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  1. Dear Clickers! Outbuddies will launch on Steam ...

    Dear Clickers! Outbuddies will launch on Steam and GOG in about 30 minutes. We'll also have a live stream on Steam and I'm in for a chat! Fingers crossed XD

    ...
  2. Thanks, dude!! Wishlisting helps a lot to get...

    Thanks, dude!! Wishlisting helps a lot to get exposure on Steam^^
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    Yves: You have the Outbuddies .mfa, choose the...

    Yves: You have the Outbuddies .mfa, choose the generic gamepad input in the options menu, that means using joy2, then you can test if you have the same issues. For local CoOp, call the Pause menu and...
  4. hamstermp: Thank you so much! And I wish you good...

    hamstermp: Thank you so much! And I wish you good luck as well with Dungeons of the Fallen. Game looks great.
    You can PM me a Steam Key if you like and I'll provide feedback on how your inputs work...
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    Just tested, issues still persist in my setup as...

    Just tested, issues still persist in my setup as outlined in my previous post. Both on a desktop setup with active XInput emulation and on Steam with controller configuration enabled. As soon as...
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    That sounds great! I’ll test tomorrow and provide...

    That sounds great! I’ll test tomorrow and provide feedback how it works with Outbuddies. I’ve not re-evaluated the joy2 extension since the April update, let’s hope for the best. Thanks Yves!
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    Nope, not for me at least. Probably cuz it’s not...

    Nope, not for me at least. Probably cuz it’s not XInput related. I do include this think too tho;)
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    The point that seems to break it for Joy2 is...

    The point that seems to break it for Joy2 is always XInput emulation + 2 Controllers, no matter where that scenario happens. For example, if I play my game stand-alone on desktop and Steam client...
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    Found an older forum post of mine summarizing my...

    Found an older forum post of mine summarizing my findings; I forgot the issues only occured with multiple gamepads connected, sorry for that.

    Here are some findings for the current version of...
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    I also get the behavior on my machines if I run...

    I also get the behavior on my machines if I run an XInput emulation on my desktop (like PS4 gamepad with DS4). It has been a while, but I think the issues there only occurred with more than one...
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    I think it’s possible to ask Steam tho, that this...

    I think it’s possible to ask Steam tho, that this stuff is always disabled for your game. Not sure 100%
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    Yes, the assignment is instable and random, I...

    Yes, the assignment is instable and random, I found no pattern, thus no workaround :/
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    View Post

    Edel: Iíve used a custom engine, itís just that the early implementation was quite buggy ;) Volnaiskra: youíre for sure right about that, the Xbox gamepad extension is very simple and lacks some...
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    As someone who has experienced several joystick 2...

    As someone who has experienced several joystick 2 issues within the Steam environment and talked quite excessively with other Steam devs about that extension: Donít ever use it if you develop...
  15. Edel: Thanks for your support, man! Highly...

    Edel: Thanks for your support, man! Highly appreciated <3

    We've fixed a release date now: October 15th it will be! Steaming on Twitch started this weekend and damn, there's still a lot of stuff to...
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    Make sure no other animation is called every...

    Make sure no other animation is called every frame loop before you switch to running.
    For example a setup like

    Speed > 0: play animation walking
    Speed > 10: play animation running

    Will...
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    Sticky: Yves: Just a quick note. The auto-update for...

    Yves: Just a quick note. The auto-update for version 292.14 just failed on my machine, stating the update contained "invalid data".
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    He's my cup of tea! Love him

    He's my cup of tea! Love him <3
  19. Some new screenies. I've been ultra-busy lately...

    Some new screenies. I've been ultra-busy lately to an extent that feels quite crazy. Outbuddies Steam release is now scheduled for October and we'll actually make it:) There's just some Kickstarter...
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    MP3 Sound FX causing micro-lag

    Just noticed and confirmed with a couple of tests that playing any MP3 file in my game causes a micro-FR drop. The size of the files didn't matter. Replacing MP3 with WAV or OGG solved the issue. ...
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    This thread might help you guys, it's about how...

    This thread might help you guys, it's about how to force windows to use 100% scaling for your apps, although the desktop setting is different. You'll need some registry entries for this....
  22. Just a quick note that this issue has been solved...

    Just a quick note that this issue has been solved with Win 10 Version 1903, which was just rolled out!
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    Feedback would be very welcome! I would love to...

    Feedback would be very welcome! I would love to set up saturation handling like you did, but doesn't seem to work on my end.
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    Interesting, your saturation approach. If I do it...

    Interesting, your saturation approach. If I do it in my setup it only affects the saturation of the specific layer, but not everything below it. Anyway, it does not solve the issue with shaders that...
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    Don't know if it's possible, but I would love to...

