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  1. CORRECTION: On the line where I wrote: ...

    CORRECTION:

    On the line where I wrote:

    if (bMask1==NO && bMask1==NO) //if BOTH are box collision, we already know they're overlapping

    It should...
  2. It just occurred to me that, while it's only a...

    It just occurred to me that, while it's only a tiny portion of the iOS exporter code base, I still did post some non-open source code that people would normally have to pay for. Mods, please feel...
  3. I fixed some collision bugs/improved performance in the iOS exporter.

    Hi all,

    While I know about the bugbox for reporting bugs, I thought I would post this here so anyone who wants to can use my workaround in the meantime.

    There are some inconsistencies in the...
  4. It might be possible that what you want is...

    It might be possible that what you want is possible with UFS, but it will take a lot of fooling around with it. If I were you, I might just hard set the resolution to the highest resolution I'll...
  5. This would be a fairly complex task. One...

    This would be a fairly complex task. One approach would be to make a custom level design tool which saves out level chunks in Array objects. Then, when you run the game, load all your level chunks...
  6. Best way would probably be to write a shader that...

    Best way would probably be to write a shader that does this. If you make your background an Active object, you can apply whatever shader you'd like to it and tweak the parameters at runtime. It's...
  7. It's actually pretty easy to do this with UFS if...

    It's actually pretty easy to do this with UFS if I understand correctly. Somebody just emailed me about this thread and I made this example (attached). Note that you could use the Cropped game...
  8. Using delta time for physics is never a good...

    Using delta time for physics is never a good idea. Even the Unity engine which seems to revolve around a (flawed) variable timestep paradigm, still runs its physics on a fixed timestep. With...
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    The BMP imported fine for me, so I'm not sure...

    The BMP imported fine for me, so I'm not sure what could be causing your troubles. Are you saying the problem only appears when you export to Flash? The scenario you described in your last post is...
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    I'm not sure why you would be having that problem...

    I'm not sure why you would be having that problem with a BMP, could you post the file you used?
  11. You could try making your game with placeholder...

    You could try making your game with placeholder art, then try to find an artist to help you with the sprites. It would look much better than something auto-generated. People usually don't take...
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    Thank you Jeff! If you want to, that'd be great.

    Thank you Jeff! If you want to, that'd be great.
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    Fusion's handling of alpha channels is a little...

    Fusion's handling of alpha channels is a little wonky. Alpha channels are when a pixel in a PNG file, for example, is only 50% opaque, so you can see what's behind it.

    To turn it on and off in...
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    Again, there should be no problem downloading...

    Again, there should be no problem downloading from ultimatewalrus.com#ufs, that's its official permanent home now. Unfortunately it seems like this thread is way too old for me to be able to edit...
  15. You might be able to use MooSock for you purposes...

    You might be able to use MooSock for you purposes (I'm not sure though, you'll have to check). I've never had problems with it so you might have better luck with it.
  16. I would report this to Clickteam's bugbox, and...

    I would report this to Clickteam's bugbox, and send them the CCA --- as far as I know, Fusion 2.5 is officially supposed to be compatible with all old projects all the way back to its first...
  17. Surface object is flexible enough to allow all...

    Surface object is flexible enough to allow all sorts of different things like this, and it might be a tad more accessible to beginners. Shaders are likely to be the more efficient method but it...
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    These ones are pretty good ...

    These ones are pretty good

    http://www.diybandits.com.au/MMF/tutorials.html
  19. @lastone , did you seriously join this forum just...

    @lastone , did you seriously join this forum just to post a rant about how you aren't going to buy the software?

    There are valid complaints to be had about Fusion, but it has a huge base of fans,...
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    Not sure if I totally understand the question,...

    Not sure if I totally understand the question, but making your frame size match the resolution and then using Ultimate Fullscreen would fill the screen as much as possible while keeping aspect ratio...
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    http://ultimatewalrus.com/#platformgame

    http://ultimatewalrus.com/#platformgame
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    It wouldn't be worth developing a curriculum...

    It wouldn't be worth developing a curriculum right now, considering Fusion 3 is on the horizon. When it gets close to release, maybe I'll post and gauge interest in a Udemy course, "actual" course...
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    Actually, ignore my suggestion ---...

    Actually, ignore my suggestion --- Christian_Wheel's suggestion is much better. Just do it through the command line and save yourself the headaches :)
  24. Weird, I've loaded 20 year old Klik N' Play games...

    Weird, I've loaded 20 year old Klik N' Play games into Fusion 2.5 and haven't experienced any problems. Does your game have a *.gam, *.cca, or *.mfa file extension?
  25. This is just an idea (since you said it's a...

    This is just an idea (since you said it's a recent development), but there is a free tool called "Game Booster" which deletes any unnecessary background processes on your computer, so you can play...
  26. You'd just have to parse and interpret the string...

    You'd just have to parse and interpret the string yourself --- definitely not an easy task for more complicated expressions, but the String Parser object may help.
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    Your best bet may be to find a C++ library that...

