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    Sticky: Following on @marbenx...

    Following on @marbenx

    Imagine if you could organize and put in your own little "blue section titles" as well. Instead of dividing by type like value, string, flag it would be on your own terms in...
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    Sticky: Thank you, the shortcuts will come in handy for...

    Thank you, the shortcuts will come in handy for sure - Also happy birthday! :)
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    I believe that's just how "Compare Two General...

    I believe that's just how "Compare Two General Values" work. It doesn't scope against all objects. What probably happened was that it picked your first String Parser, found that it was not named...
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    I cannot seem to reproduce it here... Do you have...

    I cannot seem to reproduce it here... Do you have an .mfa of the issue by any chance?
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    Sticky: There's sort of a secret way to do it. Hold Alt...

    There's sort of a secret way to do it. Hold Alt as you drag the Hot/Action Spot in one of the frames and then the rest of the animation should get updated with the new coordinates as well.
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    Neat list, I think some of these would help a lot...

    Neat list, I think some of these would help a lot for sure. Though don't we have "4)" already? I pan the Frame Editor all the time using Space + Left Mouse Button or just the Middle Mouse Button...
  7. I have no idea why HTML5 behaves differently in...

    I have no idea why HTML5 behaves differently in this case... Someone else will have to come along and tackle that issue I'm afraid!

    But at least I know the reason your String doesn't want to...
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    You're welcome! Glad it's working!

    You're welcome! Glad it's working!
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    Yup! It's an Expression so you won't find it in...

    Yup! It's an Expression so you won't find it in Actions or Conditions. So you're on the right track:

    Create a new event with the condition "Compare two general values" and you'll find the...
  10. I've been out of the loop for a while so I was...

    I've been out of the loop for a while so I was surprised to see the Steam notification just now - Congratulations on the release!
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    I see! If you don't want anyone to be able to...

    I see! If you don't want anyone to be able to launch your app outside of clicking the banner then I think a simple method would be to add a command line switch.

    When you execute an application...
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    I am not sure if I follow completely but if I do...

    I am not sure if I follow completely but if I do then it should be fairly straightforward to do this.

    Two methods below:
    https://i.imgur.com/4rBDB0W.png

    The buttons would substitute for...
  13. No worries! There is no hurry and the issue is...

    No worries! There is no hurry and the issue is not blocking any development nor is it urgent so I can just grab the full update when it's ready. But I am glad to hear it was just a matter of a...
  14. Thanks for fast reply! That's a good point...

    Thanks for fast reply!

    That's a good point and the app does indeed increase in memory size after preloading the audio files. But what I meant was, how to test if the audio file played afterwards...
  15. How does one properly use Preload Sample?

    I wasn't able to find any documentation on this so I'll ask here.

    I've got a hundred samples or so with evaluated path names and it would be nice to just play them from memory instead of...
  16. It would be super-amazing if he could solve it....

    It would be super-amazing if he could solve it. According to my Discord exchange with Danny they've already been at it before though. I'll keep my fingers crossed however!

    There are so many uses...
  17. @defisym - Try with multiple objects instead of...

    @defisym - Try with multiple objects instead of instances of one object and I think you should be able to reproduce it as well. I've attached a simple example using 3 different objects under 1...
  18. I've noticed the same difference between my...

    I've noticed the same difference between my Windows 7 desktop computer and my Windows 10 Surface Pro 3. I think it all comes down to DPI settings and which elements that gets affected by it.
    ...
  19. You're welcome Vol! Both String Parser and...

    You're welcome Vol! Both String Parser and Tokenizer are super-powerful tools. There's a lot of handy stuff you can do through manipulating strings.
  20. Sounds great, guys - glad it worked! :)

    Sounds great, guys - glad it worked! :)
  21. I see you already found a solid working solution!...

    I see you already found a solid working solution! I am not sure if this works for your project but here's an additional approach:

    https://i.imgur.com/Sr9rOQ8.png
    The upside is that we don't need...
  22. I vote bug. This does not seem like expected...

    I vote bug. This does not seem like expected behavior at all. Curious to know what happens under the hood here.
  23. As far as I know you cannot remove it with a...

    As far as I know you cannot remove it with a button press. You have to delete all references to the audio in the event list then save your application. When you open it again the sound file should no...
  24. I actually did an example for another user way...

    I actually did an example for another user way back(see attachment). For simplicity's sake I used a list object instead of more advanced formats like XML. You'll need the String Parser object but I...
  25. Thanks for taking a stab at it, Vol! I think I...

    Thanks for taking a stab at it, Vol! I think I managed to figure it out and it seems we're both kind of right: My messed-up-icon broke my mfa.

    Check my icon size on the first frame: 252x256

    I...
  26. Application icon does not appear on stand-alone applications

    I've been putting together a little tool for myself. It's pretty much good to go except for one thing - the application icon.

    For some reason my stand-alone .exe retains Fusion's default...
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    I haven't used it much but String Tokenizer...

    I haven't used it much but String Tokenizer should have unicode support and do somewhat the same things String Parser does, I believe.
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    Happy to help! Glad you got it solved. :)

    Happy to help! Glad you got it solved. :)
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    I could be missing the point entirely now but it...

    I could be missing the point entirely now but it seems to me your recent .mfa works fantastic.

    Though in your expressions you've got quotation marks around Global Value A and B so your folders are...
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    File object returns error code 2: No such file or...

