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  1. Sorry if I gave you false hope :(

    Sorry if I gave you false hope :(
  2. I agree this would be a good little QoL tweak. I...

    I agree this would be a good little QoL tweak. I make a habit of not using pure black so that my graphics don't get unwanted transparent patches (or else so I don't have to manually change the...
  3. This might not be the mfa's fault. This used to...

    This might not be the mfa's fault. This used to happen on my laptop (but not my desktop). I eventually reinstalled windows and now the same mfas work fine on the laptop.

    I never found out exactly...
  4. Actually, I've been using it exclusively since...

    Actually, I've been using it exclusively since Yves explained the shift thing, and I haven't had any stability problems. I only use it across 2 monitors though, neither of which are 4k (with panels...
  5. ok, thanks. I'll assume that it's been this way...

    ok, thanks. I'll assume that it's been this way for ever and will remain so for a long time, and adjust my MFA accordingly. I've made a dummy object as you suggest and that works well. I'll probably...
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    Sticky: Yves' suggestion of using is overlapping is...

    Yves' suggestion of using is overlapping is probably the simplest solution. You can combine it with only once when event loops so it only checks once per collision, which is more performant and...
  7. Yves, could you please confirm this point? As I...

    Yves, could you please confirm this point? As I detailed in this post on the previous page (and also in the short example I screenshotted at the top of this page), this doesn't appear to be correct....
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    I don't know the answer to your actual question...

    I don't know the answer to your actual question (though I suspect the answer is yes, once you find the right extension), but you could perhaps first load the image into a different (invisible)...
  9. As usual, you're right. Thanks! Surprisingly,...

    As usual, you're right. Thanks!

    Surprisingly, the culprit was a Run this event once event, yet it caused continual slowdown. This event added 150+ enemies to the debugger, which is obviously an...
  10. Weird: turning the profiler ON gives me dramatically better performance

    I'm stress-testing my enemy engine, so I added 150 enemies to my level, and enabled the 2.5+ profiler. When I run it, I get max fps (120fps). The game seems to work correctly, everything seems fine....
  11. Thanks for the heads-up about "^" Yves. ...

    Thanks for the heads-up about "^" Yves.



    What do you mean you created them and then delete them? Do you mean you used a "destroy" action on them, but your code still worked after they were...
  12. I've been working like this for a while now and...

    I've been working like this for a while now and it's pretty good. Unfortunately, working with 2 windows open seems to bring back this annoying ELE sync bug. The usual workaround was to make sure you...
  13. Unfortunately, these two statements are at...

    Unfortunately, these two statements are at somewhat at odds with each other.

    I religiously order my conditions as you suggest, with the least computationally expensive (and/or least likely to be...
  14. This doesn't seem to be entirely correct, unless...

    This doesn't seem to be entirely correct, unless I'm misunderstanding you.



    So do you mean that the event is removed/replaced at build-time, not at run-time? Which means that once an event is...
  15. On a semi-related note, can we have a way to...

    On a semi-related note, can we have a way to search for negated events?

    Because of the above issue, I'm now going through all of my x is overlapping... events, and there doesn't seem to be a way...
  16. bug(?): Fusion sometimes ignores events with non-existent objects

    I've been hunting down some bugs in my enemy behaviour, and I've found that they're caused by objects that aren't present in the frame. For example, take this event, which decides whether an enemy...
  17. I'm trying it now, and it seems to work ok so...

    I'm trying it now, and it seems to work ok so far. You can even have the Frame Editor from one frame open and the Event List Editor from a different frame open, which is great for me as I build my...
  18. +1 I would love this

    +1
    I would love this
  19. Replies
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    True. It feels almost like a puzzle mini-game to...

    True. It feels almost like a puzzle mini-game to figure out how to change a hotkey, for example X)

    But to be fair, when it comes to actions/conditions/expressions, most of the hard-to-find things...
  20. Would using the Microtimer object (which can...

    Would using the Microtimer object (which can measure in microseconds) make any difference to this method? Or are milliseconds enough, in your opinion?
  21. Thanks BartekB! I definitely appreciate having...

    Thanks BartekB! I definitely appreciate having fewer brackets. Many of my expressions are complicated enough already, without adding another bunch of brackets to make it even harder to follow. I love...
  22. Seems to work pretty well. I also get something...

    Seems to work pretty well. I also get something like 88˚ at 12 o'clock if the time is very fast. I'm not sure why it happens, but it's certainly not something I would notice visually.
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    Woohoo! :D Thanks for sharing this. It'll come in...

    Woohoo! :D Thanks for sharing this. It'll come in useful for me for sure!

    There's no possible way to make a pixel brighter than its original using the SetRGB method, is there? Like you say, it...
  24. I only had time to have a quick look, and I...

    I only had time to have a quick look, and I couldn't figure out what the exact solution was. I found the extra layers (like the Tmultiplier & Tspeed stuff) complicated it too much for me to properly...
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    It can take a bit of trial and error to get the...

    It can take a bit of trial and error to get the color you want, as the RGB tends to work differently to how you're probably used to it. It tends to be a 'subtractive' process. All graphics have a RGB...
  26. That's like magic XD I don't trust myself to...

    That's like magic XD

    I don't trust myself to remember to type it correctly though. But seeing this gave me some ideas of slightly simpler ways of doing it. Seeing you use pow got me thinking in...
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    Just a quick update as I haven't written anything...

    Just a quick update as I haven't written anything on this thread for ages.

