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  1. Replies
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    For game that are not too large in size - can...

    For game that are not too large in size - can this be used as a patch system? Ie: If a new version of a game is detected give the player the option to download it?
  2. How many attacks and combos are there? Can you...

    How many attacks and combos are there? Can you post an example mfa OR a video of how your system works?

    If there are only a few attacks total you can give each attack an id (ie: Hit 1 = ID 1, Hit...
  3. Question regarding Chowdren and Anaconda for Fusion 2.5 - Are they still public?

    It seems that Anaconda supposedly had support for Fusion 2.5, but was obviously replaced by Chowdren.

    I know Chowdren used to be a public download, but it seems the repository was removed from...
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    Try moving your window to a different spot on the...

    Try moving your window to a different spot on the screen
  5. Activating/deactivating groups introduces a 1...

    Activating/deactivating groups introduces a 1 frame delay. Tremendous problem for anything even remotely complex.
  6. First, run a ping test from a different computer...

    First, run a ping test from a different computer or network (have a friend do it) to see if you can be seen by others.

    To get your public IP go to https://www.whatismyip.com/

    This is the IP...
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    Perfect! It kinda works the way I expected. ...

    Perfect! It kinda works the way I expected.

    Its really poorly commented, though, so I hope I can decipher it all x_x. I love that it has the hills :o
  8. Replies
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    60fps Pseudo 3d / racing?

    Hiya,

    I was just wondering if anyone had any examples of pseudo-3d racing similar to Segas Super Hang On. Video below:

    https://www.youtube.com/watch?v=VtP_3ENHFVY&t=1467s

    I'm only concerned...
  9. Copying and pasting some stuff from the other...

    Copying and pasting some stuff from the other thread lol.

    How is the global event editor improved? Are you now able to reference groups inside of it?

    What is the benefit of direct x 11 mode?...
  10. Replies
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    Thanks! It was a new signup. Are there also...

    Thanks! It was a new signup.

    Are there also going to be some examples included in the test version?
  11. Replies
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    Gotcha. Sounds good, thanks! So at this time...

    Gotcha. Sounds good, thanks!

    So at this time its just waiting for a pm via patreon?
  12. Replies
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    Can we expect more news about 2.5+ soon? The...

    Can we expect more news about 2.5+ soon?

    The features mentioned in the PDF (why wasn't this released on the blog as stated?) are great, but I don't think they are going to significantly impact a...
  13. Hiya. Sorry for the delay. I actually...

    Hiya. Sorry for the delay.

    I actually discovered an issue with my code when removing the assets from it and creating an on/off switch for the fixed value method. One of the events had an object...
  14. Replies
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    What modifications can we expect? The mode 7...

    What modifications can we expect?

    The mode 7 extension currently seems to have an issue with mapping objects. I can't remember what sparks it - either once you hit a certain number of objects then...
  15. Sorry for the delay. Life is a tad hectic right...

    Sorry for the delay. Life is a tad hectic right now :). I will see what I can do about providing a MFA. I'll have to change some things up as my current MFA has art in it that I cannot currently...
  16. Just a personal thing - I usually allow enemies...

    Just a personal thing - I usually allow enemies to overlap in my games. I use subpixels adjust the walk speed of each enemy by a very small amount, randomly, so they don't all bunch up on the same...
  17. For Each Loop Scoping does NOT work properly when there are many objects

    Hello,

    When I design enemies for my games I always include methods to force proper scoping that should not be needed in order to make sure my enemies scale to an infinite amount. Most of the...
  18. The issue is that crouch diag 2 isn't reading...

    The issue is that crouch diag 2 isn't reading that its playing unless you're holding both C and down . . . same for shift. If you hold down while holding shift he will shoot, but in multiple...
  19. Replies
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    Easy enough. Player is holding right arrow ...

    Easy enough.

    Player is holding right arrow
    + Frame of player object = x (x would be the frame in which you want the player to move)
    - Move player Right

    You might have to duplicate the line...
  20. Replies
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    What? 59fps is perfectly normal . . .

    What? 59fps is perfectly normal . . .
  21. Replies
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    Does your keyboard have no key rollover? Probably...

    Does your keyboard have no key rollover? Probably not - still possibly keyboard.

    The video doesn't show us anything. For all we know your digitizer on your screen (if that's actual phone...
  22. See line 22. Decimals are sometimes important to...

    See line 22. Decimals are sometimes important to smooth movements, but Fusion won't use decimals unless you tell it to.

    25298
  23. Replies
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    No extensions needed. 3 Alterable Values...

    No extensions needed.

    3 Alterable Values needed inside your crosshair
    XPos
    YPos
    Distance

    Keep in mind that XPOS is an alterable value and X Position is the X Position of the object in fusion...
  24. It should be 100% client-side.

    It should be 100% client-side.
  25. At work and lunch is ending so I have to keep...

    At work and lunch is ending so I have to keep this short and can't make a mfa example - sorry.

    Try giving every Character and every hat an ID and tie them together using the ID. Put the Character...
  26. The easiest way would probably be your guess -...

    The easiest way would probably be your guess - have an object (or counters) that aren't visible to the player to act as a buffer.

    Player stats get transferred to the buffer

    New rifle gets...
  27. I think the issue may have been my monitors...

