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  1. I find using these glyphs really helpful for...

    I find using these glyphs really helpful for keeping my code readable, and I've continued to find useful glyphs since posting in 2019. Here's my current list, for anyone interested. They're all...
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    Make sure you have "optimise image size in RAM"...

    Make sure you have "optimise image size in RAM" selected, so at least Fusion doesn't need to decompress the PNGs into RAM (which would effectively turn them into BMPs, but 33% bigger because of the...
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    Sticky: This happens to me if I rebuild very quickly...

    This happens to me if I rebuild very quickly after closing the exe. If I wait a couple of seconds before rebuilding, it doesn't happen. I use Windows 10.

    I haven't had the mouse-clicking issue.
  4. To position the gun on the hand using the action...

    To position the gun on the hand using the action point, do this:

    https://bit.ly/38XwtnN

    I think you're right that this won't solve your problem, because now that the fulcrum is away from the...
  5. I notice you've got it testing for overlaps twice...

    I notice you've got it testing for overlaps twice in this event? I'm not very familiar with the Platform Movement Object, but is that necessary?
  6. Have you tried placing the action point at the...

    Have you tried placing the action point at the handle and positioning it using the action point instead? And then placing the hotspot in the centre, or wherever it makes the rotation work best.
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    I use the Key object (I wasn't at the PC when I...

    I use the Key object (I wasn't at the PC when I posted yesterday, so couldn't check). Whichever object you use, you'll probably want to look up a list of the Virtual Key Codes. Incidentally, the Key...
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    Google it. I can't remember the exact solution,...

    Google it. I can't remember the exact solution, but I know it's been asked and answered before.
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    I've been complaining about those missing...

    I've been complaining about those missing descriptions for yeeeaaars. It would probably take one guy just a couple of hours to write them all, and it'd eventually pay for itself by cutting down on...
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    I hope that under the new tabbed system, zoom is...

    I hope that under the new tabbed system, zoom is no longer shared by all open Frame Editors. It makes working with multiple open Frame Editors very awkward in the current system: you zoom one window,...
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    I think it will be terrific for this purpose....

    I think it will be terrific for this purpose. Though I guess it mainly applies to games with many frames. But working with multiple frames has always been so painful that I converted my game to...
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    Well the last sentence is cut off so it's hard to...

    Well the last sentence is cut off so it's hard to know for sure, but to me that suggests that all object instances will indiscriminately be copied. It won't create a superfluous duplicated object...
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    Really? So if you have 2 or more in either frame...

    Really? So if you have 2 or more in either frame it will import them, but if you have 1 each it will skip them? That's great if so.
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    Does anyone know if there will be any way of...

    Does anyone know if there will be any way of differentiating between objects that came from the "included" frame, and those that exist natively on the current frame? Or if there'll be a way to...
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    Sticky: Feature Request: Can we have a new checkbox in...

    Feature Request: Can we have a new checkbox in preferences, called something like "copy to original layer"?

    I find it really hard to work with layers effectively because of the way they currently...
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    He's not talking about counting instances. I'm...

    He's not talking about counting instances. I'm not sure what he's referring to, but I don't think it's anything to do with counting.
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    The main difference is that you can assign a...

    The main difference is that you can assign a different value to separate instances at edit-time.

    Let's say you have 10 guys on the frame, and you want 7 guys to display the "walking" animation...
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    Sticky: It's not about that. It's about two unrelated...

    It's not about that. It's about two unrelated functions (A: scrolling the work area | B: opening the Layers toolbar) interfering with each other. To do A, you need to move very close to the edge of...
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    Sticky: There's a certain spot at the edge of the frame...

    There's a certain spot at the edge of the frame window where it triggers. If you go past it (into an empty area of the main Fusion window) and wait a few seconds, the layers toolbar will fold again....
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    Sticky: That should only happen if you drag onto (or...

    That should only happen if you drag onto (or near) the Layers Toolbar. It makes little sense for it to happen when you drag onto a spot 1000 pixels away from it (as in the example pictured)
    ...
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    Sticky: There's a glitch that happens when the Layers...

    There's a glitch that happens when the Layers Toolbar is docked and folded on the side of the screen while using a non-maximised Frame Editor window. When you're dragging an active object on the...
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    I agree that some more native expressions would...

    I agree that some more native expressions would be very helpful. For example, I need to convert from one range to another so frequently that I found I needed to build an Excel Spreadsheet for the...
  23. I used to use the Kernel object for this, using...

    I used to use the Kernel object for this, using the following actions:

    https://bit.ly/3K96jvi

    Though this ended up causing a conflict with some other program I was using, and the kernel object...
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    Ah, yes. I realise now it actually appears at...

    Ah, yes. I realise now it actually appears at 8:40 in the video. Thanks!
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    There are a few more things listed in the...

    There are a few more things listed in the description that I didn't see in the actual video. This one seems particularly interesting to me:



    There's also this one:

    Does anyone know what...
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    I think NaitorStudios' last sentence sums up the...

    I think NaitorStudios' last sentence sums up the main benefit, as I understand it: you can use it as a 'store' of objects for the whole mfa, and when you introduce a new object, you no longer have to...
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    I'm only 2 minutes into that 9 minute video and...