    I'm currently working on an enemy engine now (collision, pathfinding, shooting, etc.) In the past, I've coded each enemy...
  28. Replies
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    Yeah, using Fixed is great for 'marrying'...

    Yeah, using Fixed is great for 'marrying' specific instances of objects. I've recently started to use this in tandem with an object's Alterable Value ID, which I quite like (this requires 2.5+...
  29. Sigh. If this is about wanting me to do my famous...

    Sigh. If this is about wanting me to do my famous yodel-only Boney M medley routine, then ok, but it's the last time!!

    Sent you a PM ;)
  30. is there an equation that will return 1 for a certain number and 0 for anything else?

    is there an equation that will return 1 for a certain number and 0 for anything else? So, say I want to test whether some value is equal to 47, but I want to be able to do it right inside an...
  31. Replies
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    Thanks for your answers, guys. Since my workflow...

    Thanks for your answers, guys. Since my workflow and systems are pretty deeply embedded in my game already, I was hoping I could get some small benefits out of using Spriter in a lightweight,...
  32. Replies
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    Sticky: Janette, I'm talking about selecting not entire...

    Janette, I'm talking about selecting not entire events, but actions and conditions. You already can select conditions and actions (the latter only in the Event List Editor, not the Event Editor), but...
  33. Replies
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    Sticky: Is there any chance we could get the ability to...

    Is there any chance we could get the ability to shift-click multiple lines in the Event List Editor so we can copy/move/delete multiple lines at a time? I'm mainly thinking about actions, though I...
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    Do you mean this? https://bit.ly/3doIFwd

    Do you mean this?

    https://bit.ly/3doIFwd
  35. Replies
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    Sticky: A search-as-you-type feature or something like...

    A search-as-you-type feature or something like that would be great. Though I imagine that might be harder for Clickteam to add. Hopefully reducing the number of sub menus is something they can do...
  36. Replies
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    Sticky: Now that a new version is done, I just want to...

    Now that a new version is done, I just want to renew my request for fewer altVal sub-menus. My latest object is in the F's and is probably going to hit the G's soon! X)

    https://bit.ly/3l7hCrL
  37. No problems. Was just mentioning things that I...

    No problems. Was just mentioning things that I hoped might possibly help. Thanks for looking into it!
  38. I ended up removing TimeX in my game and still...

    I ended up removing TimeX in my game and still got the bug. Though I'm still using TimeString and Microtimer objects (and Joystick 2 and XBOX Gamepad) so perhaps it's a similar interaction with one...
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    ... But do the saving events in global events....

    ... But do the saving events in global events. Because, if you're anything like me at least, you'll end up having to modify those saving events several times, as you add more complexity to your game.
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    I do something along the lines of what you're...

    I do something along the lines of what you're describing, I think.

    I use active objects for everything - I don't use backdrops. I have a parallax system with some ~40 layers (not all layers are...
  41. Try the download button on this page:...

    Try the download button on this page: https://github.com/ClicksEnStock/SpriterPlusPlusCF25/blob/master/MFX/Spriterv1.3.zip
  42. As I understand it, that's exactly what the...

    As I understand it, that's exactly what the Spriter Pro extension does, isn't it?
  43. I'll try attaching again:

    I'll try attaching again:
  44. My guess is that this is related to the recent...

    My guess is that this is related to the recent spate of false positives with anti virus programs. Perhaps your antivurus program quarantined or deleted stdrtdex.exe.

    Try the latest beta version,...
  45. I'm bumping this, as I don't know if anyone at...

    I'm bumping this, as I don't know if anyone at Clickteam saw it.

    EDIT: I've always had a natural gift for involuntarily finding weird and obscure bugs. But I must say, reading this thread again,...
  46. Replies
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    Sticky: It's really great how much better Fusion becomes...

    It's really great how much better Fusion becomes every year. So much of my workflow and techniques nowadays depend on things that wouldn't have even been possible (or at least would have been more...
  47. Replies
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    Hi conceptgame. I was just looking into Spriter...

    Hi conceptgame. I was just looking into Spriter Pro. I have my own workflow already using Toon Boom Harmony, so up until now I've not felt the need to look at other tools. But Watching the Spriter...
  48. I assume it has onion-skinning based on this...

    I assume it has onion-skinning based on this picture (from the clickstore page). Those red shadows look like onion skins to me (although they seem pretty much identical to the main figures, which is...
  49. Thanks! I understand how it works a lot better...

    Thanks! I understand how it works a lot better now.
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    Do you have a large object in the frame that...

    Do you have a large object in the frame that contains a shader? Or a layer that has a shader applied to it? If so, it could be that.

    There's an option somewhere to turn off shaders in the frame...
  51. Thanks very much for taking the time to explain...

    Thanks very much for taking the time to explain all that, BartekB. I appreciate it. I'm a visual thinker, so yes images probably would have helped (my IQ seems to go up in the presence of visual...
  52. Replies
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    I feel like he may have said something along the...

    I feel like he may have said something along the lines of 'we're looking into it' by now. But maybe you're right, and he's too busy at the moment to even visit the forums.
  53. OK, I realise I got a bit lost in some of the...

    OK, I realise I got a bit lost in some of the nuances involved. I think when we talk about preserving selection, it's helpful to remember that there are at least two somewhat separate ways to...
  54. Replies
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    I just want to clarify that I believe it's a...