    Your best bet may be to find a C++ library that converts .wav to .ogg (there must be one somewhere out there) and integrate it into a Fusion extension. You could also search to see if somebody has...
  28. Expert programmer available for freelance

    Hello,

    I frequently do programming freelance, so I thought I would make a post here so people searching through here can find me.

    I am a "rockstar" programmer; with almost two decades of game...
  29. I'm an experienced Fusion extension developer (I...

    I'm an experienced Fusion extension developer (I made Ultimate Fullscreen which is pretty widely used) and a rockstar programmer (Disney is one of my repeat clients). I frequently do freelance work....
  30. There are certainly many benefits to working...

    There are certainly many benefits to working alone --- you have complete creative control, the game will match your vision exactly, you learn a lot more, the code will be cleaner, and you don't have...
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    I've heard about the FRAPS bug before, and I see...

    I've heard about the FRAPS bug before, and I see it as a bug with FRAPS, not UFS :) I use Bandicam all the time with UFS with no problems at all.

    On most systems, changing the resolution will...
  32. For other people's reference, here's a copy of...

    For other people's reference, here's a copy of the response I sent to chrisperry's PM:



    I suppose it's worth mentioning that you could achieve pixel-perfect scaling on every resolution, if you...
  33. The String Parser object has an uppercase...

    The String Parser object has an uppercase function, assuming it takes Unicode which I don't know.
  34. Replies
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    If schrodinger isn't interested, I could consider...

    If schrodinger isn't interested, I could consider teaching a Udemy course in simple Fusion concepts if enough people were interested to make it worth the while (somehow I doubt it though as it's all...
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    You can look up the A* Pathfinding algorithm and...

    You can look up the A* Pathfinding algorithm and try to implement it with events, but you'll probably need to be a Fusion adept to pull it off :)
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    Text Blitter is my go-to extension for text ---...

    Text Blitter is my go-to extension for text --- works on every computer. The only caveat is that your characters will be monospaced. Other than that limitation, it's a wonderful extension.
  37. I wrote Ultimate Fullscreen specifically so I'd...

    I wrote Ultimate Fullscreen specifically so I'd never have to use that subapp hack ever again!

    It's actually quite easy to do what you described - just set UFS to pixel-perfect mode. Example...
  38. When Fusion switched to Direct3D (hardware...

    When Fusion switched to Direct3D (hardware acceleration), it lost the ability to play with pixels in the same way that it used to. While the background used to be just one big overlay that "paste...
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    We can't magically sense the bugs in your code,...

    We can't magically sense the bugs in your code, so you'll have to post an MFA file if you want help with that.

    I can tell you that the events in the event editor are usually applied to objects "en...
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    If you mathematically modeled a ball bouncing...

    If you mathematically modeled a ball bouncing inside a circle, it would move in a very deterministic and boring way. If it started by moving straight up from the center, it would just alternate...
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    Think of it like a guess-the-numbers game. If...

    Think of it like a guess-the-numbers game. If asked to guess a number between one and a million, the most efficient method is to pick 500,000. If told the number is bigger, then pick 750,000. If...
  42. What software was the game made in? Was if MMF2...

    What software was the game made in? Was if MMF2 or something earlier? If it was Klik N' Play or something, you might want to try getting a hold of the intermediate software versions (Click N'...
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    Give your player object four alterable values:...

    Give your player object four alterable values: xReal, yReal, xGoal, and yGoal. xReal/yReal are necessary because Fusion Actives cannot have floating-point coordinates. xGoal/yGoal are where the...
  44. Replies
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    What do you mean by "better?" What exactly is it...

    What do you mean by "better?" What exactly is it that you're trying to improve?
  45. It looks like what you want is Replace elements...

    It looks like what you want is Replace elements -> Set value at?
  46. One of Fusion's weaknesses is that the game logic...

    One of Fusion's weaknesses is that the game logic is not resolution independent. Assuming all your objects are Actives, you could hack it by saying Start of Frame -> Set X position("Active") to...
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    chrilley, for your problem I would save a new...

    chrilley, for your problem I would save a new copy of your MFA, then try to delete as much as possible from your game while still keeping the bug reproducible. This slash-and-burn, trial-and-error...
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    I already added it:...

    I already added it:
    http://bugbox.clickteam.com/issues/3443
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    If you go to my website...

    If you go to my website, check out the games: Mango Blue, Vertico, Isopark, Dehumanizer, Sticky Hands, Chroma Cave. All of these games were made with Fusion in 2 days or less.
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    I'm glad it sounds like it worked! The bug is...

    I'm glad it sounds like it worked! The bug is specific to steam overlay + compress the runtime. If you disable steam overlay in the steam client the bug won't occur then, either.
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    Try disabling "compress the runtime" in...

    Try disabling "compress the runtime" in Application Settings. I recently helped someone track down a bug who was having a similar problem with the steam overlay being used along with "compress the...
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    Nice job! It's also worth noting that a more...

