Search:

Type: Posts; User: Crash86; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.12 seconds.

  1. I saw that in the release notes that I was...

    I saw that in the release notes that I was browsing through as I was downloading various installers the other day.

    You know, I think that could well have been it because the game creates lots of...
  2. Julian82 Thanks very much for the answer, I...

    Julian82
    Thanks very much for the answer,
    I will do exactly as you suggest. I will stick with the 289.3 version for now and find that out quietly in the background in case I need any features in...
  3. Performance/display issue with Build 290.4 onwards ...

    I came back to working on a long-running little project last night ...
    Clickteam Fusion recommended an upgrade from 289.3 to 290.4, which I let it do.

    The new editor runtime gradually ran...
  4. Replies
    5
    Views
    1,568

    That's very interesting, I'll give that a look....

    That's very interesting, I'll give that a look.
    Thanks for the suggestion!
  5. Replies
    5
    Views
    1,568

    Aces, well... I seem to have managed to...

    Aces, well...

    I seem to have managed to correct this problem by creating a large active object, consisting of a large, black rectangle that covers the entire window / play area.
    I set its effect...
  6. Replies
    4
    Views
    1,617

    Danworth, thanks very much for that. I found...

    Danworth, thanks very much for that.
    I found that extension after I followed a new tutorial on online high scores that I found on this site this morning. I was very gratified to find it!
    You beat...
  7. Replies
    4
    Views
    1,617

    That is an excellent explanation. I just couldn't...

    That is an excellent explanation. I just couldn't understand how the connection could be actively blocked by the firewall, even with the firewall turned off.
    When I get time, I'll test it under XP...
  8. Replies
    4
    Views
    1,617

    Windows appears to be intercepting Moosock

    Dear All,

    I'm suddenly having trouble making Moosock connect to any server from any Windows 7 or 8 machine on any network.
    This affects new MMF2 and CF2.5 applications as well as older ones that...
  9. Replies
    5
    Views
    1,568

    *bump*

    *bump*
  10. That's an interesting glitch, you've found there....

    That's an interesting glitch, you've found there.
    I think it's because the window size must stay the same but is being filled with the title and menu bar when they're enabled.
    Therefore, I suppose...
  11. Just use an invisible cone or pizza-slice-shaped...

    Just use an invisible cone or pizza-slice-shaped object that fans-out and rotates along with the enemy.
    If the player finds himself overlapping that object, then player is visible, assuming that...
  12. Replies
    5
    Views
    1,568

    I looked into this further and disabled the...

    I looked into this further and disabled the shadows on level 10.
    In this level, the instruments/HUD are set to Subtract to make them contrast with the sun on the left.
    The blacking-out happens...
  13. Replies
    5
    Views
    1,568

    Screen capture with HWA

    In MMF2 and 2.5, when I use the Screen Capture object to capture the frame area of a 'change-resolution-style' full-screen application, I sometimes run into trouble.

    The shadows in my game are an...
  14. Replies
    1
    Views
    589

    Fixed it, don't anyone start scratching their...

    Fixed it, don't anyone start scratching their heads.

    I messed about with spreading values and fast loops until it worked.
    Is quite a nice solution, really.
  15. Replies
    1
    Views
    589

    Object Selection with Groups

    I need your help, people.

    I had a great system to check what percentage of damage was done to an enemy.
    All my enemies are "Group.Bad".
    If I test a certain enemy class such as "Fighter" (which...
  16. Replies
    22
    Views
    2,231

    I think, if you make your slider additive blend...

    I think, if you make your slider additive blend and make the mask subtractive (and set it on top) ... I hope you'll end up with the effect you want but I haven't tried it.
  17. Replies
    87
    Views
    14,977

    Thanks LB, I was thinking that was how it worked....

    Thanks LB, I was thinking that was how it worked. I figured that coudn't be right though.
    I suppose, as long as it keeps the object synced now, it doesn't matter too much.

    I guess it just makes...
  18. Replies
    87
    Views
    14,977

    If you have a Global Object, does MMF store all...

    If you have a Global Object, does MMF store all of its animations etc. once for each time it's used in a frame, or is it a single, centralised object that each frame taps into?

    Put another way: ...
  19. Replies
    7
    Views
    1,345

    You're absolutely right - the Expression button...

    You're absolutely right - the Expression button shows for me with Active Picture and normal Picture objects in #254 standard, Windows 7 x64.
    I suggest reinstalling the whole thing and then patching...
  20. Replies
    26
    Views
    2,988

    I roll my engine into a single group and roll my...

    I roll my engine into a single group and roll my object behaviours into packs that can be easily transplanted from one level to another.
    That speeds life up and increases uniformity across your...
  21. Thread: Midi?

    by Crash86
    Replies
    9
    Views
    1,460

    I appreciate that I'm stealing your thread here,...

    I appreciate that I'm stealing your thread here, but, in addition, does anyone know a good extension, other than DirectShow that plays MP3? I've tried ONU and it seemed to only really want OGG files....
  22. Thread: Midi?

    by Crash86
    Replies
    9
    Views
    1,460

    You can use DirectShow to play midi instead. It...

    You can use DirectShow to play midi instead.
    It gives a teeny stutter when it loads the file but not as bad as MMF2 loading the MIDI file. That always has given quite a lag.
  23. Replies
    87
    Views
    14,977

    Does he refer to scaling active objects etc. from...

    Does he refer to scaling active objects etc. from event editor? It seems to work OK for me.
    Ignore my previous post about Control X btw. DirectShow object's presence in the frame was messing things...
  24. Replies
    5
    Views
    1,039

    Thank you very much, LB! You saved me a major...

    Thank you very much, LB! You saved me a major job with that. I just didn't have time last night to make even an example and all our machines at work are Macs.

    I found out that the DirectShow...
  25. Replies
    5
    Views
    1,039

    No, not in that frame - only actives and strings...