    I just want to clarify that I believe it's a well-earned break! I'm not complaining - just noting the unlucky coincidence of these AV issues happening at the same time.
  55. Replies
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    I get the impression that after a lot of...

    I get the impression that after a lot of crunching to get the last release out, Yves and/or Clickteam have taken a break. It's unfortunate about the timing.

    I still haven't gotten any warnings...
  56. oh wow - I had no idea! I always thought that...

    oh wow - I had no idea! I always thought that little scrollbar was used for moving through frames. Good to know!

    Looks like it can show you just one extra frame at a time. That would definitely...
  57. Fusion doesn't have onion-skinning, unless...

    Fusion doesn't have onion-skinning, unless there's an option somewhere I'm not seeing. Onion skinning involves being able to see multiple frames at once (ie. as if drawn on thin, translucent 'onion...
  58. Replies
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    It might be good to start a separate thread about...

    It might be good to start a separate thread about this, perhaps? Since as NaitorStudios shows, it's not actually related to 292.26. But also to have one place where people list/track all the...
  59. I used fastloops extensively for the first couple...

    I used fastloops extensively for the first couple of years of my project, but I use almost forEach loops almost exclusively now. I used to be turned off by forEach loops because of how fiddly they...
  60. There seems to be at least one exception. Someone...

    There seems to be at least one exception. Someone recently showed me an example where you can combine a fastloop with a forEach loop and, incredibly, it keeps scope across events. I was practically...
  61. You've barely begun to scratch the surface of the...

    You've barely begun to scratch the surface of the problems with gamepad objects in Fusion. The Xbox Gamepad object is actually the more sensible and user-friendly of the objects, but as you've...
  62. Replies
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    Could you please elaborate on this? I haven't...

    Could you please elaborate on this? I haven't come across this before. What sort of things does this relate to?
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    Check the help of the ini++ object (not the...

    Check the help of the ini++ object (not the general Clickteam Fusion help file, which is different). See pic below.


    https://bit.ly/3bxHc5E



    At the very bottom of the "Expressions" section,...
  64. They can't be real views though - the numbers are...

    They can't be real views though - the numbers are too bizarrely high compared to most other threads, and to the amount of comments. And to the 17 people and a dog who have actually purchased VACCiNE2...
  65. Wow, I'd never noticed that. That's really weird....

    Wow, I'd never noticed that. That's really weird. Even threads with 10 times more comments have 20 times fewer views. Must be some weird bot thing. Either that, or a lot of people anxious about...
  66. Replies
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    Thanks for the suggestion. I've actually...

    Thanks for the suggestion. I've actually discovered this method myself recently, and I agree it's great! I put "fff" as my unique 'word' at the beginning of such comments, which makes it super quick...
  67. Replies
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    Nice to see you pop your head up the forums...

    Nice to see you pop your head up the forums again, schrodinger! I hope you're keeping well :)
  68. Replies
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    I guess you can try manually copying files from...

    I guess you can try manually copying files from the non-program-files installation into C:/Program files (x86)\Clickteam Fusion 2.5\Data\Runtime\Unicode\... and see what happens. It might at least...
  69. Replies
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    I know you've looked at the bitdefender logs, but...

    I know you've looked at the bitdefender logs, but have you tried explicitly whitelisting the Fusion folder, or temporarily turning off bitdefender altogether?
  70. Replies
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    Ah, I see. Not too bad. Though I still would love...

    Ah, I see. Not too bad. Though I still would love a hotkey option somehow
  71. Replies
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    I just tried this and, though using Find All is...

    I just tried this and, though using Find All is definitely easier than hunting around in the object itself, enabling the "Behaviors" checkbox in Find All makes the find function waaaaay slower...
  72. Replies
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    Tell me about it! Every time I visit it I'm...

    Tell me about it! Every time I visit it I'm staggered by just how un-neurotypical I must be, because no-one whose brain worked like mine would ever willingly spend more than 5 seconds on that thing.
  73. Replies
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    piscesdreams what do you mean it's easier to get...

    piscesdreams what do you mean it's easier to get to in 2.5+? Are you referring to the "find all" feature, or is there some other way that I've not noticed?

    Regarding your last paragraph, you can...
  74. I think that means you need to switch to TrueType...

    I think that means you need to switch to TrueType fonts. I believe DX11 mode doesn't support OpenType
  75. Replies
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    I think it could be useful to organise or...

    I think it could be useful to organise or declutter code, by storing certain code in there that you don't need to change very often, for example. But of course only if you did it very carefully and...
  76. Replies
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    My biggest wish with qualifiers is that they...

    My biggest wish with qualifiers is that they would be much easier to access. I flip between frame events and global events all the time, with hotkeys. It's instant. Whereas getting into a behaviour...
  77. Replies
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    I hope that's not true. Because it's like saying...

    I hope that's not true. Because it's like saying that a bomb is more likely to get past a bomb squad if it has a post-it-note on it saying Cake inside! XD If it's true, then whoever makes the...
  78. You need to upload your gifs to a place like...

    You need to upload your gifs to a place like giphy.com and then embed the gif with IMG tags around it. It's good to do this with JPGs too (upload to imgur) , as it shows them at full size, rather...
  79. Well that indeed sounds silly. Does it still...

    Well that indeed sounds silly. Does it still happen if you try to zip it while logged in under a different account?
  80. I just tried copying the objects and events from...

