Search:

Type: Posts; User: Nobuyuki; Keyword(s):

Search: Search took 0.00 seconds.

  1. Replies
    4
    Views
    1,910

    Re: How to scale up without stretching pixels?

    you can use "Change Resolution Mode", combined with "Keep Screen Ratio" in application properties. Set the ratio tolerance to 0, which will force the correct aspect ratio (you may get letterboxing)....
  2. Replies
    7
    Views
    1,045

    Re: How do I align Score Object?

    I really don't remember if text display was available, or not. All I do remember was that the object's "text" alignment changed automagically depending on the alignment in frame.

    To answer your...
  3. Replies
    7
    Views
    1,045

    How do I align Score Object?

    This may be a dumb question. But I seem to remember in the CnC days, it was "automatic" based on Score's position in frame. I used to rack my brains trying to figure out how to align a Score, but...
  4. 2d Elastic collision of duplicate objects -no exts

    Hello. This is an example of how one can handle collision between round objects in a 2d coordinate system. It does perfectly elastic collisions, and handles 360 degree collisions and floating point...
  5. Thread: scale2x

    by Nobuyuki
    Replies
    7
    Views
    3,646

    Re: scale2x

    it is strange. Yves says that PS3.0 is unsupported, so the fact that it works on anything at all is interesting to me.
  6. Thread: scale2x

    by Nobuyuki
    Replies
    7
    Views
    3,646

    scale2x

    This kinda proved to be a bigger pain in the butt than I had hoped for. As a result, this shader's pretty much broken until someone else can take a look at it and optimize it properly.
    ...
  7. Re: Pasted images into background slow down the app?

    Yes, it should free the memory on frame jump. If I remember correctly, it still caches the backdrops in memory, even after they are "destroyed" in events, and "garbage collects" it on the frame...
  8. Re: Can the Registry object determine a file type?

    yes, this is actually a common feature of the registry. Search HKEY_CLASSES_ROOT for a key matching the name of your file extension (lowercase, with preceding dot). If it exists, the system is...
  9. Re: Pasted images into background slow down the app?

    I should note that there is also an issue with adding a backdrop Surface object if what you're doing happens to be creating a large tilemap using the paste background / add backdrop technique. ...
  10. Replies
    3
    Views
    2,256

    Texture Overlay

    Hello.

    This shader is to provide a tiled texture overlay to sprites. It is pretty basic in features as of right now, but it does work as expected. You can change the scale of the texture being...
  11. Replies
    1
    Views
    785

    Re: when making a circle...

    these are the bounding box handles of the object. All objects are stored internally by their bounding box. The shapes themselves are masks which the events effect at runtime. By default, most...
  12. Replies
    2
    Views
    702

    Re: cloned active object string storing

    For cloned objects, each object is essentially separate, so therefore you have to make "duplicates" out of them by using a qualifier, or manually set each one. However, I'm assuming when you say...
  13. Replies
    20
    Views
    4,890

    Re: [Beta Extension] MIDI

    looks neat !!!!! I'll see if I can make it see my keyboard sometime.
  14. Thread: MIDI Fade Out

    by Nobuyuki
    Replies
    5
    Views
    954

    Re: MIDI Fade Out

    add the MIDI file to the project using the Data Elements editor under the Binary Data tab. This adds the file as an internal resource. To access the resource, use...
  15. Thread: Limited offer

    by Nobuyuki
    Replies
    22
    Views
    4,025

    Re: Expired offer

    how about an extension that can read MIDI messages? some built-in processed stuff like note on-off is fine, but raw access would be cool too. Especially considering how many different types of MIDI...
  16. Replies
    7
    Views
    1,495

    Re: Draw polygon in surface object.

    well, since the repository is down and I already deleted the example from my machine, I can describe what to do in pseudocode :crazy:



    Start of Frame: Spread Value 0 in Active
    Always: Start...
  17. Replies
    7
    Views
    1,495

    Re: Draw polygon in surface object.

    there are a number of off-by-1 errors in your code. Therefore, I re-did it to use a 0-based index, as Fastloops are 0 based. nObjects is always gonna be 1 more than the loopindex, blah blah
    ...
  18. Replies
    3
    Views
    1,877

    Re: String Tokenizer memory leak

    wow, that was quick! Indeed, it seems that the bug is no longer reproducible in my test MFA, but I seem to have not been able to solve my greater memory allocation problem in the long run, it seems....
  19. Replies
    3
    Views
    1,877