    No, not in that frame - only actives and strings and whatnot. - Thanks for the suggestion. I really appreciate your help, LB.
    Does setting a player key as "Tab" work at your end OK? - I can make you...
  26. makes a big improvement turning it off on effect...

    makes a big improvement turning it off on effect particles, where you'd have lots of them and you wouldn't mean to test them for collision anyway.

    Turning fine detection off gives you box...
  27. Replies
    5
    Views
    1,039

    Control X and Tab key ...

    Hi,
    I always used to be able to set Tab as a player key by getting Control X to set a certain player key to the last key pressed.
    This still works for the most part but suddenly, I've found that I...
  28. Replies
    87
    Views
    14,977

    Has anyone else tried setting player controls via...

    Has anyone else tried setting player controls via Control X in this version?
    All of a sudden, I can't seem to set Tab as a player control key, oddly enough.
    It could be something else, I'll revert...
  29. Replies
    2
    Views
    540

    Thanks LB! I was trying to force a link between...

    Thanks LB!
    I was trying to force a link between two counters, rather than letting MMF get on with things by selecting specific ones.

    Your example is exactly what I was after infact. That formula...
  30. Replies
    2
    Views
    540

    Object Selection and Counters

    Is it possible to link an instance of a counter to an instance of another in terms of events?
    I just want to have two types of counters; one that sets to a random value and another that climbs up or...
  31. Replies
    8
    Views
    1,042

    Sorry, C# was what I was thinking of. C++ is...

    Sorry, C# was what I was thinking of. C++ is 'Windows native'.

    Well, all I can say is that with XP SP3, the extension wouldn't load in MMF2. As soon as I installed .NET via Windows update, along...
  32. Replies
    87
    Views
    14,977

    This looks bitching - especially the bit about...

    This looks bitching - especially the bit about Global Objects!
    Looking forward to spinning it up...
  33. Replies
    8
    Views
    1,042

    Did anyone find the answer to this? I have a...

    Did anyone find the answer to this?
    I have a blank install of XP (updated to SP3). Am trying to open my application for editing; have installed this extension and MMF2 doesn't show it in the list...
  34. Replies
    10
    Views
    1,037

    BTW: I found out how to get rid of deleteable...

    BTW: I found out how to get rid of deleteable objects in a simple, foolproof way:

    1. Create a new frame.
    2. Check the Items > View Created Items option.
    3. Ctrl+A all the objects in the original...
  35. Replies
    18
    Views
    2,466

    I always thought I'd read that they had quite a...

    I always thought I'd read that they had quite a big performance overhead in HWA.
    I have 2 layers in my mission briefing and the CPU usage is massive, lol.
  36. Replies
    18
    Views
    2,466

    Cos they're in other layers. You gotta have the...

    Cos they're in other layers.
    You gotta have the layers toolbar up and click on the appropriate layer before you can nuke em.
  37. Replies
    18
    Views
    2,466

    There is some chop on this, isn't there? It...

    There is some chop on this, isn't there?
    It seems to relate to the length of time that you scroll left or right without stopping.
    I think there's something 'piling up' behind the scenes.

    I would...
  38. Replies
    3
    Views
    826

    Ahh awesome catch, Jamie - I have wondered myself...

    Ahh awesome catch, Jamie - I have wondered myself in the past how this is done and then just plumped for a few active pictars stuck together, lol.
    Thanks for the heads-up!
  39. Replies
    10
    Views
    1,037

    Unfortunately, I still can't seem to find a way...

    Unfortunately, I still can't seem to find a way to delete undeleteable objects.
    This one was different because it was in the frame window and you were fine to delete it. You just couldn't save...
  40. Replies
    10
    Views
    1,037

    Haha! I cured it! I created a new event and...

    Haha!
    I cured it!
    I created a new event and told the action to create the 'shadow'_xb object.
    I then went to frame editor and deleted it from the frame window. - Saved fine.
    Then went back to...
  41. Replies
    113
    Views
    19,574

    There was one feature that was proposed earlier...

    There was one feature that was proposed earlier to fix the problem where Global objects go 'out of sync' across frames.
    It would be good if changes made to a Global Object overwrote and updated that...
  42. Replies
    10
    Views
    1,037

    Yeah, the file stemmed from Games Factory, went...

    Yeah, the file stemmed from Games Factory, went to mmf1 and then to 2. So, it's done very well.
    The "bad objects" are just objects that are things that the level engine uses in later levels and...
  43. Replies
    9
    Views
    1,757

    Why not have another frame in the animation - one...

    Why not have another frame in the animation - one with action point in one place and one with it in another.
    Works if you need an object to fire from two different points.
    Or, like MikeC says, have...
  44. Replies
    10
    Views
    1,037

    Happens every time. Uploading just the affected...

    Happens every time.
    Uploading just the affected frame to keep the filesize down: http://xbomber.co.uk/files/xb2-08-024-m00.zip
    Have always had trouble with undeleteable objects, just normally, you...
  45. Replies
    10
    Views
    1,037

    Thanks Yves, I closed MMF, went back in tried to...

    Thanks Yves, I closed MMF, went back in tried to nuke the object again - same message, sadly. Tried that a few times.

    I tried deleting any action in the object's column. There weren't any to start...
  46. Replies
    10
    Views
    1,037

    Couldn't Save Document

    After I delete a certain object and try to save the file, I get this pop-up message.
    Does anyone know what the crack is with this?
  47. Behaviours are pointless because the global...

    Behaviours are pointless because the global objects don't always update themselves across frames properly ... so you end up having a dozen versions of your code spread all around your application....
  48. Replies
    33
    Views
    3,009

    Special Effects Pack? Wow, this really passed me...

    Special Effects Pack? Wow, this really passed me by. Downloading now ...
  49. Replies
    113
    Views
    19,574

    I noticed a big jump in HWA performance in one of...

    I noticed a big jump in HWA performance in one of the early #252 betas. Very sweet.
  50. Replies
    113
    Views
    19,574

    So, when you download the current builds of MMF2,...

