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    Save and Load Frames

    I am planning on created a game in MMF2 that will operate all in one frame. I was hoping to make the game load and save through the frame position action. Are there any potential problems this...
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    Kriegshund: Historical Fantasy RPG

    https://i.imgur.com/CJLtb23.png
    Kriegshund is a story driven RPG set in a fantasy version of Europe. In the game you control Alaric, who was once a member of an early German weapon program known as...
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    Kriegshund: No Man's Land

    ‘Kriegshund: No Man’s Land’ includes the prologue chapter of the Kriegshund story.
    In alternate timeline of the world, World War 1 has engulfed Europe. In the German camp, among the tactical...
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    Re: Save and Load Frame Position?

    Okay I got if figued out. Whenever I do any sort of change to the application, it counts as a completely different application, so I have to redo the save and load frames. Frustating...
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    Re: Save and Load Frame Position?

    I think it's some sort of loading problem instead perhaps? Maybe start of frame load and when timer equals, 0'00"01" load is giving it troulble
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    Re: Save and Load Frame Position?

    Well when I press enter it just saves, it doesn't do any sort of next frame or jump to frame. It seems to save properly too. It just doesn't load properly. When ever it gives me the message about...
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    Save and Load Frame Position?

    I'm having a bit of trouble using the save and load frame position for MMF2.

    When you press enter I want it to save "C:\Room Old House.mfs" version 0.
    Then when you start the frame up again, I...
  8. Thread: Sinewave

    by Wiiman
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    Re: Sinewave

    Sheexy made me one a while back. It's pretty amazing!
    http://www.mediafire.com/?mknnoiqnymm
    That and there's already a default movment for it.
  9. Thread: Bullet Widget

    by Wiiman
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    Re: Bullet Widget

    I definitely needed this for Massacre!
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    Re: The future of Vitalize vs java

    Yes, if we could do .swf format, the games could be more widespread. Currently I'm looking into, Java, I think it will go places. But you can't do as good of games. I wanted to do an online Java...
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    Re: Bullet-Time: There is no Foo!

    Yeah, I'd like to see an exe
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    Re: Should i buy TGF2?

    There are a lot of good midi's out there though.
    I like to go to www.vgmusic.com
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    Re: Real Time Clock System Tutorial

    I made this the other day, whenever going out of Morning, noon, or night, it fades. It's not fail proof tough.
    http://www.mediafire.com/?w29iwmh21jm

    I've been working on a semitransparency one,...
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    Re: Real Time Clock System Tutorial

    [quote=Raylax]We're all living in dingy windowless game dungeons to notice what's going on in The Real World =P

    Sorry but I kind of disagree! I live in a "dungeonless" one story house, on a farm,...
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    Re: Real Time Clock System Tutorial

    If the example page I posted earlier didn't work, use this http://www.mediafire.com/?m9ckdwhyhdx
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    Re: Real Time Clock System Tutorial

    I'll have to find a site for that, it would be excellent to make a game where you select location, and your weather changes depending on that location, even if the game does not take place there,...
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    Re: Real Time Clock System Tutorial

    Here are two examples for download off my site http://wiimandude.angelfire.com/Realtimeexamples
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    Re: Real Time Clock System Tutorial

    I have tons of enviroment, day and night, and other seasonal animations if you need them
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    Re: Real Time Clock System Tutorial

    That's neat, but sadly it only covers days of the past, so
    I can't use it with my real time games since they're are supposed to be at the present.
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    Re: Real Time Clock System Tutorial

    Thanks, Gerblegod7, you said you're getting REAL weather for your game, that would be a great addition with real time. Probably making the most life like game known to man, can you tell me something...
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    Real Time Clock System Tutorial

    Wiiman's Realtime Tutorial

    Ever played that Animal Crossing game? You may not have. When I first played the game I was mesmorized by its style of gameplay and how it addicted you and drew you in....
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