    String Tokenizer memory leak

    Hello,

    I've been working on a project which uses String Tokenizer internally as a way to parse strings from my map format. Unfortunately, I noticed that memory use would jump and continue to...
  20. Replies
    2
    Views
    871

    Re: My shader doesn't work on Win 7

    thank you for the information.
  21. Replies
    2
    Views
    871

    My shader doesn't work on Win 7

    However, it seems to work just fine on WinXP. I tested it with a number of people, including one person who had the same series of video card that I did, only a different OS. I have tried to limit...
  22. Re: Restore effect parameter defaults at runtime?

    So, for example, when I have in the xml file, a <value> parameter, it of course sets the parameter's value to this when an effect is selected from design time.

    However, if you were to set the...
  23. Re: Interesting thing: float3 and implicit conversion

    OldColor.rgb += Tex.y*0.1;

    does this really preserve each individual channel's colors? :0

    I tried it, and it works! Thanks for the tip.
  24. Interesting thing: float3 and implicit conversion

    Hello,

    Here is an interesting thing I discovered while writing my shader. The following lines were reducing the image to have no color value, and only return luminosity, because it appears to...
  25. Restore effect parameter defaults at runtime?

    Hello,

    a simple question. When setting an effect at runtime, is it possible to restore any or all effects parameter defaults? When I write a shader, I have tried specifying defaults in both the...
  26. Replies
    10
    Views
    4,169

    Re: CharImages Font Maker

    mobichan: While screen fonts in *.FON format aren't supported, you can still generate fonts in raster format as long as the input font was originally in TrueType format. Many "pixel" fonts are like...
  27. Replies
    10
    Views
    4,169

    Re: CharImages Font Maker

    DizzyDoo: On further investigation, it would seem that GDI+'s support for OpenType extends mainly to TrueType glyphed OpenType files. True OpenType and Type-1 OpenType outlines may not be supported...
  28. Replies
    10
    Views
    4,169

    Re: CharImages Font Maker

    DizzyDoo: It should load since it is OTF. Be sure that the font was installed properly from Windows' font installation dialog, and not simply dragged into your windows font folder. This can...
  29. Replies
    10
    Views
    4,169

    CharImages Font Maker

    Here it is, finally, the first release version of CharImages Font Maker (.NET Edition). :)

    http://i.imgur.com/vI1qt.png

    Original Features:

    Variable Width support
    Full Alpha...
  30. Re: NinePatch - Custom border scaling made simple

    Demonstrating the edge scaling bug in action:

    http://i.imgur.com/qSQKU.png

    Non-corner pieces are scaled improperly from 0-1 rather than adjusted for removing the scale-corrected borders and...
  31. NinePatch - Custom border scaling made simple

    Hello.

    This is the thread for a 9-slice pixel shader I have in development called NinePatch. It seems to work allright, though the code has gotten needlessly complicated due to my inexperience...
  32. Replies
    10
    Views
    2,258

    Re: Alpha Channels leaving white border

    could you show what the unscaled/rotated object looks like, its alpha mask, and the RGB without the alpha mask? Possibly, the hardware is interpolating from texture regions outside of the object, or...
  33. Re: question about ainmated picture and ini++ objects

    animated picture can have transparency set in HWA using the blend coefficient. Shaders can also be applied to it. However, you can't selectively replace colors with this object. I don't remember...
  34. Replies
    4
    Views
    1,133

    Re: Custom movement speed problem.

    You can have a couple events....

    Always: Set X Position to Alterable Value A; Set Y position to Alterable value B
    Repeat while [Right] Joystick Pressed: Add 1.5 to Alterable Value A


    etc. ...
  35. Replies
    240
    Views
    66,391

    Re: MMF2 Build 251

    BUG: I don't know if this one's been reported before, but it's been around for at least a few builds. Pasting to alpha channel or importing new image in alpha channel in 16x16px application icon...
  36. Replies
    2
    Views
    739

    Re: Play Sample ignores MOD loop point?

    thanks!!
  37. Replies
    2
    Views
    739

    Play Sample ignores MOD loop point?

    Hello,

    Does the Play Sample option in the sound object ignore the loop point in MOD files entirely? It seems when it loops, it reloads the song instead of playing from the loop point, regardless...
  38. Re: Getting image dimensions from IMAGE parameters?