    I think the issue may have been my monitors refresh rate not matching up to the game properly?

    I remade the example and the stuttering happens now, but on all 4 movement types simultaneously....
  28. Stuttering movement when using fastloops to move objects

    Hello,

    I noticed this issue yesterday.

    In theory, the following 2 snippets of code should yield similar results:

    Player holds RIGHT on keyboard
    - Set X Position of Object to X Position of...
  29. Replies
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    That is correct. When you swap to floats this...

    That is correct. When you swap to floats this issue should go away. This entire example is a well-known trick so I don't know why he opted to not use floats in the example.
  30. You could reduce it slightly by reading raw...

    You could reduce it slightly by reading raw distance. See below

    Abs(Mouse X ) - Abs((Player x)+16) <40
    Abs(Mouse Y ) - Abs((Player Y)+16) <40

    You could also try creating an object with 4...
  31. Replies
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    You want the enemy and the shadow to have the...

    You want the enemy and the shadow to have the same ID?

    Don't use fixed values as they can be confusing to compare against. Use an alterable value. I do this in virtually every project I work on...
  32. Yes. Buy a monitor that isn't tiny. I've run...

    Yes. Buy a monitor that isn't tiny.

    I've run fusion on a 30" 2560x1600 display and currently on a 31.5" 2560x1440 display. It works phenomenally. Having the extra vertical space is a god send.
    ...
  33. Doesn't the snail-on example only snap to rooms...

    Doesn't the snail-on example only snap to rooms of the same size?
  34. Replies
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    There are a few ways to approach. Use your...

    There are a few ways to approach. Use your current fireball as the hitbox (since you already have the code for it) and slap the fireball graphic on top of it.

    Always
    - Spread 1 Into Value Z of...
  35. Replies
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    Looking good! I guarantee your issue is that...

    Looking good!

    I guarantee your issue is that you're causing overlap somewhere. Be sure that you're updating your sensor positions at the same time as your fireball positions. Are you sure you're...
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    A workaround could be to create a new object on...

    A workaround could be to create a new object on top of the "Launched" object and destroy the launched one - with no speed/launch/whatever applied - and update all flags/values in the same event line.
  37. Replies
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    No only one player object. I believe its...

    No only one player object. I believe its registering a collision for both fireballs simultaneously. I didn't check to see if your edit corrected it.

    In the edit I posted there aren't really any...
  38. Replies
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    Your'e sketchy on TDC right? Good to see you're...

    Your'e sketchy on TDC right? Good to see you're still around :o.

    Your fireballs behave differently when there is more than one.

    See the attached mfa. The only changes I made were moving the...
  39. Replies
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    Also - someone else may need to chime in - but...

    Also - someone else may need to chime in - but from my understanding ForEach loops are more efficient/less resource intensive than fastloops so you should use them whenever possible.
  40. Replies
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    Specifically in this example it is because your...

    Specifically in this example it is because your fireball left/right/up/down sensors are positioned using ForEach loops. Checking for collisions or making movement adjustments during a Fast Loop will...
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    Finally. Sorry for the delay! If you have any...

    Finally. Sorry for the delay!

    If you have any questions please feel free to ask and I will try to explain the best I can.

    Controls

    Left/Right Change "Character" direction
    Z - Shoot from...
  42. Hiya You need to prevent objects from sinking...

    Hiya

    You need to prevent objects from sinking into the ground in the first place. I am working on your mario fireball example now and it has this exact scenario. I'll respond to your fireball...
  43. Replies
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    Sorry, I didn't get to it tonight. I haven't...

    Sorry, I didn't get to it tonight. I haven't forgotten, though!
  44. Replies
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    Ok well I'm at work right now. I'll see what I...

    Ok well I'm at work right now. I'll see what I can do tonight when I get home.
  45. Replies
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    How familiar are you with basic game physics. Do...

    How familiar are you with basic game physics. Do you have any experience creating custom platform engines?

    I can make an example, but it might be a little more complex than what you're looking...
  46. Replies
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    Do you have a pixel shader applied to any layers?...

    Do you have a pixel shader applied to any layers? Do you have a RGB coefficient set? Can you post the MFA?
  47. Here is a way to do it with multiple objects and...

    Here is a way to do it with multiple objects and trig.

    The issue is that this can only be applied to a certain extent. Handling object movements while they're attached becomes a whole different...
  48. You're thinking too complex, lol. Please see the...

    You're thinking too complex, lol. Please see the attached MFA and sample.

    I found that the default frequency of samples is 31954 by playing a sample and setting a counter to said samples...
  49. Always set Frequency to 0 + (Y of Player - Y of...

    Always set Frequency to 0 + (Y of Player - Y of Object) / 6

    To make it more subtle just add a modifier to the end - something like

    0 + (Y of Player - Y of Object) / 6 * 0.25 - for 25% potency
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    www.clickteam.com - > Web Shop - > My Account - >...

    www.clickteam.com - > Web Shop - > My Account - > Login - > Order History and Details.

    Click on the order reference and it should populate a download link lower on the page.

    If you have...
  51. Replies
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    Mode 7 EX extension. Its old, but should be...

    Mode 7 EX extension. Its old, but should be capable. There /might/ be a pixel shader you can utilize for something similar.