    I just tried copying the objects and events from the example MFA (not my main game, but the MFA I attached above) into a new MFA, and the problem persisted. Same behaviour: deleting Time X makes it...
  81. X Left sometimes gets read from the wrong frame

    I've found a strange bug. It caused me lots of headaches this week until I isolated it. Or at least kind of isolated. I managed to make an MFA that reproduces it, but how/why/when exactly the bug...
  82. I guess you can upload a simple MFA with a PNG,...

    I guess you can upload a simple MFA with a PNG, and one of us can tell you if it opens correctly on our PC. Or you can log out of your own PC and log in with another account, and test it that way. As...
  83. O yeah, I've lost countless hours to bugs caused...

    O yeah, I've lost countless hours to bugs caused by this annoying behaviour. It also means that something as simple as using cut & paste on a group can prove fatal: the cut command deletes all...
  84. Replies
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    I don't know exactly how those "Storyboard...

    I don't know exactly how those "Storyboard Control" actions work, but I do know that they don't activate immediately. So, for instance, if you do this, the frame will never end (if you reverse the...
  85. Replies
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    Guys, he said that his Fusion was updated without...

    Guys, he said that his Fusion was updated without him realising it. Unless he downloaded and manually installed the EXE while sleepwalking, that means he's a Steam user (as indeed his icon confirms)...
  86. Replies
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    oh, wow - calling a fastloop from a forEach loop...

    oh, wow - calling a fastloop from a forEach loop and then putting that same forEachloop inside the fastloop? How Escheresque :o I didn't know you could do that. I'll definitely try it.

    EDIT: seems...
  87. Replies
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    Can someone please suggest a good way of creating...

    Can someone please suggest a good way of creating a variable number of objects from within a ForEach loop, without breaking scope?

    So, at the moment, I'm creating a single object from within a...
  88. I don't know for sure, but I'd say you probably...

    I don't know for sure, but I'd say you probably can, using the Surface object. Look especially in the "Blitting" section. I know you can definitely take the visual contents of an Active as an image,...
  89. Replies
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    Not a big deal, but if it's easy, could we get...

    Not a big deal, but if it's easy, could we get the fields in the Animation Editor's RMB>Zoom to remember their last settings? They always default to 100% and 10 frames, which seems unlikely to be...
  90. Replies
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    It seems like there's a fix that isn't on the...

    It seems like there's a fix that isn't on the changelog. I reported a while ago that switching bookmarks in the Event List Editor ignores bookmarks on events that are currently selected (which could...
  91. Replies
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    Hmm. I had the problem on both my MFA and on a...

    Hmm. I had the problem on both my MFA and on a brand new MFA. But re-importing settings from my .tbs file seems to have fixed it. :) Sorry to waste your time.
  92. Replies
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    An undesirable old behaviour seems to have...

    An undesirable old behaviour seems to have reappeared in 292.25: when switching from Event List Editor to Frame Editor and back again, Fusion no longer correctly remembers your position in the ELE,...
  93. Replies
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    Great update, as usual. Moving between different...

    Great update, as usual. Moving between different frames and global events is much nicer now since it always remembers the most recently visited frame. And the lined grid makes panning and zooming...
  94. Replies
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    Will you let us know when the changelog is...

    Will you let us know when the changelog is finalised? thanks
  95. Replies
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    You could always export your animations in series...

    You could always export your animations in series of PNGs, then use a fastloop to import them into consecutive frames of an Active Object (something like the pic below). The trick is that Fusion...
  96. ok, so I think we were talking about slightly...

    ok, so I think we were talking about slightly different things.

    Currently, if I edit the active itself, then the icon is updated automatically, everywhere (other frames, global events). This...
  97. :cf25+:R292.22 - but I'm pretty sure I was also...

    :cf25+:R292.22 - but I'm pretty sure I was also using this version earlier in March when I made this thread.
  98. Replies
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    I've mentioned this before, but now that we have...

    I've mentioned this before, but now that we have 260 named altVals, can you please reduce the number of submenus it takes to contain them? I'm getting into the D's and E's on one of my objects, and...
  99. I'm not having any problems with this now. When I...

    I'm not having any problems with this now. When I update the graphics of an active object, the icon is automatically updated in the global event list editor and the even list editors of other frames....
  100. Replies
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    edit: nevermind

    edit: nevermind
  101. Replies
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    You can always ctrl-dragthem. That's what I do...

    You can always ctrl-dragthem. That's what I do when I don't want to overwrite my clipboard. Works on events, conditions, and actions (not sure if the latter works in the Event Editor - I haven't used...
  102. Replies
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    I don't fully understand what you mean, but in...

    I don't fully understand what you mean, but in any case I highly recommend you try a clipboard manager like Ditto. It lets you retrieve multiple copied clips. You can add hotkeys to frequently used...
  103. Replies
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    I haven't followed the entire conversation (I...

    I haven't followed the entire conversation (I skimmed it but got lost with the jargon X)). So I might be saying something you already know. If so, forgive me.

    If you rearrange this event:
    ...
  104. Great! I didn't use forEach loops much for my...

    Great! I didn't use forEach loops much for my first few years, but I use them all the time now. They make life a lot easier.
  105. You need to use a forEach loop and not a...

    You need to use a forEach loop and not a fastloop.

    When you do this:

    https://bit.ly/2NSvMhF



    ...Fusion runs 50 loops like this:
  106. Replies
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    Wow, I didn't realise it's been that long. I get...

