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  1. Sent a msg on discord

    Sent a msg on discord
  2. Trouble loading textures from resource package.

    Hello, i am currently messing around with firefly, and successfully got the engine to load models and such from a resource package. however, when trying to get the engine to load a texture into the...
  3. thanks for the response! it seems to be working...

    thanks for the response! it seems to be working well under stress now!
  4. Example lets say i had an active named "wall",...

    Example lets say i had an active named "wall", and there are 100 of them in a frame. But while the player is moving around there are only around 15-20. Is there a way to run a for-each loop that only...
  5. Run a for each loop only for the objects actively on the screen?

    Anyway my question is as the title suggests. I want to run a for-each loop for an active object. But i only want to run it for the ones that are currently on screen. Running a for-each loop for every...
  6. Fully Functioning Time-Scalable and Framerate Independent Movement Example File.

    So a little while ago someone asked me to make an example file to help them with time-scaling. I didnt get back to them until recently, but i figured i could post the example file here (as well as...
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    hey aenever , sorry for the late reply. I...

    hey aenever , sorry for the late reply. I normally will come onto the forums for a little bit, help some people out, and disappear for a while. Here is the example file you asked for if you need it:
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    Create 3 global variables; DeltaTime, LastTime,...

    Create 3 global variables; DeltaTime, LastTime, and TimeScale

    Always
    -Set DeltaTime to (timer - "LastTime") * TimeScale
    -Set "LastTime" to timer

    Now whenever your objects move multiply their...
  9. Yeah use a loop and just go through devices 1-16...

    Yeah use a loop and just go through devices 1-16 and retrieve the name of each device. You can store these names in a list object and then later use the list object as a way to reference a specific...
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    I made a fully functioning top-down shooter in...

    I made a fully functioning top-down shooter in fusion and released the full code for it a while ago:

    https://drive.google.com/open?id=0Bx4coDQ2LHmiSDMyd0V3OXo0SzA

    it uses the lacewing...
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    If there isnt any height in your game then just...

    If there isnt any height in your game then just do pathfinding exactly how you would do it in 2D applications(pathfinding extenson, your own implementation of A* etc) and then just replace anything...
  12. When Firefly is running, my mouse cursor is restricted.

    Like the title says, when the firefly engine is running, my i cant use ~the bottom 100 pixels of my screen, my mouse cursor wont move down any further. Anyone know how to fix this?
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    Use deltatime to have framerate independent...

    Use deltatime to have framerate independent movements. Create a new global variable called "LastTime"(or whatever you want to call it), and then another variable called "DeltaTime".

    In the GLOBAL...
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    If Y Position Of Bottom Edge("Object") > Target...

    If Y Position Of Bottom Edge("Object") > Target Bottom Y
    -Set Y Position("Object") To (Y Position("Object") - 1)

    If Y Position Of Bottom Edge("Object") < Target Bottom Y
    -Set Y...
  15. Are you able to delete the one already on the...

    Are you able to delete the one already on the workshop, and then just publish a new one afterwards?
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    Your code will always run from top to bottom,...

    Your code will always run from top to bottom, once your entire code is finished, it draws a frame. Whats happening is that it your player will hold up and right, but because the the condition telling...
  17. ??? It shouldnt replace every objects color, if...

    ??? It shouldnt replace every objects color, if you go to Animation > Replace Color > Desired Color, it should only replace the color for that specific objects animations.
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    Have your menu offset by a variable - lets say X....

    Have your menu offset by a variable - lets say X. Always set your menus items to be based on X. Then set X to something around -640(or whatever your resolution width is), and then adjust X when you...
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    Make sure to also store the players current...

    Make sure to also store the players current animation and frame, in that array as well, that way it plays back the proper animations when reversing instead of just the animation currently playing...
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    Check your hotspots and action points on your...

    Check your hotspots and action points on your objects. If your physics objects are just rectangles, turn off "Use fine detection" in the object properties tab, as well as setting the physics...
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    If you made the condition: If timer > 00:02:00,...

    If you made the condition: If timer > 00:02:00, then it will run your condition every frame after the timer reaches 2 seconds.

    If you made the condition: every > 00:02:00, it will run your events...
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    Setup an AWS account, you can get free sever...

    Setup an AWS account, you can get free sever hosting there. For matchmaking and lobbies its perfect because it doesnt require enough bandwith for amazon to charge you. I use it for my multiplayer...
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    Like popcorn said, in order to ensure security of...

    Like popcorn said, in order to ensure security of sensitive info your game would run almost entirely server-side. Lacewing is a fantastic extension for any type of real time networking, you might...
  24. Your issue is that you dont have identifiers for...

    Your issue is that you dont have identifiers for your enemies/detectors. Without proper identification, fusion wont be able to tell which enemy youre referencing, and in turn wont know where to place...
  25. On Input(You can decide what this is, right key,...

    On Input(You can decide what this is, right key, left key etc):
    -Set Angle(Platform) = Angle(Platform) + X. X is the amount(in degrees) to want to rotate the platform. This will rotate it to...
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    How accurate do you want your movement to be?...