    So, when you download the current builds of MMF2, you get the flash compiler.
    Presumably, you have to give it the right license key to make it work/appear though.
    Is that how it works?
  51. Thanks that's perfect - It had occurred to me to...

    Thanks that's perfect - It had occurred to me to spread the values and use a fastloop but I was desperately hoping to avoid using another value in my Group.Bads for spreading.
    Perfect solution!
    If...
  52. Object Selection and Count Number of Objects ...

    So, I want to find out how many objects in a group have a certain value.

    You would imagine that the following would get you that information...

    Value O of Group.Bad > 1
    Number of Counter >...
  53. Loops or functions are common in most languages,...

    Loops or functions are common in most languages, so I wouldn't expect any problem.
    The flags method is also very slow in comparison if you're testing shedloads of objects. I don't think it's...
  54. Awesome, I'm glad Mobichan wrote up line-for-line...

    Awesome, I'm glad Mobichan wrote up line-for-line how to do it.
    Hopefully you should be sorted as well me for this slight workaround that we needed.
    Sorry I didn't crank out an example to show you...
  55. I'm using just that method (Mobichan's) and it...

    I'm using just that method (Mobichan's) and it seems very fast. (at least with HWA it is).

    I don't think your suggestion will work because in the first event - all your objects would be affected....
  56. Replies
    9
    Views
    1,208

    Haha, gotcha. Unless your application was...

    Haha, gotcha.

    Unless your application was vast, running to a couple hundred megs of memory, I wouldn't put in a loading screen.

    I would think, if you kept your backgrounds external, you would...
  57. Replies
    9
    Views
    1,208

    If it's a background - use an active picture or...

    If it's a background - use an active picture or somesuch - it saves a lot of time when you're opening / saving your application.
    I think it's best to keep the MFA file as bare and uncomplicated as...
  58. Thread: Manuals?

    by Crash86
    Replies
    16
    Views
    1,242

    Best to keep it HTML and therefore modular. You...

    Best to keep it HTML and therefore modular. You could edit sections of it in whatever program without affecting the other sections. This would be especially beneficial if you wanted to bring...
  59. Replies
    8
    Views
    1,042

    And the application loads the custom fonts and...

    And the application loads the custom fonts and all the rest of it?
    That is weird. Maybe the XP installation is ... damaged or lacking some file. As I say, XP SP3 with no MMF2 or any extras handled...
  60. Replies
    8
    Views
    1,042

    Do you have a Vista or 7 machine that doesn't...

    Do you have a Vista or 7 machine that doesn't have your MMF2 installed on it to test it?
    Sounds as though it hasn't been included in the build.

    I built a Windows app and tested it on XP with this...
  61. Yeah, I found an earlier thread where Francois...

    Yeah, I found an earlier thread where Francois basically said that it was a bit of a bug or a mistake in hindsight that couldn't be changed.

    If you use the old Games Factory from 1994, it does...
  62. Thread: Truck Trailer

    by Crash86
    Replies
    13
    Views
    1,597

    Not sure how you do a smooth rotation easily if...

    Not sure how you do a smooth rotation easily if you're using 360' rather than 32 directions.
    I think the direction object extension (or whatever) that I'm thinking about only really works in the 32...
  63. In the first two, you'll generate as many bullets...

    In the first two, you'll generate as many bullets as you have ships/positions but you'll only apply the actions to the last-created bullet.

    In the last example, you'll create one bullet at a...
  64. Thread: Truck Trailer

    by Crash86
    Replies
    13
    Views
    1,597

    Why don't you use the direction controller object...

    Why don't you use the direction controller object (or whatever it's called) and rotate the trailer's direction towards that of the cab?
    You could set it to rotate smoothly only when the speed of the...
  65. The selection after you create an object is an...

    The selection after you create an object is an exception. In the first old thread I posted, Francois said that it was basically just a bug and that was how he programmed it in the beginning.
    I think...
  66. Replies
    11
    Views
    3,787

    The whole "deactivate your events" is a good idea...

    The whole "deactivate your events" is a good idea but a lot of work, given that you have to stop and start all the movements for all objects etc.
    What's the midi feature? That doesn't ring a bell....
  67. http://community.clickteam.com/showthread.php?t=55...

    http://community.clickteam.com/showthread.php?t=55166&page=2

    Second-last post.
    I asked this question ages ago and he had the answer. I just didn't understand spreading etc. then.
    I tried this...
  68. Replies
    11
    Views
    3,787

    Can we have an example of how to change some...

    Can we have an example of how to change some options while paused? I'm using HWA and therefore modal pop-ups have no effect. The save/load position feature in MMF2 seems to have so many bugs that...
  69. Hopefully, I have found the solution now that the...

    Hopefully, I have found the solution now that the search function is fully functional (Thanks for fixing it by the way. The old search was terrible).:...
  70. Replies
    8
    Views
    1,158

    Have you seen that old arcade game where you move...

    Have you seen that old arcade game where you move a ship around the edge at the near end of the tunnel and the enemies move up from the bottom of the tunnel towards you?
    It was like a stationary...
  71. Replies
    8
    Views
    1,158

    This is a difficult one because you're trying to...

    This is a difficult one because you're trying to create a 3D, 3rd person effect behind a ship.
    You're almost creating Fury3 or Descent in MMF2, which would need a 3D engine to do properly.

    I...
  72. Sometimes I often find that even though I have...

    Sometimes I often find that even though I have identical global objects in different frames, one will not update the others or it will update some but not others.
    So, the fewer global objects you...
  73. Try flipping the two conditions in your first...

    Try flipping the two conditions in your first solution.
  74. Number of "enemy" = 0 - Next Frame (frame...

    Number of "enemy" = 0
    - Next Frame (frame object)

    You can add the value/animation of your enemy as an extra condition in the above event to stipulate what type of enemy (within that object) you...
  75. If flexibility is short due to lack of values,...

    If flexibility is short due to lack of values, then the enemies' behaviour are clearly too different to lend themselves to being integrated into eachother.
    In that case, they're better off as...
  76. Replies
    113
    Views
    19,574

    The new installers are great, by-the-way, from...