    I'm only 2 minutes into that 9 minute video and already I'm loving it!! Super excited and grateful for these terrific improvements! :D
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    By the way, @Outcast, in case you haven't seen...

    By the way, @Outcast, in case you haven't seen it, there are some very handy scripts in the Autohotkey thread. Some of them are among my favourite workflow improvements, such as:

    - jumping to any...
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    Great resource!

    Great resource!
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    Also almightyzentaco on YouTube. And don't forget...

    Also almightyzentaco on YouTube. And don't forget the Examples folder inside the Fusion folder.
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    Sticky: Another potential complication from this issue...

    Another potential complication from this issue (reactivating an event that is inside an already deactivated group) is that if you reactivate a child event, but its parent event is still inactive, it...
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    Sticky: Ugh. I bamboozled myself, and what I said above...

    Ugh. I bamboozled myself, and what I said above was completely wrong. I wish they gave us back the ability to edit posts D:<
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    Sticky: Then perhaps the best solution would be to...

    Then perhaps the best solution would be to disallow reactivating any event that's inside a deactivated group, by greying out "activate/deactivate line" in the right-click menu. Because as far as I...
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    Sticky: Bug. I don't remember this happening before,...

    Bug.

    I don't remember this happening before, but maybe it always did. When you reactivate an event inside a deactivated group, the event will run. Even though it's sitting inside a deactivated...
  35. Look in the "Build Type" column of the Extension...

    Look in the "Build Type" column of the Extension Manager.
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    I use the Event List Editor.

    I use the Event List Editor.
  37. There's an extension for this. It's called Random...

    There's an extension for this. It's called Random Multipool.
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    This is one of the reasons I've always thought...

    This is one of the reasons I've always thought that once your project gets past a certain size, the Event Editor becomes hard to justify. Its advantages become less convenient, while its...
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    Yeah, Yves added the bookmark feature about 5...

    Yeah, Yves added the bookmark feature about 5 years ago XD

    Always peruse the menus! (and always peruse the actions/conditions/expressions of the Special Object)
  40. I use similar code (using using the native create...

    I use similar code (using using the native create by name) and mine scopes fine. I also use qualifiers to reference the newly created objects, as you do. But I don't reference the array data within...
  41. One way would be to use a trigonometric...

    One way would be to use a trigonometric calculation to figure out where the 2nd hotspot is on the body, taking into account its current angle.

    Another way would be to simply use a second body...
  42. Unfortunately not. Although you can put groups...

    Unfortunately not. Although you can put groups inside parent events, and do it that way. So here I've got a parent event with a bunch of child events that are folded up in a group. It's an ok...
  43. Sorry, I'm not sure what you mean. Try it, and if...

    Sorry, I'm not sure what you mean. Try it, and if it doesn't work, post the MFA and explain what you want to happen.
  44. Try this: https://bit.ly/3ugZxih ...

    Try this:

    https://bit.ly/3ugZxih



    https://bit.ly/3DSWAaL
  45. You can also use the Animation Info extension: ...

    You can also use the Animation Info extension:


    https://bit.ly/3KpBMtZ
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    When it comes to using exotic glyphs in Fusion,...

    When it comes to using exotic glyphs in Fusion, it's obviously a good idea to make them as easy to access as possible (If you have to search through character map or a text file every time you want...
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    Danny assured me in that thread that he can't...

    Danny assured me in that thread that he can't imagine it being a problem. I've used unicode characters heavily ever since then (almost 3 years ago) with no problems. The worst thing that happens is...
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    https://community.clickteam.com/threads/105887-Is-...

    https://community.clickteam.com/threads/105887-Is-it-ok-to-use-non-standard-characters-in-AltVal-names?highlight=Special+characters

    Yes, it's safe. And towards the end of that thread I upload a...
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    I use millions. Avoiding conflicts is the really...

    I use millions. Avoiding conflicts is the really annoying part. I have an Excel spreadsheet to keep track of which hotkeys I use, which ones are reserved by the OS, etc.

    I make heavy use of...
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    Sometimes I'll use certain logical colors for...

    Sometimes I'll use certain logical colors for things - eg. red for enemies, brown for stuff to do with detecting ground, blue for stuff to do with air or sky. But mainly I just want different...
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    A great feature of the streamdeck is that you can...

    A great feature of the streamdeck is that you can have 'groups'. So you press a button, and it'll open up a whole new 'page' of buttons, which lets you have almost unlimited macros. So when I press...
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    If you get a streamdeck, make sure you install...

    If you get a streamdeck, make sure you install the (free) superMacro plugin by Bar Raider. It's much better than the native macro support.

    The main difference between streamdeck models is size and...
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    It will write "Random" as well as the brackets,...

    It will write "Random" as well as the brackets, and hit the left arrow to position the cursor correctly: random(|). So it saves a bit of time, but most importantly, it improves my flow because while...
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    Yes, I am like that. Partly it's my nature, but...

    Yes, I am like that. Partly it's my nature, but partly it's something I've learned to do. For the first couple of years of Spryke, my MFA was spaghetti too. The lack of organisation ended up causing...
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    I have an Ikea corner desk. It's designed for a...