    File object returns error code 2: No such file or directory

    I am not 100% on this but I believe you have to create each folder separately. Your application could create the MyGame folder once I...
  31. I cannot open your file due to not having Overlay...

    I cannot open your file due to not having Overlay object but have you tried checking the Active Picture object's properties for this option?
    https://i.imgur.com/jqtxq3S.png
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    Thank you! Looking forward to it.

    Thank you! Looking forward to it.
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    "Physics - Particle" Crash Issue

    I found this one quite a while back. Easy to reproduce with the attached .mfa

    1) Launch Application.
    2) Click on Burble, my trusty assistant.

    It appears to happen when a "Physics - Particles"...
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    I see! I hope there is an implementation solution...

    I see! I hope there is an implementation solution that works well enough for both worlds. I personally wouldn't mind flipping a switch to activate it. It's definitely much more practical than working...
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    I took a peek at your .mfa file @Janette5...

    I took a peek at your .mfa file @Janette5

    The objects are frozen because Layer 1 has been locked at some point. You can unlock it again if you click on the Lock icon at the Layer list to the...
  36. Ah I see - Thanks for clarifying Kisguri ! I...

    Ah I see - Thanks for clarifying Kisguri !

    I am looking forward to check it out.
  37. Fusion 2.5+ sounds great - the profiler and...

    Fusion 2.5+ sounds great - the profiler and performance tweaks are especially much appreciated!

    I have a few hundred questions but limiting myself to a few that I'd hope to see elaborated upon, if...
  38. Basically it comes down to how Fusion scopes...

    Basically it comes down to how Fusion scopes objects. The way you order conditions in your events will have an effect on the outcome. ForEach loops will let you test each object one by one in...
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    Hm no... I don't think you can swap between DX8...

    Hm no... I don't think you can swap between DX8 and 9 on runtime. Are there any clues as to why it could lag(object count, effects, etc)?
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    Neat! One of the big differences I am aware...

    Neat!

    One of the big differences I am aware of is that DX8 doesn't support Pixel Shader 2.0 features and above. If you're not using any Effects like that you should probably not notice much...
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    You must switch to Software rendering in order to...

    You must switch to Software rendering in order to use real underlines due to limitations in DirectX Display modes (Application Properties under the Runtime Options tab). (Source)

    Depending on your...
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    Yeah, the Layer Object(available in the Extension...

    Yeah, the Layer Object(available in the Extension Manager for free and should be installed already) can do it. In the Event Editor under this object you simply go to Layers then either By Name or By...
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    In either case it's best to downgrade quickly...

    In either case it's best to downgrade quickly instead of watching your ad revenue crumble while screaming at Clickteam.
  44. On Event 6 and 7: Instead of "Group.Good" is...

    On Event 6 and 7:
    Instead of "Group.Good" is overlapping "Group. Radar Enemies"
    Do: "Group.Radar Enemies" is overlapping "Group.Good"

    The order of the objects in your conditions has a lot of...
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    Also The Joystick 2 Object can detect D-Pad input...

    Also The Joystick 2 Object can detect D-Pad input through the "Point of View" conditions and expressions. I am not sure if it'll work for every controller but my Xbox 360 controller responds to it at...
  46. There's definitely cleaner ways to do this but...

    There's definitely cleaner ways to do this but here's a "for each loop" approach that might work for you.
  47. Yup! Under Storyboard actions you'll find Frame >...

    Yup! Under Storyboard actions you'll find Frame > Effect > Set effect. If you want to go even deeper you can throw in the Layer Object and specify effects on a Layer level too.
  48. Looking great! Auto-tiling is something I really...

    Looking great! Auto-tiling is something I really regret dismissing early on in my game. Your tiles look very organic and fluid now!

    Also huge congrats on the Switch port! I can imagine it must be...
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    Have you tried...

    Have you tried https://www.humblebundle.com/resender ?

    You simply enter the mail you used to buy the bundle and they'll compile a list of everything you've bought under that mail account.
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    Thank you hamstermp ! I hope you'll enjoy the...

    Thank you hamstermp ! I hope you'll enjoy the game once it's out. Sadly it has become painfully clear that I cannot be trusted with release dates so for now I cannot say more than "Soon! I hope..." :P
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    Using Looki's shaders you can get something like...

    Using Looki's shaders you can get something like this:
    http://chrilley.com/gifs/lights.gif


    Attaching example including shader files(Copy the Effects folder to your Fusion directory)
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    rocketappliances : Ah I see, I hope you get it...

    rocketappliances : Ah I see, I hope you get it sorted! Also remember there is a ton of factors that play into performance, not just how many object/backdrops that you have.


    Small update: Boss...
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    It didn't work here either(not on the last...

    It didn't work here either(not on the last edrt.exe version either, I am afraid). Thanks for putting it together though! Interesting idea to mess around with v-sync like that.
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    That sounds very promising @Julian82...

    That sounds very promising @Julian82 though I don't quite follow how you do it. I tried to replicate what you described above, without any difference in outcome.

    Could I bother you to put...
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    @rocketappliances...

    @rocketappliances Thanks! I use backdrops generated on runtime by the Active Picture object for my tiles. I don't know if there is any performance difference at all compared to active objects though....
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    Thanks for new update! I make some small tools...

    Thanks for new update!

    I make some small tools for my surface pro now and then that doesn't necessarily need a lot of CPU/GPU power so it's nice that you made "Use high performance GPU" an option....
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    Sorry guys, there are too many unknown factors...