    Nice job! It's also worth noting that a more performant version of this could likely be achieved with a single sprite using shaders, but that's only if you know HLSL. I doubt you will have...
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    I'm not sure why you're using a sprite with 1...

    I'm not sure why you're using a sprite with 1 black pixel and one white pixel. If you want to make a dotted line like the picture you posted, I would do the following:



    1.) Find the distance...
  54. Easiest way is to just give the object bouncing...

    Easiest way is to just give the object bouncing ball movement. Then, instead of doing "launch object," create the bouncing ball object at (0,0) from the launcher and give it the direction you want. ...
  55. This seems like a glitch in Fusion. "Upon...

    This seems like a glitch in Fusion. "Upon pressing" can't use F10; Control X can't receive F10 presses; even the Application Menu Editor can't take F10 as a shortcut key.

    If I were you, I would...
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    Just click the link in my sig, then click the...

    Just click the link in my sig, then click the wrench monolith, then click "Ultimate Fullscreen" :)
  57. You could try checking "Load on call" for the...

    You could try checking "Load on call" for the individual objects instead of using "Force Load on Call option for all objects," which I've never used and could be broken for all I know.

    How are you...
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    Your screenshot is kind of low-res and it's hard...

    Your screenshot is kind of low-res and it's hard to see what it says but Antivirus programs (especially Avast) have been known to mess with Fusion's runtime. I would try disabling your antivirus and...
  59. Score of Player 1 >= 1000 + Only one action when...

    Score of Player 1 >= 1000
    + Only one action when event loops
    --> Add 1 to Number of Lives



    For multiples of that score, you need a more general purpose solution. Have an alterable...
  60. "Load on call" is what you're looking for, but...

    "Load on call" is what you're looking for, but you need to separate it into different objects. Then, at runtime, just create the object you want and it will load it into memory.
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    Yep, most keyboards have this limitation, even...

    Yep, most keyboards have this limitation, even gaming keyboards. Generally gaming keyboards fare better though --- I've used keyboards where you couldn't even press two arrow keys and a letter, so...
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    I assume you're using the Control X object? You...

    I assume you're using the Control X object? You have to use "repeat while key is pressed." "Key is pressed" will only happen for one cycle when the key is pushed down, then it will go back to being...
  63. Make an animation of the numbers rolling down,...

    Make an animation of the numbers rolling down, from 0..9 and back to 0 again. Let's say it takes five frames for it to get from one digit to the next. Make a row of these Active objects for each...
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    Huh, you're right. Looks like it's actually...

    Huh, you're right. Looks like it's actually "mod" in many programming languages :)
  65. Replies
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    If you are using something over and over in an...

    If you are using something over and over in an expression (for example in yours, X("Player")+30 ), it will be more computationally efficient and probably clearer/more maintainable if you set a...
  66. I don't have Android devices handy to test this...

    I don't have Android devices handy to test this out, but I can try to help you find the problem yourself.

    The first thing I would do is a sanity check to make sure the feature you want (frequency...
  67. I'm an expert programmer who's done multiple...

    I'm an expert programmer who's done multiple Fusion extensions, and I freelance all the time. You can email admin at ultimatewalrus.com if interested. To be honest though I am already loaded up with...
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    % is standard for modulus in many programming...

    % is standard for modulus in many programming languages, though in Fusion they decided to make it "mod," probably to make it more clear to beginning programmers.
  69. Fusion does have limitations and if you want to...

    Fusion does have limitations and if you want to use it, it's up to you to figure out how to get around them when necessary. Of course it's nice when the developers improve the software, but it's...
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    Making an MMORPG is very complicated, so if...

    Making an MMORPG is very complicated, so if you're a beginner, I'd recommend against it. You'll just get burned out and frustrated, and you'll have a very tough time until you most likely decide to...
  71. I've never had problems with UFS's "windowed"...

    I've never had problems with UFS's "windowed" method of fullscreen, and there are published pixel-art games that use UFS (like Environmental Station Alpha), but you can probably get true system...
  72. I believe they execute before everything else...

    I believe they execute before everything else now. This can be seen in the attached MFA; if events were happening before the movement, you would see the red diamond lag behind in the position Active...
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    I would suggest trying to open it in the version...

    I would suggest trying to open it in the version of MMF you made it in. If you're successful, then I would save out a version with half the code and frames chopped out. If it crashes, the problem...
  74. You can always try using my Ultimate Fullscreen...

    You can always try using my Ultimate Fullscreen extension :] It scales your game to native resolution keeping aspect ratio correct. Also, make sure you remember to set "Border color" in your...
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    You said you made everything small, so it seems...

    You said you made everything small, so it seems like what you really want to do is just decrease the game's resolution. Just highlight your application in the Workspace Toolbar, then click the...
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    Personally I'd advocate getting the book. Right...

