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  1. Replies
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    You could have 4 counters (or however many you...

    You could have 4 counters (or however many you want) with an up arrow above and a down arrow below each one. Make it so that when you hit the up arrow, it adds one to the corresponding counter, and...
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    Do you know how to use ini files? If you don't,...

    Do you know how to use ini files? If you don't, look up some tutorials, and just experiment. Not only will it make you realize how easy this is, but it will help you further your skill in fusion.
  3. Can't you just set the Ini file at the start of...

    Can't you just set the Ini file at the start of the frame to the one you created earlier?
  4. I made a quick example for ya :) Hope it will...

    I made a quick example for ya :)
    Hope it will help a bit.

    20565
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    I've fixed it. I was also using the perspective...

    I've fixed it.
    I was also using the perspective object to give the game a cool look. I ran the frame without the perspective object and it was as smooth as it should be. I really liked how it looked...
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    Platform Movement Object Lag

    I'm making a platformer game and the level frames are quite large. I have a large number of objects in them as well, and I'm experiencing a bit of slowness with the PMO that I haven't gotten on...
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    Lacewing servers not working on Android

    I'm working on a chat room application for my friends and I. When I test it on PC, it works fine. When I build it and put it onto an Android device to test, it doesn't work. I was told that lacewing...
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    Alterable values do not carry over frames. What...

    Alterable values do not carry over frames. What you can do is have an Ini item named after your object, and have a condition that says:

    itemvalue ("Ini", "haveobject") = 1 ----- Destroy object
  9. This way will work if you're not using the...

    This way will work if you're not using the current status of the timer for anything.

    User clicks with right button
    Soldier is stopped
    Timer is greater than 0.02
    Soldier -> movement start
    Set...
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    No problem!

    No problem!
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    Enter the path to where you want to save it. If...

    Enter the path to where you want to save it. If you want to save it where the application is stored use this command.
    "Set Current File" -- Apppath$ + "Save"

    19891
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    I see that when you're creating the object, it's...

    I see that when you're creating the object, it's being created on layer 1. The reason it works when you create it at start is because you placed it in the second layer, but because they're being...
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    I'm having trouble understanding where and what...

    I'm having trouble understanding where and what exactly is the problem. Could you be more specific with object names and, if possible, a demo video of your application not working?
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    I'm so sorry no one has responded to your problem...

    I'm so sorry no one has responded to your problem yet.

    I will check out your MFA this evening and let you know what I find.

    Best regards,

    JJ.
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    It's your antivirus. Disable File System shield...

    It's your antivirus. Disable File System shield while opening your game.
  16. Can you upload your mfa?

    Can you upload your mfa?
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    Make your text active objects. They'll be more...

    Make your text active objects. They'll be more like pictures, and in this, it will look the same for every system.
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    What I like to do is to create another active...

    What I like to do is to create another active object, make it a box with an open middle, place the object you want to shake inside of it with a bouncy ball movement make it so that when it collides...
  19. Maybe your PC is having issues loading the next...

    Maybe your PC is having issues loading the next frame for some reason. Try jumping to an empty frame and see how that works.
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    Have a counter, and do: When user collides with:...

    Have a counter, and do:
    When user collides with: Interactor : Set Counter to 1

    If counter equals 1 : Make text box reapear. | Change animation to Text 1

    When I do text, I make them active...
  21. I can't open your file because it's made in...

    I can't open your file because it's made in CTF2.5, but can't you use a counter, set it to: random(7)+1, and the do something like: If counter equals 1: Change to question 1.

    Again, I can't open...
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    "Only one action when event loops"?

    "Only one action when event loops"?
  23. I recommend having the office be an active...

    I recommend having the office be an active object, and the camera rooms (empty and with animatronics) be other animations in the same active object so you can keep it all in one frame. This is the...
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    Nevermind my last post, I was creating it as you...

    Nevermind my last post, I was creating it as you sent yours!
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    Disable your anti-virus software (file protection...

    Disable your anti-virus software (file protection specifically) and try to open it. If that doesn't work, then you have a bigger problem. As Chrilley said, possibly some sort of malware. Maybe a...
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    I've had to use it for a flashlight effect in a...

    I've had to use it for a flashlight effect in a game.