    Sorry guys, there are too many unknown factors involved and a lack of resources/funds to make it happen anyway.
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    Odd. Nothing comes to mind right off the bat. It...

    Odd. Nothing comes to mind right off the bat. It would help a lot to see the file so instead of making a brand new .MFA: How about simply making a copy of what you have there and then proceed to...
  59. By using Active objects you can replace animation...

    By using Active objects you can replace animation frames on runtime(Replace Frame action). It's not perfect however, as you need to have dummy frames put in before you can tamper with the frames on...
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    Klownzilla Thanks! It has definitely taken a lot...

    Klownzilla Thanks! It has definitely taken a lot of time to get this far. A small side-project grew way beyond my original plans...

    PBarwick Partly! The animation of water flowing down is...
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    Akiat Hopefully this is less spooky!...

    Akiat Hopefully this is less spooky!
    http://jarvis-game.com/img/ruins.gif

    I recently touched up on this area a bit while I was making the waterfalls work again after putting in the new level...
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    Julian82 Hm right. Though is that only the "Poll...

    Julian82 Hm right. Though is that only the "Poll for new devices" property? That it warns not to use on Vista, specifically?

    Or the "Poll Joystick every loop"? That one is checked here and I...
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    Yeah you're right. I have no idea how I got those...

    Yeah you're right. I have no idea how I got those extensions mixed up. I meant the heavy framerate lag on the Joypad Object, though I "only" get knocked down to ~50 fps over here, using a Xbox 360...
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    Very impressive data and testing done JimJam . I...

    Very impressive data and testing done JimJam . I have a feeling a lot of the issues you bring up is just a product of time. The lag in Analog Joystick, for instance, I cant imagine was there when the...
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    @Julian82: Thanks! Basically I made a new...

    @Julian82: Thanks! Basically I made a new variation of my water shader. I created one still image of random "mist streams" as a base then I just scroll that texture on the x axis through a...
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    That's reassuring to hear! I do see a rise of...

    That's reassuring to hear! I do see a rise of roughly 50Mb in the debugger as I play on but I remember reading that the number is not super-trustworthy, right? I should probably do some runs with...
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    Yeah, there are definitely some neat advantages...

    Yeah, there are definitely some neat advantages to doing it on the fly for sure. I am a bit worried about the slightly rising memory usage though. I wonder if constantly creating and destroying stuff...
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    mobichan: Oh yeah! That was a nightmare to get...

    mobichan: Oh yeah! That was a nightmare to get back up running after I revamped the room loading event groups. But now you won't have to get lost in the wilderness any more! With a button press you...
  69. You can use an Action Spot in the corner of the...

    You can use an Action Spot in the corner of the big object as an anchor and then just set the angle and position(based on Action Spot) of your smaller object to match the bigger one.

    edit: There...
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    Air Combo...

    Air Combo
    http://jarvis-game.com/img/air_combo2.gif

    By holding Up and pressing Attack(up to 3 times) in mid-air, you'll swing away and defy gravity at the same time. Besides slapping enemies...
  71. Alright, thanks everyone for your input! It's...

    Alright, thanks everyone for your input! It's become rather clear it is in fact a bug or at the very least a very strange, inconsistent behavior.
    I've now filed a bug report:...
  72. @mobichan...

    @mobichan: I didn't know layers pushed their settings until the end of a fusion loop, very handy info for the future! I cannot seem to affect the outcome of this issue by moving the camera update...
  73. Yup basically the reason for the two different...

    Yup basically the reason for the two different values in the example is that it's a simplified situation in my game where every room has its own scrolling coefficient value, so it changes a lot....
  74. Layer Scrolling Offsets/Breaks Objects Position

    Before I make a bug report I need to make sure I am not the actual bug here ;)

    The objects in the frame does not appear to sync up with the scrolling as well as the backdrop does when you change...
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    Thanks CuddlyGoose ! I was hoping I wasn't the...

    Thanks CuddlyGoose ! I was hoping I wasn't the only one into a little bit of fireworks as monsters go down :)
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    I am a bit fuzzy on the details but I am pretty...

    I am a bit fuzzy on the details but I am pretty sure Fusion updates a "hidden collision mask" of all objects now and then. I think it happens before it starts reading the events each "cycle". So if...
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    I might be wrong here, though I think your...

    I might be wrong here, though I think your problem is due to that every event adds 1 to Alterable Value A.

    Basically it doesn't matter how many times you call the "Create" loop because once you...
  78. The issue persists in Vaccine as well. You can...

    The issue persists in Vaccine as well. You can try it out in your example .mfa by putting an Active object that makes the frame restart when the Dummy object collides with it. You'll notice that once...
  79. That's disheartening to hear, guys. One would...

    That's disheartening to hear, guys. One would have hoped there'd be some better gamepad support by now. It's quite risky to have 3rd party extension devs develop so much essential content & features....
  80. Joystick 2 Object ignores Point of View input between frames

    Does anyone know a good workaround for Joystick 2 object losing Point of View input between frames?

    Basically whenever I enter a new frame Joystick 2 ignores that buttons are already being pressed...
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    They literally slapped the framerate out of him :(

    They literally slapped the framerate out of him :(
  82. Replies
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    Thanks Akiat & Jonathan! Julian82: Besides...

    Thanks Akiat & Jonathan!