    I have an Ikea corner desk. It's designed for a single monitor in the centre, with shelves on either side. I've removed those shelves and have wedged two monitors into the shelving cabinets instead....
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    In my experience, games just ignore your...

    In my experience, games just ignore your non-primary monitor, even in true fullscreen mode. In some games, the other screens may go black while the game plays on your central monitor. In other games,...
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    Sticky: There's something that's always annoyed me in...

    There's something that's always annoyed me in Fusion, and I can't imagine it's a behaviour that many people like, since it goes against what we're used to with most other programs. It's the fact that...
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    I use 4 monitors, actually. 2 in portrait-mode on...

    I use 4 monitors, actually. 2 in portrait-mode on each side, and one in landscape mode above the main one. I use the top one only occasionally (mainly so I can place a screenshot/website/whatever...
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    I can't imagine using only one monitor! :O Put a...

    I can't imagine using only one monitor! :O Put a 2nd monitor on your letter to Santa this year! XD
  60. Even on Windows, that pause function isn't...

    Even on Windows, that pause function isn't particularly useful, since it pauses absolutely everything. Since we usually want certain things to still work (eg. a pause menu), we generally have to do a...
  61. IIRC, Yves told me once that it's too complicated...

    IIRC, Yves told me once that it's too complicated to add this to 2.5. So we're stuck with 8.
  62. Ah yes, of course, 16, not 4 X) OK, so it...

    Ah yes, of course, 16, not 4 X)

    OK, so it sounds like there's no need to stick to power-of-2 dimensions for the sake of it anymore, but trimming off transparent pixels probably would make a...
  63. So Fusion consolidates the graphics into these...

    So Fusion consolidates the graphics into these internal spritesheets, yes? Wouldn't larger graphics force it to use more spritesheets, therefore more resources?

    So if four 512x512 graphics become...
  64. are 'power of 2' dimensions still relevant for DX11?

    Sorry for starting a new thread about this, as I think this has been stated somewhere already, but after googling and searching the forum, I couldn't find it.

    It's well known that in DX9 mode,...
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    I bought it, but unfortunately it doesn't work on...

    I bought it, but unfortunately it doesn't work on my PC. Clicking on an MFA opens Fusion and/or brings it to the foreground, but the MFA file doesn't get loaded into Fusion. I can see the AHK code if...
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    ok, so it doesn't hack into Fusion or Steam in...

    ok, so it doesn't hack into Fusion or Steam in some invasive way, but just automates the regular processes that the user would normally have to do manually. It sounds good - I'll probably buy it now....
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    Can you explain what sort of tool it is (ie. how...

    Can you explain what sort of tool it is (ie. how it roughly works)?
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    I remember this too. I've never used anything...

    I remember this too. I've never used anything other than the Steam version, and I remember that it behaved normally when I first started using it in 2014, and then at some point it changed, and...
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    Yes, it's definitely a Steam-only thing.

    Yes, it's definitely a Steam-only thing.
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    Can you explain how your tool works? I saw it on...

    Can you explain how your tool works? I saw it on the clickstore, but I was unclear about what it actually did or how it did it
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    Yeah, I've had that problem too. An mfa opened...

    Yeah, I've had that problem too. An mfa opened the 'wrong' way (eg double clicking the file in Explorer) will give me that message when run, whereas when opened the 'right' way (from within Fusion)...
  72. This sounds interesting, but the link seems dead....

    This sounds interesting, but the link seems dead. Is it still available somewhere?
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    Sticky: Is there any chance of getting the custom icons...

    Is there any chance of getting the custom icons for counters/strings (the icons you can set yourself in the properties panel) be persistent? Currently, they revert to their default icon whenever you...
  74. I think you just need to add quotation marks and...

    I think you just need to add quotation marks and then it'll work as expected:

    Set Alterable Value A ("blah") = val ("0x7FFFFFFF")

    Isn't that the case for your first example (Set Alterable...
  75. I think you need the :cf25+: DLC for that feature.

    I think you need the :cf25+: DLC for that feature.
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    Sticky: That's probably good advice for a lot of people,...

    That's probably good advice for a lot of people, but it's not relevant to all workflows. I've got some good streamlined workflows set up to quickly get my graphics from Photoshop/ToonBoom to Fusion....
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    Sticky: This seems like a good idea to me. For me, it's...

    This seems like a good idea to me. For me, it's exactly this situation (having to redo hotspots when updating an existing image) that is the biggest problem. Being able to specify any hotspot at all...
  78. My guess is it's more a Steam limitation than a...

    My guess is it's more a Steam limitation than a Clickteam one.
  79. It's hard to know what's going on without seeing...

    It's hard to know what's going on without seeing a screenshot from the Event List Editor. There's too much information being hidden behind those green ticks for us to be able to know what's going on....
  80. fnkycoldmadeanr is right. Though just for...

    fnkycoldmadeanr is right. Though just for clarity, I'll add that you probably want the "Select objects with a given qualifier" option, not the "Select objects with the same qualifiers" option....
  81. Great! Perhaps for consistency the expression...