    The new installers are great, by-the-way, from the point of view of not needing anything from the user now.
  77. I am going towards B at the moment in my project....

    I am going towards B at the moment in my project. I'm even doing it for bullets infact.
    If you keep your coding well commented and organised it will make life very simple for you, rather than having...
  78. That sounds exactly right to me. I suppose you...

    That sounds exactly right to me.
    I suppose you would go about picking eligible enemies at random and setting a value/flag to exclude them from being counted again? Is that right or is there maybe a...
  79. That sounds good - infact I have a similar idea...

    That sounds good - infact I have a similar idea in my notebook but I realised that I would have to count how many enemy ships (for example) were in a position to fire, which I was a bit stumped on.
    ...
  80. Certainly, yes and thanks for you help, If I...

    Certainly, yes and thanks for you help,

    If I put in an event/action line as follows: ...

    Value A of 'enemy ship' = 1
    - Create missile at (0,0) from enemy ship
    - *** Set missile animation...
  81. Sorry to bump the topic, can anyone give me a...

    Sorry to bump the topic, can anyone give me a pointer for applying an action to however many objects are being created by a certain event?

    I'm sure I've seen it done in a fast loop a while ago,...
  82. Replies
    67
    Views
    8,125

    I think we're all aware that these...

    I think we're all aware that these features/corrections won't make it into #252.
    The point is that we hope to get them at some other point in the future.

    With this probably going to be the last...
  83. Replies
    6
    Views
    782

    I seem to remember that if you set animation...

    I seem to remember that if you set animation using a calculation, 1 is the first animation listed in the object's animation editor window, 2 is the second one listed etc.
    It doesn't tie in with the...
  84. Replies
    5
    Views
    940

    Set the bullet to look in direction of the...

    Set the bullet to look in direction of the co-ordinates of the centre of the screen (ie. x-400, y-300) and use scaling to make it look as though it's getting smaller and further away.

    You set...
  85. Replies
    67
    Views
    8,125

    I guess you could give it a shot in a beta...

    I guess you could give it a shot in a beta version of No.253.
    I doubt any users will squeal if you manage to fix it.
  86. Replies
    67
    Views
    8,125

    Yes, something in that last post really doesn't...

    Yes, something in that last post really doesn't seem to track.
    The logical result for AV-A is 10, not 60, unless it performs the absolute calculations first and then the referential ones after.
    ...
  87. Thread: making patches

    by Crash86
    Replies
    4
    Views
    671

    Well, I would certainly think so. It just takes...

    Well, I would certainly think so.
    It just takes two files at one end; your original and your updated executable. Then it generates a third file that bridges the gap.
    That's my understanding of it...
  88. Thread: making patches

    by Crash86
    Replies
    4
    Views
    671

    I would investigate Patch Maker, assuming you can...

    I would investigate Patch Maker, assuming you can still get it from Clickteam.
    You can deliver patch for your applications by internet or however you want then.
    Unless your application is huge, I...
  89. Fastloop to apply actions to all objects created by an event.

    I saw a great example once which used a fastloop to ensure that all objects created (relative to multiple objects) by an event had action applied to all those objects but not to ones already created....
  90. Replies
    9
    Views
    1,436

    Value A = current health Value B = max health ...

    Value A = current health
    Value B = max health

    If Value A > Value B then Set Value A to Value B.
  91. Replies
    67
    Views
    8,125

    Animations fully sorted! Maximum win! This seems...

    Animations fully sorted! Maximum win!
    This seems like a great build.
  92. Replies
    2
    Views
    412

    New Condition => Always (found under the system...

    New Condition => Always (found under the system icon in the test window).
    Action => Centre Window Position on Object (found under the Frame icon in the main Event Editor window).
    It asks you to...
  93. Replies
    7
    Views
    1,964

    Thanks for looking into it. Thanks for the...

    Thanks for looking into it.
    Thanks for the workaround, which I saw on the writeup for the #252 Beta 4 version.
  94. Replies
    7
    Views
    1,964

    Re: MMF2 Build #252 - Beta 3

    You're not gonna like me for saying this, guys but ...
    You've fixed the issue of the first frame playing twice for objects that are created and playing a custom animation ...

    However...
    Now, if...
  95. Replies
    3
    Views
    539

    Re: A Couple of questions - (not bugs)

    That's it exactly. I think your idea might be the best one - will cut down on the number of events for sure. I guess I was half-hoping not to add another object to the application.

    I have this in...
  96. Replies
    43
    Views
    2,940

    Re: MMF2 Build 252 - Beta #2

    Thanks very much guys! Looking forward to the next one.
    Looks like you still got Save/Load Position crashing in this version but aside from that, it seems a very good build.

    Jumped back to 252...
  97. Replies
    3
    Views
    539

    A Couple of questions - (not bugs)

    In my game, the player ships fire automatically at enemies that are behind you. This is normally nice and simple but I have a new player ship that rotates in 45' steps.
    So, I need to make it able to...
  98. Replies
    43
    Views
    2,940

    Re: MMF2 Build 252 - Beta #2

    No problem,
    http://www.xbomber.co.uk/files/anim-repeat.mfa
    and here's a screeny to show you what I mean:
    http://www.xbomber.co.uk/images/anim-repeat.jpg

    The default animation to that green...
  99. Replies
    43
    Views
    2,940

    Re: MMF2 Build 252 - Beta #2

    No, when I create an object and tell it to play a different animation from default (ie. User animation 1) the first frame of User Animation 1 plays twice.
    I'm not saying that it plays frame 1 of the...
  100. Replies
    43
    Views
    2,940

    Re: MMF2 Build 252 - Beta #2

    New glitch in this build:
    If I create an object then change its animation, the first frame gets played twice, even at animation speed 100.