    Julian82: Besides the bosses I don't think the enemies ever really beat the stuffing out of Jarvis. It's more like they slowly drain your health over time. You take a...
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    Thanks for the kind words CoffeeCup!

    Thanks for the kind words CoffeeCup!
  84. The last event in your file has conditions...

    The last event in your file has conditions referring to objects that are no longer in the field. I did a little edit to show a method that should work.
  85. Replies
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    Thanks guys! Here's a few more things! Map...

    Thanks guys! Here's a few more things!

    Map Update
    http://jarvis-game.com/img/map.gif
    You can toggle between 3 display modes by pressing the Map key.


    Bouncy Jewels...
  86. Replies
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    Julian82 Thanks! Windmill is growing to be among...

    Julian82 Thanks! Windmill is growing to be among my favorite crowd control moves.
    zip2kx Thanks! Yeah it's a little bit less empty now.
    Akiat Thanks! I hope to add more similar stuff in the...
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    Ah I didn't understand there was an actual...

    Ah I didn't understand there was an actual condition for this. Handy!

    I did another test and 1 chances out of 100 gives about the same results as 2 chances out of 200 again.

    I have no clue of...
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    Not entirely sure if I got it right but: Yeah it...

    Not entirely sure if I got it right but: Yeah it should roughly be the same chance. I made a little test with 10 000 dice rolls for both setups and I seem to land around the 100 mark on both runs.
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    Thanks guys! :) Here's a few other things that...

    Thanks guys! :)

    Here's a few other things that I put in as well:

    Windmill Attack
    Though weak damage output it is useful for crowd controlling light-weight enemies or safely shred incoming...
  90. Yeah even beyond the micro stutter issue I am...

    Yeah even beyond the micro stutter issue I am just curious how Fusion works under the hood, graphics rendering included. I love reading about that kind of stuff! It's one of the few areas I'm sort of...
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    You can find a lot of information on this under...

    You can find a lot of information on this under Help > Contents. Random Number Within Range is listed in Special Object's Expressions.
  92. Ahh... that frame skip is perhaps the cause for...

    Ahh... that frame skip is perhaps the cause for that spike in the graph I get at the start? Or am I the only one who gets that? It is almost always roughly the value of 2 frametimes so I guess it's...
  93. Thanks @schrodinger...

    Thanks @schrodinger! I'll look into strings instead of lists at some point!

    For now:
    - Removed Vertical List Bar on frame 1
    - Disabled Debugger
    - Removed the green "average" line(it felt...
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    Thanks! The downward strike really needed a few...

    Thanks! The downward strike really needed a few more recovery frames to sell the weight and also leave you a little bit open to give the enemies some break...

    I actually have the opposite guilt...
  95. I hope you get something out of it! Also remember...

    I hope you get something out of it! Also remember to kill the debugger! I realized I forgot to turn it off after checking some global values before packing it up. The performance as always is...
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    Chugging away all day long! ...

    Chugging away all day long!

    http://jarvis-game.com/img/combat_tweaks.gif

    Tweaked combat a bit, both the lag times, damage and such!

    Also later during the game you'll be able to channel your...
  97. I made myself a little tool to view the...

    I made myself a little tool to view the frame/time data on a graph, just like Fraps benchmark viewer but without the middle-man. It's simple so anyone can use it, change or build upon it. It's in...
  98. I ran an empty Fusion application with v-sync on,...

    I ran an empty Fusion application with v-sync on, and alternated between Display Modes and got vastly different frame time outputs.

    https://i.imgur.com/NxWDy9G.png

    Can somebody confirm on their...
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    That should work. I tried it just now and the...

    That should work. I tried it just now and the counter shows 10 over here. Without any more details on how you go about this I cant really figure out what is going wrong for you. Did you accidentally...
  100. The answer changes depending on how complex you...

    The answer changes depending on how complex you want to make this. You could probably hard code it all with events but if you want something more flexible here's a very primitive little cutscene...
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    The edit box object has an action that gives it...

    The edit box object has an action that gives it focus. You'll find it under:
    "Control" > "Focus" > "On"

    Simply put that action on an event condition like "Start of Frame" and you won't have to...
  102. Interesting stuff! I linked your post on the...

    Interesting stuff! I linked your post on the bugtracker issue report, in case Clickteam doesn't see it here.
  103. Replies
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    It's definitely possible to adjust animation...

    It's definitely possible to adjust animation speed on runtime. I've put together a quick example for you: Up and Down arrow adjusts the speed and the counter shows what the current speed is at.
  104. http://www.create-games.com/ has an article...

    http://www.create-games.com/ has an article section with lots of handy stuff. It's very old however so a lot of the image hosting in the articles have expired sadly. I learnt a ton from there back in...
  105. Interesting! Is this also true when you use the...

    Interesting! Is this also true when you use the "Jump to Frame" action instead of "Next frame"?
  106. Strange, crashes here too. You might want to...

    Strange, crashes here too. You might want to create a bug report in the bug tracker about this so Clickteam is sure to see it and hopefuly fix it for you.
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    Hey mobi! I use Fraps(cheap price and simple app...

    Hey mobi! I use Fraps(cheap price and simple app in general) to record and then I open the raw .avi footage in VirtualDub(free) to edit down the framerate and crop/resize the video. Also sometimes...
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    Poll: Voted Good. It's not perfect but definitely not...

    Voted Good. It's not perfect but definitely not awful.