    Great! Perhaps for consistency the expression submenu should also be changed, so that values, strings and flags are all in their own submenus (values, strings and flags are currently all under the...
  82. I've mostly gotten used to it, but it still...

    I've mostly gotten used to it, but it still sometimes trips me up, so definitely annoys me a little. I can't see any benefit to doing it inconsistently like that, especially when it's so clearly...
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    Sticky: If you enable "show created items", it will show...

    If you enable "show created items", it will show all 30 items in the frame editor, including the ones that don't usually exist there. Then once you've finished changing Alterable Value A, you can...
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    Sticky: Not sure if I understand you correctly. But...

    Not sure if I understand you correctly. But there's a menu option (in the "Arrange" menu I think) called "show created items" that I think may solve your problem.
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    Sticky: Sure. If you pm or email it I'll check.

    Sure. If you pm or email it I'll check.
  86. With such a large amount of units, it's never...

    With such a large amount of units, it's never going to be easy. And the real solution is probably going to involve doing a lot of the sorts of optimisations you've already tried, but more so and all...
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    Sticky: I'm not sure if I totally understand what you...

    I'm not sure if I totally understand what you mean, so maybe the fix you mention will fix my issue too. I don't think it's the same thing, though as I say I'm not sure. However, when you say that the...
  88. Just about any tool we can suggest will probably...

    Just about any tool we can suggest will probably work better, since it'll have been made by a team that's dedicated its energies to making a graphics tool. Whereas Clickteam are a small team who are...
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    Sticky: I would love that. Though probably only if the...

    I would love that. Though probably only if the margins glitch I've reported before is fixed also. This glitch gets worse the more you zoom out. At 25% it's quite bad; at 10% it would probably be...
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    Sticky: I don't know if it's possible to also negate...

    I don't know if it's possible to also negate actions. If so, it'd be great if we could negate the following:

    Set flag on | Set flag off
    Make Invisible | Reappear
    Add to | Subtract from...
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    Sticky: Perhaps I'm the one who misunderstood. What...

    Perhaps I'm the one who misunderstood. What you're describing (something that allows us to create an object - on demand rather than automatically - regardless whether it exists in the frame editor of...
  92. I don't think so. I haven't measured, but that's...

    I don't think so. I haven't measured, but that's because I've never felt the need to: I use many layers, and they've never given me reason to suspect that they're impacting performance. My game uses...
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    Sticky: Definitely not activated by default! That would...

    Definitely not activated by default! That would be asking for problems. Every time you created an object and forgot to uncheck the option, you'd be setting up potential bugs and/or resource wastage...
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    Sticky: Wouldn't it be simpler to just do this via a...

    Wouldn't it be simpler to just do this via a checkbox on each object - something to the effect of "create at start of every frame"?
  95. I know it's not ideal, but the fixes probably...

    I know it's not ideal, but the fixes probably won't be needed by most users, and it's just a few modified events. You don't need to understand the new code, you just need to copy it. If someone makes...
  96. FIX TO MAKE X/Y BIAS WORK PROPERLY WITH MARSHALS...

    FIX TO MAKE X/Y BIAS WORK PROPERLY WITH MARSHALS

    Create these Active Objects, and make sure they are on your volCAMERA Layer. Uncheck "visible on start".

    https://bit.ly/3IHHmaR

    ...
  97. FIX TO MAKE OVERSHOOTS WORK PROPERLY WITH...

    FIX TO MAKE OVERSHOOTS WORK PROPERLY WITH MARSHALS (See previous page for context)

    https://bit.ly/3s4qNQz




    https://bit.ly/3oT9pw8
  98. Hey vSv! Thanks for pointing out the problem, and...

    Hey vSv! Thanks for pointing out the problem, and for posting your solution. If it works with your setup, then I think you're good to go. I tried it with my setup, and it solved some of the problem,...
  99. Excellent! The fix works, and your description of...

    Excellent! The fix works, and your description of hotspots/object sizes not being updated under certain timer conditions definitely fits with my experience of the bug. I can confirm that this fixes...
  100. I think I've found a workaround. Adding this...

    I think I've found a workaround. Adding this event to the MFA I uploaded earlier in the thread seems to fix the problem (it 'rescales' the objects using their existing scale, so doesn't actually...
  101. This bug keeps coming back to bite me. Today I...

    This bug keeps coming back to bite me. Today I traced yet another bug in my game down to this (a certain equation was being calculated incorrectly because an object's XLeft was being read from frame...
  102. Quite an understatement. I personally find it to...

    Quite an understatement. I personally find it to be the most chaotic and unpleasant website I've ever had to use. I honestly don't know how anyone can enjoy navigating it; I feel like my blood...
  103. It seems to have something to do with the button...

    It seems to have something to do with the button being disabled while simultaneously being in focus (the user has focused it by clicking on it). Maybe it's a design flaw in how the button works. Not...
  104. I do it basically as you did. But I test for a...

    I do it basically as you did. But I test for a qualifier instead of a single active, since I have many objects that should potentially block the sunrays. I'm not sure what you mean by "background...
  105. I doubt it's your hardware - it seems pretty...

