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  1. I agree. An option to toggle the initial...

    I agree. An option to toggle the initial direction behavior for updating in the Frame Editor would be the best way for everyone.
  2. I always make fine tuning to the levels, so...

    I always make fine tuning to the levels, so taking a screenshot would be yet another thing I would need to track and keep up to date. I really think that this matter could be fixed quite easily by...
  3. I always make fine tuning to the levels, so...

    I always make fine tuning to the levels, so taking a screenshot would be yet another thing I would need to track and keep up to update. I really think that this matter could be fixed quite easily by...
  4. Exactly. Too bad the initial direction affects...

    Exactly. Too bad the initial direction affects the object only when the application runs. Perhaps Clickteam will fix this in a future update.
  5. Initial direction of objects does not update in the Frame Editor

    Hi everyone,

    I'm having some visual difficults tracking certain switch objects' initial direction in the Frame Editor. I'm not sure if it's a bug or something that I missed, hence posting it here....
  6. I wanted to participate in this thread too as I'm...

    I wanted to participate in this thread too as I'm having the same problem myself.

    I just don't see why creating of objects from the global event editor don't work unless the given global objects...
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    Expanding folders in the debugger at start

    Hi All,

    I tried to look for an answer in the forum but couldn't find that anyone has asked about this before, and I didn't want to open a new thread for a minor question. I found this short thread...
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    Very helpful!! :D Thanks for sharing!

    Very helpful!! :D Thanks for sharing!
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    Sticky: Thank you so much Yves. Much appreciate your...

    Thank you so much Yves. Much appreciate your time answering and checking this.

    Actually, I thought that I need the OUYA object in the frame in order to make the game playable on Android devices...
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    Sticky: Thanks Yves and Janette5 for the replies. :)...

    Thanks Yves and Janette5 for the replies. :)

    These fonts are installed on my system, or else they wouldn't have show in the comments fonts list in the Event Editor. And I didn't use any...
  11. Please ignore this thread. I should have posted...

    Please ignore this thread. I should have posted it under the Build 292.29 - Release version Sub-Forum - https://community.clickteam.com/threads/108064-Build-292-29-Release-version

    Sorry in...
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    Sticky: Hi everyone, Sorry in advanced for the double...

    Hi everyone,

    Sorry in advanced for the double post - I posted the following under "Fusion 2.5" Sub-Forum by mistake instead of posting it here.

    I've just updated my stand-alone copy of...
  13. Warning: the following fonts cannot be embedded: Tahoma, Arial (build R292.29)

    Hi everyone,

    I've just updated my stand-alone copy of Clickteam Fusion 2.5+ to build R292.29, and since then every time I run an application I've been working on I get the following warning...
  14. Adding myself to this feature request as well....

    Adding myself to this feature request as well. Inserting comments with more info above events are very useful, especially in huge projects that has countless events. It's just too bad that it doesn't...
  15. I see. So the issue you had is when you edited...

    I see. So the issue you had is when you edited the object itself and that its icon didn't sync in neither the other frames and in the Event Editor. Glad to hear it is fixed in the current build. But...
  16. I'm really not sure what's different on my end. I...

    I'm really not sure what's different on my end. I have this same R292.22 build of both the regular Clickteam Fusion 2.5 and 2.5+ and none of the global objects icons are syncing between frames. I...
  17. Hi Volnaiskra, Interesting. What version of...

    Hi Volnaiskra,

    Interesting. What version of Clickteam Fusion and build you're using?
  18. Thanks twister. Appreciate your time and info....

    Thanks twister. Appreciate your time and info.

    Yes, my frames object list is set to show large icons.

    Since there's no way to have a global object to update its icon in all instances, I had...
  19. Thanks twister. It seems like my global objects'...

    Thanks twister. It seems like my global objects' sync setting was already set in my application to 'Same name and type'. But I tried nevertheless to change the sync setting of one global object to...
  20. Hi twister, I'm trying to follow your reply,...

    Hi twister,

    I'm trying to follow your reply, but cannot find what you're referring to... Can you kindly elaborate?

    Thanks
  21. I've just encountered the same issue. I'm working...

    I've just encountered the same issue. I'm working on an 8-bit game with small objects and it's very difficult to tell what is what in the event editor due to their small thumbnails. I began updating...
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    Thanks Simon for the reply. An official response...

    Thanks Simon for the reply. An official response is much appreciated.
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    Thanks NaitorStudios for the info. I'm an IT...

    Thanks NaitorStudios for the info.

    I'm an IT guy :) I'm well aware that the 64bit architecture doesn't support 16bit applications. That is why 32bit operating system are still exists. Even Windows...
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    Thanks for the info NaitorStudios. Yes, I'm...

    Thanks for the info NaitorStudios.

    Yes, I'm aware of AMOS by Francois Lionet. He develops now AMOS2 (now called AOZ Studio). Though, since I'm familiar with the Klik engine I just thought of a...
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    You’re right regarding the probably low demand,...

    You’re right regarding the probably low demand, though there were many spectacular DOS games back in the day where DirectX wasn’t even exist - pure pixel-art creations with rich General MIDI based...
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    [Feature Request] - MS-DOS exporter?

    Since Clickteam's engine is target for 2D games creation, I was wondering whether it would be possible to develop an MS-DOS exporter so the games could be played in native DOS environment?

    I think...
  27. Thanks Dex for the reply. I do not have...

    Thanks Dex for the reply.

    I do not have artists that I'm working with at the moment, nor I can call myself a game designer just yet. I designed many full length games with Klik & Play and The...
  28. Thanks Dex for the reply. Actually, I've...

    Thanks Dex for the reply.

    Actually, I've loaded in my Fusion 2.5 Developer many old things that I made back in Klik & Play / TGF1 etc; the engine does know how to handle these old files, so we're...
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    Poll: I voted for graphics first, with some code/logic...

    I voted for graphics first, with some code/logic at the same time.

    To me, working on graphics was always first. Since the days of Klik & Play actually. Though I must say that there were times when...
  30. No one has replied to this thread yet, and by...

    No one has replied to this thread yet, and by that time I thought about more things to add:

    I also think that each version of the engine (apart from TGF2 which is the bottom one in the list which...
  31. Created Items by the Event Editor cannot be manipulated in the Frame Editor

    Hi everyone,

    I encountered with some difficulties trying to manipulate the position of items in the Frame Editor which were originally created in the Event Editor, either by the "Create Object" or...
  32. [Feature Request] - TGF2 and Fusion 2.5 modes for Fusion 2.5 Developer

    Hi everyone,

    I'd like to suggest a feature request mainly for instructors who build tutorials for the engine.

    I own Fusion 2.5 Developer and I went with this version so all of the engine...
  33. [Feature Request] - Improving the Picture Editor

    Hi there,

    I trust that there are many members here who are loyal to the clickteam engine from its very first days of Klik & Play, just like I am.

    Many things had been improved since Klik & Play...
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