    I don't really use many extensions, but Viewport might be able to help...
  52. What? That makes no sense. Why would there ever...

    What? That makes no sense. Why would there ever be a delay? Do YOU even know what you're trying to accomplish?

    As it stands the example I gave you accomplishes exactly what you asked about - at...
  53. I'm not on my pc so I only have the free edition...

    I'm not on my pc so I only have the free edition of fusion. Does the mouse object not work?

    Why do you need this to be so specific? There is literally zero reason to map the windows mouse cursor.
  54. 24463 Threw this together in a few min....

    24463

    Threw this together in a few min. Holding - - = or + will increase/decrease radius.

    Sorry for no comments - in a hurry and have to leave soon.
  55. Replies
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    The issue is that you are moving the object in...

    The issue is that you are moving the object in more than 1 pixel increments. You should start a loop that runs "XSpeed" number of times when "XSpeed" is higher than 0. This loop should only run when...
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    Hiya, the store page cannot be accessed right...

    Hiya,

    the store page cannot be accessed right now so I cannot read the description.

    Can you provide some real-world applications for this? What is it best for?
  57. Replies
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    Sticky: To preface, I'm going to reference Unreal a few...

    To preface, I'm going to reference Unreal a few more times only because that is what I'm used to. I'm sorry!

    Honestly I don't think having multiple 3d planes is /that/ useful. You really only need...
  58. Replies
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    Sticky: Unfortunately you have to purchase it - pretty...

    Unfortunately you have to purchase it - pretty much every unreal game came with an editor in the past. A video may suffice! Unreal Tournament Game of the Year Edition is $1.99 on steam right now and...
  59. Replies
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    Sticky: I haven't tried the new world editor, but you...

    I haven't tried the new world editor, but you guys should check out the Unreal Editor for inspiration. It is pretty intuitive to use and grasp. I would start with the 1999 editor since Firefly is...
  60. You haven't really given enough information. Try...

    You haven't really given enough information. Try to be more in detail when making posts . . . we know nothing about your game and you haven't provided visual references. Are you using the built in...
  61. Replies
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    You want to list all active objects or do you...

    You want to list all active objects or do you want to list all objects fixed values?

    Add every single active object to the same group. Run a for each loop and output the results of each loop...
  62. Something else to try for Windows 8 + users - try...

    Something else to try for Windows 8 + users - try closing out of desktop windows manager and see how your game does. I do know that it can cause input lag - no idea about stuttering.
  63. Also how many of you guys have skype open in the...

    Also how many of you guys have skype open in the background? This might seem a bit random, but I have seen TONS of software skip randomly thanks to skype being in the background. I like skype, but I...
  64. I may be able to test on a 31khz (640x480 @ 60hz)...

    I may be able to test on a 31khz (640x480 @ 60hz) monitor, but not right this minute because hooking my PC up to it may be a pain and I may not have the correct cables.

    @Faber
    I looked at your...
  65. I've downloaded multiple examples and I'm not...

    I've downloaded multiple examples and I'm not sure I see it. I'm usually very sensitive to the tiniest of changes and have had my share of odd fusion issues, but this just seems odd to me.

    The...
  66. Can you give a rundown of exactly what you're...

    Can you give a rundown of exactly what you're looking to have coded?

    feel free to e-mail me at mh4ult@gmail.com I can possibly provide a few samples. If you can tell me what you need and what...
  67. While this is certainly true and I agree with...

    While this is certainly true and I agree with this from a purely moralistic perspective, I don't believe the userbase would be exactly 100% where it is today if it wasn't for pirated copies...
  68. Sticky: Poll: I got into gamedev when I was young, but only...

    I got into gamedev when I was young, but only through tools/engines. I pretty much wanted to make games before I was born

    I used these
    RPGToolkit
    RPGMaker 95
    TGF
    - insert a bunch of lesser...
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    I didn't change the hotspot - only the actionspot...

    I didn't change the hotspot - only the actionspot - which is the spot in which objects are "launched" from and created at by default. I just used it to create a spawn point for the bullets. To change...
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    Why do you need look at? Your character already...

    Why do you need look at? Your character already looks at the crosshair thanks to the angle code / ATAN2.

    See this example. I made some changes and left some notes.
    ...
  71. Interesting for sure. Has anyone noticed that...

    Interesting for sure.

    Has anyone noticed that with many instances + foreach things can still get mixed up?

    For example, when you have mutliple enemies that use the same sensor if you have a...
  72. 23710 Delete from here ...

    23710

    Delete from here

    https://imgur.com/a/uv7HT
  73. The built in timer stops returning numbers if you...

    The built in timer stops returning numbers if you tell a counter to always display the current MS of the timer - or at least it did in the past. I submitted it to the bug box, but idk if it ever got...
  74. [PAID] Per Pixel swapping + 4 color shader

    I believe a combo would be the best bet for this.

    Essentially I want to do 2 things. First, I want to be able to accomplish the same thing this shader accomplishes:
    ...
  75. Can you give a layout of everything needed and...

    Can you give a layout of everything needed and total compensation?
  76. Thanks for the responses. I need it for a...

    Thanks for the responses.

    I need it for a shadow effect in a 4 color game. Top down and the main character will have a lamp with a circular light radius. I want enemies to shift shades depending...
  77. Swapping colors of specific pixels on active objects?