    I doubt it's your hardware - it seems pretty decent.

    Maybe you can isolate the source of the slowdown. Start with a blank frame (I presume it will be fast in both DX9 and DX11 - though maybe not)...
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    Sticky: UI Tweak Request Going to a bookmark in the...

    UI Tweak Request

    Going to a bookmark in the Event List Editor puts the top of the bookmarked event near the centre of the screen, which obscures actions in large events (left pic). It would be...
  107. Unless I'm mistaken though, this solution could...

    Unless I'm mistaken though, this solution could have an issue if the player unpauses the game just at the exact time when one of the Only one action when event loops events was supposed to fire. The...
  108. How best to combine "only one action when event loops" and deactivating groups?

    I've often been a fan of using Only one action when event loops, because often you want something to happen every time something first happens, but not otherwise. A simple example: you want a "thud"...
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    Sticky: That does seem like a bug. Though using the RGB...

    That does seem like a bug. Though using the RGB coefficient method works:

    https://bit.ly/3nrqFYp

    https://bit.ly/30AlYCx
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    No, that's not how it works in my case. In my...

    No, that's not how it works in my case. In my case, the array gets saved semi-randomly. When it parses and saves the level, it picks objects at random and saves their info one by one in an arbitrary...
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    Yes, I think it'll be easy enough. I've actually...

    Yes, I think it'll be easy enough. I've actually never used the original INI object (though I use INI++ extensively) but after having a quick look at the INI object now, it looks to work basically...
  112. Replies
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    This is key. In fact, I think it's a very good...

    This is key. In fact, I think it's a very good idea to actually use a a real Excel file in conjunction with your array. It helps you to plan out more clearly how you're going to store information,...
  113. I just realised you can convert ALL events to text

    OK, this is a public service announcement just in case anyone else was as dumb as me and didn't realise you could do this. X) I just realised that you can copy and paste ALL events into text form. I...
  114. Replies
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    Why not just count up/down in smaller increments,...

    Why not just count up/down in smaller increments, like 0.01?

    You may also want to look into using easing, either by using something like the easing widget, easing extension, or a roll-your-own...
  115. What happens if you copy the extension into the...

    What happens if you copy the extension into the unicode folder? I assume that Fusion won't be so easily fooled into thinking that it's a valid unicode extension, but worth a try.

    If that doesn't...
  116. Replies
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    Sticky: I use qualifiers of different types in global...

    I use qualifiers of different types in global events all the time. Just this week I created an event that used about 8 versions of the same qualifier! (active, string, counter, button, list object,...
  117. Replies
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    Sticky: Ok, I guess that's it. I was confused by the new...

    Ok, I guess that's it. I was confused by the new paragraph in that frame, maybe was meant to be in the previous frame.
  118. Replies
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    Sticky: Excellent example. Though I'm unclear about what...

    Excellent example. Though I'm unclear about what the final frame is trying to illustrate. The text mentions Fusion getting confused, but nothing seems wrong in this frame; only the correct active is...
  119. You could try the Get and Set Mouse Speed...

    You could try the Get and Set Mouse Speed extension to force the sensitivity to a certain value. Though remember to return it to whatever it was before when your MFA exits, or your players will be...
  120. OP is using forEach loops, so it's not a mistake....

    OP is using forEach loops, so it's not a mistake. "Compare two general values" doesn't contribute to scoping, but it inherits scoping from previous conditions just fine.
  121. No, overlap checks are usually much more...

    No, overlap checks are usually much more expensive than simple math calculations. Typically, one might put a math condition before an overlap condition to reduce the number of overlap checks needed,...
  122. Replies
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    Sticky: I agree with Tebi1234 that this is a bug. As you...

    I agree with Tebi1234 that this is a bug. As you say, changing the order of the conditions is necessary to make it work, and changing one "space" to a different key also makes it work. Neither make...
  123. Replies
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    Sticky: Interesting. Changing the key (eg. as below)...

    Interesting. Changing the key (eg. as below) makes it work. But when you test for the same key twice, it's like Fusion treats it as a single condition and only bothers to check it once.
    ...
  124. Replies
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    Sticky: Ok. So you want the green collision events to...

    Ok. So you want the green collision events to capture collisions 'inside' this new proposed action of yours. That's the piece of the puzzle I was missing. I'm with Linky: I definitely see the appeal...
  125. Replies
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    Sticky: I still don't really follow. It seems you want an...

    I still don't really follow. It seems you want an action that will automatically perform collision checks while it moves something and abort the movement if it finds an obstacle, but this sounds too...
  126. I really want to thank you for sharing this...

    I really want to thank you for sharing this method, VBEinc. I've implemented it in my game, and I'm really pleased with the result. I already had some nice background lighting effects happening, but...
  127. The Random Multipool Object extension is good for...

    The Random Multipool Object extension is good for this too.
  128. Replies
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    Sticky: That sounds like a pretty huge feature. I doubt...

    That sounds like a pretty huge feature. I doubt you'll get it before the next stable release.

    Besides, how would it know which collisions to test for? If it only tests for backdrops, then that's...
  129. I use a method that I guess is sort of a hybrid...