    Don't know if it's possible, but I would love to have the feature of applying more than one shader to a frame. In my game I have a color grading shader that needs to sit on the play frame to work...
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    Yes they do, it works pretty well! The friction...

    Yes they do, it works pretty well! The friction value is very important in this setup, set it low and objects will behave more like ice blocks.
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    I always just fiddle around until is feels right....

    I always just fiddle around until is feels right. The density that needs to be applied also heavily depends on your target resolution and actual object volumes. I work with low resolutions and object...
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    You can manually set density to any value, just...

    You can manually set density to any value, just type the number and skip the ruler. Like 500-2000
  29. I would consider this a bug. Maybe the...

    I would consider this a bug. Maybe the inconsistency only occurs in the 0 to -1 range. Would be interesting to see what -1.3 does.
  30. I would go with what fits your visuals best, with...

    I would go with what fits your visuals best, with sprites that tiny youíll never get any RAM issues. I only know the color replacer by Looki...
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    Sounds like a good plan, I added a lot of QoL...

    Sounds like a good plan, I added a lot of QoL fixes cuz players demanded it, in the end it’s a good approach to make sure the environment markers are memorable enough, and a fast travel map does not...
  32. It just looks bad if some objects are upscaled...

    It just looks bad if some objects are upscaled and others are not, every pixel in a pixel art game should be the same size. Performance wise, it makes no difference, and, of course, you save a little...
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    - How to save the revealed map and load it later....

    - How to save the revealed map and load it later.
    --> Use an array where x/y are the current room's coordinates. The Z-axis can be used to store things like puzzle solved or powerup found. You can...
  34. With sprites that size you won't get any RAM...

    With sprites that size you won't get any RAM issues, so from that point of view, resizing them in the editor is not needed. Scaling is indeed a CPU intensive operation, so don't do it on loop. But...
  35. That is not common behavior with Fusion games...

    That is not common behavior with Fusion games tho, I mean a direct delete by windows defender. What kind of app is that, and does it try to manipulate anything windows associated? or does it try to...
  36. Ksoftware is a Comodo reseller that offers an...

    Ksoftware is a Comodo reseller that offers an easy tool called Ksign, just build your .exe load it into Ksign and choose your certificate (.pfx). Itís very simple....
  37. The wishlist is very important to be exposed by...

    The wishlist is very important to be exposed by Steam on launch, and the first week’s sales seem to determine the exposure of the following months as the major factor. Every listing really helps!...
  38. Thank you! Really appreciated

    Thank you! Really appreciated <3
  39. Thanks for your kind words!

    Thanks for your kind words!
  40. Thanks, man! Really appreciated

    Thanks, man! Really appreciated <3
  41. Hey guys! After six years of development next...

    Hey guys!

    After six years of development next to my job, Outbuddies is finally availabe to be wishlisted on Steam.

    And, of course, I also made a new trailer. Some assets, especially the...
  42. The physics engine is very quirky, but you set up...

    The physics engine is very quirky, but you set up everything correctly, that find is clearly a bug and should be reported Yves.
  43. Cool!! Very happy for you and good luck with the...

    Cool!! Very happy for you and good luck with the release:D
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    That’s how physics are implemented atm. It...

    That’s how physics are implemented atm. It doesn’t recognize layers.
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    Yes, you're right, simple comparisons should work...

    Yes, you're right, simple comparisons should work if everybody is on the same party, but I've no idea about the easing object, my guess is that the issue in your example lies within its inner...
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    I really can't tell, never used this object. In...

    I really can't tell, never used this object. In theory I kind of think yes, but the pairing routine to make sure it grabs the right values for each bird seems pretty complex to set up :/
  47. That may very well be the thing, it’s basically a...

    That may very well be the thing, it’s basically a desktop app, and windows is probably optimized for that compared to gaming cards. It may even be not compatible with some setups. That’s why I would...
  48. My last comparisons with the active vs backdrop...

    My last comparisons with the active vs backdrop tiles setup are about 3 years old now, but back then actives were really slower on my setup, even on PC (I never had real gaming machines tho).
    I...
  49. I feel we should have a "force integrated...

    I feel we should have a "force integrated graphics" option too. That being said, none of the setups I had available in my Fusion live used the dedicated graphics chip by default for running Fusion...
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    Same here, I've never found a real solution to...

    Same here, I've never found a real solution to this issue. What I do as a workaround is calculating everything based dummy objects placed on a reference layer that has a 1.0 coefficient.
    So for...
  51. grimmy: In case you’ve not tried it: UNcheck the...

    grimmy: In case you’ve not tried it: UNcheck the “use high performance“ GPU option in the runtime properties, it solved a very similar issue with my game we encountered on internal QA.
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    View Post

    AFAIK FusionĎs native gamepad support needs devices connected on frame start. If that was the case you can un/replug, but if not theyíll not be recognized. Joy2 extension can poll in-frame, but it...
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    Just a quick note that setting up cloud saving on...