    I am trying to swap colors of SPECIFIC pixels on active objects. Is this something that is possible to do?

    I also want to be able to grab a specific pixel from an object and compare it to any...
  78. Apologies if any of the questions have been...

    Apologies if any of the questions have been answered in the attached mfas. I cannot access MFAs right now as I am on a work laptop.

    Anyways -

    You want to use trig to calculate the angle the...
  79. Ok now a new issue. Now on any clients the...

    Ok now a new issue. Now on any clients the objects move at a majorly reduced pace. It seems like there are too many packets and that the code can't sort the IDs quickly enough.
  80. Oddly enough I isolated the code in another MFA...

    Oddly enough I isolated the code in another MFA and it works now.
  81. First, I'm aware of dead reckoning and the...

    First, I'm aware of dead reckoning and the efficiency of only sending the information that is needed. I seem to remember reading somewhere that streaming small info (eg, x/y coordinates) is fine...
  82. Yes I tried using Two General Values AFTER trying...

    Yes I tried using Two General Values AFTER trying normally > EG: Alterable Value "ID" = Received Byte. I knew it wouldn't work, but figured I would try it to exhaust all of my options.




    I...
  83. Lacewing - distinguishing between multiple objects

    I'm trying to send coordinates for multiples of the same object from host to client, but I am running into issues. Here is a very rough idea to help get the point across:

    Always
    - Add short...
  84. Replies
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    This type of post is seen daily. Your request is...

    This type of post is seen daily. Your request is far too broad for anyone to give any accurate advice without it being an absolute crapshoot. Have you even attempted to lay down any code yourself? It...
  85. Here is another method which allows you to...

    Here is another method which allows you to specify the distance.

    Basically you always check the distance between the NPC and the Player. Then if the distance becomes to great (in this example 32...
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    Triadian, thank you. I see you fixed an odd...

    Triadian, thank you.


    I see you fixed an odd jitter issue from the other version as well.

    I've been wanting to make a grandia-style battle engine for a long time, but a purely topdown...
  87. Replies
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    How well does it work with camera rotation? ...

    How well does it work with camera rotation?

    Why not just throw some free graphics in?
  88. Does the collision mask have any slight up/down...

    Does the collision mask have any slight up/down movement?

    Try putting your camera centering events at the end of your code.

    I find that putting positioning events BEFORE movement events causes...
  89. Unfortunately "Best" does not coincide with...

    Unfortunately "Best" does not coincide with "good."

    This forum is hardly active, but is unfortunately the most active forum for fusion users. Finding information / proper extension documentation /...
  90. Ok. Thanks! Hopefully someone has gone through...

    Ok. Thanks!

    Hopefully someone has gone through this process and can chime in.

    Unbelievable how difficult this is considering how simple the concept is.
  91. Great answer. Guess these forums are as...

    Great answer.

    Guess these forums are as useless as ever.
  92. Are you saying you have to pay the $9.99 in the...

    Are you saying you have to pay the $9.99 in the clickteam store, then an additional transfer cost?

    Holy hell.
  93. I had no idea bluewing was still being worked on....

    I had no idea bluewing was still being worked on. Most users probably have never even heard of bluewing. So basically any information that is new that has to do with fusion as a whole.
  94. Phi, where does one obtain this information? It...

    Phi, where does one obtain this information? It seems as if the clickteam website is void of potentially crucial third party updates/software and that anything old simply doesn't exist unless you...
  95. Thanks! So with that said, I understand I can...

    Thanks!

    So with that said, I understand I can use this to transfer keys to steam from standalone or from standalone to keys.

    Does this apply to Firefly? The description does not explicitly...
  96. Will Firefly for Steam work with non steam version of fusion?

    Thread title . . . Posted here because Firefly doesn't seem to have many users.

    I have clickteam fusion 2.5 standard and would like to purchase firefly for the sale, but am worried that it will...
  97. Corrupt Code in Fusion on anything past Windows XP

    This has been an ongoing issue for me for YEARS. Ever since MMF2 at the very least. It spans at least 6-10 computers. Every time I have posted about it I get met with the same responses - "I've never...
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    Lacewing for UWP planned?

    are there currently any plans to port Lacewing to UWP or for any sort of online functionality?

    Also . . .are there any plans on exporters that may enable games to be played on the PS4 or nintendo...
  99. I did check your code, but there is little...

    I did check your code, but there is little organization so it made things fairly difficult to follow.

    The attached MFA wasn't to imply it was a issue specifically group related. More of an example...
  100. Something in your code is causing fusion to think...

    Something in your code is causing fusion to think the code should run twice. Fusion is just following the instructions you give it. It is 100% your fault, not Fusions. The fix may be a workaround by...
  101. This is a problem with your own coding, not a bug...

    This is a problem with your own coding, not a bug in fusion itself.

    Add a delay between actions. I usually opt for a 3 frame delay .

    EG: Player moves left
    - Set Global Value "Delay" to 3
    ...
  102. I wouldn't. Who is to say that the change will...

    I wouldn't. Who is to say that the change will actually take place upon close?

    What if your app crashes and the closing code doesn't run?
  103. Replies
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    STAHP IT. You're giving me more reason to buy...