    How accurate do you want your movement to be? Using built in 32 direction movement will be significantly easier, building a custom movement from scratch will be harder but will have tons more freedom...
  27. You could also use the INI object and save the...

    You could also use the INI object and save the file in application data. There are a lot of tutorials on the INI object.
  28. That happens sometimes with images of differing...

    That happens sometimes with images of differing qualities/formats. Id just click the alpha button in the fusion image editor, and then remove the alpha channel. Once the alpha channel is removed just...
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    Also for servers, AWS(Amazon Web Services) is...

    Also for servers, AWS(Amazon Web Services) is amazing, its what i use for my lacewing projects. EC2 servers with the WindowsServer OS is perfect!
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    Jeff this is amazing! Being able to get all the...

    Jeff this is amazing! Being able to get all the versions of 2.5 i already own plus the exporters i own AND UWP exporter/Install Creator for just $15!?!?! Definitely spreading this as much as i can so...
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    Glad i could help :)

    Glad i could help :)
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    https://drive.google.com/file/d/0Bx4coDQ2LHmiSDMyd...

    https://drive.google.com/file/d/0Bx4coDQ2LHmiSDMyd0V3OXo0SzA/view

    Does this link not work?
  33. Be sure that when you release your game on steam,...

    Be sure that when you release your game on steam, you change the app id from 480 to match the app id given to you by valve for your game.
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    I made a fully functioning 8 player shooter with...

    I made a fully functioning 8 player shooter with lacewing if youre interested. Its P2P and will require port forwarding if you use this method. Having a server host(to avoid port forwarding) and...
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    Im having a lot of trouble reading your code :|....

    Im having a lot of trouble reading your code :|. This is an example of an 8 player multiplayer shooter i made using Lacewing. Take a look at it if youre having trouble using lacewing to create...
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    So will we be able to convert the steam version...

    So will we be able to convert the steam version of UWP to work with standalone CF2.5?
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    Oh popcorn replied at the same time i did xD. His...

    Oh popcorn replied at the same time i did xD. His example is definitely much easier to conceptualize. Good luck on your project! :)
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    Youll need a value to use as a randomizer. Use an...

    Youll need a value to use as a randomizer. Use an objects Alterable Values, a Global Value, or even a simple Counter. For this example im going to use Alterable Value A of X object.

    Start Of...
  39. Check your order of events. Make sure your...

    Check your order of events.

    Make sure your launching animation isnt playing every frame.
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    Updated :)

    Updated :)
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    https://drive.google.com/open?id=0Bx4coDQ2LHmiWW11...

    https://drive.google.com/open?id=0Bx4coDQ2LHmiWW11UUx0QjRwU0U


    Here you go :)

    Tested on android(should work exactly the same on IOS though)
  42. Yes. The lacewing extensions offer very powerful...

    Yes. The lacewing extensions offer very powerful online multiplayer capabilities.
  43. Fully Functioning Online Multiplayer Shooter Example.

    Hi all. A little bit of backstory on this one. Ever since i began working with fusion ive always wanted to make multiplayer games. I tried and failed(a lot) with the mooclick extension, and when i...
  44. New Condition: On Sample Not Playing?(Or a...

    New Condition:

    On Sample Not Playing?(Or a specific sample but thats a little more complicated if you wanted to randomize the songs)
    ---> Set value Random( X ) Where X equals the...
  45. Use the font embed object. It allows your game to...

    Use the font embed object. It allows your game to have working fonts even if the user doesnt have the font installed on their machine.
  46. divide the mouse function by x. The default mouse...

    divide the mouse function by x. The default mouse movement formula is: Set mouseDeltaX to "MouseX( "Mouse object" ) - ( WinXPos( "Window Control" ) + 320 ) ".

    Change this to:
    Set mouseDeltaX to...
  47. When you play a sound using an absolute path,...

    When you play a sound using an absolute path, fusion automatically adds that file to the games binary data. When you a variable path, fusion wont automatically add that file to the binary data,...
  48. Under the "Special" Tab there is a function...

    Under the "Special" Tab there is a function called "Distance Between Two Points", you can use this to find the distance between two objects.
  49. Ini++ object encryption broken, any word on when a new version will be released?

    The ini++ object is still broken. It can encrypt files easily, but it cant load their contents afterwards. Anybody know if or when an update for the object is going to be released?
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    It depends on what youre going to do when they...

    It depends on what youre going to do when they fail to connect. "Is not connected" will run the actions every frame for as long as you are disconnected from steam. "fails to connect" will only run...
  51. Thank you so much! Worked Perfectly :D

    Thank you so much! Worked Perfectly :D
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    Id recommend using this check to display a popup...

    Id recommend using this check to display a popup letting the player know it failed to authenticate with steam before ending the app. Id also recommend checking to see if the steam account running the...
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    New Condition: Steamworks: On Failed To...

    New Condition:

    Steamworks: On Failed To Connect
    >End The Application
  54. Detect files that exist in a certain directory?

    Is this possible? I want to have fusion find the filenames of all the files in a specific directory, and save them to a list or ini file.