    Just a quick note that setting up cloud saving on Steam is very easy (now) and only requires few steps explained in the documentation I linked (look at Auto-Cloud only). Everything is done by Steam,...
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    Outcast: Here's a swarm simulation...

    Outcast: Here's a swarm simulation from SolarB, found it in my toolbox and don't really understand it, math only, so should be cross-platform;)
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    I would love to get this working too, any hints...

    I would love to get this working too, any hints where to start/ tutorials? Thanks!

    Edit: seems Cloud Saving has to be setup in Steamworks and can auto-root to sync the Appdata directory. I’ll see...
  56. Yves: Wow, that was quick:) The shader works...

    Yves: Wow, that was quick:) The shader works well.

    Testing Dx11 with the game revealed another bug tho. Premultiplied Alpha stops working in the game on room shift, causing issues with the layers...
  57. Yves: Here's the source...

    Yves: Here's the source https://www.dropbox.com/sh/seaylf1mp2ezb1h/AAC_K3hWxGBfQWOwFKuNrmVVa?dl=0. The shader demands a grading image to load into the "shademap" parameter. A sample image is...
  58. Yves: That would be awesome! I‘ll post it here...

    Yves: That would be awesome! I‘ll post it here when I‘m home. Also it‘s in the Outbuddies project folder, Kisguri has the link. Cheers
  59. DX9, cannot use DX11 yet, cuz the color grading...

    DX9, cannot use DX11 yet, cuz the color grading shader I’m using is not available on DX11 yet.
  60. Bad performance when forcing High Performance GPU

    My game just recently went to QA and we get very bad performance if this option is selected on high end dedicated graphics. By default the game would be run by the integrated GPU and runs well, even...
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    Yves: Thanks so much for your efforts!

    Yves: Thanks so much for your efforts!
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    I did some more testing and have to correct my...

    I did some more testing and have to correct my previous statement.
    After multiple connects and disconnects on XInput/ Steam emulation I got a real ghost input with joy2, the right stick randomly...
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    I don't think it's a design issue, as it only...

    I don't think it's a design issue, as it only happens if an XInput emulator is active. I was unclear in my statement: The assignment-flickering only occurs if there's an actual input, there's no...
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    Yves: I boiled down the XInput emulation bug of...

    Yves: I boiled down the XInput emulation bug of joystick2 extension down to a very simple .mfa. I now can clearly confirm that joystick2 extension randomly jumps between input devices (illustrated in...
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    There are still issues, we just discussed the...

    There are still issues, we just discussed the current state here: https://community.clickteam.com/threads/105768-How-to-set-up-8-directional-movement-with-Xbox-controller/page2. With the current...
  66. Glad you got it sorted^^

    Glad you got it sorted^^
  67. My guess is that the PMO is just overwritten by...

    My guess is that the PMO is just overwritten by the physics engine in your case. Physical objects in Fusion are treated as a parallel universe next to non-physical events, such as PMO handling. Your...
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    Just tried active direct show with .avi, seems to...

    Just tried active direct show with .avi, seems to work fine! Somehow only direct show showed up under the videos tag of my installed extension, did not know there are too different versions ^^
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    Cool, thanks for the help so far!

    Cool, thanks for the help so far!
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    I'm in the process to add an intro cinematic made...

    I'm in the process to add an intro cinematic made by my brother into the game and having troubles too. So what is the standard to play video in Fusion that will work for everybody, regardless of what...
  71. Yves: Here are some findings for the current...

    Yves: Here are some findings for the current version of joy2, I'll see if I find a time slot to create a separate .mfa for testing, but I cannot promise atm cuz I've some daunting deadlines to...
  72. raxabit: Yes, if your gamepad is emulated as Xbox...

    raxabit: Yes, if your gamepad is emulated as Xbox on Steam, Xbox extension will work. That's why I think one should at least implement an Xbox readout next to joy2 atm.
  73. Yves: I do not sync Outbuddies as well and get...

    Yves: I do not sync Outbuddies as well and get issues on Steam. I'll install the latest version of joy2 and report my findings. Thanks for your hard work, guys:)
  74. That is true, Dark Devotion and Aggelos both had...

    That is true, Dark Devotion and Aggelos both had controller issues on Steam-launch, due to the joystick2 extension. If a user on Steam has controller configuration enabled joystick 2 will either stop...
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    sorry, the source link is broken, this should...

    sorry, the source link is broken, this should work:

    http://outbuddies.com/____impro/1/onewebmedia/Enemy%20The%20Crest.gif?etag=W%2F%2226e45a-5cda67f9%22&sourceContentType=image%2Fgif
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    Hey Yves, you can take this one for testing, it...