    Personally I'd advocate getting the book. Right now your priority should be to learn, not to jump straight to the exact game you want to make. A slot machine game is more complicated than it...
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    It depends on how your game is implemented. Are...

    It depends on how your game is implemented. Are you using the physics system to try and make a physics-based game like Limbo? I don't really use the physics system but I imagine you'd want to...
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    It is a bit silly but I doubt it's intentional...

    It is a bit silly but I doubt it's intentional behavior. Likely an accidental bug in Clickteam's code. But they have no way of knowing, and it'll never get fixed if someone doesn't report it to the...
  79. Well, if you had a bunch of premade shaders, you...

    Well, if you had a bunch of premade shaders, you could certainly have info in an INI file or something that determines which of the premade shaders to choose. But to my knowledge there's no way to...
  80. Replies
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    I agree with most of King_Cool's advice, but...

    I agree with most of King_Cool's advice, but couldn't disagree more about the fastloops. First of all --- though they may have been slower at first, Clickteam has optimized the hell out of fastloops...
  81. The only way I can think of would be to write a...

    The only way I can think of would be to write a custom C++ extension that interfaces with Fusion's hardware acceleration. Even then, whether or not Fusion gives you enough access to actually do it...
  82. Replies
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    This method seems a bit silly, even if it did...

    This method seems a bit silly, even if it did work wouldn't the movement be very chunky looking because the object can move freely for 1/5 of a second before chunking back to where it was? And the...
  83. Replies
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    You didn't change my code to make it use your...

    You didn't change my code to make it use your object, so of course it's not going to work :] Fixed version attached
  84. Replies
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    Ctrl Z works for me so I'm not sure what's going...

    Ctrl Z works for me so I'm not sure what's going on there.

    However I did notice the folders disappear upon returning to global events. This is definitely a bug. Again, you could report it to...
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    Also regarding the Counter, again it is better to...

    Also regarding the Counter, again it is better to use Counters for their intended purpose which is displaying a value to the player, not to keep track of a value that will be invisible to the player...
  86. Replies
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    You can indeed undo in Global Events. But as for...

    You can indeed undo in Global Events. But as for the other stuff, you are correct that these would be very nice features to have. I think it has been discussed before and was not implemented due to...
  87. Replies
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    The reason why it wasn't working is actually...

    The reason why it wasn't working is actually pretty simple. You might have noticed that Fusion's events always apply to a selection of objects "en masse." So, if two objects reach Count Down 0 on...
  88. Replies
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    I'm almost always open for freelance work, so...

    I'm almost always open for freelance work, so I'll write you a PM in case you'd like to hire me. I'm pretty confident the shader could be made.
  89. There's nothing "messy" about doing this... just...

    There's nothing "messy" about doing this... just drag all your events into a group. Only takes a few mouse clicks.

    Of course... if you have tons of stuff happening in object behaviors... then...
  90. Replies
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    There's no way for us to know what's going wrong...

    There's no way for us to know what's going wrong with your program without you posting some source code. I recommend trying to isolate the bug by creating another test game that tries to do only the...
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    Let's say you want a random encounter every 5-30...

    Let's say you want a random encounter every 5-30 seconds while the player is walking around. You can do something like this pseudocode:



    Start of application --> Set RandomEncounterTimer...
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    There are step-by-step tutorials here...

    There are step-by-step tutorials here, just make sure you click the tabs to browse the different categories.

    There is never going to be a tutorial that tells you how to make the exact game you...
  93. No problem! And thanks!

    No problem! And thanks!
  94. Replies
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    I've written many shaders and I think it should...

    I've written many shaders and I think it should be possible. The shader would need to be designed differently than it is now; it most likely needs to have more knowledge of what's going on in 3D.
    ...
  95. I made some examples of this...

    I made some examples of this a long time ago, before Fusion had a physics engine. If you want the rope for only cosmetic purposes, then this may be your best bet, as it's modeled very simply and...
  96. Replies
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    This is impressive. Good job! I usually use...

    This is impressive. Good job! I usually use Unity for 3D games, but I bought this just to see how it works. Awesome that you managed to get it working with no extensions and just one shader.
    ...
  97. Replies
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    Example of finding the nearest object attached.

    Example of finding the nearest object attached.
  98. Replies
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    Just name all your unused variables __UNUSED0 or...

    Just name all your unused variables __UNUSED0 or something like that :]
  99. I would start working your way towards it by...

    I would start working your way towards it by creating a simple UI system. I attached an example of one approach.
  100. Oh OK. You're the guy who made P3D --- I can see...

    Oh OK. You're the guy who made P3D --- I can see why you'd want to avoid extensions. Looks impressive by the way!

    One last alternative would be to put in the Clickteam bugbox that the mouse...
  101. It seems that the mouse cursor gets locked to the...

    It seems that the mouse cursor gets locked to the center of the screen when you have a mouse-controlled object, so even if you could make it visible, you'd just be seeing it stuck in the center of...
  102. Another option which may or may not work for you...

