I think you're right about approaching from the missile's perspective, I'll give it a go and see how it goes. Been struggling with proximity...
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    "When loop ends" Condition?

    I'm trying to get a 'homing missile' object to move towards the closest enemy via fast loops but I can only think of doing it via 2 fast loops and don't know how to initiate one fast loop after the...
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    That's a shame if true. I tried the...

    That's a shame if true. I tried the Sub-Application object on a few different layers and it does indeed seem to prioritise on top.

    My issue is that my application hides the mouse throughout all...
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    I think my problem may be related to the...

    I think my problem may be related to the sub-application being displayed on top of all other objects. Is it possible to order the sub-application within the frame it appears? It's currently in layer...
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    Global Events in Sub Applications

    Hi, just a quick question here, I'm trying to run one frame in conjunction with another via the Sub-Application object. I've got both frames running how I want them and the sub-application works more...
  42. Thanks salamanderpants, that's done it :) Just...

    Thanks salamanderpants, that's done it :)

    Just need to find a replacement for the ListView extension now :(
  43. Lack of Extensions Stopping File From Opening

    I used to use MMF2 Developer on my old computer as it was pre-installed with the ListView extension. Since then, I've upgraded to a new PC and bought MMF2 for myself but not the Developer version and...
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    Circular "Vortex" Movement

    I want to create an object which will have circular movement similar to an old iPod game called Vortex. I'd like it to work so that when the player presses the left arrow key the object moves along...
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    Ugh, my biggest problems always seem to have the...

    Ugh, my biggest problems always seem to have the simplest solutions! Thank you, that's exactly what I was looking for :)

    Upon playing with this function I have happened upon another hiccup....
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    List Object contents as Values

    I'm trying to make use of a List object in my application so that the contents of the list will be recognised as values. So basically if the list contained 40, 20, 15 and 60 all on separate lines...
  47. Event for moving the mouse cursor to a position?

    I'm trying to make a behaviour which positions the mouse over an object once an event has occured. I'm aware of using the XMouse/YMouse function to move the mouse I just don't know whereabouts the...
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    Stop Slider once a value is reached

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    In the above MMF application I have created a custom slider which I am having trouble with. I want the program to work so that, once the top value (Total Points) hits 0, the user cannot drag...
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    Was thinking about doing that but expected it to...

    Was thinking about doing that but expected it to be a messy and time consuming method. Just did it though and it's done the trick fine, thanks :)
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    Message Box Behaviour

    My application contains a custom message box object which works totally as expected but the only problem is that the user can still click on other objects in the background while the message box is...
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    So it is advisable to do all my events in the...

    So it is advisable to do all my events in the event editor rather than on each specific object? Sounds like it could end up pretty clustered and I'm a sucker for organisation, what kind of...
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    Yep, Ctrl+E did the trick. I usually just go to...

    Yep, Ctrl+E did the trick. I usually just go to the Event Editor via the object/frame/application properties and the events aren't showing up in any of them which is weird.

    Thanks a lot, should be...
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    Thanks, that does exactly what I'm trying to...

    Thanks, that does exactly what I'm trying to achieve. One minor issue though, and I'm pretty sure I'm being completely oblivious to something, I can't see how you've done it! There's nothing in the...
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    List Object and Variable Messages

    This may seem like a simple question but I can't find information or advice on it anywhere.

    I've incorporated a List Object into my application which retrieves a list of data from a text file so...
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    Thanks a lot! I suppose a simple problem would...

    Thanks a lot! I suppose a simple problem would have such a simple fix! x)

    I don't know what was up with the active objects but I deleted them and recreated them from scratch and now they're...
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    Thanks a lot! I suppose a simple problem would...

    Thanks a lot! I suppose a simple problem would have such a simple fix! x)

    I don't know what was up with the active objects but I deleted them and recreated them from scratch and now they're...
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    Still having trouble with this and it's hindering...

    Still having trouble with this and it's hindering me from progressing any further at the moment. Is it possible to change the order values (the numbers in the top right of each selected object)...
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    Weird Ordering Issues

    I've got a bunch of active objects which will change order throughout my application, however I want one object to start at the back at the beginning of the application. I right click this object and...
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    Thanks everyone, my queries have been cleared up...

    Thanks everyone, my queries have been cleared up in about 3 replies there. Think I know what I'm doing now, cheers! :)
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    Both of you have helped me out a lot so thanks :)...

    Both of you have helped me out a lot so thanks :)

    One last question, (this may seem pretty dumb) if was to use an array in my application, should I just use 1 array for everything? MMF2 obviously...
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    Best Method for Saving?

    I'm creating a little game which allows the player to customise and fight robots but I'm unsure of the best way to save each robot's attributes. I would probably just save each robot's stats and name...
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    Action for "Don't perform events"?

    I've got an enemy character that I only want to perform it's events when a specific alterable value is set to 1. I know I could put "Alterable value of Enemy = 1" in every event but that'd be time...
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    Animate Movement?

    I've created a little game in my attempts to learn and get the hang of MMF2. The game runs fine and does all that is intended but the movement of objects and counters is stuttered and abrupt.

    I've...
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    Thanks for helping but sadly neither of those...

    Thanks for helping but sadly neither of those links work for me :(

    EDIT: Working now... Weird :S
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    Yeah, wasn't sure if it was still called that in...

    Yeah, wasn't sure if it was still called that in MMF2. Guessing MMF2 Pro is another bucket of money?
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    List Box with Columns and Headers?

    I'm trying to add a list box with columns and headers like the one pictured below but I'm not sure how to accomplish this in MMF2, is anyone able to point me in the right direction?

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    Displaying Strings From an Array

    Hey I've recently been dabbling in MMF2 as I only have an amateur knowledge of programming and coding and would like to teach myself a bit more so I'm lookinng for some help.

    I want to create an...
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