    If you could set that back the way it was, that'd be...
  101. Replies
    188
    Views
    28,390

    Re: MMF2 Build 252 - Beta

    I think I've found a glitch in #252.
    If you attach an event to the condition Player3 pressed Fire3, the action gets carried out twice in quick succession, rather than once.
  102. Thread: Launch Object

    by Crash86
    Replies
    12
    Views
    5,220

    Re: Launch Object

    Where you set the X, Y location, where the object is created, click the "Options" button in the dialog.
    There you can set the orientation from "default" to the orientation of the parent object (ie....
  103. Replies
    6
    Views
    939

    Re: Objects shooting individually.

    Did you get it working the way you wanted?
    It's quite a good effect when it works. I have it on the turrets in my game, which can be onscreen for a while.
  104. Replies
    188
    Views
    28,390

    Re: MMF2 Build 252 - Beta

    Thanks Yves, I'll see what I can do.
  105. Replies
    6
    Views
    939

    Re: Objects shooting individually.

    If you right-click under your object in the event editor, you can see alterable values in the dropdown list. Inside there, you will see Add, Subtract and Set.

    You should be:
    - adding 1 always,...
  106. Replies
    6
    Views
    939

    Re: Objects shooting individually.

    What's above is exactly right.
    When the object is created you also set that value to Random(150).
    That will keep them firing ever 3secs (at 50 frames/second) but they will have a random offset as...
  107. Replies
    188
    Views
    28,390

    Re: MMF2 Build 252 - Beta

    I know I said earlier that the crashing with Save/Load Position related to Global Objects might have been fixed but I've been having trouble with it again for quite some time.

    The Original Post...
  108. Replies
    188
    Views
    28,390

    Re: MMF2 Build 252 - Beta

    This is a great version. Thanks for your efforts!
    The problem with apps crashing when you use Load Frame Position seems to be fixed.
  109. Thread: MMF2 Build 251

    by Crash86
    Replies
    240
    Views
    65,470

    Re: MMF2 Build 251

    Is there any word on how the next version is coming along?
    Looking forward to seeing what's in it.
  110. Replies
    4
    Views
    781

    Re: Own bounce movment

    Very nice application by the way.
    I'm not sure how the 'default' bounce movement is that different so it should do what you need without too many extra events.
  111. Re: MMF 1.5 Pro Will Not Run On New Win 7 Machine

    What happens to it if you fiddle on with compatibility mode?

    Is weird that the difference between Home and Pro would stop it working. I should think there has to be another problem somewhere...
  112. Re: Looking for: Shader to recreate water surface obj

    I agree, you're gonna be much closer to how the Object behaves when you, by scaling-down, exclude wind, tidal-force and... stuff, that's right.

    But nomatter how much/little water there is (or...
  113. Re: Looking for: Shader to recreate water surface obj

    Well, have you ever ventured outside to see how it actually moves?

    The way it moves is unpredectable. It is shaped by myriad variables like the movement of air over it, the forces of the tides and...
  114. Re: Looking for: Shader to recreate water surface obj

    To re-create that, you could always have some horizontal active objects moving up the screen with the Lens shader applied to them.

    I think there has been mention of a water shader. Not sure if...
  115. Replies
    2
    Views
    927

    Re: HWA Substitute for Edit Object?

    I will give that a shot!
    Thanks for the suggestion!
  116. Replies
    2
    Views
    927

    HWA Substitute for Edit Object?

    I'm trying to use an Edit Box offscreen and a string to echo the output but I can't seem to control where the cursor goes between the letters.

    Does anyone know how to set the cursor position...
  117. Replies
    5
    Views
    1,137

    Re: Update Problems

    Sounds as though your updater has asked for the original disc.
    You have to put the Games Factory 2 CD-ROM in the drive and set the drive letter in the updater to that CD Drive's letter.

    I wonder...
  118. Thread: MMF2 Build 251

    by Crash86
    Replies
    240
    Views
    65,470

    Re: MMF2 Build 251

    Well, I'm sure it'll be good when it arrives. Looks as though 251's been with us for a little over 4 months now, which isn't too bad.

    I suppose this is the trade-off between a constantly-updated...
  119. Thread: Copyrights

    by Crash86
    Replies
    25
    Views
    2,659

    Re: Copyrights

    My advice: Just do it.
    If they write to you and tell you not to do what you're doing at a later date (and the chances of that are nil), then you can figure out what to do from there.
  120. Replies
    7
    Views
    1,518

    Re: How I fill the screen black?

    What was it that didn't work / didn't look good?
    I don't think it should be necessary to program anything in the event editor to achieve what you need here.

    I wonder whether 426x240 is too small...
  121. Replies
    7
    Views
    1,518

    Re: How I fill the screen black?

    I think the easiest (and best) way is to find the application's display properties window again (where you found the "Maximised on Boot-Up" option) and check the "Change-Resolution" mode checkbox....
  122. Thread: MMF2 Build 251

    by Crash86
    Replies
    240
    Views
    65,470

    Re: MMF2 Build 251

    1. To echo what Fanotherpg said, it would be the biggest inprovement to MMF2 if you could allow us to 'sign' our objects individually when created relative to multiple 'creator' objects.
    I'm certain...
  123. Thread: Crashing

    by Crash86
    Replies
    1
    Views
    602

    Re: Crashing

    That is a funny one. I use that exact type of combination for testing things myself (in that order) and I haven't made my application crash in a long time (apart from when I use save/load position...
  124. Replies
    8
    Views
    1,510

    Re: MMF2 "Is out of play area" reliability test

    Yep, 33%
    Is it possible that in some program cycles/frames it destroys two (or more) objects at once (during that cycle) and only increments the counter once for the both (or lot) of them?
  125. Replies
    7
    Views
    1,095

    Re: PMO Jump through slope

    I don't know anything about the platform movement but could you test for an overlap on the background and set the player's Y-position to current Y-position + 1?
  126. Thread: Skewing?

    by Crash86
    Replies
    7
    Views
    1,299

    Re: Skewing?