    Hey Yves, you can take this one for testing, it shows errors. I recognized color errors with GIF import too, I think it happens due to compressed color data (such as sharing unchanged pixels between...
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    Hey Shin! I'm sure this moment would be the...

    Hey Shin! I'm sure this moment would be the perfect step to seek publisher investment and go full-time on this, I'm sure you're considering it anyway tho. The app has a quality that is outstanding...
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    Man, Flappy Fighter is on Kotaku, that’s cool!...

    Man, Flappy Fighter is on Kotaku, that’s cool! https://kotaku.com/the-flappy-bird-fighting-game-is-somehow-good-1834514102
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    Edit: sorry, missed your latest post! Thanks for...

    Edit: sorry, missed your latest post! Thanks for fixing!
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    Hey guys, probably a long known issue, but I...

    Hey guys, probably a long known issue, but I wonder if we can get this fixed next to the wealth of great UI improvements. For me, copying and pasting code or whole groups from one group into other...
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    Btw, playing on an I pad pro and I’m having a...

    Btw, playing on an I pad pro and I’m having a hard time reaching the top left screen for the super cuz my thumb is too short for that XD
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    Sure man this is my fav mobile game now:] already...

    Sure man this is my fav mobile game now:] already reviewed it!
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    You got it released, so happy for you!! It plays...

    You got it released, so happy for you!! It plays wonderfully, I still suck at hard mode, but I can already feel it offers a lot of depth:) Great job! Bought it and will for sure buy every new fighter...
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    I can confirm that there's a transparency issue...

    I can confirm that there's a transparency issue with sub-application, happens in DX9 mode here too. Did not realize it before 292.5, but I could be mistaken here. Unfortunately I'm not able to...
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    Just to make sure we’re discussing the same...

    Just to make sure we’re discussing the same thing. Of course, as Yves said, activating a group does respect the event order. So you cannot activate a group in line 10 with an event in line 20 and...
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    I also cannot confirm any delay with group...

    I also cannot confirm any delay with group activation. I think deactivation in the middle of a set of grouped events even closes the group immediately, allowing to skip the remaining part of events....
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    A replace color functionality in the editor would...

    A replace color functionality in the editor would indeed be great. The situation of putting a sprite in game an then realizing colors need a little tweaking to fit in is just too common. It’s a...
  88. View Post

    Youíre not alone with this issue and itís not specific to your machine, Iíve encountered this behavior of taskbar and mouse pointer flickering on frame shifts or restarts on several machines in the...
  89. Shin, my dude! Exactly what I hoped to achieve :)...

    Shin, my dude! Exactly what I hoped to achieve :) Hope your project is going well too!
  90. Thank you so much for these kind words, aenever!...

    Thank you so much for these kind words, aenever! Those really help me to push the project further.

    Apparently the GIFs I posted do not appear on iOS for some reason. So here's the re-post, linked...
  91. New GIF

    Back with some new screenies:) Next to the programming I'm quite close to completing the game's visuals now, still some smaller assets to do tho.
    ...
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    Sticky: Thanks for the information, Yves!

    Thanks for the information, Yves!
  93. Replies
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    Sticky: Hey guys, I just realized some bugs in my project...

    Hey guys, I just realized some bugs in my project that are associated with how values of global objects are handled across frames. I'm unsure if the 2.5+ DLC changed something here.
    I think before...
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    Sticky: Volnaiskra Yves: DX11 mode locks the framerate...

    Volnaiskra Yves: DX11 mode locks the framerate to my monitor Hz too, seems Windows 10 forces Vsync on the app no matter what Fusionís settings are. Btw I get the same behavior/issue in real...
  95. Outcast: just move your object to a layer with...

    Outcast: just move your object to a layer with coefficient 1.0 before testing, then check/store coordinates, move back to original layer.
  96. I think you need to remove the object from the...

    I think you need to remove the object from the physical world and add it again after scaling, then it should update the collision mask to the new scale.
  97. Active A collides with Something - set Counter A...

    Active A collides with Something
    - set Counter A 1

    Counter A = 1
    - destroy (break?) Active A
    - set Counter A 0

    there are many other ways, of course. You could trigger a fast loop, for...
  98. Readability improvements such as color coding are...

    Readability improvements such as color coding are really a thing. As a side note, I still prefer the old For Each extension over Fusion’s built-in šquivalent, just because the readability is much...
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    Objects that are present on frame start will all...