    I've found that the included help file contains a lot of detailed information. For instance each action/condition/expression has a short...
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    You did register Multimedia Fusion 2 in the...

    You did register Multimedia Fusion 2 in the Community passport. However you need to register Clickteam Fusion 2.5 to gain access to 2.5 related betas. They are classed as different products with...
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    Try register your Fusion 2.5 key here:...

    Try register your Fusion 2.5 key here: https://community.clickteam.com/passport and you should be able to get access there.
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    Huh that's strange.... Since when is kcmouse.mfx...

    Huh that's strange.... Since when is kcmouse.mfx a part of Advanced Direction Object? Despite what Fusion says there it's actually the "Mouse Object" you're looking for.
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    Here are some previous build downloads:...

    Here are some previous build downloads: https://community.clickteam.com/threads/84521-Download-links

    I'd report your issue to the bugbox with as much details as possible if I were you, especially...
  113. Replies
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    Views
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    The new demo feels really polished! Great job :)

    The new demo feels really polished! Great job :)
  114. Replies
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    Views
    33,444

    This might be due to the retro gamer in me but...

    This might be due to the retro gamer in me but I've grown to like games where you can see the front(the surface pointing towards the viewer) and top of the "blocks" so 6 and 3 come closest I think.
    ...
  115. Yeah the quickest to get started with is Global...

    Yeah the quickest to get started with is Global Events.

    Another idea that requires a bit more work, however if you play your cards right then you have a powerful way to go about making games....
  116. That's some impressive data! I wonder what Fusion...

    That's some impressive data! I wonder what Fusion does different from those other games.

    Btw - I think the frame syncing issue of older Fusion games can be due to that the previous default...
  117. Replies
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    Views
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    Update! I put together some waterfalls for the...

    Update!

    I put together some waterfalls for the ruins area to go with the vegetation:

    http://jarvis-game.com/img/waterfall_2b.gif
    That waterdrop destroying within the obstacle and not on top of...
  118. The fact that V-sync has such a big impact should...

    The fact that V-sync has such a big impact should be a good clue as well. For me the stuttering doesn't go away completely for me when it's on but playing with v-sync off is just simply a disaster to...
  119. Replies
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    Views
    842

    Having both Steam and Stand alone Fusion at the...

    Having both Steam and Stand alone Fusion at the same time tend to cause issues, like when you uninstall one of them the other is impacted as well so you need to re-install it.

    To grab a non-steam...
  120. Replies
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    Views
    64,541

    Two new spells: Meteorite Shower and Holy Light...

    Two new spells: Meteorite Shower and Holy Light (It's almost as if I spent an entire 5 minutes thinking up those names...)

    http://jarvis-game.com/img/beam_meteorite.gif

    The meteorites divides...
  121. Replies
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    Views
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    Good catch! I didn't consider variable frame...

    Good catch! I didn't consider variable frame sizes and hot spots within an animation . Schrodinger's position correction implementation is a clever solution for it.

    I'm still curious about how it...
  122. Replies
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    Views
    17,259

    @Volnaiskra: Do you think the performance cost...

    @Volnaiskra: Do you think the performance cost could be due to switching the shader on and off? I think that's the only way to use the default Flip shader if I am not mistaken. I can imagine that it...
  123. Some documentation/wiki/articles/examples on this...

    Some documentation/wiki/articles/examples on this sort of stuff would be a very interesting read. This backdrop collision thing was news to me so I'd definitely mistake it for a bug had I not seen...
  124. I don't know if it is related yo your issue but...

    I don't know if it is related yo your issue but once I formatted my Surface Pro 3 (Windows 10) my game went from a laggy mess to smooth framerate. It should be noted that before my format I had...
  125. Replies
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    Views
    17,259

    The particle pause works yet again. Thanks!

    The particle pause works yet again. Thanks!
  126. Replies
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    Views
    591

    Did you make sure you downloaded the correct...

    Did you make sure you downloaded the correct version? There are different exporter installers depending on your Fusion version. Go to your Community Passport and scroll down & press Downloads on the...
  127. Replies
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    Views
    1,162

    Workaround idea: Do you think it'd be a viable...

    Workaround idea: Do you think it'd be a viable option to scroll the background and the objects downwards instead of moving the camera view? It's an old trick but rather handy!
  128. Replies
    362
    Views
    64,541

    @zip2kx: Thanks! Beyond the events there is also...

    @zip2kx: Thanks! Beyond the events there is also a lot of stuff I've learnt about combat design as I've been making this. I hope it'll be as fun as it looks!

    @DaveC: The torch flame shader is sort...
  129. Replies
    362
    Views
    64,541

    I trashed the old spell input system for a brand...

    I trashed the old spell input system for a brand new one that blends better into combat.

    Instead of holding the Spell button and entering a combination of directions you simply treat it the same...
  130. Replies
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    Folders helps a bit but you still have to scroll...

    Folders helps a bit but you still have to scroll and spend a good chunk of time looking for things if you have a ton of objects like I do. Clickteam recently had filtering added to the New condition...
  131. For me the stutter is still noticeable on Frame...

    For me the stutter is still noticeable on Frame 2. It scrolls smoothly for the most part but now and then for one second or so the movement gets jittery almost as if it is struggling.
  132. Replies
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    Views
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    @rebel: I'm glad I am not the only one who ran...

    @rebel: I'm glad I am not the only one who ran into this problem! Will give it a go later and see if I can get it working too.