    Another option which may or may not work for you depending on your needs:

    Always ---> Set X position of "Active" to XMouse
    Set Y position of "Active" to YMouse
  103. Replies
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    Hey, sorry to bump this thread. Just wanted to...

    Hey, sorry to bump this thread. Just wanted to make sure people know where to get the extension now. I re-did my website, so the new URL to get Ultimate Fullscreen is here:

    ultimatewalrus.com#ufs
  104. Replies
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    This is one way to deactivate offscreen objects,...

    This is one way to deactivate offscreen objects, but you might not want do a distance calculation if you can help it. Doing a distance calculation for every single object could burden the CPU as...
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    Hi Lakera, I'm sorry you're frustrated, but you...

    Hi Lakera, I'm sorry you're frustrated, but you have to post a sample MFA if you want people to be able to help you. All the things you described work just fine for me.
  106. Replies
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    Sorry my post was discouraging Paul! If you...

    Sorry my post was discouraging Paul! If you didn't understand my post then it's likely just because you're new to Fusion, not because you're too dumb to use it.

    If you're really new then you...
  107. Replies
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    There are probably optimizations to be done here,...

    There are probably optimizations to be done here, but the way to go about it is not to just implement whatever changes you think will help willy nilly.

    You have to pinpoint what's slowing it down....
  108. If you're that confused about atan2 and stuff...

    If you're that confused about atan2 and stuff like that, I highly recommend picking up a book on Trigonometry and learning the basics. It's not as difficult as it sounds and no other form of...
  109. Replies
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    To get a true loading screen that actually...

    To get a true loading screen that actually reports loading progress, it'd be a bit of a hack, as there's no inbuilt support.

    If you can pinpoint that there are a certain group of Active objects...
  110. If you are using built-in movements like 8...

    If you are using built-in movements like 8 directions, it seems that the logic for the movement runs after the events in the event editor occur. There is no way to get around this to my knowledge.
    ...
  111. Replies
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    Here's the easiest way I can think of: Have a...

    Here's the easiest way I can think of:

    Have a "terrain" active object that is tall and thin. Put its hotspot at the very top. Make an event Always --> Set X coordinate of Terrain to...
  112. I recommend making a simple test app, with...

    I recommend making a simple test app, with nothing in it except a demonstration of the crash. If it still crashes, then attach the file to this thread. Make sure you remove your FTP credentials...
  113. You might be just running one frame (F7) instead...

    You might be just running one frame (F7) instead of running the whole game (F8). You can't jump between frames when running a single frame from the editor --- I think that when you do, the runtime...
  114. Not possible as far as I know. The windows...

    Not possible as far as I know. The windows runtime does not run on Javascript.

    Your best bet is to send out a request to a webpage (I believe I've used MooSock for this in the past). The webpage...
  115. Not possible unless you code it yourself. Why...

    Not possible unless you code it yourself. Why would you want to?
  116. I offer my Ultimate Fullscreen extension for free...

    I offer my Ultimate Fullscreen extension for free download on my site, same as I always have. It's nicer to download it from there, since I can keep track of how many people download it :]
  117. Replies
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    If you are new to networking, I wouldn't...

    If you are new to networking, I wouldn't recommend trying an MMORPG just yet. Even simple MMORPGs are very complicated internally and you'll most likely get burned out. You'll learn more (and have...
  118. Thanks very much for the kind words :] I just...

    Thanks very much for the kind words :] I just made a post about my website in the off-topic community forum so people can talk about it there if they want.
    ...
  119. There are many different ways. One way is to use...

    There are many different ways. One way is to use the platform movement extension. It allows you to set an object's Y velocity, which is all you really need.

    If it were me, I wouldn't use any...
  120. Just use the Analog Joystick object to get the...

    Just use the Analog Joystick object to get the value of the axis on your joystick is. I don't remember what the value range is, but let's just say it gives you a range from -255 to 255, and you have...
  121. Sadly, with almost any kind of programming we...

    Sadly, with almost any kind of programming we have to get used to constantly waiting around for compiles, load times, etc. I think we are spoiled in Fusion with the compiles and loads being pretty...
  122. It would be pretty difficult, as most CPUs only...

    It would be pretty difficult, as most CPUs only support double-precision floats at most. Can I ask what you need it for?
  123. Are you saying you can reproduce this bug...

    Are you saying you can reproduce this bug yourself, or a user reported the error? Here are my suggestions:

    1.)You might want to go into Control Panel and look at the input of the game...
  124. Replies
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    There is a simple (but old) example on my site...