    Thank you.
  39. Getting image dimensions from IMAGE parameters?

    Hello,

    This is a question related to the image registers. Is there any way to get an image's dimensions manually, without forcing the user to manually specify as a parameter? For the main image,...
  40. Re: Easy Blend - Make your own shaders without code!

    I've added some new blends to demonstrate some more functionality of Easy Blend. Here are their explanations:

    StainedGlass: this is actually the converse of Subtract. Whereas Subtract...
  41. Easy Blend - Make your own shaders without code!

    Hello!

    This shader sprung from an idea given to solve the problem "How can I implement a XOR effect in MMF using HWA?". Well, obviously, bitwise operators weren't available until Shader Model...
  42. BUG (?) - Subapp behavior in stretched window, HWA

    Hello,

    This is related to the XMouse / YMouse mapping behavior for subapps. The problem may or may not be in non-HWA (I haven't tested), but definitely with HWA when using "Resize Display to fit...
  43. Replies
    14
    Views
    2,699

    Re: INI files are not created

    hi, be sure to use apppath$ instead of the older appdrive$+appdir$, so that your application will work properly when run from a networked location...
  44. Replies
    2
    Views
    1,152

    Save / Load application position + subapps?

    Hiya. I'm using MMF build 249 with HWA. I am unsure if this is a bug or not. Basically, I have a popup subapp in my main frame which loads another frame from the application. When the user...
  45. Replies
    2
    Views
    983

    Re: Pick one of grouped objects.

    I've only glanced slightly at the problem, but the ability to select individual objects in a set of objects usually is solved by creating an Alterable Value, calling it "index" (or something...
  46. Replies
    1
    Views
    863

    Re: What usage of the "keep screen ratio"?

    From the help file:



    When "Keep screen ratio" is enabled, it forces selection of a full screen resolution which preserves the same ratio as the game's window, with a 0% tolerance. This can...
  47. Replies
    6
    Views
    4,378

    Re: Vector Upscaler

    good modifications; originally, I had some code which did drop shadows in this (and also manual stencil coloring), but I hacked it out and left the leftover code as-is in case I wanted to add it...
  48. Replies
    6
    Views
    4,378

    Re: Vector Upscaler

    A screenshot for comparison purposes

    http://imgur.com/eJVZc.png
  49. Replies
    6
    Views
    4,378

    Vector Upscaler

    Hello again :3

    This shader will be extremely useful to you guys who are designing elements for your game that need to scale up (such as HUD elements, stencil shapes, and glyphs), but don't want...
  50. Replies
    2
    Views
    680

    Re: Object blinking

    Implementation of "Behaviors" in MMF may be considered buggy still -- if certain Behavior events are not processed immediately until after a few MMF loops, it is possible that the object is not...
  51. Replies
    2
    Views
    515

    Re: Colorize Character Image?

    CharImages doesn't explicitly support color coefficients or shaders (yet!!!!!)

    Let me use this opportunity to request that it does sometime in the future ;)

    ...pretty please? :grin:
  52. Replies
    2
    Views
    811

    Re: Character Image bug?

    For some reason, the options "Get Clipping Size from Image" and "Get Character Size from Image" seem to be disabled and set to 0 for all of your non-alphanumeric characters.

    This may or may not...
  53. Replies
    5
    Views
    1,558

    Re: Surface Object: copy alpha?

    Thank you, that's much appreciated. :)
  54. Replies
    5
    Views
    1,558

    Re: Surface Object: copy alpha?

    hiya! I really appreciate your reply. I'm not exactly sure where the option is to blit images to the alpha channel; I read it in the help file that it should be somewhere in blit but for some...
  55. Replies
    5
    Views
    1,558

    Re: Surface Object: copy alpha?

    I did some searching for workarounds today, and while I haven't discovered anything yet, I did find something interesting. When on the first pass I blit with transparency 0 and copy alpha to 1, then...
  56. Replies
    5
    Views
    1,558

    Surface Object: copy alpha?