    I use a method that I guess is sort of a hybrid of all three approaches Naitor mentioned - though I suppose mainly the last two.

    My frame setup looks something like this:

    -Engine Frame
    -Level...
  130. Replies
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    Sticky: As a temporary workaround, you could try using...

    As a temporary workaround, you could try using some non-standard 'space' characters, such as the "punctuation space". You can find them in the windows character map utility, or you may be able to...
  131. Replies
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    Sticky: You can edit? We haven't been able to to edit for...

    You can edit? We haven't been able to to edit for about half a year. Any idea when that will be re-enabled for us?
  132. I'm working exclusively on structural stuff at...

    I'm working exclusively on structural stuff at the moment (eg. the enemy engine, though not yet enemy graphics). There's still a lot of structural stuff to do. Once it's all done, I'm moving on to...
  133. Haha - fantastic! I'm honoured X) @vSv...

    Haha - fantastic! I'm honoured X)



    @vSv Thanks for saying that, but no, I won't. It's tightly connected to the needs of my own game and would probably take me a very long time to convert for...
  134. I did it - I (almost) maxed out the Alterable Values!

    I've just finished my enemy system. Every enemy in the game will now use a single 'omniEnemy' object, which can handle every type of enemy behaviour: navigation, AI, chasing, flying, shooting, etc....
  135. Replies
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    Sticky: I've noticed that a looped animation in the...

    I've noticed that a looped animation in the graphics editor will play faster if you wiggle your mouse cursor around. Maybe this was always the case, though I haven't noticed it before.
  136. In case that's not clear, just save the frame...

    In case that's not clear, just save the frame number as a regular value in your INI. Then when you need to load it from INI, choose the "Jump to Frame" action, and click the "use a calculation"...
  137. This ought to give you what you need: ...

    This ought to give you what you need:

    https://bit.ly/2XThWVa
  138. Replies
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    Sticky: The update seems great. I couldn't find any...

    The update seems great. I couldn't find any issues with the Windows-specific features I looked at.

    Thanks for adding the option to exclude inactive events. That's very useful. A propos, I have...
  139. Replies
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    Sticky: Ah, I see. I use the load frame feature a lot,...

    Ah, I see. I use the load frame feature a lot, but have never needed it on multiple instances, so I haven't come across that limitation. It's great that you can do it now.
  140. Replies
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    Sticky: This feature already exists, even without the new...

    This feature already exists, even without the new Load Animation system. You can add graphics to an active at runtime with the Animation>Load Frame action, and you can replace sprites with new ones...
  141. Replies
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    Sticky: You might want to have a look over the other...

    You might want to have a look over the other menus too. I just noticed that the File menu also has this issue (Project & Print)
  142. Replies
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    Sticky: Sounds like a great update, as usual. Looking...

    Sounds like a great update, as usual. Looking forward to getting it on Steam. :)



    Bug: Two items in the View menu have the same letter shortcut. It's impossible to go to Toolbars with a letter,...
  143. Replies
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    Sticky: Both still beta.

    Both still beta.
  144. That's kind of true, but not entirely: ...

    That's kind of true, but not entirely:

    https://bit.ly/3pugRhL

    In a sense, you're right, because we're still technically inside the "fred" loop when we change the loopindex...but only...
  145. Doesn't checking the "use fine detection" box fix...

    Doesn't checking the "use fine detection" box fix that? I would have expected it to.
  146. Please don't finish this any time soon, zip....

    Please don't finish this any time soon, zip. Otherwise that'll be two impressive games that you've started and finished before I've finished mine. It'll hurt all the more since this one's also a...
  147. It's obviously early still, but something about...

    It's obviously early still, but something about this seems quite nice to me. I get a sense of atmosphere already just from those few screenshots. I imagine that sound is going to be really important...
  148. Nice work! I should make use of something like...

    Nice work! I should make use of something like this in my game Spryke. I already have a few related effects happening, but not sunrays that burst out from behind a background object like this. They...
  149. Replies
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    Yeah, you probably want it to respond very...

    Yeah, you probably want it to respond very subtly, and as little as possible, otherwise it could get jittery. You don't want the camera to zigzag and vibrate every time a player presses...
  150. Replies
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    Ctrl-Middle-click on Event or Group to instantly...

    Ctrl-Middle-click on Event or Group to instantly activate/deactivate
    This works best in the Event List Editor. (See notes for Event Editor.)

    https://s8.gifyu.com/images/KnS0P6RSxK_1.gif



    ...
  151. Replies
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    Sticky: Actually, it does update if you duplicate a group...

    Actually, it does update if you duplicate a group by copying/pasting. But not if you do it by Ctrl-dragging.
  152. Replies
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    Sticky: I don't know if this is a bug or a known...

    I don't know if this is a bug or a known limitation, but the Event Explorer window doesn't update when you move or duplicate a group. (It does update if you rename, delete, or add a new group)
  153. Replies
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    Thanks guys. I'll stay on Win10. A fully-featured...

    Thanks guys. I'll stay on Win10. A fully-featured Start menu is pivotal for me, and I already have all the window-management systems in place I'll ever need, so fancy zones wouldn't offer me anything...
  154. Replies
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    How are you guys finding Win11? Any new features...