    STAHP IT.

    You're giving me more reason to buy it :P. I'm chomping at the bits, but have to wait a few paychecks :P.
  104. Drop me an e-mail on PM here if you can and...

    Drop me an e-mail on PM here if you can and you're interested. If you can tell me which enemies you want from what games I should be able to replicate them easily.
  105. Replies
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    I can probably deal with 250+ pixels. I'll buy it...

    I can probably deal with 250+ pixels. I'll buy it regardless to test.

    Would you mind posting the EXE from the video? Maybe with adjustable radius?
  106. Replies
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    That looks WAY better than when the same is done...

    That looks WAY better than when the same is done in Mode7 and looks better than the last example you sent me. Thanks!!!

    I'm definitely interested in purchasing this. Let me know when its available...
  107. Replies
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    Did you ever fix the issue with sprites jittering...

    Did you ever fix the issue with sprites jittering when you attach a camera to them?
  108. Hello, I may be interested. Some samples are...

    Hello,

    I may be interested. Some samples are included below. If you're interested, get in contact with me and maybe we can work something out. My email is shreveportconsolerepairs@gmail.com
    ...
  109. Replies
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    No qualifiers = deal breaker. You can bypass this...

    No qualifiers = deal breaker. You can bypass this using switches/flags , but switches impose a 1 frame delay, at the very least.

    For example:
    Global Events:
    Player right sensor collides with...
  110. Replies
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    Unfortunately this is not possible as far as I am...

    Unfortunately this is not possible as far as I am aware.

    Only the objects inside of the window are rendered. As you scroll past objects they are no longer being rendered.

    Could you download a...
  111. Hi, Wodjanoi. A few things to point out: ...

    Hi, Wodjanoi.

    A few things to point out:

    --- Your maximum speed, when moving left, is -5 pixels per frame, but when moving right its 4.0 pixels per frame. Also - sometimes your speed goes OVER...
  112. Do you have an idea of how much this is going to...

    Do you have an idea of how much this is going to cost yet?

    Do the layers in either supported program support parallaxing? (So we can see in real-time how offset each layer will be from the other...
  113. Does the water span the entire level? Is the...

    Does the water span the entire level? Is the water on top or in the background?

    If it spans the entire level, why don't you just make a new layer and constantly adjust the X offset of that layer...
  114. Replies
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    Works fine for me. The method BoxFigs...

    Works fine for me.

    The method BoxFigs described will work for the entire game, but you won't be able to include a pause menu if needed.
  115. Replies
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    edit* I didn't realize Fusion 2.5 had a pause...

    edit* I didn't realize Fusion 2.5 had a pause feature LOL. BoxFigs example may be the way to go.

    Hello,

    Here is a simple example. Keep in mind that animations will still play when paused since...
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    1
    Views
    632

    Python Lacewing Server with Fusion

    To preface, I know nothing about Python.

    I've heard that a Fusion-Based Lacewing Server can only handle as many messages as there are loops per second (Which should be around 50-60) and that using...
  117. Replies
    4
    Views
    973

    Why can't you create by name?

    Why can't you create by name?
  118. Replies
    5
    Views
    785

    What do you mean by that? You're going to have to...

    What do you mean by that? You're going to have to be a bit less vague with your questions :P.
  119. Hi, Faber. For some reason videos recorded at...

    Hi, Faber.

    For some reason videos recorded at 60 fps play back at a rate that seems smoother than when you're playing the game itself. I'm not sure of the workings behind it, but I've recorded...
  120. It does not work with 2.5, but thank you for the...

    It does not work with 2.5, but thank you for the download link!

    I may swap over to 2.0 and see if I can get it to work there.
  121. Hello, I've looked for it, but I can only find...

    Hello,

    I've looked for it, but I can only find an installer for Multimedia Fusion 2, and not 2.5.
  122. There is only one line of code that "pushes" the...

    There is only one line of code that "pushes" the character up. I know my code well enough to pinpoint issues caused by new code without ever really having to do deep troubleshooting because I'm super...
  123. Access DLL Files in Fusion 2.5? (Trying to get multitouch for infrared touch screen)

    I own an arcade machine that is running Windows XP and has an INexio infra-red touch screen overlay. This is a multi-point display. I've tried running this example on it to test the multiple touch,...
  124. Replies
    2
    Views
    551

    I don't know the inner workings of trig, but I do...

    I don't know the inner workings of trig, but I do know what some of the formulas do and how to use them. Here is a commented example for you.
  125. Replies
    6
    Views
    1,889

    Ratty, Delta timing insures that your game runs...

    Ratty, Delta timing insures that your game runs at the same speed regardless of framerate.

    For example:

    A 60 FPS game with the following code:

    Always
    - Set X Position of "Object 1" to X...
  126. Many lines of code = issues with code firing in order?

    I can't post a MFA because this is a personal project, but I can describe this situation.

    I am working on a platformer and am in the process of adding pushable boxes.

    I have 2 identical...
  127. Replies
    5
    Views
    785

    Hi, Retro. Here is an example with comments....

    Hi, Retro.

    Here is an example with comments. If you need help feel free to ask :).
  128. I figured it out using Webview (can grab images...