    Update:
    Not much new as far as visuals go but I squeezed in an...
  133. As unlikely as that sounds I do hope so! But even...

    As unlikely as that sounds I do hope so! But even if my game does well the hard truth is that most of the income will be snatched away by Steam fees and VAT + Taxes so it'll have to be a very, very...
  134. It's not something that is often talked about...

    It's not something that is often talked about openly but you could probably find some devs who share a little bit of statistics by googling or do what Julian82 suggested. However there are too many...
  135. If it helps I can say that the Platform Movement...

    If it helps I can say that the Platform Movement Object is commonly used and a preference for a lot of users. You can make your own movements with events too, though I am not sure if the Free version...
  136. Replies
    362
    Views
    64,541

    Thanks guys! @zip2kx: Oh that complicates it...

    Thanks guys!

    @zip2kx: Oh that complicates it quite a bit! At least it would definitely annoy me if I press X and the game shows "Z"...

    @Rebel: Interesting idea! So you throw all input to a...
  137. Replies
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    Views
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    Now complete the transformation and add the Claw...

    Now complete the transformation and add the Claw Shield!

    I like the idea with large roots binding everything together nicely. Though maybe the ones you can walk on should stick out a little bit...
  138. Replies
    362
    Views
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    There have been so many of those that at this...

    There have been so many of those that at this point I might as well add "Happy accidents" to the credits. :)


    Time for a bit of an update of what I've been up to otherwise:

    I've been working...
  139. Replies
    362
    Views
    64,541

    Looks cool! I'm absolute garbage at math but it...

    Looks cool! I'm absolute garbage at math but it appears to be some kind of twist on bezier curves?

    Coincidentally me and Bartek was tearing our hair out yesterday trying to get a good projectile...
  140. Replies
    362
    Views
    64,541

    @Mobichan: Thanks, very cool example! The way I...

    @Mobichan: Thanks, very cool example! The way I figure it kind of works like a race car movement with a "pre-programmed steering wheel". I'll see what I can come up with using this. I'll probably...
  141. Replies
    362
    Views
    64,541

    @Del_Duio: It's really easy to use actually! A...

    @Del_Duio: It's really easy to use actually! A quick way to get started: Put a physics engine object and a physics particle object into the frame and you'll already have a basic example effect to...
  142. Replies
    362
    Views
    64,541

    Thanks guys! @shinbaxter: The logo should...

    Thanks guys!

    @shinbaxter: The logo should probably be a bit further down, I'll adjust that when I do the other changes to the logo once I can settle on the new title!

    @schrodinger: It's still...
  143. Replies
    4
    Views
    1,019

    There is no need to add the active objects in...

    There is no need to add the active objects in MuddyMole's example. They are just there to show you where the additional action points are located. The actual action points are stored within specific...
  144. Replies
    362
    Views
    64,541

    @Del_Duio: I'm just going to tack on a few more...

    @Del_Duio: I'm just going to tack on a few more words in there, "Jarvis" will still be the main part of the logo.

    @schrodinger: Thanks, glad you like it!

    Here's an animated version(warning for...
  145. Replies
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    Views
    3,127

    Pause / Resume for physics engine is working...

    Pause / Resume for physics engine is working great. Thanks for the feature add!
  146. Replies
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    Views
    6,329

    I get FFIX nostalgia watching those gifs, I can...

    I get FFIX nostalgia watching those gifs, I can practically hear the airship music!

    Do you think it's possible to use one of the Mesh objects to load a model and align it with your "shader...
  147. Replies
    362
    Views
    64,541

    I Definitely will, Del_Duio! Concerning our...

    I Definitely will, Del_Duio!

    Concerning our love for white flashes, Shinbaxter, I think we're a minority these days ! I do however have a light blue tint to it, though it's not very obvious in the...
  148. Replies
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    Views
    6,329

    Very cool! It's really impressive what people can...

    Very cool! It's really impressive what people can accomplish with shaders alone. Do you think it'd be possible to tilt the camera view, like a barrel roll?
  149. How long ago was this? Back in 2015 Yves solved a...

    How long ago was this? Back in 2015 Yves solved a nasty physics particle crash bug for me and it hasn't crashed ever since over here, it happened very randomly too but it turned out it was related to...
  150. Replies
    362
    Views
    64,541

    Just dropping by for a quick Saturday dump! A...

    Just dropping by for a quick Saturday dump! A couple of new things...

    New Map Overlay
    http://jarvis-game.com/img/new_map.png

    While it is still a pre-drawn map with "fog of war" rendered by a...
  151. Replies
    4
    Views
    1,108

    I just had it too! I'm not sure what...

    I just had it too!



    I'm not sure what triggered it... I cannot reproduce it.

    I don't use Install Maker Pro btw, so hopefully you can scratch that variable off your list. Do you use any...
  152. Thanks for the ideas, guys! I'll probably...

    Thanks for the ideas, guys!


    I'll probably use a bit of both of your approaches casleziro & Julian82. Most enemies really just need the basic "Oh is the player in front or behind me?"check where...
  153. Efficient approach to Enemy LOS involving Player and Obstacles?

    I have a little problem concerning detectors that I can't seem to figure out. More specifically how enemies can tell the difference between spotting a player and not being able to see him due to an...
  154. Replies
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    Views
    8,743

    Yeah. I personally don't really care if its...