    How are you guys finding Win11? Any new features really worth upgrading for?
  155. Replies
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    Sticky: Here you go: Source:...

    Here you go:



    Source: http://www.clickteam.com/webftp/files/mmf2/ChangeLogs/288.2.final.txt

    F2 does indeed work regardless of the checkbox (perhaps that's a bug), but I can confirm that F8...
  156. Replies
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    Sticky: IIRC certain F keys (F2?, F3?) control things...

    IIRC certain F keys (F2?, F3?) control things like "pause" and "resume" while the debugger is open. I remember disabling that checkbox long ago because they were preventing me from using those keys...
  157. Replies
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    Sticky: I can't reproduce this. Maybe provide an MFA, in...

    I can't reproduce this. Maybe provide an MFA, in case it's something to do with your MFA's precise settings.
  158. Replies
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    Sticky: small bug: Hitting Ctrl-C on an item in the...

    small bug:

    Hitting Ctrl-C on an item in the Find Toolbar doesn't seem to actually copy anything (using the right-click menu does)

    https://bit.ly/3DqpzBC
  159. Replies
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    Sticky: People laughed at me when I said Fusion 3...

    People laughed at me when I said Fusion 3 wouldn't be ready by 2016. They probably thought I was being bleak then too. But I was simply being realistic.
  160. Replies
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    Sticky: Just to clarify, neither do I. But only because...

    Just to clarify, neither do I. But only because they've kept doing great work on it these past several years. If they had dropped it and devoted everything to Fusion 3 five years go, that would have...
  161. Replies
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    Sticky: I think they have separate groups working on F3...

    I think they have separate groups working on F3 and F2. You don't hear much from the F3 group on the forums though. At one time they did share a lot of their work, and there was a massive Fusion 3...
  162. Replies
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    Sticky: *ahem*:...

    *ahem*: https://community.clickteam.com/threads/108885-Handy-Autohotkey-scripts-for-Fusion

    Please post it. (I totally want that script!) :)
  163. Replies
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    Sticky: Is there any chance we could get hotkeys (ie....

    Is there any chance we could get hotkeys (ie. menu items) to move actions up or down in the Event List Editor? This could be good for events too. For example:

    Edit>Move Action Up One
    Edit>Move...
  164. Replies
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    Sticky: if you add "only one action when event loops" to...

    if you add "only one action when event loops" to events #5 and #7, the sounds play. You couldn't hear them before because they were trying to play from the start every single frame, so you only ever...
  165. Replies
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    Sticky: Yeah, it happens with importing images too. In...

    Yeah, it happens with importing images too. In some circumstances, manually changing the transparent color prevents this behaviour. But in other circumstances (eg. creating a custom qualifier icon,...
  166. I'll let you post it. And feel free to post any...

    I'll let you post it. And feel free to post any other useful stuff you've conjured up there.
  167. That's terrific, NaitorStudios! One keypress and...

    That's terrific, NaitorStudios! One keypress and the entire list is instantly in the clipboard, spelt perfectly! As an added bonus, this is also the only method so far that reads all the unicode...
  168. Nice! That's a great way to get the list than the...

    Nice! That's a great way to get the list than the OCR method! Not as quick as hitting a hotkey, but certainly more accurate.

    (Note: you'll need to right-click the toolbar at the bottom and remove...
  169. A workaround method to *sort of* get Alterable Value names at runtime

    I've often wished there was a way to get Alterable Value names at runtime, and I've seen other people ask for it too. I've found a method that kind of does it, though with a number of caveats....
  170. Maybe you'll find some useful ideas on this...

    Maybe you'll find some useful ideas on this thread:

    https://community.clickteam.com/threads/96024-Any-way-to-get-around-the-Fusion-number-limit
  171. Replies
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    Sticky: That's the last "release" version. The next...

    That's the last "release" version. The next version is still in beta (currently 293.6). But it's available on Steam if you want it, by using this code. I've been using it for weeks without any real...
  172. Replies
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    I totally get this, and am in much the same boat....

    I totally get this, and am in much the same boat. Well, everything but the metroidvania part. It's kind of a frightening vicious circle: the more time you invest in the game, the more you need it to...
  173. I don't know much about Nifflas' Dynamic PMO, or...

    I don't know much about Nifflas' Dynamic PMO, or PMO for that matter, so this might not be very helpful. But maybe you need a separate PMO object for each instance of an enemy? Or maybe you need to...
  174. Replies
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    I've been working on the enemy AI engine for...

    I've been working on the enemy AI engine for aaaaaaages now. It's definitely the hardest thing I've done so far, and hopefully it's the hardest part of the project, period. I don't know if I'd have...
  175. Replies
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    Sticky: Ah, this rings a bell. Fusion's animation system...

    Ah, this rings a bell. Fusion's animation system is so strange. Thanks for telling me about the workaround. I'm sure you just saved me hours of future headaches X)
  176. Pleased to hear you're making progress. So what...

    Pleased to hear you're making progress. So what does the actual problem seem to be? That the Fusion built EXE gets somehow tangled up with the first program it launches, but not with subsequent...
  177. I think the file-folder object has a "open file"...