    I figured it out using Webview (can grab images directly from a loaded page) + Lists/string parser to open multiple URLs simultaneously.

    If anyone is having similar issues feel free to pm me.
  129. Capturing Screenshots from Multiple URLs

    Would it be possible to capture Screenshots from multiple URLs using the Screen Capture Object + other extensions?

    I need the pictures to be as big as possible (roughly 1280x720 minimum.)

    A...
  130. Replies
    2
    Views
    822

    Do you want the ball to retain its velocity and...

    Do you want the ball to retain its velocity and direction when dragged?
  131. That line is deactivated so it isn't doing...

    That line is deactivated so it isn't doing anything :P. In my game there are Raven enemies everywhere and some will swoop at the player when he gets close. Since you have to specify a duration when...
  132. Is this too abrupt? To slow it down change pi...

    Is this too abrupt?

    To slow it down change pi / 2 in the return easing formulas to pi/4.
  133. Oh by the way I forgot to ask . . . how do you...

    Oh by the way I forgot to ask . . . how do you want your object to return? Do you want it to curve back, move in a straight line, or what? Depending on how you want it to act when returning to the...
  134. I just spent an hour working on an example and...

    I just spent an hour working on an example and Fusion crashed when I hit save :(. I blame Windows 8 because I'm not on my computer.

    Anyways, the code was a bit messy. The general idea is to make...
  135. Here ya go. It uses Sinusoidal easing (X IN and Y...

    Here ya go. It uses Sinusoidal easing (X IN and Y OUT.)

    16902

    The website for reference is here:

    http://gizma.com/easing/

    t = current time (always add 1 to this value when the bird is...
  136. There are two ways to do this. First with...

    There are two ways to do this.

    First with another counter object.

    Always
    - set counter to digit1 * 100 + digit2 *10 + digit3

    Another way would be using a string.

    Always
  137. I know your problem has been solved, but I solved...

    I know your problem has been solved, but I solved this exact(or a very similar) issue recently. It allows you to specify a x,y destination and the amount of time it should take to reach said...
  138. Replies
    10
    Views
    1,299

    What kind of movement are you using? Is it built...

    What kind of movement are you using? Is it built in, custom, or Platform Movement Object?

    It would help tremendously if you post a MFA as well.

    It can be done with all three, with built in...
  139. Click the bricks to destroy them. I tried to...

    Click the bricks to destroy them.

    I tried to comment the code as much as possible, but it may be a little confusing. Feel free to ask if you have any questions :).

    16823
  140. Replies
    3
    Views
    896

    Thanks for the response. I pretty much decided...

    Thanks for the response.

    I pretty much decided to go with using parsed strings for the time being. Each measure is stored in a paragraph of a string object. It turned out to work really well and...
  141. Replies
    3
    Views
    896

    Displaying Rhythm Game Charts

    I am working on a DJ Max Technika simulator (video below) and I was wondering if anyone could point me in the correct direction when it comes to loading/displaying the charts.
    ...
  142. Replies
    9
    Views
    1,467

    Emerson, Random(x) is 0 indexed, meaning the...

    Emerson, Random(x) is 0 indexed, meaning the numbers START at 0 and count up.

    Random(6) will return any of the following: 0,1,2,3,4,5

    ^ 6 total values

    Random(6)+1 will return any of these:...
  143. 16717 Here is a way to do it with no...

    16717

    Here is a way to do it with no extensions.

    It supports an infinite number of "blocks." All you have to do is add a new block into the level editor and the code will handle the rest.

    To...
  144. In the given example in the PDF (for Windows)...

    In the given example in the PDF (for Windows) will the INI retain saved values once released? It writes changes to the "embedded" ini, correct?
  145. Enemy health = 0 - set counter to random(100)+1...

    Enemy health = 0
    - set counter to random(100)+1

    Counter > 1
    +
    Counter < 11
    - create powerup 1
    - set counter to 0

    Counter > 10
  146. Replies
    14
    Views
    2,367

    Are you using pinball movement for the gibs? If...

    Are you using pinball movement for the gibs? If so... why?

    You can easily program your own gravity. If you need help I'll post a MFA if someone doesn't beat me to it.
  147. Replies
    14
    Views
    2,367

    Why wouldn't you just raise the object limit?

    Why wouldn't you just raise the object limit?
  148. Replies
    14
    Views
    2,367

    Is the layer object present in the frame? What...

    Is the layer object present in the frame?

    What happens to the gibs when you walk off screen and don't collect them?

    Post a MFA might help too..
  149. Replies
    4
    Views
    1,776

    MMF2 3rd party python exporter works on Linux, no?

    MMF2 3rd party python exporter works on Linux, no?
  150. What does the space between "x" & "cos(z)" and...

    What does the space between "x" & "cos(z)" and "x" & "sin(z)" represent?

    How would this be applied inside MMF? I saw this formula tossed around on several formulas. Did you just copy & paste?
  151. Hi kirkmet. Do you have a budget? Are the bosses...

    Hi kirkmet. Do you have a budget? Are the bosses already drawn, animated, and planned out? How many boss fights do you need?

    Please pm me so we can discuss. I may be able to help and I have a few...
  152. Its been a while since I've played around with...