    Yeah. I personally don't really care if its On/Off or True/False, I can still make sense of it just fine. Though I'll post a quick idea just in case it could work! How about a toggle option somewhere...
  155. Replies
    362
    Views
    64,541

    Thanks Rebel! It's totally possible that I might...

    Thanks Rebel! It's totally possible that I might make some items that enhances your stats temporarily! I might have to tweak some stuff to get it in though... :P

    Rank Bar Update:
    - Added a flame...
  156. I can assure you that burning their projects down...

    I can assure you that burning their projects down to the ground will guarantee that they won't buy Fusion at all but instead run around spreading rumours about how evil Clickteam is.

    And...
  157. Replies
    47
    Views
    8,743

    I've only reached this part and I'm already...

    I've only reached this part and I'm already dancing in joy:

    Thanks Yves!
  158. Replies
    362
    Views
    64,541

    Thanks for all the ideas and suggestion guys! ...

    Thanks for all the ideas and suggestion guys!


    @zip2kx: Oh yeah some shaking effect could work!

    @Retrobolt: Thanks!

    @arthurh: It's an interesting idea! I have just now put in a "+50 EXP!"...
  159. Replies
    362
    Views
    64,541

    I finally got sick of staring at the Options UI...

    I finally got sick of staring at the Options UI events and had to take a break...

    And by break I mean playing around with this thing that the feature creep keep whispering in my ear about:
    ...
  160. Replies
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    Views
    2,013

    In my case I don't think I've ever used Ctrl+F, I...

    In my case I don't think I've ever used Ctrl+F, I guess my brain already have the order of events and where everything is burned into the neural network(that's how brains work right?)!

    Definitely...
  161. Replies
    362
    Views
    64,541

    Thanks Rebel! I also forgot to mention that...

    Thanks Rebel!

    I also forgot to mention that I'm reworking the idle animation(shows up at the end of the last gif). There's a bit more bounce in the new one, though it probably need a few more...
  162. Isn't that the standard keyboard limitation...

    Isn't that the standard keyboard limitation though? If you hold down too many keys at the same time then the most recent presses will not be detected until you let go of one of the already pressed...
  163. Replies
    362
    Views
    64,541

    So uh... After messing around a lot with the...

    So uh... After messing around a lot with the controls and such(more specifically the Dash) recently and getting some good feedback in this thread I decided to pull the ol' switchieroonie and put the...
  164. Replies
    17
    Views
    3,638

    Ahh I think I get it. The spell system I have...

    Ahh I think I get it. The spell system I have right now can still be changed or tweaked. I think I'm onto something right now but if it doesn't work out, the D&D Arcade's way is definitely worth...
  165. Replies
    17
    Views
    3,638

    @Julian82: Yeah tutorials is a whole art in...

    @Julian82: Yeah tutorials is a whole art in itself. I'm trying to do as much explaining as I can with just the levels themselves and then poke in with the occasional help message if needed. I think...
  166. Replies
    17
    Views
    3,638

    @Julian82: Agreed; It's impossible to please...

    @Julian82:
    Agreed; It's impossible to please everyone. I already see with just our posts in here that there's going to be nerve-wrecking to see what people think of the controls!

    The "sliding...
  167. Replies
    17
    Views
    3,638

    I also lean more towards utilizing simple key...

    I also lean more towards utilizing simple key combinations vs a billion buttons for each thing. It's easier for people to get into right away and less technical than say a fighting game with long...
  168. Replies
    17
    Views
    3,638

    Mapping is essential for sure but that is just to...

    Mapping is essential for sure but that is just to decide which key is Up, Down, Attack, etc. and not how they are used together, if you catch my drift?

    For example: In Street Fighter you don't...
  169. Replies
    17
    Views
    3,638

    Controller vs Keyboard in 2d Platformers?

    I'm really curious what your stance are on this since I'm currently facing this question in my game;

    I've been play-testing my platform game a lot recently with an Xbox controller and it has...
  170. That's some interesting bits of info Danny. But...

    That's some interesting bits of info Danny. But does this also mean that if you don't not make use (or) include any extensions in your Fusion game, would there be a lesser chance of setting of the...
  171. Replies
    362
    Views
    64,541

    @mobichan: As long as it's only the blade that...

    @mobichan: As long as it's only the blade that changes shape it's doable at this point(entirely an issue of scope and remaining budget!) I could even make it change depending on your equipped...
  172. I agree that it's actually more common to happen...

    I agree that it's actually more common to happen with Fusion-made games for some reason. Besides having played a few non-signed Unity games without issues I've also worked on several games in that...
  173. Replies
    362
    Views
    64,541

    Thanks for the feedback guys! I think you're onto...

    Thanks for the feedback guys! I think you're onto something by having it restricted to certain moves. I removed it from most attacks and left it only for the ground smash + the charged up slashes for...
  174. Replies
    362
    Views
    64,541

    Addressing some old feedback and finally got...

    Addressing some old feedback and finally got around to implement screen shake effect since I need that anyway for certain cutscenes and misc. effects.

    In the same go I tried it out for combat as...
  175. Replies
    4
    Views
    1,217

    As far as I know there is no text version of .mfa...

    As far as I know there is no text version of .mfa files. Could be a worthy feature request for the bugbox though!

    Judging by the blog and dev posts Fusion 3 will have support for readable text...
  176. Replies
    3
    Views
    660

    Do you mean like a logo? That's usually an image...