    Wow, I didn't realise it's been that long. I get the feeling this is going to be a pretty big update, when it eventually launches. I've seen a lot of bugs reported, and I've seen Yves mention a few...
  107. Replies
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    1. create an active 2. add an Animation 12 and...

    1. create an active
    2. add an Animation 12 and an Animation 13
    3. rename Animation 12 to Fred
    4. create a condition Animation Fred is over
    5. Rename the animation Fred to Barney
    6. The condition...
  108. oh, awesome! Do yourself a big favour and get the...

    oh, awesome! Do yourself a big favour and get the BarRaider plugins for the Streamdeck. They're more powerful and dependable than some of the default functions. In particular, get SuperMacro, which...
  109. ok, but if an update comes that changes A/C/E, I...

    ok, but if an update comes that changes A/C/E, I can just remove all references to the extension manually, then update it, and there shouldn't be any problems, right?

    I'm very keen to try this...
  110. Oh, wow! This looks groundbreaking. Do you...

    Oh, wow! This looks groundbreaking.

    Do you think it's safe to use on my main (5 year+) project? I don't mind if there are some bugs that make it not work quite as intended (that's what the...
  111. By the way, I now use Ditto in conjunction with a...

    By the way, I now use Ditto in conjunction with a Stream Deck, which is a (physical) configurable macro button device. It's amazing. I now can insert all sorts of conditions/actions/events/text...
  112. Oh, that's not a real event. That's just a 'fake'...

    Oh, that's not a real event. That's just a 'fake' event that contains all my most-used objects. So I can just paste that fake event whenever, and quickly 'grab' objects from it by dragging them from...
  113. No, I don't think you can modify events. You can...

    No, I don't think you can modify events. You can modify their descriptions though to make them easy to search for within Ditto
  114. When you tell Fusion to move the active in...

    When you tell Fusion to move the active in actions #2 and #3, Fusion has to decide which active you're talking about:

    (a) the actives in condition #2 (mouse pointer is not over active), or
    (b)...
  115. What sort of other issues? (I use qualifiers and...

    What sort of other issues? (I use qualifiers and overlapping extensively, so I'm very interested if there are other issues I should be aware of)
  116. Replies
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    Use Ditto...

    Use Ditto. It'll change your life. More information on this thread: https://community.clickteam.com/threads/105966-question-for-the-devs-what-clipboard-format-does-Fusion-use
  117. how can I stop overlap conditions from scoping?

    In the example below, the black, blue and red squares all have the bomb qualifier.

    https://bit.ly/2Na4G5i




    What I want to happen is this:

    -If the yellow rectangle is overlapping a bomb...
  118. Replies
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    I would probably do something along these lines:...

    I would probably do something along these lines:

    https://bit.ly/2URAj81
  119. Replies
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    Views
    3,383

    I like to play a mental game sometimes where I...

    I like to play a mental game sometimes where I try and predict which will be released first: Half Life 3, Fusion 3, or Spryke. I'm never sure.

    Ooh - glad to hear you took the plunge and got it,...
  120. Replies
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    I have some thoughts about fonts: Prioritise...

    I have some thoughts about fonts:

    Prioritise readability over aesthetics. The font in your screenshots looks nice, and aesthetically fits with the ye olde world feel of some of the other elements...
  121. Replies
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    Views
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    You probably know this already, but don't forget...

    You probably know this already, but don't forget that you can load some of your graphics externally at runtime:

    https://bit.ly/30vgxCX

    https://bit.ly/3cQbQ9e

    I've found this to be a great...
  122. You probably want to add only one action when...

    You probably want to add only one action when condition loops to those events. You can see it in the VACCiNE 2 demo in the menu section - look for the "single" demo:

    https://bit.ly/2UbdA6I


    ...
  123. Thanks guys, By the way, I think it would be...

    Thanks guys,

    By the way, I think it would be a good idea for us to gently apply pressure on Clickteam to look into a better native gamepad solution. The current extensions leave a lot to be...
  124. Hi everyone, Sorry about my absence here. I...

    Hi everyone,

    Sorry about my absence here. I made a decision a while ago to drastically cut down how much time I can spend answering questions about VACCiNE, volCAMERA, etc. It's not fair on you...
  125. Replies
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    Views
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    You can choose your colors in the preferences...

    You can choose your colors in the preferences (access them from the top menu bar)
  126. Replies
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    Views
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    [feature suggestion]: add a "include deactivated...

    [feature suggestion]: add a "include deactivated events" checkbox to the Find All dialog, so that we have the option to not get results from disabled events
  127. Replies
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    Views
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    [Feature suggestion] Currently, the Expression...

    [Feature suggestion]

    Currently, the Expression Editor keeps the most recently used object available, even when searching for something else (see "proto" object below). I don't know if this is a...
  128. Replies
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    Views
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    Oh, ok. Though I'm not sure what you mean by "the...

    Oh, ok. Though I'm not sure what you mean by "the last string object in the frame". I can't get it to destroy any string objects at all. Even if there are several different ones, some with multiple...
  129. Replies
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    Views
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    bug: string objects can't be destroyed....

    bug: string objects can't be destroyed. 'Destroying' them seems to just make them invisible (you can resurrect them with a "reappear" action). MFA attached.
  130. Replies
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    I'm not at the pc now. But go to one of the...

    I'm not at the pc now. But go to one of the panels in application properties and click "edit".