    For example, lets say directory "C:/Test/" has 3 files,...
  55. change the steam app id to 480, and check "write...

    change the steam app id to 480, and check "write steam id" under the object properties tab. Make sure you are also logged into steam when trying to test steam features.
  56. As someone who is currently developing a game...

    As someone who is currently developing a game that is primarily controlled by joysticks, it is very important to have buttons and controllers changeable. I solved the issue by using global values for...
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    This doesnt work at all.

    This doesnt work at all.
  58. Is it possible to embed a video in a windows application?

    Im currently working on a project and i was wondering if its possible to embed a video in the MFF application itself so when it installs on a seperate computer, the file is inaccessible from the...
  59. The games resolution is exactly 1/2 of the iphone...

    The games resolution is exactly 1/2 of the iphone 5. When testing on an iphone 5 it still anti aliases the entire game, rather than just scaling normally. The problem doesnt exist on android, the...
  60. I fixed the problem. I turned off "display menu"...

    I fixed the problem. I turned off "display menu" and "display heading" in the windows settings and it works just fine now
  61. Im using the newest build of the abdroid exporter.

    Im using the newest build of the abdroid exporter.
  62. app crashed when i launch it "unfortunately ____ has closed"

    I recently purchased the android exporter and have began trying to port an app over to android. I followed the "build failed" thinks to check guide and my app successfully builds. Whenever i launch...
  63. Yeah my iphone is cracked, but the game still...

    Yeah my iphone is cracked, but the game still looks blurry on an iphone 5 without a cracked screen.
  64. I am using the standard iphone 6. Also i was...

    I am using the standard iphone 6. Also i was wrong about something, the game looks blurry before the notification pops up as well, it only looks clear like its supposed to when the "logged into game...
  65. Help! Possible glitch with the ios exporter. I cannot Disable Anti-Aliasing

    The images were too large to attach
    http://imgur.com/a/hCX4y

    I have been working on a game recently for IOS and its intentionally pixely. It looks fine on the computer, but when i port it over to...
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    Android INI and Windows INI

    You can store the ini file in application data rather than using the file object to create an ini and then having the ini object save to it. In the properties window in the frame editor, there should...
  67. How to limit the range of an Alterable Valur

    If you want limit a value you can create a simple condition:
    If, value > x
    Then, set value to x
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    How to zoom in?

    Viewport object is what youre looking for. Its free. It serves as a camera and allows everything behind it to be scaled as you wish. Everything is handled within the viewport object itself. Things...
  69. Is there a way to get a frames index via it's name?

    Fusion should automatically remember which frame you wanted to transfer to when you use the "Jump to Frame" function. Adding new frames or rearranging them shouldnt affect the jump between frames at...
  70. Multiple Platformer AI - Advanced Parent/Child (Help is very much appreciated!)

    First youll need to create a fast loop for assigning every object its own id(spreading value). Then you would need to pass on all information through parent/child. Its a bit hard to explain through...
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    puzzle game click event

    Is there a way you could provide an example? It seems that your application is unaware of which block was clicked. You can create an "ID" alterable value and spread it by 0 after all 4 blocks have...
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    You can put everything in a group and have the...

    You can put everything in a group and have the code in the same order. There arent any disadvantages to grouping, and it doesnt mess up your code at all.
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    Sub application Inventory system

    Im not home at the moment so i cant provide an example. However, if you group your code on the main frame, you can create pause functions that deactivate the group. Deactivating the code is how most...
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    Forgot about this but, I used physics for an old...

    Forgot about this but, I used physics for an old fighting game i created. This was how i went about pausing. The only limitation is that when an object is rotating when you pause, it will keep its...
  75. Thats odd, i was able to download it just fine.

    Thats odd, i was able to download it just fine.
  76. Another Example With A Jet Engine

    Same thing, just with a horridly drawn plane, and a jet engine sound.
  77. Got a frequency slider working!

    Should work with the android/ios exporter, but i used a keyboard press condition, so youll have to replace it if you want it to work on an Iphone/Android :)

    You can adjust the initial frequency,...
  78. I created a line of sight function that works with multiple enemies.

    It works with multiple enemies whether they were placed in the frame or created by code. Only 41 lines long(a good 10 of them are irrelevant, and just allow you to create enemies by pressing buttons,...
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    Pause and resume physics?

    Unfortunately you cant pause the physics engine by deactivating its code. The only way i know how is to use the built in pause function in fusion.
  80. So the one i sent you doesnt work if one or more...

    So the one i sent you doesnt work if one or more of the squares is completely off of the black square, i fixed it just incase it was a problem.
  81. Ok i so figured out how to do what you want....

    Ok i so figured out how to do what you want. However, the downside is that the calculation wont work when two red sqaures are overlapping eachother. However, no matter what size that the red/black...
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    I checked the new builds changelog and i found...

    I checked the new builds changelog and i found out what was wrong. Basically they changed the physics engine code. However i was able to restore my system to before i updated, so everything is fixed...
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    HELP Fusions New Update Broke My Game!

    Ive been working on a game for the past 6 months. It uses the built in physics engine quite heavily. When i updated to the new MMF2.5 today, the physics in my game became all wonky. The force of...
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