    Do you mean like a logo? That's usually an image you'd have to make in Photoshop or Illustrator(or Gimp if you're low budget). You could then import it as an active object and move it by either...
  177. Replies
    362
    Views
    64,541

    @Volnaiskra: Not long at all! Version 2.0 took me...

    @Volnaiskra: Not long at all! Version 2.0 took me roughly three workdays if I remember correctly and I made that from scratch after being very displeased with 1.0 which was rushed to completion...
  178. Replies
    362
    Views
    64,541

    Througout my development quite a few people have...

    Througout my development quite a few people have shown some the interest in my editor so I am sharing the new update I made recently:

    Version 2.1
    http://jarvis-game.com/img/level_editor.png
    ...
  179. Replies
    362
    Views
    64,541

    I'm still alive thanks to freelance work! I...

    I'm still alive thanks to freelance work!

    I did a second iteration on the save area:
    http://jarvis-game.com/img/save3.gif
  180. They definitely care but they are extremely...

    They definitely care but they are extremely busy/swamped with work. Especially now with Fusion 3 around the corner.

    You're not the only one reporting issues on the bugbox as you may have noticed. ...
  181. Replies
    10
    Views
    2,271

    I always considered this to be one of the most...

    I always considered this to be one of the most helpful communities out there. It's been alive for ages with no signs of dying out anytime soon, especially with Fusion 3 on the way. If you make your...
  182. Replies
    2
    Views
    778

    Towards the end of 2017 was the last official...

    Towards the end of 2017 was the last official deadline update we got. Last quarter, more precisely.

    There are some glimpses of a WIP of Fusion 3's interface in their blog here:...
  183. Replies
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    Views
    2,433

    https://dl.dropboxusercontent.com/u/37437245/share...

    https://dl.dropboxusercontent.com/u/37437245/shared%20links/nope.jpg
  184. Replies
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    Views
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    I think MikeB refers to the Registry2 object...

    I think MikeB refers to the Registry2 object having issues on 64-bit systems, not Fusion itself.
  185. Replies
    3
    Views
    1,002

    I am sure many would love to supply their game...

    I am sure many would love to supply their game sources but I think you'd have to almost ask them directly via mail or social media since not everyone hangs out on the forums.

    Does your thing...
  186. Replies
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    Views
    23,257

    Hm... It looks like you(& friends) get to take on...

    Hm... It looks like you(& friends) get to take on the role of the bad guys and have to defeat the hero? :)
  187. Replies
    14
    Views
    2,672

    Fun little game! I managed to climb up to 5th...

    Fun little game! I managed to climb up to 5th spot:
    http://chrilley.com/misc/witch_score.png
    Though I wonder how long that'll last...

    Some ideas/feedback;
    - I did unlock everything rather...
  188. Replies
    14
    Views
    6,801

    I've been working on an implementation method...

    I've been working on an implementation method specifically for side-scrollers. Attaching the current example version to this post(Underwater Shader effect required) in case it might help you...
  189. Replies
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    Views
    1,088

    Ah, right you are! I haven't visited that...

    Ah, right you are!

    I haven't visited that shop in ages... Do you happen to know if there is a specific reason why it isn't combined with ClickStore?
  190. Replies
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    Views
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    I think you have to register the product before...

    I think you have to register the product before you're allowed to download it. At the moment of writing this post it appears you only have the SWF exporter badge...

    Basically go to the Community...
  191. The same way you send object positions but...

    The same way you send object positions but instead of X and Y coordinates you send the animation number and animation direction(possibly animation frame too).

    Alternatively you could have the...
  192. Replies
    362
    Views
    64,541

    @arthurh: Thank you! :) @Volnaiskra: It sounds...

    @arthurh: Thank you! :)

    @Volnaiskra: It sounds like you're doing it right! If mobichan's suggestion doesn't work it could be the graphic card overriding your settings? I've also seen Windows 10...
  193. Replies
    362
    Views
    64,541

    Thanks Del_Duio! If Clickteam's cool with it...

    Thanks Del_Duio! If Clickteam's cool with it anyone who wants to can borrow it :)

    The font I use for stats screen right now is Tahoma, regular, size 7.
  194. Good finding schrodinger - I suppose it does have...

    Good finding schrodinger - I suppose it does have to at least loop around at some point when there's not an infinite bank of numbers :)


    I forgot to mention before that I don't really have an...
  195. BartekB did a quick test just the other day...

    BartekB did a quick test just the other day concerning duplicate fixed values, including destroyed objects. He tested 21 million Active Objects(creating and destroying endlessly) and apparently there...
  196. Replies
    362
    Views
    64,541

    Yeah I'm the same, I've played too much Megaman X...

    Yeah I'm the same, I've played too much Megaman X where everything either flashes white or turn the character silhouettes black on a completely blank background. :)

    Putting together a few logos...
  197. Replies
    108
    Views
    35,358

    Congrats on the super-fast Greenlight! :)

    Congrats on the super-fast Greenlight! :)
  198. Replies
    2
    Views
    565

    You need to add a secondary condition to your...

    You need to add a secondary condition to your event. Right-click the condition you got right now and then:

    Click "Insert" to open the New Condition dialog, pick the Special object and pick "Limit...
  199. I am having trouble reproducing the jitter here....

    I am having trouble reproducing the jitter here. Could you isolate the issue in a mfa file by any chance?
  200. Oh? Weird. Will have a peek and see what's up...

    Oh? Weird. Will have a peek and see what's up...
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