    Good Man, MuddyMole! That tutorial was awesome but the comments made me bleed from my eye sockets, hah!
  127. Replies
    17
    Views
    2,115

    Re: Can't remove Active Picture Object

    Ahhh, I read your message completely wrong. I apologise, sorry Nifflas.

    I just meant that the list acts as a 'library' of objects which you have at your disposal. It was just a way of describing...
  128. Replies
    37
    Views
    3,986

    Re: Code Breaking Entirely at Random

    ... and doing good. This problem is hard to pin down.
    I can't figure if the OP fixed it.

    I would think as long as the object limit was higher than the number he was creating his issue wouldn't...
  129. Replies
    17
    Views
    2,115

    Re: Can't remove Active Picture Object

    No, you didn't, I'm right there with you. - I think Nifflas has the right approach.
    I'm sure it does stop undeletable objects altogether from what I've seen. It's just that it's not a 'mistake' on...
  130. Replies
    37
    Views
    3,986

    Re: Code Breaking Entirely at Random

    Nice shot, I'll remember to emulate that with users that I come across in future.
    Interesting how the Expression editor tells you how many alpha-blend levels there are and whether 0 or 1 is the...
  131. Replies
    17
    Views
    2,115

    Re: Can't remove Active Picture Object

    It's a good idea in as far as you can make the level transplantable in two steps; objects and events.

    But it's only a "design mistake" in as far as MMF2 doesn't support its own feature altogether...
  132. Replies
    17
    Views
    2,115

    Re: Can't remove Active Picture Object

    Is there a good way of copying the objects that belong to the frame (ie. appear in the object list) but don't actually sit in the frame editor main window, or do you just get them individually from...
  133. Replies
    37
    Views
    3,986

    Re: Code Breaking Entirely at Random

    Sorry, my bad. I thought there were only a dozen-or-so flags.
    Maybe if it told you in the event editor how many there were, it wouldn't have escaped me.
  134. Replies
    37
    Views
    3,986

    Re: Code Breaking Entirely at Random

    One thing _ There aren't 31 flags, maybe only 14 or 15. Flag 31 will actually be turning flag 1 or 2 or something on or off instead because it loops after 15 or so.
    It could be that by using flag 1...
  135. Replies
    19
    Views
    2,481

    Re: "seek failed message" on >2GB .mfa

    Wow, I bet that takes a while to save!
    I can't tell you the answer because I've never built an app that big but I don't see including ext. files as a great idea because it inflates the .mfa size for...
  136. Replies
    2
    Views
    587

    Re: Bullets direction doesn't changed

    I would test whether the bullet has just been created (value A=0) and if it's overlapping your parent object.
    Then I'd tell it what direction to head in and set its value A to 1.
  137. Replies
    4
    Views
    976

    Re: A small problem.

    maybe, because its position is being set randomly it's not colliding with a surface but overlapping. Try detecting if it's overlapping the backdrop - just an idea.
    The "Y-position > ?" is a good...
  138. Replies
    9
    Views
    1,796

    Re: Performance drop from XP to 7

    Yes, that's what I find. It's ironic that I've gone from 2.4 in XP to 2.8GHz in Win7 and things are going slower really.

    I just came on to mention that I've found a real slowdown if objects have...
  139. Replies
    9
    Views
    1,796

    Re: Performance drop from XP to 7

    I see, I'm grateful to you for sharing that. You learn something new every day.
    Looks like I've made some improvements.
    It was a bit ironic because I was setting animation speeds and rates of...
  140. Replies
    3
    Views
    817

    Re: Wiping a high score table?

    just look up how to delete all entries from a table in SQL (which is the language that you use in your php file to control the database).
    It should go something along the lines of: "DELETE * FROM...
  141. Replies
    9
    Views
    1,796

    Re: Performance drop from XP to 7

    Can it do that? I thought MMF2 ran exclusively in one core.
    I thought it had to be a multi-threaded process in order to run in multiple cores at once.
    Valve took their sweet time implementing that...
  142. Re: My game crashes for me, but not for my friend...?

    Well, that just tells us that a blank app that switches frames doesn't crash.
    It doesn't help us to figure out why things are happening with your app.
    We need to see how it ticks to work out what's...
  143. Replies
    9
    Views
    1,796

    Re: Performance drop from XP to 7

    I suppose it depends on what the objects are doing like scaling, rotating and testing collisions.
    I think I may have to work at optimising the application. 5000 is a good deal though. Would you mind...
  144. Thread: MIDI Fade Out

    by Crash86
    Replies
    5
    Views
    901

    Re: MIDI Fade Out

    Your problem is that you'd have to set the volume to fade out using the volume object, I suppose. I'm not sure how you'd test when you were near the end of the song so as to know when to start fading.
  145. Replies
    18
    Views
    2,221

    Re: optimized version of an active object

    When I added my constant smoke trail segment actions to an existing Always event, the program slowed massively but there were also many other actions tied to the Always. Perhaps issuing only those...
  146. Replies
    18
    Views
    2,221

    Re: optimized version of an active object

    Does anyone know whether using behaviours or global events, rather than the main event editor, has implications for performance - positive or negative?

    Best thing I can think of for particles is...
  147. Replies
    18
    Views
    2,221

    Re: optimized version of an active object

    Collision detection is another thing.
    Be sure to make your particles not "fine-collision" in their runtime properties and then make sure that you're not testing them for collision anyway if they're...
  148. Replies
    9
    Views
    1,796

    Re: Performance drop from XP to 7

    So, I take it from the lack of suggestions that 2000 objects is the maximum I'm gonna get from HWA on this hardware ...

    I have to confess, I was hoping for a little more.

    What's interesting is...
  149. Replies
    15
    Views
    4,413

    Re: Scale x2 filter?

    It would certainly be useful.
    I can think that if you had it, you could then use your game sprites and upscale them for cutscenes and so-on.
  150. Replies
    15
    Views
    4,413

    Re: Scale x2 filter?

    Yes, I've seen this resizing method before but not in MMF2.
    It would certainly be really good to have as a pixelshader or a resizing method in the software.