    Its been a while since I've played around with HTML 5, but I seem to remember certain events/actions not triggering at ALL whenever objects move outside of the playfield in HTML 5. I don't think this...
  153. Be careful with moving objects outside of the...

    Be careful with moving objects outside of the frame at all. The HTML 5 runtime does NOT play nice when this happens.

    What does "OutsideOfFrame" represent? Is it a static number?
  154. Is this the HTML5 runtime by chance?

    Is this the HTML5 runtime by chance?
  155. Whoops I made a mistake and made it every 0.05...

    Whoops I made a mistake and made it every 0.05 not ever 0.50. That looks a lot better, and the choppy terrain may be something I have to deal with (it certainly isn't bad.) Its definitely a LOT...
  156. Thanks for the suggestion. It didn't work,...

    Thanks for the suggestion. It didn't work, unfortunately. This seems to be a problem that is directly related to mapping the camera/origin points and rotation direction to the position and angle of...
  157. It sounds like your hotspots are off-set. Open...

    It sounds like your hotspots are off-set.

    Open up each animation individually. Click the hotspot icon on the left of the image editor (its an eyeball if I remember correctly.) Move the now-visible...
  158. What is the performance impact of using for each...

    What is the performance impact of using for each loops in comparison to using no for each loops?

    If for each loops have a slight impact you could try using behaviors instead. Everyone seems to...
  159. Mode 7 - Choppy sprite mapping when rotating.

    16228

    Controls:
    X - Zoom Out
    C - Zoom In
    Z - Rotate

    The top counter represents the characters X mapping and the bottom counter represents his Y mapping.

    If you watch the counters when...
  160. do you know of a guide that explains how one...

    do you know of a guide that explains how one would go about using your extension to communicate with a HID device? I'm not sure what parameters to type into the example file.

    Thanks!
  161. Can MMF send output signals via PS/2 or USB

    I would like to use something such as a Pac Drive (https://www.ultimarc.com/pacdrive.html) to send signals to LEDs, Ticket dispensers, etc.

    Would this be doable through MMF with or without any of...
  162. Negative Alterable Values not triggering events.

    I recently coded a simple gravitational effect that triggered code once the effect was over. The gravitational pull started at 4 pixels per frame and progressed to -4 pixels per frame, was stored in...
  163. Replies
    7
    Views
    1,871

    If you're going for a Momument-Valleyesque idea,...

    If you're going for a Momument-Valleyesque idea, displaying a 3d model and rotating it would be cake with the 3d mesh tool. The issue would come in with mapping other objects/collisions/etc. I think...
  164. Yes this would be possible, but it would be of...

    Yes this would be possible, but it would be of above-average difficulty to pull off.

    Mode7, Raycaster, and "Wolf-3d" examples all come to mind. If you have experience with 3d you might want to...
  165. Replies
    1
    Views
    619

    What kind of event is triggering? Are you playing...

    What kind of event is triggering? Are you playing a sound? If so, if you play the sound at the start of the level BEFORE the event triggers, does it work 100% of the time afterwards?

    This...
  166. http://community.clickteam.com/threads/72193-Delta...

    http://community.clickteam.com/threads/72193-Delta-Time-acting-wierd?highlight=delta
  167. Rebel, I sent you a PM.

    Rebel, I sent you a PM.
  168. With this you also have to make sure you copy all...

    With this you also have to make sure you copy all objects over to every frame as well.
  169. Replies
    18
    Views
    3,213

    Is this what you're looking for? (Run when...

    Is this what you're looking for? (Run when resizing, run when minimized)

    http://i.imgur.com/RzXk9kM.jpg
  170. Replies
    2
    Views
    1,105

    Try checking out this thread. I honestly don't...

    Try checking out this thread. I honestly don't think Delta Timing is that important unless you're making a game that has a lot of things that are based off of strict intervals (ie: Rhythm Games)
    ...
  171. Replies
    3
    Views
    2,144

    Someoneman, that will not work 100% accurately...

    Someoneman, that will not work 100% accurately due to inconsistencies in framerate.

    SubWoofer, I can help you a teeny bit, but I have had issues with attempting to develop rhythm games before, In...
  172. Replies
    8
    Views
    1,437

    Are you saying you want the game to generate...

    Are you saying you want the game to generate these movement "amounts" on its own and that the amounts should be exactly the same every time the game is run?


    IE:
    Start of game generates the...
  173. Replies
    8
    Views
    1,437

    Hello, Willy. Here is an example that I...

    Hello, Willy.

    Here is an example that I believe solves your problem. Press Z or Hold X to randomize.

    It requires a custom menu because the default "New - F2" menu function restarts Global...
  174. Replies
    1
    Views
    1,130

    Hi, Endorian. Are you using a square collision...

    Hi, Endorian.

    Are you using a square collision box for the character? What you could do is create a "Sensor" (Active Object.) Make its width the same width as your collision box, then make its...
  175. 15234 Here you go.

    15234

    Here you go.
  176. Yeah I see now, same issue on my end. I honestly...

    Yeah I see now, same issue on my end. I honestly don't know what to make of this. Perhaps someone from Clickteam can shed some light.

    Can I ask why you need an object limit of 100? You could...
  177. For now you can temporarily change your controls...

    For now you can temporarily change your controls to buttons that CAN simultaneously register on your keyboard, or use a USB controller.