    Hello. This question is another one regarding the Surface Object. I've written a maploader to utilize 2 Surfaces, one which loads the texture, and another which serves as the display image. Since...
  57. Replies
    9
    Views
    2,297

    Re: Character Image extension HWA

    I also look forward to CharImages having HWA. Very much so!
  58. Replies
    2
    Views
    1,364

    Gremlins out the wazoo

    Hey hey shader peoples. As a bit of an experiment, I decided to try making a pixel shader that would replace colors based on a secondary texture (an image map of n pixels wide and 2px tall). There...
  59. Replies
    6
    Views
    928

    Re: Dynamically allocated 3d array?

    ah, I should've known that :crazy:
  60. Replies
    6
    Views
    928

    Re: Dynamically allocated 3d array?

    eeeep! That's a lot of memory! I'm assuming that Dynamic Array wouldn't do that, even with that many cells?! MMF Arrays must have a pretty big preset cell size to be that large :crazy:
    ...
  61. Replies
    5
    Views
    1,157

    Re: world boundary without obstacle type

    (Active) Leaves the Play area: Bounce


    On your Active, right click, Position->Test Position of "Active", then click all 4 arrows exiting the play area.

    Edit: you can also use "getting close...
  62. Replies
    6
    Views
    928

    Dynamically allocated 3d array?

    Just out of curiosity, I was wondering if any of the multitude of Array objects out there, do any of them support dynamic reallocation (preferably with the preservation of data)? I'm really only...
  63. Replies
    571
    Views
    186,205

    Re: Surface Object

    it worked!! thanks a bunch; this will surely speed up my tile engine (what, with the not having to keep track of 1 zillion objects and all!) :3
  64. Replies
    571
    Views
    186,205

    Re: Surface Object

    Well, since the thread's still open, maybe I can ask you a question about Surface. Is it possible to blit only a portion of a source image to the surface, or a portion to a destination? I tried...
  65. Replies
    571
    Views
    186,205

    Re: Surface Object

    Quite excellent extension, indeed. But the link is dead now? I was just checking to see if there's any new updates and noticed this :)

    Wait! Surface has an official release now! It's located...
  66. Replies
    4
    Views
    2,117

    Re: Pixel Shader: IMAGE loading at runtime

    Thanks Yves! That did the trick.
  67. Replies
    2
    Views
    2,274

    Re: Hue Shader (for PS 2.0 !)

    The culling bug exhibited in the previous version of this shader has been worked around by retrieving the fractional component using intrinsic function frac(), with no extra instructions cost (I...
  68. Replies
    2
    Views
    2,274

    Hue Shader (for PS 2.0 !)

    Hello again. Sorry to make so many topics in such a short period of time, but learning all this new stuff at once is so exciting! HWA and Pixel Shaders are so cool; I feel kinda lame for being so...
  69. Replies
    4
    Views
    2,117

    Re: Pixel Shader: IMAGE loading at runtime

    Argh. This is very strange. So, today, I tried to package the effect into building an app, and guess what? It works in edrt.exe, but it won't work in the built app, even though the built app is in...
  70. Replies
    4
    Views
    2,117

    Pixel Shader: IMAGE loading at runtime

    Hello!

    I am new to pixel shaders in general, so please bear with me. Today, I tried creating my first shader effect which utilizes an image to create its effect. Basically, it's a "Deep Grass"...
  71. Replies
    5
    Views
    1,131

    Re: Animated Picture Object question

    this will work, of course, but I am envisioning that there are a bit too many images to do this the way that I'd like. I might try and get in touch with the extension developer in case this is a bug...
  72. Replies
    5
    Views
    1,131

    Re: Animated Picture Object question

    Hello hello, I have an update to add to this thread, although sadly for anyone else using Animated Picture it probably won't solve your problem if you're having the same one I'm having:

    I...
  73. Replies
    5
    Views
    1,131

    Re: Animated Picture Object question

    Mainly because there are other objects which are not made for HWA that I'm using in the project, which would cause graphcal or other issues if building with it. I don't know how or if the effects...
  74. Replies
    5
    Views
    1,131

    Animated Picture Object question

    Hello, a quick question about the Animated Picture Object:

    Does this object support changing the ink effect or transparency at runtime? So far, I have been unsuccessful in getting it to do so,...
  75. Replies
    6
    Views
    1,444

    Re: [Request] MOD Extension for Flash

    If MP3s or OGG files are acceptable to you, you could try exporting a WAV or MP3 file from ModPlug Tracker.
  76. Replies
    33
    Views
    7,346

    Re: 9-slice Object

    I appreciate the alpha channel support. By the way, there seems to be a rather nasty memory or surface leak of some kind which occurs when the object is sized at a non-regular interval, or sized...
  77. Replies
    4
    Views
    814

    Re: Frame reordering runtime failure?

    sorry, my mistake, apparently there is an option called "hidden at start" which I must've checked back when it was MDI as some sort of fudge factor for the spawning and repositioning of child...
  78. Replies
    4
    Views
    814

    Frame reordering runtime failure?