    I think the file-folder object has a "open file" action that I presume will run an application. Though I wouldn't hold my breath that this will help.

    By the way, when you try the built...
  178. Replies
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    A very simple one, but one that I've really...

    A very simple one, but one that I've really appreciated since I started using it:

    Ctrl-D to duplicate current action/condition/event/comment
    Simply simulates pressing Ctrl-C then Ctrl-V, but...
  179. Also, you could try running the dosbox...

    Also, you could try running the dosbox application using the File Object instead of the native method, to see if it makes any difference:

    https://bit.ly/3lErawi

    Other extensions you could try...
  180. Have you tried disabling this option? ...

    Have you tried disabling this option?

    https://bit.ly/3lEFW68
  181. Replies
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    Sticky: I found what seems to be an animation bug. I...

    I found what seems to be an animation bug. I don't know for sure if it's new, but I feel like I would have noticed this by now if it wasn't.

    Doing "force animation frame" of an Active Object has...
  182. I'm sure there are a few that can. Have a look...

    I'm sure there are a few that can. Have a look through the extension manager
  183. Hmm, not sure what's going on there with the...

    Hmm, not sure what's going on there with the index program and dosbox games being so stubbornly linked to each other. Maybe see if you can try launching them using a different method (eg. using some...
  184. It's been about a year since I made this thread,...

    It's been about a year since I made this thread, and in that time I'd forgotten all about this bug and then 'found' it again X). I reported it over here, and a couple of potential workarounds were...
  185. Replies
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    Sticky: I totally forgot that I had discovered and...

    I totally forgot that I had discovered and reported this bug already over a year ago: https://community.clickteam.com/threads/107880-X-Left-sometimes-gets-read-from-the-wrong-frame

    As is explained...
  186. sorry, I meant to say event #6091

    sorry, I meant to say event #6091
  187. I would do something like this. By manipulating...

    I would do something like this. By manipulating only the main volume, you don't have to worry yourself with activating/deactivating individual sounds, which would be a nightmare. And by storing your...
  188. Replies
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    Sticky: Interesting. The only thing I can think of is...

    Interesting. The only thing I can think of is that "is active visible" scopes the object while "always" doesn't (even though there's only one object, so scoping seems unnecessary). So maybe the...
  189. Replies
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    Sticky: It seems that the problem exists only if you let...

    It seems that the problem exists only if you let the animation play itself out naturally. If you explicitly force the animation frame yourself, Fusion no longer seems to have a problem with reading...
  190. Replies
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    Sticky: There's something not right with how Fusion is...

    There's something not right with how Fusion is reading the sizes and coordinates of objects (width, height, Y bottom, etc.). I first noticed when "Y Bottom" of an object in my game was incorrectly...
  191. Replies
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    Sticky: This doesn't happen on the Event List Editor, but...

    This doesn't happen on the Event List Editor, but interestingly, the middle-click problem I reported earlier (which doesn't occur on the Event Editor) produces a gap of almost identical height. I...
  192. Replies
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    Sticky: Agreed. Though it's easy enough to get a good...

    Agreed. Though it's easy enough to get a good working solution with a macro. I have a button on my Stream Deck for it, but you could use autohotkey or any other macro program to do the same thing:
    ...
  193. Replies
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    Sticky: Oh, never mind. I misunderstood, and thought you...

    Oh, never mind. I misunderstood, and thought you were both talking about event folders (groups) and the new event Explorer. Sorry.
  194. Replies
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    Sticky: What do you mean? Fusion already has nested...

    What do you mean? Fusion already has nested folders (I assumed nested folders just means putting folders inside folders inside folders, but I guess you mean something else? ).
  195. Replies
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    Sticky: This isn't a big problem, but thought I'd mention...

    This isn't a big problem, but thought I'd mention it. When opening the Create Object dialog, the search-as-you-type field remembers the previous search term, but doesn't honour it. This is different...
  196. Replies
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    Sticky: Is it possible to have tooltips on the Find All...

    Is it possible to have tooltips on the Find All window that show the entire text of the line?

    The Find All Window usually needs a lot of vertical space so you can easily scroll through many...
  197. Replies
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    Sticky: The Event Explorer forgets its state between...

    The Event Explorer forgets its state between sessions, and all groups are reclosed when you reload an MFA. I think it would be good if it remembered which groups were open/closed, the way the editors...
  198. Replies
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    Hold Shift while scrolling to scroll much faster....

    Hold Shift while scrolling to scroll much faster.
    This is helpful in a number of programs, such as web browsers. It's also great for scrolling through long Fusion frames. You can tweak the speed by...
  199. Replies
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    Sticky: The new feature that lets you scroll the Event...

    The new feature that lets you scroll the Event List Editor with MMB is great. But it also breaks things if you do it to a frame with few visible events (either because most events are in closed...
  200. Replies
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    Sorry, accidentally left the entire post in the...

    Sorry, accidentally left the entire post in the quote. To clarify, the first part of my reply was replying specifically to this:



    (I can't edit my post because the edit function doesn't work at...
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