    Objects that are present on frame start will all be loaded into memory (RAM will be allocated to display them when needed). Checking "load on call" ensures Fusion only allocates memory for objects...
  100. grimmy: the only save spot for writing data is...

    grimmy: the only save spot for writing data is the appdata directory that is owned by the current user and has no limitations, even without admin rights. Look here:...
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    Naturium: Had a look at your gamepad readout. In...

    Naturium: Had a look at your gamepad readout. In general there seems nothing wrong and it works on my machine. I cannot test on Steam tho.
    There are two things that came to my mind to help you track...
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    You would need to create about 48k...

    You would need to create about 48k objects/backdrops to fill one single layer 220*220 alone. That may be possible with auto tiling, but an array storing this amount of tiles would consume 194mb...
  103. Yeah, I know what you mean, think that won’t...

    Yeah, I know what you mean, think that won’t happen tho!
  104. @Volnaiskra...

    @Volnaiskra : I feel the rendering runs a bit smoother in both modes with 2.5plus. Cannot see a difference between DX9 and 11. Visible Microstuttering was already solved for me last year with the...
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    Yes, got it! I’ll look at it this weekend, need...

    Yes, got it! I’ll look at it this weekend, need to finish some stuff for my publisher until Friday!
  106. Don't know what the optimize events checkbock...

    Don't know what the optimize events checkbock does exactly, probable it rearranges your conditions to skip intensive ones like collision checks if possible. If your events are already heavily...
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    Thanks! What is the readout for the counter...

    Thanks! What is the readout for the counter you’re referring to? You can send an .mfa to info@outbuddies.com
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    Naturium: talked to CT and another dev on...

    Naturium: talked to CT and another dev on Discord. Joy2 is widely used on Steam and an issue of not working at all is not known, at least not if plugged-in before starting the app. Can you provide a...
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    Alright, I'll let you know when I've collected...

    Alright, I'll let you know when I've collected some information on this. I'm sure there's a solution.
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    Btw, I remember the Fusion game Aggelos ...

    Btw, I remember the Fusion game Aggelos had some issues with gamepad support on launch too (although the game was supposed to fully support generic controllers) I think Kisguri helped out with...
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    same folder as your .mfa, add it to your binary...

    same folder as your .mfa, add it to your binary data, then build the app
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    Ok, try the XINPUT thing I just edited. If that...

    Ok, try the XINPUT thing I just edited. If that does not work, I'll ask some other devs tomorrow!
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    Does it behave the same if you manually add an...

    Does it behave the same if you manually add an .exe to your steam library an launch from there? Just curious, cuz this is the only setup I can test right now and it works for me with both joy2 and...
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    Naturium: That sounds concerning... my game...

    Naturium: That sounds concerning... my game relies on joy2 too. Do you already have a store page set up or did you just manually add the gameís .exe to your library for testing? Iíve not run my game...
  115. Had a look at your .mfa. As expected freezes...

    Had a look at your .mfa. As expected freezes don't happen on my end, I'm running an updated Win 10 with real-time protection too. The ini is saving correctly to the AppData directory. Have you tested...
  116. I'm with you here, from my understanding of how...

    I'm with you here, from my understanding of how data access works this makes no sense at all. The only thing I could possibly think of is that data that has not been altered is skipped by Fusion,...
  117. Have you disabled all saving in one of your apps?...

    Have you disabled all saving in one of your apps? Just to make sure this issue is really related to writing data.
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    980

    Not sure if I get your question right, as...

    Not sure if I get your question right, as Danworth said, AppData just provides a save spot for all data that is modified while running the game. AppPath is the right location for all data that is...
  119. For me the transition went without major hassles,...

    For me the transition went without major hassles, and the minor issues of the first builds have been fixed in the meantime. It really feels like a complete package with lots of quality of life stuff...
  120. Replies
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    Most players run their machines with admin...

    Most players run their machines with admin rights, but you'll get instant trouble (failing saves) if you run your game from a guest account. I realized this first when I made a restricted account on...
  121. Replies
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    Using the AppData directory is the right way to...

    Using the AppData directory is the right way to go. All other save game locations may cause trouble if the app is not run with admin rights on the machine.
    Before saving there you have to create a...
  122. Does not solve it for now, but with the new...

    Does not solve it for now, but with the new profiler of upcoming 2.5+ you'll at least be able to spot what exact events cause this.
  123. Hey Kisguri, thanks a lot for the post:) can you...

    Hey Kisguri, thanks a lot for the post:) can you elaborate a bit more what the three time-categories include in detail?

    Object handling: Does this (just) include setting values, positions,...
  124. Replies
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    Maybe make a stand-alone snippet and post it here...

    Maybe make a stand-alone snippet and post it here for benchmarking, just to make sure it’s really your machine that makes it run that bad.
  125. Just wanted to drop my appreciation for the 2.5+...