    Repeat while "Control" is pressed
    - Set Active animation to "Flash"

    Repeat while "Control" is Pressed (NEGATE)
    - Set Active Animation...
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    In this example, "Counter 2" would be your...

    In this example, "Counter 2" would be your "Counter of 10"
    You'll have to insert another counter, and in this example that counter is called "Counter".


    Upon pressing Q *INSERT* "Counter" = 0...
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    Are you able to build a blank application and...

    Are you able to build a blank application and open it fine?
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    Use the contact form and Jeff should be able to...

    Use the contact form and Jeff should be able to help you out.
    http://www.clickteam.com/contact-us

    What he'll need:
    If you purchased directly from Clickteam
    Your name and shipping address and a...
  30. I don't think there's any problems with it. When...

    I don't think there's any problems with it. When you played your sound, depending on how it's triggered, you may need to insert "Only one action when event loops", or if you want it to loop when...
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    Compression Level (Maximum vs Normal)?

    What does changing the compression level to maximum do? I'm not entirely sure. I built my game as an exe in both normal and maximum, but the file size was the same afterwards, so I'm just curious as...
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    Thank you! I did not think to use global values...

    Thank you! I did not think to use global values for some reason.
    You should let me know when your game is done! I would love to give it a shot! :)
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    RPG Play Time Save with Ini.

    For my RPG, I want the player to know how long each file has been played on. I've tried a couple different ways, none of which seem to work correctly. I'm using an Ini file to save.
    Thank you!
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    If you could upload a video or something showing...

    If you could upload a video or something showing your problem, it would help me understand better. :)
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    Make it so that you can't push the box when there...

    Make it so that you can't push the box when there is another box is in the way. You could use a counter and base the counter value with what side(s) are touching another box, and then also use the...
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    I've made 2 mfa's of what I think you're looking...

    I've made 2 mfa's of what I think you're looking for. Check them out and let me know.
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    I'm not sure what he's talking about BlueBird. I...

    I'm not sure what he's talking about BlueBird.
    I do not think it is possible to achieve such with MMF2.
    Your best bet would be to search around for SMS or Bluetooth extensions, but I think these...
  38. Sub Application Problem with Maximization

    I have a Sub Application for a menu in an RPG I'm working on. The actual menu works perfectly but if I maximize the app (not full screen mode, just maximize) the sub app doesn't stretch and it's...
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    It is hard to tell exactly what your problem is...

    It is hard to tell exactly what your problem is if we can't see it ourselves.
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    When making an RPG, work with tiles. When drawing...

    When making an RPG, work with tiles. When drawing something like a building, just draw a 2D building and place it where you like, it should look okay.

    As already said, maybe you should try an...
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    https://www.mediafire.com/?qch2o2pa918bjpp ...

    https://www.mediafire.com/?qch2o2pa918bjpp

    Here is a random product (multiplication) game I built. Use this to help you.
    To do sums, just change the part where I multiply the counters with the *...
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    https://www.mediafire.com/?x045xmobg0ovlsh ...

    https://www.mediafire.com/?x045xmobg0ovlsh

    Here is a sample of simple constant movement, and also scoring. Quickly threw this together.
    Hope this helps. (Press an arrow key to start moving)
  43. You can use a counter. For example: Start of...

    You can use a counter. For example:

    Start of Frame: Set counter to: Random(10)+1

    This will set the counter to a random number between one and ten at the start of the frame.
    Remember to replace...
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    You could get the Timer object, or simply have a...

    You could get the Timer object, or simply have a counter count down!

    Set the timer at the desired length of time, and in the event editor:
    Every 1 Second: Subtract 1 from counter.
    When counter =...
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    I've just began manually creating text animations...

    I've just began manually creating text animations in an active object. My RPG has lots of text and I hated how the punctuation was wrapping. Doing this is pesky but I get to control how it wraps.
  46. An event to change the size of an active object?

    Hi.
    I'm wondering if there is any way to make it so that when the user playing the game does something, it changes the size of an object.

    I.E.
    When user presses space bar: Set the size of...
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    Nevermind! I figured it out!: 17229

    Nevermind! I figured it out!:
    17229
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    Releasing a key and playing a sample.

    I'm making a game where holding Ctrl turns on a flashlight. I made a toggle on and off sound, and for the toggle on, I just did:
    Upon Pressing "Control": Play sample "Toggle On".

    How do I make it...
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