    There is a simple (but old) example on my site called Platform Game you might want to check out: http://ultimatewalrus.com/#fusionexamples
  125. the "using math" way of doing this would be to...

    the "using math" way of doing this would be to make a line segment for each side of your frame, then test if they intersect with the line coming from the player.

    if you are lazy or don't know how...
  126. Replies
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    simplest way i can think of: set an invisible...

    simplest way i can think of:

    set an invisible "start" object to where your object is

    every frame, take atan2 of new pos - old pos. if it's a circle it should either be increasing/ staying the...
  127. use global values. for example: player...

    use global values. for example:

    player collides with door--> set global value a to 1 + jump to frame "whatever"
    player collides with bridge --> set global value a to 2 + jump to frame...
  128. "Always - Start a loop for each one of" is the best option?

    my point was that you shouldn't avoid using loops or anything that makes the code cleaner/more logical. now is not the time to worry about what might make your game slow, worry about what is making...
  129. you should use the solution that makes your code...

    you should use the solution that makes your code the cleanest and most maintainable. if you try to optimize prematurely like that, you will sabotage your own code, making it complex and disorganized...
  130. http://ultimatewalrus.com/mmf.php

    http://ultimatewalrus.com/mmf.php
  131. sᴀɴᴛᴀ (freeware isometric exploration)

    http://ultimatewalrus.com/games/SANTA/scr1.png

    Trailer | Download

    sᴀɴᴛᴀ is a freeware isometric game about strategy and exploration, in which sᴀɴᴛᴀ is controlled. I just released it last...
  132. Replies
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    I could be wrong, but I don't how likely it is...

    I could be wrong, but I don't how likely it is there's a tutorial for porting from HLSL to GLSL specifically aimed at non-programmers. However, there are certainly tutorials to help you learn...
  133. Would be tough to revamp as I don't have the...

    Would be tough to revamp as I don't have the source for s k u l l. It just appeared on my computer somehow. However weirdly the game file seems to be morphing on my computer so we'll see.
  134. Ah, I didn't know that about the image...

    Ah, I didn't know that about the image compression! I stand corrected :]

    You're also correct about re-loading a smaller file, my mind was only on using the Array dynamically during runtime for...
  135. Gustav, the Archive object is a good suggestion...

    Gustav, the Archive object is a good suggestion and I agree that storing Values in a Text array is a bad idea all around. It was good to suggest that if you want values and strings, have two...
  136. Replies
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    It's a bit of a convoluted way of doing what I...

    It's a bit of a convoluted way of doing what I think you are trying to accomplish. Here is a version with just two events and one snowflake object.
  137. Just walk right into the red s k u l l, don't let...

    Just walk right into the red s k u l l, don't let the red s k u l l walk into you when it's their turn
  138. Replies
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    Nice! I like how I can transition back and forth...

    Nice! I like how I can transition back and forth between ceiling cling and wall climb. My only gripe is that the distance from the wall/ceiling is inconsistent.

    I still think you can get a more...
  139. Replies
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    Your thinking is correct. When you select...

    Your thinking is correct. When you select objects using "compare Y coordinate" actions should only affect objcts that match the criteria. I don't know why it isn't working (posting an MFA file...
  140. The reason the array file turns out bigger that...

    The reason the array file turns out bigger that the image file is because the image is compressed as a *.png, whereas array files have no compression. When you load the *.png into memory, it needs...
  141. Clickteam is awesome. Were it not for Klik N'...

    Clickteam is awesome. Were it not for Klik N' Play I might not have gotten started on the path of game development. Thanks to Clickteam I went to USC and became a professional game programmer,...
  142. No it was 6:66PM I took a screenshot even ...

    No it was 6:66PM I took a screenshot even

    http://i.imgur.com/uEYFzaN.png
  143. Replies
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    Yep, just use HLSL shaders. If you port to PS4 I...

    Yep, just use HLSL shaders. If you port to PS4 I believe you'll have to port the shaders to GLSL. I haven't done it but I understand it's relatively trivial, there are even some auto-converters...
  144. https://sites.google.com/site/mmf2stuff/shaders

    https://sites.google.com/site/mmf2stuff/shaders
  145. Sounds spooky!!!!

    Sounds spooky!!!!
  146. Replies
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    If you want to measure performance on a good...

    If you want to measure performance on a good computer, you can always un-cap the framerate by going to Runtime Options and setting it to something huge.

    Every active object using a shader, layer...
  147. It's generally good practice to put a big comment...

    It's generally good practice to put a big comment somewhere central to your object that says what all the flags do. However there is nothing wrong with using Alterable Values, which are nice because...
  148. Check the top example on this page...

    Check the top example on this page. These are all really old examples but it should suit your needs.
  149. Make sure you've put the shader in your "Effects"...

    Make sure you've put the shader in your "Effects" directory. Then click on your Active object, in the properties window do Display Options (looks like a screen), and where it says Effect | None,...
  150. s k u l l - weird game that appeared on my computer

    Hello,

    Just wanted to show you this game, skull, which appeared on my computer at 6:66PM last Halloween. I don't know where skull came from but in the file properties it says Clickteam Fusion...
  151. It sounds like you're having trouble...

    It sounds like you're having trouble differentiating between the two objects in the context of the event. When you say "Active" overlaps "Active" Fusion doesn't have a built-in way to differentiate...
  152. Replies
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    Went ahead and did an example since after...