    I read about it once I don't think it...
  151. Thread: Drop Shadows

    by Crash86
    Replies
    2
    Views
    897

    Re: Drop Shadows

    Yeah, that woulda worked too.
    I wanted to put it under where the thing was posted but it wouldn't let me. So, I went looking for someplace else.
  152. Replies
    9
    Views
    1,796

    Performance drop from XP to 7

    I've noticed a fair decrease in performance now that I'm using MMF2 HWA on Windows 7 x64.
    Before the T7700/7950 GTX machine with XP would get 2400 objects from my application before slowing at all....
  153. Thread: Drop Shadows

    by Crash86
    Replies
    2
    Views
    897

    Drop Shadows

    Can I thank Looki here for his drop shadow shader?
    It has come at exactly the right time for me.

    I owe you one.
  154. Replies
    4
    Views
    1,039

    Re: Application Paused On Help File Open

    Why don't you use an extension to open the file rather than the default helpfile feature?
    You could then put a custom entry in your dropdown menu, test whether it is clicked in your events and if it...
  155. Replies
    158
    Views
    35,388

    Re: XNA Beta testing

    Wow, late for the party as always! This looks great.
    Is this going to be an HWA compiler for the original X-Box or for the 360?
    If it runs on Windows Phone, does it have to be WinMobile 7?
  156. Re: Why does MMF2 block my notebooks' hot keys?

    Ah, well, fair enough - was worth a shot.
  157. Why does MMF2 block my notebooks' hot keys?

    I've tried this on 2 totally different machines (Clevo and Dell) and on both MMF2 stops me from changing windows volume and changing tracks with the machine's hot keys while the MMF2 main window is...
  158. Replies
    6
    Views
    1,116

    Re: Create Object + Object Selection Revisited

    Yes, I've been doing a similar thing.
    I detect whether the created object's value A is 0, test which generator it overlaps and issue it events accordingly.

    This has worked pretty well up to now...
  159. Replies
    6
    Views
    1,116

    Re: Create Object + Object Selection Revisited

    I see, well the action being done to the object isn't really important. The RGB thing was just an example.

    When I tell MMF2 to create objects relative to several existing objects, I want to be...
  160. Replies
    6
    Views
    1,116

    Re: Create Object + Object Selection Revisited

    That sounds interesting, the thing is that I want to create these objects (dust/smoke) relative to other objects that shoot out from explosion points etc.

    So, you'd be creating an uncertain number...
  161. Replies
    6
    Views
    1,116

    Create Object + Object Selection Revisited

    Hi Folks,

    I know this topic has been discussed many times and in the past I have been advised to use fastloops to counter the problem of MMF2 not applying the same events to multiple objects that...
  162. Replies
    8
    Views
    1,591

    Re: Pasting Active Objects With Shaders Applied

    Is AND not similar to subtract? That might work.

    You could just keep them as actives maybe. HWA should handle it. Turn off the fine detection of the blood splatters.

    That's until you get a...
  163. Replies
    7
    Views
    1,258

    Re: Save/load frame position crash

    Ahh Global Objects - I sure have a lot of those in my application.

    That could well explain it!
    Thanks in advance!
  164. Replies
    7
    Views
    1,258

    Re: Save/load frame position crash

    There sure are!
    I sent them a report about a year ago, maybe longer, so they could pin it down.

    Given that the feature is new to MMF2, it shouldn't be impossible to fix.

    Since it's such a...
  165. Replies
    4
    Views
    1,006

    Re: Antialiasing example for Crash86

    Thanks SEELE.
    I see NERV's R&D division has been busy.

    I'll give this a spin now. It looks like it works in Software mode, not in HWA.

    Thanks again for that. In this example the AA works very...
  166. Replies
    34
    Views
    5,025

    Re: MMF2 Build 250 (BETA)

    Thanks guys!
  167. Replies
    34
    Views
    5,025

    Re: MMF2 Build 250 (BETA)

    Sure, I'm with you, but can I just use the existing HWA with build 250? - Just so I know before I install.
  168. Replies
    34
    Views
    5,025

    Re: MMF2 Build 250 (BETA)

    This sounds good - some valuable fixes here. I'm looking forward to giving it a spin.

    Does it support Hardware Acceleration?
    ... And has anyone been able to make Save/Load Frame Position a little...
  169. Replies
    12
    Views
    2,350

    Re: How do I make antialiasing work?

    Problem is though, that even the very soft blur isn't there at-all for some people (like me)

    I would prefer a "very soft blur" that smooths the image, as MMF1.5 did it, rather than a checkbox that...
  170. Re: Optimization - How to get my game to run smoothly?

    If you've got lots of smoke or particles or whatever that doesn't need fine-collisions, I would turn that off too.

    Even in HWA, having hundreds and hundreds of objects that are always being tested...
  171. Re: Optimization - How to get my game to run smoothly?

    Has anyone ever got the anti-aliasing option in objects' properties to work?

    Or is it just my 3, totally different GPUs?
    MMF1.5 used to do it OK.
    Now that we've got HWA, the anti-aliasing...
  172. Re: Execution order of behaviors at several objects

    This is an excellent question. My behaviours don't have any order-dependent events in them but I'm working on the assumption that they are executed after the main events and then, I imagine, they are...
  173. Replies
    38
    Views
    6,458

    Re: This is ridiculous-> MMF 2 has very few bugs.

    Why not just rename the option to "Play MIDI file" if that's all that "Play Music" addresses.

    That kills the illusion that you can't use OGG for your music.

    I mean, if it costs a truckload to...
  174. Replies
    17
    Views
    3,506

    Re: Background Gradient CPU bug

    It would certainly make sense now that the HWA is meant to be finalised.

    What's the point of having extensions if you can't make use of all of MMF2's current features?
  175. Replies
    38
    Views
    6,458

    Re: This is ridiculous-> MMF 2 has very few bugs.

    Agreed that OGG is better for game music.
    Anything beyond that and WAV, (like MOD files), is for extensions to handle.

