Search:

Type: Posts; User: elvisish; Keyword(s):

Search: Search took 0.00 seconds.

  1. It's weird how Fusion has a failsafe for this,...

    It's weird how Fusion has a failsafe for this, but Unity doesn't, I wonder what Fusion's doing that Unity won't?
  2. How does Fusion avoid divide by zero errors?

    I'm interested in the backend of Fusion, how it somehow can't divide by zero and returns 0 if it does (or will do?). How is this safeguard protection programmed into the engine?
Results 1 to 2 of 2