    Went ahead and did an example since after Caesar's suggestion I realized it's actually rather simple. In the attached example, press U to undo. There are infinite undo levels :]

    By the way, I...
  153. Replies
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    Simflare, Loopindex("x") will return the 0-based...

    Simflare, Loopindex("x") will return the 0-based index of the loop "x" as it is running. So for example, if I do,

    Always -> Set ScratchA to 0
    Always -> Start fastloop "a" 10 times
    On loop "a"...
  154. Replies
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    Do you know about Ogmo Editor...

    Do you know about Ogmo Editor? Depending on your needs, you might not need to make a level editor at all.

    Although I have to say I'm a huge proponent of highly integrated level editors that let...
  155. Replies
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    I honestly didn't know this Yves! I just tried...

    I honestly didn't know this Yves! I just tried it and it works. Thanks for the valuable info.

    In reply to the OP, this functionality is all you should really need for a dynamically enlargable...
  156. I don't know what you're trying to make but would...

    I don't know what you're trying to make but would a hack like this be close to what you're after? You could probably elaborate on it to make it smoother
  157. Replies
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    It's a bit silly that normal arrays can't be...

    It's a bit silly that normal arrays can't be resized. I can't imagine it being at all hard to implement, it likely just didn't occur to Clickteam when they were making Array.

    Perhaps you could...
  158. Replies
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    You could always try something like this (don't...

    You could always try something like this (don't know if it's any good but it claims to be used in Unity)

    https://github.com/aras-p/hlsl2glslfork
  159. The question makes me think you might not totally...

    The question makes me think you might not totally understand what a fastloop actually does. Events in the event editor execute in sequence from the top-down. However when you trigger a fast loop,...
  160. Rather than assume it's only for mobile devices,...

    Rather than assume it's only for mobile devices, you could always try it yourself. Works fine for me.

    You're right, you're going to have a hard time keeping window size the same with Window...
  161. Replies
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    If you want collision events to happen in order...

    If you want collision events to happen in order rather than before everything else, use "is overlapping" or do Always + A collides with B (which prevents it from executing as a "true" event as shown...
  162. I believe you can do this with Window Control...

    I believe you can do this with Window Control using "resize frame window."

    Alternatively, if you want a game that can always be zoomed in and out smoothly, one approach is to set your entire game...
  163. Thanks for the recommendation Mathias. I've only...

    Thanks for the recommendation Mathias. I've only heard good things about SDL. I think anything would be better than Marmalade.
  164. Replies
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    Here's one way of doing it. You will need to use...

    Here's one way of doing it. You will need to use loops and an array.

    Make a 3D array with X dimension the number of grid cells your level is wide, Y dimension the number of grid cells high, and Z...
  165. Replies
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    If I were you, I'd try to whittle down the code...

    If I were you, I'd try to whittle down the code into a small example file that isolates the problem. So, instead of trying to do a whole high score chart right off the bat, just attempt a simple...
  166. How has SDL worked out for you guys? Many times...

    How has SDL worked out for you guys? Many times I've considered writing my own C++ engine (salvaging code from my previous engines) using SDL, and trying to make it work on PC/Mac/Linux/Consoles. ...
  167. Good luck! Ludum Dare is a lot of fun.

    Good luck! Ludum Dare is a lot of fun.
  168. Replies
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    Welcome to programming :] It's totally feasible...

    Welcome to programming :] It's totally feasible that there could be a simpler way than what I've done, I just don't know of it.
  169. Replies
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    Regarding your first question it's hard to say...

    Regarding your first question it's hard to say not knowing how you are accomplishing high scores. The most common way would be via an HTTP GET.

    Are you saying that you can do an HTTP GET when...
  170. I'm glad you like the extension! I don't...

    I'm glad you like the extension!

    I don't really think it's possible for me to fix as the problem is primarily on the FRAPS side. Even if I could fix it I don't really have time to worry about it...
  171. I always have a Global Value called Cycles, and...

    I always have a Global Value called Cycles, and in Global Events I put Always-> Add 1 to Cycles. Then I can do things like this:

    Cycles mod 120 < 60 --> (do laser stuff)

    This will make the...
  172. Replies
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    Ohhh I see. I would add events (or detectors, if...

    Ohhh I see. I would add events (or detectors, if you like) to detect that special case where the player detaches from the ceiling, but there is a corner they can round. Then I would trigger an...
  173. Replies
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    What exactly is the problem? This movement seems...

    What exactly is the problem? This movement seems to work OK for me.
  174. Don't be intimidated by the expressions, all I'm...

    Don't be intimidated by the expressions, all I'm doing is starting another loop which positions the laser segments single-file until they reach the desired length. The expression just gives me the...
  175. Replies
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    Sure, here's an example

    Sure, here's an example
  176. The issue with "real fullscreen" is that it...