    If you don't like MIDI, why not change your machine's soundfont?
    This is...
  176. Replies
    2
    Views
    882

    Re: Force Animation Frame then resume play.

    Now I'm with you! Thank you very much.
    Another thing is that I was using compare 2 general values to test the objects' values, rather than just testing the objects directly.
    It's odd how that...
  177. Replies
    2
    Views
    882

    Force Animation Frame then resume play.

    What do you do if you want to force a random frame (in the expression editor) in one animation and then have a different animation play (looped) as normal?

    I've tried almost everything but this...
  178. Replies
    12
    Views
    2,003

    Re: Deleting Undeletable Objects

    I think that's probably right - I'll just work around them for the time being and see how many I wind up with at the end.

    Good to know it's not just a problem exclusively with my file.

    Thanks...
  179. Replies
    12
    Views
    2,003

    Re: Deleting Undeletable Objects

    Are you positive? I've never been able to get MMF to do that.

    If you paste your events, where objects are created but not sitting in the Frame Editor already, I just end up with a load of red,...
  180. Replies
    12
    Views
    2,003

    Re: Deleting Undeletable Objects

    Sorry, now I understand. This is what I was trying to avoid...

    Unless, is there a quick way to copy the objects that are in the Frame Editor List but not in the main Frame Editor Window?

    It's...
  181. Replies
    12
    Views
    2,003

    Re: Deleting Undeletable Objects

    Thanks I'll give it a shot! - Just to be clear:
    I create a new app, paste the frame across, delete the events in the new frame then paste the events back in from the old one?

    I'll have a crack at...
  182. Replies
    12
    Views
    2,003

    Deleting Undeletable Objects

    Was a solution ever found for deleting objects that MMF wouldn't let you delete (even though you'd eradicated all trace of them in the Event Editor and killed them all off in the Frame Editor)?

    I...
  183. Replies
    3
    Views
    1,317

    Re: Ratio of animation speed to FPS

    That matches up with what I've seen.
    If you have it set to 100, an animation frame lasts one runtime frame.
    If you have it set to 1, it lasts 100 runtime frames.
  184. Replies
    13
    Views
    2,403

    Re: I get a "virus alert" about mouse object

    Yeah, NOD32 is usually very good for avoiding falsies but I can confirm that here.

    Not a lot to be done about it though.
  185. Replies
    28
    Views
    4,216

    Re: Another healthbar issue

    Look in the properties box for your object and find the checkbox called "Follow the Frame" in one of the tabs and uncheck it.

    That makes it move along with the window and not get left behind.
  186. Replies
    5
    Views
    1,495

    Re: Making the screen shake?

    Check the behaviour of the Red square object - the main code is in there.
    You find it in the object's Events Properties.
  187. Replies
    4
    Views
    1,151

    Re: Game Still Seemingly Freezes at Random

    I wonder if there's any way around using that particular extension. The problem might lie there.
    I'm sorry, I'd be useless testing it, I don't own Vista.
  188. Replies
    28
    Views
    3,722

    Re: Objects you cannot delete

    @ LB
    Yes, those objects have been there since a long time ago.
    and yes, you sum up the problem really well in your last post.

    Perhaps a Shift+Delete action that nukes any object into oblivion...
  189. Re: MMF2 was crashed! when object deleting from frame

    This played for me no problem. Codec Packs are great.

    I would take a look at the other active thread about MMF screwing up when you delete objects.
  190. Replies
    28
    Views
    3,722

    Re: Objects you cannot delete

    I have objects in my app that still don't vanish when you do the above procedure.
  191. Replies
    28
    Views
    3,722

    Re: Objects you cannot delete

    You're right, I've been using MMF for quite some time and I've not been able to pinpoint what causes this.
    Waiting for someone to say "this is how you create an object that you can't then remove" is...
  192. Replies
    14
    Views
    5,349

    Re: how to make a counter display the FPS?

    Yeah, looking at my application - it certainly appears to give an accurate account of the actual framerate.
    I'd think it's marginally better performance-wise, using the Framerate expression too cos...
  193. Replies
    4
    Views
    956

    Re: How to create item sprites? And a bug.

    Offsets? not sure what that one could be but I think the Active Picture does all the rest.
  194. Thread: Set key syntax

    by Crash86
    Replies
    3
    Views
    930

    Re: Set key syntax

    Ahh no, you've gotta put in which control you wanna change (as 0, 1, 2 etc) and then it gives you a prompt to press the key you want to change it to.

    To set it 'as an expression' you gotta use the...
  195. Replies
    14
    Views
    5,349

    Re: how to make a counter display the FPS?

    I'd never noticed that was under Frame expressions. That's good.
    Awesome! thank you!
  196. Replies
    30
    Views
    4,574

    Re: 2 Urgent fixes needed for MMF2

    BODY OF REPORT SENT TO CLICKTEAM [04/05/10]

    INTRODUCTION:
    Essentially, the problem occurs upon loading a saved frame position, most often in complex frames where many objects are being handled...
  197. Replies
    133
    Views
    42,965

    Re: MMF2 Build #249 - Pre-release version

    You know - I was kinda wondering the other day ... I wonder if anyone managed to work out the glitch with Save Frame, lol.

    DocileMouse, If you can handle the Fire-controls issue I'll write a...
  198. Re: Curious on converting pixel shaders to background

    Same difference I think - just make sure you've got the Lens shader installed as well as the 3 shaders in the top post here.

    They go in the c:\Program Files\Games Factory 2\Effects folder, once...
  199. Re: Curious on converting pixel shaders to background

    Has it opened that in normal MMF, rather than HWA version?
  200. Replies
    4
    Views
    2,024

    Re: Incredible effect with MMF2 HWA - Part 1

    Wow, I'm impressed, thanks for that. This business of the shaders is simpler and more useful than I gave it credit for.

    What might be useful for some folk like me (who don't know the ins-and-out...
Results 1 to 200 of 495
Page 1 of 3 1 2 3