    Just wanted to drop my appreciation for the 2.5+ build and the associated 292 update. I'm by nature skeptical about heavy functionality shifts cuz I fear breaking my long-time project, but the...
  126. Outcast: This may help:...

    Outcast: This may help: https://help.apple.com/app-store-connect/#/dev4f9d83420. As I read it, only the US tax form is required.
  127. My dude, I hope to see a shader shop of yours in...

    My dude, I hope to see a shader shop of yours in the future:)
  128. Very excited about this update, hope to get more...

    Very excited about this update, hope to get more details soon!
  129. Replies
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    Haha, I've been afraid of traveling by car in...

    Haha, I've been afraid of traveling by car in England because of that in the past XD
  130. Replies
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    Another dev told me last year that shader-porting...

    Another dev told me last year that shader-porting is a manual process. In other words: there is no such thing like a cross-platform shader. You need a specific version adjusted for every target...
  131. Replies
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    I like the car behavior a lot, they’re driving on...

    I like the car behavior a lot, they’re driving on the wrong side tho :p
  132. Gradius: Don't know if you know, cuz it's not...

    Gradius: Don't know if you know, cuz it's not that widely known. Fusion has a built-in motion blur function. Go to frame properties and check Direct3D: Don't erase background. Then set the frame's...
  133. Thanks for checking out! My guess is that Time X...

    Thanks for checking out! My guess is that Time X somehow interferes with Fusion polling for devices when a frame starts. IMO such a severe drop can be caused by a polling event running on loop. For...
  134. Replies
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    Fusion will always only render what is on screen,...

    Fusion will always only render what is on screen, 20000 is the maximum object count Fusion can handle tho, you’ll most likely hit a bottleneck with that setup.

    It’s not only about rendering....
  135. Can’t wait to see more of that, stunning work,...

    Can’t wait to see more of that, stunning work, and it lets Fusion as an engine shine for sure^^
  136. Time X Extension causes severe slowdown on Gamepad disconnection

    Hey guys,

    today I found the source of complex and severe FPS dropping issue that has been bugging me for a while now.
    The source of it is Time X Extension combined with a certain Gamepad...
  137. Replies
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    I’m confident CT will continue to surprise us...

    I’m confident CT will continue to surprise us with a lot of love put into F2.5. We’re all eager to get our hands on some F3 alpha, but my feeling is CT won’t release anything unstable or lacking...
  138. Replies
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    Views
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    That's probably due to Fusion handling pitch...

    That's probably due to Fusion handling pitch black (RGB 0,0,0) as the default transparent color (a decision I never found to be especially useful, as pitch black is a very important color). If you...
  139. Replies
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    I think Construct Classic was handed over to...

    I think Construct Classic was handed over to community development and open sourced. Maybe CT will do this some day, but as Contruct is basically a Fusion rip off it may be a start for you....
  140. Replies
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    It is possible with the Surface Object!

    It is possible with the Surface Object!
  141. Yes, you're right about that. Applying a shader...

    Yes, you're right about that. Applying a shader to a whole layer is basically the same as shading one huge object, which is much more effective than processing individual actives. The shader code is...
  142. I think there's no option to achieve this with...

    I think there's no option to achieve this with the built-in system. So yes, if you want full control you have to stick to your own custom made transitions and see what you can actually recreate.
  143. Replies
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    As I said, some ghosts will stay forever, no...

    As I said, some ghosts will stay forever, no matter what you do^^
  144. Replies
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    View Post

    I think thereís some key usage limit, but itís very generous. I reinstalled multiple times on different machines in the last years and never hit it. I also have Fusion running on two dev machines in...
  145. Replies
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    Next to removing qualifiers and create events you...

    Next to removing qualifiers and create events you can right click on the ghost object in Event Editor and choose replace with another (dummy) object. Then delete the dummy object, save and reload...
  146. Off topic, but that game sounds interesting, can...

    Off topic, but that game sounds interesting, can you link it?
  147. My dude, that's a great piece of art, gives me...

    My dude, that's a great piece of art, gives me those Deadpool vibes XD
  148. Btw, if I call WIP Games and Apps your thread is...

    Btw, if I call WIP Games and Apps your thread is not shown to me.. any idea why is that? Missed all those great posts.
  149. That is freaking awesome, dude! I feel that hype...

    That is freaking awesome, dude! I feel that hype train rolling XD Also, I forgot how beautiful those original tiles were <3 Slopes may actually make the environment look more realistic, I think they...
  150. Never mind, Spryke cave sounds good to me XD I’m...

    Never mind, Spryke cave sounds good to me XD I’m just doing programming this year which feels a bit odd, but actually helped to speed things up. Shifting between coding and art all the time was not...
  151. Replies
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    Is there any schedule when the tracker will be...