    A permanent solution would be finding a keyboard with a...
  178. I have no issues on my end. I can create an...

    I have no issues on my end. I can create an infinite amount of objects with your MFA. Is your MMF fully updated?

    Is your object count going UP, in the debugger, as you paste the objects? On my end...
  179. Replies
    6
    Views
    980

    It really helps if you aren't so vague with your...

    It really helps if you aren't so vague with your questions, and also answers.

    So you're setting global values to floats, via the event editor, but during gameplay they're rounding to whole numbers...
  180. Ok thank you, that helps. I always wondered why...

    Ok thank you, that helps. I always wondered why people used string tokenizer, because of the whole binary = smaller fact. I guess people don't care about efficiency as much.

    Thanks again for the...
  181. Thanks a bunch for the response, tompa :). Are...

    Thanks a bunch for the response, tompa :).

    Are fixed values inefficient because of the length or because spawned objects, between client and server, can have two different fixed values? With that...
  182. Lacewing - Sending positions for multiple enemies? +

    Hello,

    Please keep in mind that my Lacewing experience is minimal/non existant. I somewhat understand the gist of things, and I have worked a teeny bit with older online extensions that were much...
  183. Replies
    4
    Views
    1,322

    Hello, First: what movement method are you...

    Hello,

    First: what movement method are you using for the character? 8 directional? Custom?

    Second: what perspective is the game in? Top down?

    Third: Do you want the compass to just point in...
  184. Definitely! I've swapped over to XP, just in...

    Definitely! I've swapped over to XP, just in case, and my version is up-to-date now. I'm not sure why my home setup was behind. My work setup was behind due to it being installed a long time ago and...
  185. Hello, @ Jeff I kind of expected responses...

    Hello,

    @ Jeff
    I kind of expected responses like this :(. The problem seems to be extremely, extremely uncommon. I have heard of one or two other users having issues at random points in time, but...
  186. Corrupt Code/MFA? More common in Windows 7?

    Hello,

    I have recently made the decision, for a second time, to go back to using Windows XP, rather than Windows 7, when working on games in Clickteam Fusion 2.5.

    The first instance of this...
  187. I don't recall, but it didn't take me very long...

    I don't recall, but it didn't take me very long to familiarize myself with the software. The GOOD thing about Click Products is that you DON'T have to know "syntax." There are only x amount of...
  188. Try the blowfish encryption extension. You can...

    Try the blowfish encryption extension.

    You can decrypt and INI, modify it or read it, AND re-encrypt it all in the same frame. Just make sure your order of events are correct (ie: De-crypt,...
  189. Replies
    2
    Views
    4,765

    The scale feature. ...

    The scale feature.

    http://i.imgur.com/QvaHwTV.png

    1.0=100% size, 0.9=90% size etc.

    When it asks if you want the quality to be 0 or 1 choose 0 if you don't want Anti Aliasing and choose 1 if...
  190. It sounds like you might just have too many...

    It sounds like you might just have too many physics objects.

    To test, REMOVE all physics from said objects and test your game with them still in existence. If the FPS increases then your phone is...
  191. Replies
    4
    Views
    1,404

    14234 There are 2 frames in this.

    14234

    There are 2 frames in this.
  192. Replies
    1
    Views
    1,518

    You can accomplish this using trig. If you...

    You can accomplish this using trig.

    If you don't understand trig IT IS OKAY. I don't "understand" trig, but I know how to use these formulas to move objects. Just see the attachment :)
  193. Replies
    51
    Views
    9,286

    Alterable values inside of behaviors do not...

    Alterable values inside of behaviors do not retain their names. (IE: If I rename Alterable Value A to "apple," it still shows "Alterable Value A" inside the behavior event editor. Is there a fix...
  194. Yes, that may work. I'm not quite sure how to do...

    Yes, that may work. I'm not quite sure how to do the buffered path and also . . . I'm trying to make it universal so that I can add a seemingly indefinite number of objects into the path without...
  195. Thanks for the response :). I actually already...

    Thanks for the response :).

    I actually already know how fast loops/for each loops, and Parenting in MMF2.5 work. The issue with this method is that it will require a separate object for each...
  196. Having objects follow/reference each other in order.

    I am trying to figure out how to make objects reference each other in order.

    For example:

    Say I have 50 instances of Active Object 1. I spread 1 into this object.

    Now I want #1 to follow #2,...
  197. Replies
    3
    Views
    1,693

    What do you mean not an intel processor? ...

    What do you mean not an intel processor?

    "Intel« Atom™ processor Z3740D with 32GB storage (2MB Cache, up to 1.8GHz Quad-Core)"

    I'm pretty sure they will, as people are playing Windows Dreamcast...
  198. I thought I tried this with no results. Perhaps...

    I thought I tried this with no results. Perhaps my memory is just fried and I need to try it again.

    I am creating objects by name from a list, so I do not know which object is being created at...
  199. Replies
    8
    Views
    1,997

    Awesome! Is there any ETA on the next version?

    Awesome! Is there any ETA on the next version?
  200. Replies
    8
    Views
    1,997

    So if I embed the app in the page, I technically...

    So if I embed the app in the page, I technically should be able to write a JavaScript function that pulls the URL and call it from within the app?

    Thanks!
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