    Also, shameless plug: https://clickstore.clickteam.com/volifiers
  131. how do you disable it? EDIT: nevermind, I found...

    how do you disable it? EDIT: nevermind, I found it in the actions.

    Problem solved. Thanks very much for your help!! :)
  132. I guess that explains the gist of it, which is...

    I guess that explains the gist of it, which is probably enough. Though I'm still in the dark as to why it happens in some situations and not others.

    For example, that link says Why don’t my...
  133. bug: List object and Control X object conflict

    I've been tearing my hair out for a couple of hours over a weird but serious bug in my game where the controls would sometimes completely stop working. I've finally isolated it to a conflict between...
  134. why do some float numbers change - eg. 64.1 becomes 64.09999999999999

    When I enter certain float numbers into the Expression Editor and press enter, Fusion changes them. It's mildly annoying though not really a big deal. I guess I'm just curious why it happens. For...
  135. Replies
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    SHINBAXTER: Interesting - I didn't know that!...

    SHINBAXTER: Interesting - I didn't know that! Over the years I've also gravitated away from using green events, so that I can better control when/if they get checked. Though I've never thought to...
  136. Replies
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    Views
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    It's now a feature in the 2.5+ DLC. You can give...

    It's now a feature in the 2.5+ DLC. You can give qualifiers your own names and your own icons
  137. Replies
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    I believe either TrueType or OpenType fonts don't...

    I believe either TrueType or OpenType fonts don't work under DX11. Can't remember which one - I think TrueType.
  138. Replies
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    hmmm...This doesn't make sense to me. I wonder if...

    hmmm...This doesn't make sense to me. I wonder if this might be a bug?

    Yves: I tried what Twister said, and indeed, when I do this, the application never ends:

    https://bit.ly/34Kx7im

    But...
  139. Replies
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    red = bad. For the most part, that's all you...

    red = bad. For the most part, that's all you really need to remember. If you see a red condition, move it until it's not red anymore. But to go into a little more detail:


    A black condition is a...
  140. Replies
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    Views
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    IMO it's absolutely 100% worth it, if you use...

    IMO it's absolutely 100% worth it, if you use Fusion in any serious or even half-serious way.

    I personally don't use DX11. I tried it when :cf25+: released, found the performance to be patchy,...
  141. Oh, thanks! I'd looked on the welcome-rules page...

    Oh, thanks! I'd looked on the welcome-rules page but didn't notice Simon's post at the bottom. Discord confuses me - so much stuff everywhere and I never know where to look.
  142. Is there any way to get the name of an alterable value?

    Is there any way to get the name of an altVal at runtime? (not the value, not the index, but the actual name that you gave it in the properties window). I'm pretty sure the answer's "no", but figured...
  143. Replies
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    Views
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    I just tried this method and it crashes for me. I...

    I just tried this method and it crashes for me. I used the Event List Editor and not the Event Editor. Hovering over the red question mark (in the ELE) didn't crash for me, but when I double-clicked...
  144. Replies
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    333

    I don't know if this suggestion has legs, but...

    I don't know if this suggestion has legs, but maybe you could have Fusion automatically apply a mod 32 to how it displays these internal flags, so that there wouldn't be ambiguity about how many of...
  145. Replies
    4
    Views
    333

    Oh, I see. I'm glad I asked. Is there a...

    Oh, I see. I'm glad I asked.

    Is there a reason why flags 32 onwards are called "internal flag"? The unique name made me think that they must be a special type of flag that works, albeit...
  146. Replies
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    Views
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    ^ The problem seems to be that when the 5 key is...

    ^ The problem seems to be that when the 5 key is pressed, it forcibly 'unpresses' the Ctrl key, even if ctrl is physically still pressed. Weirdly, this happens with some keys (eg. 1-5, S, and Q but...
  147. Replies
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    Views
    70,372

    There seem to be some bugs with the repeat while...

    There seem to be some bugs with the repeat while "key" is pressed condition, at least on my system. The problems affects only some key combinations (eg. ctrl and number keys). MFA attached....
  148. Replies
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    clarification about number of flags

    So how many flags are there? Fusion's dialog says that there are just 32:

    https://bit.ly/39I7yzr

    ...but this is misleading. There are 32 that you can name, but after 32 you can still use them -...
  149. Replies
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    Views
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    fnkycoldmadeanr: got it working. Thanks a lot. ...

    fnkycoldmadeanr: got it working. Thanks a lot.


    Yves: Is there any chance we could have some way to manually limit the number of altVals the debugger shows? I use Alterable Value DB for some...
  150. Replies
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    Views
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    I'll have a look at those objects. I now have...

    I'll have a look at those objects.

    I now have a hotkey in my MFA that toggles the debugger on and off. Super convenient. Thanks again!
  151. Replies
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    Fantastic. Thanks! btw, how did you know to do...

    Fantastic. Thanks! btw, how did you know to do #32770?

    And would you be able to tell me how I can use the kernel object to forcibly give edrtex.exe focus? (preferably not having to use the...
  152. Replies
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    Views
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    In case it's very easy to implement, could we get...

    In case it's very easy to implement, could we get an action to "close the debugger"?
  153. Thank you for your kind words. I suspect consoles...

    Thank you for your kind words. I suspect consoles may be the safest bet. Of course it's much more complicated to get a game published on console. You have to port it, you have to go through a...
  154. Well, I think it depends more on the type of game...

    Well, I think it depends more on the type of game than whether it's 2D/3D. If it's a match-3 game or a quiz game, it probably doesn't have too much of a chance on Steam. But there have been plenty of...
  155. I don't know why anyone would want to make mobile...