    Is there any schedule when the tracker will be online again? Iím ok with posting in the forums but you guys have told us many times that CT staff is not able to browse the forums for bug reports....
  152. Replies
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    Old cars need some care tho, any word on the bug...

    Old cars need some care tho, any word on the bug tracker? It’s down for a long time now.
  153. Replies
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    Cool! Glad this was an easy fix for you^^

    Cool! Glad this was an easy fix for you^^
  154. Hey Vol! Cool to have you back, dude :) Hope...

    Hey Vol! Cool to have you back, dude :) Hope things are going well! My 2 cents on PMO and low resolution: It jitters; I think this object uses sub-pixel movements which don't really look nice when...
  155. Replies
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    dsilvers: I didn't even know that it's possible...

    dsilvers: I didn't even know that it's possible to apply a shader, then add or paste as backdrop XD I just tested this with my game with a simple hue shader, but it actually induces a lag (I'm on...
  156. Strange, I use joy 2 within my subapp menu too...

    Strange, I use joy 2 within my subapp menu too and don't get any issues. I think I have not set up something special. Can you post an .mfa with the issue, maybe it's something very specific to your...
  157. Hey guys, I’m bumping this up again cuz it really...

    Hey guys, I’m bumping this up again cuz it really annoys me as the major lag when switching screen modes since Win10 update 1803 (Q2/2018) persists. This update definitively changed the way apps and...
  158. Replies
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    AFAIK such a shader does not exist yet. Maybe ask...

    AFAIK such a shader does not exist yet. Maybe ask for advice in the shader development lobby, some guys are still active, not many new shaders have been developed in the last year tho....
  159. Replies
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    The way you set up a timer for counter an...

    The way you set up a timer for counter an movement control will only work if you make sure the framerate is always able to execute your timestep. In your example you set the timer to 10 ms, that will...
  160. Hey! I made something, it works fine for higher...

    Hey! I made something, it works fine for higher initial rotation speeds (minimum of 20į step) but I had trouble delaying the deceleration over 180į for smaller initial speeds. What it does tho is...
  161. Really nice art and the mixup of movements seems...

    Really nice art and the mixup of movements seems interesting, I‘ll play it:)
  162. Qualifiers override individual objects when...

    Qualifiers override individual objects when altered in the same event-block disrespecting the execution order. This is probably due to how qualifiers where implemented in Fusion long time ago. I...
  163. You can run the app anyway. If the user clicks on...

    You can run the app anyway. If the user clicks on “more information“ this option is provided. This behavior is perfectly normal for unsigned and/or unknown apps (apps with a limited install base)....
  164. Replies
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    Pathfinding is very complex and there are...

    Pathfinding is very complex and there are probably very few people roaming this forum who could potentially debug this. I think important informations needed would be if you did setup the...
  165. Can you make an .mfa reproducing this?

    Can you make an .mfa reproducing this?
  166. wpd: I'm not sure this is a bug with qualifiers,...

    wpd: I'm not sure this is a bug with qualifiers, but rather a bug with the "animation is over" condition check. I never use it cuz I found it to be extremely buggy. I replaced the "animation is over"...
  167. If this comes to life as a game one day I would...

    If this comes to life as a game one day I would buy it. Really loved Flashback <3
  168. Replies
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    That, unfortunately, is only possible with a...

    That, unfortunately, is only possible with a pixel shader. There is a hue shader available with the complex shader pack.
  169. Replies
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    It worked! I further modified the code example...

    It worked! I further modified the code example using simple string comparisons to also register if the user changed the game's Apppath$.
    A new registry entry will be made and the app restarted if...
  170. Replies
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    Great, I’ll try that:)

    Great, I’ll try that:)
  171. Replies
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    Implemented the fix today, thanks again, guys,...

    Implemented the fix today, thanks again, guys, this issue not only rendered the app blurry but corrupted my scaling routine as well. All runs well now:)

    I've one question tho: What happens if the...
  172. Replies
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    Looks great, dude! Your pixel skills are...

    Looks great, dude! Your pixel skills are exceptional <3
  173. Replies
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    Thanks for sharing this, didn't even realize this...

    Thanks for sharing this, didn't even realize this problem existed XD
  174. wii1mii: Running fine on my MSI. I've Realtek HD...

    wii1mii: Running fine on my MSI. I've Realtek HD Audio here.
  175. Are those collisions physical? Cuz the physics...

    Are those collisions physical? Cuz the physics engine does not respect layers.
  176. View Post

    Iíll have very little dev time the next days, meanwhile you could also download my gameĎs demo on Itch.io, it was compiled using the latest version of Fusion....
  177. Replies
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    That sounds like a great story, dude:) If...