    Hello,

    Sorry that I couldn't summarize this problem properly in the title, but I got as close as I could to explaining this bug. I am currently using MMF2 r249 rc1 on Windows XP sp3.

    I have a...
  79. Replies
    310
    Views
    292,148

    Sticky: Re: Features/Updates Wanted in Included Extensions

    I request a special option in the picture editor to automatically make dithered and sized icons as an option when importing an icon for a certain size. This is specifically for when editing icons.
    ...
  80. Replies
    133
    Views
    43,643

    Re: MMF2 Build #249 - Pre-release version

    a small request for the next build if possible: a move up/down option in the menu editor. I'm surprised this isn't in there yet.
  81. Thread: Flash and MP3

    by Nobuyuki
    Replies
    4
    Views
    779

    Re: Flash and MP3

    I enjoy being able to compile to MP3 files, although it would be nice to have the option to have a filter that's specifically active when targetting Flash to load MP3 files (you know, so we don't...
  82. Replies
    33
    Views
    7,346

    Re: 9-slice Object

    hey! This extension is definitely great. I'd like to use it in the game I'm currently working on, but I wonder, would you consider it stable enough to use in a large project?

    Also, I agree...
  83. Replies
    133
    Views
    43,643

    Re: MMF2 Build #249 - Pre-release version

    Below are some nitpicky things, these aren't stopper bugs by any means!

    * If you edit the display icon of an object (official or no), then adjust some property of the object in the frame editor...
  84. Replies
    7
    Views
    1,612

    Re: Crash in Win7 using fastloop

    yes. I'm pretty sure that all the 'obvious' stuff has been isolated out now. However, I still don't have Windows 7 (and don't want it!) So I guess this will just have to be something Win7 users...
  85. Replies
    7
    Views
    1,612

    Re: Crash in Win7 using fastloop

    hi again, sorry for not getting around to this sooner.

    I assumed r248 was the last stable version, which is why I still use it, but I tried r249 b10 today and recompiled it. According to the...
  86. Replies
    7
    Views
    1,612

    Re: Crash in Win7 using fastloop

    sorry for the bump, but any new developments on this issue? Even an acknowledgment that the bug is reproducible?
  87. Replies
    7
    Views
    1,612

    Crash in Win7 using fastloop

    Hello :)

    My apologies in advance that I am not good with bug reports, but I released a demo recently for MMF and Windows 7 users had been complaining that their computer crashes at a certain point...
  88. Re: [Request]Subapp "Compare to Fixed value" Condition

    this condition occurs with the subapp and any other surface, including windows controls. Had the same problem with Subapps and scrollbar object
  89. Re: [Request]Subapp "Compare to Fixed value" Condition

    Specifically, using "Compare two general values" does not perform a "for each" style check on subapp objects to perform individual actions to further limit an event to a single subapp amongst...
  90. Replies
    56
    Views
    10,376

    Re: [Request] Alpha Text Object

    the way overlay works is not an acceptable workaround, hernan... even the original developer never intended for its drawing surface to be used for all sorts of super-advanced stuff. I can't imagine...
  91. Replies
    56
    Views
    10,376

    Re: [Request] Alpha Text Object

    I would like to see support for control characters within a string. In making games with a lot of text, being able to program the script with some simple control characters would make it quite a bit...
  92. Replies
    30
    Views
    6,782

    Re: [Request] RAM Disk Object?

    having a ramdisk internal to MMF is a great idea, and it wouldn't need any extensions to be updated because if they can support a file reference, you could just point them to the ramdisk path using a...
  93. Replies
    2
    Views
    2,796

    Re: specs for CNC ARRAY format?

    thanks!
  94. Replies
    2
    Views
    2,796

    specs for CNC ARRAY format?

    Hello everyone, long time no see. Please excuse the long introduction, but it's important to get to my point, so read on :)

    It's been many years since I've made a game with a Clickteam product,...
Results 1 to 94 of 104