    I don't know why anyone would want to make mobile games, unless they have a particular love for the medium, or they have a good foothold in the market already. I think it's insane enough to be making...
  156. watch this space:...

    watch this space: https://community.clickteam.com/threads/107097-Automatically-insert-objects-into-frames?p=757358&viewfull=1#post757358
  157. There's no bespoke double-jump feature in...

    There's no bespoke double-jump feature in VACCiNE2, so you haven't missed anything. So you'll need to code it in yourself. Using a cooldown mechanic sounds like the right way to go to me.
  158. If you make an amazing game that's terrific fun...

    If you make an amazing game that's terrific fun to play, and you market it effectively, then you'll get probably get good market share, regardless of how it performs on old devices. If you make a...
  159. As Janette says, testing is the best way. It's...

    As Janette says, testing is the best way. It's good to ask questions so you can learn from other people's experience, but at the end of the day, they can only give you their guesses and speculations,...
  160. Unless you feel confident about doing a lot of...

    Unless you feel confident about doing a lot of the heavy lifting yourself to figure out all the 3d stuff, you should probably get either firefly or P3d by lizardking and use that as your base.
  161. Replies
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    Here's one problem. http://bit.ly/2PWYhMW ...

    Here's one problem.

    http://bit.ly/2PWYhMW

    The above event says:

    if dragon is in line with any plane
    & if that particular (scoped) plane is not dead
    then go off somewhere else and fire of...
  162. is there any way to refresh thumbnails in global events?

    When you change the graphics inside an active object, its icon doesn't change in the global event list editor, even if you save and restart. This can be confusing if the icon no longer resembles the...
  163. Replies
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    Views
    458

    We live in dark times when the Fusion guru...

    We live in dark times when the Fusion guru himself needs to ask for help! :O

    Sounds like you've got what you need, but but I thought I'd also mention a program I've been using myself recently...
  164. Replies
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    Views
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    CRASH BUG: For some reason, with this very simple...

    CRASH BUG: For some reason, with this very simple combination of events and groups, the MFA crashes (edrtex.exe not responding) unless you delete a certain group, even though that group is inactive,...
  165. Replies
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    Views
    70,372

    BUG: There seems to be no way of identifying the...

    BUG: There seems to be no way of identifying the color of a comment font. Let's say you decide that a comment's text color needs to be a bit darker to be easier to read, you can't see what the...
  166. This site may help you decide:...

    This site may help you decide: http://screensiz.es/phone .

    I'm no expert on phones (foldable screens? never heard of such a thing! :o). But my guess is that if you focus on 90% of users without...
  167. Replies
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    Views
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    I'm guessing you wanted to be able to...

    I'm guessing you wanted to be able to Activate/Deactivate a Frame's groups from Global Events? Loops are a good workaround for this, though it would be probably a bit cleaner to be able to do it via...
  168. Flags belong neither to the frame event editor...

    Flags belong neither to the frame event editor nor the global event editor. Instead, they belong to Active Objects. So if you have an Active Object called FredFlintstone with Flag 1 on, that flag...
  169. Replies
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    Views
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    Currently, once you click out of the intro frame,...

    Currently, once you click out of the intro frame, it just ends. There are a bunch of frames that have "do not include at buildtime" checked. When you check them (or run them individually) then you...
  170. Replies
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    This was recently released, and might be of use:...

    This was recently released, and might be of use: https://clickstore.clickteam.com/simple_tactics EDIT: seems broken at the moment - maybe wait till they update it
  171. Replies
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    The flocking object is great. IIRC SolarB did an...

    The flocking object is great. IIRC SolarB did an extension-less version of it somewhere, which you could potentially modify to include obstacle avoidance (if it doesn't have it already)
  172. Replies
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    Not a bad workaround. Though actually the...

    Not a bad workaround.

    Though actually the thing that annoys me the most about selecting qualifiers is that their order is so sensitive. So if you select an object with ABCD and another object...
  173. Replies
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    Views
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    Yes, "contain" would be the clearer word, not...

    Yes, "contain" would be the clearer word, not "have".

    I get your point that this 'feature' lets you choose whether to select with more precision or less. But here's my problem with that: to choose...
  174. Replies
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    Views
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    Great on both counts, Yves. I just ran into...

    Great on both counts, Yves.

    I just ran into another thing that seems like a bug to me:

    Object 1 has qualifiers A B C D
    Object 2 has qualifiers A B C D E

    If you you right-click on Object 1...
  175. Replies
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    Views
    70,372

    Hmm, weird. I've tried restarting, closing most...

    Hmm, weird. I've tried restarting, closing most running programs, disabling antivirus, and reinstalling Fusion (via "verify integrity of game cache" on Steam). Still, the problem persists.

    I'll...
  176. Replies
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    Views
    70,372

    Fusion application crash (edit-time): when...

    Fusion application crash (edit-time): when referencing an 'imported' object twice in Global Events Expression Editor.

    --create a new MFA
    --create an Active in Frame 1
    --go to Global Events...
  177. Replies
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    In terms of zombie/zombie interaction, Maybe a...

    In terms of zombie/zombie interaction, Maybe a bit of randomisation would help prevent zombies being trapped or in perpetual loops (if randomisation would be acceptable for your game type) . For...
  178. Replies
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    Views
    70,372

    I think shaders are disabled at certain zoom...