    That sounds like a great story, dude:)

    If youíre unsure of how to monetize it best I would for sure ask my publisher for advice too. They have all the information about your game an already threw...
  178. Sure, I can do that if you send a key/ or demo...

    Sure, I can do that if you send a key/ or demo link

    Edit: have you also tested Fusion games of others on your system? Do they show the issue too? If not a complete reinstall of your Fusion setup...
  179. And you have that only with Fusion? That’s...

    And you have that only with Fusion? That’s strange, sounds like a driver issue but then it should affect any sound... I’ve an MSI too btw and have no isssues. Is it only happening with your game or...
  180. Replies
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    First of all: Congrats that you’re close to...

    First of all: Congrats that you’re close to release! For you question I think the way to monetize depends above all technical questions on the type of your game. Can you give some hints?

    One...
  181. Hey guys, here's a copy of today's...

    Hey guys,

    here's a copy of today's Kickstarter update! I spent the last weeks implementing the game's missing bosses and development surprisingly went smoother than expected considering the...
  182. Replies
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    sorry, my wording was sloppy. Guess it's called...

    sorry, my wording was sloppy. Guess it's called box2d for a reason X)
  183. I probably missed your point, but what exactly is...

    I probably missed your point, but what exactly is the reason you not just combine all frames of your scattered episodes in one big .mfa and launch them from a main menu however you want? Why this...
  184. Replies
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    Probably yes. To sum it up Fusion can handle...

    Probably yes. To sum it up Fusion can handle symmetric polygons with only convex surfaces pretty well, like boxes, hexagons, triangles and circles. Everything with concave surface elements like stars...
  185. Replies
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    There is an older thread about this, maybe you’ll...

    There is an older thread about this, maybe you’ll find some answers there. I have no game on Steam yet. ...
  186. Hmm, did not encounter this as I usually...

    Hmm, did not encounter this as I usually decelerate objects manually (just substract from their linear velocity not changing velocity angle). Maybe you can work around with this. The built-in...
  187. The effect on the other parameters, even gravity,...

    The effect on the other parameters, even gravity, is not that visible in my experience. But yes, some fiddling is required^^
  188. You can adjust for it by setting an objects...

    You can adjust for it by setting an objects density to a custom number like 1000 and more, itís not limited and can make even super small objects extremely heavy.
  189. Replies
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    Had a look at your .mfa and found nothing was set...

    Had a look at your .mfa and found nothing was set up wrong. The hotspot was not exactly set to the center of mass, but resetting it did not really improve the results. Interesting source from...
  190. Replies
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    I'll have a look at it today evening! You're...

    I'll have a look at it today evening! You're right the length should not be the problem (if the Gravity-Center is set right). You'll get some errors on the curved sides tho.

    Cheers
  191. Replies
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    Can't have a look at your .mfa right now but my...

    Can't have a look at your .mfa right now but my guess is that the shape of your object ist too complex for an accurate collision. Fusion estimates a polygon shape around physical object`s center of...
  192. Just a note: I’ll be on Gamescom Tue and Wed...

    Just a note: I’ll be on Gamescom Tue and Wed afternoon, shoot me a mail in case you’re around! I’ll also have a handheld thing with me to play Outbuddies^^ got a super cool GDP Win2, great device to...
  193. I also found positioning the text blitter is a...

    I also found positioning the text blitter is a pain. It just does not behave as expected, but in general setting the position relative to active objects as markers gets it at least almost right, itís...
  194. Replies
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    WOW! Congrats, man!

    WOW! Congrats, man!
  195. Using real fullscreen gives your app direkt...

    Using real fullscreen gives your app direkt control over the display output while in windowed FS your app will be rendered through windows. Real FS can give your game a major performance boost a...
  196. Replies
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    920

    I usually use the open topic forum but a...

    I usually use the open topic forum but a dedicated dev-specific category would be great.
    I think the feature youíre looking for is called tiled painting. Pro Motion for PC and Sprite Something for...
  197. Replies
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    Ah, my fault XD did not realize this o_O guess my...

    Ah, my fault XD did not realize this o_O guess my next run will be easier then^^
  198. Replies
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    Thanks^^ Hope to release it next year! I'm...

    Thanks^^ Hope to release it next year!

    I'm about one hour into Arcane Golf now and was not disappointed, this is really a very well designed and polished experience! I'll write you a review when...
  199. Replies
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    Congrats on the release! This must be an exiting...

    Congrats on the release! This must be an exiting moment for you. I’ve been following this for a while now and decided to buy it as I‘m convinced that it has great quality both in terms of...
  200. Replies
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    You can work around is by creating a second...

    You can work around is by creating a second animation where all frames are flipped vertically. If the rotation angle of your object is between 90 to 270į change the animation sequence to the flipped...
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