    The issue with "real fullscreen" is that it forces your game's resolution on the user, which I've generally found to be undesirable. However I think before I made UFS I had a game where I changed...
  177. If I have this correct, the problem is that UFS...

    If I have this correct, the problem is that UFS doesn't work with FRAPS? I recommend using Bandicam or PlayClaw for UFS... can't remember the last time I tried it with FRAPS
  178. Replies
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    It's a complicated situation likely involved with...

    It's a complicated situation likely involved with other parts of your game as well, so it's hard to say. But if you have trouble managing multiple duplicates of an object at once, you can always...
  179. A useful automatic pairing tutorial:...

    A useful automatic pairing tutorial:
    http://www.diybandits.com.au/MMF/article_automaticpairing.html
  180. Replies
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    I avoid using sensors/detectors unless I...

    I avoid using sensors/detectors unless I absolutely have to. As long as your walls don't move, you should be able to get by with the following:

    Always ---> Set Player X to X("Player") + 1
    Player...
  181. Example attached :]

    Example attached :]
  182. Replies
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    Yeah, it does sound a bit like a bug in that the...

    Yeah, it does sound a bit like a bug in that the behavior is not quite what one would expect from common sense. There are bugs in any large piece of software; they likely haven't fixed it yet...
  183. I would send the MFA to clickteam through their...

    I would send the MFA to clickteam through their bugbox, making note of how it crashes. But you could troubleshoot the problem yourself by going into MMF2 and selectively deleting frames, events,...
  184. Example attached.

    Example attached.
  185. Replies
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    I did manage to get this working once with the...

    I did manage to get this working once with the Control X object (see image). Though this might be overkill if all you want is text wrapping. There might be an easier way I don't know about.
    ...
  186. Replies
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    I try not to rely on animations too much to drive...

    I try not to rely on animations too much to drive the gameplay. Here's how I would do it:

    +Player collides with enemy (Also tried overlapping condition but no change)
    +Enemy Flag 2 is OFF
    -Set...
  187. What happens specifically when you try to import...

    What happens specifically when you try to import it?
  188. So if I have this correct, you are looking to...

    So if I have this correct, you are looking to make a beam that extends out instantly until it stops at an obstacle? There are examples out there of this that you could search for. You'll have to...
  189. Replies
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    If I were you, I would try to whittle down the...

    If I were you, I would try to whittle down the problem by creating a simple, empty app that only tries to retrieve text from a webpage when 3G is on. If it works, great! That's all you need for...
  190. You might have to clarify what you mean by "wave...

    You might have to clarify what you mean by "wave type physics," but I'm vaguely aware of Copter, maybe you're just trying to make a normal gravity movement? Here's the basic logic:

    Always -> Add...
  191. I did something like this a long time ago, check...

    I did something like this a long time ago, check the first example on this page:
    http://ultimatewalrus.com/uwexamples.php
  192. Replies
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    That sounds a little complex. Here's how I would...

    That sounds a little complex. Here's how I would do it. Have two alterable values, Points and BillionPoints.

    Then you'll need the condition:
    Points > 1000000000 --->
    Subtract 1000000000...
  193. Just to add one thing: not all conditions hold...

    Just to add one thing: not all conditions hold the same amount of overhead. So for example, "Object A is overlapping Object B" likely taxes the CPU more than "Object A Flag 0 is on". So, when...
  194. Remember, premature optimization is the root of...

    Remember, premature optimization is the root of all evil. You shouldn't be trying to optimize your code unless you absolutely know speed will be a problem. Try to write clean, understandable, and...
  195. Replies
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    You want the Text Blitter object. I believe it...

    You want the Text Blitter object. I believe it lets you do this and is way more versatile than Editbox, though I don't know about the other objects.
  196. Replies
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    Hey!! Thank you Alicilein, that worked like a...

    Hey!! Thank you Alicilein, that worked like a charm. I've never known Avast to be so ill-behaved that it deletes a file... guess this was an eye opener.

    For anyone reading this thread in the...
  197. Replies
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    Oof... that's really surprising that it would...

    Oof... that's really surprising that it would take the liberty of just deleting a file, though. Have people figured out any workarounds? Can I reinstall Fusion while telling Avast to ignore it?
  198. Replies
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    Alternatively, if someone does have an stdrtd.exe...

    Alternatively, if someone does have an stdrtd.exe in their Data/Runtime/Unicode folder, and feels like sharing the file with me, it would be a great help towards at least getting a workaround.
  199. Replies
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    I do have Avast, but I don't think it quarantined...

    I do have Avast, but I don't think it quarantined the file. There just isn't any stdrtd.exe in Data/Runtime/Unicode... seems like it's missing
  200. Replies
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    Views
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    Can't export any EXEs?? (stdrtd.exe)

    Hi,

    I'm having a baffling problem with CF2.5 which is hard to imagine hasn't happened to other users, since I've experienced it on multiple computers. Put simply, any time I try to do...
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