    I think shaders are disabled at certain zoom levels anyway, aren't they?
  179. Replies
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    Views
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    I've been very concerned with this too,...

    I've been very concerned with this too, especially since overlap checks are so expensive. I've been mindful of performance/efficiency since the beginning, and so far I've been relieved to see that...
  180. Replies
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    Views
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    I'm in the process of making AI for my game, so...

    I'm in the process of making AI for my game, so I'm also very interested in seeing what suggestions people have. I think environment navigation is just one part of the problem (albeit probably the...
  181. Replies
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    Views
    70,372

    What do you mean? Like a shader that you apply to...

    What do you mean? Like a shader that you apply to the entire canvas at edit-time?
  182. Replies
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    Views
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    Is there any chance of the Frame Editor grid...

    Is there any chance of the Frame Editor grid becoming a bit more optimised? It feels like something that takes up more resources than it should: just some monochrome dots, yet they seem to cause more...
  183. I priced these at $0.99, since they're just...

    I priced these at $0.99, since they're just icons. Though as a result I've made an even-more-pitiful-than-usual return on them, considering how much time I pumped into them. Making an icon that looks...
  184. The problem seems to be here, in this portion of...

    The problem seems to be here, in this portion of your your global events:

    http://bit.ly/31KFfhn

    Events #48 and #50 are combining in such a way that you're essentially telling it...
  185. Replies
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    When manually pairing, I like to use "fixed...

    When manually pairing, I like to use "fixed values", as it ends up a bit simpler. Every object already has a unique fixed value, so you're using something that's already there, rather than having to...
  186. Replies
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    Views
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    Sorry, I should have mentioned that this is all...

    Sorry, I should have mentioned that this is all in the Event List Editor. I see now that Bug 1 occurs in both EE and ELE, but Behaviour 2 occurs only in ELE (which I guess confirms that it's a bug...
  187. Replies
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    Views
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    I've finally discovered why bookmarks have often...

    I've finally discovered why bookmarks have often seemed occasionally glitchy to me over the past few years. Until now, I could never put my finger on it. It's the combination of 2 separate bugs (or 1...
  188. Replies
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    Views
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    :cf25+: has definitely decreased my level of...

    :cf25+: has definitely decreased my level of confusion. If only for being able to give custom names and icons to qualifiers, so can know exactly what they are when I look at them without...
  189. Replies
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    Views
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    On a possibly related note to Janette's post...

    On a possibly related note to Janette's post above, I've noticed that the speed of saving/loading a file is very dependent on the other files that are open in Fusion. So if you open Fusion and load a...
  190. Replies
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    Views
    70,372

    Great :) By the way, there's another issue...

    Great :)

    By the way, there's another issue that I mentioned a while back, but I'm not sure if anyone saw it. It's an annoying edit-time UI quirk, but one I imagine might be simple to fix. The...
  191. Replies
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    Views
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    Found a quirk - I don't know if it's a bug or a...

    Found a quirk - I don't know if it's a bug or a feature. It seems that at least in some circumstances, qualifers are acted upon later than one would expect.

    In the following example, the 3...
  192. Replies
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    2,099

    C'mon guys, don't argue - it's Christmas X) I...

    C'mon guys, don't argue - it's Christmas X)

    I think it'd be really great to have a repository of these secret undocumented animation features. It's a funny thing, the Clickteam animation system....
  193. Replies
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    Views
    70,372

    I couldn't agree more. Over the past 5 years,...

    I couldn't agree more. Over the past 5 years, it's the quality of life updates that have made the biggest difference to me. You, Yves, did a lot of interface fixes in 2015 or 2016 (eg. syncing EE...
  194. Replies
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    Views
    38,919

    Wow, this is so true. It's only a few months...

    Wow, this is so true. It's only a few months after I finished this particle engine, and I've re-read the post below, and I can only barely understand any of it! The human mind is amazing - both in...
  195. Replies
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    Views
    70,372

    I've often wished for that. I'm so used to being...

    I've often wished for that. I'm so used to being able to edit an alterable value action (eg. From "set to 1", to "set to 0") just by double clicking it, that it feels awkward that you need to do a...
  196. Replies
    640
    Views
    70,372

    I used to mainly use the macro keys on my...

    I used to mainly use the macro keys on my Logitech G510s keyboard, and then also on a Ducky Pocket. Though eventually I realised that not being able to see which key did what greatly hampered my...
  197. Replies
    640
    Views
    70,372

    I have an ultra-secret build that already has...

    I have an ultra-secret build that already has this feature:

    https://media.giphy.com/media/h6wvnJWeBFX2BJbpj5/giphy.gif

    No, not really X) But I made a macro that lets me do this in one click. I...
  198. Replies
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    Views
    1,645

    What happens if you remove the superscript "1"...

    What happens if you remove the superscript "1" from the name, out of interest?
  199. Replies
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    Views
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    Phi is building a function extension that sounds...

    Phi is building a function extension that sounds promising. You can support his Patreon if you're interested.

    https://community.clickteam.com/threads/105679-Fund-Darkwire-Software-development
  200. Replies
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    Views
    70,372

    No crash here. 292.14 (Steam) Win 10.0.18363...

    No crash here.

    292.14 (Steam)
    Win 10.0.18363
    Geforce 436.48
    resolution 2560x1440 + 2 side monitors


    Are you able to turn off most of the system tray programs (incl. antivirus) on your work...
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